Tomatsu Haruka - courage

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Cerulean Veyron
Hello handsome~ From my queue!

4min song and 5 diff by one mapper. This mapset is better than having GDs.
yay little mods <333
[> General <]
  1. - Ayyyyyy fine~


[> Easy <]
  1. 00:20:569 (3) - I think a downbeat here isn't great for the rhythm, The new should need a click because of the stong beat.
  2. 00:48:273 - Unused inherited point o.o
  3. 00:48:732 - ^
  4. 00:49:191 - ^, There are more of them. Try to find them~
  5. 00:59:752 (1,2) - Can't this possibly double blanket?
  6. 01:26:079 (4) - Forgot to add NC? or on purpose?
  7. 01:54:548 (6,1) - Since there is a downbeat, swap NC.
  8. 02:13:834 (2) - Completely nazi, move the slider's second point to x:340|y:220 to make the slider symmetric.
  9. 02:18:120 (1,2) - Swap NC, the start of slider (1) is still in the same track. Also, remove NC 02:21:181 (1) - if you did this.
  10. 03:21:793 (4,6) - Another nazi, stack slider tail.
  11. 03:44:446 (2,3,4) - There's something wrong with the distance spacing on what AiMod said, or is it lying to me?
  12. - Some minor issues, great diff btw~


[> Normal <]
  1. - This doesn't really look like a normal. It's a bit harder, so ... OD & AR -0.5 or -1.
  2. 00:12:609 - Add a circle? quite intense for a click, NOT for vocals.
  3. 00:19:956 (4,5,6,1,2) - You should utilize these overlaps, or split them.
  4. 00:49:038 (3,4) - What's with the close spacing here?
  5. 01:46:589 (5,1,2,3) - Recorrect the diamond formation here.
  6. 01:53:018 (5) - Why not curving this slider like 01:51:793 (1) -? symmetry :3
  7. 02:12:303 (3) - Move this slider leftgrid and not to stay out of the grid.
  8. 02:29:752 (4) - Errr... overlap... intentional?
  9. - Nothing much to say here, great!


[> Hard <]
  1. 00:07:711 (2,1) - Not a problem, but the spacing here is too big, alike jump.
  2. 00:14:905 (1) - Remove this NC, because the previous track's combo is too small, and too much for the HP draining.
  3. 00:33:426 (1,1) - Completely nazi, split these by moving slider (1) a little away from circle (1) to avoid tiny overlap.
  4. 00:51:028 (3,4) - Recorrect the double blanket here. Or not planning to?
  5. 00:58:681 (4,3,4) - Same as 00:33:426 (1,1) -
  6. 01:22:711 (2) - A bit off blanket, pretty nazi, try to move the second point to x:138|y:253 for a perfect blanket.
  7. 02:16:819 (3) - Remove this overmapped circle, i haven't hear any beat at this point.
  8. 02:24:166 (4) - ^
  9. - Ouch, can't say a thing, Cool.


[> Insane <]
  1. - Wow... most mods below are just my opinions.
  2. 00:33:120 (4) - Ctrl + G? better playstyle.
  3. 01:03:579 (4) - ^, great pattern anyway.
  4. 01:24:089 (3,4) - Same as before, recorrect the double blanket.
  5. - Too perfect, too handsome, omg

Extra is too supreme for me, so i think that is all i have for now, Great map!
Good Luck~
Topic Starter
hehe

Gray Veyron wrote:

Hello handsome~ From my queue!

4min song and 5 diff by one mapper. This mapset is better than having GDs.
yay little mods <333
[> General <]
  1. - Ayyyyyy fine~


[> Easy <]
  1. 00:20:569 (3) - I think a downbeat here isn't great for the rhythm, The new should need a click because of the stong beat. this is fine in my opinion.
  2. 00:48:273 - Unused inherited point o.o
  3. 00:48:732 - ^
  4. 00:49:191 - ^, There are more of them. Try to find them~
  5. 00:59:752 (1,2) - Can't this possibly double blanket? will be too far and ugly
  6. 01:26:079 (4) - Forgot to add NC? or on purpose? changed ncs
  7. 01:54:548 (6,1) - Since there is a downbeat, swap NC.
  8. 02:13:834 (2) - Completely nazi, move the slider's second point to x:340|y:220 to make the slider symmetric.
  9. 02:18:120 (1,2) - Swap NC, the start of slider (1) is still in the same track. Also, remove NC 02:21:181 (1) - if you did this. changed some nc stuff so this isn't necessary
  10. 03:21:793 (4,6) - Another nazi, stack slider tail.
  11. 03:44:446 (2,3,4) - There's something wrong with the distance spacing on what AiMod said, or is it lying to me? i'm not sure too lol, happens to me too
  12. - Some minor issues, great diff btw~ thx


[> Normal <]
  1. - This doesn't really look like a normal. It's a bit harder, so ... OD & AR -0.5 or -1. will consider, minus AR will make map harder
  2. 00:12:609 - Add a circle? quite intense for a click, NOT for vocals. not sure why, no piano
  3. 00:19:956 (4,5,6,1,2) - You should utilize these overlaps, or split them. it is not big problem
  4. 00:49:038 (3,4) - What's with the close spacing here? note is 4/1 apart... i don't think spacing is possible here anymore. when 3 is hit 4 have nto appear, so it is perfectly fine
  5. 01:46:589 (5,1,2,3) - Recorrect the diamond formation here.
  6. 01:53:018 (5) - Why not curving this slider like 01:51:793 (1) -? symmetry :3 i think now looks nicer~
  7. 02:12:303 (3) - Move this slider leftgrid and not to stay out of the grid. nice
  8. 02:29:752 (4) - Errr... overlap... intentional? yes~
  9. - Nothing much to say here, great!


[> Hard <]
  1. 00:07:711 (2,1) - Not a problem, but the spacing here is too big, alike jump.
  2. 00:14:905 (1) - Remove this NC, because the previous track's combo is too small, and too much for the HP draining. it is fine, nc pattern
  3. 00:33:426 (1,1) - Completely nazi, split these by moving slider (1) a little away from circle (1) to avoid tiny overlap.
  4. 00:51:028 (3,4) - Recorrect the double blanket here. Or not planning to?
  5. 00:58:681 (4,3,4) - Same as 00:33:426 (1,1) - not for this
  6. 01:22:711 (2) - A bit off blanket, pretty nazi, try to move the second point to x:138|y:253 for a perfect blanket. your coordinates are weird but i fixed it anyway lol
  7. 02:16:819 (3) - Remove this overmapped circle, i haven't hear any beat at this point. small drums, if not the hard is a bit bland~
  8. 02:24:166 (4) - ^ ^
  9. - Ouch, can't say a thing, Cool.


