This should be Ranked ~
Have my star and Good Luck fuera <3
Have my star and Good Luck fuera <3
Hi from queque~thank you sir ryouta.Collumn : |1|2|3|4|
ok, done = 00:06:379 (6379|1,6841|3) - Ctrl + G
ok, done = 00:10:071 (10071|0,10533|3) - ^
ok, done = 00:22:302 (22302|0) - LN finish here 00:22:994
nope, i think it's just okay over here = 00:30:379 - My suggest https://osu.ppy.sh/ss/2347519
ok, done = 00:56:687 (56687|0) - LN Finish here 00:58:071
nope, it's also ok here = 00:59:456 (59456|2) - Change with LN ? Finish here 01:00:379 ?
ok, done = 01:01:071 - add note
nope, I've followed the drum here = 00:16:994 - add note
ok, done = 00:44:687 - ^
ok, done = 00:44:917 - ^
ok, done = 00:45:148 - ^
ok, done = 00:45:379 - ^
ok, done = 00:53:456 - ^
ok, done = 00:54:379 - ^
ok, done = 00:55:302 - ^
nope, hand balance =01:02:687 (62687|3) - move to 2
01:03:610 - add note
01:07:302 - ^
01:07:648 - ^
Nice map, nice pattern 1 star for your map. Soon ranked
_ _ _ _
4K - |1|2|3|4|
"Arcwinolivirus BAT checking/modding"thank you arcski <3
Take note that I am focusing on note patterns, comfortability, placements and consistency.
Also, do not be afraid to reject some parts of my mod but reason them out with sense.
Also, if I suggest to remove a certain note, be sure to move the hitsound on the other note beside the suggested note.
ok, done = BG: Must be exactly 1366x768
Preview Time: OK!
ok, done = • EZ - 00:07:995 is not snapped by 1ms. Must Fix!
ok, done = • NM - http://puu.sh/dEFgq/d9c4db97e4.png Must Fix! (Cutting-edge version detects 1ms unsnapped notes)
ok, done = • Change all hitsound volume to: 25%
I'll try to ask someone = • Suggesting you to ask someone who knows hitsound modding for more appropriate hitsounds in your map.
Update your tag with this (based on ranked: https://osu.ppy.sh/s/205324)
ok, done = Tags: アオハライド blue spring ride openingColumn:[EZ]
_ _ _ _
4K - |1|2|3|4|ok, done = 00:14:687 (14687|1,15148|1,15379|3,15610|2) - remove. no instrument here as I know you note for the vocals. (in EZ, we might want to avoid vocal mapping). If applied..
ok, done = 00:14:917 - Add LN to 2 until 00:16:071 for that bass-like sound effect. HD has this LN.
ok, done = 00:16:764 - add note to 2 for the piano sound.
ok, done = 00:17:225 (17225|3) - Suggesting to remove this and follow the piano for the single notes instead. If applied..
ok, done = 00:17:456 (17456|2) - move to 4 since different pitch.
ok, done = 00:22:302 (22302|0) - extend this LN until 00:23:456 since the power guitar ends there.
ok, done = 00:22:994 - add note to 4 so it won't be feel empty also percussion sound.
ok, done. nice = 00:23:456 - recommending: https://osu.ppy.sh/ss/2372787
• Symmetrical pattern
• Hand balance and comfortable to hit.
ok, done = 00:30:379 (30379|1) - I would suggest to reduce this long LN for the guitar until 00:30:841 as it disables you to create patterns for the percussions like you did back there. If applied..
ok, done = 00:30:841 to 00:34:071 - map this the way you mapped at 00:23:456
ok, done = 00:42:148 (42148|0) - move to 3 for hand balance.
ok, done = 00:44:456 (44456|2) - extend until the white line since guitar sound ends there.
ok, done = 01:18:379 (78379|3) - move to 1 just like 01:17:456 (77456|0,77456|1) to have a combo-like pattern similar as 01:15:610 (75610|0,75610|2,76533|2,76533|0) and 01:19:302 (79302|3,79302|1,80225|1,80225|3) -
ok, done = 01:21:610 (81610|0) - reduce the length of this LN until 01:22:071 then..
ok, done = 01:22:071 - add LN to 2 until 01:22:533 since it is a wooo/hooo vocal sound and different pitch bass at BGM
ok, done = 01:27:841 - add note to 3 for the finish-hithat.
