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CHiCO with HoneyWorks - Sekai wa Koi ni Ochiteiru TV size [O

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Topic Starter
kshkk

DE-CADE wrote:

Hi here's Mod for your chart owo
Below are just suggestion feel free to ignore it but dont forget to reply

[HD]
ok, done. idk but for me it feels awkward but welp still gonna change it x) = 00:05:687 (5687|2) - change this into Normal Note should be good

ok, done = 00:07:764 (7764|3) - move to 2
ok, done = 00:08:225 (8225|0) - move to 4
^ follow pitch here should be great

ok, done. thanks :D = 00:14:225 - https://osu.ppy.sh/ss/2339920 grace here is good for the piano
ok, done. i think it's good too :) = 00:16:071 - with LN removed, you can add here on 4 to represent the cymbal
^ if you really dont like it you can always reject it

ok, done = 00:22:533 - add to 4

ok, done = 00:24:148 - add to 3
ok, done = 00:24:264 - add to 2
^ miss snare

ok, done = 00:26:917 - add to 1
ok, done = 00:27:033 - add to 2
^ miss snare

ok, done = 00:33:956 (33956|0) - move to red below on 2
ok, done = 00:34:071 (34071|1) - move to 1

ok, done = 00:39:841 - add to 3
ok, done = 00:40:071 (40071|2) - move to 2

ok, done = 00:41:341 (41341|0) - move to red below on 2
ok, done = 00:41:456 (41456|1) - move to 1

nope, it's just okay over here to have a drum roll = 00:41:764 (41764|0,41841|1) - delete
^ = 00:41:802 - add to 3
^ =00:41:917 (41917|2) - move to 2 n add to 1

ok, done = 00:54:379 (54379|2) - move to 4

ok, done = 00:55:879 - add to 2

[NM]

Yup, since there is no other sound other than the voice, I've followed it. = 00:14:687 (14687|2,15148|3,15379|1,15610|2) - Ghost Note huh? but i think it's fine, only feel wierd

ok, done =00:20:687 (20687|1) - Move to 4, above LN is good cz after release

ok, done = 00:21:148 - add to 1 to emphasize the bell

ok, done = 00:23:225 - add to 4 miss drum

ok, done = 00:33:841 (33841|1) - move to 3, differ with below

ok, done = 00:34:533 (34533|0,34764|0) - move to 2

ok, done = 01:05:110 - add to 2

ok, done = 01:05:225 (65225|0) - move to 3

ok, done = 01:10:648 - add to 2

Good Luck ~ Nice Song :oops:
thanks <3

thank you very much sir decade :D <3
Topic Starter
kshkk
Updated~

gonna ask for a bat check :D
Lirai
This should be Ranked ~

Have my star and Good Luck fuera <3
Topic Starter
kshkk

DE-CADE wrote:

This should be Ranked ~

Have my star and Good Luck fuera <3
Thank you sir decade >////<
<3
Ryouta-
Hi from queque~ :)
Mod
Collumn : |1|2|3|4|

EZ
00:06:379 (6379|1,6841|3) - Ctrl + G
00:10:071 (10071|0,10533|3) - ^
00:22:302 (22302|0) - LN finish here 00:22:994
00:30:379 - My suggest https://osu.ppy.sh/ss/2347519
00:56:687 (56687|0) - LN Finish here 00:58:071
00:59:456 (59456|2) - Change with LN ? Finish here 01:00:379 ?
01:01:071 - add note

NM
00:16:994 - add note
00:44:687 - ^
00:44:917 - ^
00:45:148 - ^
00:45:379 - ^
00:53:456 - ^
00:54:379 - ^
00:55:302 - ^
01:02:687 (62687|3) - move to 2
01:03:610 - add note
01:07:302 - ^
01:07:648 - ^

Nice map, nice pattern :) 1 star for your map. Soon ranked :D
Topic Starter
kshkk

Ryouta- wrote:

Hi from queque~ :)
Mod
Collumn : |1|2|3|4|

EZ
ok, done = 00:06:379 (6379|1,6841|3) - Ctrl + G
ok, done = 00:10:071 (10071|0,10533|3) - ^
ok, done = 00:22:302 (22302|0) - LN finish here 00:22:994
nope, i think it's just okay over here :D = 00:30:379 - My suggest https://osu.ppy.sh/ss/2347519
ok, done = 00:56:687 (56687|0) - LN Finish here 00:58:071
nope, it's also ok here = 00:59:456 (59456|2) - Change with LN ? Finish here 01:00:379 ?
ok, done = 01:01:071 - add note

NM
nope, I've followed the drum here = 00:16:994 - add note
ok, done = 00:44:687 - ^
ok, done = 00:44:917 - ^
ok, done = 00:45:148 - ^
ok, done = 00:45:379 - ^

ok, done = 00:53:456 - ^
ok, done = 00:54:379 - ^
ok, done = 00:55:302 - ^

nope, hand balance =01:02:687 (62687|3) - move to 2
01:03:610 - add note
01:07:302 - ^
01:07:648 - ^

Nice map, nice pattern :) 1 star for your map. Soon ranked :D

thank you sir ryouta.

also, thanks for the star <3.
Topic Starter
kshkk
Updated~

Mods in each difficulty:
• EZ - 8 mods
• NM - 9 mods
• HD - 9 mods
arcwinolivirus
"Arcwinolivirus BAT checking/modding"

Take note that I am focusing on note patterns, comfortability, placements and consistency.
Also, do not be afraid to reject some parts of my mod but reason them out with sense.

Also, if I suggest to remove a certain note, be sure to move the hitsound on the other note beside the suggested note.


[General]
Audio: OK!
BG: Must be exactly 1366x768
BPM: OK!
Offset: OK!
Preview Time: OK!
AiMod:
• EZ - 00:07:995 is not snapped by 1ms. Must Fix!
• NM - http://puu.sh/dEFgq/d9c4db97e4.png Must Fix! (Cutting-edge version detects 1ms unsnapped notes)

Hitsounds:
• Change all hitsound volume to: 25%
• Suggesting you to ask someone who knows hitsound modding for more appropriate hitsounds in your map.

Metadata:
Update your tag with this (based on ranked: https://osu.ppy.sh/s/205324)
Tags: アオハライド blue spring ride opening




Column:
_ _ _ _
4K - |1|2|3|4|

[EZ]
SPOILER
00:14:687 (14687|1,15148|1,15379|3,15610|2) - remove. no instrument here as I know you note for the vocals. (in EZ, we might want to avoid vocal mapping). If applied..

