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Memme - Chinese Restaurant

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Total Posts
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Topic Starter
Muya
This beatmap was submitted using in-game submission on 2015年5月28日 at 4:43:41

Artist: Memme
Title: Chinese Restaurant
Source: Pump It Up Prime
Tags: PIU ParkMemme dance simulation arcade
BPM: 175
Filesize: 2467kb
Play Time: 01:49
Difficulties Available:
  1. Another (5.28 stars, 777 notes)
  2. Beginner (1.6 stars, 124 notes)
  3. Hard (3.42 stars, 338 notes)
  4. Hyper (4.45 stars, 511 notes)
  5. Normal (2.04 stars, 207 notes)
Download: Memme - Chinese Restaurant
Information: Scores/Beatmap Listing
---------------
やあ
Skystar
AxE Galaxy
Another:
01:35:880Move the slider slightly further away from the previous slider

Hyper:
01:32:923These circles are a little spammed upon each other. Let this 01:32:923 circle form a curve with the previous 2 circles and place the next one 01:33:094 inside the curve.
abcoku123
i added a BGA
Homura-
簡易Modです

[Another]
  1. 01:00:694 (5,6) - Drum-hitnormalとかどうでしょう? ここは何かしら音を入れてほしいです

  2. 小さい音ですがclap入れるのはありだと思いました 以下clap追加してもいいかも
    00:44:923 (1) - (ここはfinishでもいいかも どっちも入れてくれても良いと思います)
    00:55:894 (1) -
    01:06:866 (1) - 始点
    01:12:008 (7) - 始点
Muya is GOD
Topic Starter
Muya
AxE Galaxy, Homura-
thanks! but no changed :o
xtrem3x
taiko gd (o_o)/ ....

Tags: Andamiro Corp. , Pump it up, PIU 2015, Simulation Arcade Dance, The 14th International Dance Floor,

in Source can compress to : PIU Prime 2015 or simple PIU Prime
Blizs
Hi~~~
From Ant-Chan's Queue :3

[General]
  1. No Kiai.... I think it's better add kiai starts at 00:06:523 - and 01:34:294 -- kiai ends at 00:16:808 - and 01:44:580
[Beginner]
  1. 00:43:380 (2) - NC here and remove NC at 00:43:894 (1) . Look like 00:39:437 (1,1,2)
  2. 00:46:123 (2,1) - ^^
  3. 00:48:866 (2,1) - ^^
  4. 01:02:580 (1) - This slider better end at 01:03:094
[Normal]
  1. 01:10:980 (1) - To make a better blanket I think move the 3rd dot to x:163 y:136
[Hard]
  1. 00:03:608 (1,2,3) - Make it a better mirror... move 00:04:466 (3) - 1st dot to x:231 y:236 - 2nd dot to x:288 y:197 3rd dot to x:357 y:198
  2. 00:04:466 (3) - Better blanket. move 2nd dot to x:306 y:224
  3. 00:36:008 (7) - NC
  4. 01:25:037 (3) - Better Blanket. move 2nd dot to x:5 y:247 - 3rd dot to x:6 y:152
[Hyper]
  1. 00:27:951 (6) - NC. SV change here
  2. 00:32:751 (14) - NC. This Combo is very long (aimod)
  3. 00:34:466 (1) - NC.
  4. 00:34:980 (1) - ^^
  5. 00:35:323 (4) - remove NC
  6. 00:35:495 (1) - NC
  7. 00:36:008 (1) - ^^
  8. 01:24:866 (10) - NC
[Another]
  1. 00:27:951 (6) - NC. SV change here
  2. 00:50:066 (10) - ^^
    >,< Crazy diff :3
OK Finished :3
Too many NC (@,@)
Good luck :3
Topic Starter
Muya
>Fantastica
thanks!
fixed some newcombo
Nikollo
00:07:466 (5) - Move slider's beggining to (x:80 ; y:168) and end to (x:104 ; y:140).
00:07:551 (6) - Move circle to (x:116 ; y:128). I (well, maybe only I) can't see note under the slider, it's invisible at all.
00:12:780 (5) - Create circle instead of slider. A little bit unplayable thing, yeah.
01:35:323 (6) - Same as the first one, place circle in (x:96 ; y:232).
01:40:551 (5) - And again, same thing. Create circle instead of it.

