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Mizuki Nana - Kindan no Resistance

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Topic Starter
DreaM117er
This beatmap was submitted using in-game submission on 2015年1月27日 at 下午 10:29:09

Artist: Mizuki Nana
Title: Kindan no Resistance
Source: クロスアンジュ 天使と竜の輪舞
Tags: CROSSANGE Kurosuanju tenshi to ryu no rinbu アンジュ アンジュリーゼ 斑鳩 ミスルギ Villkiss ヴィルキス tv size opening
BPM: 180
Filesize: 20584kb
Play Time: 01:28
Difficulties Available:
  1. Easy (1.5 stars, 99 notes)
  2. Hard (3.18 stars, 251 notes)
  3. Insane (4.26 stars, 336 notes)
  4. Normal (2.09 stars, 170 notes)
Download: Mizuki Nana - Kindan no Resistance
Download: Mizuki Nana - Kindan no Resistance (no video)
Information: Scores/Beatmap Listing
---------------
クロスアンジュ 天使と竜の輪舞 OP Song
TV anime - CrossAnge OP Song

ED song link


-Easy Done 14/12/17 9:33 PM
-Normal Done 14/12/16 8:37 PM
-Hard Done at 14/12/27 2:53 AM
-Insane Done at 14/12/23 0:06 AM
-Change background picture at 14/12/24 1:06 AM
-Add HQ Video at 15/1/23 23:30 AM (Thanks Shad0w1and 3 times)
-Fix sounds by <span style='color:#4040FF'>Xinely</span>

※If you download before 1/24, Please Re-Download again

Nana's song is hard to make.
I try my best to make anything good!!!
Tsumetaku
神麻婆初RK後的第一ㄍ沙發當然要搶R

窩路過:D

別打我

敗偷

Xinchii
那我搶地板好惹
Maboyu
沒地方座了QAQ
Topic Starter
DreaM117er
OAO
HiverK
看巴哈來的 :D

[Easy]
SPOILER
00:01:940 - 這邊加個circle比較好
00:30:773 (2) - 從00:30:607 - 到00:31:107 -
00:44:940 (1,2,3,4) - 這部分照voice好
00:52:607 (2) - 移到00:52:607 (2) -
00:56:273 (3) - 從00:56:107 - 到00:56:607 -
01:04:273 (3) - 從01:04:107 - 到01:04:607 -
01:27:440 (1,1) - 合併成spinner

給大大一點點小建議
有些地方不紅線起手打起來怪怪的 :o
Topic Starter
DreaM117er

HiverK wrote:

看巴哈來的 :D

[Easy]
SPOILER
00:01:940 - 這邊加個circle比較好 >OK
00:30:773 (2) - 從00:30:607 - 到00:31:107 - ^
00:44:940 (1,2,3,4) - 這部分照voice好 >會再修改
00:52:607 (2) - 移到00:52:607 (2) - >有差嗎?? :?
00:56:273 (3) - 從00:56:107 - 到00:56:607 - >No
01:04:273 (3) - 從01:04:107 - 到01:04:607 - ^
01:27:440 (1,1) - 合併成spinner >OK

給大大一點點小建議
有些地方不紅線起手打起來怪怪的 :o >我知道,奈奈的歌真的不好做,謝謝你
謝謝建議 :)
hetaneko-chan
我要帮你做gd(hard),可以吗?
Topic Starter
DreaM117er

hetaneko-chan wrote:

我要帮你做gd(hard),可以吗?
可能沒辦法,抱歉
TV size我想要自己一次搞定 :?
-Tochi

  • ♬ Insane ♬

  1. Please set the AdioInLead to 2000, because the start is too suden.
  2. Oh well, this map is just too well done, i'll just focus on the hitsounds because i can't find any problemss :>
  3. 00:07:440 (6) - Finish? like here 00:08:773 (2) -
  4. 00:28:773 (6) - Finish?
  5. 00:35:607 (1) - ^
  6. 00:54:273 (1) - ^
  7. 01:11:440 (1) - Finish and finish here too 01:11:440 (1) -


  • ♬ Hard ♬

  1. -fine ;w:


  • ♬ Feedback ♬


    Sorry for such a short mod, but i just can't find any problems or weird parts ;w;

    Good map.
Topic Starter
DreaM117er

-Tochi wrote:


  • ♬ Insane ♬

  1. Please set the AdioInLead to 2000, because the start is too suden.
  2. Oh well, this map is just too well done, i'll just focus on the hitsounds because i can't find any problemss :>
  3. 00:07:440 (6) - Finish? like here 00:08:773 (2) - >No
  4. 00:28:773 (6) - Finish? >No
  5. 00:35:607 (1) - ^ >OK
  6. 00:54:273 (1) - ^ >OK
  7. 01:11:440 (1) - Finish and finish here too 01:11:440 (1) - >OK


  • ♬ Hard ♬

  1. -fine ;w:


  • ♬ Feedback ♬


    Sorry for such a short mod, but i just can't find any problems or weird parts ;w;

    Good map.
Thanks your mod :)
Kodora
Mizuki Nana <3
koreapenguin
M1223961117 <333333333333 thanks for map this map :D

omg, I loved your map style really.


