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Goose house - Hikaru nara [Osu|OsuMania]

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Fryz3
Keep doing the good work and get the map ranked!
Have a kudosu! 😄
Topic Starter
lord_of_rhythm
WOW. XDD
Thanks Fryz3 :3 As soon as I get all of my school deeds done I'll get back to work right away!!
:)
Aste-
Ahhh.... sorry or troubling you... could you please change my diff name to Pharos' NM and Pharos' HD ? Thank you and sorry for troubling you (no kudo desu~) ehehe~
Topic Starter
lord_of_rhythm
oh dang--
right XDD i'll go and change them
sorry about that :oops:
-Nya-


Hey! Sorry for the delay.
I'm here to take a look at your Normal diff :)
Well, here's my mod:

General:
Add these two sound files to silence the sliderslides.
http://puu.sh/ekiSD/85e5f05408.wav
http://puu.sh/ekiXj/02c9b4ad72.wav

Normal:
Maybe change your circle size to 3. I think it’s way better.
Change your overall difficulty to 4. Right now it’s way too high in my opinion.
Change your HP to 4 as well.Also, rather change your grid size to “tiny” then it will be much easier to make nice blankets and placement of notes. To do this press “G” on your keyboard.00:00:452 (1,2,3,4) – I don’t really like this rhythm. Try this instead?
00:03:452 (5) – I really don’t suggest two repeats in a repetitive slider. Maybe do this instead?
00:18:452 (3) – Ctrl+G for better flow with 00:19:577 (4) – 00:21:827 – Add a note here.00:30:452 –Also add a note here. The flow will then be much better.00:30:827 (3) – I don’t like this shape. Rather this?
Something like the above pic looks better in my opinion.00:34:952 (1,2,3) – Make sure these three sliders look the same. Use the copy and paste option to do this.00:36:452 (3,4) – I’ll say you should rather make sure you make a nice blanket here.
Use the approach circles to make nice and neat blankets.00:38:702 (7,8) – This is unrankable! Please distance snap it correctly. (You have to use the same distance throughout this entire diff.)00:39:264 (8) – Too many repeats for a Normal diff. Rather try this:
00:37:952 (6) – New combo here.00:42:452 (2) – Try something like this instead:
00:43:952 – Add a note00:42:452 (2,1) – Unrankable. Fix the distance please.00:44:702 – Add note00:45:452 – Add note00:45:827 (3,4) – Fix this blanket please.
As you can see in the pic, I used the approach circle of 00:45:827 (3) – to make a nice blanket.00:47:327 (1) – Stack the head of this slider on 00:45:827 (3) – 00:47:327 (1,2) – Not nice shape. Maybe just a normal curved slider. Also, 00:48:452 (2) – is too high. Better lower it a bit.00:48:452 (2,3) – Fix the spacing.00:54:077 (4,5) – Bad flow. Rather place it here.
01:00:452 (4,5,6,7) – Placing these circles in a straight line doesn’t look that good in my opinion. A half circle shape will look much better.
01:06:452 (4,5,6,7,8,9) – Not a good idea. Repetitive sliders will work better.
01:11:702 (5,6) – Unrankable! Fix the distance.01:16:952 (3) – Not recommended. Follow my previous suggestion.01:35:327 (2) – No! This placement looks ugly. Ctrl+G the slider.
I think I’m gonna stop here since there are still so many things that have to be fixed. The placement of the notes, the distance spacing that has to be consistent, the shapes of the sliders. There is still a long way to go, but this map has a lot of potential.

PS: Where is your Hard diff? :P

Good Luck with this map! :D
Topic Starter
lord_of_rhythm
Thanks for the mod ^^
well right now,I asked someone to do the Hard difficulty so.. it'll take a while I guess :3
I agree..I'm not really satisfied with all the placements...THE ENTIRE BEATMAP to be exact.. consistency,shapes..
But I'll work hard. COZ I LOVE THIS SONG AND I WANT IT RANKED. :)
Cerulean Veyron
Hello, lord_of_rhythm! Good job winning in my queue~ Here's a Deep Mod for you.

[> General <]
  1. - The mp3's bitrate you're using is kinda huge, you'd better import it to 192kbps or 128kbps. Or it might lead to Unrankability.
  2. - The spread of your map is quite inconsistent. Well, at least you'll need a Hard diff to balance the gap and solve this problem.
  3. - You should remove "Goose House" from the tags, it's already counted on the Artist.
  4. - Deactivate "Widescreen Support" for not using any widescreen-storyboard related files.
  5. - Timing Check: BPM is fine, but i prefer the offset should be on 450, it's a bit late.
  6. - Few sets in the mapset is fine, tried my best to get in deeper. But still seems good.
[> Normal <]
  1. - I guess this difficulty is likely overmapped, but i'll help you with some major issues that you'll need to keep in mind when mapping.
  2. - I can see you aren't using Distance Snap for some parts. This tool is quite important for the rhythm to correct the beat spacing. I prefer to use 1.0x Distance Spacing for this diff.
  3. - About the rhythm, you shouldn't ignore the long white ticks or strong beats unless following the vocals. Like these for example > 00:04:952 - / 00:30:452 - / 00:43:952 - / There's more.
  4. - As i said from the beginning, i'll help you find the major issues that's needed to be fixed.
  5. 00:03:452 (5) - You shouldn't make a lot of repeat arrows in one slider like this one, players don't like holding sliders for a long time. Insanes and Extras, or might be Hards, are okay for 1/4 stream sliders. But not at this way!
  6. 00:19:577 (4) - There's a strong beat in this long tick, which needs to have a circle or a downbeat to occur the beat much hearable and intense.
  7. 00:25:952 (4) - Don't try to make any slider points out of grid. It doesn't play well and would gone off-screen. So as the standard criteria said, this should be kept away for player's screen when using portrait resolutions instead of widescreen.
  8. 00:32:889 (1,2,3,4,5) - This formation should be remapped as a square formation, the flow here looks very odd.
  9. 00:37:952 (6,7,8) - You'll need to check the spacing here, it's unbalanced so yeah, fix that.
  10. 00:39:264 (8) - This is much like as 00:03:452 (5) -. but it's more troublesome and makes the map worse, i recommend you to reduce the repeat arrows and try to add few notes next to it.
  11. 00:40:952 (1,2) - I know what are you trying to do here, but this doesn't match the spacing and the flow broke much here.
  12. 00:48:452 (2) - This slider is WAY up off the grid, with almost touches the monitor edge and off-screen, this caused unrankable.
  13. 00:55:202 (6,7,1) - In Easys/Normals, on what the criteria says, Jumps are unrankable in those diff. Beginners or Normal Players aren't ready of the use of their hands to speed up their cursor to aim and click quickly to the object. You should shorten the spacing to avoid this.
  14. 01:01:952 (1,2,3) - Same rhythm might bore a few players for hearing the same theory. You should differ at some parts like this one.
  15. 01:10:952 (3,4,5,6,7,8) - Trying to do symmetry, i can see that, but the spacing should be adjusted and balanced.
  16. 01:30:452 (1) - I don't think this is the right time for a spinner here, you should remove and remake this part.
  17. 01:45:452 (1,2,1,2,1,2,3,4,5) - The flow here are all straight, nothing smooth, quite sharp for players to have fun with them.
  18. 01:58:952 - You should remove this Inherited point, since you're not using it for the next notes.
  19. 02:33:452 (5) - Same as 00:39:264 (8) -
  20. 02:48:264 (8) - I think you should make the slider's border visible, to notice the players the slider's position on where it'll go next.
  21. 02:55:952 - Inherited point on breaks? this isn't necessary to do that, remove it.
  22. 03:07:952 (1) - Same as 00:25:952 (4) -
  23. 03:25:952 (3,4,5,6) - You should try to make this diamond formation more often. This makes players able to read the circles much better.
  24. - Well, the issues i mentioned aren't the only one to spot them out. I can find more of them, but it would tire me and make huge mods of placement and pattern issues, so you'd better follow your judgement and find them yourself. I prefer remapping this diff to improve it's mapping, because an overmapped difficulty might not make players happy and unable to get the fun from the map. This is my advice for you.
[> Insane <]
  1. - Much the same issues as the previous diff, but more issues are much different than before, i'll spot them out for you.
  2. 00:04:952 (1,2,3,4,5,6,7) - You'll need to balance a few spacing here, having it all the circles in the same rhythm might be clicky and tiring.
  3. 00:07:952 (1,2,3,4,5,6) - You can see the gap spacing is really unbalanced here.
  4. 00:20:702 (1,2) - You should Swap NC here, Everytime there's a white long tick, aka new track, there must be a New Combo there.
  5. 00:23:327 (1,2,3,4,5,6,7) - This flow is really straight, same reason as the previous diff.
  6. 00:33:827 (7,8,9,1,2,3,4,5,6) - Spacing is off balanced, but since it's an Insane, it might be worse than Normal diff.
  7. 01:08:139 (1,2,3) - It's really awkward when this kind of slider showed up and made a little overlap on the middle point of slider. I think remaking the slider is recommended.
  8. 01:42:452 (7) - The slider's tail is really above the grid, and might over the healthbar during the playtime, which causes unrankable.
  9. 01:54:077 (9) - Almost the same reason, but there was a strong beat, like on 01:54:452 -, that needs to be clickable.
  10. 02:15:452 (1,2,3,4) - I've seen this pattern from the previous tracks, and you're still doing this? this won't please the player anymore when the same pattern is coming up from the timeline.
  11. - I guess i can't get anymore further, same comment as Normal.