[> Insane <]
  1. - Wow... most mods below are just my opinions.
  2. 00:33:120 (4) - Ctrl + G? better playstyle. not for this, prefer slider leadin to jump
  3. 01:03:579 (4) - ^, great pattern anyway.
  4. 01:24:089 (3,4) - Same as before, recorrect the double blanket. not for this! not intended
  5. - Too perfect, too handsome, omg

Extra is too supreme for me, so i think that is all i have for now, Great map!
Good Luck~
VINXIS
6.28 stars = pp ayyyy
from my modding q
sorry for late mod, I was listening to teh new sakuzyo album lmao
enable widescreen suport cuz it always looks better
also put shit taste anime in the tags B^) (lmao jk)
00:39:395 (5) - end on blue tick
00:48:120 (2,3,4) - rip I'd say u sud turn the timing pint's vol to like 45% tbh cuz the hitsounds r so low in vol lmao
00:50:569 (1,2) - make dem identitcal son
00:59:752 (1,2) - ^
01:22:252 (1,2) - same length?
01:25:160 (3) - x:352 y:144
03:39:548 (4) - nc
03:40:773 (1) - remove nc
03:49:191 (1) - dd a spinner that ends here instead?
also since you did it once already, u sud snap the break thingy things to timing.
00:12:916 (3) - move to 00:12:609
00:13:834 (1,2,3) - change to a repeating slider instead?
00:40:620 (5) - delet
01:57:916 (5) - tbh I'd make this straight and parallel with the circles
actually I can't say much about the normal kek.
Oh the other thing is that it is 196 bpm so it might be too fast for marginally most of the normal players idk
AR 8.5
00:38:630 (3,4) - Ctrl+G
00:46:283 (3) - Ctrl+J and same position
01:42:303 (3,4) - Ctrl+G
01:51:793 (1) - curve it a little?
02:13:834 (1) - Ctrl+G,H,J and same position
02:27:303 (1,2,3) - u sud be careful of this since the distance isn't equal with all of them so it'll throw off some players (use nc or something lo l)
02:37:558 (3) - end on red tick
03:06:487 (1) - long slider instead, ending at 03:07:405 and then a circle at 03:07:711?
03:40:773 (1) - x:148 y:332
OD 8.3 B)
01:06:181 (6) - x:406 y:237
01:23:018 (4) - Ctrl+J,G and same position
01:33:273 (1,2,3,1,2,3) - change to slider-note slider-note patterns instead?
02:01:895 (5) - nc
02:02:967 (1) - remove nc
02:32:125 (2,3,4) - imo unnecessary but yea
03:07:711 - note
03:35:262 (4) - Ctrl+G and x:181 y:162
actually this map is rlly easy for a 6.28 star lmao
01:20:262 - you cud map this part... >.>
01:32:813 (2) - Ctrl+G
01:47:813 (6) - stackonslider
01:57:916 (1,2,3,4,5,6) - this was the only thing that stopped me from fcing wo w (I'd make them jumps and start with a slider)
02:59:752 (2) - Ctrl+G
03:31:589 (3,4,5,6,7,8,9,10) - y is dis here TT_TT (i think it's overmapped but i didn't miss it the first time i played it so lol)

yeh
Topic Starter
hehe

VINXIS wrote:

6.28 stars = pp ayyyy
from my modding q
sorry for late mod, I was listening to teh new sakuzyo album lmao
[General]enable widescreen suport cuz it always looks better dats not how it werks bra
also put shit taste anime in the tags B^) (lmao jk) i agree

[ez]
00:39:395 (5) - end on blue tick wat no
00:48:120 (2,3,4) - rip I'd say u sud turn the timing pint's vol to like 45% tbh cuz the hitsounds r so low in vol lmao consider
00:50:569 (1,2) - make dem identitcal son nah not my intention
00:59:752 (1,2) - ^ ^
01:22:252 (1,2) - same length? no wut
01:25:160 (3) - x:352 y:144 no way lol, thats just ugly
03:39:548 (4) - nc
03:40:773 (1) - remove nc
03:49:191 (1) - dd a spinner that ends here instead? nope, thats just weird
also since you did it once already, u sud snap the break thingy things to timing. no idea waht the hell this means

[Normal]00:12:916 (3) - move to 00:12:609 piano
00:13:834 (1,2,3) - change to a repeating slider instead? nope, circles are fun
00:40:620 (5) - delet 3/2 rhythm is hard on normal, i want to to keep thos eto a minimum
01:57:916 (5) - tbh I'd make this straight and parallel with the circles do'nt really liek it
actually I can't say much about the normal kek.
Oh the other thing is that it is 196 bpm so it might be too fast for marginally most of the normal players idk players have to man the fucku p

[Hart]AR 8.5 this is fine
00:38:630 (3,4) - Ctrl+G this is pretty weird flow, nty
00:46:283 (3) - Ctrl+J and same position don't like this
01:42:303 (3,4) - Ctrl+G i like this suggestion but i don't intend on messing up ds too much
01:51:793 (1) - curve it a little? intended pattern
02:13:834 (1) - Ctrl+G,H,J and same position don't like this
02:27:303 (1,2,3) - u sud be careful of this since the distance isn't equal with all of them so it'll throw off some players (use nc or something lo l)
02:37:558 (3) - end on red tick wat
03:06:487 (1) - long slider instead, ending at 03:07:405 and then a circle at 03:07:711? consistency within all diffs
03:40:773 (1) - x:148 y:332 uhh DS tho

[Insane]OD 8.3 B) nah, spread tho
01:06:181 (6) - x:406 y:237 nope dats weird
01:23:018 (4) - Ctrl+J,G and same position u selected somethign wrong ehre
01:33:273 (1,2,3,1,2,3) - change to slider-note slider-note patterns instead? not fun
02:01:895 (5) - nc nop
02:02:967 (1) - remove nc ^
02:32:125 (2,3,4) - imo unnecessary but yea yea no, the guitar tho
03:07:711 - note same as ahrd
03:35:262 (4) - Ctrl+G and x:181 y:162 not my intention

[pp]actually this map is rlly easy for a 6.28 star lmao ikr
01:20:262 - you cud map this part... >.> no its empty
01:32:813 (2) - Ctrl+G nah
01:47:813 (6) - stackonslider nope, this is a pattern i use a bhunch
01:57:916 (1,2,3,4,5,6) - this was the only thing that stopped me from fcing wo w (I'd make them jumps and start with a slider) jumps/sliders or not 2/3 rhythm is hard :^), leaving it as it is
02:59:752 (2) - Ctrl+G noep
03:31:589 (3,4,5,6,7,8,9,10) - y is dis here TT_TT (i think it's overmapped but i didn't miss it the first time i played it so lol) drumroll or something

yeh thx for the modm8
-Nya-
Hey! M4M from PM.
Well, here's my mod:

Easy:
Check out AiMod. Three DS issues.00:50:569 (1) – I’m not so sure about placing the slider here because of the DS. According to your DS shouldn’t you rather place it here:
00:50:569 (1,2) – Blanket here.
00:56:997 (2,3) – Maybe do this to make it more neat.
Also, to make nice and perfect blankets, press G to change your grid to “tiny”01:35:262 (1,2) – Try to make a blanket here.
01:47:967 (5) – This slider doesn’t sound right. Move the tail one tick backwards.
02:26:079 (3) – For flow purposes with 02:27:303 (4) - . Ctrl+J 02:26:079 (3) – then rotate it 50 degrees clockwise. So in the end it will look something like this:
02:41:844 (4) – For parallel purposes move this slider till it’s here: X:240 Y:9602:53:324 (1) – I think the flow will be better if you Ctrl+G this02:57:303 (4,1) – A blanket here will look better in my opinion.

