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sakuzyo - Altale

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Shiirn
Suggestions
Major suggestions
Unrankable issues

Easy
  1. 00:24:008 (1,2,3,4) - Like in kimono princess, intentional overlaps should be halfway or all the way, not barely-touching. Just looks neater. Be sure to stack correctly after fiddling with this.
  2. 01:42:008 (1,2) - kinda ugly. 2->3 is great, though!
  3. 02:04:008 (1) - Feels weird to be above the slider. try having it towards the right instead?

Normal
  1. 01:24:008 (1,2) - Again, halfway or completely overlapping~
  2. 01:31:008 (2) - There is room to put this at the bottom of the map at 1.00x distance. don't worry about stacking it with the note after the short break, since there's a break the emphasis is lost anyway.
  3. 01:46:008 (1,2,3,4,1) - Organize this so that 4 is the same distance from 2 and the last 1, for neatness. might be hard.
  4. 02:03:008 (3) - Missing a note at the end. End it 1/4 early with a softer slider end and a note at the current ending so you end with an actual click.
  5. 02:21:477 (1) - Why doesn't this spinner start/end at the same time as the easy? That was great!

Hyper
  1. 00:51:841 (5) - Weirdly spaced. Feels like it should be consistent, or closer to the next note rather than the previous one.
  2. 00:58:174 (2) - bad touch! reorganize this a bit~
  3. 01:03:174 (2,3,4) - weird touch here as well but idk how to reorganize this
  4. 01:24:008 (1,2) - Halfway or all the way. :c
  5. 01:27:008 (4,1) - ^
  6. 02:21:477 (1,1) - Just do what you did with the easy. If there are HR concerns, just nerf the HP drain rate. This is too good to pass up.

Another
  1. Star rating jump from hyper to this is massive, and it's totally justified. this diff is very very stream heavy, might want to find something in the middle. Call that diff "Another" and this diff "White Another", idk.
  2. 02:14:851 (1) - remove finish, unneccessary
  3. 02:21:477 (1,1) - do the spinner thing from easy here.
  4. other than that pretty near flawless diff, good job. I don't normally like other people doing sakuzyo but you nailed it.
Topic Starter
cheesiest
this should also box correctly

Shiirn wrote:

Suggestions
Major suggestions
Unrankable issues

Easy
  1. 00:24:008 (1,2,3,4) - Like in kimono princess, intentional overlaps should be halfway or all the way, not barely-touching. Just looks neater. Be sure to stack correctly after fiddling with this. i think honestly im gonna keep these...........
  2. 01:42:008 (1,2) - kinda ugly. 2->3 is great, though! fixed!!!
  3. 02:04:008 (1) - Feels weird to be above the slider. try having it towards the right instead? mhmm, no problem

Normal
  1. 01:24:008 (1,2) - Again, halfway or completely overlapping~ [/color]
  2. 01:31:008 (2) - There is room to put this at the bottom of the map at 1.00x distance. don't worry about stacking it with the note after the short break, since there's a break the emphasis is lost anyway. sure!!
  3. 01:46:008 (1,2,3,4,1) - Organize this so that 4 is the same distance from 2 and the last 1, for neatness. might be hard. actually it's so that umm the 4 is like the 2/3 distance away from the 2, and also it creates a more distinct Lead-IN kinda to the next measure since like. the 3, 4, and 1 make like. a thing in the music.
  4. 02:03:008 (3) - Missing a note at the end. End it 1/4 early with a softer slider end and a note at the current ending so you end with an actual click. added
  5. 02:21:477 (1) - Why doesn't this spinner start/end at the same time as the easy? That was great! done!! doing for rest of the diffs as well!! not sure why i didn't do this earlier

Hyper
  1. 00:51:841 (5) - Weirdly spaced. Feels like it should be consistent, or closer to the next note rather than the previous one. i feel it should be closer to the previous one, although. i do feel a bit like it's inconsistent, idk. i'll ????? see??
  2. 00:58:174 (2) - bad touch! reorganize this a bit~ reorganized
  3. 01:03:174 (2,3,4) - weird touch here as well but idk how to reorganize this also reorganized o:
  4. 01:24:008 (1,2) - Halfway or all the way. :c see reply in Normal
  5. 01:27:008 (4,1) - ^ ^
  6. 02:21:477 (1,1) - Just do what you did with the easy. If there are HR concerns, just nerf the HP drain rate. This is too good to pass up. done B)

Another
  1. Star rating jump from hyper to this is massive, and it's totally justified. this diff is very very stream heavy, might want to find something in the middle. Call that diff "Another" and this diff "White Another", idk.
  2. 02:14:851 (1) - remove finish, unneccessary done
  3. 02:21:477 (1,1) - do the spinner thing from easy here. done
  4. other than that pretty near flawless diff, good job. I don't normally like other people doing sakuzyo but you nailed it. thanks B)
Zaphkael
Deemo time \o/

ez
00:04:674 (2,3) - ok I see stack in easy as second note, players get confused for sure. The other stacks you do later on do work, but this one is just against intuition

00:17:674 - ok i understand u want to keep density low but beats are so strong it almost feels painful skipping these. its ok to keep the gap 00:23:341 (6) - here to since its transition

01:04:674 (2,3,4,5) - ok what were u thinkin lol, tbh it might be too hard since visual spacing is practically da same, but i guess this was on pupose (why peak when not in cool part yet tho D:)

ok next diff

pleb
00:05:674 - isnt this like enough to place smth on in a normal?

01:57:896 (5) - lol is this an accident or did you like placing 1 random 1/4 in a whole map? xd

02:20:273 (2,3,4,1) - pls, the last few notes and you dont make them zig zag... D: im dissapointed /me flips table

warning radioactive
00:43:341 (5) - return slider plox?