General
  1. Hitsound Delay : Fine
  2. seem offset is has problem, ask to good timer
  3. first note's start offset is 274ms, so how about add AudioLeadIn: 1726. 2000ms is safe than 1500ms
  4. about BG, your BG is 5:3 = 1200x720. i guess it should be 4:3 or 16:9, maximum of 1024x768 for 4:3, 1366x768 for 16:9. also BG is really big change the format to jpg

Easy
  1. 01:11:773 (2,1) - i don't want recommend this part might be too hard for beginners if there is have enough gap imo

Normal
  1. 01:23:107 (1) - i think it's not big problem, just suggest. how about change 1/1 slider? like this http://puu.sh/dLhMC/83fa2a48ba.jpg cuz 01:23:107 - there is have strong sound than 01:23:107 - vocal here. it's make weird

Hard
  1. Nothing to say

Insane
  1. 00:39:940 (6) - i think there isn't something special, it's some unnatural to play little bit. so how about keep distance? like this http://puu.sh/dLicr/1d8b8a1a8f.jpg it's better to play
  2. 00:41:940 (3) - if you place jump then i guess http://puu.sh/dLieM/6b20ae64cb.jpg it's right, 00:41:857 - there is have strong sounds and 00:42:023 - quiet here as song fit.
  3. 01:26:607 (2,3) - how about jump here? as song fit, it's will be more fun to play

that's all, sorry poor mod ; ^ ; but i can't find unnatural stuffs on rhythm, pattern something else..
Topic Starter
DreaM117er

koreapenguin wrote:

M1223961117 <333333333333 thanks for map this map :D

omg, I loved your map style really. >It's my job :D


General
  1. Hitsound Delay : Fine
  2. seem offset is has problem, ask to good timer
  3. first note's start offset is 274ms, so how about add AudioLeadIn: 1726. 2000ms is safe than 1500ms >Fix
  4. about BG, your BG is 5:3 = 1200x720. i guess it should be 4:3 or 16:9, maximum of 1024x768 for 4:3, 1366x768 for 16:9. also BG is really big change the format to jpg >OK, Fix picture size

Easy
  1. 01:11:773 (2,1) - i don't want recommend this part might be too hard for beginners if there is have enough gap imo >I check next mod how to say this part :?

Normal
  1. 01:23:107 (1) - i think it's not big problem, just suggest. how about change 1/1 slider? like this http://puu.sh/dLhMC/83fa2a48ba.jpg cuz 01:23:107 - there is have strong sound than 01:23:107 - vocal here. it's make weird >Fix, it's fine now :)

Hard
  1. Nothing to say
:) :) :) :) :) :) :) :) :)


Insane
  1. 00:39:940 (6) - i think there isn't something special, it's some unnatural to play little bit. so how about keep distance? like this http://puu.sh/dLicr/1d8b8a1a8f.jpg it's better to play >Fine
  2. 00:41:940 (3) - if you place jump then i guess http://puu.sh/dLieM/6b20ae64cb.jpg it's right, 00:41:857 - there is have strong sounds and 00:42:023 - quiet here as song fit. >Fix, but Hard to play, maybe next will change more better set^^
  3. 01:26:607 (2,3) - how about jump here? as song fit, it's will be more fun to play >OK

that's all, sorry poor mod ; ^ ; but i can't find unnatural stuffs on rhythm, pattern something else.. >It's fine, thanks a lot :)
Thanks your mod :D
Ozato Fumika
Hi there
[Insane]
  1. You're not going to use bass sound (whistle 2) in kiai? I guess this applies to all other diffs
  2. 00:50:107 (1) -Increase distance? this beat is strong and you also seem to have an increasing spacing pattern here 00:49:440 (4,5,6,7) -
  3. 00:53:607 (9) - inconsistent NC pattern with 00:56:273 (1) - 01:04:273 (1) -
  4. 00:53:940 - Just my suggestion, but I find it better if you put finish here. same goes to 00:56:607 - and other place. you can do in all other diffs if you like :3
  5. 00:55:273 - missed clap
  6. 00:55:940 - ^
  7. 00:56:940 - finish according to 00:54:273 - ? this applies to all other diffs
  8. 00:59:273 - missed clap
[Hard]
  1. 00:36:273 (3,4) - the jump and flow might be a little too hard for targeted players. try this?
  2. 00:47:607 (1,2,3) - I don't see a point in this jump here :3
  3. 00:53:273 - missed clap
  4. 00:55:273 - ^
  5. 00:53:607 (7) - same as insane. NC is inconsistent
  6. 00:55:940 - ^
  7. 01:06:607 - missed clap
  8. 01:26:773 (3) - you even have 3 circles in normal diff, so I think you should do the same in hard diff too. it gives more impact imo
[Normal]
  1. 01:00:607 - I think you should map this drum. it's really important imo
  2. 01:04:940 - missed finish
  3. 01:27:440 - missed finish
[Easy]
  1. 00:35:607 (4) - combo is longer than others. NC?
  2. 00:39:773 (4) - I really don't understand why you are starting this slider here. how about this rhythm instead?
  3. 00:42:440 (3) - same as above. but for this one just moving to 00:42:273 - works imo
  4. 01:00:273 (4) - combo is a bit longer than the others? NC?
  5. 01:00:773 (5) - this repeating slider is making you miss the strong main beat here 01:01:440 - So how about this? you have 1/2 sliders here too 00:26:940 (2) - 01:26:607 (4) -
    so having one in kiai should not be a problem imo
  6. 01:18:607 (4) - combo is too long here too. NC?

