I really love your mappingstyle. Just watched every Diff, and i really liked it. Its not the boring 2014 mappingstyle :3
Good luck with it
Good luck with it
Chirony wrote:
yahoo~
[Extra][Insane]
- 00:12:609 (2,3) - if you follow the vocal, try this pattern.
- 00:15:518 (1,2) - Same as above, but I think more follow to the music this pattern.
- 00:47:201 (4,5,6,7,1,2,3,4,1,2,3,4,1) - hmm... i feel over mapping to this stream You should make the pattern follow the song more. consider
- 01:11:538 - add clap
- 01:11:538 - ^
- 01:12:303 - ^
- 01:16:895 - ^
- 01:17:278 - ^
- 01:21:793 - ^
- 01:36:487 - ^
- 01:36:487 - ^
- 01:19:956 - add finish
- 02:37:558 (3) - it is not follow the guitar sound. you may want to slider tail in white line. i think it plays fine, it is ok
- 03:46:283 (1) - You may want to better to add a circle and remove a slider. will think about this
I feel monotonous overall. I recommend that I think about some patterns for players :3 tried to
- 00:20:722 (6) - same as Extra, You may want to better to add a circle and remove a slider. nice
- 00:26:691 (3,4,5,6) - Please try this. become more better flow. done
- 02:02:967 (1,2,3,4,1,2,3,4) - These patterns don't follow the music. If you make a pattern to match the red and white line, the player won't be confused. fixed for first combo, i didn't snap sliderend correctly. second i think it is fine, it plays with the sound well.
sorry short mod
good luck!
-Tochi wrote:
♬ Extra ♬
- 00:14:140 (1,2,3) - This is too spacy in a calm part, why not use same DS as you do on 00:14:905 (1,2,3) - where the end 00:14:446 (3) - stacks with 00:13:375 (4) - and remember to do Ctrl + G, so it's gonna to look like: understandable, however its not that difficult.
- 00:49:038 (1,2) - Holy mama mia, this is sooo hard! xD I suggest to lower the DS a bit. original was a crossscreen jump, i think it is fine where its now.
- 01:22:176 (5) - I can't really hear a triple here, try to delete it, and see what i mean. there is a triple
- 01:30:824 (1,2) - Why not make this a bit more fun, to play instead of a stacked part like this. You could try to make a triangle like: changed it up differently
01:30:824 (1) - should stack with 01:29:293 (8) - nah- 01:39:472 (10,1) - Why it's not same DS? SV change = DS change somewhat, i think it is fine.
- 01:47:967 (1) - You could Copy Paste this slider 01:48:273 (2) - But first delete this slider 01:47:967 (1) - and Paste 01:48:273 (2) - exactly where 01:47:967 (1) - starts. no thanks, current is fine imo
- 01:54:548 (2,3,4,5,6,7) - Nice jump here. thanks~
- 01:55:467 (1,2,3,4,5,6) - Here too. thanks~
- 02:07:405 (1,2) - Same as 00:49:038 (1,2) - Too spacy. extra it is ok :-)
- 02:18:043 (5) - Delete, and hear how good it sounds. consider
- 02:37:558 - I suggest to make a new green line here with the volume of 5% or 10% silent hitsound is not allowed, minimum is 20% i think. maybe i will change to lower later
- 02:46:742 (6) - Why not stack with 02:46:436 (4) - ? expanding pattern
- 03:16:130 (6,7,1) - This triple is a bit too sudden, people (like me too) can break the combo here, because it's hard to singletap these 03:16:283 (1,2,3,4,5,6,7,8) - after the sudden triple. You could try to delete 03:16:206 (7) - or make this part to a 1/2 slider 03:15:977 (5,6) - with this deleted 03:16:206 (7) - no thanks, i like the intended effect here. it plays really well if you can get it down right.
- 03:26:079 (7) - Press Q, and press Q here 03:26:691 (1) - too.
♬ Insane ♬
- 00:04:956 (3,4) - This looks awkward, you should stack them.
- 00:48:120 (1,2,1,2,1,2) - I like how you made this part thanks lol
- 01:34:803 (2,3) - This feels weird, because the slider start on a red tick. vocals~
- 03:12:609 (1,1) - Please avoid this overlap. i think it is fine
- 03:26:691 (1) - This little part is a good part for a triple, as you can hear. So you should put a note here 03:26:538 - and here 03:26:615 - will consider this. the sound doesn't really sound on beat.
♬ Feedback ♬
Really nice map! Good luck with it ^^ thank you!
Gaia wrote:
yo from my queue
[General]
too many diffs for me im just do Hard and Insane lol
00:59:140 - 02:17:967 - end kiai here instead ok, only for the first one
02:28:375 (1) - so quiet here all of a sudden wtf i think its ok
[Hard]
00:05:416 (1,2) - u should ds these too cuz they look like 1/1 spacing like 00:08:936 (1,2,3) - (or the other way around, people will think the 1/1 is 1/2 spacing) ok reduced dsitance
00:10:160 (1) - please dont stack
00:17:507 (2) - you were following vocals earlier it doesnt really make sense to switch here
00:18:732 (1,2,3,4) - remove these hitsounds and start when the percussion kicks in at like 00:19:956 -
00:23:324 (3) - why 1/4 repeat? there's nothing there so there's no need to overmap.. there's a sound imo
00:26:691 (3) - curving it the other way looks better and flows better to me i prefer the current
00:30:365 (3) - this has more repeats than the previous ones so u should nc woops mistake
00:30:977 (1) - this sounds a looot better to me don't really like it, still prefer the current.
00:34:803 (2,3,4) - there's no sound on the ends of these sliders, i think u should change to the default soft hitnormal hate playing with hitsounds will think about it later
00:35:875 (1,2,3,4) - same rhythm as earlier
00:39:701 (2) - again there's nothing on the blue tick.. there is
00:48:579 (1,2,1,2) - no need for nc i think i think it'll look at little weird w/0 nc
00:51:334 (4,5,1) - this flow ;~; u w0t
01:07:711 (1) - no need to stack is there? x: i don't see why not, i think it is fine
01:08:171 - 01:08:477 - some beats you could really map out don't plan on changing this
01:08:936 (5,6,7) - a lot more drum beats u missed here x_x mapped drums initially, was too hard i think. even with repeats.