I dunno but when i see these small streams i think it might need a diff in between, but ill come back to this

01:31:008 (4) - lol y not this https://osu.ppy.sh/ss/4633467

ok time for my rant

normal has exactly 1 1/4 (wao, doesnt really fit even imo). hyper has 8 note streams or more. another has 20 note streams. I suggest either giving your hyper steroids and map a hard diff with some triples and max 5 note streams, or tweak your hyper to that and make a new hyper with already some longer streams and stuff, so it makes a smooth transition.

ok

wtf are these streams halp me plox k tnxuh
00:16:008 (1) - ok id go technical and put these notes 00:16:008 (1) - 00:18:008 (1) - 00:20:008 (1) - 00:22:008 (1) - like a stairway, so make the first one with all its sliders n stuff at the top, make the second of these go lower, etc (yeah i played deemo imma suggest lots of this weird stuff)

00:44:841 - delete note here and see the effect of wow (if u do, i suggest stacking the next two so its easier to read)


00:56:008 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,1) - this is a long ass stream, cant you put a small hold in the middle?

01:00:341 (3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9) - wat dat breaks tho, i dun hear them in the music but w/e

01:06:341 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,1,2,3,4) - second death sentence ok

01:12:008 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12) - third time's a charm

01:34:341 (2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,1,2) - hello axion o/
no really, that part is like wtf. for example, what is the point of 01:41:008 (1,2,3,4) - ? you put 4 things on nothing and they feel emphasised anyway, why?

01:59:452 (2,3,1,2,3,4,5) - now u can do a cool stream, where is it? xDD

ok cool
Topic Starter
cheesiest

Zaphkael wrote:

Deemo time \o/

ez
00:04:674 (2,3) - ok I see stack in easy as second note, players get confused for sure. The other stacks you do later on do work, but this one is just against intuition uh perhaps but The thing is um most? players seemed to get this. i mean i could get if it was literally the first object with no audio lead in but there's a slider

00:17:674 - ok i understand u want to keep density low but beats are so strong it almost feels painful skipping these. its ok to keep the gap 00:23:341 (6) - here to since its transition it Does'nt feel so painful Hoentsly...........................

01:04:674 (2,3,4,5) - ok what were u thinkin lol, tbh it might be too hard since visual spacing is practically da same, but i guess this was on pupose (why peak when not in cool part yet tho D:) well i was figuring the set up jsut before that would be okay, let's see tho

ok next diff

pleb
00:05:674 - isnt this like enough to place smth on in a normal? i guess but idk

01:57:896 (5) - lol is this an accident or did you like placing 1 random 1/4 in a whole map? xd it's 1/6 and it is not accidental

02:20:273 (2,3,4,1) - pls, the last few notes and you dont make them zig zag... D: im dissapointed /me flips table idk !?!? does'nt sem it need to be make Zig Zag

warning radioactive
00:43:341 (5) - return slider plox? ???????

I dunno but when i see these small streams i think it might need a diff in between, but ill come back to this

01:31:008 (4) - lol y not this https://osu.ppy.sh/ss/4633467 why that whould like Mess up th ewhole thing

ok time for my rant

normal has exactly 1 1/4 (wao, doesnt really fit even imo). hyper has 8 note streams or more. another has 20 note streams. I suggest either giving your hyper steroids and map a hard diff with some triples and max 5 note streams, or tweak your hyper to that and make a new hyper with already some longer streams and stuff, so it makes a smooth transition. ok

ok

wtf are these streams halp me plox k tnxuh
00:16:008 (1) - ok id go technical and put these notes 00:16:008 (1) - 00:18:008 (1) - 00:20:008 (1) - 00:22:008 (1) - like a stairway, so make the first one with all its sliders n stuff at the top, make the second of these go lower, etc (yeah i played deemo imma suggest lots of this weird stuff) idk what you're getting at here but it does alright kinda staircase? idk what you mean

00:44:841 - delete note here and see the effect of wow (if u do, i suggest stacking the next two so its easier to read) no


00:56:008 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,1) - this is a long ass stream, cant you put a small hold in the middle? i mean i could but like.....

01:00:341 (3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9) - wat dat breaks tho, i dun hear them in the music but w/e welll................ if u wanna look at it from. a BeatPattern Persepective. These Make Sense

01:06:341 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,1,2,3,4) - second death sentence ok yeh

01:12:008 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12) - third time's a charm yeh

01:34:341 (2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,1,2) - hello axion o/ idk hwat you mean i don't knjow what axion is
no really, that part is like wtf. for example, what is the point of 01:41:008 (1,2,3,4) - ? you put 4 things on nothing and they feel emphasised anyway, why? because the music emphasizes them and they're not placed on nothing

01:59:452 (2,3,1,2,3,4,5) - now u can do a cool stream, where is it? xDD idk what you mean i can make a stream here i did make one but like Appropriately

ok cool
Hula
placeholder
unko
You have 0 kudosu remaining. :( :( :( :( :( :(
SuperMIC
how can i get axarious to mod my maps too?!?!?!?!?

---

[General]

audio file needs to be reencoded to 192 kbps rip

[Easy]

00:12:674 - I think there should be a note here. Position of (2) feels kinda awko taco to me rn so adding a note might help the pattern
00:29:341 - I think there should be a note here.
00:41:008 (2) - I don't know about having this as a repeat slider, I feel like 00:24:008 (1,2,3,4) - is more intuitive and fits the music better
00:49:008 (2) -

[Normal]

00:18:008 (1,2,3) - idk about this, especially flow from (2,3) just because every slider beforehand is all back and forth flow. try something like this?

