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CLIFF EDGE - The Distance feat. Nakamura Maiko

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Intelli
Pending? Holy christ yes
hehe
1
Trynna
hype
Topic Starter
Rakuen
Doing remaps while replying mods...hope I can get this ranked 0.0!
Pururut
诶 挖出来了 稍微改了一点点.

code
osu file format v14

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[Metadata]
Title:The Distance
TitleUnicode:The Distance
Artist:CLIFF EDGE feat. Nakamura Maiko
ArtistUnicode:CLIFF EDGE feat. 中村舞子
Creator:Rakuen
Version:Pururut's Insane
Source:
Tags:Best of Love Pururut Artavia xChippy
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455,149,210548,2,0,P|455:225|434:251,1,89.9999972534181,0|0,0:0|0:0,0:0:0:0:
415,268,210804,2,0,L|429:334,1,59.9999981689454,8|0,0:0|0:0,0:0:0:0:
308,185,211061,2,0,L|313:109,1,59.9999981689454,0|0,1:0|0:0,0:0:0:0:
176,270,211317,6,0,L|187:349,1,59.9999981689454,0|0,1:0|0:0,0:0:0:0:
236,224,211574,2,0,L|226:155,1,59.9999981689454,0|0,0:0|0:0,0:0:0:0:
123,59,211830,1,8,0:0:0:0:
144,139,211958,1,0,0:0:0:0:
50,189,212086,2,0,L|59:117,1,59.9999981689454,0|0,1:0|0:0,0:0:0:0:
223,34,212343,2,0,L|214:130,1,59.9999981689454,0|0,0:0|1:0,0:0:0:0:
289,350,212599,6,0,L|298:254,1,59.9999981689454
462,195,212856,2,0,L|445:338,1,119.999996337891,8|0,0:0|1:0,0:0:0:0:
358,144,213368,6,0,B|363:185|374:187|374:187|384:257|368:291|368:291|375:348,1,179.999994506836,0|0,1:0|0:0,0:0:0:0:
371,317,213881,1,8,0:0:0:0:
371,317,214009,1,0,0:0:0:0:
289,351,214138,1,0,1:0:0:0:
289,351,214266,1,0,0:0:0:0:
207,317,214394,1,0,0:0:0:0:
237,142,214650,5,0,0:0:0:0:
289,351,214907,1,8,0:0:0:0:
188,312,215163,1,0,1:0:0:0:
171,308,215420,6,0,P|140:322|97:316,1,59.9999981689454,0|0,1:0|0:0,0:0:0:0:
35,188,215676,2,0,P|66:173|105:175,1,59.9999981689454,0|0,0:0|0:0,0:0:0:0:
124,245,215932,2,0,B|91:242|65:259|65:259|38:268|0:260,1,119.999996337891,8|0,0:0|1:0,0:0:0:0:
152,107,216317,1,0,0:0:0:0:
190,188,216445,2,0,P|222:205|274:187,1,59.9999981689454,0|0,0:0|1:0,0:0:0:0:
353,118,216702,2,0,L|264:126,1,59.9999981689454,0|0,0:0|0:0,0:0:0:0:
460,65,216958,6,0,B|491:100|475:149|475:149|428:171|418:217,1,179.999994506836,8|0,0:0|0:0,0:0:0:0:
278,225,217471,6,0,L|334:248,1,59.9999981689454,12|0,0:0|0:0,0:0:0:0:
79,328,217727,6,0,B|132:339|185:299|185:299|223:300|233:340,1,179.999994506836,12|0,0:0|0:0,0:0:0:0:
105,135,218240,6,0,P|125:196|105:261,2,119.999996337891,12|0|0,0:0|0:0|0:0,0:0:0:0:
194,70,219009,2,0,L|259:55,1,50,8|0,0:0|0:0,0:0:0:0:
409,152,219266,2,0,L|376:222,1,50,0|0,1:0|0:0,0:0:0:0:
339,54,219522,6,0,B|316:41|316:41|323:135,1,100,0|0,1:0|0:0,0:0:0:0:
263,169,219907,1,0,0:0:0:0:
263,169,220035,2,0,L|272:248,1,50,8|0,0:0|0:0,0:0:0:0:
333,264,220291,2,0,L|314:333,1,50,0|0,1:0|0:0,0:0:0:0:
127,292,220548,2,0,P|204:285|239:308,1,100,0|0,0:0|0:0,0:0:0:0:
168,367,220932,1,0,0:0:0:0:
52,263,221061,2,0,L|50:202,1,50,8|0,0:0|1:0,0:0:0:0:
185,63,221317,2,0,L|183:121,1,50,0|0,1:0|0:0,0:0:0:0:
107,145,221574,1,0,1:0:0:0:
256,192,221702,12,8,223112,0:0:0:0:
374,187,223368,5,0,1:0:0:0:
374,187,223625,2,0,P|380:113|337:73,1,119.999996337891,4|0,0:0|0:0,0:0:0:0:
220,133,224009,1,0,0:0:0:0:
167,204,224138,2,0,P|123:209|92:200,1,59.9999981689454,8|0,0:0|0:0,0:0:0:0:
338,259,224394,2,0,L|424:259,1,59.9999981689454,0|0,1:0|0:0,0:0:0:0:
261,215,224650,1,0,0:0:0:0:
261,215,224779,1,0,1:0:0:0:
107,329,225035,5,0,0:0:0:0:
107,329,225163,2,0,P|67:330|33:313,1,59.9999981689454,8|0,0:0|0:0,0:0:0:0:
271,304,225420,2,0,P|278:338|278:379,1,59.9999981689454,0|0,1:0|0:0,0:0:0:0:
188,290,225676,1,0,1:0:0:0:
88,174,225932,5,0,0:0:0:0:
102,96,226061,1,0,0:0:0:0:
88,174,226189,2,0,L|99:266,1,59.9999981689454,8|0,0:0|0:0,0:0:0:0:
83,309,226445,1,0,1:0:0:0:
83,309,226574,1,0,0:0:0:0:
209,165,226830,5,0,1:0:0:0:
209,165,226958,2,0,P|247:173|288:159,1,59.9999981689454,0|0,0:0|0:0,0:0:0:0:
433,40,227215,2,0,P|402:40|374:48,1,59.9999981689454,8|0,0:0|0:0,0:0:0:0:
323,112,227471,1,0,1:0:0:0:
323,112,227727,1,0,1:0:0:0:
482,220,227984,5,0,0:0:0:0:
420,267,228112,1,0,0:0:0:0:
342,266,228240,1,8,0:0:0:0:
30,164,228497,1,0,1:0:0:0:
30,164,229009,5,0,0:0:0:0:
92,117,229138,1,0,0:0:0:0:
170,118,229266,1,8,0:0:0:0:
482,220,229522,1,0,1:0:0:0:
181,333,230035,5,0,0:0:0:0:
331,51,230291,1,8,0:0:0:0:
256,192,230548,1,0,1:0:0:0:
181,244,230804,6,0,P|168:186|186:131,1,100,8|0,0:0|0:0,0:0:0:0:
331,140,231189,6,0,P|344:198|336:246,1,100,8|0,0:0|0:0,0:0:0:0:
256,192,231574,5,8,0:0:0:0:
256,192,231830,5,4,0:0:0:0:
356,342,232086,2,0,L|434:349,1,59.9999981689454,0|0,0:0|0:0,0:0:0:0:
356,342,232343,2,0,P|279:354|223:331,1,119.999996337891,8|0,0:0|1:0,0:0:0:0:
186,284,232727,1,0,0:0:0:0:
137,345,232856,2,0,L|52:355,1,59.9999981689454,0|0,0:0|1:0,0:0:0:0:
66,218,233112,1,0,0:0:0:0:
32,288,233240,1,0,0:0:0:0:
143,214,233368,2,0,L|123:124,1,59.9999981689454,8|0,0:0|0:0,0:0:0:0:
204,85,233625,2,0,L|208:172,1,59.9999981689454,0|0,1:0|0:0,0:0:0:0:
270,195,233881,5,0,1:0:0:0:
437,153,234138,2,0,L|371:143,1,59.9999981689454,0|0,0:0|0:0,0:0:0:0:
512,110,234394,2,0,P|523:172|479:225,1,119.999996337891,8|0,0:0|1:0,0:0:0:0:
415,230,234779,2,0,L|434:313,1,59.9999981689454,0|0,0:0|0:0,0:0:0:0:
395,359,235035,1,0,1:0:0:0:
322,330,235163,2,0,L|327:261,1,59.9999981689454,0|0,0:0|0:0,0:0:0:0:
238,176,235420,2,0,L|256:262,1,59.9999981689454,8|0,0:0|0:0,0:0:0:0:
143,284,235676,2,0,L|218:303,1,59.9999981689454,0|0,1:0|0:0,0:0:0:0:
143,284,235932,6,0,P|65:304|25:281,1,119.999996337891,0|0,1:0|0:0,0:0:0:0:
38,138,236317,1,0,0:0:0:0:
85,212,236445,2,0,L|158:195,1,59.9999981689454,8|0,0:0|0:0,0:0:0:0:
329,121,236702,2,0,P|332:212|295:254,1,119.999996337891,0|0,1:0|0:0,0:0:0:0:
267,292,237086,1,0,1:0:0:0:
267,292,237215,2,0,L|277:360,1,59.9999981689454,0|0,0:0|0:0,0:0:0:0:
429,247,237471,2,0,L|418:165,1,59.9999981689454,8|0,0:0|0:0,0:0:0:0:
245,69,237727,2,0,P|234:155|270:197,1,119.999996337891,0|0,1:0|1:0,0:0:0:0:
330,122,238240,5,0,0:0:0:0:
122,63,238497,1,8,0:0:0:0:
160,265,238753,1,0,1:0:0:0:
309,239,239009,6,0,P|398:237|451:259,1,125,8|0,0:0|0:0,0:0:0:0:
349,261,239394,6,0,P|436:266|482:251,1,125,8|0,0:0|0:0,0:0:0:0:
393,296,239779,6,0,P|462:297|501:322,1,100,8|2,0:0|0:0,0:0:0:0:
256,192,240163,12,2,248240,0:0:0:0:
Underdogs
MALAYSIAN MAPPER HYPE