Good beatmap, yeah. Sorry me because of finding only these things, maybe there're a little bit more of them, but im too newbie to find.
Topic Starter
Muya

Nikollo wrote:

00:07:466 (5) - Move slider's beggining to (x:80 ; y:168) and end to (x:104 ; y:140).
00:07:551 (6) - Move circle to (x:116 ; y:128). I (well, maybe only I) can't see note under the slider, it's invisible at all.
00:12:780 (5) - Create circle instead of slider. A little bit unplayable thing, yeah.
01:35:323 (6) - Same as the first one, place circle in (x:96 ; y:232).
01:40:551 (5) - And again, same thing. Create circle instead of it.

Good beatmap, yeah. Sorry me because of finding only these things, maybe there're a little bit more of them, but im too newbie to find.
thanks! but no changed sorry :o
Phos-
Hi, from the Faded Modding Queue~

[General]
  1. Why does the preview point start on a blue tick? I would place it on the downbeat, since that's a lot stronger and is where the whole section starts.
  2. No kiai? You should add some, since kiai is meant to emphasise the main parts of the music, and not having any will make that powerful part of the song feel empty and underwhelming during play. I'd place the kiai at 01:12:351 - and end it at 01:34:294 -
[Beginner]
You should change the NC pattern to one NC every two downbeats. NCs are very frequent in this difficulty, so frequent that most combos only seem to last 2 or 3 notes. This is because of the pace of the difficulty, it is very slow. If you changed the NC pattern to what I suggested though then things will get a bit clearer and patterns will be easier to identify.
  1. 00:31:208 (2) - If you decide to keep your NC pattern of one NC per downbeat, then you should add an NC here because this goes against it, which is very inconsistent. NCs are suppose to break the pattern up into readable chunks, but by not having NCs in the appropriate places, things can get confusing.
  2. 01:26:751 (2,1) - Minor, but you should move (1) to x:276 y:120, that way the pattern will look nice and symmetrical, and the elevation of each note will stay consistent, improving flow.
[Normal]
  1. 00:49:723 (6) - Add an NC here? Without an NC, your pattern will become inconsistent and patterns will be harder to identify, since NCs are meant to break up patterns, making them easier to read.
[Hard]
  1. 00:02:409 (6) - Add an NC here, otherwise your NC pattern will stay inconsistent.
  2. 00:17:837 (2,3,1) - You should curve (3) a bit more so that (1) is nice and blanketed. This would look nicer because right now, it just looks like a poorly done blanket, which look untidy. If you want to keep the sliders consistent after doing this, you should give (2) the same curvature when you curve (3).
  3. 00:23:666 (3,1) - These are too close because they are literally touching each other, making the map look untidy and inconsistent (no other 1/2 seem to be touching each other in this fashion)
  4. 01:24:866 (2,3) - This blanket is way too tight imo, there's literally no space between these two objects, which makes the map look cramped.
[Hyper]
  1. 00:05:494 (6) - Add an NC here, otherwise your NC pattern will stay inconsistent.
  2. 01:28:123 (3,1) - I'm not too fond of how you blanketed (1), you should curve (3) a bit more to create a nice double blanket across the two sliders.
  3. 01:36:008 (6) - Like 00:05:494 (6) - , you should have an NC here to keep the NC pattern consistent.
[Another]
  1. 00:49:723 (7) - Add a custom set 2 clap here? It would be more consistent with the clap pattern you've had, so you should add one. Otherwise this note will sound out of place compared to the rest of the section.
This entire mapset is really good, and I can totally see it getting ranked soon ^^ In the Another, I like how you've managed to use 1/8 and 1/16 beats that still go with the music at the same time~

I shot a star, good luck!
Topic Starter
Muya

[ Faded ] wrote:

