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Demetori - Kid's Festival ~ Innocent Treasures

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This beatmap was submitted using in-game submission on domenica 22 marzo 2015 at 20:56:27

Artist: Demetori
Title: Kid's Festival ~ Innocent Treasures
Source: 東方Project
Tags: Touhou ZUN Theme 闡 提 宗 祀 ~ Offering to The Sukhavati Sendai Soushi Warabe Matsuri c75
BPM: 189
Filesize: 9021kb
Play Time: 05:03
Difficulties Available:
  1. Extra Stage (5,74 stars, 1291 notes)
Download: Demetori - Kid's Festival ~ Innocent Treasures
Information: Scores/Beatmap Listing
---------------
☆ DEMETORI ☆
Mao
Demetori <3
Kaguya Hourain
Topic Starter
Leader

Kaguya Hourain wrote:

Hi!

Here is the hitsounded diff plus the custom samples used for it.
Great job! Far better than my hitsounding~
Bonzi
:>/

solo qualche piccole cosine da aggiustare visto che non so moddare non riesco a trovare grandi imperfezioni

[Extra Stage]
  1. 00:00:642 (1) - Secondo me il clap sul primissimo beat non sta proprio bene, suggerirei di toglierlo.
  2. 00:23:181 (3) - Muovilo a (x:376 | y:188) per un blanket perfetto con 00:22:547 (1) -
  3. 00:26:356 (1) - Muovilo a (x:56 | y:156) per un blanket perfetto con 00:26:038 (4) -
  4. 00:27:626 (1) - Muovilo a (x:272 | y:280) per un blanket perfetto con 00:27:943 (2) -
  5. 00:56:355 (6) - Muovi il waypoint centrale a (x:264 | y:140) e il waypoint finale a (x:256 | y:188) per un blanket perfetto con 00:56:038 (4) -
  6. 01:08:577 (2) - il blanket non é un granchè. Puoi ottener un blanket migliore spostando il way point centrale a (x:324 | y:260) e quello finale a (x:296 | y:224)
  7. 01:11:117 (2) - il blanket non é un granchè. Puoi ottener un blanket migliore spostando il way point centrale a (x:512 | y:200) e quello finale a (x:520 | y:252)
  8. 01:28:101 (3) - Ancora blankets. Spostalo di due grid in su (x:268 | y:312)
  9. 01:29:371 (3) - Questo lo puoi ruotare di -7 gradi mantenendolo sulla stessa posizione per ottenere un blanket decente
  10. 01:42:069 (1,2,3,4) - Non sento nulla che possa giustificare i beats su 01:42:149 (2) - e 01:42:308 (4) - . Suggerirei di eliminarli.
  11. 02:03:339 (2) - blanket urgh. Muovilo di due grid in su (x:208 | y:356) e poi porta l'ultimo waypoint dello slider in (x:180 | y:264)
  12. 02:10:482 (1,2,3) - Non sono sicuro se qui ci dovrebbe essere una tripletta.
  13. 02:39:370 (1) - ayyy blanket. Muovi il waypoint finale a (x:184 | y:224)
  14. 03:29:212 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Tutta questa parte non mi convince. Credo che ogni stream dovrebbe avere inizio sul tick rosso invece che su di quello bianco
  15. 04:06:831 (4) - ayyy blanket. Muovi il waypoint centrale a (x:316 | y:96) e quello finale a (x:284 | y:80)
eeeee prendi anche 2 stars và.
Zweib
Nice song and great map star :D

[Extra]
I think the combo colors might be too bright for metal music like this.
Here is a reference which fits the bg (and they are not too dark imo)

Combo1 : 185,208,210
Combo2 : 196,140,106
Combo3 : 136,99,173
Combo4 : 219,185,186

