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Demetori - Kid's Festival ~ Innocent Treasures

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FaiVillager
Hi~~
from my queue~
[extra]
General:
As well as your maps is perfect.
DC1 whistle is too much(?)

details:
00:01:594 (3) - y336
00:02:705 (8) - x136 y220
00:18:340 (2) - remove the clap
00:18:975 (2) - same
00:46:196 (4) - x36 y256
00:47:466 (4) - x248
00:56:038 (4) - x176
01:14:133 (4) - x412
01:44:133 (2) - x192 y320
02:02:427 (1) - I think 1/8 is better than 1/3 here(?)
02:49:847 (1,2,3,4,5) - increase the DS
02:55:958 (4) - I think it should not be a note here(?)
03:30:878 (3) - is it out of the map?
03:44:926 (2) - a curved one is better I think.
03:53:815 (2) - same,but fi you want these just ignore this two tips.
04:04:291 (3,4) - too close
04:36:513 (1,2) - a little bit strange,maybe too far away?
04:43:339 (2) - x144 y220
04:48:418 (2) - x56 y96
04:51:751 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - hitsound for this stream is a little confuse
05:00:640 (1,2,3,4,1,2,3,4) - low down the hitsound.

Good map, waiting for it!
Topic Starter
Leader
No fixes since I don't really think they are worth a change, sorry FaiVillager. Fixed some of Kaguya's suggestions, though.

Thank you anyway!
FlobuFlobs
As requested


  • [Extra Stage]
  1. Turn Letterbox off? there are no breaks lol
  2. Disable countdown lol
  3. 00:00:-468 - Does it make any sense?
  4. 00:10:642 (9) - Make a jump out of them? they are so loud but getting like no emphasize,
  5. 00:15:721 (9) - ^ here same?
  6. 00:30:165 (1,2) - not sure about this, maybe add nc here 00:30:483 (2) - for better readability
  7. 00:33:023 (5,6) - ctrl+g here? to get a jump 00:33:340 (7) - here and to emphasize it a bit more?
  8. 00:41:911 (2,4) - ctrl+g both? it would emphasize 00:42:228 (3,1) - these way more and they are way louder beats than the others
  9. 02:42:704 (4) - feels like here should start a slider to follow the guitar better like 02:43:974 (3) -
  10. 03:29:053 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - did a testplayer fc'd this part? lol i think i wouldnt its such a big 1/4 distance gap
  11. 03:32:862 (5,1) - pls jumperino

  1. 01:11:434 (1,2,3) - this is awesome lol

Hope i help somehow lol
Kaguya Hourain
I would actually like to see a reply please.

Since I'm a curious bastard and all that.
Topic Starter
Leader

Kaguya Hourain wrote:

I would actually like to see a reply please.

Since I'm a curious bastard and all that.
Here you are!
SPOILER

Kaguya Hourain wrote:

Modding this tomorrow.

General
  1. ☆ DEMETORI ☆
  2. This will probably be a polarity mod based on my hitsounds for it.
  3. Timing/sources seem fine.