I don't think i can go further in your map because all issues i've found (even the Lie difficulty) are the same. The mapping level is too low for a Deep Mod i'm giving right now. You should also focus on the hitsounds, like adding the Finish hitsound in the start of kiai time, or some parts that has a strong percussion for a Finish. And adding claps or whistles on the upbeats(2nd and 4th white tick). Besides, i mostly wanted to tell you is that you show see a newer maps on the ranked list and see how they've did it and done it. This is my advice for you.

I guess i'm done here as well, If you have some questions about my mod you don't understand, please do ask me with no hesitations held.
Anyway, Good Luck!
Topic Starter
lord_of_rhythm
Wow--
I got it? XD
welp,thanks for the mod!!!
There's a lot of stuff to fix so.. I appreciate the help :)
Kruzon


My 4k Column format: 1 l 2 l 3 l 4

Normal+

00:24:825 (24825|3) - this is better on 3 imo
00:25:200 (25200|2,25387|1,25575|0) - Ctrl + H, and the shift them 1 time to the left
00:25:950 (25950|2) - move to 1
00:26:325 (26325|0) - move to 3
00:36:450 (36450|1) - perhaps add a note on 2, leaving them empty would be weird since there's obvious cue sound here

00:56:325 (56325|2,56700|2,57075|2) - these kinda boring, how about spread them apart?
00:57:825 (57825|1,58200|1,58575|1) - these too

01:00:075 (60075|2) - add note on 3, missing cue sound
01:06:075 (66075|1) - add note on 2, missing cue sound

01:14:325 (74325|3,74700|3,75075|3) - spread them apart
01:16:950 (76950|0,77512|3) - adding note here would make the pattern feels off, especially the incoming dual long notes, i suppose leave it be

01:36:075 (96075|0) - move to 2
01:36:825 (96825|1,97012|2,97200|3) - Press Ctrl+H, and then shift them 1 time to the right
01:40:950 (100950|0) - add note on 1, missing cue sound
01:42:825 (102825|2) - this is better on 1, imo
02:04:575 (124575|3) - add note on 4, cue sound
02:07:575 (127575|1) - add note on 2, cue
02:09:075 (129075|2) - add note on 3, cue
02:13:575 (133575|2) - add note on 3,
02:15:075 (135075|1) - add note on 2,
02:19:575 (139575|2) - add note on 3,

02:38:325 (158325|1,158325|0) - umm this doesn't have to be 2 long notes, delete it
02:39:450 (159450|1) - and then, now you can add note on 2
02:41:325 (161325|2,161887|0) - these feels better as a single note imo.. and 02:41:325 (161325|2) - should be on 1 and 02:41:887 (161887|0) - should be on 4

02:42:825 (162825|1) - add note
02:59:512 (179512|0,180637|0) - what does these long notes represents (?)
03:08:887 (188887|3) - add note on 4
03:15:075 (195075|3) - add note on 4
03:15:450 (195450|1) - move to 3 for better flow
03:22:012 (202012|2) - the vocal feels like it's descending here, so perhaps move to 1
03:28:950 (208950|0) - move to 4, pitch-wise it's better
03:30:075 (210075|3) - move to 1, pitch

03:36:450 (216450|2) - move to 4
03:37:387 (217387|2,217575|1) - perhaps, move to column 3 and 4 respectively
03:37:762 (217762|2,217762|1) - move to column 1 and 2 respectively
03:40:950 (220950|0,222075|3) - Press Ctrl+H

03:45:450 (225450|1,225637|1,226012|1,226200|1) - these jacks are kinda awkward for a normal+, i suggest spread them apart

-mod ends-

good luck with your map C:
Aste-
Ah really? No mod for me? Yay ^.^
Topic Starter
lord_of_rhythm
You're right.. XDD
But I included your diffs in the queue.. o-o;;
Ryouta-
Sorry late~ from queque :)
Ok. My collumn : |1|2|3|4|