Hi, from the Faded Modding Queue~

[Beginner]
  1. 00:31:208 (2) - If you decide to keep your NC pattern of one NC per downbeat, then you should add an NC here because this goes against it, which is very inconsistent. NCs are suppose to break the pattern up into readable chunks, but by not having NCs in the appropriate places, things can get confusing. added new combo
[Normal]
  1. 00:49:723 (6) - Add an NC here? Without an NC, your pattern will become inconsistent and patterns will be harder to identify, since NCs are meant to break up patterns, making them easier to read. added new combo to 00:48:866 (1) -
[Hard]
  1. 00:02:409 (6) - Add an NC here, otherwise your NC pattern will stay inconsistent.
  2. 00:23:666 (3,1) - These are too close because they are literally touching each other, making the map look untidy and inconsistent (no other 1/2 seem to be touching each other in this fashion)
[Hyper]
  1. 00:05:494 (6) - Add an NC here, otherwise your NC pattern will stay inconsistent. added to (5)
  2. 01:36:008 (6) - Like 00:05:494 (6) - , you should have an NC here to keep the NC pattern consistent. same
fixed these thanks!
captin1
heyo, dropping by
mapped this song as well, and have a mp3 that imo sounds a lot nicer http://puu.sh/euYg3.mp3
offset should be 1498 for this

no kd, but good luck!
-Nya-


Hey! Sorry for the delay.
Here's my mod:

General:
Uncheck “Widescreen Support” in every diff. You don’t need it since you don’t have a storyboard.Rather try to find a background image that’s 1366X768.

Beginner:
00:05:494 (1,2) – Rather change these two circles into a slider.
More fitting for a beginner diff in my opinion.00:01:037 (1,1) – Isn’t these notes maybe too close to each other. Maybe change your distance spacing so the notes won’t touch each other slightly? I suggest using a distance spacing of 1.0X00:09:266 (1,2) – I’d say rather change these two circles into a slider as well.00:27:437 (1,2) – Change these two into a slider as well.00:01:037 (1,1) – I’m not really fond of these multiple repeat sliders. (Lazy mapping in my opinion) I would rather break it up into a mixture of sliders and circles.01:02:580 (1) – Extend this slider till it’s here: 01:03:094 –
01:12:008 – Maybe place a note here.01:37:037 (1,2) – I’d say turn these two circles into a slider as wellRight now, the biggest issue is that spacing. I don’t think it’s a good idea at all that the notes are placed so close together. It makes the notes look crammed and makes the diff look untidy.

Normal:
According to AiMod, one object is not snapped.00:19:208 (2) – Maybe place this circle here: X:236 Y:68 for flow purposes.00:31:208 (1,2,3,4,5,6) – Isn’t this too hard for a normal diff? The beat is also very fast, so I don’t recommend those triples. Maybe repeat sliders will work better or something like that.00:33:951 (1) – Rather use a mixture of sliders and circles here then just throwing multiple repeats into a slider.00:40:980 (1,2) – Rather stack them on top of each other?00:43:723 (1,2) - ^00:46:466 (1,2) - ^01:03:780 (4) – Maybe place this note here: X:60 Y:264 for flow purposes.
01:13:723 (1,2) – Rather make a nice blanket here? I know you want 01:13:037 (3) – and 01:14:066 (2) – to look the same, but I think a blanket will look better.01:19:551 (2) – Maybe do this instead?
Copy and paste 01:18:523 (3) – then Ctrl+H and then Ctrl+G


Hard:
Snapping issues according to AiMod.00:07:208 (2) – I suggest to move this slider a bit higher to make the blanket with 00:06:523 (1) – look better.00:11:666 (5) – Rather place this circle here: X:64 Y:228 to make a square shape with 00:10:980 (2,3,4) –
00:18:180 (3,1) – Won’t a blanket here look nicer?00:18:694 (1,2) - ^00:19:551 (3,4) - ^01:06:180 (4) – Maybe straighten this slider to support 01:05:666 (2) – 01:10:980 (1,2,3) – I suggest spacing these out a bit more. To make it easier to read.01:16:637 (2,3) – I don’t like it that they’re touching each other a bit. Why not try to make a blanket instead, or rather space them like these: 01:27:608 (2,3) –are spaced.