01:15:288 (2) - 01:16:436 (2) - i don't get it.. and all the other 1/4's i'm gunna say the same thing too so keep this in mind i thik they're all fine
01:16:895 - 01:17:201 - these unmapped snares kill me will consider
01:33:732 (3) - not somewhere to jump i think slider leniency is aye-ok
01:57:916 (1) - 2 sliders instead?
01:59:140 (1) - finish?
02:01:589 - prominent beat imo not fitting imo
02:06:946 (1,2,1) - unneccessary nc keeping it consistent
02:07:558 (2) - finish doesnt fit i think it does?
02:11:691 (2) - awkward break, the vocal keeps going but u stop. consider a slider here
02:19:344 (3) - asdf http://puu.sh/dHmI1/de312210eb.jpg i dont get it
02:22:405 (1) - no need for finish
02:26:385 (3) - 02:26:997 (6) - doesnt look good together, 6 is a failed blanket and 02:26:385 (3) - isn't so uh i dont understand this pattern they're both failed blankets and i fixed both anyway
02:27:762 (2,3) - so many drum sounds unmapped ;w; i think it is cool
02:37:252 (1,2) - these default whistles are they intentional?
02:43:834 (3) - ahh do something like this i think its cool http://puu.sh/dHmXB/923f844d37.jpg don't really like this
02:48:732 (2,4) - dont really look great together either uhhh http://puu.sh/dHn3i/e8ad94c818.jpg sweet
02:56:844 (2) - this pattern looks better like this i think http://puu.sh/dHn8b/b134b1b59c.jpg don't like this
03:12:609 (1,1) - u didnt change sv or anything so no ned for nc don't like 'lingering' followpoints but ill keep it in mind
03:15:058 (1) - 1.4x ds here too too far to matter
03:24:854 (1,2,3) - this antijump doesnt make sense to me drum rhythm change, song's mood change, wanna signify it through something. lol
03:26:079 (1) - hitsounds sound wrong s:
03:30:977 (1,2,3) - undermapped and weird use of antijump i think its fine
03:33:732 (1,1) - no need for nc and again ^ nc pattern lol
03:41:079 (2,3,4) - this is something that'd be cool for an insane but for hard idk, looks too hard to me i think its cool
03:44:446 (1,2,3,4,1,2) - ok this is way too hard to read for a hard. especially since they're the same combo, this pattern is super cancer and i wouldnt even recommend it in insanes.. not to mention the spacing gets huge later on so much hate, consider changing this lol
03:50:262 (1,2,3) - is this supposed to be symmetric? centre 03:50:722 (2) - and then fix the overlap on 03:50:262 (1,3) -
03:53:477 (3,4,5,1) - THIS is good use of antijumps
[Insane]
00:04:956 (3,4) - idk, looks like it could be tricky. suggest u unstack these 2
00:18:732 (1,2,3,4) - same thing about hitsounds in hard
00:20:569 (5) - needs nc to show spacing change
00:22:405 (1) - the cursor was moving all this time and suddenly stopped cuz of this stack which is really awks its cool
00:23:477 (4) - LOOKS LIKE U LIKE ANTIJUMPS try this hmmmm no percussion tho will think about it
00:25:926 (5) - u can jump here to emphasize the vocals nah, i don't find it that appealing
00:32:201 (1,2,3,4) - this pattern seems meh.. 2,3,4 looks alright but 1 is kinda just there orz
00:41:691 (4) - remove finish
00:42:916 (4) - omg that tiny overlap x_x lololo ok i tried to fix
00:53:018 (1) - i understand this being a 1/1 slider but i think 00:53:630 (3) - should be 1/2 + circle or something cuz of the drum beat
00:58:681 (4,5,6,1,2,3,4,1,2,3,4) - ohhhmyyygooooood add some sliders somewhere pleaseeee and remove nc on 00:59:752 (1) - i like jumps
01:06:028 (5) - jump is too small compared to the previous pattern
01:09:089 (3,4,5) - same as hard vocals ftw
01:35:875 (1) - follow vocals
01:42:609 (5) - this spacinggg do it like 01:47:354 (4,5) -
02:01:589 - same as hard// and tbh 01:59:140 (1,2,3,4,5,6) - this whole combo is super boring cuz it's pretty much a stack for like 3 measures... the rhythm is the same and it's just super easy at the same spot. u might as well have a break here.. i dont really think places like these should have breaks
02:04:038 (1) - 02:04:650 (3) - the blue ticks change to soft hitnormal cuz there is no beat there in the music
02:04:956 (4,1) - spacing
02:27:456 (3,4,5) - yeah yes
02:32:125 (2) - this overlap is confusing s: shifted
02:36:946 (1,2,3) - yeah this is the only time u use these whistles in ur song and they dont fit imo, better to remove/or change to sth else thinking about this
02:40:160 (5) - spacing change uh might need to nc i think it is fine, keeping consistent pattern
03:26:691 (1) - didn't you like 1/4 repeats? or triples? now's ur chance!!!11!!!1!! still thinkin abotu this
03:30:671 (1,2,3) - weird antijump lol
03:33:426 (1,2,3) - asdf lol
03:42:762 (5,6,7,8,1,2,3,4,5) - WOAH slow down thereeeee these are some biiig jumps you've got here i know right
03:44:446 (1) - this stream wtf. there's no stream in the music.... don't overmap please ;_; it fits to me, will think abotu this
03:46:895 (2,3,4) - but you can stream here if you want to... which you didnt this is a weird piano roll thhingy
03:48:273 (3,4,5) - change to soft hitnormal
some overmapping, some undermapping ehh idk lol
just try to be consistent cuz i know you can make some damn good stuffs (:
good luck and have fun!!
xChangJo wrote:
Hi, From my modding Queue, nice beatmap :3
Easy:
- 00:08:936 (3) - Maybe, stack this slider with 00:06:563 (1) i don't see why~
- 00:39:395 (5) - This part feels weird for me, move the slider to 00:39:548 (5) - And finish the slider in 00:40:313 sounds are all on the red tick, so i'm not sure about this
- 01:49:344 (1) - Stack with 01:47:507 (4) stacks would just be confusing on easy
- 01:59:140 (1) - It is not overlap, but the form is not beautiful, change this slider (?) it is simple, i like it
- 03:44:446 (2) - Try to make a blanket with 03:41:997 (1)
Normal:
- 00:21:181 (1,2) - Maybe, move this to X: 334, Y: 320 nope, i don't like this flow
Hard:
- 00:29:752 (1,1) - Make this parallel and the same for this 00:30:058 (2,1).