00:39:341 (2) - remove whistle from slider end
01:57:896 (5) - i don't know about 1/3 circles at this difficulty but like damn i see why you're forced to have it here, maybe try something like this? (photo is accidentally on 1/8)

SPOILER
http://puu.sh/nRb4H/afc568ca48.jpg[/img]

[Hyper]

01:52:674 (3) - i think this would flow and look better as a mirror of (2)


02:02:563 (2,3) - fine imo but might piss less people off if it was just a stack
02:09:429 (2,1) - looks awko taco, rotate (2) counterclockwise to curve better?
02:14:851 (1,2,3,4) - this part always feels weird to me because the main melody drops off and the violins are doing the doo doo but the hitsounds are still doing the ching ching so maybe do some cool crescendo stuff with a dropoff in volume then slow build to make this combo feel more distinct?
02:19:911 - i want a note here ;w;

[Another]

DUN UNUNU UUNUU NUU UUUNUUU UU NUU

00:13:563 - u missed a beat
00:30:674 (3) - this flows better within its own pattern with ctrl+g, but then the transition to the next pattern is awkward, so your call
01:30:674 (2) - remove whistle
01:44:008 (1,2,1,2) - i want moar spacing ;w;
01:51:341 (2,3,4,5) - idk how but i want this to be stressed more in some way
01:53:341 (2,3) - the overlap hits me right in the kokoro
02:14:851 (1,2,3) - same idea about crescendo

---

sO GOOD
i was humming this in front of my best friend's little brother and he made me repeatedly hum the opening melody for like 10 minutes

gIMME MY KD

-SMIC
Topic Starter
cheesiest

SuperMIC wrote:

how can i get axarious to mod my maps too?!?!?!?!?

---

[General]

audio file needs to be reencoded to 192 kbps rip

[Easy]

00:12:674 - I think there should be a note here. Position of (2) feels kinda awko taco to me rn so adding a note might help the pattern
00:29:341 - I think there should be a note here.
i fixed* this seciotn in generla?? idk
00:41:008 (2) - I don't know about having this as a repeat slider, I feel like 00:24:008 (1,2,3,4) - is more intuitive and fits the music better
00:49:008 (2) - i like the repeat sliders, especially with how they fit with the strings since yeh i was Trying to go more for that

[Normal]

00:18:008 (1,2,3) - idk about this, especially flow from (2,3) just because every slider beforehand is all back and forth flow. try something like this? did something


00:39:341 (2) - remove whistle from slider end ok
01:57:896 (5) - i don't know about 1/3 circles at this difficulty but like damn i see why you're forced to have it here, maybe try something like this? (photo is accidentally on 1/8) i tihkn. im gonna keep as is. i think it's Okay.

SPOILER
http://puu.sh/nRb4H/afc568ca48.jpg[/img]

[Hyper]

01:52:674 (3) - i think this would flow and look better as a mirror of (2) this would extremely break symmetry and i think it's finie asis


02:02:563 (2,3) - fine imo but might piss less people off if it was just a stack breaks Symemtry if i DO hahha ha ha (but ye i thin. it is fine as WEll)
02:09:429 (2,1) - looks awko taco, rotate (2) counterclockwise to curve better? i fiddled around with it a bit but i dont really thing it needs to be changed. idk
02:14:851 (1,2,3,4) - this part always feels weird to me because the main melody drops off and the violins are doing the doo doo but the hitsounds are still doing the ching ching so maybe do some cool crescendo stuff with a dropoff in volume then slow build to make this combo feel more distinct? actually!!!!!!!!!!!!!! i kinda get what you mean and for the past while i've been trying to see what;'d be good, but maybe you can offer a suggestion for it?? idk ;w;
02:19:911 - i want a note here ;w; i don't put notes there on any other stuff ;w;

[Another]

DUN UNUNU UUNUU NUU UUUNUUU UU NUU

00:13:563 - u missed a beat i think i will add Here yeah. yeah. i add
00:30:674 (3) - this flows better within its own pattern with ctrl+g, but then the transition to the next pattern is awkward, so your call keeping as is
01:30:674 (2) - remove whistle yeh
01:44:008 (1,2,1,2) - i want moar spacing ;w; hmmm okay i rversed the (2) sliders
01:51:341 (2,3,4,5) - idk how but i want this to be stressed more in some way i don't mean to be jokey but i reversed 3 and 4
01:53:341 (2,3) - the overlap hits me right in the kokoro you heart shall stay Hit
02:14:851 (1,2,3) - same idea about crescendo same comment as in the hyper ;w;

---

sO GOOD
i was humming this in front of my best friend's little brother and he made me repeatedly hum the opening melody for like 10 minutes my younger brother likes the song a lot?? he's like 11

gIMME MY KD

-SMIC
Thank for THe MOd
Hpocks
[Easy]

- I dont think the decimal SV is ok.

00:18:008 - This is an easy diff, and your combos should be really short (Gettings a NC gains extra HP) so I suggest a NC
00:22:008 - ^ and continue with that pattern
00:24:008 (1,2) - Ugly overlap
00:26:008 (3,4) - ^
00:28:008 (1,2,3) - ^^^^ These ovellaps are not ok man. Especially not on an Easy
00:33:341 (2,3) - ^ Im done pointing them out
00:37:341 (2,4) - This overlap is Ok tho.
00:41:008 (2) - This slider goes off screen. Should be moved down
00:43:008 (4,1) - Im pretty sure this overlap is ok because it looks good
00:45:674 (2,3) - But not this one

On Overlaps, the beginning is the most messiest part. The rest you should be able to judge if its ok or not.

00:53:674 (2) - Blanket
01:04:674 (2,3,4,5,6,7) - This is bad. Get rid of it.
01:42:008 (1) - Did your DS go down? Why?? This is a Kaia!
01:51:674 - Big clickable note ignored
01:59:007 (4) - Unsnapped object

Sorry im lazy but there you go!
Topic Starter
cheesiest

Hpocks wrote:

[Easy]

- I dont think the decimal SV is ok.

00:18:008 - This is an easy diff, and your combos should be really short (Gettings a NC gains extra HP) so I suggest a NC
00:22:008 - ^ and continue with that pattern
00:24:008 (1,2) - Ugly overlap
00:26:008 (3,4) - ^
00:28:008 (1,2,3) - ^^^^ These ovellaps are not ok man. Especially not on an Easy
00:33:341 (2,3) - ^ Im done pointing them out
00:37:341 (2,4) - This overlap is Ok tho.
00:41:008 (2) - This slider goes off screen. Should be moved down
00:43:008 (4,1) - Im pretty sure this overlap is ok because it looks good
00:45:674 (2,3) - But not this one

On Overlaps, the beginning is the most messiest part. The rest you should be able to judge if its ok or not.