GAMBATEH RAKUEN
Topic Starter
Rakuen

handsome wrote:

hi

  • Easy
  1. feel like you could spice the rhythm up more with longer sliders, you can throw in more 1/2s as well since the normal is pretty much all 1/2s. Few would do imo, but thanks :D
  2. 01:58:241 (1,2) - 03:37:727 (1,2) - i really dislike polarity change in easier diffs, although its more like 3/1 than 3/2, but maybe try this? http://i.imgur.com/gITTqY7.png or do what you did in the normal. Agree
  3. 02:45:163 (2) - ctrl+H in shape? Looks ok for me
  4. 04:00:035 - i suggest mapping this part with long sliders, the place where the slider stops is not really good, although it is 4 measures but i think you can make it better. Sorry not sure if i can do it

    Normal
  5. step up from Easy to Normal is very abrupt. SV +0.4, DS +0.4. that's a lot. maybe buff Easy a little. Huh? 0.0
  6. 02:37:984 (1) - split up into this: http://i.imgur.com/6JLPER8.png Current 1 easier to play imo
  7. 02:49:266 (3) - 1/2 slider then circle? so you can do something like 02:50:804 (2,3,4) - as well. I'll think of it, don't want to make it too long (hard)

    Collab Insane
  8. just my biggest concern is that the first half could be more difficult to balance it out~ I see. Thanks!

i really think the song is hard to map, so i can't really mod well. no icon tho, im not very confident. orz
Thanks for the mods!

Bara- wrote:

As requested
[General]
• Inconsistency in [PreviewTime] Fixed preview time
{Artist's Hard} : 190279
{Easy} : 190227
{Hard} : 190227
{Insane Collab} : 190227
{Normal} : 190227
{Pururut's Insane} : 190279
• No custom colors? Added

[Easy]
  1. 00:13:369 (1) - What's the point in having this 3/2 with a slidertick sound? A 1/1 slider feels better, for consistency Fixed
  2. 00:15:420 (3,4) - Distance Fixed
  3. 02:04:138 (5) - NC for kiai restart Fixed
  4. 02:11:318 (5) - Though a 3/4 slider could also work, you're better of making this a red-noded slider, with the red node accentuating the Cry Cry Cry (Start/node/End) in vocals Add the node at 172:244 so you can see what I mean (or refer to 03:50:804 (5) - ) Slightly folded
  5. 02:19:523 (5) - ^^ Slightly folded
  6. 02:19:523 (5,1) - Imperfect stack Fixed
  7. 03:16:958 (3,4,5) - The offbeatness feels a bit weird, consider fixing it Sounds ok to me, same as first kiai
  8. 03:25:163 (3,4) - Same shape? Fixed
  9. 03:59:009 (5) - See a few above Fixed
[Normal]
  1. 00:20:292 (2,1) - Imperfect stack Fixed
  2. 01:25:164 (1) - Slider doesn't relly fit the song, better make it straight/grey noded, also, stack with 01:23:113 (1) - is imperfect Rhythm is ok, only fixed stack
  3. 02:33:881 (1,2) - Blanket pleaseee Fixed with curve
  4. 02:37:984 (1,2) - ^^ Fixed
  5. 03:15:932 (3) - The curve it too much, for it having a reverse, please move the end to 372:324 so it plays better (with the reverse) w/o reverse the slider would have been fine though Moved a little in stead
I love normals like this <3

[Hard]
Meh, I'm not a fan of this diff either
All the overlaps are quite ugly, sorry
Though, despite that, it's good
I like the kiai with all the spaced 1/4 sliders. Consider making this a Light-insane and increase the DS so the 1/4 sliders won't overlap, then it'd be perfectly fine :3

Ran a complete remap, hope it's better

[Collab]
04:16:445 (1) - Consider gradually lowering volume Ok
Gosh, I loveeee this diff

Call me back once you get a few more mods on both hards, as those 2 diffs need more work
The other diffs are ready though! :3
Thanks for the mods!