good map :3 good luck
Topic Starter
DreaM117er

No Dap wrote:

Hi there
[Insane]
  1. You're not going to use bass sound (whistle 2) in kiai? I guess this applies to all other diffs >Add in all diff
  2. 00:50:107 (1) -Increase distance? this beat is strong and you also seem to have an increasing spacing pattern here 00:49:440 (4,5,6,7) - >Yes, I use space here :)
  3. 00:53:607 (9) - inconsistent NC pattern with 00:56:273 (1) - 01:04:273 (1) - >Fix
  4. 00:53:940 - Just my suggestion, but I find it better if you put finish here. same goes to 00:56:607 - and other place. you can do in all other diffs if you like :3
  5. 00:55:273 - missed clap
  6. 00:55:940 - ^
  7. 00:56:940 - finish according to 00:54:273 - ? this applies to all other diffs
  8. 00:59:273 - missed clap >NC & sound fix
[Hard]
  1. 00:36:273 (3,4) - the jump and flow might be a little too hard for targeted players. try this? >OK
  2. 00:47:607 (1,2,3) - I don't see a point in this jump here :3 >Fix
  3. 00:53:273 - missed clap
  4. 00:55:273 - ^
  5. 00:53:607 (7) - same as insane. NC is inconsistent
  6. 00:55:940 - ^
  7. 01:06:607 - missed clap >all fix
  8. 01:26:773 (3) - you even have 3 circles in normal diff, so I think you should do the same in hard diff too. it gives more impact imo >I think it's fine
[Normal]
  1. 01:00:607 - I think you should map this drum. it's really important imo
  2. 01:04:940 - missed finish
  3. 01:27:440 - missed finish >All fix
[Easy] >Sorry about Easy have many problem, I'm bad for Easy :o
  1. 00:35:607 (4) - combo is longer than others. NC? >Fix
  2. 00:39:773 (4) - I really don't understand why you are starting this slider here. how about this rhythm instead? >Fix
  3. 00:42:440 (3) - same as above. but for this one just moving to 00:42:273 - works imo >Fix
  4. 01:00:273 (4) - combo is a bit longer than the others? NC? >OK
  5. 01:00:773 (5) - this repeating slider is making you miss the strong main beat here 01:01:440 - So how about this? you have 1/2 sliders here too 00:26:940 (2) - 01:26:607 (4) - >Fix
    so having one in kiai should not be a problem imo
  6. 01:18:607 (4) - combo is too long here too. NC? >Fix

