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Fox Stevenson - Throwdown

posted
Total Posts
15
Topic Starter
Kyshiro
This beatmap was submitted using in-game submission on Tuesday, October 11, 2022 at 5:25:00 PM

Artist: Fox Stevenson
Title: Throwdown
Tags: asphyxia taku reditum cdfa dnb drum and bass trap stan sb electronic english shohei ohtani
BPM: 175
Filesize: 5748kb
Play Time: 03:17
Difficulties Available:
  1. Asphyxia's Insane (4.42 stars, 664 notes)
  2. Change (5.5 stars, 898 notes)
  3. Extra (5.21 stars, 829 notes)
  4. Light Insane (3.83 stars, 526 notes)
  5. Normal (2.24 stars, 267 notes)
  6. Shohei Ohtani's Easy (1.42 stars, 151 notes)
  7. taku's Hard (3.26 stars, 442 notes)
Download: Fox Stevenson - Throwdown
Information: Scores/Beatmap Listing
---------------
All diffs are from 2014 except the new top diff

I would like if you could see,
That something different's what we need.
If I said change,
I'd hope you'd say yes.
Because everybody knows you're just a problem that looks great
In a little black dress.
Dressed to impress.

>>>Background Source<<<
Asphyxia
Please wait a moment, we're experiencing technical difficulties!
Moonlit
idk if you care enough to change this, but i believe the offset is more accurate at 309 (+14 from current). Thanks!
Topic Starter
Kyshiro

BestLeeSinged wrote:

idk if you care enough to change this, but i believe the offset is more accurate at 309 (+14 from current). Thanks!
of course i care, but this is far from ranked and i havent properly fixed it myself yet lol

5 months late edit: yes, 309 looks good, thanks
Topic Starter
Kyshiro
~soon~
hent2222
next map fox stevenson pending \o/. Good luck :D
Shohei Ohtani
SPOILER
osu file format v14

[General]
AudioFilename: Fox Stevenson - Throwdown.mp3
AudioLeadIn: 0
PreviewTime: 68866
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 24980,79852,90823
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Throwdown
TitleUnicode:Throwdown
Artist:Fox Stevenson
ArtistUnicode:Fox Stevenson
Creator:Kyshiro
Version:CDFEasy
Source:
Tags:asphyxia taku reditum cdfa dnb drum and bass trap stan sb
BeatmapID:744630
BeatmapSetID:-1

[Difficulty]
HPDrainRate:2
CircleSize:2
OverallDifficulty:2
ApproachRate:4
SliderMultiplier:0.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,112966,122417
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
3052,342.857142857143,4,2,0,30,1,0
24994,-100,4,2,0,30,0,0
30480,-100,4,2,0,30,0,0
33223,-100,4,2,0,30,0,0
35966,-100,4,2,0,30,0,0
44194,-100,4,2,0,30,0,0
46594,-100,4,2,0,30,0,0
46937,-100,4,2,0,50,0,1
68880,-100,4,2,0,50,0,0
90823,-100,4,1,0,50,0,0
91166,-100,4,2,0,50,0,0
123566,-100,4,2,0,50,0,0
134709,-100,4,2,0,50,0,0
145680,-100,4,2,0,50,0,0
156652,-100,4,1,0,50,0,1
166252,-100,4,1,0,50,0,0
167280,-100,4,1,0,50,0,0
167623,-100,4,1,0,50,0,1
175852,-100,4,1,0,50,0,1
177223,-100,4,1,0,50,0,0
178594,-100,4,1,0,50,0,1
188194,-100,4,1,0,50,0,0
189566,-100,4,1,0,50,0,1
200537,-100,4,1,0,50,0,0


[Colours]
Combo1 : 235,183,86
Combo2 : 115,187,191
Combo3 : 188,123,204
Combo4 : 234,72,121

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Nice!!!

Time for spread issues

You can rename the diff "Reditum's Easy" or even "CDFA's Easy" It's really nbd, lol :P.
Shohei Ohtani
nice.
Zel
ok hand emoji
Spayyce

General

  1. BPM / Offset: Sound fine
  2. Folder: Clean
  3. Metadata: Looks fine to me
  4. AiMod: clean

Reditum's Easy

00:24:990 (1,2,3) - Inconsistent spacing here between the notes, if you highlight them you can see a different distance, also I am not a fan of the transition of note 2 in relation to note 1, it kind of feels compact and not 'free' if that makes any sense x.x

00:30:476 (1) - NC this to show the change in mapping style as well as the 'beep noises' that are now appearing. I think the change in the music is enough to warrant this.

