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Dredg - Long Days And Vague Clues

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Nuolong
Vague Clues
Lol 1/12 - IS NOT RECOMMENDED TO USE EVER
00:02:674 (1) - Does not flow with the music;begins on red click. Therefore, the end of the slider is on a white tick-the beat is not emphasized enough. Of course, if you fix this, you will have to change some other stuff, such as getting rid of 00:03:443 (4) - .
00:06:366 (1) - ^
00:11:289 (1) - Overlap does not look fine
00:44:520 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - Go for a different pattern to copy and paste. The copy and paste is fine because it's not excessive, but maybe something else. Like, slider + circle combination pattern.
00:48:213 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - For this part you can make it start off close to each other but gradually make this jumps larger.
00:50:982 (1) - Unnecessary circle, makes whats after it a little off in the flow
00:51:905 (3,4,5,6) - Make these four a little further apart, seems too clustered this way.
01:04:673 (7) - Don't overlap/stack this on top of 01:04:827 (8,9,10) -
That was hardcore fun af.

Insane
Mystery Element
Replay

Also, STAR~!!
Since I love this thing so much
Topic Starter
Zarthbenn
Will probably work on this diff more tomorrow (and edit this post) since there is quite a bit to get through.I love that you had fun with it and thank you very much for your mod and the replay. (and star :) )

NolanM wrote:

Vague Clues
Lol 1/12 - IS NOT RECOMMENDED TO USE EVER--> :cry:
00:02:674 (1) - Does not flow with the music;begins on red click. Therefore, the end of the slider is on a white tick-the beat is not emphasized enough. Of course, if you fix this, you will have to change some other stuff, such as getting rid of 00:03:443 (4) - .-->Remapped the section to be like suggested.
00:06:366 (1) - ^-->^
00:11:289 (1) - Overlap does not look fine-->Fixed.
00:44:520 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - Go for a different pattern to copy and paste. The copy and paste is fine because it's not excessive, but maybe something else. Like, slider + circle combination pattern.-->I tried a new pattern for this part. Hopefully its fine now, but I always end up remapping this part..
00:48:213 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - For this part you can make it start off close to each other but gradually make this jumps larger.-->Done.
00:50:982 (1) - Unnecessary circle, makes whats after it a little off in the flow-->Remapped that section slightly
00:51:905 (3,4,5,6) - Make these four a little further apart, seems too clustered this way.-->Moved them slightly apart, 6 and 9 were kept where they were to line up with the ends of 1 and 2.
01:04:673 (7) - Don't overlap/stack this on top of 01:04:827 (8,9,10) - -->Fixed.
That was hardcore fun af.-->Thanks!~

Insane
Mystery Element
Replay-->Thank you for this.

Also, STAR~!!
Since I love this thing so much
Bara-
Click HERE to download your set with the hitsounds I applied
For once I used no custom samples (which is really rare to me)
Also, why is the diff name vauge clues? Shouldn't it be vague clues?
I also imcluded my hitsounds diff, so you can properly see the hitsounds. When you update the map, remember to delete my hitsounds diff (as it's rather weird :P)
I hope you like it (song's also very nice btw)
Good luck!
Topic Starter
Zarthbenn
Nice catch on noticing the diff name, after working on this map for 4 months I still apparently don't know how to spell vague. Thank you so much, your hit sounds made it sound very nice.
Cloudchaser
Hi! Request from my queue. Such a nice song to mod~
Modding 3 diffs as we accorded before.

General
  1. Everything seems OK!
Insane
  1. 00:02:059 - I don't find a good reason to put a NC here, in my case, I'd only remove it and then put it in the next note that would be 00:02:366 -
  2. 00:12:520 - Hmmm, it sounds weird because you're ignoring notes with that slider. My suggestion is http://puu.sh/hwYHv/48897869d9.jpg . It's better than your last pattern.
  3. 00:14:059 (7) - Add NC here. There is a big downbeat accentuate by the cymbals
  4. 00:17:751 (5) - ^
  5. 00:21:443 (5,6,7,8) - ^
  6. 00:26:059 (1,2) - Improve this slider's shape. http://puu.sh/hwYV8/ea015ec1ee.jpg And when you're done with this, copy&paste it and use ctrl+j to make a perfect symmetry between 00:26:213 (2,2) -
  7. 00:28:828 - NC stuff
  8. 00:32:059 (4) - I don't want to be that nazi with the sliders (Always respecting the mapper's style) but this slider seems a bit odd. Remove one of the ticks from the slider for a smoother shape. http://puu.sh/hwZ3l/059022d827.jpg
  9. 00:35:751 (4) - It's exactly the same from above
  10. 00:40:828 - Missing finish hitsound~
  11. 00:44:520 - ^
  12. 00:57:443 - Add NC and later remove the NC from 00:58:366 (1) -
  13. 01:02:520 (8,9,10) - The flow is a bit disrupted by the short distance between (8) and (9,10). To fix this, you'll need to increase the DS.
  14. 01:04:981 (6,7,8) - Don't be lazy and remove this stack!

    My view: I have to be honest, I liked a lot this diff for different reasons: It's very authentical, it's very unique in its way. Maybe, there are some weird sliders (things that I didn't want to talk about too much because it's your style) but it makes sense everything you did; 00:55:597 - My favorite part so far, because you followed totally the rhythm. A very good usage of the sliders here.
Hard
  1. 00:01:136 - NC
  2. 00:04:828 - ^
  3. 00:09:443 - ^
  4. 00:13:136 (1) - Make this spinner a bit more shorter. In the original size, it feels very anticipated to the next note so, my suggestion would be (incluiding of decrease the duration) add two notes forward the spinner http://puu.sh/hx0jA/d60806fdbb.jpg to emphasize the cymbals once again. Finally, the last thing you have to do is add a note here 00:14:982 - http://puu.sh/hx0sG/620c828e4f.jpg and the rhythm improves much better than it was before.
  5. 00:50:982 - I think this sounds better like this http://puu.sh/hx0za/7943eba5a5.jpg
  6. 00:53:751 - Add a NC over here!
  7. 01:05:904 (1,2,3,4,1,2,3) - Personally, I think you should intercalate the direction from every sliders since 3/4 sliders are already difficult to play. 1 ; 2
  8. 01:07:750 (1) - NC

    My view: I have noticed that this difficult is more harder than it should be (sounds ironic) but in my personal view, you should make it a bit easier. There are some tangled parts to read or exaggerated jumps. In other part, you need to work more in your NCs, there are more but you'll have to be able to find them by yourself after what I said before.
Easy
  1. 00:09:443 (3) - Move this to x:288 y:64. (improving the flow)
  2. 00:21:443 (6) - ctrl+j. Never hide the tail from the slider, it's hard to understand for newbie players.
  3. 00:22:828 (1) - ^ Don't hide the slider's course! It's not allowed.
  4. 00:57:443 - add NC ; 00:59:289 - remove NC

    My view: Nothing to say about.
Continue with this!
If there's something that you didn't understand (due of my bad english, etc) feel free to catch me in-game to answer all your questions. Wishing you the best.
Topic Starter
Zarthbenn
Hello, thank you for a great and fast mod! Im glad you like the song.