Updated Pururut's diff: p/5680887
Sophia
[Insane Collab]

04:16:445 (1) - Why
(This isn't a mod I'm just complaining that with HR, HP=9.8 + this spinner after a slow part = annoying as heck
I love this map please don't let the last spinner ruin it)
Topic Starter
Rakuen

Sophia wrote:

[Insane Collab]

04:16:445 (1) - Why
(This isn't a mod I'm just complaining that with HR, HP=9.8 + this spinner after a slow part = annoying as heck
I love this map please don't let the last spinner ruin it)
Hmm thought it would be a nice way to end since there's like no drum, or else it would be a very long slider

I'll think of that but let it be that as of now

Thanks for the feedback :)

btw im doing Hard Collab remap atm and everything should be done :3
Blitzfrog
If you want a mod give me a pm, more than willing to mod this song
Pulse
Insane Collab last spinner is almost impossible if playing with HR, what about decrease HP a little?
shanhudian
真的好想讓這圖rank啊啊啊,超讚的
[Nemesis]
M4M from my queue.

As you may know, I'm no expert of lower difficulties so I'll just focus on higher ones.
Giving out a few tips as requested!

Pururut's Insane

00:16:190 (4,3) - overlaps like these aren't too aesthetically pleasing to watch, care for the aesthetics
00:21:959 (2,3) - why suddenly change this pattern? the music stays the same yet you change the style you've established before
00:22:087 (3,1) - move it up tiny little bit to avoid overlaps
00:24:908 (1,2,3) - I'd just make it straight, it doesn't bend enough to be clearly visible and looks unintentional instead
00:49:908 - you're clearly missing a note here
00:54:138 (7,8,1) - again, not a big fan of this
00:56:959 (1,1) - here it's even clearer to see, the song seems to be way calmer here so I'd just leave it stationary for a better expression of a moment (instead of barely noticable movement)
00:58:241 (5,1) - more corelation between these? blanket maybe?
00:58:497 (1,4) - stacking's off by a tiny amount, care for aesthetics
01:01:831 (1,1) - as above
01:17:985 - cringy engrish there xd
01:23:882 (5,6,7) - I don't feel like (7) needs to stand out as much, they're pretty much the same so space them the same way
01:24:651 (8,1) - stack
01:24:651 (8,3) - stack
01:48:113 - circle over 01:48:241 (2) - maybe?
https://osu.ppy.sh/ss/8562756 as above lol
01:50:292 (3,6) - meh, still looks kinda unpleasant to me
02:19:523 (1,1,1) - cool effect, but with this AR it's barely readable
02:24:650 (4,5,6) - benis joke here
02:28:240 (1,2,3,4,5) - this feels lacky, maybe map it as jumps instead?
02:40:804 (1,2,3,4,1,2,3,4,5,6,7,8,9) - I really love how combo colors correspond with the female and male singer but it rarely ever occurs, how about you map these sections with custom combo colors instead?
03:15:420 (3,4,5,6,7) - only (3) is curved, why? 03:15:932 (5,7) - this would flow wayyyy better if (5) was a curve too
03:33:368 (1) - ugly slider, just use standard shapes instead
03:35:676 (2) - lower the curve so it can look better with 03:35:932 (3) -
03:50:804 (1,1,1) - meh, this *cry cry cry* thingy was always mapped using 3 sliders instead, why the sudden change? keep it consistent
03:59:009 (1,1,1) - that's better

Collab Insane hi chippy

01:09:908 (1,2,4) - I'd map them as a straight line instead, purely for aesthetics
01:11:703 (1) - maybe bend it a little to match with the look of 01:12:087 (2,3) - ?
02:28:240 (1,2,3,4) - this is exactly what the other diff was lacking
02:29:266 (1) - meh, not sure if a fancy slider is really that needed there
03:50:804 (1,1,1) - triangular jumps would be better, just like these you used before (lower ds though, the song isn't nearly as intense)
04:09:266 - I feel like this sound shouldn't be mapped just as a slider reverse, you can clearly hear a click there, I recommend a circle and then a non-repeating slider

There are barely any issues with Collab Insane, in fact I'd say it's nearly perfect so I think what holds you from ranking this is lower Insane and possibly some other diffs.

Great diff, enjoy a star from me.
LeQuack
M4M from my Queue

Easy
  1. 00:52:344 (3) - Maybe have the red anchor point in a way so the direction of the slider changes on the white tick, as it is easier for newer players to understand and anticipate the sharp change in direction

Normal
  1. 03:43:368 (4) - Maybe bring this up so its a nicer looking curve between 03:43:112 (3,4,1) - rather than a straight line

Walao's Hard
  1. 02:20:292 (1) - I don't think NC is necessary here
  2. 03:06:702 (1,1) - Maybe just have as one spinner because the second one is quite small right now for a diff of this level
  3. 03:21:060 (1) - I would bring this up for a nicer curve with 03:20:547 (5,6) -

Hard
  1. 02:09:138 (4) - Don't think the slider is necessary, a note at 02:09:267 - will do just fine, seems a bit over the top right now
  2. 02:17:344 (4) - ^
  3. 03:34:266 (4,5,6,7) - Might be a bit too much for a hard diff considering BPM is basically 234, maybe have 03:34:394 (5,6,7) - stacked so less movement is required and players can focus on tapping at speed
Nice Diff :)

Pururut's Insane
  1. 00:05:164 (1) - I would space this more to keep the group of 3 idea going and so as the downbeat it can be emphasized more
  2. 01:40:549 (7) - Ctrl-g would work for better circular flow
  3. 01:48:113 - Add a note here
  4. 02:01:446 - I think also a note here
  5. 02:05:164 (6) - I would end this on the red tick and have a note at 02:05:549 -
  6. 02:40:804 (1,2,3) - I think if you NC all these player would have an easier time understanding that it's a 3/4 note gap
  7. 02:49:779 (7,1,2,1,2,1,2) - I would NC on the notes rather than the sliders because that is where the vocalists swap out
  8. 03:27:599 - Note
  9. 03:50:804 (1,1,1,1) - Why is this so different from the same part in last kiai?

Collab Insane
  1. 00:33:626 (5) - Cus this is basically the same sound as the sliders beforehand i think it should also be a slider
  2. 00:59:523 (1) - Maybe try putting ctrl-g on this
  3. 02:31:830 (1) - This doesn't really feel good as the vocals end where the repeat is and the end of this slider has no real realation to the rest of the slider, whilst i understand why you would want to make the change to 1/8 snap easier to ply for players why not consider removing the repeat and having a note at 02:32:215 - that stacks on the head of 02:32:343 (2) -
  4. 02:51:317 (1,2,3) - Spacing looks too similar even tho the gaps are different
  5. 03:50:804 (1,1,1) - Wasn't NC'd in previous kiai, so i would remove the NC's to keep consistent

GL with map :D
Topic Starter
Rakuen

[Nemesis] wrote:

M4M from my queue.