- 00:35:416 (4) - Stack with 00:34:038 (5) too far to matter
- 00:35:875 (1) - Stack with 00:34:497 (1) too far to matter
- 00:37:099 (1) - Maybe, stack with 00:35:875 (1) too far to matter
- 01:10:007 (1) - Stack with 01:08:324 (3) too far to matter
- 01:12:456 (1) - Maybe, Blanket with 01:11:232 (1)
Insane:
- 01:08:018 (2) - Stack with 01:06:334 (1) too far to matter
- 01:09:089 (3,4,5,1) - Stack with 01:07:405 (5) too far to matter
- 02:18:426 (2) - Blanket with 02:17:507 (1)
- 02:26:079 (1) - Move to X: 372, Y: 116 for the blanket? i shifted it to somewhere else to blanket better
- 02:27:456 (3,4,5,1) - Move to X: 327, Y: 180 why
- 03:58:681 (6) - Stack with 03:57:762 (1) too far to matter
Yuthuil wrote:
Hi from PM, sorry for late
Easy:
00:12:609 (2) - There's no sound on the reverse part, fix, shorten slider or just remove reverse literally a loud piano sound right there
00:34:497 (5) - Make the tail end on the same coordinates as the head not my intention
00:51:793 (2) - ctrl + j ctrl + h ctrl + g better flow
01:04:038 (5,1) - I think two special sliders in a row look weird, so make the 5 one different? I like the one i think its fine
01:56:691 (2,1) - Overlap is ugly
02:22:405 (2,1) - Woah pls fix T_Twhy
02:26:079 (3,4) - Bad flow its fine
02:45:518 (5) - ctrl j ctrl h ctrl g, then fix the rest its fine
02:47:354 (7) - overlap
Normal:
00:35:875 (1) - amount of curved feels cramped wut
01:04:038 (3,4,5,6) - Use polygon circles tab, looks messy i did~
01:57:916 (5) - maybe replace with spinner won't work
03:28:528 (3,1) - ugly overlap its fine
Hard:
Sorry i watched this diff with bulging searching eyes that didnt find anything lol thx
Insane:
Sorry I cant mod anything over 3 mins HARD + cus my computer crashes good luck
Gray Veyron wrote:
Hello handsome~ From my queue!
4min song and 5 diff by one mapper. This mapset is better than having GDs.
yay little mods <333[> General <][> Easy <]
- - Ayyyyyy fine~
[> Normal <]
- 00:20:569 (3) - I think a downbeat here isn't great for the rhythm, The new should need a click because of the stong beat. this is fine in my opinion.
- 00:48:273 - Unused inherited point o.o
- 00:48:732 - ^
- 00:49:191 - ^, There are more of them. Try to find them~
- 00:59:752 (1,2) - Can't this possibly double blanket? will be too far and ugly
- 01:26:079 (4) - Forgot to add NC? or on purpose? changed ncs
- 01:54:548 (6,1) - Since there is a downbeat, swap NC.
- 02:13:834 (2) - Completely nazi, move the slider's second point to x:340|y:220 to make the slider symmetric.
- 02:18:120 (1,2) - Swap NC, the start of slider (1) is still in the same track. Also, remove NC 02:21:181 (1) - if you did this. changed some nc stuff so this isn't necessary
- 03:21:793 (4,6) - Another nazi, stack slider tail.
- 03:44:446 (2,3,4) - There's something wrong with the distance spacing on what AiMod said, or is it lying to me? i'm not sure too lol, happens to me too
- - Some minor issues, great diff btw~ thx
- - This doesn't really look like a normal. It's a bit harder, so ... OD & AR -0.5 or -1. will consider, minus AR will make map harder
- 00:12:609 - Add a circle? quite intense for a click, NOT for vocals. not sure why, no piano
- 00:19:956 (4,5,6,1,2) - You should utilize these overlaps, or split them. it is not big problem
- 00:49:038 (3,4) - What's with the close spacing here? note is 4/1 apart... i don't think spacing is possible here anymore. when 3 is hit 4 have nto appear, so it is perfectly fine
- 01:46:589 (5,1,2,3) - Recorrect the diamond formation here.
- 01:53:018 (5) - Why not curving this slider like 01:51:793 (1) -? symmetry :3 i think now looks nicer~
- 02:12:303 (3) - Move this slider leftgrid and not to stay out of the grid. nice
- 02:29:752 (4) - Errr... overlap... intentional? yes~
- - Nothing much to say here, great!
[> Hard <][> Insane <]
- 00:07:711 (2,1) - Not a problem, but the spacing here is too big, alike jump.
- 00:14:905 (1) - Remove this NC, because the previous track's combo is too small, and too much for the HP draining. it is fine, nc pattern
- 00:33:426 (1,1) - Completely nazi, split these by moving slider (1) a little away from circle (1) to avoid tiny overlap.
- 00:51:028 (3,4) - Recorrect the double blanket here. Or not planning to?
- 00:58:681 (4,3,4) - Same as 00:33:426 (1,1) - not for this
- 01:22:711 (2) - A bit off blanket, pretty nazi, try to move the second point to x:138|y:253 for a perfect blanket. your coordinates are weird but i fixed it anyway lol
- 02:16:819 (3) - Remove this overmapped circle, i haven't hear any beat at this point. small drums, if not the hard is a bit bland~
- 02:24:166 (4) - ^ ^
- - Ouch, can't say a thing, Cool.
- - Wow... most mods below are just my opinions.
- 00:33:120 (4) - Ctrl + G? better playstyle. not for this, prefer slider leadin to jump
- 01:03:579 (4) - ^, great pattern anyway.
- 01:24:089 (3,4) - Same as before, recorrect the double blanket. not for this! not intended
- - Too perfect, too handsome, omg
Extra is too supreme for me, so i think that is all i have for now, Great map!