[NM]ok, done = 00:14:687 (14687|2,15148|3,15379|1,15610|2) - remove and add LN to 00:14:917 just like the HD.
ok, done =00:16:417 (16417|1) - move to 3 for hand balance and not to be too focused on left hand.
ok, done =00:23:456 (23456|2) - move this first at 1 then add note to 2 since strong sound and..
ok, done = 00:22:302 (22302|2) - extend this LN until 00:23:456
ok, done = 00:25:302 (25302|1) - move to 3 hand balance.
ok, done = 00:29:225 - add note to 4 here as it feels the note flow breaks here with that very consistent beat.
ok, done = 00:31:302 - add note to 4. 2-noter snare
ok, done = 00:32:225 - ^ to 1
ok, done = 00:33:379 - add note to 3 since we have the hithat sound here, vocal mapping would be acceptable.
ok, done = 00:33:610 - ^ to 2
ok, done = 00:34:302 - ^ to 3
ok, done = 00:35:225 - add note to 1 and 2 here for that consistent piano.
ok, done = 00:37:302 - add note to 2 for that chime-like sound and also for the vocal.
ok, done = 00:38:917 - add note to 2. Hithat and vocal consistency.
ok, done = 00:40:764 - add note to 4. ^
ok, done = 00:52:764 - add mini LN to 3 until white line as the guitar-bass like sound there still have the lowest pitch but still audible.
ok, done = 00:53:225 (53225|0,53456|1,53456|2) - move 1 column to right.
ok, done = 00:53:687 - add note to 1. hithat and vocal.
ok, done = 00:54:148 (54148|3,54379|1,54379|2) - move 1 column to left.
ok, done = 00:55:533 - add note to 2. vocal + hithat
ok, done = 00:56:110 (56110|2,56225|3) - move to 4 and 1 accordingly for hand balance.
ok, done = 01:11:456 - add note to 3 for beat+long sound.
ok, done = 01:15:148 - add note to 1 or 4 for that strong sound:cymbals.
ok, done = 01:18:841 (78841|1) - ^
ok, done = 01:22:533 - ^ to 1
ok, done = 01:24:841 - ^ to 4
ok, done = 01:27:264 (87264|0,87379|1) - move to 2 , 1 accordingly for alternative stair pattern.
ok, done = 01:27:841 - add note to 1 for that finish sound.
[HD]ok, done = 00:05:687 (5687|2,5917|3) - move 1 column to left and change 00:05:687 (5687|1) - to short note as its not consistent to be LN. Also extend 00:04:994 (4994|3) - until white line. After all applied..
ok, done = 00:06:841 (6841|2) - move to 1 for pitch.
ok, done = 00:08:225 (8225|3) - change to LN until the next white line. Consistent long chime sound.
ok, done = 00:08:687 - add note to 2 for that chime+acoustic sound.
ok, done = 00:09:610 (9610|0) - change to LN until the next white line.
ok, done = 00:10:071 - add note to 3
ok, done, nice = 00:11:917 - Recommending: https://osu.ppy.sh/ss/2373001
• LNs for the consistent vocals
• Single notes for the piano sounds.
• Comfortable pattern.
ok, done = 00:16:071 - add LN to 3 until 00:17:687
ok, done = 00:17:687 - add note to 2 for hithat.
ok, done = 00:19:764 (19764|0) - reduce LN until 00:21:379 then..
ok, done = 00:21:379 - add note to 4 for hithat.
ok, done = 00:22:994 (22994|3) - suggesting to change this to short note since the long sound for the chime is not that consistent or audible and if applied..
ok, done = 00:23:225 - add note to 4 for the strong tom also..
ok, done = 00:23:456 - add note to 3 and 4 for the strong sound beat+cymbals+start.
ok, done = 00:25:302 - add note to 4 for that guitar+beat.
ok, done = 00:34:533 - add note to 1 for piano+beat
ok, done = 00:37:071 - add note to 1 for that guitar-like sound. listen at 50% playback rate.
ok, done = 00:45:148 - add note to 3 for the 2-noter snare sound.
ok, done = 00:56:687 (56687|2,56917|1,57148|0) - move to 1 , 2 , 3 accordingly for pitch pattern.
ok, done = 00:59:456 - add LN to 2 until 01:00:379 for the uprising sound effect.
ok, done, fix some parts = 01:00:725 (60725|1,60841|0,60841|3) - It is better to note this part like http://puu.sh/dEK7u/0c04df8456.jpg rather than the current which is really awkward and not comfortable to hit. with that said you might want to rearrange positions for the snare sound parts in the chorus until end. http://puu.sh/dEKag/129e5d4897.jpg is also fine.
ok, done = 01:03:841 - add note. vocal + hithat
ok, done = 01:18:379 - add note to 3 for 2-noter snare.
ok, done = 01:18:610 , 01:18:725 - add notes for that drum sound.
ok, done = 01:18:841 - add note to 4
ok, done = 01:24:148 - add note to 2 for the beat sound.
ok, done = 01:25:994 - ^
ok, done = 01:26:225 (86225|0,86687|2,86917|0,87148|2) - change these LNs to short notes since there are no consistent long sound here.
ok, done = 01:27:264 - add note for drum sound.