As you may know, I'm no expert of lower difficulties so I'll just focus on higher ones.
Giving out a few tips as requested!

Collab Insane hi chippy

01:09:908 (1,2,4) - I'd map them as a straight line instead, purely for aesthetics Swapped position of 1-2 instead
01:11:703 (1) - maybe bend it a little to match with the look of 01:12:087 (2,3) - ? Fixed

There are barely any issues with Collab Insane, in fact I'd say it's nearly perfect so I think what holds you from ranking this is lower Insane and possibly some other diffs.

Great diff, enjoy a star from me. yay thanks
Thanks for the mods!

LeQuack wrote:

M4M from my Queue

Easy
  1. 00:52:344 (3) - Maybe have the red anchor point in a way so the direction of the slider changes on the white tick, as it is easier for newer players to understand and anticipate the sharp change in direction Cant adjust it properly, changed to a straight slider

Normal
  1. 03:43:368 (4) - Maybe bring this up so its a nicer looking curve between 03:43:112 (3,4,1) - rather than a straight line Sort of reflecting angle from 03:42:343 (2) - and straight line is easier to read (for noobs like me XD)

Hard
  1. 02:09:138 (4) - Don't think the slider is necessary, a note at 02:09:267 - will do just fine, seems a bit over the top right now There was none last time but I added to match with the hi hat sound from bgm
  2. 02:17:344 (4) - ^
  3. 03:34:266 (4,5,6,7) - Might be a bit too much for a hard diff considering BPM is basically 234, maybe have 03:34:394 (5,6,7) - stacked so less movement is required and players can focus on tapping at speed Little trap XD, but it isn't too far away from the overall difficulty, I mean 02:03:113 (1,2,1,2) - and 03:42:599 (1,2,1,2) - are definitely harder
Nice Diff :)

Collab Insane
  1. 00:33:626 (5) - Cus this is basically the same sound as the sliders beforehand i think it should also be a slider I'm making it a "halt" kinda note there cuz it has different rhythm after that, not sure how to say that
  2. 00:59:523 (1) - Maybe try putting ctrl-g on this Adjusted the slider and some other placements instead