00:14:917 - Add LN to 2 until 00:16:071 for that bass-like sound effect. HD has this LN.

00:16:764 - add note to 2 for the piano sound.

00:17:225 (17225|3) - Suggesting to remove this and follow the piano for the single notes instead. If applied..

00:17:456 (17456|2) - move to 4 since different pitch.

00:22:302 (22302|0) - extend this LN until 00:23:456 since the power guitar ends there.

00:22:994 - add note to 4 so it won't be feel empty also percussion sound.

00:23:456 - recommending: https://osu.ppy.sh/ss/2372787
• Symmetrical pattern
• Hand balance and comfortable to hit.

00:30:379 (30379|1) - I would suggest to reduce this long LN for the guitar until 00:30:841 as it disables you to create patterns for the percussions like you did back there. If applied..

00:30:841 to 00:34:071 - map this the way you mapped at 00:23:456

00:42:148 (42148|0) - move to 3 for hand balance.

00:44:456 (44456|2) - extend until the white line since guitar sound ends there.

01:18:379 (78379|3) - move to 1 just like 01:17:456 (77456|0,77456|1) to have a combo-like pattern similar as 01:15:610 (75610|0,75610|2,76533|2,76533|0) and 01:19:302 (79302|3,79302|1,80225|1,80225|3) -

01:21:610 (81610|0) - reduce the length of this LN until 01:22:071 then..

01:22:071 - add LN to 2 until 01:22:533 since it is a wooo/hooo vocal sound and different pitch bass at BGM

01:27:841 - add note to 3 for the finish-hithat.

[NM]
SPOILER
00:14:687 (14687|2,15148|3,15379|1,15610|2) - remove and add LN to 00:14:917 just like the HD.

00:16:417 (16417|1) - move to 3 for hand balance and not to be too focused on left hand.

00:23:456 (23456|2) - move this first at 1 then add note to 2 since strong sound and..

00:22:302 (22302|2) - extend this LN until 00:23:456

00:25:302 (25302|1) - move to 3 hand balance.

00:29:225 - add note to 4 here as it feels the note flow breaks here with that very consistent beat.

00:31:302 - add note to 4. 2-noter snare

00:32:225 - ^ to 1

00:33:379 - add note to 3 since we have the hithat sound here, vocal mapping would be acceptable.

00:33:610 - ^ to 2

00:34:302 - ^ to 3

00:35:225 - add note to 1 and 2 here for that consistent piano.

00:37:302 - add note to 2 for that chime-like sound and also for the vocal.

00:38:917 - add note to 2. Hithat and vocal consistency.

00:40:764 - add note to 4. ^

00:52:764 - add mini LN to 3 until white line as the guitar-bass like sound there still have the lowest pitch but still audible.

00:53:225 (53225|0,53456|1,53456|2) - move 1 column to right.

00:53:687 - add note to 1. hithat and vocal.

00:54:148 (54148|3,54379|1,54379|2) - move 1 column to left.

00:55:533 - add note to 2. vocal + hithat

00:56:110 (56110|2,56225|3) - move to 4 and 1 accordingly for hand balance.

01:11:456 - add note to 3 for beat+long sound.

01:15:148 - add note to 1 or 4 for that strong sound:cymbals.

01:18:841 (78841|1) - ^

01:22:533 - ^ to 1

01:24:841 - ^ to 4

01:27:264 (87264|0,87379|1) - move to 2 , 1 accordingly for alternative stair pattern.

01:27:841 - add note to 1 for that finish sound.

[HD]
SPOILER
00:05:687 (5687|2,5917|3) - move 1 column to left and change 00:05:687 (5687|1) - to short note as its not consistent to be LN. Also extend 00:04:994 (4994|3) - until white line. After all applied..

00:06:841 (6841|2) - move to 1 for pitch.

00:08:225 (8225|3) - change to LN until the next white line. Consistent long chime sound.

00:08:687 - add note to 2 for that chime+acoustic sound.

00:09:610 (9610|0) - change to LN until the next white line.

00:10:071 - add note to 3

00:11:917 - Recommending: https://osu.ppy.sh/ss/2373001
• LNs for the consistent vocals
• Single notes for the piano sounds.
• Comfortable pattern.

00:16:071 - add LN to 3 until 00:17:687

00:17:687 - add note to 2 for hithat.

00:19:764 (19764|0) - reduce LN until 00:21:379 then..

00:21:379 - add note to 4 for hithat.

00:22:994 (22994|3) - suggesting to change this to short note since the long sound for the chime is not that consistent or audible and if applied..

00:23:225 - add note to 4 for the strong tom also..

00:23:456 - add note to 3 and 4 for the strong sound beat+cymbals+start.

00:25:302 - add note to 4 for that guitar+beat.

00:34:533 - add note to 1 for piano+beat

00:37:071 - add note to 1 for that guitar-like sound. listen at 50% playback rate.

00:45:148 - add note to 3 for the 2-noter snare sound.

00:56:687 (56687|2,56917|1,57148|0) - move to 1 , 2 , 3 accordingly for pitch pattern.

00:59:456 - add LN to 2 until 01:00:379 for the uprising sound effect.

01:00:725 (60725|1,60841|0,60841|3) - It is better to note this part like http://puu.sh/dEK7u/0c04df8456.jpg rather than the current which is really awkward and not comfortable to hit. with that said you might want to rearrange positions for the snare sound parts in the chorus until end. http://puu.sh/dEKag/129e5d4897.jpg is also fine.

01:03:841 - add note. vocal + hithat

01:18:379 - add note to 3 for 2-noter snare.

01:18:610 , 01:18:725 - add notes for that drum sound.

01:18:841 - add note to 4

01:24:148 - add note to 2 for the beat sound.

01:25:994 - ^

01:26:225 (86225|0,86687|2,86917|0,87148|2) - change these LNs to short notes since there are no consistent long sound here.

01:27:264 - add note for drum sound.

And there we have it. I think I heard more percussion sounds that you didn't follow and I would want you to search for that by listening the whole song at 50% or even 25%. Just a tip, a good last difficulty follows "most" or even the whole percussion/drum sounds since these instruments are the life of the music. Try not to follow the long sounds that much as it reduce the number of patterns that you can make for the percussions. The consistency of drums are stronger than long piano/bass sounds in this kind of music :3/

[Overall]
Awesome song choice I can say. Cool guitar and percussions in this song. Good luck~!
Topic Starter
kshkk

arcwinolivirus wrote:

"Arcwinolivirus BAT checking/modding"

Take note that I am focusing on note patterns, comfortability, placements and consistency.
Also, do not be afraid to reject some parts of my mod but reason them out with sense.