Good Luck~
VINXIS wrote:
6.28 stars = pp ayyyy
from my modding q
sorry for late mod, I was listening to teh new sakuzyo album lmao
[General]enable widescreen suport cuz it always looks better dats not how it werks bra
also put shit taste anime in the tags B^) (lmao jk) i agree
[ez]
00:39:395 (5) - end on blue tick wat no
00:48:120 (2,3,4) - rip I'd say u sud turn the timing pint's vol to like 45% tbh cuz the hitsounds r so low in vol lmao consider
00:50:569 (1,2) - make dem identitcal son nah not my intention
00:59:752 (1,2) - ^ ^
01:22:252 (1,2) - same length? no wut
01:25:160 (3) - x:352 y:144 no way lol, thats just ugly
03:39:548 (4) - nc
03:40:773 (1) - remove nc
03:49:191 (1) - dd a spinner that ends here instead? nope, thats just weird
also since you did it once already, u sud snap the break thingy things to timing. no idea waht the hell this means
[Normal]00:12:916 (3) - move to 00:12:609 piano
00:13:834 (1,2,3) - change to a repeating slider instead? nope, circles are fun
00:40:620 (5) - delet 3/2 rhythm is hard on normal, i want to to keep thos eto a minimum
01:57:916 (5) - tbh I'd make this straight and parallel with the circles do'nt really liek it
actually I can't say much about the normal kek.
Oh the other thing is that it is 196 bpm so it might be too fast for marginally most of the normal players idk players have to man the fucku p
[Hart]AR 8.5 this is fine
00:38:630 (3,4) - Ctrl+G this is pretty weird flow, nty
00:46:283 (3) - Ctrl+J and same position don't like this
01:42:303 (3,4) - Ctrl+G i like this suggestion but i don't intend on messing up ds too much
01:51:793 (1) - curve it a little? intended pattern
02:13:834 (1) - Ctrl+G,H,J and same position don't like this
02:27:303 (1,2,3) - u sud be careful of this since the distance isn't equal with all of them so it'll throw off some players (use nc or something lo l)
02:37:558 (3) - end on red tick wat
03:06:487 (1) - long slider instead, ending at 03:07:405 and then a circle at 03:07:711? consistency within all diffs
03:40:773 (1) - x:148 y:332 uhh DS tho
[Insane]OD 8.3 B) nah, spread tho
01:06:181 (6) - x:406 y:237 nope dats weird
01:23:018 (4) - Ctrl+J,G and same position u selected somethign wrong ehre
01:33:273 (1,2,3,1,2,3) - change to slider-note slider-note patterns instead? not fun
02:01:895 (5) - nc nop
02:02:967 (1) - remove nc ^
02:32:125 (2,3,4) - imo unnecessary but yea yea no, the guitar tho
03:07:711 - note same as ahrd
03:35:262 (4) - Ctrl+G and x:181 y:162 not my intention
[pp]actually this map is rlly easy for a 6.28 star lmao ikr
01:20:262 - you cud map this part... >.> no its empty
01:32:813 (2) - Ctrl+G nah
01:47:813 (6) - stackonslider nope, this is a pattern i use a bhunch
01:57:916 (1,2,3,4,5,6) - this was the only thing that stopped me from fcing wo w (I'd make them jumps and start with a slider) jumps/sliders or not 2/3 rhythm is hard :^), leaving it as it is
02:59:752 (2) - Ctrl+G noep
03:31:589 (3,4,5,6,7,8,9,10) - y is dis here TT_TT (i think it's overmapped but i didn't miss it the first time i played it so lol) drumroll or something
yeh thx for the modm8
-Nya- wrote:
Hey! M4M from PM.
Well, here's my mod:Easy:
Check out AiMod. Three DS issues.00:50:569 (1) – I’m not so sure about placing the slider here because of the DS. According to your DS shouldn’t you rather place it here: when 4 is clicked, 1 doesn't even appear yet. DS is completely irrelevant in this case.00:50:569 (1,2) – Blanket here. 00:56:997 (2,3) – Maybe do this to make it more neat. too messy
Also, to make nice and perfect blankets, press G to change your grid to “tiny” 01:35:262 (1,2) – Try to make a blanket here.01:47:967 (5) – This slider doesn’t sound right. Move the tail one tick backwards.02:26:079 (3) – For flow purposes with 02:27:303 (4) - . Ctrl+J 02:26:079 (3) – then rotate it 50 degrees clockwise. So in the end it will look something like this:02:41:844 (4) – For parallel purposes move this slider till it’s here: X:240 Y:96 not my intention02:53:324 (1) – I think the flow will be better if you Ctrl+G this not at all02:57:303 (4,1) – A blanket here will look better in my opinion. this would be a little forced imo
Wow, this diff was hard to mod. Somehow I feel the slider velocity may be too high, but maybe it’s just me.Normal:
One DS issue. Check AiMod.00:01:589 (1,2) – Improve the stack. Move 00:02:660 (2) – till it’s here: X:423 Y:262 00:04:038 (1,2) – Bad flow. Maybe do this? this doesn't really matter, rhythm is still very calm00:07:711 (5) – I don’t like that shape. Unfortunately I’m not that good at creating good slidershapes myself but maybe something like this instead? nope00:12:916 (3) – I think this rhythm will fit better. following piano, and vocals are on the red tick anyway00:13:834 (1,2,3,4) – It sounds confusing if you follow the background music according to me. I think it will be better to follow the vocals instead. vocals is pretty weird too, prefer piano here00:19:956 (4,5,1,2) – Nasty overlapping here. Rather place 00:21:181 (1,2) – in the open space to the left then cramming it in there. no00:40:007 (4) – For better flow place it somewhere here: X:172 Y:344 intentional00:40:620 (5) – I’d say rather remove this note nope, 3/2 is bad00:46:589 (2,3,4,5,6) – A half circle shape will look better in my opinion. nah, intentional00:48:120 (1,2,3) – This looks . . . weird. Rather this? nope01:37:099 (1,3) – This looks messy. Do this:
I just moved 01:37:711 (3) – a bit to the left01:56:691 (1,2,3,4) – A half circle shape here will also look better to me. Like this: nope, its intentionalll02:04:038 (1,2,3) – Make this triangle shape look neater. no02:06:487 (1,2,3) – Rather do this: no02:24:395 (2,3,4,5,6) – Half circle. no03:22:406 (1,2,3,4,5,6,7) – This placement looks messy. Rather form a circle shape. no, its two 'half circles' lol03:25:467 (2) – For flow purposes, rather do this: slow rhythm does not matter03:43:069 (3,4,5) – Instead of a straight line, rather try to place it in a half circle noHard:
00:07:711 (2) – I think this will look better: looks i guess, i don't think it plays well due to spacing however00:11:385 (1) – Maybe remove NC and then add NC here: 00:11:691 (2) – 00:30:058 (2,1,1) – Place these sliders where the previous repetitive slider ends for better flow. no it doesn't work like that at all. current one plays perfectly fine. repeat sliders involve little to no cursor movement so flow is nonexistent00:40:313 (4,1) – Same here. Place 00:40:773 (1) – at the tail of 00:40:313 (4) – instead. noooo01:10:007 (1) – Remove NC and then add NC here: 01:10:313 (2) – nc pattern, downbeat changes to redtick too01:38:936 (3,4,1) – Same as before. For better flow, place at the tail of the repetitive sliders. Like: nooooo01:41:997 (1,2,3,4) – Do something like this instead? nope~ that is pretty messy, not sure how that is an improvement if you don't really explain01:48:885 (4,1) – Place 01:49:344 (1) – at the tail of 01:48:885 (4) – for better flow noppp01:52:252 (2,4) – DS. Jumps here doesn’t make sense. actually they do. plus long sliders are easier to jump out of due to slider leniency.02:03:120 (8) – Shouldn’t you place this one like this? 03:16:895 (3,4,5,6,1) – I think this looks better. my intention was to emphasize the buildup with an angle change
Overall, good mapset, but still needs more mods though.