00:17:943 (1,2,3) - move them down a bit for blanket?
01:03:815 (4) - move 1 grid right?
01:11:434 (3) - NC this?
01:19:530 (1,2,3) - stack properly
01:43:657 (1,2) - blanket?
02:23:656 (1,2) - the slider tick sounds not proper here imo, perhaps it's ok to silence them?
02:28:259 (2) - ^
02:58:418 (1) - the huge sv change is not natural imo, it looks just like a 1/1 slider. maybe x0.66 is better?
03:15:243 (1,2) - I think it would be better if these 2 reverse slider start at 03:15:402 and 03:15:720
03:32:704 (4,5) - Ctrl + G? lol
04:00:482 (4) - 192,96?
04:41:751 (1) - how about use x1.0 sv for this slider and remove 04:42:228 (2) . It can bring out the downbeat on the slider end

That's all. Good luck!
Lally
hi o3o



[the diff o3o]
  1. aggiungi piu' lead-in
  2. 00:15:245 (7) - che ne dici di unstaccare questo cerchio e di spostarlo per face una pattern triangolare con 00:15:404 (8) - :V secondo me sarebbe meglio ;_;
  3. 00:30:642 (3,4,5,6,7) - che ne dici di staccare manualmente questi cerchi tipo come facevi per i stream 03:00:005 (1,2,3,4,5,6) - tipo cosi :V
  4. 00:31:435 (1) - che ne dici di fare questo slider uguale a 00:32:070 (3) - ?
  5. 00:42:228 (3,1) - che ne dici di staccare il circle con la fine dello slider?
  6. 00:58:419 (2) - questo slider sarebbe più kawaii se fosso fatte in una forma circolare
  7. 01:05:085 (3) - prova qualcosa del genere :V lo so che sembra solo una mod di slider shape ma è mappata troppo bene T_T
  8. 01:20:482 (1,2,3,2) - blanket o3o
  9. 01:28:419 (1) - ctrl+g
  10. 02:33:815 (6,8) - sono nazi blanket
  11. 03:43:180 (1,2) - stessa cosa

=w= staru per te gl
Topic Starter
Leader
Lally

Lally wrote:

hi o3o



[the diff o3o]
  1. aggiungi piu' lead-in dici che serve? A me non sembra quando la provo
  2. 00:15:245 (7) - che ne dici di unstaccare questo cerchio e di spostarlo per face una pattern triangolare con 00:15:404 (8) - :V secondo me sarebbe meglio ;_;
  3. 00:30:642 (3,4,5,6,7) - che ne dici di staccare manualmente questi cerchi tipo come facevi per i stream 03:00:005 (1,2,3,4,5,6) - tipo cosi :V Vanno bene così imo
  4. 00:31:435 (1) - che ne dici di fare questo slider uguale a 00:32:070 (3) - ?
  5. 00:42:228 (3,1) - che ne dici di staccare il circle con la fine dello slider? Si gioca meglio così
  6. 00:58:419 (2) - questo slider sarebbe più kawaii se fosso fatte in una forma circolare Nooo, è in sintonia con lo slider precedente e quello dopo
  7. 01:05:085 (3) - prova qualcosa del genere :V lo so che sembra solo una mod di slider shape ma è mappata troppo bene T_T
  8. 01:20:482 (1,2,3,2) - blanket o3o
  9. 01:28:419 (1) - ctrl+g
  10. 02:33:815 (6,8) - sono nazi blanket Non è mia intenzione fixarlo qui, si gioca meglio così
  11. 03:43:180 (1,2) - stessa cosa

=w= staru per te gl

Zweib

Zweib wrote:

Nice song and great map star :D

[Extra]
I think the combo colors might be too bright for metal music like this.
Here is a reference which fits the bg (and they are not too dark imo)

Combo1 : 185,208,210
Combo2 : 196,140,106
Combo3 : 136,99,173
Combo4 : 219,185,186

00:17:943 (1,2,3) - move them down a bit for blanket?
01:03:815 (4) - move 1 grid right?
01:11:434 (3) - NC this?
01:19:530 (1,2,3) - stack properly
01:43:657 (1,2) - blanket?
02:23:656 (1,2) - the slider tick sounds not proper here imo, perhaps it's ok to silence them?
02:28:259 (2) - ^
02:58:418 (1) - the huge sv change is not natural imo, it looks just like a 1/1 slider. maybe x0.66 is better? It really fits imo
03:15:243 (1,2) - I think it would be better if these 2 reverse slider start at 03:15:402 and 03:15:720
03:32:704 (4,5) - Ctrl + G? lol
04:00:482 (4) - 192,96?
04:41:751 (1) - how about use x1.0 sv for this slider and remove 04:42:228 (2) . It can bring out the downbeat on the slider end I'd like to keep sv in this way

That's all. Good luck!