Wow, this diff was hard to mod. Somehow I feel the slider velocity may be too high, but maybe it’s just me.
Normal:
One DS issue. Check AiMod.00:01:589 (1,2) – Improve the stack. Move 00:02:660 (2) – till it’s here: X:423 Y:26200:04:038 (1,2) – Bad flow. Maybe do this?
00:07:711 (5) – I don’t like that shape. Unfortunately I’m not that good at creating good slidershapes myself but maybe something like this instead?
00:12:916 (3) – I think this rhythm will fit better.
00:13:834 (1,2,3,4) – It sounds confusing if you follow the background music according to me. I think it will be better to follow the vocals instead.00:19:956 (4,5,1,2) – Nasty overlapping here. Rather place 00:21:181 (1,2) – in the open space to the left then cramming it in there.00:40:007 (4) – For better flow place it somewhere here: X:172 Y:344
00:40:620 (5) – I’d say rather remove this note00:46:589 (2,3,4,5,6) – A half circle shape will look better in my opinion.
00:48:120 (1,2,3) – This looks . . . weird. Rather this?
01:37:099 (1,3) – This looks messy. Do this:
I just moved 01:37:711 (3) – a bit to the left01:56:691 (1,2,3,4) – A half circle shape here will also look better to me. Like this:
02:04:038 (1,2,3) – Make this triangle shape look neater.
02:06:487 (1,2,3) – Rather do this:
02:24:395 (2,3,4,5,6) – Half circle.
03:22:406 (1,2,3,4,5,6,7) – This placement looks messy. Rather form a circle shape.
03:25:467 (2) – For flow purposes, rather do this:
03:43:069 (3,4,5) – Instead of a straight line, rather try to place it in a half circle
Hard:
00:07:711 (2) – I think this will look better:
00:11:385 (1) – Maybe remove NC and then add NC here: 00:11:691 (2) – 00:30:058 (2,1,1) – Place these sliders where the previous repetitive slider ends for better flow.
00:40:313 (4,1) – Same here. Place 00:40:773 (1) – at the tail of 00:40:313 (4) – instead.01:10:007 (1) – Remove NC and then add NC here: 01:10:313 (2) – 01:38:936 (3,4,1) – Same as before. For better flow, place at the tail of the repetitive sliders. Like:
01:41:997 (1,2,3,4) – Do something like this instead?
01:48:885 (4,1) – Place 01:49:344 (1) – at the tail of 01:48:885 (4) – for better flow01:52:252 (2,4) – DS. Jumps here doesn’t make sense.02:03:120 (8) – Shouldn’t you place this one like this?
03:16:895 (3,4,5,6,1) – I think this looks better.

Overall, good mapset, but still needs more mods though.
Good Luck! :D
Topic Starter
hehe

-Nya- wrote:

Hey! M4M from PM.
Well, here's my mod:

Easy:
Check out AiMod. Three DS issues.00:50:569 (1) – I’m not so sure about placing the slider here because of the DS. According to your DS shouldn’t you rather place it here: when 4 is clicked, 1 doesn't even appear yet. DS is completely irrelevant in this case.00:50:569 (1,2) – Blanket here. 00:56:997 (2,3) – Maybe do this to make it more neat. too messy
Also, to make nice and perfect blankets, press G to change your grid to “tiny” 01:35:262 (1,2) – Try to make a blanket here.01:47:967 (5) – This slider doesn’t sound right. Move the tail one tick backwards.02:26:079 (3) – For flow purposes with 02:27:303 (4) - . Ctrl+J 02:26:079 (3) – then rotate it 50 degrees clockwise. So in the end it will look something like this:02:41:844 (4) – For parallel purposes move this slider till it’s here: X:240 Y:96 not my intention02:53:324 (1) – I think the flow will be better if you Ctrl+G this not at all02:57:303 (4,1) – A blanket here will look better in my opinion. this would be a little forced imo
Wow, this diff was hard to mod. Somehow I feel the slider velocity may be too high, but maybe it’s just me.
Normal:
One DS issue. Check AiMod.00:01:589 (1,2) – Improve the stack. Move 00:02:660 (2) – till it’s here: X:423 Y:262 00:04:038 (1,2) – Bad flow. Maybe do this? this doesn't really matter, rhythm is still very calm00:07:711 (5) – I don’t like that shape. Unfortunately I’m not that good at creating good slidershapes myself but maybe something like this instead? nope00:12:916 (3) – I think this rhythm will fit better. following piano, and vocals are on the red tick anyway00:13:834 (1,2,3,4) – It sounds confusing if you follow the background music according to me. I think it will be better to follow the vocals instead. vocals is pretty weird too, prefer piano here00:19:956 (4,5,1,2) – Nasty overlapping here. Rather place 00:21:181 (1,2) – in the open space to the left then cramming it in there. no00:40:007 (4) – For better flow place it somewhere here: X:172 Y:344 intentional00:40:620 (5) – I’d say rather remove this note nope, 3/2 is bad00:46:589 (2,3,4,5,6) – A half circle shape will look better in my opinion. nah, intentional00:48:120 (1,2,3) – This looks . . . weird. Rather this? nope01:37:099 (1,3) – This looks messy. Do this:
I just moved 01:37:711 (3) – a bit to the left01:56:691 (1,2,3,4) – A half circle shape here will also look better to me. Like this: nope, its intentionalll02:04:038 (1,2,3) – Make this triangle shape look neater. no02:06:487 (1,2,3) – Rather do this: no02:24:395 (2,3,4,5,6) – Half circle. no03:22:406 (1,2,3,4,5,6,7) – This placement looks messy. Rather form a circle shape. no, its two 'half circles' lol03:25:467 (2) – For flow purposes, rather do this: slow rhythm does not matter03:43:069 (3,4,5) – Instead of a straight line, rather try to place it in a half circle no
Hard:
00:07:711 (2) – I think this will look better: looks i guess, i don't think it plays well due to spacing however00:11:385 (1) – Maybe remove NC and then add NC here: 00:11:691 (2) – 00:30:058 (2,1,1) – Place these sliders where the previous repetitive slider ends for better flow. no it doesn't work like that at all. current one plays perfectly fine. repeat sliders involve little to no cursor movement so flow is nonexistent00:40:313 (4,1) – Same here. Place 00:40:773 (1) – at the tail of 00:40:313 (4) – instead. noooo01:10:007 (1) – Remove NC and then add NC here: 01:10:313 (2) – nc pattern, downbeat changes to redtick too01:38:936 (3,4,1) – Same as before. For better flow, place at the tail of the repetitive sliders. Like: nooooo01:41:997 (1,2,3,4) – Do something like this instead? nope~ that is pretty messy, not sure how that is an improvement if you don't really explain01:48:885 (4,1) – Place 01:49:344 (1) – at the tail of 01:48:885 (4) – for better flow noppp01:52:252 (2,4) – DS. Jumps here doesn’t make sense. actually they do. plus long sliders are easier to jump out of due to slider leniency.02:03:120 (8) – Shouldn’t you place this one like this? 03:16:895 (3,4,5,6,1) – I think this looks better. my intention was to emphasize the buildup with an angle change

Overall, good mapset, but still needs more mods though.
Good Luck! :D
neonat
Easy

00:12:609 (2) - whistle on end of slider for the strong piano sound, also similar to 00:15:058 (1)
00:23:936 (3) - change this to a 1 beat slider, to reduce the awkward gap between this and the next object
00:26:385 (5) - ^
00:29:752 (4) - soft addition finish on start of slider
00:53:018 (3) - I know you end with the vocals, but following that makes the rhythm quite awkward, ending at 00:54:242 makes it more complete
01:25:160 (3) - change to 1 beat slider as well, reduce all the weird gaps between sections of mapped parts
01:33:273 (5) - start at 01:33:426 - it's much less unexpected this way
01:49:344 (1) - finish on start of slider
02:38:171 (1) - ^
03:27:303 (1) - ^
03:41:997 (1) - should end it with the vocals at 03:43:834
03:53:477 (3) - ends abrupty