Let's Check!
Pharos's NM
00:15:637 - My suggest → https://osu.ppy.sh/ss/2542447
00:26:700 (26700|3,28762|2) - Ctrl + H
00:28:950 (28950|0) - to 3
00:43:950 - add note
00:46:950 - ^
00:52:950 (52950|3,53512|1,54075|1) - How if change to single note ? (normal note)
00:59:887 (59887|3,60075|2) - Ctrl + H
01:20:512 (80512|3) - to 2
01:22:387 (82387|3) - to 2
01:51:450 - add note
02:10:012 (130012|3) - to 3
02:46:950 (166950|2,167700|3,168262|0) - delete

Normal+
00:15:075 - add note
01:29:137 (89137|2) - move to 01:29:325
01:29:887 (89887|1) - move to 01:30:075
01:33:450 - add in 4
01:37:387 (97387|3,97575|2,97762|3) - delete
01:45:637 (105637|0,105825|1,106012|2,106200|3,106387|2,106575|1,106762|0) - change to single note (normal note)
01:48:450 (108450|0) - move to 3

Pharos's HD
00:18:075 - add note
00:19:575 - ^
00:21:075 - ^
00:24:637 (24637|3) - delete
00:25:950 - add note
00:52:575 - ^
01:03:637 - ^
02:54:262 (174262|3) - change with LN end here 02:55:387
03:05:512 (185512|2,185512|3) - delete one
GL
Aste-

Ryouta- wrote:

Sorry late~ from queque :)
Ok. My collumn : |1|2|3|4|

Let's Check!
Pharos's NM
00:15:637 - My suggest → https://osu.ppy.sh/ss/2542447OK
00:26:700 (26700|3,28762|2) - Ctrl + H
00:28:950 (28950|0) - to 3
00:43:950 - add note
00:46:950 - ^
00:52:950 (52950|3,53512|1,54075|1) - How if change to single note ? (normal note) Hmmm.... is it too hard? OK then
00:59:887 (59887|3,60075|2) - Ctrl + H
01:20:512 (80512|3) - to 2
01:22:387 (82387|3) - to 2
01:51:450 - add note
02:10:012 (130012|3) - to 3
02:46:950 (166950|2,167700|3,168262|0) - delete
The rest are all OK

Pharos's HD
00:18:075 - add note OK
00:19:575 - ^ OK
00:21:075 - ^ OK
00:24:637 (24637|3) - delete OK
00:25:950 - add note OK
00:52:575 - ^ OK
01:03:637 - ^ OK
02:54:262 (174262|3) - change with LN end here 02:55:387 Sorry, anti LN version
03:05:512 (185512|2,185512|3) - delete one OK
GL
Finally mine.. ok I'll applied it later (curently away at the moment)Updated

Pharos' HD
Pharos' NM
pporse
hi~ i'm from ▣▣▣No.1 Team Modding Queue (Mania)▣▣▣

column set
1 2 3 4

Click
[Pharos's NM]
00:17:700 (17700|0) - delete. what does this LN express?
if it express vocal sound,
00:17:512 - add note
00:17:700 - ^
00:17:887 - ^
00:18:075 - ^

00:32:887 (32887|0) - LN.. I don't think it's necessary in this diff. change to single note

00:42:637 (42637|1) - move to 3rd column
00:43:575 (43575|2) - move to 2nd column
it is better that left finger and right finger are used alternately.

00:46:012 (46012|1) - move to 4th column
00:46:575 (46575|3) - move to 2nd column
^

01:00:075 (60075|2) - move to 2nd column
for hand balance

01:09:262 (69262|3) - change endpoint until 01:09:637
01:09:637 - add note on 1st column

01:17:887 (77887|2,78075|1,78262|2) - Ctrl+H

01:33:450 ~ 01:45:450 - umm.. use only one instrument. u used drum sound and also used vocal sound.
it is really dizzy @.@ when i played this map, i didn't know what i play.

01:44:887 (104887|1,105075|2) - if those notes are drum sound, u have to add notes at 01:44:700 and 01:45:262

01:45:450 ~ 01:51:450 - ^^
┌if u want to use drum sound,
├01:45:450 (105450|0) - change to singgle note. as previously mentioned, i don't think it's necessary.
├01:46:387 (106387|1) - delete
├01:49:575 (109575|2) - move to 4th column
├01:49:762 (109762|3) - delete
└01:51:450 - add note

┌if u want to use vocal sound,
├01:46:575 (106575|3) - change to single note
├01:46:762 - add note on 2nd column
├01:46:950 (106950|0) - delete
└01:47:512 - add LN on 1st column until 01:48:075

02:14:325 (134325|2) - move to 2nd column

02:22:950 (142950|3) - move to 1st column
02:24:075 (144075|1) - move to 4th column
02:24:637 (144637|2) - move to 2nd column
02:25:200 (145200|0) - delete and add note on 3rd column
02:25:387 - add note on 2nd column
02:25:575 (145575|1) - move to 3rd column

02:26:325 (146325|2) - move to 1st column
02:27:075 (147075|0) - move to 4th column

02:30:075 - add LN on 3rd column until 02:30:637
02:30:637 (150637|2) - move to 2nd column
for pattern balance

02:39:450 (159450|2) - misplaced if use vocal sound. move to 02:39:262

03:03:262 (183262|1) - change endpoint until 03:03:825
03:03:637 (183637|2) - delete

03:21:075 (201075|3) - delete. it's not necessary and
03:21:262 (201262|2) - move to 4th column
03:21:637 - add note on 3rd column
03:22:575 (202575|1) - move to 3rd column

03:22:950 (202950|2) - delete and add note on 4th column
03:23:137 - add note on 3rd column

03:34:200 (214200|0,214575|1) - key swap
03:34:950 (214950|3,215325|2) - ^
03:35:700 (215700|3,215700|0) - change to 1/1 LN

03:40:575 - 4chord ?? too much lol it is enough to use 2chord.
recommend 03:40:575 (220575|2,220575|0) - delete and
03:42:075 - add note on 3rd column

03:58:950 (238950|3) - change endpoint until 03:59:325


[Normal+]
00:00:450 (450|0) - move to 3rd column
00:00:637 (637|1,825|2,1012|3) - move to left one block
00:01:387 (1387|0,1575|1,1762|2) - move to right one block
00:02:137 (2137|3,2325|2,2512|1) - move to left one block
for pitch

00:07:950 (7950|0) - delete
00:07:950 (7950|3,8137|2,8325|1) - move to left one block
for pattern balance

00:15:075 (15075|1) - move to 4th column

00:25:106 (25106|0,25293|1,25481|2) - move to above 1/4 snap

00:32:887 (32887|2) - move to above 1/2 snap

00:42:075 - add note on 2nd column

00:47:325 ~ 00:49:575 - suggest


00:59:512 (59512|1) - this LN is awkward. (only this LN was placed on red line.)
00:59:325 - add note on 3rd column
01:05:325 - add note on 2nd column

01:09:075 (69075|1,69075|2) - change endpoint until 01:09:825
01:09:825 - add notes on 1st and 4th column