ThEBonzi

ThEBonzi wrote:

:>/

solo qualche piccole cosine da aggiustare visto che non so moddare non riesco a trovare grandi imperfezioni

[Extra Stage]
  1. 00:00:642 (1) - Secondo me il clap sul primissimo beat non sta proprio bene, suggerirei di toglierlo.
  2. 00:23:181 (3) - Muovilo a (x:376 | y:188) per un blanket perfetto con 00:22:547 (1) -
  3. 00:26:356 (1) - Muovilo a (x:56 | y:156) per un blanket perfetto con 00:26:038 (4) -
  4. 00:27:626 (1) - Muovilo a (x:272 | y:280) per un blanket perfetto con 00:27:943 (2) -
  5. 00:56:355 (6) - Muovi il waypoint centrale a (x:264 | y:140) e il waypoint finale a (x:256 | y:188) per un blanket perfetto con 00:56:038 (4) -
  6. 01:08:577 (2) - il blanket non é un granchè. Puoi ottener un blanket migliore spostando il way point centrale a (x:324 | y:260) e quello finale a (x:296 | y:224)
  7. 01:11:117 (2) - il blanket non é un granchè. Puoi ottener un blanket migliore spostando il way point centrale a (x:512 | y:200) e quello finale a (x:520 | y:252)
  8. 01:28:101 (3) - Ancora blankets. Spostalo di due grid in su (x:268 | y:312)
  9. 01:29:371 (3) - Questo lo puoi ruotare di -7 gradi mantenendolo sulla stessa posizione per ottenere un blanket decente
  10. 01:42:069 (1,2,3,4) - Non sento nulla che possa giustificare i beats su 01:42:149 (2) - e 01:42:308 (4) - . Suggerirei di eliminarli. Massì che c'è il suono
  11. 02:03:339 (2) - blanket urgh. Muovilo di due grid in su (x:208 | y:356) e poi porta l'ultimo waypoint dello slider in (x:180 | y:264)
  12. 02:10:482 (1,2,3) - Non sono sicuro se qui ci dovrebbe essere una tripletta. Ci sta bene!
  13. 02:39:370 (1) - ayyy blanket. Muovi il waypoint finale a (x:184 | y:224)
  14. 03:29:212 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Tutta questa parte non mi convince. Credo che ogni stream dovrebbe avere inizio sul tick rosso invece che su di quello bianco
  15. 04:06:831 (4) - ayyy blanket. Muovi il waypoint centrale a (x:316 | y:96) e quello finale a (x:284 | y:80)
eeeee prendi anche 2 stars và. Grazie! Sinceramente non ricordo cosa ho sistemato di preciso riguardo i blanket, di sicuro ho fixato qualcosa :v

Thanks!
Kaguya Hourain
Modding this tomorrow.

General
  1. ☆ DEMETORI ☆
  2. This will probably be a polarity mod based on my hitsounds for it.
  3. Timing/sources seem fine.