GL with map :D
Thanks for the mods!
Bonsai
Holla, I just gave a bit of general advice on rhythm~
15:45 Rakuen: do u have any spare time to have a quick look at my map?
15:45 Rakuen: like
15:45 Rakuen: u can take like 1 minute look and say something "nah its shit go rework"
15:45 Rakuen: need some advice and stuff
15:46 Bonsai: lol I guess I can try, gimme ^^
15:46 *Rakuen is listening to [https://osu.ppy.sh/b/557944 CLIFF EDGE feat. Nakamura Maiko - The Distance]
15:46 Rakuen: its how modding supposed to work LOL
15:46 Rakuen: u dont have to spend 2 hours looking at every map
15:46 Rakuen: *maybe thats why im not BN now*
15:47 Bonsai: Well it depends on the knowledge of the mapper, a good mapper doesn't need general advice but needs modding to make it polished neough for ranking, a beginner mapper can't learn much from regular modding but more from general advice ^^
15:50 Bonsai: hmm, generally looks very good, but for my taste the rhythm isn't very focused on certain things and uses a bit too much filler in general, I'm gonna try to pick a few examples:
15:51 Bonsai: 00:09:267 - What's new in this section are the vocals, but with 00:09:267 (1,2) you continue to map exactly the same rhythm as before which was just background-stuff basically, I feel like it would fit better to emphasize the vocals a bit more here by making those into a 1/2-slider and then using 1/4s at 00:09:779 (3) in return
15:52 Bonsai: oh rip timestamps
15:52 Bonsai: 00:09:267 (1,2) -
15:52 Bonsai: and 00:09:779 (3) -
15:54 Bonsai: or for example at 01:00:549 (1,2) - a rhythm that could follow everything much better instead of being the same rhythm as always would be [http://puu.sh/wIye7/12a535be07.jpg this]
15:54 Bonsai: and by leaving a 1/2-gap there I also put more emphasis onto the next (1)
15:54 Bonsai: basically, the filler-notes distract from the main focus I guess, that's how it feels to me anyways
15:55 Rakuen: ohh
15:55 Rakuen: so the first one
15:55 Bonsai: you have the same rhythm-density in almost the whole map even though the sections can feel very different
15:55 Rakuen: i should do it like 00:14:395 (1,2,3,4) - ?
15:55 Rakuen: slightly more on vocal?
15:55 Bonsai: yeah ^^
15:56 Rakuen: hmm good idea
15:56 Rakuen: i'll try work it out
15:56 Bonsai: now that you point it out I notice that you used that rhythm at almost all of those spots anyways, just not at the very first one, which is probably the most important because it introduces that section ^^
15:57 Bonsai: (oh lol this is a collab, I guess I was lucky to point out stuff in your part lol)
15:57 Rakuen: the 2nd half is xChippy's
15:58 Rakuen: after the red tick in the middle
15:58 Bonsai: yeah I read it just now hehe
15:59 Rakuen: oh just curious too if this is rankable 02:20:293 (3) -
15:59 Rakuen: its slightly out of map
15:59 Rakuen: :///
15:59 Bonsai: so to show an example of what Chippy does to create a bit more variety, at 02:21:574 - the rhythm is constant 1/4s because they focus on the new piano-notes there, then they use this special spot at 02:28:240 (1,2,3,4,1,2,1) - to turn the focus of the next section to the vocals and use much more 1/2-sliders
16:00 Bonsai: if you set your osu!resolution to 800x600 and test it and it's not touching the edges of the window then it's fine
16:00 Rakuen: oo i see
16:01 Bonsai: and then at 02:37:984 - they focus on something else again that creates entirely different rhythms again, this way it's always following something from the song but at the same time creates variety
16:01 Bonsai: I don't know how well this works at your parts of the song, but it's an example I guess ^^
16:02 Rakuen: so more variety better or less variety also works? XD
16:03 Rakuen: my point of mapping its like creates "ok fun" and clean maps
16:03 Rakuen: mmm idk how to map like Irre or those complicated mappers
16:03 Rakuen: im just suck XD
16:04 Bonsai: Generally, variety creates a more 'fresh' experience, you don't get potentially bored of the map that quickly, so if there's an opportunity to create variety without it feeling like it breaks the 'consistency' of the map too much, then I personally always go for that ^^
16:05 Bonsai: well you already do a good job at that, so if you just try to 'advance' that sort of mapping you might end up with something more complicated too hehe
16:05 Rakuen: hmm i see
16:05 Rakuen: it depends on me if i wanted to change right?
16:06 Rakuen: need some breakthrough xD
16:06 Bonsai: I guess kinda, if you always only do the stuff you are comfortable with then it won't change much
16:07 Bonsai: but trying to get the more 'regular' stuff good first is totally okay, everybody has to start somewhere, Irre's or whoever's first maps probably were completely ordinary, mine too ^^
16:08 Rakuen: hmm so how far do u think this map is from ranking?
16:08 Rakuen: is it kinda distanced?
16:08 Rakuen: oh ok
16:09 Bonsai: oh not far at all, technically I do think it's rankable already, it's just that there's still a bit potential to make it more diverese I guess
16:09 Bonsai: but that's just me, other BNs might nominate this right away, I tend to be more critical than most I guess ^^
16:10 Rakuen: u make the point for the first one at around 9 sec
16:10 Rakuen: mm but the one after
16:10 Rakuen: that one pointing the drum
16:10 Rakuen: imo the drum in this song is kinda hard to map
16:10 Rakuen: so i decided to stick with the vocal and stuff, and put a bit hitsounds something like that
16:11 Rakuen: this song is not like "bass clap bass clap" god why did i decide to map it ahha
16:11 Bonsai: lol
16:12 Bonsai: my suggestion isn't following the drum much either, it's just removing this overmapped note at 01:00:677 - and instead 'move' that 1/4-slider to 01:01:062 - so that 01:01:318 - can be clickable too
16:13 Bonsai: bc you see, 01:00:805 - isn't a very strong note of anything, so there's no need to make it clickable, whereas 01:00:933 - has drums, so getting that to be clickable would fit better
16:13 Rakuen: o wait im totally confused by that pic
16:13 Rakuen: hold on
16:13 Rakuen: its pretty tiny
16:13 Bonsai: oh uh
16:14 Bonsai: does [http://puu.sh/wIyYf/212568acbb.jpg this] help
16:16 Rakuen: oh yep
16:16 Rakuen: thanks very much for that actually XD
16:16 Bonsai: :P
16:17 Rakuen: post this in forum? *cough*kudosu*cough*
16:17 Bonsai: oh yeah ok ^^
Good luck with this map! :D
Mir
Holla, I just gave a bit of general advice on rhythm~
23:12 Rakuen: hii
23:12 Mir: hii
23:12 Rakuen: mmm i see you're available on your profile
23:12 Rakuen: i've went thru your modding policy too
23:13 Rakuen: its quite standard and clear :D
23:13 Mir: well thanks
23:13 Rakuen: just wanna know if you have like 1-2 mins to spare
23:13 Mir: i do
23:13 Rakuen: need some general advice on my maps / diff spread
23:13 Rakuen: i mean like u might not like the map too ahah
23:14 Rakuen: cant ask u to give full mod
23:14 Mir: that's fine, just send
23:14 *Rakuen is listening to [https://osu.ppy.sh/b/557944 CLIFF EDGE feat. Nakamura Maiko - The Distance]
23:15 Rakuen: just curious, is osu popular in Germany?
23:15 Rakuen: i have a lot of german friends in this game XD
23:15 Mir: no idea lol
23:20 Mir: hmmmmmmmmmmmmmm
23:20 Mir: i think the intro has too much spacing
23:20 Rakuen: oo!
23:21 Rakuen: the one with 4 sliders?
23:21 Mir: just overall
23:21 Mir: spacing for such a calm part feels too high compared to the way you mapped the rest of the song
23:22 Mir: well it may be "subjective"
23:22 Mir: but this 00:34:138 (2,3,4) - was very surprising
23:22 Mir: the song barely changed but all of a sudden spaced 1/4
23:23 Rakuen: oo i thought its like a pattern to get used to the 1/4 tapping hmm
23:23 Rakuen: i think doesnt fit the calm part too
23:23 Mir: well you get used to the 1/4 rhythm sure
23:23 Mir: but here you demand a lot more movement and control over your cursor
23:23 Mir: especially when 00:32:087 (2,3,4) - is a stacked triple on basically the same sounds as 00:34:138 (2,3,4) -
23:25 Rakuen: yep u make the point
23:25 Rakuen: i'll fix this
23:26 Mir: also this song is really good
23:26 Mir: sounds similar to that other one you ranked ages ago though.
23:26 Rakuen: oh u know that song? XD
23:26 Rakuen: yea i guess its the same creator n featuring artist
23:26 Mir: yeah when i was a noob i really wanted to fc it haha
23:26 Mir: 01:05:677 (1,2,3,4,5) - this was a bit too much
23:26 Rakuen: lets be real here
23:26 Rakuen: endless tears was shit LOL
23:26 Mir: it kinda is shit lmao
23:26 Mir: but it's fun
23:27 Rakuen: oh yea that
23:27 Rakuen: i was thinking like its kinda good pattern
23:27 Rakuen: maybe i could do that in other parts hmm
23:27 Rakuen: its just overmapping the drum and piano right ahha
23:27 Mir: mm i mean
23:28 Mir: it's kinda..
23:28 Mir: diff-spikey
23:29 Mir: you're essentially throwing me 234 bpm jumps lol
23:29 Mir: and the piano is decreasing in intensity and there's no sound on 01:05:805 (2) -
23:30 Rakuen: ok
23:31 Mir: 01:32:472 (1,2,3,4) - these kind of wide angle jumps played really difficult
23:32 Mir: and they're used kinda sometimes and sometimes not
23:32 Rakuen: nope they're only there ahha
23:32 Rakuen: im not sure why i did like
23:33 Mir: pretty sure it's somewhere else i kinda got tilted by them :thinking:
23:33 Rakuen: 01:31:318 (1,2,3) - 3 sliders in tro
23:33 Rakuen: and then all the way slider 01:39:523 (1,2,3,4) -
23:33 Rakuen: oo
23:35 Rakuen: aaand i think im not the best Insane mapper just so u kno
23:35 Rakuen: cuz i dont have much playing experience too
23:35 Rakuen: you're good player :D
23:35 Rakuen: i cant even pass this diff >_>"
23:35 Mir: nah i'm fairly average lol
23:36 Mir: i can play enough to figure out what plays weird
23:36 Rakuen: oo
23:37 Mir: 01:43:626 (1,2,3,4) - hmm why are these silenced 3/4 but 01:44:651 (1,2,3,4) - aren't
23:38 Rakuen: hmm
23:38 Rakuen: i dont wanna go for too many 3/4s like in a row
23:38 Rakuen: i somehow get sick when i play this XD...
23:39 Mir: hmm but then it's not consistent cuz the vocals are of the same type
23:39 Mir: if you don't wanna play so many 3/4 at once make them all 1/2?
23:39 Rakuen: yep good idea
23:39 Rakuen: i map 3/4 cuz it looks cool
23:39 Rakuen: like chippy did for the 2nd part
23:43 Mir: hm
23:43 Mir: 02:08:497 (2,3,4) - yeah this also played badly
23:43 Mir: uncomfortable really suddenly
23:44 Mir: 02:09:523 (2,3,4) -
23:44 Mir: 02:16:574 (1,2) - and this rhythm isnt consistent with ^
23:44 Mir: 02:21:574 - 02:27:215 - this section was super hard
23:44 Mir: brb
23:45 Rakuen: yep after 2:20 is not my part XD but i'll let chippy know
23:56 Mir: hi back
23:56 Mir: sorry
23:56 Rakuen: welcome back c:
23:56 Rakuen: dont worry im fixing slower than u thought..
23:56 Mir: 02:26:189 (1,2,1,2) - also can you tell him not to stack these like this it was really hard to read
23:57 Mir: 02:27:727 (1,2,3,4,1,2,3,4) - diff spiiiiiiiiike
23:57 Mir: 02:28:497 (3,4,1) - and from here also played really awkwardly
23:58 Rakuen: ikr XD but its his style
23:58 Rakuen: i'll try to ask him to change
23:58 Rakuen: if hes not active i have to remap myself... :/
00:00 Mir: 03:30:804 (3,4,1,2,3,1,2) - aaaaaa
00:00 Mir: 03:32:086 (1,2) - aaaaaaaaaa
00:00 Mir: vocals followed for 3,4,1,2,3 but then dropped on 1,2 when they're still going
00:01 Mir: i mean yeah bonsai was pretty much spot on there's a lot of filler here
00:01 Rakuen: whats filler btw uwu
00:01 Rakuen: oo did u read the irc? ahha
00:01 Mir: yeah i was reading it
00:01 Mir: filler rhythm is like
00:02 Mir: having a constant rhythm that's "filled" by slider ends when you don't wanna click something
00:02 Mir: that's why old maps from 2009 don't use filler rhythm cuz it's all circles and the rhythm isn't constant
00:02 Mir: but nowadays filler rhythm is everywhere
00:03 Rakuen: mm
00:03 Mir: it's not a bad thing
00:04 Mir: but when filler rhythm is used in places where the song's rhythm is really different then it becomes bad
00:04 Rakuen: oo u mean those kinda heavy beat / vocal covered by sliders?
00:04 Rakuen: ohh
00:04 Mir: 01:48:241 (3,4,1,2,3) - like this
00:04 Mir: 1,2,3 aren't really following anything
00:04 Mir: they're just filler
00:05 Rakuen: oo
00:05 Rakuen: cuz the hi hat in bgm is like
00:05 Rakuen: all the 1/4
00:05 Rakuen: maybe i can make this 01:51:062 (2) -
00:05 Rakuen: a long slider
00:05 Mir: yeah but sometimes it's better to just ignore the background 1/4 and follow what's more noticeable
00:05 Mir: again this is subjective
00:05 Rakuen: yep
00:06 Mir: but i would do this http://i.imgur.com/cLKi2Ms.png
00:06 Mir: 01:48:113 - from here
00:07 Rakuen: oo ok
00:07 Rakuen: i'll fix that
00:08 Mir: 01:57:985 (1,2,3,4,5) - same goes for things like this
00:08 Mir: 01:58:497 (3,4) - this is kinda filler here
00:09 Rakuen: oo i see
00:10 Mir: what i'd do is probably http://i.imgur.com/wVBGglb.png
00:10 Mir: 01:57:985 - from here
00:10 Rakuen: yep
00:10 Mir: or you can do whatever but what i tend to focus on (as it's my mapping "philosophy" <- shitty term but i can't think of anything better) is making the important stuff on any layer of music clickable
00:11 Mir: if i add filler it's just taking away from the more noticeable parts of the music
00:11 Mir: other than the ridiculous diffspikes xchippy's part is relatively okay
00:12 Rakuen: yep agree
00:12 Rakuen: i shouldnt make it too packed too XD
00:12 Rakuen: this map is kinda from 3 years ago n graved until now...
00:12 Rakuen: so i guess theres alot can be improved ahha
00:13 Mir: i suppose so xd
00:13 Mir: yeah that's all i got xD
00:13 Rakuen: mm
00:13 Rakuen: do u think this map is far away frrom ranked?
00:13 Rakuen: like standards nowadays
00:14 Mir: standards nowadays it might be difficult to get ranked
00:14 Mir: people might come and veto it for rhythm or diffspikes
00:14 Rakuen: player bitches mapper right
00:14 Rakuen: LOL
00:14 Rakuen: dont kill mee
00:20 Rakuen: btw u wanna post on forum n kudosu?
00:20 Mir: oh i love kudosu
00:20 Rakuen: i cant say this map is kinda ready yet ahha
00:20 Rakuen: yep that'd be great! :D