Good Luck!
neonat wrote:
remapped easy anyway asdf
Normal
00:06:487 (4) - NC
00:12:916 (3) - this is another example of what is not a very good way to map to the vocals. Start the slider at 00:12:609 and let it repeat at 00:13:069 and then end at 00:13:528
00:29:752 (3) - soft addition finish
01:29:752 (1,2,3,1,2,3,4,1,2,3,1) - keep spacing constant the spacing here varies from 0.67x all the way till 1.0x. Keep it at 1.0x 1.0 is way too large imo for this slow part, used 0.8
02:04:038 (1,2,3) - you could put finish to go with that cymbals
03:34:650 (3,4) - spacing too wide wut
Those multiple off beats in succession in the kiai time really bothers me with its rhythm
Hard
01:08:936 (5) - NC
01:33:273 (2) - NC here instead
01:57:916 (1,2) - try not to let them touch tjey arten touchign but ok
02:38:171 (1) - finish on start of slider
03:17:507 (1) - soft finish on start of slider
03:27:303 (1) - finish on start of slider
03:30:365 (3,1) - 03:30:365 (3) should not be part of this drop in spacing, space 03:30:977 (1) away from that slider
03:54:854 (3) - remove finish from end of slider, place it at the start of slider
This gap between Insane and Hard is too steep i think the hard is pretty damn difficult alr
Insane
00:35:416 (4) - finish on start of slider
01:14:293 (5,6) - ^
01:38:936 (3,4,5) - save this for Extra. Having this in Insane, you give no chance of any slow increase in difficulty from Hard at all i understand the reasoning but i dont think 1/4 sliders are all that hard to play
01:55:467 (1) - finish on start of slider
02:23:630 (1) - ^
02:27:303 (2) - NC here instead of 02:26:997 (1) i have this nc pattern going on consistently
02:35:722 (1) - finish on start of slider
02:36:946 (1) - ^
03:17:507 (1) - ^
03:27:303 (2) - ^
03:35:109 (3,4,5) - no gradual ease to difficulty with this being in the Insane as well, change this same as previous, but i will consider
03:44:446 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - this pretty much also made it too difficult as well consider, but i'd like to keep this as far as possible
03:51:640 (1) - finish on start of slider
03:54:854 (4) - ^
03:55:160 (5) - remove finish
03:55:313 (1) - finish on end of slider
03:56:538 (1) - finish on start of slider
Reduce the gap by:
some of those jumps with varying spacing, make it more structured and constant for easier hitting
cut those 1/4 sliders that jump to other beats
Extra
00:29:752 (1) - soft addition finish
00:35:416 (4) - finish on start of slider
01:11:844 (3,4) - remove the finishes on the ends, place it on the start of the sliders
01:12:456 (1) - finish on start of slider
01:14:293 (5,6) - ^
01:27:303 (1) - ^
01:55:467 (1) - finish
02:35:722 (3) - finish on start of slider
02:38:171 (1) - ^
02:57:916 (1) - ^
03:17:507 (1) - ^
03:27:303 (1) - ^
03:51:640 (1) - ^
03:54:854 (4) - ^
03:55:160 (5) - remove finish
03:55:313 (6) - finish on end of slider
03:56:538 (1) - finish on start of slider
Spacing at some parts still look out of place/senseless jump, because you spaced some parts further than other parts, when the critical and peak points aren't the biggest spaced jumps there, which becomes anti-climatic and defeats the purpose of the jumps. Like why is 02:12:916 (2,3) the biggest jump when it could have been the part when the vocals just come in at 02:13:069 (3,4) or between the 2 individual words at 02:13:222 (4,5) - or even to the next phrase with the highest pitch at 02:13:528 (5,1)
It's about the effect and impact the jumps give, I just don't see it being in effect here, they are just....big spaces
Work needs to be done for hitsounds for all, the rhythm for the simpler difficulties can worked on as well, to be more fluid in rhythm thank you very much
Good Luck
Sky Trias wrote:
as #Request from message me
Here's my mod
- [ Hard]
- 00:33:579 (2,3) - Ctrl+G for better flow worse flow
- 00:52:405 (3,4) - blanked well
- 01:19:191 (1) - Can you give break after this spinner ? or you want HP drain ?? drain
- 01:22:176 (3) - remove "i think" no need 3 stream over here good for drum
- 01:31:742 (4,5) - is too close .. can you give more space ? i think you just need move 01:31:436 (3) - to (x:212 , y:216) it is low spacing for slow part
- 01:47:048 (2,3) - Ctrl+G for better flow worse flow
- 01:54:242 (1,2) - blanked well
- 01:57:762 (5,1,2) - can you give more space ?