Also, if I suggest to remove a certain note, be sure to move the hitsound on the other note beside the suggested note.


[General]
Audio: OK!
ok, done = BG: Must be exactly 1366x768
BPM: OK!
Offset: OK!
Preview Time: OK!
AiMod:
ok, done = • EZ - 00:07:995 is not snapped by 1ms. Must Fix!
ok, done = • NM - http://puu.sh/dEFgq/d9c4db97e4.png Must Fix! (Cutting-edge version detects 1ms unsnapped notes)

Hitsounds:
ok, done = • Change all hitsound volume to: 25%
I'll try to ask someone :D = • Suggesting you to ask someone who knows hitsound modding for more appropriate hitsounds in your map.

Metadata:
Update your tag with this (based on ranked: https://osu.ppy.sh/s/205324)
ok, done = Tags: アオハライド blue spring ride opening




Column:
_ _ _ _
4K - |1|2|3|4|

[EZ]
SPOILER
ok, done = 00:14:687 (14687|1,15148|1,15379|3,15610|2) - remove. no instrument here as I know you note for the vocals. (in EZ, we might want to avoid vocal mapping). If applied..

ok, done = 00:14:917 - Add LN to 2 until 00:16:071 for that bass-like sound effect. HD has this LN.

ok, done = 00:16:764 - add note to 2 for the piano sound.

ok, done = 00:17:225 (17225|3) - Suggesting to remove this and follow the piano for the single notes instead. If applied..

ok, done = 00:17:456 (17456|2) - move to 4 since different pitch.

ok, done = 00:22:302 (22302|0) - extend this LN until 00:23:456 since the power guitar ends there.

ok, done = 00:22:994 - add note to 4 so it won't be feel empty also percussion sound.

ok, done. nice :D = 00:23:456 - recommending: https://osu.ppy.sh/ss/2372787
• Symmetrical pattern
• Hand balance and comfortable to hit.

ok, done = 00:30:379 (30379|1) - I would suggest to reduce this long LN for the guitar until 00:30:841 as it disables you to create patterns for the percussions like you did back there. If applied..

ok, done = 00:30:841 to 00:34:071 - map this the way you mapped at 00:23:456

ok, done = 00:42:148 (42148|0) - move to 3 for hand balance.

ok, done = 00:44:456 (44456|2) - extend until the white line since guitar sound ends there.

ok, done = 01:18:379 (78379|3) - move to 1 just like 01:17:456 (77456|0,77456|1) to have a combo-like pattern similar as 01:15:610 (75610|0,75610|2,76533|2,76533|0) and 01:19:302 (79302|3,79302|1,80225|1,80225|3) -

ok, done = 01:21:610 (81610|0) - reduce the length of this LN until 01:22:071 then..

ok, done = 01:22:071 - add LN to 2 until 01:22:533 since it is a wooo/hooo vocal sound and different pitch bass at BGM

ok, done = 01:27:841 - add note to 3 for the finish-hithat.

[NM]
SPOILER
ok, done = 00:14:687 (14687|2,15148|3,15379|1,15610|2) - remove and add LN to 00:14:917 just like the HD.

ok, done =00:16:417 (16417|1) - move to 3 for hand balance and not to be too focused on left hand.

ok, done =00:23:456 (23456|2) - move this first at 1 then add note to 2 since strong sound and..

ok, done = 00:22:302 (22302|2) - extend this LN until 00:23:456

ok, done = 00:25:302 (25302|1) - move to 3 hand balance.

ok, done = 00:29:225 - add note to 4 here as it feels the note flow breaks here with that very consistent beat.

ok, done = 00:31:302 - add note to 4. 2-noter snare

ok, done = 00:32:225 - ^ to 1

ok, done = 00:33:379 - add note to 3 since we have the hithat sound here, vocal mapping would be acceptable.

ok, done = 00:33:610 - ^ to 2

ok, done = 00:34:302 - ^ to 3

ok, done = 00:35:225 - add note to 1 and 2 here for that consistent piano.

ok, done = 00:37:302 - add note to 2 for that chime-like sound and also for the vocal.

ok, done = 00:38:917 - add note to 2. Hithat and vocal consistency.

ok, done = 00:40:764 - add note to 4. ^

ok, done = 00:52:764 - add mini LN to 3 until white line as the guitar-bass like sound there still have the lowest pitch but still audible.

ok, done = 00:53:225 (53225|0,53456|1,53456|2) - move 1 column to right.

ok, done = 00:53:687 - add note to 1. hithat and vocal.

ok, done = 00:54:148 (54148|3,54379|1,54379|2) - move 1 column to left.

ok, done = 00:55:533 - add note to 2. vocal + hithat

ok, done = 00:56:110 (56110|2,56225|3) - move to 4 and 1 accordingly for hand balance.

ok, done = 01:11:456 - add note to 3 for beat+long sound.

ok, done = 01:15:148 - add note to 1 or 4 for that strong sound:cymbals.

ok, done = 01:18:841 (78841|1) - ^

ok, done = 01:22:533 - ^ to 1

ok, done = 01:24:841 - ^ to 4

ok, done = 01:27:264 (87264|0,87379|1) - move to 2 , 1 accordingly for alternative stair pattern.

ok, done = 01:27:841 - add note to 1 for that finish sound.

[HD]
SPOILER
ok, done = 00:05:687 (5687|2,5917|3) - move 1 column to left and change 00:05:687 (5687|1) - to short note as its not consistent to be LN. Also extend 00:04:994 (4994|3) - until white line. After all applied..

ok, done = 00:06:841 (6841|2) - move to 1 for pitch.

ok, done = 00:08:225 (8225|3) - change to LN until the next white line. Consistent long chime sound.

ok, done = 00:08:687 - add note to 2 for that chime+acoustic sound.

ok, done = 00:09:610 (9610|0) - change to LN until the next white line.

ok, done = 00:10:071 - add note to 3

ok, done, nice = 00:11:917 - Recommending: https://osu.ppy.sh/ss/2373001
• LNs for the consistent vocals
• Single notes for the piano sounds.
• Comfortable pattern.

ok, done = 00:16:071 - add LN to 3 until 00:17:687

ok, done = 00:17:687 - add note to 2 for hithat.