Extra Stage
  1. Boring diffname :P
  2. 00:02:229 (5) - As you can hear here (haha get it?!!! ugh...) the music is totally equal on sliderstart and sliderend. This means that two circles would be nicer instead of a slider~
  3. 00:07:308 (5) - Same here as well. You could make a circle then a slider here, would feel really nice to play
  4. 00:12:388 (7) - This is recurring issue as you can see so uh I stop mentioning it now :P
  5. 00:17:467 (5,6,7) - Surprisingly it's okay here LOL
  6. 00:17:943 (1) - The 1/4 begins on the red tick actually but if you want to map the drag sound I guess this is okay~
  7. 00:21:435 (2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Well this whole thing feels really boring to be honest. Something like the screenshot below would be much more interesting to play and would fit the hitsounds :P
  8. 00:36:515 (1,2,3,4,5) - I think these fit better as sliders like so:
  9. 00:40:165 (2,3) - There's a sound on the blue tick here if you wanna map it, just sayin~
  10. 00:56:038 (4) - This would be nice as two circles actually. Make a triangle with 00:55:720 (2,3) - these two with the first circle and then add a circle to 5 and 6~
  11. 01:13:657 (2) - Strongest beat is on the last beat of the reverse slider. Pretty bad pretty bad~ Get rid of the reverse and make it a circle o/ Same for 01:17:466 (2) - here
  12. 01:15:720 (1,2) - Would like to see two sliders here instead of reverse + circle here!
  13. 01:20:800 (1,2,1,2) - Ehhhhhh I honestly don't know why you mapped sliders on the white ticks here, they fit so much better on the red ticks :v I mean, both whistle and clap are on the red ticks come on :P
  14. 01:46:831 (3) - Would love to see three circles here it would feel much better!
  15. 02:02:387 (1) - Actually it's funny because this beat is on the 1/6 after the white tick in the music.
  16. 02:27:466 (1) - Get rid of the reverse there and make it a circle owo
  17. 03:07:624 (1,2,3,1,1,2,3,4) - IIIIIIII FUUUUUUUUCKIIIIIIIING LOOOOOOOOOOVE THIIIIIIIIIIIIIISSSSSSSSSSSSS
  18. 03:12:307 (10,11) - The reverse slider should start at 10 actually since guitar changes a little there~
  19. 03:15:084 (5,6,7,8) - It would also feel better if you started the reverse sliders on 5 instead and start the circles afterwards.
  20. 03:29:053 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - YES YOU FIXED IT :D
  21. 04:02:704 (2) - You should turn the last reverse into a slider! o/
  22. 04:07:307 (1,2,3,4) - For some reason 1's sliderend has a hitfinish, 2 has a hitfinish instead of a clap and 4's start has a hitfinish. Get rid of the hitfinishes there and get a clap on 2.
  23. 04:15:402 (2) - Also circle instead of reverse~
  24. 05:00:640 (1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - While I love this stream I think it might be too hard to hit with all the cursor speed changes. Consider lowering the DS on the high parts.

Well uh, that's all, good luck! o/
Axarious
Lazy IRC mod
11:23 Axarious: 03:02:386 (4,5,6,7) - this part made me hit late
11:23 Axarious: 03:20:164 (1,1) - this part is awesome but makes it seem like there's a small break in between the two?
11:24 Axarious: idk that might just be me
11:24 Axarious: 03:20:878 (8,1) - same here, hard to hit
11:25 Axarious: 03:30:482 (2) - 3/4 slider -> 4 1/4th jump sliders instead?
11:27 Axarious: 05:01:831 (3,1,8,1) - hard to hit ;w;
11:28 Axarious: all of these can be combo through though
11:36 Leader: ahn i was having dinner
11:36 Axarious: lol c:
11:39 Leader: 03:30:482 (2) - okay i fixed everything besides dis since idk I prefer like that
11:40 Axarious: lol okies
FaiVillager
Hi~~
from my queue~
[extra]
General:
As well as your maps is perfect.
DC1 whistle is too much(?)

details:
00:01:594 (3) - y336
00:02:705 (8) - x136 y220
00:18:340 (2) - remove the clap
00:18:975 (2) - same
00:46:196 (4) - x36 y256
00:47:466 (4) - x248
00:56:038 (4) - x176
01:14:133 (4) - x412
01:44:133 (2) - x192 y320
02:02:427 (1) - I think 1/8 is better than 1/3 here(?)
02:49:847 (1,2,3,4,5) - increase the DS
02:55:958 (4) - I think it should not be a note here(?)
03:30:878 (3) - is it out of the map?
03:44:926 (2) - a curved one is better I think.
03:53:815 (2) - same,but fi you want these just ignore this two tips.
04:04:291 (3,4) - too close
04:36:513 (1,2) - a little bit strange,maybe too far away?
04:43:339 (2) - x144 y220
04:48:418 (2) - x56 y96
04:51:751 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - hitsound for this stream is a little confuse
05:00:640 (1,2,3,4,1,2,3,4) - low down the hitsound.