good map :3 good luck
Thanks No Dap :)
And I'll add w2 sound at kiai
Oyatsu
Hello, from my queue.
[General]
  1. For now, you should remove (TV Size) from tittle. I checked for 2 sources that doesn't show me the tittle with label (TV Size). It's just for me. We need to wait for a more exacter source.
    http://crossange.com/music/
    http://www.mizukinana.jp/news/cd-dvd.html
  2. Add opening to tags
  3. I don't understand why you choose 1726 to delay the map. Just 1000 is enough, don't make players wait so long.
    AudioLeadIn: 1000
  4. Your current offset is wrong, it should be -392 pls
[Insane]
  1. From 00:00:274 - to 00:05:607 - , I want you to add whistle of SC3 like 00:16:940 - . They sound very nice. For current, I feel abit empty and bored.
  2. 00:04:940 (9) - Just my opinion, but this beat is really strong. SHould NC it?
  3. 00:06:607 (2) - Current isn't blanket with 00:07:107 (4) - . Move its tail to 272/112 to fit
  4. I can't understand why you didn't use whistle-sound SC2. Your one is really sensible, but you didn't add it. It looks bad way
  5. 00:08:607 (1) - The flow isn't good for me, also 1/2 distance with previous slider is quite as near as current set. 00:08:773 (2) - Flow of this slider is repeat since you used the same for 00:07:440 (6) - . It's quite bored for me. I want you to move 00:08:607 (1) - 288/76, then Ctrl+H for 00:08:773 (2) - and move it to 404/44. It will look more interesting flow.
    Example
    [img]https://osu.ppy.sh/ss/2408595[img]
  6. 00:09:523 (4,5) - I don't know this is just a mistake or your aim but for me, i think overlap here will be more perfect.
  7. 00:10:940 (1) - Move this to the right abit (420/152) to fit 1/2 distance. It is quite near, sometimes players can understand it is 1/4 rhythms instead because your diff consist 1/2 distance largely
  8. 00:22:857 - I can hear a sound here, add 1 circle to be trigle notes would be nice. It is like yours - 00:20:940 (6,7,8) -
  9. 00:29:773 (9) - Flow is really not good for me. I sugguest moving to 280/312, it will be straight with 00:29:273 (7) -
  10. 00:36:190 - I can hear drum sound here, if you ignored it, I really feel weird and unatural to play.
  11. 00:39:273 (3) - Move 412/148, the current distance is quite near, also flow isn't good
  12. 00:40:107 (7) - I want to Ctrl+J this slider, since 00:39:607 (5) - is curved down, so 00:40:107 (7) - should be curved up. I mean opposite slider. That will be nicer flow and pattern
  13. 00:42:607 (6) - Move to 168/148 to be blanket
  14. 00:45:607 (8) - Move to the right abit since you see, it is semi-stacked with 00:44:773 (5) - . Doing it will look clearer
  15. 00:46:440 (3) - Move to 480/272 will be better pattern
  16. 00:47:607 (1,2) - I think you should swap this rhythm, it will be more sensible with instrument and vocal
  17. 00:51:940 (2) - I feel the distance with (1) is quite near, while with (3) is too far. It is'nt really logical. I sugguest blanketing them. Move to 260/124
  18. 00:55:273 (6) - Move to 396/360
  19. 01:03:773 (6) - Really, too many stacks are also not good. I sugguest moving to 320/96, this stack isn't nice in my eyes. also improve flow if you fix my way
  20. 01:06:773 (1,2) - Swap NC pls, you know, 01:06:940 (2) - the strong beat starts here, at (1) doesnt have anything to be NC
  21. 01:10:857 - Add circle, i can hear drum here
  22. 01:15:607 (3,4,5,6,7) - They are so normal, i want to be more impress, more interesting. Try my rhythm:
  23. 01:18:607 (2) - Move the middle point to 272/128 to fit slider
  24. 01:20:440 (8,9) - Follow the voice here isn't an interesting way, I want to follow instrument (here is drum-sound). I sugguest creating stream instead
  25. 01:20:940 (1,2,3,4,5) - same as 01:15:607 (3,4,5,6,7) -
[Hard]
  1. From 00:00:274 - to 00:05:607 - , I want you to add whistle of SC3 like 00:16:940 - . They sound very nice. For current, I feel abit empty and bored.
  2. 00:06:107 (2) - NC because strong beat
  3. 00:08:607 (1,2) - Swap NC
  4. 00:10:273 (6) - I feel it is quite off if you had plan to blanket with 00:09:607 (4) - ? How about my way, it's just a small jump but the pattern will look nicer.
  5. 00:20:440 (4,5) - They aren't blanket. I sugguest moving 00:20:440 (4) - to 336/224 to fit
  6. 00:27:940 (2) - Pls, fit the distance, previous is 1.3x, then is 1.1x
  7. 00:40:107 (6) - Move its tail to 484/28 will look better blanket
  8. 00:56:190 - Add circle, i really don't like ignoring
  9. 01:10:857 - ^
  10. 01:23:107 (6) - I want this should be a curved slider, it will be more sensible with 01:23:773 (8) -
  11. 01:24:940 (3) - Add whistle at heead and clap at tail
  12. 00:59:607 (5,6) - I really don't understand why you made jump here, the beat isn't also stronger or there is any signs to jump. It isn't logical, i sugguest mapping normally pls
[Normal]
  1. From 00:00:274 - to 00:05:607 - , I want you to add whistle of SC3 like 00:16:940 - . They sound very nice. For current, I feel abit empty and bored.
  2. 00:16:273 (6) - Add whistle at head
  3. 00:34:107 (4) - 00:34:773 (5) - Feel this slider is so off, i know you are trying to follow the voice but it is really unatural. Try my rhythm will look more sensible.
  4. 00:37:940 (5) - Add clap is better than whistle
  5. 00:39:607 (4,5) - Feel they are so off, unatural to play. I want to put a slider 1/1 starting at 00:39:607 - ending at 00:39:940 - , then creating a slider starting at 00:40:107 - ending at 00:40:607 - . So it will catch the vocal at 00:40:107 - 00:39:940 - 00:40:607 -
  6. 00:52:107 (3) - Move to 64/268 to be straight with (2)
  7. 00:53:607 (6,7,1) - Current flow is ugly for me. Try an more interesting way like mine: 00:53:607 (6) - Move to 324/76. 00:53:940 (7) - Move to 424/124.
  8. 01:07:607 (6) - Add whistle
[Easy]
  1. From 00:00:274 - to 00:05:607 - , I want you to add whistle of SC3 like 00:16:940 - . They sound very nice. For current, I feel abit empty and bored.
  2. 00:04:273 (3) - Move to 316/132, then 00:04:940 (4) - move to 148/100. Make like that will improve the flow
  3. 00:15:773 (2) - Move to 104/264, newbies often are difficult to move the mouse down to click slider
  4. 00:20:107 - Here, you can hear the voice, the repeat of (4) may catches this voice well. So, I sugguest make short 00:18:940 (3) - into 1/1. move 00:19:940 (4) - to 00:19:607 - . You can see, it's very good. I also want to put a circle at 00:20:940 - to catch the voice too.
  5. 00:43:273 - Deleteing this green line if you didn't use it
  6. 00:44:940 (1) - A straight slider isn't a nice pattern, I want to change into curved slider.
  7. 00:55:107 (2) - Move to 364/256, current flow is so bad. You don't worry the distance afterward, it's rasnkble
  8. 01:27:523 - Pls delete this greenline
-----------------------------------------
Good luck!
Topic Starter
DreaM117er