ok, done = 00:19:764 (19764|0) - reduce LN until 00:21:379 then..

ok, done = 00:21:379 - add note to 4 for hithat.

ok, done = 00:22:994 (22994|3) - suggesting to change this to short note since the long sound for the chime is not that consistent or audible and if applied..

ok, done = 00:23:225 - add note to 4 for the strong tom also..

ok, done = 00:23:456 - add note to 3 and 4 for the strong sound beat+cymbals+start.

ok, done = 00:25:302 - add note to 4 for that guitar+beat.

ok, done = 00:34:533 - add note to 1 for piano+beat

ok, done = 00:37:071 - add note to 1 for that guitar-like sound. listen at 50% playback rate.

ok, done = 00:45:148 - add note to 3 for the 2-noter snare sound.

ok, done = 00:56:687 (56687|2,56917|1,57148|0) - move to 1 , 2 , 3 accordingly for pitch pattern.

ok, done = 00:59:456 - add LN to 2 until 01:00:379 for the uprising sound effect.

ok, done, fix some parts = 01:00:725 (60725|1,60841|0,60841|3) - It is better to note this part like http://puu.sh/dEK7u/0c04df8456.jpg rather than the current which is really awkward and not comfortable to hit. with that said you might want to rearrange positions for the snare sound parts in the chorus until end. http://puu.sh/dEKag/129e5d4897.jpg is also fine.

ok, done = 01:03:841 - add note. vocal + hithat

ok, done = 01:18:379 - add note to 3 for 2-noter snare.

ok, done = 01:18:610 , 01:18:725 - add notes for that drum sound.

ok, done = 01:18:841 - add note to 4

ok, done = 01:24:148 - add note to 2 for the beat sound.

ok, done = 01:25:994 - ^

ok, done = 01:26:225 (86225|0,86687|2,86917|0,87148|2) - change these LNs to short notes since there are no consistent long sound here.

ok, done = 01:27:264 - add note for drum sound.

And there we have it. I think I heard more percussion sounds that you didn't follow and I would want you to search for that by listening the whole song at 50% or even 25%. Just a tip, a good last difficulty follows "most" or even the whole percussion/drum sounds since these instruments are the life of the music. Try not to follow the long sounds that much as it reduce the number of patterns that you can make for the percussions. The consistency of drums are stronger than long piano/bass sounds in this kind of music :3/
thanks for the advice <3

[Overall]
Awesome song choice I can say. Cool guitar and percussions in this song. Good luck~!

thank you arcski <3
Topic Starter
kshkk
Updated~


gonna ask for someone to Hitsound mod before asking for another BAT check
LordRaika
osuu~ :)
so here's the detailed hitsound mod by special request....

ive analyze your hitsound method , since u are capable to use the tool inside editor and change sampleset easily...
then i wont hold back , and give the best possible hitsound u can do with default ^^

Mod
i add some normal mod along the way since im checking it thoroughly
[HD]
  1. 00:05:687 (5687|1) - remove sampleset normal, change to soft
  2. 00:12:379 (12379|3) - add whistle
  3. 00:14:225 (14225|3,14283|1) - i would like to suggest CTRL+J but that will reverse the hitsound, so move them manually to 2 and 4 ,
    reason : Pitch relevancy, and looks better imo ^^
  4. 00:16:533 (16533|3) - for all type like this, change the drumfinish into drumwhistle....
    if u like it even more, then u could change this 00:16:533 (16533|0) - into drumwhistle as well, total drumwhistle 50%
    sounds nice to me, but still normal-hitnormal 25% +drumhitwhistle 25% sounds nice as well ^^, your choice.... and
    .
    apply it to all.... like 00:17:456 - 00:18:379 - and so on,
    and if u have case like this 01:17:802 - only 1 note but supposed to have 2, then i suggest to choose either hitnormal or drumwhistle
    i prefer drumwhistle thou....
    .
    Also, in some case like ths 01:19:764 (79764|2) - clearly a kick sound and this drumhitfinish fits them, yes it is, but remember u can add whistle + finish at the same time, which will give u both hitsound that u want ^^
  5. 00:16:994 (16994|3) - i heard no kick here, and change this into soft-hitwhistle? it fits the chime, hat, percussion or similar sound, heard it?
    if u do apply this, then do this for all like.... 00:17:917 (17917|1) - add whistle , 00:18:841 (18841|2) - add whistle , 00:19:764 (19764|0) - same
    and so on.... ^^
  6. 00:22:533 (22533|3) - drum clap, 00:22:648 (22648|2,22764|0) - drum finish , 00:22:879 (22879|2) - drum whistle
    and finally 00:22:994 (22994|3) - drumwhislte+finish
    sounds very nice to me.
  7. 00:33:841 (33841|1) - dont u think this should be here >>> 00:33:610 - with whistle? its emphasize the piano better.
  8. 00:35:225 (35225|1) - whistle
  9. 00:36:610 (36610|0) - supposed to be drumhitfinish
  10. 00:37:302 (37302|2) - add clap? :D
  11. 00:39:033 (39033|3) - add drum whistle , a soft usual drum snare is here...
    00:40:879 (40879|0) - ^
    00:52:187 (52187|1) - ^
  12. 00:41:917 - add 1 more note at 4 , with soft finish
  13. 00:45:148 - double normal here, im sure u are going to remove or change it anyway :D
  14. 00:55:648 (55648|3,56110|0,56225|2) - drum whistle , 00:55:879 (55879|1) - drum clap
Yup, that's all, i think thats pretty much cover anything and u dnt need me to repeat it again and again XD GL ^^b

[NM]
  1. 00:12:379 (12379|3) - missing whistle?
  2. 00:16:533 (16533|0) - same, change all of this into whistle instead of kick, but if u want to keep the kick, sure...
    00:17:456 (17456|1,18379|1) - some inconsistency bout them... ^^' and above...
  3. 00:20:110 (20110|0) - missing finish
    00:21:956 (21956|2) - ^
  4. 00:22:533 (22533|1) - add clap, u can keep both finish and clap together....
    00:23:225 (23225|3) - Drum clap
    00:27:610 (27610|1) - absolutely add whistle
    00:28:533 (28533|2) - ^
  5. 00:31:302 (31302|3,31302|0,32225|3,32225|0) - watch out, double normal... change into what u change on HD ....
  6. 00:35:225 (35225|0) - add whistle, to clearly state , this is piano...
simply do the same like u did in HD

[EZ]
  • only some minor things...
  1. the opening, u usually whistle them, but not here...so add them...
  2. 00:16:071 (16071|0) - add finish
  3. 00:16:764 (16764|1,17456|3) - add soft whistle to all piano, so that they are clear you are following the piano ^^ not drum
    00:19:302 (19302|1,19764|0,20456|0) - all of this normal kind a bugging me , while 00:17:917 (17917|2,18610|3) - drumfinish looks fine combine with softwhistle, since they are not too loud , whatever u choose to do here, do this for all and check them over the EZ ^^
  4. 01:13:302 (73302|3,73764|1,74225|1,74687|1) - dont u think its better to Shift+E them?
    also if i missed cymbal on NM and HD, i prefer soft finish cymbal than normal finish on this song thou...
that's it, pretty much im jst going to repeat same thing, so good luck on fixing that ^^

^^b tht's pretty much everything....
GL for ranked! nice song indeed.
KUURAhoshi
Request from my queue.. Sorry for delay..