Good luck with this map! :D
Gemu-
This song is amazing...makes me cry...the song is so beautiful...*me cries* ....

please ranked this..


Take 6 stars...good luck
Topic Starter
Rakuen
Thanks !! (*´ω`*)

Updated metadata
Mir
i cant believe im doing this for no kds aa

[General]
- Easy -> Xinely's/Nely's Easy please, GDer's name should be in the diffname and add to tags unless Xinely is somehow not on the set anymore in which case get rid of them in the description it will just confuse ppl

[Easy]
Rhythm in certain parts of the kiai of this diff is extremely repetitive and lacks differentiation, while sometimes also inconsistent within itself. For example: 03:19:009 (1,2,3,4) - compared to 03:27:215 (1,2,3,4,5,6) - which is more interesting in terms of rhythm along with 03:43:625 (1,2,3,4,1,2) - 03:51:830 (1,2,3,4,1,2) - being purely 1/1 sliders and no variety at all in rhythm where 2/1 rhythm could be used. In fact none of the kiais uses 2/1 rhythm (which I can understand, the song is quite active in terms of instrument density) but some places it can be used like above to create rhythm variety and emphasis on other 1/1 sliders. The case above would be useful to have 2/1 sliders so 03:47:727 (1,2) - get more emphasis as more intense vocals come in. In the first kiai, this rhythm was used 02:04:138 (1,2,3,4) - which is the only case it ever is used and therefore looks more like an inconsistency than variation. Perhaps using this in the second kiai somewhere would make it less repetitive?

- 01:23:113 - Strong note here I'm not too fond of being on a reverse end, could be a circle or something instead.
- 01:46:703 (4) - Could be two circles to be different from 01:45:677 (3) - which had a vocal and also to emphasize the coming slider 01:47:728 (1) - with a difference in click patterning.
- 02:03:113 (4) - ^
- 02:40:035 - Also a pretty strong beat that might play more satisfying if clickable. Circle or 02:37:984 (1,2) - reverse + circle on 02:39:522 - ?
- 02:44:650 - Slider tick gives more feedback than the end of the slider. Also would be better imo if it just ended on the white tick, I don't hear any obvious outstanding noise on the red tick so to me it seems arbitrary. To emphasize the transition maybe make 02:45:163 (4) - circles instead or something. // 01:55:164 (4) - 03:33:368 (3,4) -
- 04:00:035 (1) - Spinner might be too long. I would recommend cutting it short at 04:03:112 - where the vocal ends and the snap is heard.

[Normal]
Having consistent 1.4x DS is something you can avoid. Ideally you don't wanna exceed 1.2x DS otherwise SV is too slow for the spacing used. Either scale down the spacing to 1.2x or increase the SV so it doesn't feel so sluggish.