00:34:590 (1,1) - I think one of two things could be done here in order to improve what flow you have between these notes. You could copypaste the first slider in to make it a circular flow of motion in the cursor movement, or (my better opinion) you could have the second slider moved to somewhere like 108|168 so the cursor has a neat flow also. I know it kind of gets rid of the line of symmetry you had, but I think doing this has a better effect on gameplay in a larger scale.

00:50:362 (3) - Move this down a little to further accommodate the small screen time of antiblanket it has with the next upcoming slider. I think it will look more centred as a result.

00:57:905 (1) - Distance is a prominent thing in easier difficulties, I don't think this is particularly a good move, especially in slider form, they are likely to hit where the slider end is rather than the slider front, I am unsure this is risky and could be a thing that throws the new players off.

01:09:562 (1) - I know it's following the vocals but this is the only time it's been used in a 1/2 sense, kind of jarring and since it's reversed it could be perceived differently. I can see other times before and after where 1/2 /could've/ been used but hasn't. I would reconsider this slider.

01:36:990 (1,3) - I don't like the relation of these sliders imo, I think they look like they 'clash' into eachother and don't have good synergy together, why not try something like a slidercurve blanket in order to improve how they look together in play?


01:48:648 (2,2) - I don't even think these are suitable for normals, I would discourage from an easy even more. It makes the player think "Uhh why does the slider cut off .. oh it's under the one before." then rip they've already let go of click or smth xd (when ur scenarios are op)

02:03:733 (1,1) - With these sliders, I have found a few co-ordinated that will improve the blanketing with the central circle a lot.

On the part of the slider that blankets the circle in question move the extreme left and right anchors to these locations respectively:

400|192
116|188

... and now move the top most anchor to these:

256|53

... you should end up with something like this:


02:20:190 (1) - Minor suggestion but for stylistic reasons with slider ends on those sliders I would move this up and to the left a little to align them.

02:46:248 (3) - Move the both white anchors that make the curves in the slider to a more central position in the curve itself so it has a more consistent feel and look to it.

Loving the slider art here, looks pleasing to the eye :3


Normal

00:25:676 (2) - I feel curving the start of the slider here will improve aesthetic appeal with the upcoming slider by creating a slideredge blanket between the two sliders.

01:04:762 (3,1) - Unsure if this overlap was intention or not, otherwise I would remove them in my opinion, kind of messy :o

01:45:905 (3,1) - A bit more of an outlandish suggestion for me (I usually don't like to change mapping styles that much) but I feel this could be done nicer if you bring slider 1 back to end on a 1/2 and add another 1/2 slider after it, it will work for the vocal amplifcation done here as well as make a nice looking antiblanket from the stack you did earlier.



02:28:762 - Why is a prominent beat in the song ignored, I don't know it feels so left out, even the slider has no signal of the fact a beat is here, at least spice up the slider if you want to keep it xd

02:59:276 (2,4) - Make these a long distance blanket for dat aesthetic appeal. :P

wow gib me mapping skills

taku's Hard

00:29:105 (1,2) - It's always a good sign when you mod opens up nazi asf, but the blanket is a tiny bit off (dont eat me pls)

00:31:676 (1,2) - ^ (I can eat you for this now :3)

00:43:505 (3,4) - I don't know this stack kind of triggers me, shouldn't the spacing increase since it's just before a huge part in the song? :P

01:06:819 (1,1) - Remove these NC's. They don't fit that well.

01:20:705 - I hear something here that could be filled in to add to the consistency of the beats in general. I would instead recommend though a 1/2 slider starting from the first circle you've placed instead.

01:29:962 (2,3) - Instead of the stack (which is kinda bland for a hard :c) why not use a small jump for the buildup to be emphasised more with the gap between notes, try something like an isosceles triangle shape


(it can stack with 01:31:333 (2) too :O)

01:47:276 (1) - Bring the curve out a little more, the slider kind of lulls the cursor motion to fly down rather than jerk itself to the side in motion, having a slightly more prominent curve in the slider rectifies this.

01:49:848 (1,2) - Is this intentionally overlapped, kind of looks meh when they're only scraping eachother.

02:23:619 (1,2) - Why do they have extra white anchors on, they're pretty much straight orz, but i'd keep them! I think it's be good to have the 2nd slider blanket the 3rd in some kind of double blanket pattern.

02:37:505 (3) - Feels clunky having to play a 1/4 slider at the drop, it feels too prolonged and skips some pretty cool beats before, I do hear one here yes but the others feel much nicer to play and hear in conjunction with a 1/2 slider for example. (For example 02:40:076 (3,4) this is both 1/2 but you've a 1/4 before on this?)

03:00:305 (2) - I feel flow would be done nicer curving this the other way, it kind of slider in motion with the song then.

03:00:990 (5,1) - ^

03:07:676 (3) - The same suggestion as above with the 1/4 slider.