Overall, good mapset. Just please, please fix the distance in the Beginner diff.
Good Luck! :D
Topic Starter
Muya

-Nya- wrote:

General:
Uncheck “Widescreen Support” in every diff. You don’t need it since you don’t have a storyboard.

Normal:
According to AiMod, one object is not snapped.00:31:208 (1,2,3,4,5,6) – Isn’t this too hard for a normal diff? The beat is also very fast, so I don’t recommend those triples. Maybe repeat sliders will work better or something like that. removed (5)


Hard:
Snapping issues according to AiMod.

fixed these, thanks!

changed mp3
thank you captin1!
Apricot
これはオフセット-1ですね。クドス下さい。
hehe
hello muya~ from queue

General

  1. fix the bg size.. 1024x768 or 1366x768~
  2. normal > hard spread might be not good, because hard has many use of 1/4 while normal i still quite simple. you can cut down on 1/4 for hard or make normal a bit more harder.
  3. mod is short, the map is already very well polished, i really like it.

Another

  1. AIBAT says: http://i.imgur.com/A5QDiTE.png
    1. 01:01:893 - duplicate green line
    2. 01:17:643 - snap to 01:17:664
    3. 01:28:057 - snap to 01:28:036
    4. 1:28:614 - snap to 01:28:593
  2. its my general opinion but.. i feel that the 1/6 in this map is too far and might not be easily readable and played as 1/4.
  3. 01:17:150 (2,6,7,8) - this is just break magnet ;_; anyway NC 8 since it repeat shorter than the rest, easier to read.
  4. 01:45:950 (1,2,3,4,5,6,7) - follow 00:03:608 (6,7,8,9,10) - ? :D

Insane

  1. AIBAT says: 01:01:893 - duplicate green line
  2. 01:00:521 / 01:12:864 / useless greenline
  3. 00:08:664 - strongly suggest add note here
  4. 00:14:150 - maybe here too but sound is not as loud
  5. 00:17:321 (6,7) - 3/2 spacing is hard... maybe connect to slider~
  6. 00:38:750 (3) - sound is much louder here than 00:38:579 (1,2) - , i suggest try to create more emphasis. http://i.imgur.com/SkKebgh.png
  7. 00:41:836 - put note
  8. 01:45:093 (6,7) - same as previous

Hard

  1. OD to 6.5, even if the map is somewhat hard in rhythm i think the OD is a little too high
  2. AIBAT says: 01:02:408 - duplicate green line
  3. 00:12:350 / 00:40:464 / 00:41:236 / 00:43:979 / 00:46:721 / 01:02:408 / 01:04:464 / 01:07:207 / 01:09:950 / 01:27:093 / 01:40:121 / 01:49:721 / 01:49:893 / 01:50:064 - useless green lines
  4. 01:12:864 - for the kiai, the rhythm might be a little too difficult for hard, it is also repetitive. i suggest maybe alternating between your current rhythm and http://i.imgur.com/gnJQw4s.png (i swapped the existing triples for reverses, and vice versa)

Normal

  1. 00:34:464 (1) - lol this is so lazy imo, you can make this harder.

Beginner

  1. too many NC, cut in half. NC every 2 measures instead.
Topic Starter
Muya

handsome wrote:

Another


  1. 01:01:893 - duplicate green line

Insane

  1. 01:00:521 / 01:12:864 / useless greenline

Hard

  • fixed section
fixed these thanks :)
Ranger
konnichiha

[Beginner]

  1. 01:14:236 (1) - spacing error a little
  2. 01:34:464 - add circle here? cause clap sound to hear in this part.
[Normal]

  1. 00:12:179 (4) - add finish or clap
  2. 00:28:464 (3) - how about change clap to finish?
  3. 00:39:264 (2) - add finish for good measure. it`s better to hear me :3
  4. 00:46:979 (1,2) - make same angle at 00:48:007 (4,1).
  5. 01:17:150 (2) - recommend add some hitsound at front.
  6. 01:28:121 (2) - ^
  7. 01:34:464 (3) - add finish for good measure. same reason
same make hitsound at other diff plz~