Honestly, the rhythm is following to rigidly to vocals, you keep ending up with parts starting 1.5 beats later, or starting and ending on up-beats, red lines instead, which make the rhythm very awkward for Easy. It's more unexpected and less fluid in rhythm pattern, it's more start-stop with it being the vocals mapped to

Normal

00:06:487 (4) - NC
00:12:916 (3) - this is another example of what is not a very good way to map to the vocals. Start the slider at 00:12:609 and let it repeat at 00:13:069 and then end at 00:13:528
00:29:752 (3) - soft addition finish
01:29:752 (1,2,3,1,2,3,4,1,2,3,1) - keep spacing constant the spacing here varies from 0.67x all the way till 1.0x. Keep it at 1.0x
02:04:038 (1,2,3) - you could put finish to go with that cymbals
03:34:650 (3,4) - spacing too wide

Those multiple off beats in succession in the kiai time really bothers me with its rhythm

Hard

01:08:936 (5) - NC
01:33:273 (2) - NC here instead
01:57:916 (1,2) - try not to let them touch
02:38:171 (1) - finish on start of slider
03:17:507 (1) - soft finish on start of slider
03:27:303 (1) - finish on start of slider
03:30:365 (3,1) - 03:30:365 (3) should not be part of this drop in spacing, space 03:30:977 (1) away from that slider
03:54:854 (3) - remove finish from end of slider, place it at the start of slider

This gap between Insane and Hard is too steep

Insane

00:35:416 (4) - finish on start of slider
01:14:293 (5,6) - ^
01:38:936 (3,4,5) - save this for Extra. Having this in Insane, you give no chance of any slow increase in difficulty from Hard at all
01:55:467 (1) - finish on start of slider
02:23:630 (1) - ^
02:27:303 (2) - NC here instead of 02:26:997 (1)
02:35:722 (1) - finish on start of slider
02:36:946 (1) - ^
03:17:507 (1) - ^
03:27:303 (2) - ^
03:35:109 (3,4,5) - no gradual ease to difficulty with this being in the Insane as well, change this
03:44:446 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - this pretty much also made it too difficult as well
03:51:640 (1) - finish on start of slider
03:54:854 (4) - ^
03:55:160 (5) - remove finish
03:55:313 (1) - finish on end of slider
03:56:538 (1) - finish on start of slider

Reduce the gap by:
some of those jumps with varying spacing, make it more structured and constant for easier hitting
cut those 1/4 sliders that jump to other beats

Extra

00:29:752 (1) - soft addition finish
00:35:416 (4) - finish on start of slider
01:11:844 (3,4) - remove the finishes on the ends, place it on the start of the sliders
01:12:456 (1) - finish on start of slider
01:14:293 (5,6) - ^
01:27:303 (1) - ^
01:55:467 (1) - finish
02:35:722 (3) - finish on start of slider
02:38:171 (1) - ^
02:57:916 (1) - ^
03:17:507 (1) - ^
03:27:303 (1) - ^
03:51:640 (1) - ^
03:54:854 (4) - ^
03:55:160 (5) - remove finish
03:55:313 (6) - finish on end of slider
03:56:538 (1) - finish on start of slider

Spacing at some parts still look out of place/senseless jump, because you spaced some parts further than other parts, when the critical and peak points aren't the biggest spaced jumps there, which becomes anti-climatic and defeats the purpose of the jumps. Like why is 02:12:916 (2,3) the biggest jump when it could have been the part when the vocals just come in at 02:13:069 (3,4) or between the 2 individual words at 02:13:222 (4,5) - or even to the next phrase with the highest pitch at 02:13:528 (5,1)

It's about the effect and impact the jumps give, I just don't see it being in effect here, they are just....big spaces


Work needs to be done for hitsounds for all, the rhythm for the simpler difficulties can worked on as well, to be more fluid in rhythm

Good Luck
Sky Trias
as #Request from message me :D
Here's my mod ;)

  • [ Hard]
  1. 00:33:579 (2,3) - Ctrl+G for better flow
  2. 00:52:405 (3,4) - blanked well
  3. 01:19:191 (1) - Can you give break after this spinner ? or you want HP drain ??
  4. 01:22:176 (3) - remove "i think" no need 3 stream over here
  5. 01:31:742 (4,5) - is too close .. can you give more space ? i think you just need move 01:31:436 (3) - to (x:212 , y:216)
  6. 01:47:048 (2,3) - Ctrl+G for better flow
  7. 01:54:242 (1,2) - blanked well
  8. 01:57:762 (5,1,2) - can you give more space ?
  9. 03:47:354 - add not maybe ? make sound better
  10. 04:04:574 (1) - no need more spinner i think .. so remove ;)
  • [ Insane]
  1. 01:06:028 (5,6) - Ctrl+G "i think" it just my recommendation . For following the flow like 00:58:681 - 01:00:211
  2. 01:11:844 (3,4) - Can you give more space like 01:11:538 (2,3) - ??
  3. 03:32:967 (4) - Ctrl+G ??
  4. 04:04:574 (1) - same as Hard *remove*
  • [ Extra]
  1. 01:56:844 (2,3) - Ctrl+G - Make flow better *jump killing* :o
  2. 01:57:150 (4,5) - CtrL+G then 01:57:303 (5,6) - Ctrl+G - Make flow better *jump killing* :o
    (see the two modding and follow the flow ;))
  3. 02:56:691 (1,2) - Ctrl+G ?
  4. 03:01:589 (1) - no no .. Ctrl+G here .. flow broken :(


OK .. that's all ;)
I hope this helping you
Topic Starter
hehe

neonat wrote:

remapped easy anyway asdf

Normal

00:06:487 (4) - NC
00:12:916 (3) - this is another example of what is not a very good way to map to the vocals. Start the slider at 00:12:609 and let it repeat at 00:13:069 and then end at 00:13:528
00:29:752 (3) - soft addition finish
01:29:752 (1,2,3,1,2,3,4,1,2,3,1) - keep spacing constant the spacing here varies from 0.67x all the way till 1.0x. Keep it at 1.0x 1.0 is way too large imo for this slow part, used 0.8
02:04:038 (1,2,3) - you could put finish to go with that cymbals
03:34:650 (3,4) - spacing too wide wut

Those multiple off beats in succession in the kiai time really bothers me with its rhythm

Hard

01:08:936 (5) - NC
01:33:273 (2) - NC here instead
01:57:916 (1,2) - try not to let them touch tjey arten touchign but ok
02:38:171 (1) - finish on start of slider
03:17:507 (1) - soft finish on start of slider
03:27:303 (1) - finish on start of slider
03:30:365 (3,1) - 03:30:365 (3) should not be part of this drop in spacing, space 03:30:977 (1) away from that slider
03:54:854 (3) - remove finish from end of slider, place it at the start of slider

This gap between Insane and Hard is too steep i think the hard is pretty damn difficult alr