03:15:905 (3) - ^

Fun map to play, I enjoy the triplets and what parts of the song you mapped too :3

Light Insane

00:26:362 (3) - Having this higher up allows for a smoother cursor motion, giving it's ending on a red tick I think this suggestion is a little less nit picky than normal :3

00:44:876 (4,8) - I think NC'ing these will be good because of the voice changes being like a huge part of the buildup. (Plus it'd be a little more consistent with your harder difficulty in that case too ^^

00:57:905 (1,2) - If this isn't intending to be a blanket I would at least align the sides of both sliders for some kind of consistency with them?

00:59:448 (2,4) - Is this not stacking intentionally, I think it'd be better stacked for better consistency with the pattern you've made.

01:04:933 (2) - I wouldn't skip this white tick, kind of pulls apart at the flow and which beats are being mapped to beforehand.

01:21:133 - There is the same sound here, but nothing mapped for it?

01:23:876 - ^

01:25:333 (1,2,3,4,5) - Then the style of mapping changes, I would keep it consistent here because of how you've mapped before. :s

02:05:790 (1,3) - Blanket here, I just think it'd work due to you blanketing a note just before, it would also add nice motion for the cursor if you blanketed the end of slider 1 with slider 3.

02:34:076 (1) - Spinner now? On the first buildup we had a nice slider/note combo pattern going. :(

02:36:648 (1) - Until the end of the first kiai I don't feel the 1/4 sliders (the ones that start and end on the blue tick for this case) work well. I think the 1/2 beat is a much stronger beat and the way it is mapped kind of overlooks this strong beat. I think it would benefit a lot on the consistency as well as the sense of achievement in players for hitting the strong beat if you mapped that part out and changed the sliders or even remove them to reflect this 1/2 better. I don't feel a good beat on the first 1/4 of the slider heads, but the end is agreeable, so maybe a 1/4 slider starting on the red tick?

Sliders are wow again xd

Asphyxia's Insane

00:27:048 (4) - Fixing the blanketing you have would be done by moving the white anchor after the red one a single space to the left on the tiny grid.

00:41:276 (6) - Perhaps stack this with 00:40:419 (3) ? I think it would look nicer in a stylistic sense as well as a familiar spot for players to jump to aswell.

01:02:705 (4,3) - Reversing the curve then rotating said curve on a -30 degree base would improve look as I think it kind of allows the cursor motion to weave through this section in a nice way.

02:06:819 (1,1,1) - I know there is a change in SV but the manual change I don't think should warrent the constant NC's. The music isn't really calling for it here since there is nothing prominent in the song here imo. (Example: this part sounds the same 02:12:305 - 02:13:676 but there is no new comboing here?)

Really fun map, always liked your mapping style owo/


Alright that's all from me, best of luck in rank. Sorry I suck at modding anything much higher than 4.5 ish xd
Asphyxia

-Space- wrote:

Asphyxia's Insane

00:27:048 (4) - Fixing the blanketing you have would be done by moving the white anchor after the red one a single space to the left on the tiny grid. I adjusted it a little, should be okay now.

00:41:276 (6) - Perhaps stack this with 00:40:419 (3) ? I think it would look nicer in a stylistic sense as well as a familiar spot for players to jump to aswell. While I agree it would look nicer, it'd create this awkward movement between 6 and 7 so I'd rather not.

01:02:705 (4,3) - Reversing the curve then rotating said curve on a -30 degree base would improve look as I think it kind of allows the cursor motion to weave through this section in a nice way. I adjusted it on my own accord a little, movement should feel nicer now!

02:06:819 (1,1,1) - I know there is a change in SV but the manual change I don't think should warrent the constant NC's. The music isn't really calling for it here since there is nothing prominent in the song here imo. (Example: this part sounds the same 02:12:305 - 02:13:676 but there is no new comboing here?) I disagree. I think it's warranted because the vocals' volume increases gradually and because of that, it's a lot different, especially from sounds like 02:12:648 - etc..

Really fun map, always liked your mapping style owo/


Alright that's all from me, best of luck in rank. Sorry I suck at modding anything much higher than 4.5 ish xd
Thank you so much for the mod! :D
Winek
This -Space- guy is a pro modder
ReFaller
Fox Stevenson brings me back to your 2012-13 maps with him, STAR
Garde Rade

General

-You should reduce the HP for all difficulties except Easy and Normal, Asphyxia's insane is 4,39* and it's HP7



Change

-00:39:733 I think you should space a little bit these three sliders
-Try stacking the doubles near the end, I think it might improve the map



Tbh there is not much else to do, I hope this is useful xd
SoloXBeater
Amazing map, this needs to be ranked OwO
BanchoBot
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