01:35:137 (95137|1) - delete. there has no sound

01:37:950 (97950|3,98325|1,98325|2,98700|0) - it is awkward..
if u use drum sound, only use simple note (LN is not suited)
if u use vocal sound, add notes on red line

01:48:450 (108450|2,108450|3,108637|0,108825|1,109012|2,109200|3,109387|2,109575|1,109762|0) - Ctrl+H
for pattern balance

01:57:450 ~ 01:58:950 - suggest


02:10:012 (130012|3) - change endpoint until 02:10:387

03:33:450 (213450|0,213637|1,213825|2,214012|3,214200|2,214387|1,214575|0,214762|2,214762|1,214950|3,214950|0,215137|1,215137|2) -
03:37:950 (217950|3,218325|2,218700|1,219075|0) -
i think.. it is better to swap above 2 pattern
like this
03:33:450 ~ 03:35:325 - use only 1/1 LN
03:37:950 ~ 03:39:450 - use only 1/2 LN

03:43:012 - add 1/2 LN on 3rd column
03:44:137 - ^

03:48:262 (228262|1) - move to 1st column
03:49:575 - add note on 4th column

good luck :D
Aste-

pporse wrote:

hi~ i'm from ▣▣▣No.1 Team Modding Queue (Mania)▣▣▣

column set
1 2 3 4

Click
[Pharos's NM]
00:17:700 (17700|0) - delete. what does this LN express?
if it express vocal sound,
00:17:512 - add note
00:17:700 - ^
00:17:887 - ^
00:18:075 - ^

00:32:887 (32887|0) - LN.. I don't think it's necessary in this diff. change to single note

00:42:637 (42637|1) - move to 3rd column
00:43:575 (43575|2) - move to 2nd column
it is better that left finger and right finger are used alternately.

00:46:012 (46012|1) - move to 4th column
00:46:575 (46575|3) - move to 2nd column
^

01:00:075 (60075|2) - move to 2nd column
for hand balance

01:09:262 (69262|3) - change endpoint until 01:09:637
01:09:637 - add note on 1st column

01:17:887 (77887|2,78075|1,78262|2) - Ctrl+H

01:33:450 ~ 01:45:450 - umm.. use only one instrument. u used drum sound and also used vocal sound.
it is really dizzy @.@ when i played this map, i didn't know what i play.

01:44:887 (104887|1,105075|2) - if those notes are drum sound, u have to add notes at 01:44:700 and 01:45:262

01:45:450 ~ 01:51:450 - ^^
┌if u want to use drum sound,
├01:45:450 (105450|0) - change to singgle note. as previously mentioned, i don't think it's necessary.
├01:46:387 (106387|1) - delete
├01:49:575 (109575|2) - move to 4th column
├01:49:762 (109762|3) - delete
└01:51:450 - add note
^ Following This ^

┌if u want to use vocal sound,
├01:46:575 (106575|3) - change to single note
├01:46:762 - add note on 2nd column
├01:46:950 (106950|0) - delete
└01:47:512 - add LN on 1st column until 01:48:075
^ Not Following ^

02:14:325 (134325|2) - move to 2nd column

02:22:950 (142950|3) - move to 1st column
02:24:075 (144075|1) - move to 4th column
02:24:637 (144637|2) - move to 2nd column
02:25:200 (145200|0) - delete and add note on 3rd column
02:25:387 - add note on 2nd column
02:25:575 (145575|1) - move to 3rd column

02:26:325 (146325|2) - move to 1st column
02:27:075 (147075|0) - move to 4th column

02:30:075 - add LN on 3rd column until 02:30:637
02:30:637 (150637|2) - move to 2nd column
for pattern balance

02:39:450 (159450|2) - misplaced if use vocal sound. move to 02:39:262

03:03:262 (183262|1) - change endpoint until 03:03:825
03:03:637 (183637|2) - delete

03:21:075 (201075|3) - delete. it's not necessary and
03:21:262 (201262|2) - move to 4th column
03:21:637 - add note on 3rd column
03:22:575 (202575|1) - move to 3rd column

03:22:950 (202950|2) - delete and add note on 4th column
03:23:137 - add note on 3rd column

03:34:200 (214200|0,214575|1) - key swap
03:34:950 (214950|3,215325|2) - ^
03:35:700 (215700|3,215700|0) - change to 1/1 LN

03:40:575 - 4chord ?? too much lol it is enough to use 2chord.
recommend 03:40:575 (220575|2,220575|0) - delete and
03:42:075 - add note on 3rd column

03:58:950 (238950|3) - change endpoint until 03:59:325

All OK Not because i'm Lazy but it's a good Suggestion, Thanks ^.^

good luck :D
thanks.. gonna applied it after work Applied. thanks ^.^


Topic Starter
lord_of_rhythm
Sorry bout that XDDD
Submitted the updated version though :3
Artavia
From My Modding Queue

General

  1. I think you should check off the Widescreen Support. 'cuz you didn't use storyboard.
  2. You must check AiMod(Ctrl+Shift+A). then you can check the problems of your map.

Normal

  1. Try to CS-1 and OD-2. I think It would be better.
  2. I was very hard to understand your intentions for NC skill. for example 00:34:950 (1,2,3,4,5,6,7,8,9) - or 01:06:450 (5,6,7,8,9,10) - and so on..
    Distance Issue
    1. 00:25:200 (3,4) -
    2. 00:48:450 (2,3) -
    3. 00:58:950 (3,4) -
    4. 01:34:950 (2,3) -
    5. 01:40:950 (3,4) -
    6. 01:42:450 (5,6) -
    7. 01:52:950 (3,4) -
    8. 03:40:575 (5,6) -
    9. 03:50:700 (3,4) - and so on..
  3. 00:01:012 (2,3,4) - Try to add Whistle?
  4. 01:16:950 (4) - Try *this?
  5. 01:24:825 - Add note
  6. 01:27:825 - ^
  7. 01:30:450 (4,6) - Add clap at tail part.
  8. 01:33:825 (1) - ^
  9. 01:34:950 (2) - Removal Clap and add 01:35:325 - this, please.
  10. 01:37:387 (5) - NC
  11. 01:42:450 (5) - ^
  12. 01:54:075 (4) - ^
  13. 02:19:950 (9) - Try to remove the one reverse and add circle.
  14. 02:48:262 (8) - hue.. this is normal diff... I think it is impertinent... just try to remove and add spinner. it'd be better.
  15. 02:58:950 (1) - but, this spinner is impertinent. please remove it.

