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Kyven - All Beginning

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Gens
[General]
  1. Kiai is awkwardly placed IMO... it'd be better if it was placed on every chorus, the last chorus or just a fountain at the end of every chorus.
[Bopper]
  1. OD seems a bit too high in my opinion... or maybe I'm used to see slower ODs in this kind of easy difficulties.
[Hot Stepper]
  1. Again, OD seems a bit high here too...
03:41:541 (1,2,3,4,5,6,7,8) - Maybe this is why the OD is a bit high? You should make it consistent for goodness' sake (I mean, (4) and (5)).
04:13:849 (1) - Extend to 04:18:465? Also silencing it might be good.
- Not to mention any, but some spinners at the end felt out of place...

[Back Dancer]

02:31:734 (2,3) - Hum, this doesn't sync well with the music... either follow the lyrics or the background music. I'd choose lyrics.
03:45:291 (1) - Yes, this doesn't sound good at all...
04:10:676 (5,1) - Unexpected jump for me... if I were playing it for ranking up I'd rage since it's the end.
04:12:839 (5,6) - These last two notes don't sync up well with the music.
04:13:849 (1) - Same as [Hot Stepper].

~ ~ ~

That's what I have... good beatmap, to be your first.
Topic Starter
Sakura

Gens wrote:

[General]
  1. Kiai is awkwardly placed IMO... it'd be better if it was placed on every chorus, the last chorus or just a fountain at the end of every chorus.
[Bopper]
  1. OD seems a bit too high in my opinion... or maybe I'm used to see slower ODs in this kind of easy difficulties.
[Hot Stepper]
  1. Again, OD seems a bit high here too...
03:41:541 (1,2,3,4,5,6,7,8) - Maybe this is why the OD is a bit high? You should make it consistent for goodness' sake (I mean, (4) and (5)). I wanted to make it confusing on purpose but ok
04:13:849 (1) - Extend to 04:18:465? Also silencing it might be good.
- Not to mention any, but some spinners at the end felt out of place...

[Back Dancer]

02:31:734 (2,3) - Hum, this doesn't sync well with the music... either follow the lyrics or the background music. I'd choose lyrics. Moved to blue tick (asnt it here before someone modded it? i dont remember)
03:45:291 (1) - Yes, this doesn't sound good at all... Changed it
04:10:676 (5,1) - Unexpected jump for me... if I were playing it for ranking up I'd rage since it's the end. I'd thought the copy/paste would be intuitive enough :<
04:12:839 (5,6) - These last two notes don't sync up well with the music. Will need more feedback
04:13:849 (1) - Same as [Hot Stepper].

~ ~ ~

That's what I have... good beatmap, to be your first.
DJPop
~Bopper~
00:55:387 (1,2,3) - make them more symmetry
01:01:733 (3,4) - wrong spacing
01:04:041 (1,2) - ^
02:00:003 (1,2,3) - make them more symmetry

~Hot Stepper~
01:15:291 (6) - move up 2 grids & right 1 grid (Lv3)
01:34:618 (2) - move down 2 grids & left 1 grid(Lv3)
02:52:791 (5) - move down & left 1 grid (Lv3)
02:53:080 (6) - move left 1 grid (Lv3)
03:51:638 (5) - move down 2 grids & left 1 grid(Lv3)
04:14:426 (1) - start on 04:13:849

~Back Dancer~
Add more hitsounds.
00:33:464 (1,2) - move left 1 grid (Lv3)
00:34:618 (5,1,2,3) - move right 1 grid (Lv3)
00:44:137 (1) - move up 1 grid (Lv3)
00:44:714 (4,5) - move right 1 grid (Lv3)
00:45:580 (6) - move up & right 1 grid (Lv3)
00:51:637 (1,2) - move left 1 grid (Lv3)
00:52:791 (5,6) - move right 1 grid (Lv3)
00:57:695 (7) - new combo
02:32:166 (3) - start on white tick
02:38:657 (7) - new combo
02:41:541 (3) - move left 1 grid (Lv3)
02:49:907 (1) - move down 2 grids (Lv3)
02:57:118 (7) - new combo


+Star
Topic Starter
Sakura
Thanks for the symmetry and spacing help DJPop knew i could count on you ^_~ +Kudosu
thekillerhjkhjk
[back dancer]

01:34:618 (3) - move one square left

03:51:061 (2) - move one square right

03:51:349 (3) - move one square left

03:51:638 (4) - move one square up

03:51:926 (5) - move one square right

03:53:080 (1,2,3,4,5) - replace these with the previous star pattern (you can flip it horisontally to make it like it was

04:08:657 (1,2,3,4,5) - too fast for a star pattern like that. i think you should just have it go around clockwise (put 2 where 4 was, 3 where 2 was, 4 where 5 was and 5 where 3 was.) then move 4 (after the change) right one for symmetry

04:10:676 (5) - move right 2 squares

04:10:820 (1,2,3,4,5) - i think its a lil far from the previous 5. Put1 where the 3 was, 2 where 5 was, 3 where 2 was, 4 is fine, and 5 where 1 was. (the where X was means where the number was ORIGINALLY)

then move the NEW 3 left one for symmetry

04:12:839 (5) - move left 1

[bopper]

02:13:272 (1,2,3,4,1,2,3,4,1,2,3,4) - these varying distances seem a lil bad for an easy... just a suggestion

its good, star!
Diasios
[Mod Infos]

Azure: Suggestions.
Blue: You should fix this.