00:53:674 (2) - Blanket
01:04:674 (2,3,4,5,6,7) - This is bad. Get rid of it.
01:42:008 (1) - Did your DS go down? Why?? This is a Kaia!
01:51:674 - Big clickable note ignored
01:59:007 (4) - Unsnapped object

Sorry im lazy but there you go!
idk why the decimal SV isn't okay lol it's just a decimal SV


Anyways it's probably some multiple of .16 Considering how I map nd stuff or whatever but like also .. . . .i will see what i will do. okay. mapby remaps
hyouri
I am future BN, trust me on this mod
[General]
  1. Audio file is 320kb/s max is 192kb/s you could easily fix with Audiacity
  2. Better size of background (1366x768) http://puu.sh/oziCf/6272892842.png
  3. http://puu.sh/oziGU/e475f7d9e5.jpg You don't have to make such complicated sliderart, try to use less points on shorter sliders like this one 00:08:008 (1) -
  4. I feel 2.16 SV is very high for this as some sliders become really huge which does not at all look like it fits
[Another]
  1. 00:24:174 (2,3) - Could be blanketed better
  2. 00:30:008 (1) - CTRL + G 00:30:341 (2) - CTRL +G they fit better that way like these 00:26:008 (1,2) -
  3. 00:59:008 (1,2,3) - I don't know if you're trying to keep same DS on these three but since 00:59:174 (2) - can kind of only go out of screen, i think you should still keep DS on
  4. 01:51:341 (2,3,4) - Bad spacing
  5. 01:37:896 (5,1) - blanket please, since rest of those have them
  6. 02:17:984 (3,4) - ^