Extra Stage
  1. Boring diffname :P You are boring ):
  2. 00:02:229 (5) - As you can hear here (haha get it?!!! ugh...) the music is totally equal on sliderstart and sliderend. This means that two circles would be nicer instead of a slider~
  3. 00:07:308 (5) - Same here as well. You could make a circle then a slider here, would feel really nice to play I prefer a slider here tbh
  4. 00:12:388 (7) - This is recurring issue as you can see so uh I stop mentioning it now :P
  5. 00:17:467 (5,6,7) - Surprisingly it's okay here LOL
  6. 00:17:943 (1) - The 1/4 begins on the red tick actually but if you want to map the drag sound I guess this is okay~ That's why the slider is different from others
  7. 00:21:435 (2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Well this whole thing feels really boring to be honest. Something like the screenshot below would be much more interesting to play and would fit the hitsounds :P That would also be boring :< I like this slowdown
  8. 00:36:515 (1,2,3,4,5) - I think these fit better as sliders like so: Circles are also fine!
  9. 00:40:165 (2,3) - There's a sound on the blue tick here if you wanna map it, just sayin~ Keeping 1/2 pattern for now
  10. 00:56:038 (4) - This would be nice as two circles actually. Make a triangle with 00:55:720 (2,3) - these two with the first circle and then add a circle to 5 and 6~ I don't really see a big difference huh
  11. 01:13:657 (2) - Strongest beat is on the last beat of the reverse slider. Pretty bad pretty bad~ Get rid of the reverse and make it a circle o/ Same for 01:17:466 (2) - here
  12. 01:15:720 (1,2) - Would like to see two sliders here instead of reverse + circle here! ;_;7
  13. 01:20:800 (1,2,1,2) - Ehhhhhh I honestly don't know why you mapped sliders on the white ticks here, they fit so much better on the red ticks :v I mean, both whistle and clap are on the red ticks come on :P
  14. 01:46:831 (3) - Would love to see three circles here it would feel much better! Nah, I'll prefer like this.
  15. 02:02:387 (1) - Actually it's funny because this beat is on the 1/6 after the white tick in the music.
  16. 02:27:466 (1) - Get rid of the reverse there and make it a circle owo It's okay to have a reverse here
  17. 03:07:624 (1,2,3,1,1,2,3,4) - IIIIIIII FUUUUUUUUCKIIIIIIIING LOOOOOOOOOOVE THIIIIIIIIIIIIIISSSSSSSSSSSSS
  18. 03:12:307 (10,11) - The reverse slider should start at 10 actually since guitar changes a little there~ I don't really get it.. It totally feels fine like this
  19. 03:15:084 (5,6,7,8) - It would also feel better if you started the reverse sliders on 5 instead and start the circles afterwards. Same
  20. 03:29:053 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - YES YOU FIXED IT :D
  21. 04:02:704 (2) - You should turn the last reverse into a slider! o/ Previously answered already
  22. 04:07:307 (1,2,3,4) - For some reason 1's sliderend has a hitfinish, 2 has a hitfinish instead of a clap and 4's start has a hitfinish. Get rid of the hitfinishes there and get a clap on 2.
  23. 04:15:402 (2) - Also circle instead of reverse~ As above
  24. 05:00:640 (1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - While I love this stream I think it might be too hard to hit with all the cursor speed changes. Consider lowering the DS on the high parts.

Well uh, that's all, good luck! o/
Love
The timing is actually wrong, should start with -309 and reset the timing with 00:00:959. See this map for a better example: https://osu.ppy.sh/b/342543

The reason I say it's wrong is because the snares will provide the actual beat. With the finishers being on the current point, the snares don't match up and the rest of the stanzas because every up and down beat would be on a red tick instead of the white ticks.

KD this, I'll give a full mod after this is updated.

Here's the timing points. You'll have to resnap all of the inherit sections and notes. Call me back after you've updated.

-309,317.460317460317,4,3,1,80,1,0
959,317.460317460317,4,3,1,80,1,0
122863,317.460317460317,12,3,1,80,1,0
137466,317.460317460317,12,3,1,55,1,0
151434,317.460317460317,4,3,1,80,1,0
152703,317.460317460317,14,3,1,100,1,0
179368,317.460317460317,6,3,1,100,1,0
191590,317.460317460317,4,3,1,90,1,0
Topic Starter
Leader
Timing has been fixed, thank you
Love
no-kd