Cloudchaser wrote:

Hi! Request from my queue. Such a nice song to mod~
Modding 3 diffs as we accorded before.

General
  1. Everything seems OK!
Insane
  1. 00:02:059 - I don't find a good reason to put a NC here, in my case, I'd only remove it and then put it in the next note that would be 00:02:366 - -->Fixed
  2. 00:12:520 - Hmmm, it sounds weird because you're ignoring notes with that slider. My suggestion is http://puu.sh/hwYHv/48897869d9.jpg . It's better than your last pattern.-->Changed like suggested
  3. 00:14:059 (7) - Add NC here. There is a big downbeat accentuate by the cymbals -->Fixed
  4. 00:17:751 (5) - ^-->Fixed
  5. 00:21:443 (5,6,7,8) - ^-->Fixed
  6. 00:26:059 (1,2) - Improve this slider's shape. http://puu.sh/hwYV8/ea015ec1ee.jpg And when you're done with this, copy&paste it and use ctrl+j to make a perfect symmetry between 00:26:213 (2,2) - -->Adjusted and copied
  7. 00:28:828 - NC stuff-->Fixed
  8. 00:32:059 (4) - I don't want to be that nazi with the sliders (Always respecting the mapper's style) but this slider seems a bit odd. Remove one of the ticks from the slider for a smoother shape. http://puu.sh/hwZ3l/059022d827.jpg-->Natzi or not, that tick was pointless. Fixed.
  9. 00:35:751 (4) - It's exactly the same from above-->Fixed
  10. 00:40:828 - Missing finish hitsound~-->Fixed
  11. 00:44:520 - ^-->Fixed
  12. 00:57:443 - Add NC and later remove the NC from 00:58:366 (1) - -->Fixed
  13. 01:02:520 (8,9,10) - The flow is a bit disrupted by the short distance between (8) and (9,10). To fix this, you'll need to increase the DS.-->Moved slightly
  14. 01:04:981 (6,7,8) - Don't be lazy and remove this stack!-->Changed part

    My view: I have to be honest, I liked a lot this diff for different reasons: It's very authentical, it's very unique in its way. Maybe, there are some weird sliders (things that I didn't want to talk about too much because it's your style) but it makes sense everything you did; 00:55:597 - My favorite part so far, because you followed totally the rhythm. A very good usage of the sliders here. -->Thank you! Im glad you enjoyed it.
Hard
  1. 00:01:136 - NC-->Fixed
  2. 00:04:828 - ^-->Fixed
  3. 00:09:443 - ^-->Fixed
  4. 00:13:136 (1) - Make this spinner a bit more shorter. In the original size, it feels very anticipated to the next note so, my suggestion would be (incluiding of decrease the duration) add two notes forward the spinner http://puu.sh/hx0jA/d60806fdbb.jpg to emphasize the cymbals once again. Finally, the last thing you have to do is add a note here 00:14:982 - http://puu.sh/hx0sG/620c828e4f.jpg and the rhythm improves much better than it was before.-->Changed like suggested.
  5. 00:50:982 - I think this sounds better like this http://puu.sh/hx0za/7943eba5a5.jpg-->Changed
  6. 00:53:751 - Add a NC over here! -->Fixed
  7. 01:05:904 (1,2,3,4,1,2,3) - Personally, I think you should intercalate the direction from every sliders since 3/4 sliders are already difficult to play. 1 ; 2-->Understood, fixed.
  8. 01:07:750 (1) - NC-->Fixed

    My view: I have noticed that this difficult is more harder than it should be (sounds ironic) but in my personal view, you should make it a bit easier. There are some tangled parts to read or exaggerated jumps. In other part, you need to work more in your NCs, there are more but you'll have to be able to find them by yourself after what I said before.-->Agree, gonna need to take a look at this diff later.
Easy
  1. 00:09:443 (3) - Move this to x:288 y:64. (improving the flow)-->Feels nicer, fixed.
  2. 00:21:443 (6) - ctrl+j. Never hide the tail from the slider, it's hard to understand for newbie players.-->Changed section
  3. 00:22:828 (1) - ^ Don't hide the slider's course! It's not allowed.-->^
  4. 00:57:443 - add NC ; 00:59:289 - remove NC -->Fixed

    My view: Nothing to say about.
Continue with this!
If there's something that you didn't understand (due of my bad english, etc) feel free to catch me in-game to answer all your questions. Wishing you the best.
Battquif
Hi, from my modding queue~

Vague Clues :

  • HP7or8; AR9; OD8
    00:01:597 (2,3,4) - Why the spacing is not always 1* here??
    00:02:520 (6,7,1) - ^
    00:06:213 (6,7,1) - ^
    00:07:135 (3,4,1,2,3,4,5,6,7,8) - I've anderstood the idea, but fu***** spacing :D, 00:07:135 (3,4,1) - not nice, 00:08:059 (2,3,4) - same, etc...
    00:26:059 (1,2,3,4) - stack? like before? same for 00:26:982 (1,2,3,4) -
    00:27:905 (1,2,3,4,5,6,1) - Move for stack 00:27:905 (1,2) -
    00:29:905 (2,3,4) - triangle
    00:30:213 (4,8) - "i believe this slider and blanket could be better. if you have trouble making a good slider, try reading this: t/37194" that was what Fryz3 said to me.
    00:34:366 (7,8,9,10) - You can make better
    00:47:443 (2,3,4,5,6) - ^
    00:48:674 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - overmap holysh** xD Try to make easier the final triangle (less big)
    00:58:366 (1,1,1) - why NC?
    01:03:289 (1,2,3,4,5,6,7,8,9,10) - I'm sure you can make better
    01:13:904 (2,3,4) - spacing
    01:19:750 (3,4,5) - overlap not nice
    01:20:674 (6) - spacing
    01:22:520 (4) - ^
    01:22:674 (5,6,7,8) - don't stack 5 and 6
    01:23:443 (9) - spacing
    01:24:366 (2,3,4) - ^
    01:31:289 (1) - Finish with a hitcircle, then the spinner ;)
I hope it helped you ;) Gl for the future ;)
Topic Starter
Zarthbenn
Thank you very much for you mod.

Battquif wrote:

Hi, from my modding queue~

Vague Clues :