- 00:14:395 (3) - Imo would rather do something like this instead, this density drop for vocals the same density as 00:13:369 (1,2) - doesn't feel too right for me.
- 00:47:985 (4) - Strong beat on slider end doesn't set well, maybe two circles instead. There's a 1/1 gap after anyways for respite. // 00:55:933 (3) - and similar cases like 01:02:600 - 03:16:958 -
- 02:51:830 (5) - Another slider end with a strong sound. You could do two circles with a 1/1 gap if you wanted to be a bit different or just 1/2 slider + circle, up to you.
- 03:10:804 (1,2,3,4,1,2,3,4,1,2) - Feels unnecessarily cluttered and restricted compared to how the rest of this diff was mapped. For a lot of the map patterns were fairly spaced out and didn't really loop back in on themselves in this manner. To keep consistency I would recommend undoing this group of objects and spacing them out more. Similar case with 03:27:215 (1,2,3,4,1,2,3,4,1) -
- 03:37:471 - Would prefer this clickable, along with the other red ticks because they are fairly strong sounds compared to the rest of the song here.

[Walao's Hard]
Name this Advanced? Having two Hards is kinda lol.

- 00:09:267 (2) - Perhaps NC here since the note before is somewhat of a pick-up note?
- 00:49:267 - Imo this note deserves to be clickable more than 00:49:010 - does due to the stacking of the vocal + clap in the song.
- 00:54:138 - Not really a fan of skipping the start of the vocal that 00:54:395 (1,2,3,1) - follows. I think it might be better do have the vocal clickable.
- 02:08:241 (1,2,3,4,5,6) - 02:16:446 (1,2,3,4,5,6,7,8) - Not really understanding the shift in density here when there's no intensity change. I think sticking with the previous one makes more sense.
- 02:36:445 (2,3,4,5) - Long chain of 1/4 sliders, might be better to break it up by making 02:37:215 (5) - a circle because 02:37:343 - is barely noticeable.

[Hard]
The actual Hard diff lol.

- 00:04:138 - Feels like this should be clickable since it's fairly strong compared to 00:03:882 -
- 00:56:190 - ^
- 01:55:933 (1,2) - This pattern seems kind of out of place.. maybe making it more horizontally oriented would fit better?
- 01:58:497 (3,4) - This filler is very unfitting imo, takes away from the stronger beats on 01:57:985 (1,2,5) -
- 03:34:266 (4,5,6,7) - Kind of a difficulty spike here that I would not recommend because nowhere else is this much spaced 1/4 used for sounds this weak.

[Pururut's Insane]
- 00:15:420 (1,2,3) - Even spacing would be nice.
- 00:21:959 (2,3) - Any reason to unstack this?
- 00:49:010 (3,4,5,6) - Stack view :? the stack overlaps the next object.
- 00:49:779 (7) - Might fit as a 1/4 slider since 00:49:908 - has a drum on it.
- 01:08:754 - Don't really agree with not making this clickable since you follow the vocal this covers with 01:09:138 (1,2) - actively.
- 01:32:087 (5,6) - As a general point about this diff, these extended sliders don't really fit imo. The song has a fairly prominent hi-hat backing that these skip which sounds very weird when for the rest of all the sliders they end on this hihat layer.
- 01:37:087 - I think this sound would feel a lot better covered at least by a slider end. 01:36:959 (8) - 1/4 slider?
- 01:38:754 (1,2) - Maybe swap nc so that the 2 has it and the 1/1 vocal gets more emphasis? If done here do elsewhere.
- 01:42:856 (6) - Looks quite out of place. Maybe make a similar angle to either of 01:42:600 (5) - and maybe mirror 01:43:369 (9) - to be the same as well?
- 01:53:369 (7) - Could be a reverse to avoid missing the super noticeable kick at 01:53:497 -
- 01:57:985 (1,2,3) - Inconsistent with 03:36:958 (1,1,1,1) - completely. Should be made consistent by using the same concept for both.
- 02:01:062 (5,6,7) - Intensity decrease here makes no sense with how 02:00:036 (1,2,3,4) - is higher density but the music didn't change.
- 02:04:908 (5,6) - This doesn't follow anything I can hear.. uhm, with how 02:05:164 - starts on a hihat and nothing else but spans the entire 3/4 of this beat is a prominent factor as well as how 02:04:908 (5) - has a strong beat on 02:05:036 - which isn't clickable. 02:07:215 (7,8,9) - Same here 02:07:344 strong beat not clickable, 02:07:472 - clickable but nothing there.
- 02:08:369 - 02:09:395 - Beat here you could map to have all of the vocals clickable.
- 02:10:292 (4) - NC for downbeat and change in focus?
- 02:23:625 (6) - ^ Downbeat
- 02:24:009 - Makes more sense to have a note here because all the other vocals are clickable.
- 02:27:727 (1,2) - I think two kicksliders would work better here so you have the two vocals clickable and 02:28:240 - gets more emphasis from not being a circle unlike how it currently is with 02:28:112 - existing as a circle.
- 02:34:394 (4) - Ctrl+g, this jump is very exaggerated compared to every other jump this section.
- 02:42:471 (3) - Last one I'm mentioning, but this is again skipping a vocal you can probably capture since 02:42:856 (4,5,6,7,8) - all follows vocals so skipping it once feels very awkward. This happens everywhere in the map and you can probably go through and find/fix them now.
- 03:17:984 (5,1) - This gap skips a lot of song and you didn't do it at 01:38:497 (3,1,2) -
- 03:21:830 (4,5,6) - Ctrl+g'ing this rhythm would make more sense imo, it gets more of the drums clickable here and starts the vocal on a slider putting it in focus.
- 03:27:727 (4,1,2,3) - Rhythm inconsistency with 01:47:728 (1,2,3,1,2) - in fact a lot of the kiai's rhythm seems to be inconsistent with the previous kiai, like 03:29:266 (1,2,3,4,5,6) - 01:49:779 (1,2,3,4,5,6) - and 03:31:317 (1,2,3,4,5,6) - 01:51:831 (1,2,3,4,5,6) - etc etc. These should be the same since the song is the same, I don't really get the variation you're doing here since to me it seems arbitrary.
- 03:40:548 (5,6) - Blanket lul

I feel like I'll just be repeating myself so I'll stop here.

Tl;dr - Lots of inconsistencies of rhythm within their own concept. Lots of inconsistencies in the two kiais, and a lot of beats that are skipped seemingly arbitrarily because there are easily methods to incorporate them into the map (which would solidify the focus of the map's rhythm in those sections even more) but are not done.