Good Luck.
Topic Starter
lord_of_rhythm
Thanks for the mod :3 ^^

(That Kuroha tho-- <3 )
Kyle Y
General
SPOILER
offset should be 518 you listen the the music in 25% speed then you will know

Insane

SPOILER
00:01:630 (6) - not straight, please copy 00:02:192 (8,9,10) -
00:01:442 (5) - nc
00:02:192 (8) - nc
00:05:567 (4,5,6,7) - slider, please follow the music
00:07:067 (4,5,6,7) - ^
00:11:005 (1,2,3,4,5,6,7,8,9,10,11) - I think you can even make a longer combo - -'
00:12:505 (5) - nc
00:14:005 (9) - nc
00:17:567 - circle
00:29:755 (1) - what's this... make a better slider
00:31:442 (3) - blanket
00:41:192 (1,2,3,4,5,6,7) - use combination of circle and slider
just like
00:54:505 (5,6,7,8,9,10,11) - please use streams until 00:55:911 - and connect to 00:56:005 (1) -
00:56:005 (1) - don't draw such long slider in insane
00:59:567 (4,5) - slider
01:01:255 (10) - move to (288,248)
01:02:942 - circle
01:03:130 (2) - same problem
01:08:567 (2,3,4) - I think not a good flow
01:12:505 (5) - ended 01:13:630 -
01:14:005 - 01:14:192 - 01:14:380 - circle
01:14:380 (1) - 01:15:317 (2) - 01:16:067 (3) - move 1/2 beat after
01:15:130 - 01:15:880 - 01:16:630 - circle
01:18:505 (1,2,3) - spinner
------(I just stopped here)------
Problem 1: unblanketed sliders
Problem 2: slider and circle sometime not follow the music
Problem 3: Slider not good in looking
Problem 4: not good flowing

Normal
SPOILER
00:00:505 (1,2,3,4) - try this

00:05:005 - I think you should map it
00:17:567 - maybe circle
00:21:317 (2) - ended 00:21:692 - and circle at 00:21:880 -
00:56:005 (1) - don't repeat
00:56:942 - 1/2 beat slider at here
00:57:317 - one beat slider here
00:57:692 (3) - start at 00:57:880 (3) - ended 00:57:880 (3) - and reverse for once
00:59:567 - add circle
01:00:505 (7,8,9,10) - slider?
01:02:005 (1) - ended 01:02:380 - and reverse 2 times
01:06:505 (5,6,7,8,9,10) - not recommend in normal
01:16:817 - circle
01:17:005 - 1/2 reversed slider
01:17:567 - circle
01:17:942 - slider ended 01:18:130 -
01:18:317 - circle
01:18:411 - spinner ended 01:20:755 -
01:22:255 (1,2,3,4,5,1,2,3,1,2,3,4,5,6) - just like what you did in insane diff, break a here and spinner start
------(I just stopped here)------
Problem 1: unblanketed sliders
Problem 2: slider and circle sometime not follow the music
Problem 3: Slider not good in looking
Topic Starter
lord_of_rhythm

Kyle Y wrote:

General
SPOILER
offset should be 518 you listen the the music in 25% speed then you will know

Insane

SPOILER
00:01:630 (6) - not straight, please copy 00:02:192 (8,9,10) -
00:01:442 (5) - nc
00:02:192 (8) - nc
00:05:567 (4,5,6,7) - slider, please follow the music
00:07:067 (4,5,6,7) - ^
00:11:005 (1,2,3,4,5,6,7,8,9,10,11) - I think you can even make a longer combo - -'
00:12:505 (5) - nc
00:14:005 (9) - nc
00:17:567 - circle
00:29:755 (1) - what's this... make a better slider
00:31:442 (3) - blanket
00:41:192 (1,2,3,4,5,6,7) - use combination of circle and slider
just like
00:54:505 (5,6,7,8,9,10,11) - please use streams until 00:55:911 - and connect to 00:56:005 (1) -
00:56:005 (1) - don't draw such long slider in insane
00:59:567 (4,5) - slider
01:01:255 (10) - move to (288,248)
01:02:942 - circle
01:03:130 (2) - same problem
01:08:567 (2,3,4) - I think not a good flow
01:12:505 (5) - ended 01:13:630 -
01:14:005 - 01:14:192 - 01:14:380 - circle
01:14:380 (1) - 01:15:317 (2) - 01:16:067 (3) - move 1/2 beat after
01:15:130 - 01:15:880 - 01:16:630 - circle
01:18:505 (1,2,3) - spinner
------(I just stopped here)------
Problem 1: unblanketed sliders
Problem 2: slider and circle sometime not follow the music
Problem 3: Slider not good in looking
Problem 4: not good flowing

Normal
SPOILER
00:00:505 (1,2,3,4) - try this

00:05:005 - I think you should map it
00:17:567 - maybe circle
00:21:317 (2) - ended 00:21:692 - and circle at 00:21:880 -
00:56:005 (1) - don't repeat
00:56:942 - 1/2 beat slider at here
00:57:317 - one beat slider here
00:57:692 (3) - start at 00:57:880 (3) - ended 00:57:880 (3) - and reverse for once
00:59:567 - add circle
01:00:505 (7,8,9,10) - slider?
01:02:005 (1) - ended 01:02:380 - and reverse 2 times
01:06:505 (5,6,7,8,9,10) - not recommend in normal
01:16:817 - circle
01:17:005 - 1/2 reversed slider
01:17:567 - circle
01:17:942 - slider ended 01:18:130 -
01:18:317 - circle
01:18:411 - spinner ended 01:20:755 -
01:22:255 (1,2,3,4,5,1,2,3,1,2,3,4,5,6) - just like what you did in insane diff, break a here and spinner start
------(I just stopped here)------
Problem 1: unblanketed sliders
Problem 2: slider and circle sometime not follow the music
Problem 3: Slider not good in looking
considered some of the stuff here ^^
i'll think about the other suggestions.. thanks :3
Awaken
From my queue here~

Only standard diffs since I'm only expert in it.

[General]
  1. Widescreen should be disabled.

I'll continue this later.
Topic Starter
lord_of_rhythm

Awaken wrote:

From my queue here~

Only standard diffs since I'm only expert in it.

[General]
  1. Widescreen should be disabled.

I'll continue this later.
Disabled :3 forgot to do so XDD
meii18
I'll mod it friday so placeholder :3
Here's my mod :3
asdf - nazi or suggestion
asdf - unrankable issue

General
  1. 00:04:955- ~ 00:21:643- ~ 00:21:830- ~ 00:23:143- ~ 00:26:705- ~ 00:26:893- ~ 00:27:455- ~ 00:27:643- ~ 00:29:705- ~ 00:29:893- ~ 00:31:393- ~ 00:31:580- ~ 00:39:643- ~ 00:39:830- ~ 00:40:018- ~ 00:40:205- ~ 00:41:330- ~ 00:41:518- ~ 00:41:705- ~ 00:41:893- Unsnapped green lines ( I'm too lazy to mention all unsnapped green lines )
  2. AudioLeadIn should be 2000 because the beginning is too fast . Here's the code :
    AudioLeadIn: 2000
  3. Pls delete the OSB file during there's no SB
  4. The offset fits better on 315 where the instruments starts
    About delayed hitsounds , I will check after I'll reinstall audacity