  • HP7or8; AR9; OD8--> Went with HP8AR9OD8
    00:01:597 (2,3,4) - Why the spacing is not always 1* here??-->Fixed
    00:02:520 (6,7,1) - ^-->Fixed
    00:06:213 (6,7,1) - ^-->Fixed
    00:07:135 (3,4,1,2,3,4,5,6,7,8) - I've anderstood the idea, but fu***** spacing :D, 00:07:135 (3,4,1) - not nice, 00:08:059 (2,3,4) - same, etc...-->Not much I can change here, I would like to keep it how it is.
    00:26:059 (1,2,3,4) - stack? like before? same for 00:26:982 (1,2,3,4) - -->Not fully sure what you mean, but I repositioned some hitcircles in that section.
    00:27:905 (1,2,3,4,5,6,1) - Move for stack 00:27:905 (1,2) - -->^
    00:29:905 (2,3,4) - triangle-->Fixed
    00:30:213 (4,8) - "i believe this slider and blanket could be better. if you have trouble making a good slider, try reading this: t/37194" that was what Fryz3 said to me.-->Fixed sliders, not really a blanket.
    00:34:366 (7,8,9,10) - You can make better-->Repositioned some things
    00:47:443 (2,3,4,5,6) - ^-->^
    00:48:674 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - overmap holysh** xD Try to make easier the final triangle (less big)-->Made triangle smaller
    00:58:366 (1,1,1) - why NC?-->Fixed
    01:03:289 (1,2,3,4,5,6,7,8,9,10) - I'm sure you can make better-->Repositioned some things
    01:13:904 (2,3,4) - spacing-->Fixed
    01:19:750 (3,4,5) - overlap not nice-->Fixed
    01:20:674 (6) - spacing-->Minor tweaks to spacing
    01:22:520 (4) - ^-->^
    01:22:674 (5,6,7,8) - don't stack 5 and 6-->Fixed
    01:23:443 (9) - spacing-->Minor tweaks
    01:24:366 (2,3,4) - ^-->^
    01:31:289 (1) - Finish with a hitcircle, then the spinner ;)-->Used to have it like that, but it got suggested to what it is now and I prefer it like that.
I hope it helped you ;) Gl for the future ;)
neonat
General

2000ms AudioLeadIn would be nice
00:00:213 - the timing point here should be in 4/4, and not in 3/4 time signature, this screws up the metronome and 4 beat phrases

Easy

do not change slider velocity in Easy unless really obvious and necessary

00:00:213 (1) - end is not snapped properly, should end at 00:01:136
00:00:213 (1,2,3,4) - you can make this a more symmetrical pattern, which would look better
00:18:674 (2) - NC instead of 00:18:213 (1)
from then on the NC pretty much gets messy, rework with the 4/4 time signature, and have a NC every 8 beats (2 4-beat phrases)
00:20:059 (4,6) - do not stack objects like this in Easy, either way, repeats sliders like 00:21:443 (6) and 00:25:136 (4) - I would suggest you don't use such rhythms here in Easy that complicates things even more
00:27:905 (1) - that last curve is too sharp, it has no curve to it, making it look irregular and ugly
00:59:289 (1,2) - spacing error
01:04:212 (1,2) - ^
01:09:135 (2,3) -
01:07:750 (1) - unsnapped end
01:19:289 (2) - supposed to end at 01:19:750

Overall this doesn't look right and you need to get the basics right first. Do not change the slider velocities around, which affect spacing, patterns could be much better as well
Topic Starter
Zarthbenn
Thank you very much for your mod.

neonat wrote:

General

2000ms AudioLeadIn would be nice-->Fixed
00:00:213 - the timing point here should be in 4/4, and not in 3/4 time signature, this screws up the metronome and 4 beat phrases-->It really does sound like it should be 3/4 since the strings play a 3 beat pattern repeating throughout most of the song. Nevertheless I changed it to 4/4 and it does not seem to make too big of a difference.

Easy

do not change slider velocity in Easy unless really obvious and necessary-->I dont think the change is really that obvious but it is neccecary. AMystery who modded this map found that the tempo changed in the middle of the song to 97.5bpm. To compensate for the slower speed the slider speed was also changed to 1.33x during this part. (1.33x97.5=130 which is the bpm of the rest of the song) Personally I never felt the slider speed change while playing but it might be just me.

00:00:213 (1) - end is not snapped properly, should end at 00:01:136-->Fixed
00:00:213 (1,2,3,4) - you can make this a more symmetrical pattern, which would look better-->Adjusted
00:18:674 (2) - NC instead of 00:18:213 (1) -->Fixed
from then on the NC pretty much gets messy, rework with the 4/4 time signature, and have a NC every 8 beats (2 4-beat phrases)-->Tried to add and remove NC's where it seemed appropriate.
00:20:059 (4,6) - do not stack objects like this in Easy, either way, repeats sliders like 00:21:443 (6) and 00:25:136 (4) - I would suggest you don't use such rhythms here in Easy that complicates things even more-->Remapped sections slightly
00:27:905 (1) - that last curve is too sharp, it has no curve to it, making it look irregular and ugly-->Fixed
00:59:289 (1,2) - spacing error-->Fixed
01:04:212 (1,2) - ^-->Fixed
01:09:135 (2,3) - -->Fixed
01:07:750 (1) - unsnapped end-->Fixed
01:19:289 (2) - supposed to end at 01:19:750-->Fixed

Overall this doesn't look right and you need to get the basics right first. Do not change the slider velocities around, which affect spacing, patterns could be much better as well
eeezzzeee
Hi, from my modding queue

LEGEND
BLUE = Suggestions/comments
BLACK = Real problems

FORMAT
Diff Name
Comments

00:00:00 - change - reason
If there is a reason, please read that before trying the changes!
----------------
Total time spent on mod

Final comments

[General]
00:55:597 - 01:12:827 - I think the kiai time should be here instead. Its weird that the kiai is the stuff that was repeated from the beginning

[Vague Clues]
Do you want to call this diff "Mysteries" or something else.. I mean the song is vague clues and then the diff is also vague clues.. completely unimportant but hey just a suggestion lol. Anyway, I really like this diff. It feels like I'm actually playing the song, not just random circles, something I can't say for a lot of the ranked maps these days. However there are plenty of little errors that can easily be fixed

HP <= 7 - quality of life improvement so people don't fail so easily
00:02:059 (5,6,7,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4) - hitsounds here are a mess, please double check - Theres no reason for the complicated sounds here when the music is exactly the same.. look at 00:07:597 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6) - and use the same hitsounds as that
00:08:982 (6,7,8,9) - switch 8 and 9, circle belongs on 00:09:289 reverse slider on 00:09:443 . Move 6 to stack under 5 like in 00:07:597 (1,2,3,4) - its confusing that the reverse slider is on the wrong time when compared to the other verses
00:14:982 (1) - missing a finish here
00:17:751 (1) - move this up a little. try around y=68 - i think its too close to the next note. This will help show the different timing
00:19:904 (2) - missing a clap here
00:22:982 (3) - check the stacking - nobody will notice this while playing but since i see it in the editor why not fix it
00:26:520 (2,3,4) - check the stacking - did you intend not stack this? compare it to 00:14:982 (1,2,3,4) i think stack is better
00:26:982 (1,2,3,4) - ^
00:33:443 (1) - missing a finish here - it looks like perhaps he left this out on purpose but since they used finish on the beginning of the next lines it doesn't sound good
00:37:136 (1) - ^
00:40:828 (1) - ^
00:40:828 (1) - move this to the right. try x=364 - this is really close to the note before and after
00:44:520 - 00:50:828 - this part is so good I get chills from playing it. very nice
00:44:520 (1) - add finish here
00:47:751 (4) - missing clap here
00:48:213 (1) - add finish
00:48:674 (1) - 00:49:136 (1) - 00:49:597 (1) - 00:50:060 (1) - 00:50:367 (3) - 00:50:520 (1) - add claps - this part is missing hitsounds entirely
01:00:520 (8,1) - try a pattern like this http://puu.sh/hUObW/cca2f1724a.jpg - the sound is actually on the 1/4 and 1/2 not 3/8
01:04:981 (10,1) - delete 1 and change 10 into a 1/2 slider http://puu.sh/hUOCM/23fd787c05.jpg - the transition right now is just so awkward to play
01:12:673 (1,2) - try combining these into a 1/4 slider - to map that funky sound lol. But also show the different music between the next part which is all circles
01:22:981 (6) - missing finish here