[Hard]

  1. 00:17:664 - add circle here?
  2. 01:17:664 (3) - touch the 01:17:150 (2) , unseat that.
[Hyper]

  1. 00:17:579 (7) - remove this?
  2. 00:42:521 (7) - spacing error, deliberately did that? i`m not recommend this :(
  3. 00:50:407 (8,9,10) - how about make like this?
sorry, can`t found something at Another :(
maybe i`m not much help...
anyway. Good Luck~ :)
Topic Starter
Muya

Ranger wrote:

[Beginner]

  1. 01:14:236 (1) - spacing error a little
fixed this, thank you!
Rirakusu
My favourite Memme song. Might mod it tomorrow (or whatever time when i'm free). Just asking if you are accepting random mods?
ac8129464363

jinhang_ang wrote:

My favourite Memme song. Might mod it tomorrow (or whatever time when i'm free). Just asking if you are accepting random mods?
I don't think there's a mapper who wouldn't accept a free mod. :p
Rirakusu
Okay mod here. Maybe my opinions are quite different from yours but don't kill me pls ;;

First, no kiai. I suggest using 01:12:864 to 01:34:464 . And maybe a kiai fountain in 01:23:836

Secondly, the wallpaper looks a little bland to me. Maybe you should go for something red and warmer + more saturation :)

Slider tick rate should be 1 imo. But if you use 2 for the nice tick sounds (which sounds pretty nice for me) then keep it.

For diffs..

Beginner
Actually you should not use any overlaps. For the easiest diff, overlapping is a very rare case and mostly not accepted. Taking this quote from a modder in #modhelp..

When beginners see two notes overlapping no matter stacking or not, they will start mashing.
Don't tell me that you are trying to training them to play hard. Do that in normal but not in easy. In my opinion, you need to remap this diff, with no overlaps. For a high BPM like this, only use 2/1 if possible to avoid overlaps. Feel free to use 1.0 ds too.

Hitobject modding below.

00:01:550 (1) - You seem to reverse this slider for too many times. This makes the overall feeling a little boring. Try to separate it into different sliders, and in this way you can make it more intuitive to play + maybe more visually appealing. Same for 00:34:464 (1)

00:08:407 (1) - Cancel NC. Same for 00:13:893 (1) , 00:41:150 (1) , 01:08:750 (1)

Extend 01:46:464 (2) to a slider that ends on 01:47:664 , remove the first spinner and keep the second one.

Although you used overlaps that aren't accepted in this diff, but I love your choice when it comes to circle or slider. It feels nice to hit (and nicer without overlaps :P) and play. Feel free to ask for recheck (if you want to).

Normal
The SV is a little too fast. Somewhat reminds me of DJPop maps lol. Low AR and high SV. Feel free to keep it though, it is theoretically acceptable (but I don't like it). It makes me hit the next note too early for most of the times as the SV guides.

00:06:693 (3) - NC and remove NC for the next note.

00:31:721 (1,2,3) - I think this is a small difficulty spike. Maybe a reversed slider?

00:34:464 (1) - I think this should be changed..see what I said in Beginner.

01:46:464 (2,1) - Same as Beginner? Double spinners isn't a good idea for Normal or below.

Again, I love your placements and choice for sliders and circles. The whole map isn't circle-oriented or slider-oriented. You achieved the balance which is really hard to get in easy diffs like these. Congratz.

Hard
This diff is nice :3 Love it. But for some parts it isn't visually appealing enough (maybe i'm picky but i'll just point out)

00:02:921 (1) - Cancel NC

00:18:693 (3) - I wish you can blanket with 00:19:207 (1) and the same for 00:19:721 (2) and 00:20:064 (3)

01:17:664 (3) - This doesn't fit well with 01:17:150 (2) - change?

01:28:121 (2,3) - Same.