    As for blanketing, if you intend to keep them this way please make sure to make it obvious rather than making it look like 2 pixels of placement errors
glhf
Topic Starter
cheesiest
ok thank you no changes made except unsapped object fix and like im gonna change te mp3 later and apply backgroud whatever thansk for the mods i guess
Alchyr
a chat log of a mod
02:36 Alchyr: alright so easy seems pretty well mapped, very smooth
02:37 Alchyr: sliders near end overlapping seemed kinda weird looking though
02:37 Alchyr: aorund
02:37 Alchyr: uhh
02:37 cheesiest: the compound timing part
02:37 Alchyr: 01:56:008 (1,2,3,4,1,2,3,4,1) - this stuff
02:37 Alchyr: Not the timing of sliders, but they just felt like they overlapped a bit awkwardly
02:37 cheesiest: ah
02:37 cheesiest: yeah
02:37 Alchyr: sepcifically
02:38 Alchyr: 01:59:008 (4,1) -
02:38 Alchyr: these two
02:38 cheesiest: oh
02:38 cheesiest: yeah
02:38 cheesiest: i think they're fine tbh
02:38 Alchyr: idk prolly just me
02:38 Alchyr: it is the right distance from it
02:38 Alchyr: its just the way its overlapped that bothers me
02:41 Alchyr: Normal nothing except in the section where the rhythm gets a bit mroe complicated might be confusing for newer players
02:41 Alchyr: not sure if its too hard or not
02:42 Alchyr: I'm not much of an expert at that kind of thing
02:42 cheesiest: its.
02:42 cheesiest: A Toughie
02:44 cheesiest: you spin faster than i do lol
02:45 Alchyr: mouse player
02:45 Alchyr: oh right
02:45 cheesiest: mouse
02:45 Alchyr: so for
02:45 Alchyr: Hyper
02:45 Alchyr: Nothing I cann think of honestly
02:45 Alchyr: It was pretty fun
02:45 cheesiest: alright B)
02:46 Alchyr: jumps didn't feel particularly awkward and rhythms matched song
02:47 Alchyr: rip
02:47 Alchyr: I'm bad
02:47 cheesiest: rip ):
02:50 Alchyr: lol why are those there
02:50 cheesiest: there's this one part in the compound timing section where
02:50 cheesiest: those would fit
02:50 Alchyr: as for the map
02:50 Alchyr: 01:51:341 (2,3,4,5) - this felt slightly awkward
02:51 Alchyr: everything else was pretty fun and I would pick it in a multiplayer and it would probably be enjoyed
02:51 Alchyr: assuming the people like stream maps
02:51 Alchyr: 1/6 also might throw off some people but that's the song not the map
02:51 cheesiest: stream maps are So Fun. Honestly
02:51 cheesiest: to me
02:51 cheesiest: anyways
02:51 cheesiest: yeah
02:51 cheesiest: im trying to go for like
02:51 cheesiest: the intensity there
02:51 cheesiest: since the song has that one special part there
02:52 cheesiest: like if you move the last pair of stuff to where 3 and 4 are there
02:52 cheesiest: it fits
02:52 Alchyr: The problem is its the only time its done so in the first time you play it you'd probably miss it unless you're good at reading
02:52 cheesiest: just need to switch the order so it goes in like a smooth motion
02:52 Alchyr: After the first time once you know its there
02:52 Alchyr: it'd prolly be fine
02:52 cheesiest: yeah
02:52 cheesiest: that's actually what i was worried about lol
02:52 Alchyr: Perhaps
02:52 Alchyr: stream like the rest but a bit more spaced?
02:52 Alchyr: idk
02:53 Alchyr: nnot a lot of room to squeeze that in
02:53 cheesiest: yeah lmao
02:53 cheesiest: i tried that but
02:53 cheesiest: it didnt feel as satisfying?
02:53 Alchyr: I see
02:53 cheesiest: given the space i have there
02:53 cheesiest: and also it kind of
02:53 cheesiest: gave an awkward entry angle to the slider there
02:54 Alchyr: I don't think it'd be a problem for it to get ranked though
02:54 Alchyr: Maybe someone picker than me could find problems
02:54 cheesiest: a lot of people ive showed this to
02:54 cheesiest: are just like "this is like near flawless"
02:54 Alchyr: Well I'd have to agree
02:54 Alchyr: so gl getting it ranked
-Kanzaki
chat
23:10 cheesiest: can you umm
23:10 cheesiest: send me a back-up of the another
23:10 cheesiest: acutally nvm i got it
23:10 -Kanzaki: xdd
23:12 cheesiest: ok can you Look at
23:12 cheesiest: it now
23:12 cheesiest: i tried something
23:12 -Kanzaki: okay
23:14 -Kanzaki: hmm
23:14 -Kanzaki: did rhythm change
23:14 cheesiest: there's more sliders than before
23:15 cheesiest: since in the old one it was awkward to have a slider structured the same way as before and have it lead to the next circle
23:15 -Kanzaki: the thing is after playing the first part
23:15 -Kanzaki: calm part
23:15 -Kanzaki: and coming to this prt
23:15 -Kanzaki: 00:16:841 -
23:16 -Kanzaki: having these stops feels empty since the part is exciting
23:16 -Kanzaki: but there is actually nothing to follow
23:16 -Kanzaki: lol
23:17 cheesiest: hmmm
23:17 -Kanzaki: you can maybe do full of 1/4 sliders
23:17 cheesiest: should i make the whole thing sliders
23:17 cheesiest: yeah maybe
23:17 -Kanzaki: but sv changes
23:17 -Kanzaki: with sv changes
23:17 -Kanzaki: you can show the difference
23:17 -Kanzaki: lemme show you one example
23:17 -Kanzaki: on another map?
23:17 cheesiest: sure
23:17 cheesiest: altho
23:18 cheesiest: i think i have an idea
23:18 -Kanzaki: do you have this map
23:18 *-Kanzaki is editing [https://osu.ppy.sh/b/896843 sana - Packet Hero [Legendary]]
23:18 cheesiest: i do not
23:18 cheesiest: dling
23:19 -Kanzaki: 03:47:166 (1,1,1,1,1,1,1,1,1,1,1,1) -
23:19 -Kanzaki: check this part
23:19 -Kanzaki: doing like this can fit
23:19 -Kanzaki: placing them is up to you tho
23:19 cheesiest: yeah o:
23:19 cheesiest: that's what i was thinking
23:19 -Kanzaki: with sv changes right
23:20 cheesiest: yup!
23:20 -Kanzaki: yup that fits awesome
23:21 -Kanzaki: 01:37:896 (5,1) - did you make these stacks on purpose
23:22 cheesiest: yes
23:22 cheesiest: if i stack it normally it looks awkward to me
23:22 cheesiest: since it like. goes up on the slider
23:22 -Kanzaki: but you didnt like this on every stack
23:23 -Kanzaki: 01:41:896 (5,1) -
23:23 -Kanzaki: like
23:23 -Kanzaki: this going downwards tho
23:23 cheesiest: yeah o:
23:23 cheesiest: so the stack doesnt go on top of the slider
23:23 cheesiest: so its okay
23:24 cheesiest: slider Track
23:24 cheesiest: yeah
23:24 cheesiest: there's this one other spot
23:24 cheesiest: that's like.
23:24 cheesiest: if i manually stack it, it looks weird
23:24 -Kanzaki: 01:35:008 (1,2) -
23:24 cheesiest: lemme find it
23:25 cheesiest: this one
23:25 cheesiest: 00:55:508 (5,6,7) -
23:25 -Kanzaki: well i mean if you are talking about view of them feels weird fine but they dont actually effect the gameplay
23:25 -Kanzaki: ye
23:25 -Kanzaki: this one stacked normally
23:25 -Kanzaki: its better like this
23:25 cheesiest: i tried to manual stack that one
23:25 cheesiest: but it looked and played differently kinda
23:25 cheesiest: so i just left it
23:25 -Kanzaki: yep
23:26 cheesiest: but if like i can stack manually something and its like. Both a Way to Make It Not Look As Weird
23:26 cheesiest: and
23:26 -Kanzaki: 01:35:008 (1,2) -
23:26 cheesiest: i guess easier or smth or w/e
23:26 -Kanzaki: this one also going upwards
23:26 cheesiest: then its cool
23:26 cheesiest: that one i feel is okay, since its going to the left
23:27 cheesiest: right, rather
23:27 -Kanzaki: oky
23:27 cheesiest: and stacks go to the left
23:27 -Kanzaki: 01:51:008 (1,2,3,4,5) - i find this part is kinda diff spike
23:27 cheesiest: there's like a spike in music
23:27 cheesiest: but
23:27 -Kanzaki: i know
23:27 cheesiest: tbh im not sure how hard to map it
23:27 cheesiest: given like
23:27 cheesiest: the space i have there
23:27 -Kanzaki: idea is fine
23:28 cheesiest: (reworking the section would take a lot of work) but
23:28 -Kanzaki: 01:51:008 (1,2) -
23:28 cheesiest: i guess i can make it easier
23:28 -Kanzaki: flowing better could fine tho
23:28 -Kanzaki: it fits with the music
23:28 -Kanzaki: but since the general of the map you dont break flows
23:28 -Kanzaki: much
23:28 cheesiest: yeah
23:28 cheesiest: that's the hard part
23:28 cheesiest: like mapping that part appropriately while also like
23:29 cheesiest: keeping it fit the flow for the section
23:29 -Kanzaki: yea bit i felt a bit harder than it should be
23:29 cheesiest: like originally i had 1/6 that was spaced umm like the rest of the 1/6
23:29 cheesiest: but that was very umm. Easy kinda
23:29 cheesiest: but it flowed really well
23:29 cheesiest: and this one is Harder, maybe a bit too hard,
23:29 -Kanzaki: 01:51:341 (2,3,4,5) - flow here is fine
23:29 -Kanzaki: i think
23:29 cheesiest: and is imo like The Border, of how much i wanna go away from flow kinda
23:29 -Kanzaki: but need a prepartion
23:29 -Kanzaki: so if you ctrl g 1
23:30 -Kanzaki: i will be kinda prepared
23:30 -Kanzaki: for it
23:30 cheesiest: i think ctrl+g 1 would
23:30 cheesiest: make it be more weird
23:30 -Kanzaki: whops
23:30 -Kanzaki: not ctrl g
23:30 -Kanzaki: ctrl h sorry
23:31 -Kanzaki: lol
23:32 cheesiest: ooooo
23:32 cheesiest: lemme see
23:32 cheesiest: so like what i can do is
23:32 cheesiest: the middle point of the slider
23:32 cheesiest: i can move it to the other side of the slider
23:32 cheesiest: so it curves the other way
23:32 -Kanzaki: well that can also work
23:33 cheesiest: its umm
23:33 cheesiest: symmetrical i think
23:33 cheesiest: since i made it that way
23:33 cheesiest: lemme show you once i do it
23:33 -Kanzaki: okay
23:33 -Kanzaki: but dont forget to space 1 to 2 correctly i am expecting 2 on somewhere head of the 1
23:33 -Kanzaki: since previousobjects
23:34 cheesiest: http://puu.sh/p51kF/1c1fcdf505.png
23:34 -Kanzaki: sure
23:34 -Kanzaki: yep
23:34 -Kanzaki: plays better
23:35 cheesiest: ooo okay
23:35 cheesiest: im gonna keep it like that then
23:35 -Kanzaki: okay
23:35 -Kanzaki: 01:55:007 (1) -
23:35 cheesiest: is it okay if i re-map the first kiai part then show you
23:35 -Kanzaki: yea sure
23:36 -Kanzaki: 01:55:007 (1) -
23:36 -Kanzaki: maybe put this different?
23:36 -Kanzaki: its kinda super strong
23:37 -Kanzaki: 01:59:674 (3) - also this can be 1/16 snapped
23:37 cheesiest: hmmm
23:37 -Kanzaki: but not sure if it will be hard
23:38 cheesiest: the 01:55:007 (1) - is meant to kinda follow 01:54:008 (1) -
23:38 -Kanzaki: ye
23:38 -Kanzaki: 01:54:896 (7,1) -
23:38 -Kanzaki: i am talking about here
23:38 -Kanzaki: 1 is flows normal with the stream
23:39 -Kanzaki: you can do soemthing like
23:39 -Kanzaki: http://puu.sh/p51Gj/3be7eac6ca.jpg
23:39 -Kanzaki: maybe something better
23:39 -Kanzaki: but to prevent it more
23:39 -Kanzaki: could be also downwwards tho
23:39 cheesiest: hmmm im not sure ):
23:40 cheesiest: i think it'd be better if i kept it the way it was
23:40 cheesiest: and for the 1/16 part umm!!!
23:40 -Kanzaki: maybe you can space it out
23:40 -Kanzaki: a bit
23:40 cheesiest: i think its also better to leave it as 1/6
23:40 -Kanzaki: okay
23:40 cheesiest: what i can do is umm
23:40 cheesiest: recreate the like
23:40 cheesiest: the stream flow with a slider
23:40 cheesiest: and then umm.
23:41 cheesiest: make the stream have a jump at the end
23:41 cheesiest: kinda?
23:41 -Kanzaki: ye
23:41 -Kanzaki: here
23:41 -Kanzaki: wait uploading
23:41 -Kanzaki: http://puu.sh/p51Qe/9eb92538fa.jpg
23:41 -Kanzaki: like this?
23:41 -Kanzaki: should be a minimal jump tho
23:41 cheesiest: kinda
23:41 -Kanzaki: we dont want to make spike
23:41 cheesiest: yeah o:
23:42 cheesiest: i need to um
23:43 cheesiest: Work With This a bit
23:43 -Kanzaki: okay
23:49 cheesiest: https://osu.ppy.sh/ss/5237304
23:49 -Kanzaki: mb a bit less spaced
23:49 -Kanzaki: up to you
23:51 cheesiest: its kinda weird to space it a bit less
23:51 cheesiest: it looks weird with what follows and stuff
23:51 cheesiest: mostly because of symmetry
23:51 -Kanzaki: oaky
23:53 cheesiest: alright. i guess i'll do the beginning kiai again and then show you
23:53 cheesiest: and then you can /savelog and post on thread?
23:53 cheesiest: o:
23:54 -Kanzaki: dunno if you want more priority
23:55 cheesiest: it doesnt hurt o:
23:55 -Kanzaki: okay
23:55 -Kanzaki: :D
00:05 cheesiest: i think
00:05 cheesiest: you should post it since i am gonna take a while on this kiai lol
00:06 -Kanzaki: okay
dqs01733
good :!: :!:
Akali
Another