New Combo fixes:
I put this at the end because I used the numbers from your original NC's to make the mod. There's a lot of inconsistencies. I'm also suggesting to divide most of the NC's to be shorter as well. Delete all your current NC's and use this list for NC. If you can't place it directly on the time listed then put it on the closest place you can.

time list
00:00:213 - 00:01:136 - 00:02:059 - 00:02:828 - 00:03:905 - 00:04:828 - 00:05:751 - 00:06:520 - 00:07:597 - 00:08:520 - 00:09:443 - 00:10:366 - 00:11:289 - 00:12:213 - 00:13:136 - 00:14:059 - 00:14:982 - 00:15:905 - 00:16:828 - 00:17:751 - 00:18:674 - 00:19:597 - 00:20:520 - 00:21:443 - 00:22:366 - 00:23:289 - 00:24:213 - 00:25:136 - 00:26:059 - 00:26:982 - 00:27:905 - 00:28:828 - 00:29:751 - 00:30:674 - 00:31:597 - 00:32:520 - 00:33:443 - 00:34:366 - 00:35:289 - 00:36:213 - 00:37:136 - 00:38:059 - 00:38:982 - 00:39:905 - 00:40:828 - 00:41:751 - 00:44:520 - 00:44:520 - 00:45:289 - 00:46:213 - 00:47:136 - 00:48:213 - 00:48:674 - 00:49:136 - 00:49:597 - 00:50:059 - 00:50:520 - 00:50:982 - 00:51:905 - 00:55:597 - 00:55:597 - 00:56:520 - 00:57:443 - 00:58:366 - 00:59:289 - 01:00:981 - 01:01:904 - 01:02:827 - 01:03:289 - 01:04:058 - 01:05:443 - 01:06:366 - 01:07:289 - 01:08:212 - 01:09:135 - 01:10:212 - 01:11:289 - 01:12:212 - 01:12:827 - 01:13:750 - 01:14:674 - 01:15:597 - 01:16:520 - 01:17:443 - 01:18:366 - 01:19:289 - 01:20:212 - 01:21:135 - 01:22:058 - 01:22:981 - 01:23:904 - 01:24:827 - 01:25:750 - 01:26:674 - 01:27:597 - 01:28:520 - 01:29:443 - 01:30:366 -

[Insane]
* The SV is way too fast. It's the same as the Extra! However, the note spacing is much smaller, making it weird to play because the sliders are as fast or even faster than jumps.

HP <= 6
00:01:443 (6) - NC
00:02:366 (1,2,3,1,1,2,3,4,5,6,7,8,9,1,2,3,1) - same deal as in the extra, hitsounds are messy. Please follow the same sounds as the next section
00:05:136 (6) - NC
00:11:289 (1,2,3,4,5,6,7,8) - is the spacing here really small?
00:12:213 (5) - NC
00:24:366 (2) - it's strange that you used this here when the rest of the verse was different - whereas 00:26:213 (2,1,2) its fine because its a new verse
00:30:674 (5) - NC
00:33:443 (1) - Missing finish here
00:34:366 (5) - NC
00:37:136 (4) - NC
00:37:136 (4) - missing finish
00:38:982 (5) - NC
00:41:751 (5) - NC
00:44:366 (2) - Move to the right a bit. try x=124 - i think you want it to be in the middle?
00:44:213 (1,2,3) - NC on 00:44:520 instead
00:46:366 (7) - NC
00:48:213 (1,2,3,4,5,6,7,8) - try using the hitsounds I gave in the Extra - sounds like way too many claps here imo
00:50:059 (5) - NC
00:57:443 (1,2) - try stacking these - they are so close it looks weird
01:00:366 (5,6) - try stacking 5 on top of 6
01:00:366 (5) - NC - not necessary but i think its depending on style
01:02:827 (9,10,1) - NC on 01:03:289 - instead
01:04:212 (3) - NC
01:04:673 (5,6,7) - is 6 too far here?
01:07:750 (6) - NC
01:08:212 (7,8,9,1,2,3,4) - remap this pattern - you can definitely add more stuff here. Right now its really intuitive to realize the timing for the next note
01:12:827 (1,2,3,4,5) - remap this - compare this to 00:27:905 (1,2,3,4,5,6,1) -
01:17:289 (4) - try moving to x=456 y=56 - its a little close to the next note
01:17:443 (5) - NC
01:21:135 (5) - NC
01:23:904 (5) - NC
01:26:674 (5) - NC
01:28:520 (4,1) - NC on 01:28:520 instead
01:29:443 (3) - NC

[Hard]
I recommend that you break up the combos even further, but these NC are attempting to use the style you currently have

AR <= 7.5
HP <= 5
00:01:597 (2,3,4,1) - check stacking
00:03:905 (1,2,3,4,1,2,3,4) - please fix hitsounds again
00:15:905 (4,5,6,1) - these two 1/1 sliders are in the wrong spot if you compare to the next 3 sections. they should be on 00:16:366 - 00:17:289
00:17:751 (4) - NC
00:22:520 (4) - NC
00:24:366 (1,2,3,4) - NC on 00:25:136 instead
00:33:597 (4) - NC
00:35:443 (1,2,3,4) - NC on 00:36:213 instead
00:40:982 (4) - NC
00:44:213 (1,2) - delete
00:46:366 (5) - NC
00:50:059 (5) - NC
01:16:674 (1,2,3,4) - NC on 01:17:443 instead
01:22:212 (4) - NC
01:31:289 (5) - extend this to be as long as the spinners in Insane and Extra OR add a spinner again after this - you have to make the difficulties have the same playtime

----------------------------------------------------------------------------------------
Total time spent on mod: 2:30 ~ 2:45

Sorry I got a little lazy with Hard and didn't mod easy and normal. Too much time :?
Anyway this map has good potential but needs to fix technical stuff like nc and hitsounds and a major problem with the SV in insane
Really like the extra diff

That's all, good luck! :)
Topic Starter
Zarthbenn
Wow, thank you so much for this STELLAR mod. Great suggestions and thank you very much for helping me with the NC's because it seems I cant understand such a simple concept. Thank you again and im glad you enjoyed the extra diff.

eeezzzeee wrote:

Hi, from my modding queue

LEGEND
BLUE = Suggestions/comments
BLACK = Real problems

FORMAT
Diff Name
Comments

00:00:00 - change - reason
If there is a reason, please read that before trying the changes!
----------------
Total time spent on mod

Final comments

[General]
00:55:597 - 01:12:827 - I think the kiai time should be here instead. Its weird that the kiai is the stuff that was repeated from the beginning-->I like this better so I changed like suggested.

[Vague Clues]
Do you want to call this diff "Mysteries" or something else.. I mean the song is vague clues and then the diff is also vague clues.. completely unimportant but hey just a suggestion lol. Anyway, I really like this diff. It feels like I'm actually playing the song, not just random circles, something I can't say for a lot of the ranked maps these days. However there are plenty of little errors that can easily be fixed-->Il consider calling it something else, not sure what though.

