"Arcwinolivirus BAT checking/modding"thank you arcski <3
Take note that I am focusing on note patterns, comfortability, placements and consistency.
Also, do not be afraid to reject some parts of my mod but reason them out with sense.
Also, if I suggest to remove a certain note, be sure to move the hitsound on the other note beside the suggested note.
ok, done = BG: Must be exactly 1366x768
Preview Time: OK!
ok, done = • EZ - 00:07:995 is not snapped by 1ms. Must Fix!
ok, done = • NM - http://puu.sh/dEFgq/d9c4db97e4.png Must Fix! (Cutting-edge version detects 1ms unsnapped notes)
ok, done = • Change all hitsound volume to: 25%
I'll try to ask someone = • Suggesting you to ask someone who knows hitsound modding for more appropriate hitsounds in your map.
Update your tag with this (based on ranked: https://osu.ppy.sh/s/205324)
ok, done = Tags: アオハライド blue spring ride openingColumn:[EZ]
_ _ _ _
4K - |1|2|3|4|ok, done = 00:14:687 (14687|1,15148|1,15379|3,15610|2) - remove. no instrument here as I know you note for the vocals. (in EZ, we might want to avoid vocal mapping). If applied..
ok, done = 00:14:917 - Add LN to 2 until 00:16:071 for that bass-like sound effect. HD has this LN.
ok, done = 00:16:764 - add note to 2 for the piano sound.
ok, done = 00:17:225 (17225|3) - Suggesting to remove this and follow the piano for the single notes instead. If applied..
ok, done = 00:17:456 (17456|2) - move to 4 since different pitch.
ok, done = 00:22:302 (22302|0) - extend this LN until 00:23:456 since the power guitar ends there.
ok, done = 00:22:994 - add note to 4 so it won't be feel empty also percussion sound.
ok, done. nice = 00:23:456 - recommending: https://osu.ppy.sh/ss/2372787
• Symmetrical pattern
• Hand balance and comfortable to hit.
ok, done = 00:30:379 (30379|1) - I would suggest to reduce this long LN for the guitar until 00:30:841 as it disables you to create patterns for the percussions like you did back there. If applied..
ok, done = 00:30:841 to 00:34:071 - map this the way you mapped at 00:23:456
ok, done = 00:42:148 (42148|0) - move to 3 for hand balance.
ok, done = 00:44:456 (44456|2) - extend until the white line since guitar sound ends there.
ok, done = 01:18:379 (78379|3) - move to 1 just like 01:17:456 (77456|0,77456|1) to have a combo-like pattern similar as 01:15:610 (75610|0,75610|2,76533|2,76533|0) and 01:19:302 (79302|3,79302|1,80225|1,80225|3) -
ok, done = 01:21:610 (81610|0) - reduce the length of this LN until 01:22:071 then..
ok, done = 01:22:071 - add LN to 2 until 01:22:533 since it is a wooo/hooo vocal sound and different pitch bass at BGM
ok, done = 01:27:841 - add note to 3 for the finish-hithat.
[NM]ok, done = 00:14:687 (14687|2,15148|3,15379|1,15610|2) - remove and add LN to 00:14:917 just like the HD.
ok, done =00:16:417 (16417|1) - move to 3 for hand balance and not to be too focused on left hand.
ok, done =00:23:456 (23456|2) - move this first at 1 then add note to 2 since strong sound and..
ok, done = 00:22:302 (22302|2) - extend this LN until 00:23:456
ok, done = 00:25:302 (25302|1) - move to 3 hand balance.
ok, done = 00:29:225 - add note to 4 here as it feels the note flow breaks here with that very consistent beat.
ok, done = 00:31:302 - add note to 4. 2-noter snare
ok, done = 00:32:225 - ^ to 1
ok, done = 00:33:379 - add note to 3 since we have the hithat sound here, vocal mapping would be acceptable.
ok, done = 00:33:610 - ^ to 2
ok, done = 00:34:302 - ^ to 3
ok, done = 00:35:225 - add note to 1 and 2 here for that consistent piano.
ok, done = 00:37:302 - add note to 2 for that chime-like sound and also for the vocal.
ok, done = 00:38:917 - add note to 2. Hithat and vocal consistency.
ok, done = 00:40:764 - add note to 4. ^
ok, done = 00:52:764 - add mini LN to 3 until white line as the guitar-bass like sound there still have the lowest pitch but still audible.