Normal

  • I will say only nazi stuff other things I will say in-game chat
  1. 00:03:518(7)- Add NC because new vocals
  2. 00:26:018(4)- This slider touch the HP bar . Place it on 245|76 . Also add NC
  3. 00:28:643(5)- Remove finish from slider's tail because there's no cymbal emphasis
  4. 00:30:518(2,3)- A 1/1 slider together with a 1/2 slider doesn't fit the vocals and instruments so better . I suggest to delete the 1/2 slider ( I mean 3 ) and then add a reverse to (2)-
  5. 00:32:018(4)- Add NC I feel there's new vocals

Hmm just suggestion . You're a newbie mapper so I gave you some advices . Call me for a IRC to give you more advices :3
Topic Starter
lord_of_rhythm

ByBy_ChAn wrote:

I'll mod it friday so placeholder :3
sure :3
Oyatsu
Tittle should be: Hikaru nara
not tap on N.
Good luck!
Topic Starter
lord_of_rhythm

Oyatsu wrote:

Tittle should be: Hikaru nara
not tap on N.
Good luck!
Ohh XDD
sure,I'll send the changes on my next update :3
-July-_old
Normal
00:49:643 (4,1) - Feels a bit far.
01:14:018 (1,2) - Blanket
01:18:518 - Add spinner
01:20:768 - End spinner
02:19:268 (3) - The note is outside the map.
02:44:018 (1) - Placed strangely.
03:11:393 (2) - Also partly outside the map.
03:14:018 (1,2) - Part of it is sticking out the map, move it a bit to the left.
03:23:018 (1) - Another one that's a bit too far out.
03:48:518 (1,2,3,4) - Shorten the long slider by two ticks and add one note at the end?

This is all I could do. xD I'm no expert on high difficulties but I hope my input on your normal difficulty helped! :)
Topic Starter
lord_of_rhythm

-July- wrote:

Normal
00:49:643 (4,1) - Feels a bit far.
01:14:018 (1,2) - Blanket (i've been hearing this "blanket" from a lot of people.. can you explain this? XD)
01:18:518 - Add spinner OKAY
01:20:768 - End spinner
02:19:268 (3) - The note is outside the map.
02:44:018 (1) - Placed strangely.
03:11:393 (2) - Also partly outside the map.
03:14:018 (1,2) - Part of it is sticking out the map, move it a bit to the left.
03:23:018 (1) - Another one that's a bit too far out.
03:48:518 (1,2,3,4) - Shorten the long slider by two ticks and add one note at the end? (whoops.. forgot to fix that one last night XD)

This is all I could do. xD I'm no expert on high difficulties but I hope my input on your normal difficulty helped! :)
*gasp*
is this a random mod? XDD i don't remember--
anyway,besides the blanket thingy,i considered your suggestions ^^
Welp thanks! :3
Topic Starter
lord_of_rhythm

ByBy_ChAn wrote:

I'll mod it friday so placeholder :3
Here's my mod :3
asdf - nazi or suggestion
asdf - unrankable issue

General
  1. 00:04:955- ~ 00:21:643- ~ 00:21:830- ~ 00:23:143- ~ 00:26:705- ~ 00:26:893- ~ 00:27:455- ~ 00:27:643- ~ 00:29:705- ~ 00:29:893- ~ 00:31:393- ~ 00:31:580- ~ 00:39:643- ~ 00:39:830- ~ 00:40:018- ~ 00:40:205- ~ 00:41:330- ~ 00:41:518- ~ 00:41:705- ~ 00:41:893- Unsnapped green lines ( I'm too lazy to mention all unsnapped green lines ) (got too lazy to fix that...sorry :0 )
  2. AudioLeadIn should be 2000 because the beginning is too fast . Here's the code :
    AudioLeadIn: 2000
  3. Pls delete the OSB file during there's no SB (how do you do this..? ono;;)
  4. The offset fits better on 315 where the instruments starts
    About delayed hitsounds , I will check after I'll reinstall audacity

Normal

  • I will say only nazi stuff other things I will say in-game chat
  1. 00:03:518(7)- Add NC because new vocals
  2. 00:26:018(4)- This slider touch the HP bar . Place it on 245|76 . Also add NC
  3. 00:28:643(5)- Remove finish from slider's tail because there's no cymbal emphasis
  4. 00:30:518(2,3)- A 1/1 slider together with a 1/2 slider doesn't fit the vocals and instruments so better . I suggest to delete the 1/2 slider ( I mean 3 ) and then add a reverse to (2)-
  5. 00:32:018(4)- Add NC I feel there's new vocals

Hmm just suggestion . You're a newbie mapper so I gave you some advices . Call me for a IRC to give you more advices :3
Damn XDD sorry,i got lazy to fix the timing points..i'll get to it later
and for the offset..yeah I had issues with it :( i'll go check 315 too it sounds off o-o;; do you mean 515?
thanks for the help! ^^ and I will surely message you when I have questions~
MirinH
from my q
[General]
you need at least a hard for the spread in std, the spread now is kinda unrankable
[Normal]
  1. 00:03:515 (7) - nc
  2. 00:26:015 (4) - i dont think is nice to have a rhythm like this here,before this is all 1/1, how about 1/1 here too
  3. 00:32:952 (1,2,3) - the overlap is ugly
  4. 00:39:327 (8,1) - ^
  5. 00:48:140 (2,4) - urankable
  6. ...did you followed the ds rule, you have to make normal with ds, otherwise its unrankable, plz fix all the ds
  7. 02:40:640 (1,3) - stack
  8. 03:14:015 (1,2) - blanket
  9. 03:17:015 (1,2) - kida weird
[Insane]
after i watched your insane and lie diff
i thought
wtf seriously 1.2 sv for the whole set and ds 1.0 for the whole time and the jumps are so random
you want make sure that what you make fits the music and fun to play
you dont want to make something that is unexpected for the players and boring to play
thats all i can say
gl
Topic Starter
lord_of_rhythm

Alex Li wrote:

from my q
[General]
you need at least a hard for the spread in std, the spread now is kinda unrankable (someone's already making the hard diff.. :3)
[Normal]
  1. 00:03:515 (7) - nc
  2. 00:26:015 (4) - i dont think is nice to have a rhythm like this here,before this is all 1/1, how about 1/1 here too
  3. 00:32:952 (1,2,3) - the overlap is ugly
  4. 00:39:327 (8,1) - ^
  5. 00:48:140 (2,4) - urankable
  6. ...did you followed the ds rule, you have to make normal with ds, otherwise its unrankable, plz fix all the ds
  7. 02:40:640 (1,3) - stack
  8. 03:14:015 (1,2) - blanket
  9. 03:17:015 (1,2) - kida weird
[Insane]
after i watched your insane and lie diff
i thought
wtf seriously 1.2 sv for the whole set and ds 1.0 for the whole time and the jumps are so random
you want make sure that what you make fits the music and fun to play
you dont want to make something that is unexpected for the players and boring to play
thats all i can say
gl
mmhm.. I'll make sure to check my beatmap again and reconsider your suggestions.. X3 thanks for the mod..!
meii18

Alex Li wrote:

from my q
[General]
you need at least a hard for the spread in std, the spread now is kinda unrankable
Ahh I forgot about spread sry for that I missing this . Blame me cuz I modded at midnight or 1 am .