HP <= 7 - quality of life improvement so people don't fail so easily-->Fixed
00:02:059 (5,6,7,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4) - hitsounds here are a mess, please double check - Theres no reason for the complicated sounds here when the music is exactly the same.. look at 00:07:597 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6) - and use the same hitsounds as that-->Understood, I fixed it to be like you suggested
00:08:982 (6,7,8,9) - switch 8 and 9, circle belongs on 00:09:289 reverse slider on 00:09:443 . Move 6 to stack under 5 like in 00:07:597 (1,2,3,4) - its confusing that the reverse slider is on the wrong time when compared to the other verses-->Slightly remapped this section, I understand what you mean and it should be fixed now.
00:14:982 (1) - missing a finish here-->Fixed
00:17:751 (1) - move this up a little. try around y=68 - i think its too close to the next note. This will help show the different timing-->Adjusted to how suggested
00:19:904 (2) - missing a clap here-->Fixed
00:22:982 (3) - check the stacking - nobody will notice this while playing but since i see it in the editor why not fix it-->Fixed
00:26:520 (2,3,4) - check the stacking - did you intend not stack this? compare it to 00:14:982 (1,2,3,4) i think stack is better-->stack was intended, should be fixed now
00:26:982 (1,2,3,4) - ^[/color]
00:33:443 (1) - missing a finish here - it looks like perhaps he left this out on purpose but since they used finish on the beginning of the next lines it doesn't sound good-->Took suggestion
00:37:136 (1) - ^-->^
00:40:828 (1) - ^-->^
00:40:828 (1) - move this to the right. try x=364 - this is really close to the note before and after-->Fixed
00:44:520 - 00:50:828 - this part is so good I get chills from playing it. very nice
00:44:520 (1) - add finish here-->Fixed
00:47:751 (4) - missing clap here-->Fixed
00:48:213 (1) - add finish-->Fixed
00:48:674 (1) - 00:49:136 (1) - 00:49:597 (1) - 00:50:060 (1) - 00:50:367 (3) - 00:50:520 (1) - add claps - this part is missing hitsounds entirely-->Done like suggested
01:00:520 (8,1) - try a pattern like this http://puu.sh/hUObW/cca2f1724a.jpg - the sound is actually on the 1/4 and 1/2 not 3/8-->Done like suggested.
01:04:981 (10,1) - delete 1 and change 10 into a 1/2 slider http://puu.sh/hUOCM/23fd787c05.jpg - the transition right now is just so awkward to play-->Fixed
01:12:673 (1,2) - try combining these into a 1/4 slider - to map that funky sound lol. But also show the different music between the next part which is all circles-->Done like suggested.
01:22:981 (6) - missing finish here-->Fixed

New Combo fixes:
I put this at the end because I used the numbers from your original NC's to make the mod. There's a lot of inconsistencies. I'm also suggesting to divide most of the NC's to be shorter as well. Delete all your current NC's and use this list for NC. If you can't place it directly on the time listed then put it on the closest place you can. -->Thank you for this, it should be exactly like the list. (hopefully)

time list
00:00:213 - 00:01:136 - 00:02:059 - 00:02:828 - 00:03:905 - 00:04:828 - 00:05:751 - 00:06:520 - 00:07:597 - 00:08:520 - 00:09:443 - 00:10:366 - 00:11:289 - 00:12:213 - 00:13:136 - 00:14:059 - 00:14:982 - 00:15:905 - 00:16:828 - 00:17:751 - 00:18:674 - 00:19:597 - 00:20:520 - 00:21:443 - 00:22:366 - 00:23:289 - 00:24:213 - 00:25:136 - 00:26:059 - 00:26:982 - 00:27:905 - 00:28:828 - 00:29:751 - 00:30:674 - 00:31:597 - 00:32:520 - 00:33:443 - 00:34:366 - 00:35:289 - 00:36:213 - 00:37:136 - 00:38:059 - 00:38:982 - 00:39:905 - 00:40:828 - 00:41:751 - 00:44:520 - 00:44:520 - 00:45:289 - 00:46:213 - 00:47:136 - 00:48:213 - 00:48:674 - 00:49:136 - 00:49:597 - 00:50:059 - 00:50:520 - 00:50:982 - 00:51:905 - 00:55:597 - 00:55:597 - 00:56:520 - 00:57:443 - 00:58:366 - 00:59:289 - 01:00:981 - 01:01:904 - 01:02:827 - 01:03:289 - 01:04:058 - 01:05:443 - 01:06:366 - 01:07:289 - 01:08:212 - 01:09:135 - 01:10:212 - 01:11:289 - 01:12:212 - 01:12:827 - 01:13:750 - 01:14:674 - 01:15:597 - 01:16:520 - 01:17:443 - 01:18:366 - 01:19:289 - 01:20:212 - 01:21:135 - 01:22:058 - 01:22:981 - 01:23:904 - 01:24:827 - 01:25:750 - 01:26:674 - 01:27:597 - 01:28:520 - 01:29:443 - 01:30:366 -

[Insane]
* The SV is way too fast. It's the same as the Extra! However, the note spacing is much smaller, making it weird to play because the sliders are as fast or even faster than jumps. -->Was a big undertaking, but I changed the sv because I agree that it was too fast. It is set at 2.5x now because I felt that 2 was too slow (and it made some ugly sliders).
HP <= 6-->Fixed
00:01:443 (6) - NC-->Fixed
00:02:366 (1,2,3,1,1,2,3,4,5,6,7,8,9,1,2,3,1) - same deal as in the extra, hitsounds are messy. Please follow the same sounds as the next section-->Fixed
00:05:136 (6) - NC-->Fixed
00:11:289 (1,2,3,4,5,6,7,8) - is the spacing here really small?-->Changed section to be more spaced out.
00:12:213 (5) - NC-->Fixed
00:24:366 (2) - it's strange that you used this here when the rest of the verse was different - whereas 00:26:213 (2,1,2) its fine because its a new verse-->Fixed this, was incorrect.
00:30:674 (5) - NC-->Fixed
00:33:443 (1) - Missing finish here-->Fixed
00:34:366 (5) - NC-->Fixed
00:37:136 (4) - NC-->Fixed
00:37:136 (4) - missing finish-->Fixed
00:38:982 (5) - NC-->Fixed
00:41:751 (5) - NC-->Fixed
00:44:366 (2) - Move to the right a bit. try x=124 - i think you want it to be in the middle?-->yes, Fixed
00:44:213 (1,2,3) - NC on 00:44:520 instead-->Fixed
00:46:366 (7) - NC-->Fixed
00:48:213 (1,2,3,4,5,6,7,8) - try using the hitsounds I gave in the Extra - sounds like way too many claps here imo-->Gonna keep it like it is because I like it better
00:50:059 (5) - NC
00:57:443 (1,2) - try stacking these - they are so close it looks weird-->When changing the sv they ended up being not close together.
01:00:366 (5,6) - try stacking 5 on top of 6-->Changed like suggested
01:00:366 (5) - NC - not necessary but i think its depending on style-->Took suggestion
01:02:827 (9,10,1) - NC on 01:03:289 - instead-->Fixed
01:04:212 (3) - NC-->Fixed
01:04:673 (5,6,7) - is 6 too far here?-->yes, fixed
01:07:750 (6) - NC-->Fixed
01:08:212 (7,8,9,1,2,3,4) - remap this pattern - you can definitely add more stuff here. Right now its really intuitive to realize the timing for the next note-->Changed section
01:12:827 (1,2,3,4,5) - remap this - compare this to 00:27:905 (1,2,3,4,5,6,1) - -->Not really sure I like this better but changed for now.
01:17:289 (4) - try moving to x=456 y=56 - its a little close to the next note-->Fixed
01:17:443 (5) - NC
01:21:135 (5) - NC
01:23:904 (5) - NC
01:26:674 (5) - NC-->Fixed all ^
01:28:520 (4,1) - NC on 01:28:520 instead-->Fixed
01:29:443 (3) - NC-->Fixed