- 03:47:354 - add not maybe ? make sound better
- 04:04:574 (1) - no need more spinner i think .. so remove keep
- [ Insane]
- 01:06:028 (5,6) - Ctrl+G "i think" it just my recommendation . For following the flow like 00:58:681 - 01:00:211 wanna keep this one
- 01:11:844 (3,4) - Can you give more space like 01:11:538 (2,3) - ??
- 03:32:967 (4) - Ctrl+G ??
- 04:04:574 (1) - same as Hard *remove* keep
- [ Extra]
OK .. that's all
- 01:56:844 (2,3) - Ctrl+G - Make flow better *jump killing* no~ its a pattern~
- 01:57:150 (4,5) - CtrL+G then 01:57:303 (5,6) - Ctrl+G - Make flow better *jump killing* ^
(see the two modding and follow the flow )- 02:56:691 (1,2) - Ctrl+G ? don't really like square
- 03:01:589 (1) - no no .. Ctrl+G here .. flow broken it is on purpose!
I hope this helping you
Avishay wrote:
Random mod!
[Extra]
01:44:905 (2) - CTRL+G for better playability
01:57:916 (1) - You need to change the offset here too, I can hear the note hitting before the hitsound. new mp3 sooon-ish
02:23:630 (1,2,3) - The flow here is broken and feels really weird, I suggest changing it.
03:26:691 (2) - Why not follow the drums right before the note? Because you are not following the vocal precisely either.. the sound isn't very precise either, will think
03:35:186 - Unnecessary overmap, it unfits because the bells starts when the stream starts, if you have this note it feels weird.
03:48:273 (3,1) - Stack properly.
03:50:722 (2,3) - Consider CTRL+G on each of those notes individually for a better play. no, intentional
[Insane]
00:05:722 (2) - You'd probably disagree, but CTRL+G on this will be nicer. yes i disagree, i personally like the current pattern.
00:43:222 (1,2) - Blanket better.
01:05:569 (2,3,4,5,6) - I will just say that this pattern plays really weird in my opinion, there are a lot of ways to change it, so if you can agree with me you can probably make something else. i like it
01:11:844 (3) - CTRL+G imo. nope
01:30:365 (3,1) - Stack properly.
01:32:048 (3,1) - ^
01:47:967 (1) - CTRL+G imo. nope
02:29:752 (1,1) - Stack properly.
02:32:431 (4) - Overmap, make it cosnsitent with the Extra diff. guitar sounds here, whereas extra follows drums mostly
02:46:895 (1,2) - Stack properly.
03:41:079 (2,1) - ^
03:44:446 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - What? NO! Why'd you place a stream on Insane but not on Extra? And this is obviously overmapped. will think about this
Overall a great map, oriented nicely and plays well, good luck!
Axarious wrote:
General
- EHHIX spread? :c star system plz
- Hard, Insane, and Extra look very nice, only slight blanketing issues exist in Easy and Normal. thx
Easy
- 00:51:793 (2,3) - Can improve this blanket a bit. Why does (3) end on a blue tick?
- 00:57:916 (3,4,1) - Can improve blanket.
- 01:55:467 (2) - Move to y:325 to match the y-coordinate of slider (1)'s tail.
- 02:11:385 (3) - Rotate 2 degrees around selection center.
- 02:16:283 (3,4,1) - Fix blanket.
- 02:46:895 (4) - 1/2 slider to change polarity to the red tick? for this whole general portion the rhythm is most 3/2-focused, i don't think this will be an issue.
- 02:55:467 (3,4) - Fix blanket.
- 03:27:303 (1) - Rotate -1 degree around selection center, move to x:209.
NormalHard
- 00:33:579 (2,3) - Ctrl G? dislike this flow
- 03:03:885 (1,2) - Blanket fix.
- Wow, this difficulty looks really nice.
Insane
- 00:01:589 (1,2,3) - The ds makes sense, but this can still be hard to read. i think its simple enough through reading approachcircles instead of spacing
- 00:17:507 (6) - Move to x:391 y:260.
- 00:20:569 (1) - Move to x:316 y:256 to keep the zigzag consistent..
- 01:38:171 (4) - Move to x:211 y:324.
Extra
- 00:09:701 (1,4) - Blanket fix.
- 00:09:854 (2,3) - Ctrl G? the current flows better
- 01:06:334 (1,2,3,4,5,6,7,1) - Yes! yess
- 01:47:967 (1) - Ctrl G? the small ds here is a pattern
- 02:58:987 (5) - The start and end of the slider should be the same length.
- 03:48:120 (2) - NC. not necessary, imo.
TEKON wrote:
Hello hello|’。ω。)
Sorry for the laaaaaaaate mod.
Cool song.
Easy:
02:04:727 (2) - this is probably just accidentally off
02:22:405 (1) - why clapsound? loud drums i think
02:48:426 (1,2) - sounds strange not want red tick on easy
Normal:
According to distance snap 00:12:609 (3) is a bit too far away, but meh, players need to man up
01:07:252 (6) - delete?
01:44:293 (7) - delete? reject both becasue i dont want 3/2 spacing
02:48:426 (1) - extend to 02:48:885 and delete 02:49:038 (2) dont like too many connected slider
Hard:
This diff is fun to play with all the short sliders~
I didnt find anything here though.
Insane:
Fun jumps in this one. Nothing here either.
[Colours]
Combo1 : 210,106,255
Combo2 : 249,134,96
Combo3 : 70,163,255
Combo4 : 248,216,105
Squirrel wrote:
hi there!
from my queue sorry I'm late D:
GeneralEasy
- background image should be 1366x768 px or 1024x768 px to avoid resizing. didnt know a higher res version existed, thanks
- 3rd combo colour is super bright, ouch. x-x I'd prefer if you use a less bright yellow and in order to make it not too similar to the orange, go with a orange that's more on the red side. example - cool
Normal
- 00:01:589 (1,2,1) - might as well stack all 3 of them, looks better, imo, and also avoids confusion different sound, imo
- 00:08:936 (3,4) - rhythm is okay, but since the downbeat's clearly louder you might as well emphasize it better, example - i'd like to keep this, don't like too complicated of a rhythm for easy.