00:47:008 (1,2,3,4) - personally don't like the visuals of slider following the stream's line exactly, ctrl+j maybe would look better

00:55:674 (7) - blanket maybe, looks kinda random and out of place

00:58:008 (1,2) - all 1/8s here sound too impactful and are even more audible/selective than in most of the stream, 1/8 sliders would fit better

00:59:341 (3,4,5) - sort of cheesy (no pun intended) maybe leave only 00:59:341 (3) - stacking and move rest of the triple to the left, it's the only place with perfect overlaps like this

01:00:341 (3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8) - yeee I don't really understand these gaps in streams
if you do this one 01:00:008 (1,2,3) - you should do similar thing 01:01:008 (1,2,3,4) - here, 01:03:008 (1,2,3) - these 1/8s seem too important to ignore

01:04:424 - this one is fine ignoring still would be nicer if mapped 01:04:508 (2) - doesn't have string/drum hit that would justify a gap before it

01:05:008 (6,1) - this one seems fine too but then 01:05:674 (5,8) - should be the same, and if you want to leave 01:05:757 (6,7) - then map 01:05:924 -

01:06:757 (6,7) - similar thing here

01:37:008 (1,2,3,4,5) - should have http://puu.sh/raQD5.jpg rhythm right now this doesn't hit any accents properly

01:41:008 (1,2,3,4) - same, just offbeat for no reason

01:43:008 (1,2,3,4) -

01:48:563 - could map this, you map 1/6 before that's even more feint than this ( 00:11:896 (6) - , I checked the BMS chart to be sure lol)

01:59:008 (1,2,3) - would map the piano over beat, goes so high pitch and hype here