[Hard]
I recommend that you break up the combos even further, but these NC are attempting to use the style you currently have

AR <= 7.5
HP <= 5-->Took suggestion ^
00:01:597 (2,3,4,1) - check stacking-->Fixed
00:03:905 (1,2,3,4,1,2,3,4) - please fix hitsounds again
00:15:905 (4,5,6,1) - these two 1/1 sliders are in the wrong spot if you compare to the next 3 sections. they should be on 00:16:366 - 00:17:289 -->Fixed
00:17:751 (4) - NC
00:22:520 (4) - NC
00:24:366 (1,2,3,4) - NC on 00:25:136 instead
00:33:597 (4) - NC
00:35:443 (1,2,3,4) - NC on 00:36:213 instead
00:40:982 (4) - NC
00:44:213 (1,2) - delete-->Fixed all plus NC's ^
00:46:366 (5) - NC
00:50:059 (5) - NC
01:16:674 (1,2,3,4) - NC on 01:17:443 instead
01:22:212 (4) - NC-->Fixed NC's ^
01:31:289 (5) - extend this to be as long as the spinners in Insane and Extra OR add a spinner again after this - you have to make the difficulties have the same playtime-->Fixed

----------------------------------------------------------------------------------------
Total time spent on mod: 2:30 ~ 2:45 -->I really appreciate it, thanks.

Sorry I got a little lazy with Hard and didn't mod easy and normal. Too much time :?
Anyway this map has good potential but needs to fix technical stuff like nc and hitsounds and a major problem with the SV in insane
Really like the extra diff

That's all, good luck! :)
Asonate
Hey there :)

[General]
AWESOME Song, thank you so much for posting this in my queue :)
You might want to put the album it's from in the source box of your beatmap (better ask someone who knows his stuff rather than me, tho)

[Vaque Clues]
  1. MAybe make the AR 9.3 ? (shift when changing AR)
  2. 00:03:751 (4) - Is that repeat necessary ?
  3. 00:05:443 (3) - maybe move 3 to make a triangle out of these ?
  4. 00:10:982 (3) - Same as before - it feels a bit weird while playing
  5. 00:29:905 (2) - As before you could make these a triangle
  6. 00:30:674 (1,2,3,4) - This pattern is awesome !
  7. 00:55:597 (1) - From here on it gets crazy, compared to this part everything before is way too easy. (imo you should either make this easier or the beginning harder, even if it is just a bit)
  8. Two AIMod issues with snapping
That's all, hope I could help
If you have any questions, feel free to PM me ingame
Good Luck
Topic Starter
Zarthbenn
Thank you very much for your mod, im glad you enjoyed the song!

Asonate wrote:

Hey there :)

[General]
AWESOME Song, thank you so much for posting this in my queue :)
You might want to put the album it's from in the source box of your beatmap (better ask someone who knows his stuff rather than me, tho)-->The ranking criteria says
Only use the Source field if the song comes from or was made famous by a video game, movie, or series. Website names are not an acceptable Artist nor Source.
and it there does not seem to be anywhere else to put it. Kinda weird since the album IS the 'source' of the song.

[Vaque Clues]
  1. MAybe make the AR 9.3 ? (shift when changing AR)-->Took suggestion, doesn't seem to make much of a difference but I do prefer higher AR maps.
  2. 00:03:751 (4) - Is that repeat necessary ?-->I tried some different things in this part but I ultimately felt that the way it currently feels better. Il keep this part in mind later if I change my mind (although if somebody else brings it up I might consider it more).
  3. 00:05:443 (3) - maybe move 3 to make a triangle out of these ?-->Slightly moved this hitcircle to look more 'triangular'.
  4. 00:10:982 (3) - Same as before - it feels a bit weird while playing-->Same thing as above^
  5. 00:29:905 (2) - As before you could make these a triangle-->Moved slightly
  6. 00:30:674 (1,2,3,4) - This pattern is awesome !-->Thanks!
  7. 00:55:597 (1) - From here on it gets crazy, compared to this part everything before is way too easy. (imo you should either make this easier or the beginning harder, even if it is just a bit)-->Changed the beginning to be a bit easier.
  8. Two AIMod issues with snapping-->Fixed
That's all, hope I could help
If you have any questions, feel free to PM me ingame
Good Luck
UltraRik
Hellos from my queue ^^

Allright listen up, this song is fucking amazing, and that's why I plan on getting some pp on it one day.
I really like the mapping style, but some things are just plain wrong.

Mod of Duty: Modded Modfare
Easy
HP 2, CS 2.5, AR 4, OD 2, SV 0.8 are the settings I would use, but it's not that important. :D
Distance snap errors: 00:09:905 (4,5) - and 01:06:827 (2,3) -

00:13:136 (1) - Move the first red slider point to the right to match the slider tick, and then polish the rest

The overlap notes during kiai time are kinda problematic, like 00:59:289 (1) - , but the only thing you could
do there is use normal slider from 00:59:289 - to 01:00:058 - so you leave the circle on 01:00:981 (1) - .
That would fix the readability, since even I had trouble SS-ing the easy. The only downside if you do this
is the beat skipping, but that should be appropriate for an easy diff.
Apply to all overlaps if you do this.


Normal
1/3 x 1/4 mix? Oh wow I never modded this stuff before.
Personal preference: AR 3, CS 3, OD 3 :lol:

00:01:443 (2,3) - What are you mapping there? Easy and normals are fine with beat skipping, but
these are just unnecessary consistancy beats. Doesn't feel right to hit them.
I suggest repetitive White-to-white-tick sliders, with 1/1 pauses, or you could
even implement return sliders that return on white ticks.
If you change it, apply to all circles till 00:07:366 -

Again, kiai time feels whack. I've tried everything, and this is the only thing that felt right:
01:00:366 (3,1) - delete this, 01:00:366 - Slider 1/4 would work great here so it ends on 01:00:520 -
And then you can put circle on 01:00:981 -
Why should you do this? Overlap circle->slider is weird to read and hit, I always get most 100's on this part of the song.
This way, you move from easily readable slider to a single circle, and without any additional beatskipping.