Good map, waiting for it!
Topic Starter
Leader
No fixes since I don't really think they are worth a change, sorry FaiVillager. Fixed some of Kaguya's suggestions, though.

Thank you anyway!
FlobuFlobs
As requested


  • [Extra Stage]
  1. Turn Letterbox off? there are no breaks lol
  2. Disable countdown lol
  3. 00:00:-468 - Does it make any sense?
  4. 00:10:642 (9) - Make a jump out of them? they are so loud but getting like no emphasize,
  5. 00:15:721 (9) - ^ here same?
  6. 00:30:165 (1,2) - not sure about this, maybe add nc here 00:30:483 (2) - for better readability
  7. 00:33:023 (5,6) - ctrl+g here? to get a jump 00:33:340 (7) - here and to emphasize it a bit more?
  8. 00:41:911 (2,4) - ctrl+g both? it would emphasize 00:42:228 (3,1) - these way more and they are way louder beats than the others
  9. 02:42:704 (4) - feels like here should start a slider to follow the guitar better like 02:43:974 (3) -
  10. 03:29:053 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - did a testplayer fc'd this part? lol i think i wouldnt its such a big 1/4 distance gap
  11. 03:32:862 (5,1) - pls jumperino

  1. 01:11:434 (1,2,3) - this is awesome lol

Hope i help somehow lol
Kaguya Hourain
I would actually like to see a reply please.

Since I'm a curious bastard and all that.
Topic Starter
Leader

Kaguya Hourain wrote:

I would actually like to see a reply please.

Since I'm a curious bastard and all that.
Here you are!
SPOILER

Kaguya Hourain wrote:

Modding this tomorrow.

General
  1. ☆ DEMETORI ☆
  2. This will probably be a polarity mod based on my hitsounds for it.
  3. Timing/sources seem fine.

Extra Stage
  1. Boring diffname :P You are boring ):
  2. 00:02:229 (5) - As you can hear here (haha get it?!!! ugh...) the music is totally equal on sliderstart and sliderend. This means that two circles would be nicer instead of a slider~
  3. 00:07:308 (5) - Same here as well. You could make a circle then a slider here, would feel really nice to play I prefer a slider here tbh
  4. 00:12:388 (7) - This is recurring issue as you can see so uh I stop mentioning it now :P
  5. 00:17:467 (5,6,7) - Surprisingly it's okay here LOL
  6. 00:17:943 (1) - The 1/4 begins on the red tick actually but if you want to map the drag sound I guess this is okay~ That's why the slider is different from others
  7. 00:21:435 (2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Well this whole thing feels really boring to be honest. Something like the screenshot below would be much more interesting to play and would fit the hitsounds :P That would also be boring :< I like this slowdown
  8. 00:36:515 (1,2,3,4,5) - I think these fit better as sliders like so: Circles are also fine!
  9. 00:40:165 (2,3) - There's a sound on the blue tick here if you wanna map it, just sayin~ Keeping 1/2 pattern for now
  10. 00:56:038 (4) - This would be nice as two circles actually. Make a triangle with 00:55:720 (2,3) - these two with the first circle and then add a circle to 5 and 6~ I don't really see a big difference huh
  11. 01:13:657 (2) - Strongest beat is on the last beat of the reverse slider. Pretty bad pretty bad~ Get rid of the reverse and make it a circle o/ Same for 01:17:466 (2) - here
  12. 01:15:720 (1,2) - Would like to see two sliders here instead of reverse + circle here! ;_;7
  13. 01:20:800 (1,2,1,2) - Ehhhhhh I honestly don't know why you mapped sliders on the white ticks here, they fit so much better on the red ticks :v I mean, both whistle and clap are on the red ticks come on :P
  14. 01:46:831 (3) - Would love to see three circles here it would feel much better! Nah, I'll prefer like this.
  15. 02:02:387 (1) - Actually it's funny because this beat is on the 1/6 after the white tick in the music.
  16. 02:27:466 (1) - Get rid of the reverse there and make it a circle owo It's okay to have a reverse here
  17. 03:07:624 (1,2,3,1,1,2,3,4) - IIIIIIII FUUUUUUUUCKIIIIIIIING LOOOOOOOOOOVE THIIIIIIIIIIIIIISSSSSSSSSSSSS
  18. 03:12:307 (10,11) - The reverse slider should start at 10 actually since guitar changes a little there~ I don't really get it.. It totally feels fine like this
  19. 03:15:084 (5,6,7,8) - It would also feel better if you started the reverse sliders on 5 instead and start the circles afterwards. Same
  20. 03:29:053 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - YES YOU FIXED IT :D
  21. 04:02:704 (2) - You should turn the last reverse into a slider! o/ Previously answered already
  22. 04:07:307 (1,2,3,4) - For some reason 1's sliderend has a hitfinish, 2 has a hitfinish instead of a clap and 4's start has a hitfinish. Get rid of the hitfinishes there and get a clap on 2.
  23. 04:15:402 (2) - Also circle instead of reverse~ As above
  24. 05:00:640 (1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - While I love this stream I think it might be too hard to hit with all the cursor speed changes. Consider lowering the DS on the high parts.