Insane

00:35:416 (4) - finish on start of slider
01:14:293 (5,6) - ^
01:38:936 (3,4,5) - save this for Extra. Having this in Insane, you give no chance of any slow increase in difficulty from Hard at all i understand the reasoning but i dont think 1/4 sliders are all that hard to play
01:55:467 (1) - finish on start of slider
02:23:630 (1) - ^
02:27:303 (2) - NC here instead of 02:26:997 (1) i have this nc pattern going on consistently
02:35:722 (1) - finish on start of slider
02:36:946 (1) - ^
03:17:507 (1) - ^
03:27:303 (2) - ^
03:35:109 (3,4,5) - no gradual ease to difficulty with this being in the Insane as well, change this same as previous, but i will consider
03:44:446 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - this pretty much also made it too difficult as well consider, but i'd like to keep this as far as possible
03:51:640 (1) - finish on start of slider
03:54:854 (4) - ^
03:55:160 (5) - remove finish
03:55:313 (1) - finish on end of slider
03:56:538 (1) - finish on start of slider

Reduce the gap by:
some of those jumps with varying spacing, make it more structured and constant for easier hitting
cut those 1/4 sliders that jump to other beats

Extra

00:29:752 (1) - soft addition finish
00:35:416 (4) - finish on start of slider
01:11:844 (3,4) - remove the finishes on the ends, place it on the start of the sliders
01:12:456 (1) - finish on start of slider
01:14:293 (5,6) - ^
01:27:303 (1) - ^
01:55:467 (1) - finish
02:35:722 (3) - finish on start of slider
02:38:171 (1) - ^
02:57:916 (1) - ^
03:17:507 (1) - ^
03:27:303 (1) - ^
03:51:640 (1) - ^
03:54:854 (4) - ^
03:55:160 (5) - remove finish
03:55:313 (6) - finish on end of slider
03:56:538 (1) - finish on start of slider

Spacing at some parts still look out of place/senseless jump, because you spaced some parts further than other parts, when the critical and peak points aren't the biggest spaced jumps there, which becomes anti-climatic and defeats the purpose of the jumps. Like why is 02:12:916 (2,3) the biggest jump when it could have been the part when the vocals just come in at 02:13:069 (3,4) or between the 2 individual words at 02:13:222 (4,5) - or even to the next phrase with the highest pitch at 02:13:528 (5,1)

It's about the effect and impact the jumps give, I just don't see it being in effect here, they are just....big spaces


Work needs to be done for hitsounds for all, the rhythm for the simpler difficulties can worked on as well, to be more fluid in rhythm thank you very much

Good Luck

Sky Trias wrote:

as #Request from message me :D
Here's my mod ;)

  • [ Hard]
  1. 00:33:579 (2,3) - Ctrl+G for better flow worse flow
  2. 00:52:405 (3,4) - blanked well
  3. 01:19:191 (1) - Can you give break after this spinner ? or you want HP drain ?? drain
  4. 01:22:176 (3) - remove "i think" no need 3 stream over here good for drum
  5. 01:31:742 (4,5) - is too close .. can you give more space ? i think you just need move 01:31:436 (3) - to (x:212 , y:216) it is low spacing for slow part
  6. 01:47:048 (2,3) - Ctrl+G for better flow worse flow
  7. 01:54:242 (1,2) - blanked well
  8. 01:57:762 (5,1,2) - can you give more space ?
  9. 03:47:354 - add not maybe ? make sound better
  10. 04:04:574 (1) - no need more spinner i think .. so remove ;)keep
  • [ Insane]
  1. 01:06:028 (5,6) - Ctrl+G "i think" it just my recommendation . For following the flow like 00:58:681 - 01:00:211 wanna keep this one
  2. 01:11:844 (3,4) - Can you give more space like 01:11:538 (2,3) - ??
  3. 03:32:967 (4) - Ctrl+G ??
  4. 04:04:574 (1) - same as Hard *remove* keep
  • [ Extra]
  1. 01:56:844 (2,3) - Ctrl+G - Make flow better *jump killing* :ono~ its a pattern~
  2. 01:57:150 (4,5) - CtrL+G then 01:57:303 (5,6) - Ctrl+G - Make flow better *jump killing* :o^
    (see the two modding and follow the flow ;))
  3. 02:56:691 (1,2) - Ctrl+G ? don't really like square
  4. 03:01:589 (1) - no no .. Ctrl+G here .. flow broken :(it is on purpose!


OK .. that's all ;)
I hope this helping you
Avishay
Random mod!

[Extra]
01:44:905 (2) - CTRL+G for better playability
01:57:916 (1) - You need to change the offset here too, I can hear the note hitting before the hitsound.
02:23:630 (1,2,3) - The flow here is broken and feels really weird, I suggest changing it.
03:26:691 (2) - Why not follow the drums right before the note? Because you are not following the vocal precisely either..
03:35:186 - Unnecessary overmap, it unfits because the bells starts when the stream starts, if you have this note it feels weird.
03:48:273 (3,1) - Stack properly.
03:50:722 (2,3) - Consider CTRL+G on each of those notes individually for a better play.

[Insane]
00:05:722 (2) - You'd probably disagree, but CTRL+G on this will be nicer.
00:43:222 (1,2) - Blanket better.
01:05:569 (2,3,4,5,6) - I will just say that this pattern plays really weird in my opinion, there are a lot of ways to change it, so if you can agree with me you can probably make something else.
01:11:844 (3) - CTRL+G imo.
01:30:365 (3,1) - Stack properly.
01:32:048 (3,1) - ^
01:47:967 (1) - CTRL+G imo.
02:29:752 (1,1) - Stack properly.
02:32:431 (4) - Overmap, make it cosnsitent with the Extra diff.
02:46:895 (1,2) - Stack properly.
03:41:079 (2,1) - ^
03:44:446 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - What? NO! Why'd you place a stream on Insane but not on Extra? And this is obviously overmapped.


Overall a great map, oriented nicely and plays well, good luck!
Axarious

General
  1. EHHIX spread? :c
  2. Hard, Insane, and Extra look very nice, only slight blanketing issues exist in Easy and Normal.
Easy
  1. 00:51:793 (2,3) - Can improve this blanket a bit. Why does (3) end on a blue tick?
  2. 00:57:916 (3,4,1) - Can improve blanket.
  3. 01:55:467 (2) - Move to y:325 to match the y-coordinate of slider (1)'s tail.
  4. 02:11:385 (3) - Rotate 2 degrees around selection center.
  5. 02:16:283 (3,4,1) - Fix blanket.
  6. 02:46:895 (4) - 1/2 slider to change polarity to the red tick?
  7. 02:55:467 (3,4) - Fix blanket.
  8. 03:27:303 (1) - Rotate -1 degree around selection center, move to x:209.
Normal
  1. 00:13:834 (1,2,3) - Link Plays really weird. Maybe this instead?
  2. 00:16:283 (1) - Link This?
  3. 00:59:752 (5,1) - Fix blanket.
  4. The rest of the map looks fine, but the 1/2 circle -> slider might be a little tricky for players.
Hard
  1. 00:33:579 (2,3) - Ctrl G?
  2. 03:03:885 (1,2) - Blanket fix.
  3. Wow, this difficulty looks really nice.
Insane
  1. 00:01:589 (1,2,3) - The ds makes sense, but this can still be hard to read.
  2. 00:17:507 (6) - Move to x:391 y:260.
  3. 00:20:569 (1) - Move to x:316 y:256 to keep the zigzag consistent..
  4. 01:38:171 (4) - Move to x:211 y:324.
Extra
  1. 00:09:701 (1,4) - Blanket fix.
  2. 00:09:854 (2,3) - Ctrl G?
  3. 01:06:334 (1,2,3,4,5,6,7,1) - Yes!
  4. 01:47:967 (1) - Ctrl G?
  5. 02:58:987 (5) - The start and end of the slider should be the same length.
  6. 03:48:120 (2) - NC.
Topic Starter
hehe

Avishay wrote:

Random mod!