02:04:730 (2,3,5,6) - could make these into sliders to allow player better adjustment to tempo change

02:08:706 - map, has similar strength to 02:09:068 (2) -

It's nice, but I think in the 1/8 stream sections the use of these small jumps is sort of lame, I would go full AIAE and revisit the accents there and maybe use 1/8 sliders a lot more for these transitions, it's more natural to play and fits the music better
Topic Starter
cheesiest
i did do the Hype thing yeah sinceyou are right. so i make more cricle. More

um the offbeat things are there because of a sound that's there, i mnot sure how to describe the sound but its 2/3 apart and so i mapped as such.

also while i didnt add the 1/6 that you said is feint, i did motice i made a mistake in consistency near that section so i fixed it

and finally im not exactly sure how to explain the stream part, its just. how it felt it should be divided to me but. i suppose i see your umm. Opposition to it and such since its not i guess conventional? yknow

fixed blanket and i am keeping the 1/8 sliders as is
BounceBabe


Weekly Lottery Queue


What I checked in your mapset
Each point from the list below will have a check mark next to it (✓/ ✕/ ✫). This will tell you whether I checked that point or not.
✓= I checked this point and everything is okay.
✕= I didn't check this point because I think it doesn't need checking.
✫= I checked this point but something needs fixing (explained in the mod)

osu!wiki Modding page
osu!wiki Ranking Criteria page
NEW: BNG Rules & Information


📖 General 📖
✫ Mapset difficulty spread (Easy, Normal, Hard, Insane)
> SR and gameplay gap between difficulties
> Difficulty settings if noticeably wrong chosen
> Difficulty level naming

✕ Map design
> Background (Does the image relate to the song?)
> Combo colours (Do they match the BG?)
> Skin (missing elements and resolution checks)
> SB (if available - osb. files, SB load, coding, epilepsy warning if flashy) or video (NSFW?)

✕ Metadata & Beatmap folder
> Resolution of images (1024x768 / 800x600 pixels for 4:3, 1366x768 / 852x480 pixels for 16:9)
> Preview point
> mp3 (length must be min 30 sec drain time, bit rate, quality)
> Hitsounds (wav. format, length min. 100ms, quality,...)
> Multiple files (osb., hitsounds, images,...)
> Source of the song (unless it's a song I can't find anything about)
> Tags

🕗 Timing 🕗
✓ KIAI time and breaks
✕ Timing changes
✕ BPM & Offset

🎧 Sound 🎧
✫ Hitsounds (Do they match the song?)
✓ Hitsound patterns
✫ Hitsound volume (Timing points)
✓ Rhythm of hit objects (Do they match the song?)

🖰 Object Gameplay 🖰
✫ Reasonable spacing and patterns, spacing inconsistencies, Jumps, Anti-Jumps, special patterns
✫ Flow and transition
✫ Overmapping, SV changes
✫ Other Issues
> Interface overlaps
> Hidden objects that are hard to read due to coverage (overlaps)
> Stacking
> Unsnapped objects
> Spinner (4 beats - Easy, 2 beats - Normal)

👀 Visual Gameplay 👀
✫ Combo patterns, new combos for special cases (SV change, jumps that are hard to read)
✫ Readability of objects
✫ Blankets, symmetry
✫ Variety of patterns

Icon Legend
[]
  1. Includes a suggestion / Suggestion:
  2. I recommend that you fix this:
  3. Unrankable, so you have to fix this:
  4. Not unrankable but I strongly disagree with this:
  5. I'm not sure why you used this. Explain it to me please:
General
[]

  1. The way you arrange patterns sometimes in the Easy and Normal is very confusing and the use of spacing changes is unrankable. You should never do that in easier difficulties.
  2. I'm a bit concerned about the spread of your mapset. It's really unbalanced. The difficulty jump from Hyper to Another and from Normal to Hyper is large. Hyper is a Hard-Insane difficulty, maybe a bit harder than Hard due to some stream jumps but not enough to be an Insane, while Another is clearly an Extra. Another has plenty more streams, even long streams, spacing changes and jumps that are hard to play for average players compared to Hyper. That's a huge difficulty jump. And it's pretty obvious why Normal to Hyper is so big too. Your set could really do with another difficulty as the Another sets the difficulty level of your spread so high. You could try to increase the spacing on Hyper a bit more, adjust the stream jumps a bit and add a proper Hard to the set to make it more balanced. Apart from the few stream jumps on the Hyper, it plays like a Hard difficulty nowadays. You might want to ask someone who is more entitled than me to give you advice about a "good" spread. Ayyri and ezek maybe. But since I already had the pleasure of a DQ because of that I'm really looking into such stuff now :^)

    Hitsounds:
  3. 02:02:008 - The normal sampleset sounds a bit harsh for this part as the most intense music stops here. Use soft hitsounding instead to match the music.
Easy
[]


  • Other Issues:
  1. 00:29:674 (2,3) - This overlap will be very confusing for new players. Move the circle somewhere else so it's not on the slider body to avoid confusion.
  2. 01:26:674 (2,3) - Stacking is also very hard for new players to read. Try to avoid this.

    Spacing:
  3. 00:28:008 (1,2,3) - Having spacing changes in an Easy or Normal is unrankable because it makes beginners irritated so they can't read the spacing properly. You have spacing changes from 1,00 to 1,4. Strongly recommend that you fix this in the whole difficulty. http://puu.sh/ruaxN/71c62a3c16.jpg

    Appearance, Flow & Transition:
  4. 00:52:008 (1,2) - Flow is really bad between those due to the curve of the slider directing to the top and not the bottom where the circle is. Adjust this a bit for less harsh cursor redirection and movement.
  5. 01:04:008 (1,2,3,4,5,6) - This kind of circle arrangement is hard for beginners because 01:04:008 (1,2,3) - the third for example, appears only shortly after the second which can be confusing and misleading which might make them click the third before the second as they appear almost simultaneously. You should rearrange them a bit for better readability.
  6. 01:37:008 (5,1) - There is so much empty space between those that you created with the curve of the 5 slider. This makes it play not so smoothly. How about blanketing the two for better flow? http://puu.sh/rub1V/687b816ee5.jpg

    Hitsounds:
  7. 02:02:008 - The normal sampleset sounds a bit harsh for this part as the most intense music stops here. Use soft hitsounding instead to match the music.
Normal
[]


  • Appearance, Flow & Transition:
  1. 00:16:674 (2,3) - The blanket is not so pretty here and the edge of the slider body from 2 is almost touching with the start of 3. Adjust this a bit better appearance.
  2. 02:02:008 (1,2,3) - That not only looks confusing and extremely odd it also is hard to read. You definitely should polish that up for better readability.