[General]
  1. On the title, put “TV Size” inside ()
  2. Artist name, what about “CHiCO feat. HoneyWorks” ?
[EZ]
00:01:302 (1302|1) – Add Whistle
00:02:687 (2687|2) - ^
00:04:994 (4994|1) - ^
00:05:687 (5687|2) - ^
00:06:379 (6379|3) - ^
00:07:764 (7764|2) - ^
00:08:687 (8687|3) - ^
00:10:071 (10071|3) - ^
00:14:687 – Add note on 2
00:14:917 (14917|1) – Remove this LN
00:15:148 – Add note on 1
00:15:610 – Add note on 0
00:16:071 (16071|3) – Drum finish ? Why not Soft finish ?
00:17:456 (17456|3) – Whistle
00:17:917 (17917|2) – Soft whistle
00:18:610 (18610|3) – Soft normal
00:19:764 (19764|0) – Soft whistle
00:20:456 (20456|0) - ^
00:21:148 (21148|1) - ^
00:22:302 (22302|3) – Soft whistle
00:56:687 (56687|0) - ^
00:58:533 (58533|2) - ^
00:58:994 (58994|3) - ^
01:00:379 (60379|1) – Move to 0
01:00:379 (60379|2) – Move to 3
01:11:917 (71917|3) – Soft whistle
01:12:841 (72841|2) - ^
You miss the Piano.. You set drum-hitfinish on some High-Pitch part.
[NM]
For this diff, i think.. I don’t need to mod the Hitsound..
00:14:917 (14917|1) – This LN again.. Follow my mod on EZ
01:09:148 (69148|2) – Move to 0
01:15:610 (75610|1) – Move to 2 or 3
01:19:302 (79302|2) – Move to 0
[HD]
00:14:917 (14917|1) – Follow the other mod
00:21:148 (21148|2) – Move to 3
00:21:148 (21148|2) – Move to 2 or 3
00:37:417 (37417|1) - ^
00:38:225 (38225|2) – Move to 1
00:54:148 (54148|2) - ^
01:10:994 (70994|1) – Move to 3
01:15:610 (75610|1) – Move to 0
01:16:533 (76533|1) – Move to 3
01:18:379 (78379|2) – Move to 0
01:18:841 (78841|2) – Move to 0
01:22:533 (82533|1) – Move to 2 or 3
01:26:225 (86225|1) – Move to 2
Good luck, go for ranked !
Topic Starter
kshkk

LordRaika wrote:

osuu~ :)
so here's the detailed hitsound mod by special request....

ive analyze your hitsound method , since u are capable to use the tool inside editor and change sampleset easily...
then i wont hold back , and give the best possible hitsound u can do with default ^^

Mod
i add some normal mod along the way since im checking it thoroughly
[HD]
  1. ok, done = 00:05:687 (5687|1) - remove sampleset normal, change to soft
  2. ok, done = 00:12:379 (12379|3) - add whistle
  3. ok, done = 00:14:225 (14225|3,14283|1) - i would like to suggest CTRL+J but that will reverse the hitsound, so move them manually to 2 and 4 ,
    reason : Pitch relevancy, and looks better imo ^^
  4. ok, done = 00:16:533 (16533|3) - for all type like this, change the drumfinish into drumwhistle....
    if u like it even more, then u could change this 00:16:533 (16533|0) - into drumwhistle as well, total drumwhistle 50%
    sounds nice to me, but still normal-hitnormal 25% +drumhitwhistle 25% sounds nice as well ^^, your choice.... and
    .
    apply it to all.... like 00:17:456 - 00:18:379 - and so on,
    and if u have case like this 01:17:802 - only 1 note but supposed to have 2, then i suggest to choose either hitnormal or drumwhistle
    i prefer drumwhistle thou....
    .
    Also, in some case like ths 01:19:764 (79764|2) - clearly a kick sound and this drumhitfinish fits them, yes it is, but remember u can add whistle + finish at the same time, which will give u both hitsound that u want ^^
  5. ok, done = 00:16:994 (16994|3) - i heard no kick here, and change this into soft-hitwhistle? it fits the chime, hat, percussion or similar sound, heard it?
    if u do apply this, then do this for all like.... 00:17:917 (17917|1) - add whistle , 00:18:841 (18841|2) - add whistle , 00:19:764 (19764|0) - same
    and so on.... ^^
  6. ok, done = 00:22:533 (22533|3) - drum clap, 00:22:648 (22648|2,22764|0) - drum finish , 00:22:879 (22879|2) - drum whistle
    and finally 00:22:994 (22994|3) - drumwhislte+finish
    sounds very nice to me.
  7. ok, done = 00:33:841 (33841|1) - dont u think this should be here >>> 00:33:610 - with whistle? its emphasize the piano better.
  8. ok, done = 00:35:225 (35225|1) - whistle
  9. ok, done = 00:36:610 (36610|0) - supposed to be drumhitfinish
  10. ok, done = 00:37:302 (37302|2) - add clap? :D
  11. ok, done = 00:39:033 (39033|3) - add drum whistle , a soft usual drum snare is here...
    ok, done = 00:40:879 (40879|0) - ^
    ok, done = 00:52:187 (52187|1) - ^
  12. ok, done = 00:41:917 - add 1 more note at 4 , with soft finish
  13. ok, done = 00:45:148 - double normal here, im sure u are going to remove or change it anyway :D
  14. ok, done = 00:55:648 (55648|3,56110|0,56225|2) - drum whistle , 00:55:879 (55879|1) - drum clap
Yup, that's all, i think thats pretty much cover anything and u dnt need me to repeat it again and again XD GL ^^b