[Extra]
01:44:905 (2) - CTRL+G for better playability
01:57:916 (1) - You need to change the offset here too, I can hear the note hitting before the hitsound. new mp3 sooon-ish
02:23:630 (1,2,3) - The flow here is broken and feels really weird, I suggest changing it.
03:26:691 (2) - Why not follow the drums right before the note? Because you are not following the vocal precisely either.. the sound isn't very precise either, will think
03:35:186 - Unnecessary overmap, it unfits because the bells starts when the stream starts, if you have this note it feels weird.
03:48:273 (3,1) - Stack properly.
03:50:722 (2,3) - Consider CTRL+G on each of those notes individually for a better play. no, intentional

[Insane]
00:05:722 (2) - You'd probably disagree, but CTRL+G on this will be nicer. yes i disagree, i personally like the current pattern.
00:43:222 (1,2) - Blanket better.
01:05:569 (2,3,4,5,6) - I will just say that this pattern plays really weird in my opinion, there are a lot of ways to change it, so if you can agree with me you can probably make something else. i like it
01:11:844 (3) - CTRL+G imo. nope
01:30:365 (3,1) - Stack properly.
01:32:048 (3,1) - ^
01:47:967 (1) - CTRL+G imo. nope
02:29:752 (1,1) - Stack properly.
02:32:431 (4) - Overmap, make it cosnsitent with the Extra diff. guitar sounds here, whereas extra follows drums mostly
02:46:895 (1,2) - Stack properly.
03:41:079 (2,1) - ^
03:44:446 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - What? NO! Why'd you place a stream on Insane but not on Extra? And this is obviously overmapped. will think about this


Overall a great map, oriented nicely and plays well, good luck!

Axarious wrote:


General
  1. EHHIX spread? :c star system plz
  2. Hard, Insane, and Extra look very nice, only slight blanketing issues exist in Easy and Normal. thx
Easy
  1. 00:51:793 (2,3) - Can improve this blanket a bit. Why does (3) end on a blue tick?
  2. 00:57:916 (3,4,1) - Can improve blanket.
  3. 01:55:467 (2) - Move to y:325 to match the y-coordinate of slider (1)'s tail.
  4. 02:11:385 (3) - Rotate 2 degrees around selection center.
  5. 02:16:283 (3,4,1) - Fix blanket.
  6. 02:46:895 (4) - 1/2 slider to change polarity to the red tick? for this whole general portion the rhythm is most 3/2-focused, i don't think this will be an issue.
  7. 02:55:467 (3,4) - Fix blanket.
  8. 03:27:303 (1) - Rotate -1 degree around selection center, move to x:209.
Normal
  1. 00:13:834 (1,2,3) - Link Plays really weird. Maybe this instead? will consider
  2. 00:16:283 (1) - Link This? ^
  3. 00:59:752 (5,1) - Fix blanket.
  4. The rest of the map looks fine, but the 1/2 circle -> slider might be a little tricky for players. it provides a better curve from ez>normal>hard imo
Hard
  1. 00:33:579 (2,3) - Ctrl G? dislike this flow
  2. 03:03:885 (1,2) - Blanket fix.
  3. Wow, this difficulty looks really nice.
Insane
  1. 00:01:589 (1,2,3) - The ds makes sense, but this can still be hard to read. i think its simple enough through reading approachcircles instead of spacing
  2. 00:17:507 (6) - Move to x:391 y:260.
  3. 00:20:569 (1) - Move to x:316 y:256 to keep the zigzag consistent..
  4. 01:38:171 (4) - Move to x:211 y:324.
Extra
  1. 00:09:701 (1,4) - Blanket fix.
  2. 00:09:854 (2,3) - Ctrl G? the current flows better
  3. 01:06:334 (1,2,3,4,5,6,7,1) - Yes! yess
  4. 01:47:967 (1) - Ctrl G? the small ds here is a pattern
  5. 02:58:987 (5) - The start and end of the slider should be the same length.
  6. 03:48:120 (2) - NC. not necessary, imo.
TEKON
Hello hello|’。ω。)
Sorry for the laaaaaaaate mod.
Cool song.

Easy:
Is 1/4 neccessary? I found 1/2 enough
02:04:727 (2) - this is probably just accidentally off
02:22:405 (1) - why clapsound?
02:48:426 (1,2) - sounds strange
Try this?

Normal:
According to distance snap 00:12:609 (3) is a bit too far away, but meh, players need to man up
01:07:252 (6) - delete?
01:44:293 (7) - delete?
02:48:426 (1) - extend to 02:48:885 and delete 02:49:038 (2)

Hard:
This diff is fun to play with all the short sliders~
I didnt find anything here though.

Insane:
Fun jumps in this one. Nothing here either.
Topic Starter
hehe

TEKON wrote:

Hello hello|’。ω。)
Sorry for the laaaaaaaate mod.
Cool song.

Easy:
02:04:727 (2) - this is probably just accidentally off
02:22:405 (1) - why clapsound? loud drums i think
02:48:426 (1,2) - sounds strange not want red tick on easy

Normal:
According to distance snap 00:12:609 (3) is a bit too far away, but meh, players need to man up
01:07:252 (6) - delete?
01:44:293 (7) - delete? reject both becasue i dont want 3/2 spacing
02:48:426 (1) - extend to 02:48:885 and delete 02:49:038 (2) dont like too many connected slider

Hard:
This diff is fun to play with all the short sliders~
I didnt find anything here though.

Insane:
Fun jumps in this one. Nothing here either.
Squichu
hi there!
from my queue sorry I'm late D:

General
  1. background image should be 1366x768 px or 1024x768 px to avoid resizing.
    you use an edited version of this picture, so maybe try to edit this the same way and crop it correctly?
    I can try to edit the picture linked above in case you need help with that. just send a pm
  2. 3rd combo colour is super bright, ouch. x-x I'd prefer if you use a less bright yellow and in order to make it not too similar to the orange, go with a orange that's more on the red side. example - http://puu.sh/dZwOt/f3779558b4.png
    [Colours]
    Combo1 : 210,106,255
    Combo2 : 249,134,96
    Combo3 : 70,163,255
    Combo4 : 248,216,105