Well uh, that's all, good luck! o/
Love
The timing is actually wrong, should start with -309 and reset the timing with 00:00:959. See this map for a better example: https://osu.ppy.sh/b/342543

The reason I say it's wrong is because the snares will provide the actual beat. With the finishers being on the current point, the snares don't match up and the rest of the stanzas because every up and down beat would be on a red tick instead of the white ticks.

KD this, I'll give a full mod after this is updated.

Here's the timing points. You'll have to resnap all of the inherit sections and notes. Call me back after you've updated.

-309,317.460317460317,4,3,1,80,1,0
959,317.460317460317,4,3,1,80,1,0
122863,317.460317460317,12,3,1,80,1,0
137466,317.460317460317,12,3,1,55,1,0
151434,317.460317460317,4,3,1,80,1,0
152703,317.460317460317,14,3,1,100,1,0
179368,317.460317460317,6,3,1,100,1,0
191590,317.460317460317,4,3,1,90,1,0
Topic Starter
Leader
Timing has been fixed, thank you
Love
no-kd

[Extra Stage]
  1. 00:02:705 (8) - Move this on top of 00:01:911 (4) and rotate it a little so that the jump would be a little more consistent: https://osu.ppy.sh/ss/2831223
  2. 00:55:244 (5) - Fix the sampleset on this so that it's still drum.
  3. 01:11:117 (2,1,2,3) - This would be very awkward to play. There's probably 2 solutions to this. One of which would be blanketing the slider end of 01:11:117 (2) to the previous slider and then have new combos on 01:11:435 (1,2,3): http://puu.sh/gfweb/c33578d3cc.png
    2nd solution would be to just spread 01:11:435 (1,2,3) apart like this: https://osu.ppy.sh/ss/2838737
  4. 01:20:165 (1,1) - Remove these new combos.
  5. 01:43:339 (4) - Move this up a little bit so that it keeps a jump going instead of slowing down so fast. Should look like this: https://osu.ppy.sh/ss/2838835
  6. 01:48:419 (4) - Move this up a little as well for a little consistency between spacing as well.
  7. 02:40:639 (6) - Move this away from 02:40:480 (5) for consistency between specing as well.
  8. 02:55:401 (2) - This is going off-screen, move the slider end down like this: http://puu.sh/gi4M8/0056e24765.png
  9. 03:03:812 (1) - Remove the NC on this so that it lets the player know that this isn't a circle-stream-jump.
  10. 03:29:050 - 03:30:320 - This plays really awkwardly. Try this out: https://osu.ppy.sh/ss/2838921
  11. 03:42:859 (4) - Move this up a little just like the previous ones.
  12. 03:44:129 (4) - Move this one up as well.
  13. 03:53:018 (4) - This one as well.
  14. 04:11:113 (1,2,3,4,5,6) - This seems a little bit lazy since it's the same as the previous pattern. Make something up with this to match the guitar: http://puu.sh/gi2Xk/c880a10d22.png
  15. 04:18:415 (4) - Move this up a little for consistency in spacing, 1.5-1.7x would fit perfectly.
  16. 04:27:304 (4) - Move this down and rotate it so that it flows a bit better into 04:27:621 (1).
  17. 04:28:415 (3) - Move this to somewhere on the lower right side of the grid like this: https://osu.ppy.sh/ss/2838981
  18. 04:47:463 (3) - Stack this on top of 04:47:621 (4), it will match the guitar a bit more.
  19. 04:48:891 (4) - Move this away from 04:48:732 (3) like this so that you keep the pace of the song going: http://puu.sh/gi3OL/848e9d456d.jpg