- 00:13:834 (3) - I'd prefer if you replace this with two circles. goes better with the vocals, cause emphasizes syllabels (which sound more dominant to me) - ^
- 00:20:569 (4) - same about downbeat here, you could use the slider earlier in the combo to make the downbeat clickable most of them are intentional and i intend to keep it that way. i think they are fitting
- 00:38:324 (3,4) - blankets look nice, but especially cause of the reverse might cause confusion for beginners. cause they might get the ends mixed up and hit the wrong one. so, rotaing and moving 4 slightly improves readability and movement - this certain pattern appears frequently, i think it is fine lol
- 00:51:793 (2,3) - I don't wanna be nitpicking, but this blanket.. :c look cool to me
- 01:08:936 (5) - example of a downbeat you should emphasize (please? ;_; ) same as above~
- 01:26:079 (4,1) - I'd move the NC from 1 to 4, cause you'll get 2 3-long combos then. which looks more consistent than a 4 plus a 2-long combo might look more consistent but its just weird plain ncing with no adherence to music imo
- 01:41:997 (3,4) - same as 00:38:324 (3,4) - asdf
- 01:46:895 (3,4) - ^ fghj
- 02:27:303 (6) - clickable downbeat, please ;o; jkl;
- 02:38:171 (1,2) - imo, with all the overlapping objects and high bpm the diff is hard enough for an Easy, you might want to avoid switching between red and white ticks to keep this as readable as possible for beginners. just end 1 on the next or previous red tick im very very extremely super tremendouly sure this is pretty much the only way to play this rhythm. its just red tick soudns everywhere, believe i've tried simplifying it with more white ticks but it just plays weird and doesn't make sense cuz the guitar is just so prominent. anyway its just the same sliders for like 10 seconds i think its k
- 03:05:262 (3) - downbeat >-< zcvb
- 03:21:181 (4,1) - move NC from 1 to 4 ghjm
- 03:26:691 (3,1) - same as 00:38:324 (3,4) - its k bruh
- 03:46:895 (5,1) - I know there's a good amount of time between the objects, but I can picture beginners that will be confused by it. please avoid this and place 1 differently ;-; i can't tho. 5 disappears before 1 appears, it doesn't make sense to DS it at all.
- 03:49:191 (1,2) - same as before, tick changes = meh. if you need any help with alternating the rhythm, feel free to ask me ingame, maybe I can help guitar is loud and on redtick so why not.
- 03:59:063 (1) - blue ticks are super tricky to play in non-standard modes, please let this start on the downbeat right after this. it makes life for other-mode-players a lot more enjoyable! sound is on red tick, spinner comes after. i dont think converts should matter when mapping a standard diff lol
Hard
- 01:29:752 (1) - why do you start using lower DS here? it's a little confusing. ;-; shit looks weird with 1.0x
- 01:43:069 (4) - sounds a little off, how about this - i don't like this, sounds more off to me
- 01:47:967 (4) - ^ ^
- 01:57:916 (5) - end this a white tick earlier and place a circle at 01:59:140 - it's much more fun to play ;-; i was never really fond of slider>circle rhythms lol, still don't really like it.
that's it from me (for now), cause I'm dead-tired of listening to the song. sorry.
- 00:07:711 (2) - looks so out of place, try blanketing 00:08:936 (1) - , looks better and plays fine lol its jsut a ctrl+g copypaste, simple enough for me
- 01:22:099 (2,3,1) - more fun to play when unstacked. cause the previous reverse-slider makes you stay at the same place.. then this, too. >-< i hate moving triplets :<
- 01:53:630 (3) - ctrl+g, too not for this
- 02:27:762 (2,3) - I don't think the anti-jumps fit very well. cause the music isn't slowing down that much, I'd prefer regular spacing da vocals tho
Hope I could help & good luck!
CDFA wrote:
Lesbian subtext!
Extra:
00:05:416 (1,2,3,4,5,6,7) - Try to avoid having a bunch of whistles in a row uh it may be noisy but its just soft hitsounds so i don't think its that bad. what alternative do you suggest lol
00:11:385 - oooh boy, this was a little unexpected, the whole 0.7 thing. I wonder what the 1.0x will be like what do you suggest lol
00:14:140 (1,2,3) - A (A meaning, of course "Jesus christ that jump was large") alrighty, followed the next pattern
00:20:569 (1,2) - ^ this is cool
01:28:375 (4,1) - ^. There's a lot of jumps like these. I get that its extra, but the jumps should still be fitting. this is cool
01:56:691 (1,2,3,4,5,6,7,8) - LIKE THIS IS UNACHIEVABLY LARGE. Even if you refuse to reduce a lot of jumps, this one should be changed 100%. this feels consistent with the difficulty of the rest of the set,i will try to find more opinions
ok found more opinions this is chill, changed the 2/3s after somewhat isntead for easier transitioning
insane:
00:56:232 (3) - clap on end of slider pls? ok
Normal:
I'd like you to make this so its not EHHIX. Try removing some notes or simplifying some patterns. i can justify this, i can do it. Normal and Hard are on the two seperate ends of the 'H' icon ratings. which is 2.25 - 3.75, where my normal and hard sits at 2.36 and 3.6 respectively. as much as i'd like a normal icon on my set i really think the normal plays simple enough as it is, which is why i'd refrain from further nerfing.
ye. Forum PM me when things are changed.
I usually leave my mods blank and stuff so that way you can make your own creative choices .handsome wrote:
[box=CDFA > thanks for modding~]CDFA wrote:
Lesbian subtext!
Extra:
00:05:416 (1,2,3,4,5,6,7) - Try to avoid having a bunch of whistles in a row uh it may be noisy but its just soft hitsounds so i don't think its that bad. what alternative do you suggest lol Well I suggest not having them in a row. Having them on every other note or something would be nicer.
00:11:385 - oooh boy, this was a little unexpected, the whole 0.7 thing. I wonder what the 1.0x will be like what do you suggest lol I feel like if you're going to play with slider speeds, you'd use 0.7x for the beginning, 0.5x for this part, and 1.0x at the part where the 1.0x is currently is.
00:20:569 (1,2) - ^ this is cool it's cool to look at but it sucks balls to play.
01:56:691 (1,2,3,4,5,6,7,8) - LIKE THIS IS UNACHIEVABLY LARGE. Even if you refuse to reduce a lot of jumps, this one should be changed 100%. this feels consistent with the difficulty of the rest of the set,i will try to find more opinions
ok found more opinions this is chill, changed the 2/3s after somewhat isntead for easier transitioning jesus christ how suicidal are people uhhh
[/spoilerbox]
wops
I usually leave my mods blank and stuff so that way you can make your own creative choices . i am unimaginative and retardedhandsome wrote:
CDFA > thanks for modding~wopsCDFA wrote:
Lesbian subtext!