Oyatsu wrote:

Hello, from my queue.
[General]
  1. For now, you should remove (TV Size) from tittle. I checked for 2 sources that doesn't show me the tittle with label (TV Size). It's just for me. We need to wait for a more exacter source. >Fine Fix
    http://crossange.com/music/
    http://www.mizukinana.jp/news/cd-dvd.html
  2. Add opening to tags >OK
  3. I don't understand why you choose 1726 to delay the map. Just 1000 is enough, don't make players wait so long. >FIx
    AudioLeadIn: 1000
  4. Your current offset is wrong, it should be -392 pls >What is "-"???????????????
[Insane]
  1. From 00:00:274 - to 00:05:607 - , I want you to add whistle of SC3 like 00:16:940 - . They sound very nice. For current, I feel abit empty and bored. >OK
  2. 00:04:940 (9) - Just my opinion, but this beat is really strong. SHould NC it? >OK
  3. 00:06:607 (2) - Current isn't blanket with 00:07:107 (4) - . Move its tail to 272/112 to fit >well
  4. I can't understand why you didn't use whistle-sound SC2. Your one is really sensible, but you didn't add it. It looks bad way >OK, add it
  5. 00:08:607 (1) - The flow isn't good for me, also 1/2 distance with previous slider is quite as near as current set. 00:08:773 (2) - Flow of this slider is repeat since you used the same for 00:07:440 (6) - . It's quite bored for me. I want you to move 00:08:607 (1) - 288/76, then Ctrl+H for 00:08:773 (2) - and move it to 404/44. It will look more interesting flow. >No, I'll keeping. It's my style, nothing to say >:(
    Example
    [img]https://osu.ppy.sh/ss/2408595[img]
  6. 00:09:523 (4,5) - I don't know this is just a mistake or your aim but for me, i think overlap here will be more perfect.>No fix. If overlap, hard to read and test play can have a good look
  7. 00:10:940 (1) - Move this to the right abit (420/152) to fit 1/2 distance. It is quite near, sometimes players can understand it is 1/4 rhythms instead because your diff consist 1/2 distance largely >Fine
  8. 00:22:857 - I can hear a sound here, add 1 circle to be trigle notes would be nice. It is like yours - 00:20:940 (6,7,8) - >I think it's fine
  9. 00:29:773 (9) - Flow is really not good for me. I sugguest moving to 280/312, it will be straight with 00:29:273 (7) - ^
  10. 00:36:190 - I can hear drum sound here, if you ignored it, I really feel weird and unatural to play. >focus on sounds
  11. 00:39:273 (3) - Move 412/148, the current distance is quite near, also flow isn't good >I don't want everything to be far away
  12. 00:40:107 (7) - I want to Ctrl+J this slider, since 00:39:607 (5) - is curved down, so 00:40:107 (7) - should be curved up. I mean opposite slider. That will be nicer flow and pattern >No fix, thanks for advice :)
  13. 00:42:607 (6) - Move to 168/148 to be blanket >Fix
  14. 00:45:607 (8) - Move to the right abit since you see, it is semi-stacked with 00:44:773 (5) - . Doing it will look clearer >OK
  15. 00:46:440 (3) - Move to 480/272 will be better pattern >Fine
  16. 00:47:607 (1,2) - I think you should swap this rhythm, it will be more sensible with instrument and vocal
  17. 00:51:940 (2) - I feel the distance with (1) is quite near, while with (3) is too far. It is'nt really logical. I sugguest blanketing them. Move to 260/124 >Get far
  18. 00:55:273 (6) - Move to 396/360 >No fix
  19. 01:03:773 (6) - Really, too many stacks are also not good. I sugguest moving to 320/96, this stack isn't nice in my eyes. also improve flow if you fix my way >It's fine, really. It's AR9, you can see it
  20. 01:06:773 (1,2) - Swap NC pls, you know, 01:06:940 (2) - the strong beat starts here, at (1) doesnt have anything to be NC >Fix
  21. 01:10:857 - Add circle, i can hear drum here >Really, add circle make here to be very strange. :? No fix here
  22. 01:15:607 (3,4,5,6,7) - They are so normal, i want to be more impress, more interesting. Try my rhythm: >Fix 1st part and 3rd part
  23. 01:18:607 (2) - Move the middle point to 272/128 to fit slider >Fix