[NM]
  1. ok, done = 00:12:379 (12379|3) - missing whistle?
  2. why not both :D? added soft-whistle :) = 00:16:533 (16533|0) - same, change all of this into whistle instead of kick, but if u want to keep the kick, sure...
    ok, fixed = 00:17:456 (17456|1,18379|1) - some inconsistency bout them... ^^' and above...
  3. ok, added = 00:20:110 (20110|0) - missing finish
    ok, added =00:21:956 (21956|2) - ^
  4. ok, done =00:22:533 (22533|1) - add clap, u can keep both finish and clap together....
    ok, done =00:23:225 (23225|3) - Drum clap
    ok, done =00:27:610 (27610|1) - absolutely add whistle
    ok, done =00:28:533 (28533|2) - ^
  5. ok, fixed =00:31:302 (31302|3,31302|0,32225|3,32225|0) - watch out, double normal... change into what u change on HD ....
  6. ok, fixed =00:35:225 (35225|0) - add whistle, to clearly state , this is piano...
simply do the same like u did in HD

[EZ]
  • only some minor things...
  1. ok, done = the opening, u usually whistle them, but not here...so add them...
  2. ok, done = 00:16:071 (16071|0) - add finish
  3. ok, done = 00:16:764 (16764|1,17456|3) - add soft whistle to all piano, so that they are clear you are following the piano ^^ not drum
    ok, fixed :D, yup drumfinish with softwhistle is good, nice one <3 = 00:19:302 (19302|1,19764|0,20456|0) - all of this normal kind a bugging me , while 00:17:917 (17917|2,18610|3) - drumfinish looks fine combine with softwhistle, since they are not too loud , whatever u choose to do here, do this for all and check them over the EZ ^^
  4. ok, done, yup it's better = 01:13:302 (73302|3,73764|1,74225|1,74687|1) - dont u think its better to Shift+E them?
    also if i missed cymbal on NM and HD, i prefer soft finish cymbal than normal finish on this song thou...
that's it, pretty much im jst going to repeat same thing, so good luck on fixing that ^^

^^b tht's pretty much everything....
GL for ranked! nice song indeed.
I mostly copy paste "ok, done" because i put all your suggestions <3

I really appreciate you're mod it's really really good,

thank you very much sir raika :D

ow btw, I've also changed some parts like drum finish to drum whistle, because it's better i think :D

also, thank you for the star <3
Topic Starter
kshkk

Kazamastar11 wrote:

Request from my queue.. Sorry for delay..

[General]
  1. On the title, put “TV Size” inside ()
  2. Artist name, what about “CHiCO feat. HoneyWorks” ?
[EZ]
yup added in last mod = 00:01:302 (1302|1) – Add Whistle
^ = 00:02:687 (2687|2) - ^
^ = 00:04:994 (4994|1) - ^
^ = 00:05:687 (5687|2) - ^
^ = 00:06:379 (6379|3) - ^
^ = 00:07:764 (7764|2) - ^
^ = 00:08:687 (8687|3) - ^
^ = 00:10:071 (10071|3) - ^
nope, i think it's just okay over here :D = 00:14:687 – Add note on 2
nope, build up sound check at 25% PR = 00:14:917 (14917|1) – Remove this LN
^, I'll just follow the build up = 00:15:148 – Add note on 1
^ = 00:15:610 – Add note on 0
replaced; sure, no need to bold things up x) = 00:16:071 (16071|3) – Drum finish ? Why not Soft finish ?
yup fixed in last mod = 00:17:456 (17456|3) – Whistle
^ = 00:17:917 (17917|2) – Soft whistle
^ = 00:18:610 (18610|3) – Soft normal
^ = 00:19:764 (19764|0) – Soft whistle
^ = 00:20:456 (20456|0) - ^
^ = 00:21:148 (21148|1) - ^
^ = 00:22:302 (22302|3) – Soft whistle
ok, added = 00:56:687 (56687|0) - ^
^ = 00:58:533 (58533|2) - ^
^ = 00:58:994 (58994|3) - ^
ok, done = 01:00:379 (60379|1) – Move to 0
ok, done = 01:00:379 (60379|2) – Move to 3
ok, done =01:11:917 (71917|3) – Soft whistle
ok, done = 01:12:841 (72841|2) - ^
yup, sorry about that, I'm not that good at hit-sounding I just tried my best x) =You miss the Piano.. You set drum-hitfinish on some High-Pitch part.

[NM]
For this diff, i think.. I don’t need to mod the Hitsound..
nope, same reason. = 00:14:917 (14917|1) – This LN again.. Follow my mod on EZ
ok, done = 01:09:148 (69148|2) – Move to 0
ok, done, moved to 3 = 01:15:610 (75610|1) – Move to 2 or 3
ok, done = 01:19:302 (79302|2) – Move to 0

[HD]
nope, same reason. = 00:14:917 (14917|1) – Follow the other mod
nope, its' just okay here, it'll cramp the other column. = 00:21:148 (21148|2) – Move to 3
^ = 00:21:148 (21148|2) – Move to 2 or 3
hmm, i think it's just okay here = 00:37:417 (37417|1) - ^
ok, done = 00:38:225 (38225|2) – Move to 1
hmm, i think it's just okay here = 00:54:148 (54148|2) - ^
^ = 01:10:994 (70994|1) – Move to 3
^ = 01:15:610 (75610|1) – Move to 0
^ = 01:16:533 (76533|1) – Move to 3
^ = 01:18:379 (78379|2) – Move to 0
moved to 1 instead and changed the pattern on the next part = 01:18:841 (78841|2) – Move to 0
hmm, i think it's just okay here = 01:22:533 (82533|1) – Move to 2 or 3
^ = 01:26:225 (86225|1) – Move to 2
Good luck, go for ranked !

thank you sir kazama :D/
Topic Starter
kshkk
Updated~
KUURAhoshi
Bold = recommended :)
Topic Starter
kshkk

Kazamastar11 wrote:

Bold = recommended :)
ahh i see, yup that one is nice :D

welp thank you again sir kazama for the mod :D/
LordRaika
i've jst take a quick check on how is it going ^^
sounds very ^^b

but missed some...
[HD]
00:19:302 (19302|2) - i think u missed the drum whistle here, i prefer its drumwhistle too ^^
00:27:610 (27610|3) - ^
00:29:456 (29456|1) - ^ well many more like this, still u can ignore it if this is intentional...
00:21:148 (21148|1) - remove the additional soft and whistle, by pressing CTRL+Q , then W
00:26:687 (26687|3) - isnt this supposed to be whistle?
00:28:533 (28533|2) - ^ , but if its intentional, then u dont have to make some change

no pls, i jst wonder ^^ since the opening u make it drumwhistle+normalhitnormal

btw, no kds ^^b

its good enough for rank... make sure u are satisfy with it and its final version
Topic Starter
kshkk