Alex Li 's right . The spread is kinda unrankable : N/I/I

The spread should be N/H/I so make Insane a hard diff and then replace ''Insane'' with ''Hard'' to keep the spread rankable .
Topic Starter
lord_of_rhythm

ByBy_ChAn wrote:

Alex Li wrote:

from my q
[General]
you need at least a hard for the spread in std, the spread now is kinda unrankable
Ahh I forgot about spread sry for that I missing this . Blame me cuz I modded at midnight or 1 am .

Alex Li 's right . The spread is kinda unrankable : N/I/I

The spread should be N/H/I so make Insane a hard diff and then replace ''Insane'' with ''Hard'' to keep the spread rankable .
Someone's already making the hard diff.
I REPEAT.
SOMEBODY IS DOING THE HARD DIFF ALREADY. A GD-
The person's kinda lazy so.. XD it will have to wait for now--
meii18
Ahh btw I forgot to post the IRC :
Blankets and what means ds @.@
08:56 ByBy_ChAn: hey
08:56 lord_of_rhythm: hey.. :0
08:57 ByBy_ChAn: I said in mod that we will talk about some stuffs in game chat
09:03 lord_of_rhythm: aahh sure XD slr i was testing stuff
09:03 ByBy_ChAn: np
09:04 lord_of_rhythm: hmm uhm before that,can you explain what "blanket" mean?
09:04 ByBy_ChAn: what mean blanket ?
09:05 ByBy_ChAn: sure . a blanket is when a circle is placed on the middle of slider
09:05 ByBy_ChAn: lemme give a pic
09:06 lord_of_rhythm: okie--
09:07 ByBy_ChAn: https://osu.ppy.sh/ss/2765333
09:07 ByBy_ChAn: from my first ranked map
09:08 lord_of_rhythm: aaaahh..so that's what a blanket is..
09:08 ByBy_ChAn: yeap
09:09 lord_of_rhythm: i love that beatmap btw :0
09:13 ByBy_ChAn: ohh my hetalia map ?
09:27 lord_of_rhythm: what does ds mean?
09:27 lord_of_rhythm: :?
09:27 ByBy_ChAn: ds -> distance snap
09:28 lord_of_rhythm: ooohhh...

And the source should be 四月は君の嘘 not in romanji letters . Also , add to the tags ''your lie in april'' because ''shigatsu wa kimi no uso'' means ''your lie in april''

NO KD ! I modded it last night and I received KD
Topic Starter
lord_of_rhythm

ByBy_ChAn wrote:

Ahh btw I forgot to post the IRC :
Blankets and what means ds @.@
08:56 ByBy_ChAn: hey
08:56 lord_of_rhythm: hey.. :0
08:57 ByBy_ChAn: I said in mod that we will talk about some stuffs in game chat
09:03 lord_of_rhythm: aahh sure XD slr i was testing stuff
09:03 ByBy_ChAn: np
09:04 lord_of_rhythm: hmm uhm before that,can you explain what "blanket" mean?
09:04 ByBy_ChAn: what mean blanket ?
09:05 ByBy_ChAn: sure . a blanket is when a circle is placed on the middle of slider
09:05 ByBy_ChAn: lemme give a pic
09:06 lord_of_rhythm: okie--
09:07 ByBy_ChAn: https://osu.ppy.sh/ss/2765333
09:07 ByBy_ChAn: from my first ranked map
09:08 lord_of_rhythm: aaaahh..so that's what a blanket is..
09:08 ByBy_ChAn: yeap
09:09 lord_of_rhythm: i love that beatmap btw :0
09:13 ByBy_ChAn: ohh my hetalia map ?
09:27 lord_of_rhythm: what does ds mean?
09:27 lord_of_rhythm: :?
09:27 ByBy_ChAn: ds -> distance snap
09:28 lord_of_rhythm: ooohhh...

And the source should be 四月は君の嘘 not in romanji letters . Also , add to the tags ''your lie in april'' because ''shigatsu wa kimi no uso'' means ''your lie in april''

NO KD ! I modded it last night and I received KD
Okay!!! :3 Thank you for the info! Very much appreciated >w <;;
x M e l
Hi! mod for request via queue :)

General

You must change the name of the diffs to:
- 5K Ensemble
- Pharo's 4K NM
- 4K Normal+
- Pharo's 4K HD
Because different keys (4k and 5k) are in this map.

Columns: 1|2|3|4

Pharo's NM
00:04:452 - add note in 2
00:05:952 (5952|1) - move to 4
00:07:452 (7452|3) - move to 1
01:05:015 (65015|2) - delete this line, is so difficult for normal players XD
01:10:640 - add note in 4
01:17:952 (617952|2) - move to 1
01:35:015 (635015|1) - delete this line and 01:35:390 (635390|2) move to 4
01:36:515 (636515|1) - delete this line
01:37:640 (637640|3) - move to 2
01:41:765 (641765|0) - delete this line
01:56:671 (656671|2) - move this to 01:56:765 - and the line ends in 01:57:140 -
02:03:140 - add note in 1
02:09:140 - add note in 4
02:14:577 (134577|2) delete this line
02:16:452 (136452|1) delete
02:16:640 (136640|0) delete
02:18:515 (138515|2) delete this line
03:21:140 -
this is so hardcore for normal (? change for this:




03:23:952 -
this is so hard too xD change for this:




03:40:640 - delete 1 and 4
03:42:140 - add note in 3
03:59:577 (239577|2) delete this line
that's all ~

Normal+
00:14:202 (14202|3) - move to 2
00:14:765 (14765|0) - move to 3
00:42:140 - add note in 2
00:45:490 (45490|2) - move to 2
00:46:452 (46452|3) - move to 3
01:33:890 (633890|3) - move to 2
01:49:827 (649827|0) - move to 4
02:06:140 - add note in 4
02:30:140 - :
change this for:




03:12:140 - put this double in 1 and 4
03:13:651 - ^
03:19:640 - ^
that's all :3

Pharo's HD
Check out the difficulty, you need re-edit this diff. You've put doubles in sounds that are no strongs, and you haven't put doubles in sounds that are strongs (in some parts). Despite this, the rhythm is very well followed ^^
Okay, ready :D good luck!
Topic Starter
lord_of_rhythm

Meiko Senpai wrote:

Hi! mod for request via queue :)

General

You must change the name of the diffs to:
- 5K Ensemble
- Pharo's 4K NM
- 4K Normal+
- Pharo's 4K HD
Because different keys (4k and 5k) are in this map.