[Extra Stage]
  1. 00:02:705 (8) - Move this on top of 00:01:911 (4) and rotate it a little so that the jump would be a little more consistent: https://osu.ppy.sh/ss/2831223
  2. 00:55:244 (5) - Fix the sampleset on this so that it's still drum.
  3. 01:11:117 (2,1,2,3) - This would be very awkward to play. There's probably 2 solutions to this. One of which would be blanketing the slider end of 01:11:117 (2) to the previous slider and then have new combos on 01:11:435 (1,2,3): http://puu.sh/gfweb/c33578d3cc.png
    2nd solution would be to just spread 01:11:435 (1,2,3) apart like this: https://osu.ppy.sh/ss/2838737
  4. 01:20:165 (1,1) - Remove these new combos.
  5. 01:43:339 (4) - Move this up a little bit so that it keeps a jump going instead of slowing down so fast. Should look like this: https://osu.ppy.sh/ss/2838835
  6. 01:48:419 (4) - Move this up a little as well for a little consistency between spacing as well.
  7. 02:40:639 (6) - Move this away from 02:40:480 (5) for consistency between specing as well.
  8. 02:55:401 (2) - This is going off-screen, move the slider end down like this: http://puu.sh/gi4M8/0056e24765.png
  9. 03:03:812 (1) - Remove the NC on this so that it lets the player know that this isn't a circle-stream-jump.
  10. 03:29:050 - 03:30:320 - This plays really awkwardly. Try this out: https://osu.ppy.sh/ss/2838921
  11. 03:42:859 (4) - Move this up a little just like the previous ones.
  12. 03:44:129 (4) - Move this one up as well.
  13. 03:53:018 (4) - This one as well.
  14. 04:11:113 (1,2,3,4,5,6) - This seems a little bit lazy since it's the same as the previous pattern. Make something up with this to match the guitar: http://puu.sh/gi2Xk/c880a10d22.png
  15. 04:18:415 (4) - Move this up a little for consistency in spacing, 1.5-1.7x would fit perfectly.
  16. 04:27:304 (4) - Move this down and rotate it so that it flows a bit better into 04:27:621 (1).
  17. 04:28:415 (3) - Move this to somewhere on the lower right side of the grid like this: https://osu.ppy.sh/ss/2838981
  18. 04:47:463 (3) - Stack this on top of 04:47:621 (4), it will match the guitar a bit more.
  19. 04:48:891 (4) - Move this away from 04:48:732 (3) like this so that you keep the pace of the song going: http://puu.sh/gi3OL/848e9d456d.jpg

I'd love to see a response to the ones you've declined so that I know what kind of consistency you'd like to keep your style and what-not.

Side-note: 00:00:803 (1) -This slider-end is unsnapped due to the timing reset, I'll check with a bunch of people to see if this is OK since the gameplay isn't interrupted by it. This is fine according to Charles, since it's a slider end and it's only 2ms. So any of the next BNs/QATs shouldn't have to worry about it.
Also you should compress your background or find a new one since it's over 1mb for such a small resolution.
Topic Starter
Leader
Love

Love wrote:

no-kd

[Extra Stage]
  1. 00:02:705 (8) - Move this on top of 00:01:911 (4) and rotate it a little so that the jump would be a little more consistent: https://osu.ppy.sh/ss/2831223 Mmm, I directly changed pattern.
  2. 01:11:117 (2,1,2,3) - This would be very awkward to play. There's probably 2 solutions to this. One of which would be blanketing the slider end of 01:11:117 (2) to the previous slider and then have new combos on 01:11:435 (1,2,3): http://puu.sh/gfweb/c33578d3cc.png
    2nd solution would be to just spread 01:11:435 (1,2,3) apart like this: https://osu.ppy.sh/ss/2838737 I haven't really followed none of your ideas but I somehow fixed what you meant
  3. 02:55:401 (2) - This is going off-screen, move the slider end down like this: http://puu.sh/gi4M8/0056e24765.png Fixed in a different way, though
  4. 03:03:812 (1) - Remove the NC on this so that it lets the player know that this isn't a circle-stream-jump. Done, but added a NC on the following notes, or else it would be too long.
  5. 03:29:050 - 03:30:320 - This plays really awkwardly. Try this out: https://osu.ppy.sh/ss/2838921 I'd like to keep them for now.
  6. 04:27:304 (4) - Move this down and rotate it so that it flows a bit better into 04:27:621 (1). Mmm, I want to be consistent with the ctrl+h ctrl+g patterning, so I wouldn't change this as it flows good anyway.