Again, I love this diff <3 but just I noticed many patterns repeat. Not very if intentional? Anyway If you can avoid same patterns (which look like copy and paste plus some rotation tweaks..) then it will be perfect!!

Hyper
This diff looks like Another in some ways. I hope that you can call it an Insane instead of Hyper. No one calls a map full of short streams 'Hyper' lol.

Quite the same issue with Hard. It has some repeated patterns too (and a part which looked like Hard..) but feel free to keep it.

So..I don't notice any big issues here, besides the wrong diff name + some occasional repeating patterns (which is quite rare to be found when playing, unlike hard), nothing else needs changing.

Another
Well..give it a custom diff name, or just call it Extra. Another is a little 'low-class' for this difficulty ;;

00:13:207 (4,5) - Not very sure about this. The slider path of 00:13:207 (5) is hiding behind the circle and hiding slider paths is a grey area of the ranking criteria.

Same for 01:40:979 (4,5)

Quick question. What are you streaming from 00:50:921 onward? Sorry I really can't hear that.

-end of mod-

Reply pls :3
Topic Starter
Muya
> jinhang_ang
sorry no changed :o
but thanks :)
Kotori-Chan
i think you should use a better audio version :3
this one is a little bit silent :/

i think this version is better ^-^

http://www.mediafire.com/listen/k3maca2 ... aurant.mp3


tried to mod this map, but can´t really find something D:

><
Topic Starter
Muya
I fixed to better volume
and revive!
P A N
imo the last spinner doesn't fit well.
I mean if it end on that note is feeling better?

ouch nvm, maybe my earphone is broken
Topic Starter
Muya

P A N wrote:

imo the last spinner doesn't fit well.
I mean if it end on that note is feeling better?

ouch nvm, maybe my earphone is broken
thank you!
maybe better now
Korey
from #modreqs

General

kiai sections? :x

Hyper

00:24:521 (6,1) - improve blanket
00:43:893 (3) - slider?

Hard

00:08:750 - 1/2 beat slider the music doesn't feel like it should have a break there
00:14:236 - ^
00:16:807 - note here?
00:41:150 - 1/1 beat slider?
00:41:493 - note here?
01:44:579 - note here?

Beginner

00:13:893 (1) - i think this should start half a beat later at 00:14:064 -
01:18:521 - ^

sorry i couldn't find much hope my mod helps :)
Topic Starter
Muya

ikorza wrote:

from #modreqs

General

kiai sections? :x

Hyper

00:24:521 (6,1) - improve blanket
00:43:893 (3) - slider?

Hard

00:08:750 - 1/2 beat slider the music doesn't feel like it should have a break there
00:14:236 - ^
00:16:807 - note here?
00:41:150 - 1/1 beat slider?
00:41:493 - note here?
01:44:579 - note here?

Beginner

00:13:893 (1) - i think this should start half a beat later at 00:14:064 -
01:18:521 - ^