Easy
  1. 00:01:589 (1,2,1) - might as well stack all 3 of them, looks better, imo, and also avoids confusion
  2. 00:08:936 (3,4) - rhythm is okay, but since the downbeat's clearly louder you might as well emphasize it better, example - http://puu.sh/dZuHL/728266c1f6.png
  3. 00:13:834 (3) - I'd prefer if you replace this with two circles. goes better with the vocals, cause emphasizes syllabels (which sound more dominant to me) - http://puu.sh/dZvlF/b5caa4d856.png
  4. 00:20:569 (4) - same about downbeat here, you could use the slider earlier in the combo to make the downbeat clickable
    you probably should check your diff for unstressed sliderends, cause there are a lot of them. ._. I don't think that you need to emphasize all of them, but there are many loud, dominant ones that imo(!) shouldn't be ignored..
  5. 00:38:324 (3,4) - blankets look nice, but especially cause of the reverse might cause confusion for beginners. cause they might get the ends mixed up and hit the wrong one. so, rotaing and moving 4 slightly improves readability and movement - http://puu.sh/dZx9D/38cac4ce87.png
  6. 00:51:793 (2,3) - I don't wanna be nitpicking, but this blanket.. :c
    --- sidenote: puush just died so I'll try to explain what I mean without pictures.. but I suck at that, so sorry if anything is unclear. please ask when something's not understandable ---
  7. 00:55:467 (1) - ctrl+j and move to 96|40, improves flow a lot (you'd just have to place following circle differently then)
  8. 01:08:936 (5) - example of a downbeat you should emphasize (please? ;_; )
  9. 01:26:079 (4,1) - I'd move the NC from 1 to 4, cause you'll get 2 3-long combos then. which looks more consistent than a 4 plus a 2-long combo
  10. 01:41:997 (3,4) - same as 00:38:324 (3,4) -
  11. 01:46:895 (3,4) - ^
  12. 02:01:589 (1) - isn't this NC a bit unnecessary?
    maybe you want to get someone to check your NC pattern, cause it varies a lot. .o. from 1-5 ~
  13. 02:27:303 (6) - clickable downbeat, please ;o;
  14. 02:38:171 (1,2) - imo, with all the overlapping objects and high bpm the diff is hard enough for an Easy, you might want to avoid switching between red and white ticks to keep this as readable as possible for beginners. just end 1 on the next or previous red tick
    same goes ofc for the following objects, try to make the rhythm a little easier to understand
  15. 03:05:262 (3) - downbeat >-<
  16. 03:21:181 (4,1) - move NC from 1 to 4
  17. 03:26:691 (3,1) - same as 00:38:324 (3,4) -
  18. 03:46:895 (5,1) - I know there's a good amount of time between the objects, but I can picture beginners that will be confused by it. please avoid this and place 1 differently ;-;
  19. 03:49:191 (1,2) - same as before, tick changes = meh. if you need any help with alternating the rhythm, feel free to ask me ingame, maybe I can help
  20. 03:59:063 (1) - blue ticks are super tricky to play in non-standard modes, please let this start on the downbeat right after this. it makes life for other-mode-players a lot more enjoyable!


Normal
  1. 00:01:589 (1,2) - stacking is fine, but please don't stack below sliderends. it's more confusing than regular stacks and even most Normal players have trouble reading this correctly. move 2 somewhere else, please ;-;
  2. 00:24:854 (3) - ctrl+g for better flow, ruins the following pattern, so you can stack 00:25:773 (4) - below the circle
  3. 01:04:038 (3,4,5,6) - ctrl+g works better with movement indicated by 01:03:273 (2) - . and you can adjust 01:05:262 (1) - by stacking it below 2 or 6
  4. 01:05:722 (2) - move this 1/2 tick to the right (on the timeline) sounds better to me, cause the sound on 01:06:181 - is louder than the one on 01:05:722 - (thanks for working in this moment, puush.. >__< ) http://puu.sh/dZBI1/82174d3bc5.png
  5. 01:29:752 (1) - why do you start using lower DS here? it's a little confusing. ;-;
  6. 01:33:273 (3) - clap sounds off, remove it? or put it on the reverse instead of the sliderend
  7. 01:43:069 (4) - sounds a little off, how about this - http://puu.sh/dZClr/4c5cf919e8.png
  8. 01:47:967 (4) - ^
  9. 01:57:916 (5) - end this a white tick earlier and place a circle at 01:59:140 - it's much more fun to play ;-;
  10. 02:08:630 (1) - unnecessary NC?
  11. 03:28:528 (3,1) - since they overlap anyway, you might as well stack their ends 100%. looks better, imo


Hard
  1. increase HP Drain to 6 please, it's super-low for Hard diff. o_o (and the diff itself isn't too hard, so HP6 shouldn't kill anyone)
  2. 00:07:711 (2) - looks so out of place, try blanketing 00:08:936 (1) - , looks better and plays fine - //praying to puush.. x-x - http://puu.sh/dZDGV/05a6fed0da.png
  3. 01:22:099 (2,3,1) - more fun to play when unstacked. cause the previous reverse-slider makes you stay at the same place.. then this, too. >-<
  4. 01:37:099 (1) - ctrl+g for better flow ( you can stack the following circle below 01:36:640 (4) - and move 01:37:711 (3) - to 250|207 + rotate it so it blankets 1.. plays well, imo )
  5. 01:53:630 (3) - ctrl+g, too
  6. 02:27:762 (2,3) - I don't think the anti-jumps fit very well. cause the music isn't slowing down that much, I'd prefer regular spacing
  7. 03:13:834 (1) - remove NC?
fun to play diff! owo

that's it from me (for now), cause I'm dead-tired of listening to the song. sorry.
Hope I could help & good luck!
DNR
Lesbian subtext!

Extra:
00:05:416 (1,2,3,4,5,6,7) - Try to avoid having a bunch of whistles in a row
00:11:385 - oooh boy, this was a little unexpected, the whole 0.7 thing. I wonder what the 1.0x will be like
00:14:140 (1,2,3) - A (A meaning, of course "Jesus christ that jump was large")
00:20:569 (1,2) - ^
01:28:375 (4,1) - ^. There's a lot of jumps like these. I get that its extra, but the jumps should still be fitting.
01:56:691 (1,2,3,4,5,6,7,8) - LIKE THIS IS UNACHIEVABLY LARGE. Even if you refuse to reduce a lot of jumps, this one should be changed 100%.

insane:
00:56:232 (3) - clap on end of slider pls?

Normal:
I'd like you to make this so its not EHHIX. Try removing some notes or simplifying some patterns.

ye. Forum PM me when things are changed.
Topic Starter
hehe

Squirrel wrote:

hi there!
from my queue sorry I'm late D:

General
  1. background image should be 1366x768 px or 1024x768 px to avoid resizing. didnt know a higher res version existed, thanks
  2. 3rd combo colour is super bright, ouch. x-x I'd prefer if you use a less bright yellow and in order to make it not too similar to the orange, go with a orange that's more on the red side. example - cool


Easy
  1. 00:01:589 (1,2,1) - might as well stack all 3 of them, looks better, imo, and also avoids confusion different sound, imo
  2. 00:08:936 (3,4) - rhythm is okay, but since the downbeat's clearly louder you might as well emphasize it better, example - i'd like to keep this, don't like too complicated of a rhythm for easy.
  3. 00:13:834 (3) - I'd prefer if you replace this with two circles. goes better with the vocals, cause emphasizes syllabels (which sound more dominant to me) - ^
  4. 00:20:569 (4) - same about downbeat here, you could use the slider earlier in the combo to make the downbeat clickable most of them are intentional and i intend to keep it that way. i think they are fitting
  5. 00:38:324 (3,4) - blankets look nice, but especially cause of the reverse might cause confusion for beginners. cause they might get the ends mixed up and hit the wrong one. so, rotaing and moving 4 slightly improves readability and movement - this certain pattern appears frequently, i think it is fine lol
  6. 00:51:793 (2,3) - I don't wanna be nitpicking, but this blanket.. :c look cool to me
  7. 01:08:936 (5) - example of a downbeat you should emphasize (please? ;_; ) same as above~
  8. 01:26:079 (4,1) - I'd move the NC from 1 to 4, cause you'll get 2 3-long combos then. which looks more consistent than a 4 plus a 2-long combo might look more consistent but its just weird plain ncing with no adherence to music imo
  9. 01:41:997 (3,4) - same as 00:38:324 (3,4) - asdf
  10. 01:46:895 (3,4) - ^ fghj
  11. 02:27:303 (6) - clickable downbeat, please ;o; jkl;
  12. 02:38:171 (1,2) - imo, with all the overlapping objects and high bpm the diff is hard enough for an Easy, you might want to avoid switching between red and white ticks to keep this as readable as possible for beginners. just end 1 on the next or previous red tick im very very extremely super tremendouly sure this is pretty much the only way to play this rhythm. its just red tick soudns everywhere, believe i've tried simplifying it with more white ticks but it just plays weird and doesn't make sense cuz the guitar is just so prominent. anyway its just the same sliders for like 10 seconds i think its k
  13. 03:05:262 (3) - downbeat >-< zcvb
  14. 03:21:181 (4,1) - move NC from 1 to 4 ghjm
  15. 03:26:691 (3,1) - same as 00:38:324 (3,4) - its k bruh
  16. 03:46:895 (5,1) - I know there's a good amount of time between the objects, but I can picture beginners that will be confused by it. please avoid this and place 1 differently ;-; i can't tho. 5 disappears before 1 appears, it doesn't make sense to DS it at all.
  17. 03:49:191 (1,2) - same as before, tick changes = meh. if you need any help with alternating the rhythm, feel free to ask me ingame, maybe I can help guitar is loud and on redtick so why not.
  18. 03:59:063 (1) - blue ticks are super tricky to play in non-standard modes, please let this start on the downbeat right after this. it makes life for other-mode-players a lot more enjoyable! sound is on red tick, spinner comes after. i dont think converts should matter when mapping a standard diff lol