    Spacing:
  3. 00:20:008 (1,2,3) - 00:35:341 (4,5) - 00:47:341 (5,6) - etc Same like in Easy. Don't change spacing for Easy and Normal. ( 01:03:341 (5,6,1) - Using almost the same visual spacing, which is horribly misleading and incorrect use of spacing, for 1/2 and 1/4 patterns shouldn't happen at all in Easy or Normal. 01:34:674 (3,4) - That's more appropriate)
  4. I also noticed a couple spacing inconsistencies. Try to polish that up a bit more. Here for example 00:25:008 (4,1) - . It's clearly visible and should be adjusted.

    Other Issues:
  5. 01:57:896 (5,1) - Manual stacking in easier difficulties is unrankable too. Don't do that.
Hyper
[]


  • Appearance, Flow & Transition:
  1. 00:16:008 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - 4 times the same pattern in a row get a bit .. boring. Try to spice it up a bit.
  2. 00:57:674 (8,1) - Flow is breaking here because of the straight slider. Would feel more natural to play if it was curved a bit towads 00:58:008 (1) -
  3. 01:10:174 (3,4) - ^ Move the circle to the left of the slider for more natural movement and better transition between 01:10:174 (3,4,1) - Same here 01:08:174 (3,4) - just move it to the top
  4. 01:11:508 (6,7,8,1) - This looks so weird. It's more the NC 01:12:008 (1) - circle than the rest tbh. It ruins the pattern because it's so out of place. Why not move it down to follow the movement of the previous circles? http://puu.sh/rud73/f3d017c8ec.jpg This would make it play a lot better. It still would emphasise the downbeat jump as intended.

    Other Issues:
  5. 00:25:174 (5,6,7) - This manual stacking looks so wrong here. It's okay to use it I guess but I disagree with this. Even more, due to the slider shape being straight. The stacking is upwards.

    Spacing:
  6. 01:35:008 (1,2) - It would really play better if those had normal spacing. Do this for a slider stream jumps. The jumps add negatively to the gameplay for streams. It interrupts the flow and a smooth transition. Strongly recommend that you adjust this. It will also make it play more like a Hard than Insane, which it is apart from these and some streams but they are still fine since the reversed triple sliders make it less hard.
  7. 01:58:008 (1,2,3,4) - These jumps are a bit too big compared to the previous ones 01:44:008 (1,2,3,4) - . You might wanna adjust it so it fits with the rest as the music doesn't intensify, it stays the same if you compare them. The only difference is that on the second one the piano is playing too. But that's not what you mapped to so.

Another
[]


  • Spacing:
  1. 00:08:008 (1,2) - I dont understand this spacing change here as the music is totally calm here. Proper spacing would be more appropriate. Compare 00:07:008 (3,1,2) -

    Appearance, Flow & Transition:
  2. 00:44:508 (3,4,5,1,2) - The way the circles are arranged looks a bit confusing. You could arrange them a bit better.

    Other Issues:
  3. 00:59:341 (3,4,5) - They are hard to read due to the previous stream overlapping with them. You should move them for better readability.
  4. 01:51:341 (2,3,4) - Kinda the same ^ The circle 4 is hard to read because of the slider overlapping with it. They way you arranged them doesn't look so pretty either. Adjust this a bit for better readability, playability and aesthetics.

    Rhythm & Pattern:
  5. 01:11:841 (2) - This circle is a bit unexpected since you left it out on the previous pattern which is exactly the same. Even more since it's covered a bit by a slider 01:11:341 (1,2) - You should move to the bottom for better readability.
  6. 00:25:091 (2,4) - 00:27:091 (2) - 00:29:091 (2,4) - 02:00:119 (2,3) - Overmapped notes that follow nothing in the song and are empty notes. Listen closely. Remove them.
  7. 01:55:341 (2,3) - This is incorrect rhythm and overmapping. That's supposed to be 1/8 here and the drums are also clearly audible. That's the correct rhythm http://puu.sh/rueP3/c4522028ad.jpg
  8. 01:57:229 (2,3,4) - That's just overmapped. This follows nothing in the song and serves as a filler. This is the correct rhythm http://puu.sh/rueSR/c5fe28759b.jpg

    Combo:
  9. 01:45:008 (1) - NC not necessary since 01:44:008 (1,2,1,2) - is mapped to the intense drums here.
Don't be discouraged by the unrankable icons. Overmapping is never a good thing so please fix them.

Overall
[]

  1. Modding Time: 2 hours
  2. Like the difficulties as individuals but the set is unbalanced overall. Partially overmapped on the Extra. It's not good to get so forcefully excessive with pattern creation. Less is more and less is also appropriate mapping to the rhythm :P Flow is mostly good. Hitsounding is fine too. Wait for ezek's and Ayyri's opinion on this as well before moving on. Right now, this needs more modding tho, especially in regards to the spread. Good luck!
Please include the code below in your mod reply and use the free space to give me additional feedback about my mod. (How you liked it, your thoughts about my mod, what I could do better, what I could include or exclude, anything that I should look into with more detail ... ). It will help me to improve my future mods. Any constructive feedback is appreciated. Thanks :)
[u]Additional Feedback[/u]

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Topic Starter
cheesiest
i need some time but thank you for the mod yeah i will. reply once i get the chance to adequately do so
Topic Starter
cheesiest
i will get to this soon im just? really burnt out
Low
this map vs. my sanity
BanchoBot
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