  24. 01:20:440 (8,9) - Follow the voice here isn't an interesting way, I want to follow instrument (here is drum-sound). I sugguest creating stream instead >Change
  25. 01:20:940 (1,2,3,4,5) - same as 01:15:607 (3,4,5,6,7) - >Done
[Hard]
  1. From 00:00:274 - to 00:05:607 - , I want you to add whistle of SC3 like 00:16:940 - . They sound very nice. For current, I feel abit empty and bored. >Same as Insane
  2. 00:06:107 (2) - NC because strong beat
  3. 00:08:607 (1,2) - Swap NC >NC fix
  4. 00:10:273 (6) - I feel it is quite off if you had plan to blanket with 00:09:607 (4) - ? How about my way, it's just a small jump but the pattern will look nicer. >I think I'll not choose
  5. 00:20:440 (4,5) - They aren't blanket. I sugguest moving 00:20:440 (4) - to 336/224 to fit >There are not blanket here, of course
  6. 00:27:940 (2) - Pls, fit the distance, previous is 1.3x, then is 1.1x >It is jump, not follow DS
  7. 00:40:107 (6) - Move its tail to 484/28 will look better blanket >Fix
  8. 00:56:190 - Add circle, i really don't like ignoring >No, It's Hard
  9. 01:10:857 - ^ >Same above
  10. 01:23:107 (6) - I want this should be a curved slider, it will be more sensible with 01:23:773 (8) - >Fine
  11. 01:24:940 (3) - Add whistle at heead and clap at tail >Fix
  12. 00:59:607 (5,6) - I really don't understand why you made jump here, the beat isn't also stronger or there is any signs to jump. It isn't logical, i sugguest mapping normally pls >Fix
[Normal]
  1. From 00:00:274 - to 00:05:607 - , I want you to add whistle of SC3 like 00:16:940 - . They sound very nice. For current, I feel abit empty and bored. >~~~~~~
  2. 00:16:273 (6) - Add whistle at head
  3. 00:34:107 (4) - 00:34:773 (5) - Feel this slider is so off, i know you are trying to follow the voice but it is really unatural. Try my rhythm will look more sensible. >OK
  4. 00:37:940 (5) - Add clap is better than whistle >Fix
  5. 00:39:607 (4,5) - Feel they are so off, unatural to play. I want to put a slider 1/1 starting at 00:39:607 - ending at 00:39:940 - , then creating a slider starting at 00:40:107 - ending at 00:40:607 - . So it will catch the vocal at 00:40:107 - 00:39:940 - 00:40:607 - >Nice here, thanks :D
  6. 00:52:107 (3) - Move to 64/268 to be straight with (2) >Fix
  7. 00:53:607 (6,7,1) - Current flow is ugly for me. Try an more interesting way like mine: 00:53:607 (6) - Move to 324/76. 00:53:940 (7) - Move to 424/124. >Fix :)
  8. 01:07:607 (6) - Add whistle ^
[Easy]
  1. From 00:00:274 - to 00:05:607 - , I want you to add whistle of SC3 like 00:16:940 - . They sound very nice. For current, I feel abit empty and bored. >~~~~~~~~~~~~~~~~
  2. 00:04:273 (3) - Move to 316/132, then 00:04:940 (4) - move to 148/100. Make like that will improve the flow >Fix
  3. 00:15:773 (2) - Move to 104/264, newbies often are difficult to move the mouse down to click slider >00:15:773 (2,1) - can be DS, no fix
  4. 00:20:107 - Here, you can hear the voice, the repeat of (4) may catches this voice well. So, I sugguest make short 00:18:940 (3) - into 1/1. move 00:19:940 (4) - to 00:19:607 - . You can see, it's very good. I also want to put a circle at 00:20:940 - to catch the voice too. >Fix
  5. 00:43:273 - Deleteing this green line if you didn't use it >Fix
  6. 00:44:940 (1) - A straight slider isn't a nice pattern, I want to change into curved slider.
  7. 00:55:107 (2) - Move to 364/256, current flow is so bad. You don't worry the distance afterward, it's rasnkble >Fix
  8. 01:27:523 - Pls delete this greenline >follow whole diff, del it
-----------------------------------------
Good luck!
Thanks your mod :)
Topic Starter
DreaM117er
Re-Last mod
SPOILER
22:42 Oyatsu: Your offset should be -392
22:43 m1223961117: not 274??
22:43 Oyatsu: yeah
22:43 Oyatsu: kiai time often starts at big tick
22:43 Oyatsu: your current isn't wrong but
22:43 Oyatsu: it isn't sensible, trust in me :)
22:44 m1223961117: I see
22:44 Oyatsu: Good luck to your map! ^^
22:44 m1223961117: I'll fix, add w3 now
22:44 m1223961117: Thanks^^