Columns: 1|2|3|4

Pharo's NM
00:04:452 - add note in 2
00:05:952 (5952|1) - move to 4
00:07:452 (7452|3) - move to 1
01:05:015 (65015|2) - delete this line, is so difficult for normal players XD
01:10:640 - add note in 4
01:17:952 (617952|2) - move to 1
01:35:015 (635015|1) - delete this line and 01:35:390 (635390|2) move to 4
01:36:515 (636515|1) - delete this line
01:37:640 (637640|3) - move to 2
01:41:765 (641765|0) - delete this line
01:56:671 (656671|2) - move this to 01:56:765 - and the line ends in 01:57:140 -
02:03:140 - add note in 1
02:09:140 - add note in 4
02:14:577 (134577|2) delete this line
02:16:452 (136452|1) delete
02:16:640 (136640|0) delete
02:18:515 (138515|2) delete this line
03:21:140 -
this is so hardcore for normal (? change for this:




03:23:952 -
this is so hard too xD change for this:




03:40:640 - delete 1 and 4
03:42:140 - add note in 3
03:59:577 (239577|2) delete this line
that's all ~

Normal+
00:14:202 (14202|3) - move to 2
00:14:765 (14765|0) - move to 3
00:42:140 - add note in 2
00:45:490 (45490|2) - move to 2
00:46:452 (46452|3) - move to 3
01:33:890 (633890|3) - move to 2
01:49:827 (649827|0) - move to 4
02:06:140 - add note in 4
02:30:140 - :
change this for:




03:12:140 - put this double in 1 and 4
03:13:651 - ^
03:19:640 - ^
that's all :3

Pharo's HD
Check out the difficulty, you need re-edit this diff. You've put doubles in sounds that are no strongs, and you haven't put doubles in sounds that are strongs (in some parts). Despite this, the rhythm is very well followed ^^
Okay, ready :D good luck!
Thanks for the mod!! X3
Aste-
wait for my diff... still fixing some major part on nm
SoGa

[General]

  1. Current difficulties spread is Unrankable ,sry but , at least ,the lower diff has to be under 2.0 consider to add an Easy diff there .
  2. The gaps between this set is a little big tho, 2.10 3.79 4.44

[Normal]

  1. Is there really has to spam those inherited points to sv:0.85 ? delete all of them , they r unnecessary , if u want them to 0.85 , just change the sv lower .
  2. 00:00:515 (1,2) - is this one ds =1.30 why is this set change to 1.15? 00:01:827 (4,5) - fix is for consistency
  3. 00:02:577 (6,1) - The distance here is too close , use DS to move this one to other way 00:03:515 (1) -
  4. 00:03:515 (1) - Unrankable due to unsnap object ,check Aimod
  5. Actually the first break is unnecessary , don't be so lazy , there has good sound to map lmao
  6. 00:18:515 (3,4) - Fix the DS for consistency
  7. 00:18:515 (3,4,1) - ^
  8. 00:20:765 (1,2) - ^
  9. 00:21:327 (2,3) - ^ this jump is too big and sudden ,there is no downbeat , u dont have to jump here , in a normal diff , this is consider as a jump , fix it
  10. 00:28:640 (5,1) - Actually this kind of overlap is seems ugly ,not aesthetics , change em
  11. 00:29:390 (1,2) - DS is too big
  12. 00:31:077 (3) - I rather put this one to right side , don't place them turning around in just a solo place , spread them out pls ,and also ,this one suppose to move to 00:31:265 (3) - instead of
  13. 00:35:015 (1,2) - Blanket it
  14. 00:36:515 (3,4) - ^
  15. 00:38:015 (5) - NC here
  16. 00:44:015 (1,2,3,4) - i would use this rhythm instead ,it is more easier for beginner
  17. 00:53:015 (2,3,4) - delete those finish ,it is too noisy , just change them to whistle , or maybe put nothing there
  18. 01:02:015 (1,2,3) - Blanket pls
  19. 01:06:515 (5,6,7,8,9,10) - I don't recommend to stack them like this , it is hard for beginner to react lmao,i would change it like this way ,more simple and easier to play
  20. 01:11:765 (5,6) - the jump is real ,fix it
  21. Almost all are the same question , u gotta rework this one if ur aim for rank u gotta watch at other diff and learn to map a lower diff
  22. Suggestion : Use DS in the whole normal diff
  23. Put NC every 1 set or 2 set , in here set mean every 4 white ticks
  24. Learn to use hitsound ,here i will give u a common hitsound



I will end here , if u don't understand my mod ,feel free to catch me in-game :)
Aste-
sorry for the delay....

Meiko Senpai wrote:

Hi! mod for request via queue :)

General

You must change the name of the diffs to:
- 5K Ensemble
- Pharo's 4K NM
- 4K Normal+
- Pharo's 4K HD
Because different keys (4k and 5k) are in this map.

Columns: 1|2|3|4

Pharo's NM
00:04:452 - add note in 2
00:05:952 (5952|1) - move to 4
00:07:452 (7452|3) - move to 1
01:05:015 (65015|2) - delete this line, is so difficult for normal players XD
01:10:640 - add note in 4
01:17:952 (617952|2) - move to 1
01:35:015 (635015|1) - delete this line and 01:35:390 (635390|2) move to 4
01:36:515 (636515|1) - delete this line
01:37:640 (637640|3) - move to 2
01:41:765 (641765|0) - delete this line
01:56:671 (656671|2) - move this to 01:56:765 - and the line ends in 01:57:140 -
02:03:140 - add note in 1
02:09:140 - add note in 4
02:14:577 (134577|2) delete this line
02:16:452 (136452|1) delete
02:16:640 (136640|0) delete
02:18:515 (138515|2) delete this line
03:21:140 -
this is so hardcore for normal (? change for this:




03:23:952 -
this is so hard too xD change for this:




03:40:640 - delete 1 and 4
03:42:140 - add note in 3
03:59:577 (239577|2) delete this line
that's all ~

Normal+
00:14:202 (14202|3) - move to 2
00:14:765 (14765|0) - move to 3
00:42:140 - add note in 2
00:45:490 (45490|2) - move to 2
00:46:452 (46452|3) - move to 3
01:33:890 (633890|3) - move to 2
01:49:827 (649827|0) - move to 4
02:06:140 - add note in 4
02:30:140 - :
change this for:




03:12:140 - put this double in 1 and 4
03:13:651 - ^
03:19:640 - ^
that's all :3

Pharo's HD
Check out the difficulty, you need re-edit this diff. You've put doubles in sounds that are no strongs, and you haven't put doubles in sounds that are strongs (in some parts). Despite this, the rhythm is very well followed ^^
Okay, ready :D good luck!

Apply all the MOD and do Major Self MOD

http://puu.sh/fWlQp/3d11de0e8a.rar

GL ^.^
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