Normal
  1. 01:29:752 (1) - why do you start using lower DS here? it's a little confusing. ;-; shit looks weird with 1.0x
  2. 01:43:069 (4) - sounds a little off, how about this - i don't like this, sounds more off to me
  3. 01:47:967 (4) - ^ ^
  4. 01:57:916 (5) - end this a white tick earlier and place a circle at 01:59:140 - it's much more fun to play ;-; i was never really fond of slider>circle rhythms lol, still don't really like it.


Hard
  1. 00:07:711 (2) - looks so out of place, try blanketing 00:08:936 (1) - , looks better and plays fine lol its jsut a ctrl+g copypaste, simple enough for me
  2. 01:22:099 (2,3,1) - more fun to play when unstacked. cause the previous reverse-slider makes you stay at the same place.. then this, too. >-< i hate moving triplets :<
  3. 01:53:630 (3) - ctrl+g, too not for this
  4. 02:27:762 (2,3) - I don't think the anti-jumps fit very well. cause the music isn't slowing down that much, I'd prefer regular spacing da vocals tho


that's it from me (for now), cause I'm dead-tired of listening to the song. sorry.
Hope I could help & good luck!

CDFA wrote:

Lesbian subtext!

Extra:
00:05:416 (1,2,3,4,5,6,7) - Try to avoid having a bunch of whistles in a row uh it may be noisy but its just soft hitsounds so i don't think its that bad. what alternative do you suggest lol
00:11:385 - oooh boy, this was a little unexpected, the whole 0.7 thing. I wonder what the 1.0x will be like what do you suggest lol
00:14:140 (1,2,3) - A (A meaning, of course "Jesus christ that jump was large") alrighty, followed the next pattern
00:20:569 (1,2) - ^ this is cool
01:28:375 (4,1) - ^. There's a lot of jumps like these. I get that its extra, but the jumps should still be fitting. this is cool
01:56:691 (1,2,3,4,5,6,7,8) - LIKE THIS IS UNACHIEVABLY LARGE. Even if you refuse to reduce a lot of jumps, this one should be changed 100%. this feels consistent with the difficulty of the rest of the set, i will try to find more opinions
ok found more opinions this is chill, changed the 2/3s after somewhat isntead for easier transitioning


insane:
00:56:232 (3) - clap on end of slider pls? ok

Normal:
I'd like you to make this so its not EHHIX. Try removing some notes or simplifying some patterns. i can justify this, i can do it. Normal and Hard are on the two seperate ends of the 'H' icon ratings. which is 2.25 - 3.75, where my normal and hard sits at 2.36 and 3.6 respectively. as much as i'd like a normal icon on my set i really think the normal plays simple enough as it is, which is why i'd refrain from further nerfing.

ye. Forum PM me when things are changed.

wops
DNR

handsome wrote:

Lesbian subtext!

Extra:
00:05:416 (1,2,3,4,5,6,7) - Try to avoid having a bunch of whistles in a row uh it may be noisy but its just soft hitsounds so i don't think its that bad. what alternative do you suggest lol Well I suggest not having them in a row. Having them on every other note or something would be nicer.
00:11:385 - oooh boy, this was a little unexpected, the whole 0.7 thing. I wonder what the 1.0x will be like what do you suggest lol I feel like if you're going to play with slider speeds, you'd use 0.7x for the beginning, 0.5x for this part, and 1.0x at the part where the 1.0x is currently is.
00:20:569 (1,2) - ^ this is cool it's cool to look at but it sucks balls to play.
01:56:691 (1,2,3,4,5,6,7,8) - LIKE THIS IS UNACHIEVABLY LARGE. Even if you refuse to reduce a lot of jumps, this one should be changed 100%. this feels consistent with the difficulty of the rest of the set, i will try to find more opinions
ok found more opinions this is chill, changed the 2/3s after somewhat isntead for easier transitioning
jesus christ how suicidal are people uhhh
[/spoilerbox]
wopsI usually leave my mods blank and stuff so that way you can make your own creative choices :P.

Responses within spoilerbox.

Same deal, foum PM after finishing

also rip in peace squirrel. Any reason her kds was denied?
Topic Starter
hehe

handsome wrote:

CDFA wrote:

Lesbian subtext!

Extra:
00:05:416 (1,2,3,4,5,6,7) - Try to avoid having a bunch of whistles in a row uh it may be noisy but its just soft hitsounds so i don't think its that bad. what alternative do you suggest lol Well I suggest not having them in a row. Having them on every other note or something would be nicer. well, okay, i'm not very good at hitsounding so there goes that
00:11:385 - oooh boy, this was a little unexpected, the whole 0.7 thing. I wonder what the 1.0x will be like what do you suggest lol I feel like if you're going to play with slider speeds, you'd use 0.7x for the beginning, 0.5x for this part, and 1.0x at the part where the 1.0x is currently is. well uh i chose to just use 0.6 for both parts since it genuinely plays a little off with the large change between 0.7 and 0.5.
00:20:569 (1,2) - ^ this is cool it's cool to look at but it sucks balls to play. its only 4.6x ds jeez lol. jk reduced it a little bit i guess
01:56:691 (1,2,3,4,5,6,7,8) - LIKE THIS IS UNACHIEVABLY LARGE. Even if you refuse to reduce a lot of jumps, this one should be changed 100%. this feels consistent with the difficulty of the rest of the set, i will try to find more opinions
ok found more opinions this is chill, changed the 2/3s after somewhat isntead for easier transitioning
jesus christ how suicidal are people uhhh lol idk
wops
I usually leave my mods blank and stuff so that way you can make your own creative choices :P. i am unimaginative and retarded

Responses within spoilerbox.

Same deal, foum PM after finishing

also rip in peace squirrel. Any reason her kds was denied? a misunderstanding of some sort. she thought i didnt fix stuff so she called someone to deny kds :-(
DNR
Im still a little bit concerned about the difficulty of some jumps, but ill let that be the decision of the next BAT to look at this
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