[Insane Collab]
- 00:09:267 (1,2) - Could be one slider like 00:09:779 (3) - to get the long vocal and avoid filler.
- 01:17:472 (3,4) - What do you think about ctrl+g this to follow the vocals better?
- 01:51:318 (3,4,5,6) - Diffspike to weak sounds, don't really agree with this tbh. :?
xChippy
- 02:21:574 - 02:28:753 - Difficulty of the map suddenly spikes very high here due to patterns like 02:21:574 (1,2,3,4) - 02:28:240 (1,2,3,4) - these could be adjusted to be a lot easier in order to better fit with Rakuen's part. 02:28:240 (1,2,3,4,1) - This is probably the most problematic one. Removing this lowers the sr by 0.23 lol... it's just not appropriate imo with the intensity Rakuen mapped.
- 02:32:343 (2,3) - Might feel better as two sliders instead of a reverse since 02:32:599 - is pretty strong.
- 02:36:445 (3,1,2) - The song makes this stuttery sound here similar to 02:28:240 (1,2,3,4,1) - but it's completely ignored here for some reason. I feel like it would benefit the map's structure to incorporate both cases of this stutter instead of just once.
- 02:40:804 (3,4) - These slider shapes feel a bit out of place. I think making them less bent would look more fitting?
- 02:42:984 (4,1,2,3,4) - There's some vocal differences on 02:43:625 (3,4) - but they're all mapped with 1/4 sliders which when seen in the context of the whole pattern means the vocal difference is ignored. :?
- 02:44:138 (1,2,3) - This doesn't look even I think..
- 02:47:599 - I really feel like this should somehow be clickable or at least emphasized somehow by putting 02:47:727 (3) - under 02:47:471 (2) - ?
- 02:48:497 (3,4) - 1/4 spacing for these makes 02:49:779 (1,2) - also look like 1/4 but it's 1/2. I think increasing spacing on 02:49:779 (1,2,1,2,1,2,1,2) - might work to eliminate the possible confusion here. The NC isn't enough, even though I knew it was there I still misread it. :?
- 02:51:830 - Also pretty strong, would be more fitting as a clickable imo.
- 03:37:471 (1,2,3,4) - Different than 01:57:985 (1,2,3,1) - in a pretty noticeable manner, I think it would be better if they were somehow a bit consistent in the concept used. Also 03:41:702 (1) - spinner here but none before also seems inconsistent.
- 03:48:881 (5,6,7,8) - Lower density than 03:57:086 (5,6,7,8) - but same sounds seems a bit inconsistent and a diffspike.
[ ]
Alright that's all I've got. Good luck!
Topic Starter
Rakuen

Mir wrote:

i cant believe im doing this for no kds aa

[General]
- Easy -> Xinely's/Nely's Easy please, GDer's name should be in the diffname and add to tags unless Xinely is somehow not on the set anymore in which case get rid of them in the description it will just confuse ppl

[Easy]
Rhythm in certain parts of the kiai of this diff is extremely repetitive and lacks differentiation, while sometimes also inconsistent within itself. For example: 03:19:009 (1,2,3,4) - compared to 03:27:215 (1,2,3,4,5,6) - which is more interesting in terms of rhythm along with 03:43:625 (1,2,3,4,1,2) - 03:51:830 (1,2,3,4,1,2) - being purely 1/1 sliders and no variety at all in rhythm where 2/1 rhythm could be used. In fact none of the kiais uses 2/1 rhythm (which I can understand, the song is quite active in terms of instrument density) but some places it can be used like above to create rhythm variety and emphasis on other 1/1 sliders. The case above would be useful to have 2/1 sliders so 03:47:727 (1,2) - get more emphasis as more intense vocals come in. In the first kiai, this rhythm was used 02:04:138 (1,2,3,4) - which is the only case it ever is used and therefore looks more like an inconsistency than variation. Perhaps using this in the second kiai somewhere would make it less repetitive?

- 01:23:113 - Strong note here I'm not too fond of being on a reverse end, could be a circle or something instead.
- 01:46:703 (4) - Could be two circles to be different from 01:45:677 (3) - which had a vocal and also to emphasize the coming slider 01:47:728 (1) - with a difference in click patterning.
- 02:03:113 (4) - ^
- 02:40:035 - Also a pretty strong beat that might play more satisfying if clickable. Circle or 02:37:984 (1,2) - reverse + circle on 02:39:522 - ?
- 02:44:650 - Slider tick gives more feedback than the end of the slider. Also would be better imo if it just ended on the white tick, I don't hear any obvious outstanding noise on the red tick so to me it seems arbitrary. To emphasize the transition maybe make 02:45:163 (4) - circles instead or something. // 01:55:164 (4) - 03:33:368 (3,4) -
- 04:00:035 (1) - Spinner might be too long. I would recommend cutting it short at 04:03:112 - where the vocal ends and the snap is heard.

[Normal]
Having consistent 1.4x DS is something you can avoid. Ideally you don't wanna exceed 1.2x DS otherwise SV is too slow for the spacing used. Either scale down the spacing to 1.2x or increase the SV so it doesn't feel so sluggish.

- 00:14:395 (3) - Imo would rather do something like this instead, this density drop for vocals the same density as 00:13:369 (1,2) - doesn't feel too right for me.
- 00:47:985 (4) - Strong beat on slider end doesn't set well, maybe two circles instead. There's a 1/1 gap after anyways for respite. // 00:55:933 (3) - and similar cases like 01:02:600 - 03:16:958 -
- 02:51:830 (5) - Another slider end with a strong sound. You could do two circles with a 1/1 gap if you wanted to be a bit different or just 1/2 slider + circle, up to you.
- 03:10:804 (1,2,3,4,1,2,3,4,1,2) - Feels unnecessarily cluttered and restricted compared to how the rest of this diff was mapped. For a lot of the map patterns were fairly spaced out and didn't really loop back in on themselves in this manner. To keep consistency I would recommend undoing this group of objects and spacing them out more. Similar case with 03:27:215 (1,2,3,4,1,2,3,4,1) -
- 03:37:471 - Would prefer this clickable, along with the other red ticks because they are fairly strong sounds compared to the rest of the song here.

[Hard]
The actual Hard diff lol.

- 00:04:138 - Feels like this should be clickable since it's fairly strong compared to 00:03:882 -
- 00:56:190 - ^
- 01:55:933 (1,2) - This pattern seems kind of out of place.. maybe making it more horizontally oriented would fit better?
- 01:58:497 (3,4) - This filler is very unfitting imo, takes away from the stronger beats on 01:57:985 (1,2,5) -
- 03:34:266 (4,5,6,7) - Kind of a difficulty spike here that I would not recommend because nowhere else is this much spaced 1/4 used for sounds this weak.

[Insane Collab]
- 00:09:267 (1,2) - Could be one slider like 00:09:779 (3) - to get the long vocal and avoid filler. Fixed the whole part
- 01:17:472 (3,4) - What do you think about ctrl+g this to follow the vocals better? Applied
- 01:51:318 (3,4,5,6) - Diffspike to weak sounds, don't really agree with this tbh. :? I'll keep this for now, it sounds like a rising vocal for me, plus I have remapped the part before KIAI kinda balanced the tapping spike
[ ]
Alright that's all I've got. Good luck!
Thanks for the mods!

Will reply the rest of mods later...
IIAkito
Great mapping on Insane Collab. Sad that it´s not approved.
BanchoBot
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