sorry i couldn't find much hope my mod helps :)
sorry no changed :o
but thanks :)
Avena
Marked~
Avena
  1. Changed MP3
  2. Fixed offset according to new MP3
  3. Raised hitsound volumes to fit new MP3
  4. Lowered the AR on Another
  5. Fixed BG Resolution
  6. Resnapped preview point
  7. Fixed unrankable spinner gap in Hyper.
Bubbled~
meii18
=w=
2015-05-16 15:38 ByBy_ChAn: hi
2015-05-16 15:43 Muya: hi
2015-05-16 15:44 ByBy_ChAn: can I say something about your map ?
2015-05-16 15:46 Muya: which map
2015-05-16 15:46 ByBy_ChAn: ACTION is listening to [http://osu.ppy.sh/b/567824 Memme - Chinese Restaurant]
2015-05-16 15:46 Muya: ok
2015-05-16 15:53 ByBy_ChAn: you changed the mp3 right ?
2015-05-16 15:56 Muya: yes
2015-05-16 15:56 ByBy_ChAn: well the objects sounds very weird now
2015-05-16 15:58 ByBy_ChAn: set the offset on 00:00:822 - on all diffs
2015-05-16 15:59 ByBy_ChAn: then select all the objects and move them to right to white tick
2015-05-16 15:59 Muya: mp3 and offset are same as this version
2015-05-16 15:59 Muya: ACTION is listening to [http://osu.ppy.sh/b/627829 Memme - Chinese Restaurant]
2015-05-16 15:59 ByBy_ChAn: yes
2015-05-16 16:00 Muya: fine now?
2015-05-16 16:01 ByBy_ChAn: wait I'll be afk sorry you can wait me ?
2015-05-16 16:01 Muya: sure
2015-05-16 17:05 ByBy_ChAn: I'm back
2015-05-16 17:05 Muya: ^_^
2015-05-16 17:05 ByBy_ChAn: and now about source
2015-05-16 17:08 ByBy_ChAn: remove ''2015'' from source because it should Pump It Up Prime withput 2015
2015-05-16 17:08 ByBy_ChAn: *without
2015-05-16 17:14 ByBy_ChAn: you heard me ? owo
2015-05-16 17:14 Muya: yes
2015-05-16 17:14 ByBy_ChAn: okay
2015-05-16 17:14 ByBy_ChAn: you fixed the source ?
2015-05-16 17:15 Muya: yes
2015-05-16 17:15 ByBy_ChAn: okay
2015-05-16 17:23 ByBy_ChAn: 01:23:067 (2)- remove the clap from tail because this clap was put accidentally =w=
2015-05-16 17:24 ByBy_ChAn: in beginner
2015-05-16 17:27 Muya: yo
2015-05-16 17:27 Muya: fixed begginer
2015-05-16 17:44 ByBy_ChAn: 01:17:067 (2,3)- this overlap is not intentional and looks untidy and unaesthetic so I suggest to separate those sliders I mean to move (3)- to 387|60 for example
2015-05-16 17:45 Muya: which diff?
2015-05-16 17:45 ByBy_ChAn: hard diff
2015-05-16 17:48 ByBy_ChAn: you fixed ?
2015-05-16 17:49 ByBy_ChAn: ooh oops move (3)- to 394|69 and then move next note to 345|15 to avoid another overlap in hard diff
2015-05-16 17:50 Muya: https://osu.ppy.sh/ss/3135310 is ok?
2015-05-16 17:50 ByBy_ChAn: yes
2015-05-16 17:56 ByBy_ChAn: 01:23:410 (9)- maybe you put accidentally clap on slider's head so delete it and if you placed clap on the same point on other diffs I suggest to remove it from other diff
2015-05-16 17:58 Muya: which diff
2015-05-16 17:59 ByBy_ChAn: hyper
2015-05-16 18:00 ByBy_ChAn: oo:14:924 (9,10)- in another diff , you can use same spacing I mean 0.7 ds because there's no reason to increase the spacing here since there's no emphasis or cymbal
2015-05-16 18:02 ByBy_ChAn: 01:23:
2015-05-16 18:03 ByBy_ChAn: oops 01:23:410 (12)- again clap placed accidentally I guess =w= remove it
2015-05-16 18:03 ByBy_ChAn: in another diff
2015-05-16 18:03 ByBy_ChAn: ooh never mind keep the clap
2015-05-16 18:03 ByBy_ChAn: =w=
2015-05-16 18:05 ByBy_ChAn: also you can revert the clap on beginner diff on 01:23:067 (2)- on tail =w=
2015-05-16 18:05 ByBy_ChAn: that's all from me you fixed everything ?
2015-05-16 18:08 Muya: wanna keep 00:14:496 (6,7,8,9,10) - in another
2015-05-16 18:08 Muya: other fixed
2015-05-16 18:08 ByBy_ChAn: okay

I'll qualify later

sorry but the map is not ready enough for rank because I'm worried about hitsounding the chorus seems is not hitsounded so you should hitsound the chorus

also change the slider tick to 1 to fit much better the song

call me for rebubble when you back online :3
Avena
Rebub~
meii18
reserve for qualify =w=

Checked everything and looks awesome =w=b

Qualified
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