Now you could delete the next overlapp 01:05:289 (3,1) -, especially since it ignores the beat on 01:05:904 -
What you can do here is use two 1/4 sliders: from 01:05:289 - to 01:05:443 - and from 01:05:904 - to 01:06:058 -

Changing SV to 1.2x wouldn't make the song harder, tho if you like it can make 1/4 slider a bit nicer. :P

01:06:366 (5) - Should be a normal slider from 01:06:366 - to 01:06:827 -
01:07:289 (6) - Normal slider from where it is to 01:07:750 -
01:10:212 (3,4) - The 1/4 that I suggested before

Can you hear how 01:17:750 (1,2) - is okay, but 01:15:904 (2,3) - isn't?
Implement the white tick sliders I suggested at the beginning.


Hard
I'm no good at hards, but I think the general problem here is unexpected spacing.


Insane
Just this. http://www.anony.ws/i/2015/05/29/NICEINSANE.png
In future try to have Easy and Normal as GDs, would move things along much faster lol :D


Vague Clues
Just replace the crazy triangles with anything, or tinker with spacing at least.
I don't really see anything unrankable here.

I really hope this helped, I rarely put genuine effort into modding like this, lol ^^
Good luck with ranking! :D
Topic Starter
Zarthbenn
Thank for your mod! I LOVE your enthusiasm about it and I'm glad you enjoyed it~

UltraRik wrote:

Hellos from my queue ^^

Allright listen up, this song is fucking amazing, and that's why I plan on getting some pp on it one day.
I really like the mapping style, but some things are just plain wrong.

Mod of Duty: Modded Modfare
Easy
HP 2, CS 2.5, AR 4, OD 2, SV 0.8 are the settings I would use, but it's not that important. :D -->Tweaked settings slightly, but id rather not change sv or cs this late.
Distance snap errors: 00:09:905 (4,5) - and 01:06:827 (2,3) - -->Fixed

00:13:136 (1) - Move the first red slider point to the right to match the slider tick, and then polish the rest-->Good idea! Fixed.

The overlap notes during kiai time are kinda problematic, like 00:59:289 (1) - , but the only thing you could
do there is use normal slider from 00:59:289 - to 01:00:058 - so you leave the circle on 01:00:981 (1) - .
That would fix the readability, since even I had trouble SS-ing the easy. The only downside if you do this
is the beat skipping, but that should be appropriate for an easy diff.
Apply to all overlaps if you do this.-->Did as suggested.


Normal
1/3 x 1/4 mix? Oh wow I never modded this stuff before.
Personal preference: AR 3, CS 3, OD 3 :lol: -->Slightly tweaked numbers

00:01:443 (2,3) - What are you mapping there? Easy and normals are fine with beat skipping, but
these are just unnecessary consistancy beats. Doesn't feel right to hit them.
I suggest repetitive White-to-white-tick sliders, with 1/1 pauses, or you could
even implement return sliders that return on white ticks.
If you change it, apply to all circles till 00:07:366 - -->Did as suggested

Again, kiai time feels whack. I've tried everything, and this is the only thing that felt right:
01:00:366 (3,1) - delete this, 01:00:366 - Slider 1/4 would work great here so it ends on 01:00:520 -
And then you can put circle on 01:00:981 -
Why should you do this? Overlap circle->slider is weird to read and hit, I always get most 100's on this part of the song.
This way, you move from easily readable slider to a single circle, and without any additional beatskipping.-->Done, with some additional changes.

Now you could delete the next overlapp 01:05:289 (3,1) -, especially since it ignores the beat on 01:05:904 -
What you can do here is use two 1/4 sliders: from 01:05:289 - to 01:05:443 - and from 01:05:904 - to 01:06:058 - -->Changed sections.

Changing SV to 1.2x wouldn't make the song harder, tho if you like it can make 1/4 slider a bit nicer. :P

01:06:366 (5) - Should be a normal slider from 01:06:366 - to 01:06:827 -
01:07:289 (6) - Normal slider from where it is to 01:07:750 -
01:10:212 (3,4) - The 1/4 that I suggested before-->Changed all ^ to be more inline with previous changes.

Can you hear how 01:17:750 (1,2) - is okay, but 01:15:904 (2,3) - isn't?
Implement the white tick sliders I suggested at the beginning.-->Done.


Hard
I'm no good at hards, but I think the general problem here is unexpected spacing.


Insane
Just this. http://www.anony.ws/i/2015/05/29/NICEINSANE.png
In future try to have Easy and Normal as GDs, would move things along much faster lol :D--> :cry:


Vague Clues
Just replace the crazy triangles with anything, or tinker with spacing at least.-->Dont think the triangles are 'too' bad, gonna keep them how they are now.
I don't really see anything unrankable here.

I really hope this helped, I rarely put genuine effort into modding like this, lol ^^-->Thank you, I really appreciate it.
Good luck with ranking! :D
Lazer
Gomenasai

I couldn't find anything wrong besides the weirdish(?) spacing in hard-
Take a star instead of a mod owo
Topic Starter
Zarthbenn
-->Updated the hard diff to fix some inconsistent DS
-Kanzaki
Hello there! From my queue.

Hard :


  • 00:17:751 (1,2,3) - 00:21:443 (1,2,3) - 00:25:136 (1,2,3) - ok for this parts use more volume and/or try drum sample set.(change the sampleset on start of the sldiers)

    01:30:674 (2,3) - distance problem.


Insane :


  • 00:00:366 (2) - 00:04:059 (2) - add circle.

    00:01:136 (6) - 00:02:059 (4) - 00:04:828 (6) - 00:05:751 (4) - change to slider.

Vague Clues :



  • 00:18:982 (2,4,2,4,2,4,2) - added circles to this points sounds better to me, give a shot.

    01:18:058 (3,4,5) - is it just me or moving this triple to this time sounds better? yeah you did same at 01:21:750 (3,4,5)

    00:58:366 (1,2) - why did you stop here i dont feel anything different from previous part?

Okay that's all this map has really hitsound potential and your hitsounds are good good job and good luck!
Topic Starter
Zarthbenn
Thank you for your mod!~

-Kanzaki wrote:

Hello there! From my queue.

Hard :


  • 00:17:751 (1,2,3) - 00:21:443 (1,2,3) - 00:25:136 (1,2,3) - ok for this parts use more volume and/or try drum sample set.(change the sampleset on start of the sldiers) -->I tried this and several other things in sections similar but could not find something that sounded as good as what was it was, sorry

    01:30:674 (2,3) - distance problem.-->Fixed.


Insane :


  • 00:00:366 (2) - 00:04:059 (2) - add circle.

    00:01:136 (6) - 00:02:059 (4) - 00:04:828 (6) - 00:05:751 (4) - change to slider.-->I tried out what was suggested^ but I ultimately think that the way it is now is better. The beginning of the song is very simple and the pattern reflects that, I prefer the 2/3 note spacing in-between the patterns. Might come back to this and try some other things out.

Vague Clues :



  • 00:18:982 (2,4,2,4,2,4,2) - added circles to this points sounds better to me, give a shot.-->Would like too keep the 1/3 sliders like they are since it goes along with the song more.

    01:18:058 (3,4,5) - is it just me or moving this triple to this time sounds better? yeah you did same at 01:21:750 (3,4,5) -->Good catch, fixed.

    00:58:366 (1,2) - why did you stop here i dont feel anything different from previous part?-->I added a slider in to better transition the longer spacing that comes after that part.