Also changed bg
Aka
AAA LEADER SENPAI THIS IS AWESOME AAA
background already looks pretty cool especially with the colour you have chosen *^* so i dont really think you need another one
(at least i didnt find anything better than your current)

the diff is almost flawless, but im postreserving now. will testplay when i get to laptop tomorrow and since its a free day for me, expect it be done soon :roll:
you can now delete the .png file from your folder; may also consider searching for a less delayed drum-hitfinish



・02:59:526 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5) - the shape caught my eye for some reason o.o i was not sure if ~oval~ shape is intended and i was about to suggest more circle-like one but.. i dunno, song here starts to be more epic and asks for more various cursor movements, and just a simple straight lil bit curved line doesnt feel as cool as your sudden 1.0x long stream, aaaaaaah just something move interesting would be cooler, though i dont have any ideas
・03:03:971 (1,2,3) - after a gap like this 03:00:875 (8,1) - , these 03:03:812 (9,1) - were feeling a bit awkward, like you see them be close but you definitely understand that these are with 1/2 break. its not like i have anything against this triplet but if it was higher spaced, like 0.70-0.80x it would feel a bit better imo. yea you have there 03:12:859 (2,3,4) - the same spaced one BUT there is a visible connected 03:12:859 (2,3,4,5,6,7) - pattern, which 03:03:971 (1,2,3) - lacks, it just looks and feels pretty lonely
・03:55:399 (3,4,5) - blah, its the last powerful kiai part and such a tiny pattern ;w; i'd just recommend making this spaced more oor/and ctrl-g 4 and 5. it makes (1) be more emphasized, since now it differs from circular flow o.o
・05:00:637 (1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3) - didnt really undestand why not to simple comboing it, you can tell me ingame `A`)b


that stuff above were the things which caught my attention the most from here, other than that, everything feels good for me. youcanpokeorpunchmeforiconidontknow, youre free not to reply to this shitty ~mod~ :__] and better give me something else to mod since this one is just too good, like, my senpai patterns which i'd like to map that perfect too
Topic Starter
Leader

Aka wrote:

・02:59:526 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5) - the shape caught my eye for some reason o.o i was not sure if ~oval~ shape is intended and i was about to suggest more circle-like one but.. i dunno, song here starts to be more epic and asks for more various cursor movements, and just a simple straight lil bit curved line doesnt feel as cool as your sudden 1.0x long stream, aaaaaaah just something move interesting would be cooler, though i dont have any ideas
I actually like as it is, it plays cool!
・03:03:971 (1,2,3) - after a gap like this 03:00:875 (8,1) - , these 03:03:812 (9,1) - were feeling a bit awkward, like you see them be close but you definitely understand that these are with 1/2 break. its not like i have anything against this triplet but if it was higher spaced, like 0.70-0.80x it would feel a bit better imo. yea you have there 03:12:859 (2,3,4) - the same spaced one BUT there is a visible connected 03:12:859 (2,3,4,5,6,7) - pattern, which 03:03:971 (1,2,3) - lacks, it just looks and feels pretty lonely Spaced the triplet more, but kept the same distance between notes, it should be notable enough now
・03:55:399 (3,4,5) - blah, its the last powerful kiai part and such a tiny pattern ;w; i'd just recommend making this spaced more oor/and ctrl-g 4 and 5. it makes (1) be more emphasized, since now it differs from circular flow o.o
・05:00:637 (1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3) - didnt really undestand why not to simple comboing it, you can tell me ingame `A`)b


that stuff above were the things which caught my attention the most from here, other than that, everything feels good for me. youcanpokeorpunchmeforiconidontknow, youre free not to reply to this shitty ~mod~ :__] and better give me something else to mod since this one is just too good, like, my senpai patterns which i'd like to map that perfect too

Also added three missing clap pointed out by jonathanlfj, thank you!
Aka
YOUR MESSAGE IS TOO SHORT. #1
jonathanlfj
Love
Finally found a fix to that pesky slider at the start. Lets go~

Topic Starter
Leader
!!!
Meg
97% lol
gratz!
wendao
00:36:514 (1,2,3,4,5,6) - I'm pretty sure it should be 1/3 notes

02:02:625 (1) - unsnapped well (should be at 02:02:652 - )
Irreversible
Hey Leader,

Unranking because of snapping.