I'd love to see a response to the ones you've declined so that I know what kind of consistency you'd like to keep your style and what-not.

Side-note: 00:00:803 (1) -This slider-end is unsnapped due to the timing reset, I'll check with a bunch of people to see if this is OK since the gameplay isn't interrupted by it. This is fine according to Charles, since it's a slider end and it's only 2ms. So any of the next BNs/QATs shouldn't have to worry about it.
Also you should compress your background or find a new one since it's over 1mb for such a small resolution.
Topic Starter
Leader
Love

Love wrote:

no-kd

[Extra Stage]
  1. 00:02:705 (8) - Move this on top of 00:01:911 (4) and rotate it a little so that the jump would be a little more consistent: https://osu.ppy.sh/ss/2831223 Mmm, I directly changed pattern.
  2. 01:11:117 (2,1,2,3) - This would be very awkward to play. There's probably 2 solutions to this. One of which would be blanketing the slider end of 01:11:117 (2) to the previous slider and then have new combos on 01:11:435 (1,2,3): http://puu.sh/gfweb/c33578d3cc.png
    2nd solution would be to just spread 01:11:435 (1,2,3) apart like this: https://osu.ppy.sh/ss/2838737 I haven't really followed none of your ideas but I somehow fixed what you meant
  3. 02:55:401 (2) - This is going off-screen, move the slider end down like this: http://puu.sh/gi4M8/0056e24765.png Fixed in a different way, though
  4. 03:03:812 (1) - Remove the NC on this so that it lets the player know that this isn't a circle-stream-jump. Done, but added a NC on the following notes, or else it would be too long.
  5. 03:29:050 - 03:30:320 - This plays really awkwardly. Try this out: https://osu.ppy.sh/ss/2838921 I'd like to keep them for now.
  6. 04:27:304 (4) - Move this down and rotate it so that it flows a bit better into 04:27:621 (1). Mmm, I want to be consistent with the ctrl+h ctrl+g patterning, so I wouldn't change this as it flows good anyway.

Also changed bg
Aka
AAA LEADER SENPAI THIS IS AWESOME AAA
background already looks pretty cool especially with the colour you have chosen *^* so i dont really think you need another one
(at least i didnt find anything better than your current)

the diff is almost flawless, but im postreserving now. will testplay when i get to laptop tomorrow and since its a free day for me, expect it be done soon :roll:
you can now delete the .png file from your folder; may also consider searching for a less delayed drum-hitfinish