LordRaika wrote:

i've jst take a quick check on how is it going ^^
sounds very ^^b

but missed some...
[HD]
00:19:302 (19302|2) - i think u missed the drum whistle here, i prefer its drumwhistle too ^^
00:27:610 (27610|3) - ^
00:29:456 (29456|1) - ^ well many more like this, still u can ignore it if this is intentional...
00:21:148 (21148|1) - remove the additional soft and whistle, by pressing CTRL+Q , then W
00:26:687 (26687|3) - isnt this supposed to be whistle?
00:28:533 (28533|2) - ^ , but if its intentional, then u dont have to make some change

no pls, i jst wonder ^^ since the opening u make it drumwhistle+normalhitnormal

btw, no kds ^^b

its good enough for rank... make sure u are satisfy with it and its final version
thank you :D, applied all of it.
i'll re check everything in HD all diffs, i think i missed some parts of it D:.

thank you again sir raika <3
Topic Starter
kshkk
Updated ~

thank you again sir pharos for the star <3
Topic Starter
kshkk
fixing hit-sound, i think there's a problem last time i upload it, D: fudge....

EDIT:
argghh, fudge idk why it all scrambled x_x, I'll start checking from arc's bat check, it seems that the problem started there. (it didn't update starting there fudge.)
Topic Starter
kshkk
ugh finally fixed x_x

Updated~


damn it x_x
I didn't know what the problem last time I upload it on december 23, fudge.
Topic Starter
kshkk
Updated~

changelog:

improve HS on all diffs
arcwinolivirus
Before I bubble:

[EZ]
SPOILER
HP drain reduce from 7 to 6

01:06:264 - add note to 2 for that drumbass sound.
01:16:071 (76071|2) - move to 2 for hand balance (left)
01:22:071 - add note to 4 for 2-noter snare sound.

[NM]
SPOILER
Reduce OD from 8 to 7

00:59:456 (59456|2) - change to LN until 01:00:379
01:00:841 - add note to 4 for 2-noter snare sounds.
01:04:533 - ^ to 1
01:05:456 - ^ to 1
01:08:225 - ^ to 4
01:11:456 (71456|3) - reduce until 01:12:841 for vocal sound just like EZ's

01:22:994 - add note to 1 2-noter snare.
01:27:033 - add note to 1 also for that drum sound

[HD]
SPOILER
Reduce HP from 8 to 7. Letting the OD to 8 since the hardest difficulty.

00:33:494 (33494|0,33610|2) - ctrl j also dont forget to swap the hitsoudnd. For hand balancing.

01:11:456 (71456|0) - reduce until 01:12:841 for vocal sound just like EZ's
Topic Starter
kshkk

arcwinolivirus wrote:

Before I bubble:

[EZ]
SPOILER
ok, changed :D/ - HP drain reduce from 7 to 6

ok, added - 01:06:264 - add note to 2 for that drumbass sound.
ok, moved - 01:16:071 (76071|2) - move to 2 for hand balance (left)
ok, added - 01:22:071 - add note to 4 for 2-noter snare sound.

[NM]
SPOILER
ok, changed - Reduce OD from 8 to 7

ok, changed - 00:59:456 (59456|2) - change to LN until 01:00:379
ok, added - 01:00:841 - add note to 4 for 2-noter snare sounds.
ok, added - 01:04:533 - ^ to 1
ok, added - 01:05:456 - ^ to 1
ok, added - 01:08:225 - ^ to 4
ok, changed - 01:11:456 (71456|3) - reduce until 01:12:841 for vocal sound just like EZ's

ok, added - 01:22:994 - add note to 1 2-noter snare.
ok, added - 01:27:033 - add note to 1 also for that drum sound

[HD]
SPOILER
ok, changed - Reduce HP from 8 to 7. Letting the OD to 8 since the hardest difficulty.

ok, moved - 00:33:494 (33494|0,33610|2) - ctrl j also dont forget to swap the hitsoudnd. For hand balancing.

ok, changed - 01:11:456 (71456|0) - reduce until 01:12:841 for vocal sound just like EZ's

thank you arcsky <3 <3 <3
Topic Starter
kshkk
Updated~
arcwinolivirus
rechecked notes and some hitsounds. Seems fine to me~ Bubbled!
Topic Starter
kshkk

arcwinolivirus wrote:

rechecked notes and some hitsounds. Seems fine to me~ Bubbled!
thank you arcs <3 <3 <3 \ o /
Ayachi-
Sorry I have to pop this because of the metadata issue
The source should be AO--HARU--RIDE
from KSHR also confirmed by Lanturn

Additional modding
[EZ]
00:15:148 - LN starts here
00:31:071 (31071|1) - move to column1 better for newbies
00:30:379 (30379|1) - should end at 00:32:225 -
00:37:302 (37302|2) - should be removed and add at 00:37:417 - , or you can decide to keep 00:37:302 (37302|2) -
00:56:687 (56687|0) - ends at 00:58:533 -
01:04:533 - add note
01:05:456 - ^
00:51:148 - 00:51:610 - separate LNs at 1/4

[NM]
00:30:379 (30379|2) - should end at 00:32:225 -
00:26:225 (26225|2) - remove


[HD]
00:33:610 - remove a note
00:37:533 - add
00:46:764 (46764|2,46994|1) - switch column
00:48:379 (48379|1,48379|0,48610|0) - ^
01:13:302 - why short LN
01:13:764 - 01:14:225 - 01:14:687 - ^
Topic Starter
kshkk

[ S a k u r a ] wrote:

Sorry I have to pop this because of the metadata issue
The source should be AO--HARU--RIDE
from KSHR also confirmed by Lanturn

^ ok changed; I'm just confused because other maps is sourced AO-HARU-RIDE. that clears out the misunderstanding. thanks <3