Fix offset and add part of sounds

Update
Kibbleru
nice map
Kibbleru
i think "Rejisutansu" the *R needs to be capitalized

oops double post by accident ._.
Topic Starter
DreaM117er

Kibbleru wrote:

i think "Rejisutansu" the *R needs to be capitalized

oops double post by accident ._.
Double post is fine...

Thanks for change Title
Arf
Hi! M4M if I remember correctly. Everything below is an opinion, as with all mods, so please don't kill me D:

General
What have I gotten myself into? This is too good for me to mod XD. I found so little that you shouldn't even mod my map - it's far below your level, and wouldn't be fair exchange. The only real issue is this - You probably need to resnap all notes on all diffs. There's many unsnapped notes, particularly in Normal, but this is a quick and easy fix, probably it was a glitch that happened on your map. Also, please snap the Kiai time to specific timing ticks to avoid unsnapped Kiai.

Easy
00:42:274 (3) - This is a little too far from the previous slider?
00:45:941 (2) - I know, starting sliders on red ticks in an Easy is not recommended. But for those following lyrics, I think it would be easier if this started one tick to the right. When I was Easy player, I focused more on that so...:)
00:52:607 (2) - I think this starts too late. Move it one tick to the left? I think it sounds better.
00:56:274 (3) - Same as above, but if you do move it, it needs to be extended one tick more.
01:01:774 (3,1) - I used to find these little sliders difficult to read as a beginner, but maybe others are better than me at this, so idk XD
01:04:274 (3) - A tiny bit unsure about this, but one tick to the left and extend?

Normal
Wow, awesome diff.
00:10:273 (3) - I think one tick to the left and extend? Hmm, sounds a little off, but I think it is odder as it is now.
00:40:107 (5) - Extend this one tick? Then the "ru" is mapped and the next slider sounds better I think.
00:47:607 (4) - Feels weird that the red tick after this is unmapped :/
00:57:607 (2) - This sounds better if it is one tick to the left I think. Also feels strange to me that the red tick after it is not mapped. Is it just me? D:
01:12:941 (1,2,3,4,5) - Use repeating 1/2 sliders here to emphasize the music? Sounds better I think.

Hard
...
...
I am a Hard player mostly, and I have no words. Just....damn.....

Insane
Me modding this is a little silly, since I can't play it extremely well. But I can pass it, and it seems similar to other Insanes that I can pass, so I give this a useless stamp of approval :)

Sorry for the extremely short mod, but you've got an excellent mapset here, and I'm 100% sure it will be ranked someday soon. Just resnap the notes and Kiai, and you're free of any blatant mistakes. I hope I helped you a little, and since this is short and useless, you don't have to mod my map XD - but you can have my star. Good Luck!
Topic Starter
DreaM117er

rfandomization wrote:

Hi! M4M if I remember correctly. Everything below is an opinion, as with all mods, so please don't kill me D:

General
What have I gotten myself into? This is too good for me to mod XD. I found so little that you shouldn't even mod my map - it's far below your level, and wouldn't be fair exchange. The only real issue is this - You probably need to resnap all notes on all diffs. There's many unsnapped notes, particularly in Normal, but this is a quick and easy fix, probably it was a glitch that happened on your map. Also, please snap the Kiai time to specific timing ticks to avoid unsnapped Kiai. >I found problem, thanks :)

Easy
00:42:274 (3) - This is a little too far from the previous slider? >Fix
00:45:941 (2) - I know, starting sliders on red ticks in an Easy is not recommended. But for those following lyrics, I think it would be easier if this started one tick to the right. When I was Easy player, I focused more on that so...:) >OK
00:52:607 (2) - I think this starts too late. Move it one tick to the left? I think it sounds better. >change set
00:56:274 (3) - Same as above, but if you do move it, it needs to be extended one tick more. ^
01:01:774 (3,1) - I used to find these little sliders difficult to read as a beginner, but maybe others are better than me at this, so idk XD ^
01:04:274 (3) - A tiny bit unsure about this, but one tick to the left and extend? ^

Normal
Wow, awesome diff. >First one done diff, I think it's good now
00:10:273 (3) - I think one tick to the left and extend? Hmm, sounds a little off, but I think it is odder as it is now. >this part I'm not follow flute
00:40:107 (5) - Extend this one tick? Then the "ru" is mapped and the next slider sounds better I think. >No, follow "ru" is not good
00:47:607 (4) - Feels weird that the red tick after this is unmapped :/ >Change set
00:57:607 (2) - This sounds better if it is one tick to the left I think. Also feels strange to me that the red tick after it is not mapped. Is it just me? D: >No change here now, I think next I have good set for this
01:12:941 (1,2,3,4,5) - Use repeating 1/2 sliders here to emphasize the music? Sounds better I think. >Hard can do this, but Normal I think it is inpossiable :(

Hard
...
...
I am a Hard player mostly, and I have no words. Just....damn..... :) :) :) :) :) :) :)

Insane
Me modding this is a little silly, since I can't play it extremely well. But I can pass it, and it seems similar to other Insanes that I can pass, so I give this a useless stamp of approval :)

Sorry for the extremely short mod, but you've got an excellent mapset here, and I'm 100% sure it will be ranked someday soon. Just resnap the notes and Kiai, and you're free of any blatant mistakes. I hope I helped you a little, and since this is short and useless, you don't have to mod my map XD - but you can have my star. Good Luck!
Your mod I sent :)
If Easy done, call me back to do your other mod
kajiyatta
M4M
[General]
Romanised Title is "Kindan no Resistance", not rejisutansu. Resistance is from English so not need to convert Japanese.
BG.png is too large, (over 2MB), so try to use it. New BG
There are some ×0.9 velocities in Hard and Insane diff. But I suppose it is not useful effect because most players wouldn't realize this chaging. ×1.0 and ×0.9 are almost same.
[Easy]
There are some 1/2 sliders, I know you have an intention to follow the vocal or instrumental. But for the easiest diff, it looks a bit difficult for newbie so I suppose some of them should be removed better.
Placement
00:43:607(5,1) Swap NC better to follow the music.
01:07:941(5,1) ^
Rhythm
00:44:273 Unnecessary green line.
00:47 940 ^...
00:50:941 ^ and more.
00:33:941(2) It sounds a bit weird because it followed instrumental. But you followed vocal at (1) and (3), so to be consitent you should follow the vocal on here.
Hit Sound
00:00:000~00:04:941 Same as Normal and Insane.
[Normal]
Placement
00:51:607(2) NC here becuase KIAI begins.
00:58:107(3) Spacing is too large, you must fix it.
01:24:274(3) Bent this slider to be symmetrical with (1), and it looks more nice.
Rhythm
00:43:940 Unnecessary green line.
01:26:273 ^
01:27:440 ^
Hit Sound
00:01:274(3) Add whistle at end to follow instrumental.
00:02:607(6) ^
00:02:941(1,2,3) Add whistle at head.