ok, done = 00:53:225 (53225|0,53456|1,53456|2) - move 1 column to right.
ok, done = 00:53:687 - add note to 1. hithat and vocal.
ok, done = 00:54:148 (54148|3,54379|1,54379|2) - move 1 column to left.
ok, done = 00:55:533 - add note to 2. vocal + hithat
ok, done = 00:56:110 (56110|2,56225|3) - move to 4 and 1 accordingly for hand balance.
ok, done = 01:11:456 - add note to 3 for beat+long sound.
ok, done = 01:15:148 - add note to 1 or 4 for that strong sound:cymbals.
ok, done = 01:18:841 (78841|1) - ^
ok, done = 01:22:533 - ^ to 1
ok, done = 01:24:841 - ^ to 4
ok, done = 01:27:264 (87264|0,87379|1) - move to 2 , 1 accordingly for alternative stair pattern.
ok, done = 01:27:841 - add note to 1 for that finish sound.
[HD]ok, done = 00:05:687 (5687|2,5917|3) - move 1 column to left and change 00:05:687 (5687|1) - to short note as its not consistent to be LN. Also extend 00:04:994 (4994|3) - until white line. After all applied..
ok, done = 00:06:841 (6841|2) - move to 1 for pitch.
ok, done = 00:08:225 (8225|3) - change to LN until the next white line. Consistent long chime sound.
ok, done = 00:08:687 - add note to 2 for that chime+acoustic sound.
ok, done = 00:09:610 (9610|0) - change to LN until the next white line.
ok, done = 00:10:071 - add note to 3
ok, done, nice = 00:11:917 - Recommending: https://osu.ppy.sh/ss/2373001
• LNs for the consistent vocals
• Single notes for the piano sounds.
• Comfortable pattern.
ok, done = 00:16:071 - add LN to 3 until 00:17:687
ok, done = 00:17:687 - add note to 2 for hithat.
ok, done = 00:19:764 (19764|0) - reduce LN until 00:21:379 then..
ok, done = 00:21:379 - add note to 4 for hithat.
ok, done = 00:22:994 (22994|3) - suggesting to change this to short note since the long sound for the chime is not that consistent or audible and if applied..
ok, done = 00:23:225 - add note to 4 for the strong tom also..
ok, done = 00:23:456 - add note to 3 and 4 for the strong sound beat+cymbals+start.
ok, done = 00:25:302 - add note to 4 for that guitar+beat.
ok, done = 00:34:533 - add note to 1 for piano+beat
ok, done = 00:37:071 - add note to 1 for that guitar-like sound. listen at 50% playback rate.
ok, done = 00:45:148 - add note to 3 for the 2-noter snare sound.
ok, done = 00:56:687 (56687|2,56917|1,57148|0) - move to 1 , 2 , 3 accordingly for pitch pattern.
ok, done = 00:59:456 - add LN to 2 until 01:00:379 for the uprising sound effect.
ok, done, fix some parts = 01:00:725 (60725|1,60841|0,60841|3) - It is better to note this part like http://puu.sh/dEK7u/0c04df8456.jpg rather than the current which is really awkward and not comfortable to hit. with that said you might want to rearrange positions for the snare sound parts in the chorus until end. http://puu.sh/dEKag/129e5d4897.jpg is also fine.
ok, done = 01:03:841 - add note. vocal + hithat
ok, done = 01:18:379 - add note to 3 for 2-noter snare.
ok, done = 01:18:610 , 01:18:725 - add notes for that drum sound.
ok, done = 01:18:841 - add note to 4
ok, done = 01:24:148 - add note to 2 for the beat sound.
ok, done = 01:25:994 - ^
ok, done = 01:26:225 (86225|0,86687|2,86917|0,87148|2) - change these LNs to short notes since there are no consistent long sound here.
ok, done = 01:27:264 - add note for drum sound.
And there we have it. I think I heard more percussion sounds that you didn't follow and I would want you to search for that by listening the whole song at 50% or even 25%. Just a tip, a good last difficulty follows "most" or even the whole percussion/drum sounds since these instruments are the life of the music. Try not to follow the long sounds that much as it reduce the number of patterns that you can make for the percussions. The consistency of drums are stronger than long piano/bass sounds in this kind of music :3/
thanks for the advice <3
Awesome song choice I can say. Cool guitar and percussions in this song. Good luck~!