・02:59:526 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5) - the shape caught my eye for some reason o.o i was not sure if ~oval~ shape is intended and i was about to suggest more circle-like one but.. i dunno, song here starts to be more epic and asks for more various cursor movements, and just a simple straight lil bit curved line doesnt feel as cool as your sudden 1.0x long stream, aaaaaaah just something move interesting would be cooler, though i dont have any ideas
・03:03:971 (1,2,3) - after a gap like this 03:00:875 (8,1) - , these 03:03:812 (9,1) - were feeling a bit awkward, like you see them be close but you definitely understand that these are with 1/2 break. its not like i have anything against this triplet but if it was higher spaced, like 0.70-0.80x it would feel a bit better imo. yea you have there 03:12:859 (2,3,4) - the same spaced one BUT there is a visible connected 03:12:859 (2,3,4,5,6,7) - pattern, which 03:03:971 (1,2,3) - lacks, it just looks and feels pretty lonely
・03:55:399 (3,4,5) - blah, its the last powerful kiai part and such a tiny pattern ;w; i'd just recommend making this spaced more oor/and ctrl-g 4 and 5. it makes (1) be more emphasized, since now it differs from circular flow o.o
・05:00:637 (1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3) - didnt really undestand why not to simple comboing it, you can tell me ingame `A`)b


that stuff above were the things which caught my attention the most from here, other than that, everything feels good for me. youcanpokeorpunchmeforiconidontknow, youre free not to reply to this shitty ~mod~ :__] and better give me something else to mod since this one is just too good, like, my senpai patterns which i'd like to map that perfect too
Topic Starter
Leader

Aka wrote:

・02:59:526 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5) - the shape caught my eye for some reason o.o i was not sure if ~oval~ shape is intended and i was about to suggest more circle-like one but.. i dunno, song here starts to be more epic and asks for more various cursor movements, and just a simple straight lil bit curved line doesnt feel as cool as your sudden 1.0x long stream, aaaaaaah just something move interesting would be cooler, though i dont have any ideas
I actually like as it is, it plays cool!
・03:03:971 (1,2,3) - after a gap like this 03:00:875 (8,1) - , these 03:03:812 (9,1) - were feeling a bit awkward, like you see them be close but you definitely understand that these are with 1/2 break. its not like i have anything against this triplet but if it was higher spaced, like 0.70-0.80x it would feel a bit better imo. yea you have there 03:12:859 (2,3,4) - the same spaced one BUT there is a visible connected 03:12:859 (2,3,4,5,6,7) - pattern, which 03:03:971 (1,2,3) - lacks, it just looks and feels pretty lonely Spaced the triplet more, but kept the same distance between notes, it should be notable enough now
・03:55:399 (3,4,5) - blah, its the last powerful kiai part and such a tiny pattern ;w; i'd just recommend making this spaced more oor/and ctrl-g 4 and 5. it makes (1) be more emphasized, since now it differs from circular flow o.o
・05:00:637 (1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3) - didnt really undestand why not to simple comboing it, you can tell me ingame `A`)b


that stuff above were the things which caught my attention the most from here, other than that, everything feels good for me. youcanpokeorpunchmeforiconidontknow, youre free not to reply to this shitty ~mod~ :__] and better give me something else to mod since this one is just too good, like, my senpai patterns which i'd like to map that perfect too

Also added three missing clap pointed out by jonathanlfj, thank you!
Aka
YOUR MESSAGE IS TOO SHORT. #1
jonathanlfj
Love
Finally found a fix to that pesky slider at the start. Lets go~

Topic Starter
Leader
!!!
Meg
97% lol
gratz!
wendao
00:36:514 (1,2,3,4,5,6) - I'm pretty sure it should be 1/3 notes

02:02:625 (1) - unsnapped well (should be at 02:02:652 - )
Irreversible
Hey Leader,

Unranking because of snapping.

02:02:228 (9,1,1) - I'm talking about this notes, please snap them as following:

Purple 1 : 02:02:440 -
Green 1 : 02:02:652 -

00:36:673 (2,3,4,5) - We are currently unsure about the snapping of those, please check that one further, we will do as well and let you know whether it's fine or not.

It would also be appreciated if you would go over your map again, and check for small errors such as blanket. 00:56:355 (6) - Take this as an example. It makes your map much cleaner and its not even a that big effort.

See you o/
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