[Hard]
Placement
01:08:274(3) Bent this slider to be symmetrical with (4). e.g.)
Rhythm
00:04:274(4) 1/4 kick slider would be suitable to follow instrumental.
00:16:274(1,2) Two 1/2 slider is better than current rhythm to follow the vocal. Lyrics on the white tick is strong part, so you can put sliders head on there.
01:04:107(1) Sounds really weird this 1/4 kick slider, this reverse point doesn't follow any sound and the blank at 01:04:441 is not good. So I recommend this.
Hit Sound
00:47:941(3) Add clap at head.
[Insane]
Placement
00:05:774(2) try to CTRL+G ? It would be nice movement for jumping I suppose.
00:49:774(5,6)^
00:45:941(1,2) Swap NC better, NC on downbeat looks good in this part.
00:49:274(3,4) Highly suggest to swap these notes, and this movement would be consistent distance.
Rhythm
00:14:441 I suppose stream should be started from here to follow the music. Current timinig is delay so it sounds odd.
00:59:107(4) Prefer two circles than 1/2 slider.If you change, it would follow the each word more clearly.
Hit Sound
00:01:607(2) Add whistle at head, it is really suitable for instrumental. To all diff.
00:04:274(7) ^

Good luck.
Topic Starter
DreaM117er

kajiyatta wrote:

M4M
[General]
Romanised Title is "Kindan no Resistance", not rejisutansu. Resistance is from English so not need to convert Japanese.
BG.png is too large, (over 2MB), so try to use it. New BG >Thanks
There are some ×0.9 velocities in Hard and Insane diff. But I suppose it is not useful effect because most players wouldn't realize this chaging. ×1.0 and ×0.9 are almost same. >The reason from your mod I gave. Ignore
[Easy]
There are some 1/2 sliders, I know you have an intention to follow the vocal or instrumental. But for the easiest diff, it looks a bit difficult for newbie so I suppose some of them should be removed better.
Placement
00:43:607(5,1) Swap NC better to follow the music.
01:07:941(5,1) ^ >All fix
Rhythm
00:44:273 Unnecessary green line.
00:47 940 ^...
00:50:941 ^ and more.
00:33:941(2) It sounds a bit weird because it followed instrumental. But you followed vocal at (1) and (3), so to be consitent you should follow the vocal on here. >wow, fix now :)
Hit Sound
00:00:000~00:04:941 Same as Normal and Insane.
[Normal]
Placement
00:51:607(2) NC here becuase KIAI begins. >Fix
00:58:107(3) Spacing is too large, you must fix it. >my mistake, this is test last mod
01:24:274(3) Bent this slider to be symmetrical with (1), and it looks more nice. >I think no fix better, for my style
Rhythm
00:43:940 Unnecessary green line.
01:26:273 ^
01:27:440 ^ >All fix
Hit Sound
00:01:274(3) Add whistle at end to follow instrumental.
00:02:607(6) ^
00:02:941(1,2,3) Add whistle at head.


[Hard]
Placement
01:08:274(3) Bent this slider to be symmetrical with (4). e.g.) >OK
Rhythm
00:04:274(4) 1/4 kick slider would be suitable to follow instrumental.
00:16:274(1,2) Two 1/2 slider is better than current rhythm to follow the vocal. Lyrics on the white tick is strong part, so you can put sliders head on there.
01:04:107(1) Sounds really weird this 1/4 kick slider, this reverse point doesn't follow any sound and the blank at 01:04:441 is not good. So I recommend this. >I keeping follow drum, I think it is better
Hit Sound
00:47:941(3) Add clap at head.
[Insane]
Placement
00:05:774(2) try to CTRL+G ? It would be nice movement for jumping I suppose. >OK, Now I like it :)
00:49:774(5,6)^ >No fix better
00:45:941(1,2) Swap NC better, NC on downbeat looks good in this part. >Fix
00:49:274(3,4) Highly suggest to swap these notes, and this movement would be consistent distance. >Fix
Rhythm
00:14:441 I suppose stream should be started from here to follow the music. Current timinig is delay so it sounds odd. >Good idea, not fix now
00:59:107(4) Prefer two circles than 1/2 slider.If you change, it would follow the each word more clearly. >Fix
Hit Sound
00:01:607(2) Add whistle at head, it is really suitable for instrumental. To all diff.
00:04:274(7) ^

Good luck.
Sounds all fix for whole diff
And thanks your mod :)
kajiyatta

kajiyatta wrote:

Romanised Title is "Kindan no Resistance", not rejisutansu. Resistance is from English so not need to convert Japanese.
Fix it please, it's most important thing in my mod.
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