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[General]

  • • Remove the countdown
[Hot Stepper]

  • • 01:21:926 (x) - Add a circle
    • 01:22:503 (x) - ^
    • 01:25:964 (x) - ^
    • 01:26:541 (x) - ^
    • 01:30:868 (x) - ^
    • 01:31:445 (x) - ^
    • 01:56:541 (x) - ^
    • 01:57:695 (x) - ^
Topic Starter
Sakura
Thanks both of you for your mod posts

And now, the waiting game begins
TheVileOne
Well most of the problems have been covered.

Easy (in your language)

01:03:484 Make space for a note here. I feel there belongs one.

Hard

00:45:003 (5,6) Move down 1 unit


Oh BTW star for you. I love this song. I can't wait for it to be ranked.
Mok
Updated Mod's Info:
Mine are all suggestions. You're free to follow or not this mod :3
If I found a beat who must be added, i'll write it.
Remember to check spacing after all modfies :3

[General]
Spread is EHH, change it to ENH.

I didn't found anything so wrong but check the last diff, it left me worried.
Topic Starter
Sakura
As long as there arent 3 Hs it isnt a diff spread, plus the 1st H plays like a normal afaik

*Sigh* Time to wait again!! yay

I guess i'll stop delaying the unavoidable, if no one looks at this in a month it means it's better off rotting in the graveyard, i dont wanna put myself through more stress than what i have already
Shulin
General:

-- Still not a huge fan of the short kiai periods. But the SB strobes do make it look better.
-- Same thing I said earlier about the combo colors, color 2 and 3 are too similar you should have some contrast between combo colors imo.

Bopper:

01:31:733 (x) -- Note? Having a strobe on it's own looks odd imo.
02:01:734 (2) - Clap it all? (Like earlier -- 00:57:118 (2) - )
02:59:426 (x) - Add another slider like the others.
03:36:349 (x) -- Note? You should have one for the kiai burst imo.
04:12:984 (x) - Note?
04:13:272 (x) - ^
04:13:561 (x) - ^

Well there's a couple of minor jumps and anti jumps but it's not that noticeable when playing.

Hot Stepper:

02:52:791 (5,6) - Follow the vocal like earlier? (By moving 6 to 02:53:368)
04:13:561 (x) - Note?
04:14:859 (1) - Why is it starting on a blue tick? Start it at 04:13:849.

Back Dancer:

-- Ehh the hitsounds... completely different to the other difficulties... why?

00:36:926 (1,2,3,4,5,6,7,8,9) - Clap pattern?
00:51:060 (1,2,3,1) - The jumps are slightly out of place considering the way everything else is spaced, it ruins the flow.
01:05:339 (5) - Move to red tick? (Since it's under a slider that's where I expected it)
01:47:310 (4) - New combo? (Following your pattern)
02:10:387 (x) - Note?
02:10:676 (x) - ^
04:08:657 (1,2,3,4,5) - Ugh this doesn't play very well, those tiny 1/4 jumps are hard to read.
04:08:657 (1,2,3,4,5,1,2,3,4,5) - Also an example of where your colors don't contrast very well.
04:10:676 (5,1,2,3,4,5) - Doesn't play well imo, hard to read etc.
04:11:685 (1,2,3,4,5,6) - Supposed to be on all blue ticks? 04:12:839 (5,6) - sound particularly bad.
04:13:561 (x) - Think you should have a note here imo.

Okay then, that's all. Suggestions and stuff as usual most of it minor ~
Topic Starter
Sakura
Thanks for pointing out the stuff on the last stars, thanks to you i managed to space them out a bit more in the timeline (the combos) so the jumps arent as harsh. i dont really feel like changing the small star pattern tho i like it. Also changed almost everything of what you pointed out.

The long wait begins once again
whymeman
Lets see.....

[Bopper]

01:30:580 (2) - What's up with this gap? Having spacing diferences for the same steady beat can really confuse new players.
01:33:464 (3,4) - A bit far apart.
02:03:464 (3,1) - Honestly, it wouldn't be a good idea to have jumps in easier difficulties.

The notes could have been a bit more organized on this difficulty like the others.

[Back Dancer]

02:09:234 (4,5,6,7,8,9,10) - Make sure the spacing is even in this stream.
04:08:657 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - Honestly, this section might cause the players hate the flashing SB a lot. It pratically blinds them from seeing the next notes that are set as 1/2 note jumps.

The SB would need some tweaks as well. You have parts of the text going too far that it kinda goes out of the window. http://osu.ppy.sh/ss/8234 . Also, the [rapid] white flashes could be toned down just a bit for it to show the flash, but not soo strong.
Topic Starter
Sakura
Thanks whymeman! i've fixed all the issues you addressed, full submitted now because of SB change hope the flashes arent too bright now also, fixed the lyrics that were going off screen
whymeman
Okay, after some IRC mod work and review, the map should be good now.
mtmcl
RANKED!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
thepianist
Congrats ^^
Topic Starter
Sakura
Thanks i hope you all enjoy it even tho it's not anime or j-pop :)
wanhyrzh
Congratulations!
Sakuraaa!!
Your another ranked map! :)
Sallad4ever
Finally ranked
Congratz Sakura :)
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