And there we have it. I think I heard more percussion sounds that you didn't follow and I would want you to search for that by listening the whole song at 50% or even 25%. Just a tip, a good last difficulty follows "most" or even the whole percussion/drum sounds since these instruments are the life of the music. Try not to follow the long sounds that much as it reduce the number of patterns that you can make for the percussions. The consistency of drums are stronger than long piano/bass sounds in this kind of music :3/
thanks for the advice <3
Awesome song choice I can say. Cool guitar and percussions in this song. Good luck~!
osuu~I mostly copy paste "ok, done" because i put all your suggestions <3
so here's the detailed hitsound mod by special request....
ive analyze your hitsound method , since u are capable to use the tool inside editor and change sampleset easily...
then i wont hold back , and give the best possible hitsound u can do with default ^^i add some normal mod along the way since im checking it thoroughly
- ok, done = 00:05:687 (5687|1) - remove sampleset normal, change to soft
- ok, done = 00:12:379 (12379|3) - add whistle
- ok, done = 00:14:225 (14225|3,14283|1) - i would like to suggest CTRL+J but that will reverse the hitsound, so move them manually to 2 and 4 ,
reason : Pitch relevancy, and looks better imo ^^
- ok, done = 00:16:533 (16533|3) - for all type like this, change the drumfinish into drumwhistle....
if u like it even more, then u could change this 00:16:533 (16533|0) - into drumwhistle as well, total drumwhistle 50%
sounds nice to me, but still normal-hitnormal 25% +drumhitwhistle 25% sounds nice as well ^^, your choice.... and
apply it to all.... like 00:17:456 - 00:18:379 - and so on,
and if u have case like this 01:17:802 - only 1 note but supposed to have 2, then i suggest to choose either hitnormal or drumwhistle
i prefer drumwhistle thou....
Also, in some case like ths 01:19:764 (79764|2) - clearly a kick sound and this drumhitfinish fits them, yes it is, but remember u can add whistle + finish at the same time, which will give u both hitsound that u want ^^
- ok, done = 00:16:994 (16994|3) - i heard no kick here, and change this into soft-hitwhistle? it fits the chime, hat, percussion or similar sound, heard it?
if u do apply this, then do this for all like.... 00:17:917 (17917|1) - add whistle , 00:18:841 (18841|2) - add whistle , 00:19:764 (19764|0) - same
and so on.... ^^
- ok, done = 00:22:533 (22533|3) - drum clap, 00:22:648 (22648|2,22764|0) - drum finish , 00:22:879 (22879|2) - drum whistle
and finally 00:22:994 (22994|3) - drumwhislte+finish
sounds very nice to me.
- ok, done = 00:33:841 (33841|1) - dont u think this should be here >>> 00:33:610 - with whistle? its emphasize the piano better.
- ok, done = 00:35:225 (35225|1) - whistle
- ok, done = 00:36:610 (36610|0) - supposed to be drumhitfinish
- ok, done = 00:37:302 (37302|2) - add clap?
- ok, done = 00:39:033 (39033|3) - add drum whistle , a soft usual drum snare is here...
ok, done = 00:40:879 (40879|0) - ^
ok, done = 00:52:187 (52187|1) - ^
- ok, done = 00:41:917 - add 1 more note at 4 , with soft finish
- ok, done = 00:45:148 - double normal here, im sure u are going to remove or change it anyway
- ok, done = 00:55:648 (55648|3,56110|0,56225|2) - drum whistle , 00:55:879 (55879|1) - drum clap
Yup, that's all, i think thats pretty much cover anything and u dnt need me to repeat it again and again XD GL ^^b
- ok, done = 00:12:379 (12379|3) - missing whistle?
- why not both ? added soft-whistle = 00:16:533 (16533|0) - same, change all of this into whistle instead of kick, but if u want to keep the kick, sure...
ok, fixed = 00:17:456 (17456|1,18379|1) - some inconsistency bout them... ^^' and above...
- ok, added = 00:20:110 (20110|0) - missing finish
ok, added =00:21:956 (21956|2) - ^
- ok, done =00:22:533 (22533|1) - add clap, u can keep both finish and clap together....
ok, done =00:23:225 (23225|3) - Drum clap
ok, done =00:27:610 (27610|1) - absolutely add whistle
ok, done =00:28:533 (28533|2) - ^
- ok, fixed =00:31:302 (31302|3,31302|0,32225|3,32225|0) - watch out, double normal... change into what u change on HD ....
- ok, fixed =00:35:225 (35225|0) - add whistle, to clearly state , this is piano...
simply do the same like u did in HD
- only some minor things...
- ok, done = the opening, u usually whistle them, but not here...so add them...