02:02:228 (9,1,1) - I'm talking about this notes, please snap them as following:

Purple 1 : 02:02:440 -
Green 1 : 02:02:652 -

00:36:673 (2,3,4,5) - We are currently unsure about the snapping of those, please check that one further, we will do as well and let you know whether it's fine or not.

It would also be appreciated if you would go over your map again, and check for small errors such as blanket. 00:56:355 (6) - Take this as an example. It makes your map much cleaner and its not even a that big effort.

See you o/
Love

Irreversible wrote:

00:36:673 (2,3,4,5) - We are currently unsure about the snapping of those, please check that one further, we will do as well and let you know whether it's fine or not.
Think it's 1/4-1/3 - 1/3-1/4.
grumd
half of the mod, i started to mod in #modhelp so savelogged only this part
SPOILER
19:44 grumd: 03:03:971 (1,2,3) - this should be spaced as before, 1.0x
19:44 Leader: 00:25:085 - meeeeh i like it
19:44 Leader: 00:30:085 - trying to look for a cool pattern
19:44 Leader: 00:56:038 - it plays good >:(
19:45 grumd: 03:15:082 - the kickslider should start here, at the hardest note, not at the red tick
19:45 grumd: plays good but looks bad
19:45 Leader: 01:41:117 (1,2,3,1,2,3,1,2,3,1,2,3,4) - you're right but triplets also worked, but I'm not sure now
19:46 Leader: 02:00:800 (1,2,3,4,5) - made stream
19:46 grumd: 03:29:050 (1) - i just hate 1/4 jumps :((
19:46 Leader: 02:10:640 (3) - replaced with a single slider
19:46 grumd: 01:41:117 (1,2,3,1,2,3,1,2,3,1,2,3,4) - i think a deathstream would just look better
19:47 Leader: 02:31:672 (2) - even if it looks like passive slider I like how it is
19:47 grumd: 04:06:510 (2,3,4) - copy this pattern and paste here 00:56:038 -
19:47 Leader: 03:00:875 (8,1) - about this.. it's readable and 1/2 are even larger than this
19:49 grumd: 04:19:526 (3,4) - i'd change the angle to something like this http://osu.ppy.sh/ss/2893121
19:50 Leader: ook
19:50 Leader: on last one
19:51 grumd: 04:36:510 (1,2,1) - very very unexpected, almost same patterns a second ago were 1/2. i highly suggest to make it look like 1/4, try this https://osu.ppy.sh/ss/2893130
19:52 grumd: that's all
19:52 grumd: i have to get used to 1/4 jumps but whatever, new style every year
19:52 Leader: done
19:52 Leader: eeeh I know not everyone like them
19:52 Leader: I don't even overuse them
19:56 grumd: testplayed, 1/4 jumps are fine and easily playable, idk why
19:56 grumd: lol
grumd

Love wrote:

Irreversible wrote:

00:36:673 (2,3,4,5) - We are currently unsure about the snapping of those, please check that one further, we will do as well and let you know whether it's fine or not.
Think it's 1/4-1/3 - 1/3-1/4.
About this: I used audacity and analysed the mp3 and I can say that all these 00:36:673 (2,3,4,5) - should be on the 1/4 ticks.
Oh and suddenly you have a sound here 00:36:832 -
Aka
#1 once again
fixed snaps
jonathanlfj
once again #2
Love

grumd wrote:

About this: I used audacity and analysed the mp3 and I can say that all these 00:36:673 (2,3,4,5) - should be on the 1/4 ticks.
Oh and suddenly you have a sound here 00:36:832 -
There's a louder guitar on the 1/3 and faint kicks on the 1/4 that continue on to that sound you pointed out on 00:36:832, technically both work but the guitar emphasis seems a lot better with the 1/3 since it's more clear and gets mixed up with the 1/4 kick. Not to mention they both play practically the same when I tested it.

If there's a problem go ahead and shoot me, other than that lets give this another go.

KeigoClear
Congratz !!

i like this song :3

and great map <3 coooooooool
wendao
congrats :D
hehe
02:59:923 (6,7,8) - t-this stream though..
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