Extra:
00:05:416 (1,2,3,4,5,6,7) - Try to avoid having a bunch of whistles in a row uh it may be noisy but its just soft hitsounds so i don't think its that bad. what alternative do you suggest lol Well I suggest not having them in a row. Having them on every other note or something would be nicer. well, okay, i'm not very good at hitsounding so there goes that
00:11:385 - oooh boy, this was a little unexpected, the whole 0.7 thing. I wonder what the 1.0x will be like what do you suggest lol I feel like if you're going to play with slider speeds, you'd use 0.7x for the beginning, 0.5x for this part, and 1.0x at the part where the 1.0x is currently is. well uh i chose to just use 0.6 for both parts since it genuinely plays a little off with the large change between 0.7 and 0.5.
00:20:569 (1,2) - ^ this is cool it's cool to look at but it sucks balls to play. its only 4.6x ds jeez lol. jk reduced it a little bit i guess
01:56:691 (1,2,3,4,5,6,7,8) - LIKE THIS IS UNACHIEVABLY LARGE. Even if you refuse to reduce a lot of jumps, this one should be changed 100%. this feels consistent with the difficulty of the rest of the set,i will try to find more opinions
ok found more opinions this is chill, changed the 2/3s after somewhat isntead for easier transitioning jesus christ how suicidal are people uhhh lol idk
oh god what do i do i haven't updated the mp3 oh noCDFA wrote:
Im still a little bit concerned about the difficulty of some jumps, but ill let that be the decision of the next BAT to look at this
yeyCDFA wrote:
WHOOPS
Discussed with handsome last night about the new mp3 and all. Unless i missed something, the nee mp3 should be added with fixed timing : -)
Sonnyc wrote:
Easy:
01:44:693 - Hope the hitsound is consistent with 01:49:591. they are different sound~
02:18:366 (4) - I don't think the symbol of the music was as loud as 00:59:999, so consider removing Finish. fine to keep
02:23:264 (1,2) - Start the combo from (2), as you've done at 01:04:897 (5,1).
02:46:377 (3,4) - I think extending (3) 1/1 will be easier for beginners to catch the rhythm instead the note at (4).
03:59:922 (1) - Suggest starting the spinner from 03:59:999 considering this is an Easy, and player might need time to know a spinner appeared. Also a spinner with a length of 6.5 second is stressful for easy difficulties. Hope you can end this spinner at 04:05:433. err i dont think when the spinner start matters, since spinner is not a click. sound is also on redtick so i wanna have spinner start asap. but reduced distance
Normal:
00:07:346 (1) - Add a whistle at the end for the piano.
00:14:693 (1,2,3) - The most expected rhythm that the map would follow is the vocals. However since you are following the instruments, it's quite confusing to catch the rhythm. Highly suggest to set this as a slider like 00:17:142 (1).
00:41:479 (5) - This beat would rather fit well at 00:41:326 instead.
01:06:121 (1,2) - Swapping the combo would be better to indicate that 01:06:734 (2,3,4,5,6) this rhythm is following a piano. nice!!
02:16:224 (4) - Check your spacing.
02:18:366 - Remove Finish? i hear cymbal crash!
03:29:387 (3,1) - Somewhat nazi, but hope you can make your stack better.
03:31:530 (2) - Spacing!!
03:42:856 (1,2) - Swap combo, for the same reason of the previous section.
03:43:621 - Seems to be missing a whistle.
03:59:922 (1) - Same suggestion as [Easy]. i didnt reduce since it is normal
Hard:
-- Two inherited sections are at 03:13:468. Remove the one at 03:13:467 fixed~
01:10:866 (1,2) - It seems the combo should have started from (2) instead. no, the 'downbeat' change to 1 tick earlier
01:19:438 (1,2) - The jump here is too big than average. Reduce spacing. it is fine, they are sliders and good emphasis on pair sounds.
02:04:285 (9) - New combo, or the spacing of 02:04:285 (9,10) is tricky to read.
02:32:754 (1,2) - Consider increasing (1) 1/4 instead. don't really like this, want to keep for pattern with previous combo.
03:32:754 (4) - Ctrl+G. The jump towards 03:33:060 (1) feels huge than average.
03:41:479 (4) - I think maintaining the distance will be better here. tried to fix!
Insane:
-- Two inherited sections are at 03:13:468. Remove the one at 03:13:467 omg shit, fixed!~
00:09:795 (1,3,5) - Consider adding whistles here. i rather not add, piano here is much softer than violin, and whistle is for piano :/
00:30:458 (4) - This jump feels too stressful. Mind reducing spacing?
02:32:984 (2,3,4) - Rhythm suggestion here. Clicking objects that are in the blue ticks aren't that comfortable so... it is fine imo
02:36:887 (2) - Mind keeping spacing here?
03:48:672 (1,2,3) - Just a personal opinion, but this large spacing in a calm part doesn't seem to fit well. 1 to 2 is okay, since it is slider > circle. 2-3 jump is to emphasize stronger vocal at that part~
Extra:
-- OD9 is way too evil, but nevermind if you'd like to keep. keeep
00:53:570 (4,1) - These are a bit too close. Would be better to play if there some more extra space between these objects.
01:16:836 (6,1) - ^ i use this a lot, its not too hard to read
01:29:540 (2,3,4,5,6,7) - Placing a jump between two triple streams is quite stressful. Consider reducing the distance or removing 01:29:616 (3).
02:32:984 (2,3) - The rhythm would be better this way to play. i'd like to keep this for 02:33:060 drum.
02:34:897 (4) - I'd highly recommend a new combo due to the spacing.
02:35:815 (3) - ^
02:37:346 (3) - ^
03:02:448 (1) - ctrl+G will be more consistent in the flow with 03:01:683 (3,1), and flipping the slider won't break the flow of 03:02:448 (1,2). wanna use antiflow here to show the change in pattern!
03:52:958 (3) - This is like 1 pixel offscreen. Since this is an offscreen anyways, it needs a fix. fixed!! x.x
Popping for some minor, but crucial issues. Let me know after this gets applied.