Okay that's all this map has really hitsound potential and your hitsounds are good good job and good luck!-->You can thank baraatje123 for the hitsounds.
Hard
yo


[Vague Clues]

  1. 00:01:905 (4,1) - this is not good flow. you break it and then you break it again. maybe you should put the slider to the left, bend it a bit and then you can do the reverse stuff.. like this:
  2. 00:02:982 - this strong note should not be on a sliderend. make 2 circles out of this instead
  3. 00:03:751 (4) - what's with that 1/3 repeating slider? no sound suggests it and it doesn't fit at all because again you can't click 00:03:905 - even though it's a strong note!
  4. 00:04:674 (5,1) - again bad flow. you can easily break this with changing 00:04:828 (1) - into a normal slider and stacking a note with 00:04:674 (5) - so you add a little jump and diversity, which fits the music because the strings become stronger. clean up after this and make it look like that:
  5. 00:06:674 - again. this note needs to bee clicked
  6. 00:07:597 (1,2) - i think you should swap this. so that the repeating slider is first and then a note because 00:08:059 - needs to be clicked again
  7. 00:15:443 (2,3,4) - this is overmapped. there's no sound that suggests a stream
  8. 00:16:366 (2,3,4) - ^
  9. 00:17:289 (2,3,4) - ^ i won't point these things out again but i guess you understand what i'm saying
  10. 00:19:136 - this note should be tapped again
  11. 00:22:366 (1,2,3,4) - again the strong sounds are ignored.. how about you use a rhythm like this:
  12. 00:23:289 (1,2,3,1,2,3) - ^
  13. 00:31:597 (1,2,3,4) - this doesn't flow very good. to get nice circular flow do something like this:
  14. 00:50:982 (1,2) - again. this is a flowbreak. how about you just swap 1 and 2 so that 1 is on the right and 2 on the left?
[Insane]

  1. 00:00:520 (2,1,1) - like in the vague clues diff the strong beats are always on the sliderends. but this shouldn't be. MAKE THIS CLICKABLE! use some circles
  2. 00:04:213 (2,1,1) - ^
  3. 00:15:443 - ^
  4. 00:18:520 (4,1) - ctrl + g this for better flow. after you did this you have to ctrl + . 00:18:828 (2) - and stack it with 00:18:366 (3) -
  5. 00:22:828 (4) - put this a bit down to not destroy the movement
  6. 00:28:520 (5,6) - ctrl + g for flow
  7. 00:31:136 (8) - ^
  8. 01:13:442 (5,6) - ^
  9. 01:18:058 (3,4,1,2) - again this is some bad flow but to change it you only have to do something like this:
  10. 01:19:289 - because this soudn is really strong this note shold be a slider
  11. 01:19:750 - and this should be a circle or a slider but not a slider's end for the same reasons as above
  12. 01:25:443 (3,4) - for looks and flow-issues change it again. like this: that straight line and pattern is weird angled and this way you can break this up

I think you should take a look at some tutorials about placing and spacing, about nice patterns and jumps. also analyze some maps again. hope my mod helped you a bit on your way to become a good mapper =)
Topic Starter
Zarthbenn
Thank you for your mod

Hard wrote:

yo


[Vague Clues]

  1. 00:01:905 (4,1) - this is not good flow. you break it and then you break it again. maybe you should put the slider to the left, bend it a bit and then you can do the reverse stuff.. like this: -->Changed section like suggested.
  2. 00:02:982 - this strong note should not be on a sliderend. make 2 circles out of this instead-->Fixed
  3. 00:03:751 (4) - what's with that 1/3 repeating slider? no sound suggests it and it doesn't fit at all because again you can't click 00:03:905 - even though it's a strong note!-->Changed part
  4. 00:04:674 (5,1) - again bad flow. you can easily break this with changing 00:04:828 (1) - into a normal slider and stacking a note with 00:04:674 (5) - so you add a little jump and diversity, which fits the music because the strings become stronger. clean up after this and make it look like that: -->Changed part but chose not to add jump to be more inline with rest of section
  5. 00:06:674 - again. this note needs to bee clicked-->Fixed
  6. 00:07:597 (1,2) - i think you should swap this. so that the repeating slider is first and then a note because 00:08:059 - needs to be clicked again-->Changed and the similar ones that come after it.
  7. 00:15:443 (2,3,4) - this is overmapped. there's no sound that suggests a stream
  8. 00:16:366 (2,3,4) - ^
  9. 00:17:289 (2,3,4) - ^ i won't point these things out again but i guess you understand what i'm saying-->Im really not sure what to do here. The triples make up a very large part of the map and while I can agree that it could be considered 'overmapping' none of the other modders brought it up as an issue. Even the wiki says triples can be mapped like that within reason, and if I were to remove them it would start looking too similar to the Insane diff.
  10. 00:19:136 - this note should be tapped again-->Fixed
  11. 00:22:366 (1,2,3,4) - again the strong sounds are ignored.. how about you use a rhythm like this:
  12. 00:23:289 (1,2,3,1,2,3) - ^-->Mapped section with suggested rhythm.
  13. 00:31:597 (1,2,3,4) - this doesn't flow very good. to get nice circular flow do something like this: -->Changed like suggested
  14. 00:50:982 (1,2) - again. this is a flowbreak. how about you just swap 1 and 2 so that 1 is on the right and 2 on the left?-->Fixed
[Insane]

  1. 00:00:520 (2,1,1) - like in the vague clues diff the strong beats are always on the sliderends. but this shouldn't be. MAKE THIS CLICKABLE! use some circles
  2. 00:04:213 (2,1,1) - ^-->Fixed ^all like suggested
  3. 00:15:443 - ^-->This part is mapped to the string instrument that is playing. When the notes are going up on the scale the slider is there, and when its going down its circles. I think its consistent enough to not be that confusing and has not been brought up with people I asked to playtest.
  4. 00:18:520 (4,1) - ctrl + g this for better flow. after you did this you have to ctrl + . 00:18:828 (2) - and stack it with 00:18:366 (3) - -->changed like suggested
  5. 00:22:828 (4) - put this a bit down to not destroy the movement-->Done
  6. 00:28:520 (5,6) - ctrl + g for flow
  7. 00:31:136 (8) - ^
  8. 01:13:442 (5,6) - ^-->Changed all^
  9. 01:18:058 (3,4,1,2) - again this is some bad flow but to change it you only have to do something like this: -->Done as suggested
  10. 01:19:289 - because this soudn is really strong this note shold be a slider-->reasoning same as above
  11. 01:19:750 - and this should be a circle or a slider but not a slider's end for the same reasons as above-->Again, this part and the parts that come after it are all identical and I would prefer to keep them consistent
  12. 01:25:443 (3,4) - for looks and flow-issues change it again. like this: that straight line and pattern is weird angled and this way you can break this up-->Fixed like suggested

I think you should take a look at some tutorials about placing and spacing, about nice patterns and jumps. also analyze some maps again. hope my mod helped you a bit on your way to become a good mapper =)
Battle
I really didn't find anything wrong so I'm just going to bump with some SP .3.
Topic Starter
Zarthbenn
Thanks! I really appreciate it :)
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