- ok, done = 00:16:071 (16071|0) - add finish
- ok, done = 00:16:764 (16764|1,17456|3) - add soft whistle to all piano, so that they are clear you are following the piano ^^ not drum
ok, fixed , yup drumfinish with softwhistle is good, nice one <3 = 00:19:302 (19302|1,19764|0,20456|0) - all of this normal kind a bugging me , while 00:17:917 (17917|2,18610|3) - drumfinish looks fine combine with softwhistle, since they are not too loud , whatever u choose to do here, do this for all and check them over the EZ ^^
- ok, done, yup it's better = 01:13:302 (73302|3,73764|1,74225|1,74687|1) - dont u think its better to Shift+E them?
also if i missed cymbal on NM and HD, i prefer soft finish cymbal than normal finish on this song thou...
that's it, pretty much im jst going to repeat same thing, so good luck on fixing that ^^
^^b tht's pretty much everything....
GL for ranked! nice song indeed.
Request from my queue.. Sorry for delay..thank you sir kazama /
- On the title, put “TV Size” inside ()
- Artist name, what about “CHiCO feat. HoneyWorks” ?
yup added in last mod = 00:01:302 (1302|1) – Add Whistle
^ = 00:02:687 (2687|2) - ^
^ = 00:04:994 (4994|1) - ^
^ = 00:05:687 (5687|2) - ^
^ = 00:06:379 (6379|3) - ^
^ = 00:07:764 (7764|2) - ^
^ = 00:08:687 (8687|3) - ^
^ = 00:10:071 (10071|3) - ^
nope, i think it's just okay over here = 00:14:687 – Add note on 2
nope, build up sound check at 25% PR = 00:14:917 (14917|1) – Remove this LN
^, I'll just follow the build up = 00:15:148 – Add note on 1
^ = 00:15:610 – Add note on 0
replaced; sure, no need to bold things up x) = 00:16:071 (16071|3) – Drum finish ? Why not Soft finish ?
yup fixed in last mod = 00:17:456 (17456|3) – Whistle
^ = 00:17:917 (17917|2) – Soft whistle
^ = 00:18:610 (18610|3) – Soft normal
^ = 00:19:764 (19764|0) – Soft whistle
^ = 00:20:456 (20456|0) - ^
^ = 00:21:148 (21148|1) - ^
^ = 00:22:302 (22302|3) – Soft whistle
ok, added = 00:56:687 (56687|0) - ^
^ = 00:58:533 (58533|2) - ^
^ = 00:58:994 (58994|3) - ^
ok, done = 01:00:379 (60379|1) – Move to 0
ok, done = 01:00:379 (60379|2) – Move to 3
ok, done =01:11:917 (71917|3) – Soft whistle
ok, done = 01:12:841 (72841|2) - ^
yup, sorry about that, I'm not that good at hit-sounding I just tried my best x) =You miss the Piano.. You set drum-hitfinish on some High-Pitch part.
For this diff, i think.. I don’t need to mod the Hitsound..
nope, same reason. = 00:14:917 (14917|1) – This LN again.. Follow my mod on EZ
ok, done = 01:09:148 (69148|2) – Move to 0
ok, done, moved to 3 = 01:15:610 (75610|1) – Move to 2 or 3
ok, done = 01:19:302 (79302|2) – Move to 0
nope, same reason. = 00:14:917 (14917|1) – Follow the other mod
nope, its' just okay here, it'll cramp the other column. = 00:21:148 (21148|2) – Move to 3
^ = 00:21:148 (21148|2) – Move to 2 or 3
hmm, i think it's just okay here = 00:37:417 (37417|1) - ^
ok, done = 00:38:225 (38225|2) – Move to 1
hmm, i think it's just okay here = 00:54:148 (54148|2) - ^
^ = 01:10:994 (70994|1) – Move to 3
^ = 01:15:610 (75610|1) – Move to 0
^ = 01:16:533 (76533|1) – Move to 3
^ = 01:18:379 (78379|2) – Move to 0
moved to 1 instead and changed the pattern on the next part = 01:18:841 (78841|2) – Move to 0
hmm, i think it's just okay here = 01:22:533 (82533|1) – Move to 2 or 3
^ = 01:26:225 (86225|1) – Move to 2
Good luck, go for ranked !
i've jst take a quick check on how is it going ^^thank you , applied all of it.
sounds very ^^b
but missed some...
00:19:302 (19302|2) - i think u missed the drum whistle here, i prefer its drumwhistle too ^^
00:27:610 (27610|3) - ^
00:29:456 (29456|1) - ^ well many more like this, still u can ignore it if this is intentional...
00:21:148 (21148|1) - remove the additional soft and whistle, by pressing CTRL+Q , then W
00:26:687 (26687|3) - isnt this supposed to be whistle?
00:28:533 (28533|2) - ^ , but if its intentional, then u dont have to make some change
no pls, i jst wonder ^^ since the opening u make it drumwhistle+normalhitnormal
btw, no kds ^^b
its good enough for rank... make sure u are satisfy with it and its final version