Additional modding
[EZ]
nope, there's already the build up before that. - 00:15:148 - LN starts here
ok, moved - 00:31:071 (31071|1) - move to column1 better for newbies
ok, extended - 00:30:379 (30379|1) - should end at 00:32:225 -
ok, moved it to that point - 00:37:302 (37302|2) - should be removed and add at 00:37:417 - , or you can decide to keep 00:37:302 (37302|2) -
ok, extended - 00:56:687 (56687|0) - ends at 00:58:533 -
ok, added a note - 01:04:533 - add note
ok, added a note - 01:05:456 - ^
nope, i think it's just okay here. - 00:51:148 - 00:51:610 - separate LNs at 1/4

[NM]
nope, umm i listen at 50% and i think it's just right. - 00:30:379 (30379|2) - should end at 00:32:225 -
nope, ^. - 00:26:225 (26225|2) - remove


[HD]
nope, there's a piano sound here. - 00:33:610 - remove a note
nope, the sound is the same here 00:38:456 (38456|3) . - 00:37:533 - add
ok, switched - 00:46:764 (46764|2,46994|1) - switch column
ok, switched - 00:48:379 (48379|1,48379|0,48610|0) - ^
ok, changed to a note; i thought guitar strum might be suitable to it but welp I just change it to a note - 01:13:302 - why short LN
^ - 01:13:764 - 01:14:225 - 01:14:687 - ^


thank you sir sakura <3
Topic Starter
kshkk
Updated~ \ o /
Ayachi-
[NM]
nope, umm i listen at 50% and i think it's just right. - 00:30:379 (30379|2) - should end at 00:32:225 - then you probably want to fix it in EZ because EZ ended at 00:32:225 -
left side is NM right side is EZ
Rumia-
hiii~

[General]
source should be : AO--HARU--RIDE ref : p/3369326
the hitsound volume can be neat through all diff respectively (to all diff ) :
the first red line change to 15% volume is better
00:16:071 - add a greenline with 23% volume
01:28:417 - add a greenline 15% volume
01:00:379 - change greenline volume to 30%

[NM]
00:33:379 (33379|2) - i think better to delete this note to give some short break , also neating your instrument focus.
00:55:648 - should be a note here as well ,
01:21:148 (81148|3,81264|2) - move this up by 1/4 measure : http://puu.sh/flXah.png
minor pattern suggestion on this part as well : http://puu.sh/fkU9F.png

[HD]
00:50:917 - would be nice to add a note here , the beat is more obvious than previous
measure
00:51:841 - ^
00:51:956 - should be 5plet along with ^
01:00:956 (60956|0) - no sound , delete
01:02:802 (62802|2,63264|2,63494|2) - ^
01:03:725 (63725|0,63841|2) - ^
01:06:494 (66494|1) - ^
01:08:341 (68341|1) - ^
01:09:264 (69264|1) - ^
01:09:725 - should add a note here
01:10:187 (70187|3) - no sound again delete
01:11:110 (71110|0) - ^
01:18:725 - add a note here
01:19:533 (79533|3) - delete , no sound
01:20:341 (80341|1,80456|0) - ^
01:23:225 (83225|3) - ^
01:23:571 (83571|1) - ^
01:24:148 (84148|1) - ^
01:26:110 - add a note for snare
01:26:571 (86571|0) - delete again
01:27:264 - to 01:27:610 - should be 1/6 on the drums , as for NM diff i prefer you to only map 1/2 beats instead of 1/4 , would be more accurate

call me back when you updated these , ill give another look for the patterns that can be polished through before i qualify this :D
Ayachi-
I'll let rumia handle this from now on
seems like I need to rebubble first before rumia qualify this
Rumia-
just remove the pop icon , cuz its not worth to pop itlol
Topic Starter
kshkk

[ S a k u r a ] wrote:

[NM]
nope, umm i listen at 50% and i think it's just right. - 00:30:379 (30379|2) - should end at 00:32:225 - then you probably want to fix it in EZ because EZ ended at 00:32:225 -
left side is NM right side is EZ
ahh i see, ok I'll fix EZ, thanks <3
Topic Starter
kshkk

Rumia- wrote:

hiii~

[General]
source should be : AO--HARU--RIDE ref : p/3369326
the hitsound volume can be neat through all diff respectively (to all diff ) :
the first red line change to 15% volume is better
00:16:071 - add a greenline with 23% volume
01:28:417 - add a greenline 15% volume
01:00:379 - change greenline volume to 30%

^ok done :D/ thank you <3

[NM]
ok, deleted - 00:33:379 (33379|2) - i think better to delete this note to give some short break , also neating your instrument focus.
ok, added - 00:55:648 - should be a note here as well ,
ok, moved -01:21:148 (81148|3,81264|2) - move this up by 1/4 measure : http://puu.sh/flXah.png
ok, change. that's nice <3 - minor pattern suggestion on this part as well : http://puu.sh/fkU9F.png


[HD]
ok, added - 00:50:917 - would be nice to add a note here , the beat is more obvious than previous
measure
ok, added - 00:51:841 - ^
ok, added - 00:51:956 - should be 5plet along with ^
ok, deleted - 01:00:956 (60956|0) - no sound , delete
ok, deleted - 01:02:802 (62802|2,63264|2,63494|2) - ^
ok, deleted - 01:03:725 (63725|0,63841|2) - ^
ok, deleted - 01:06:494 (66494|1) - ^
ok, deleted - 01:08:341 (68341|1) - ^
ok, deleted - 01:09:264 (69264|1) - ^
ok, added - 01:09:725 - should add a note here
ok, deleted - 01:10:187 (70187|3) - no sound again delete
there's no note over there(?) - 01:11:110 (71110|0) - ^
ok, added - 01:18:725 - add a note here
ok, deleted - 01:19:533 (79533|3) - delete , no sound
ok, deleted -01:20:341 (80341|1,80456|0) - ^
nope, there is some bass over here - 01:23:225 (83225|3) - ^
nope, there is some sound over here too - 01:23:571 (83571|1) - ^
nope, there is some bass over here - 01:24:148 (84148|1) - ^
ok, added - 01:26:110 - add a note for snare
ok, deleted. there's some piano sound over there but ok x) -01:26:571 (86571|0) - delete again
ok, moved to 1/6 - 01:27:264 - to 01:27:610 - should be 1/6 on the drums , as for NM diff i prefer you to only map 1/2 beats instead of 1/4 , would be more accurate

call me back when you updated these , ill give another look for the patterns that can be polished through before i qualify this :D
Topic Starter
kshkk
Updated ~ <3
Ayachi-
rebubbled
Topic Starter
kshkk

[ S a k u r a ] wrote:

rebubbled
thank you sir sakura <3
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