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Soleily - Renatus [CatchTheBeat|OsuMania|Osu|Taiko]

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karterfreak

Charles445 wrote:

The background file got uploaded in the package, but doesn't appear to be applied to any difficulties.

The combo colors (if the difficulties had them) should be carried over, too.

Preview points for the difficulties should be the same, preferably 164471 (2:44:471)

The timing should be the same for all difficulties, Gamu already applied -10 to the offset (which sounds better) so the other difficulties should do the same.
00:00:956, BPM of 182.000
01:59:637, BPM of 91.000
02:41:834, BPM of 182.000
03:26:669, BPM of 91.000
The inheriting sections will need to be shifted back on the other sets as well.
I think the mapset might have been uploaded on Cutting Edge, which has been removing backgrounds for some reason. I'll get that fixed.

Preview point should definitely be the same as Charles mentioned, will

I'll adjust the timing as listed. I trust your timing more than my own as I've never been the best at it.

For all the points above, mappers should not have to worry about it, I will do all of these adjustments myself and provide peppy with updated changes.
TicClick
standard follows RC; however, stacked notes differently spaced in time harm Hard's readability: 00:48:428 (1,2,3) and 00:49:747 (1,2) or 00:51:065 (1,2) and 00:52:054 (3,4) and such
xxdeathx
Nice. Multiple Creators uploader name lol
Loctav
All adjusted difficulties may be posted here so I can upload the changes. No need to bother peppy with it. :P
Gamu
thank you everyone!

fixed the following:
・Set the combo colors. Since I'm not particular about color, set the default.
・Resnap All Notes just in case.
・Fixed some stacked notes in Hard diff.

Latest data: http://puu.sh/dnyDo/637641660f.zip

please update my diffs o/
Deif
Thanks for the support! >w<

Here you have my diffs updated with the adjusted timing and also added some light combo colors to contrast with the dark BG.

I've removed the option "Widescreen SB support" in them, and I recommend to do it in the rest of the mapset since there's not even a SB.

Proposed tags to get added: "mbc7 Unisphere 地球ヤバイEP Chikyu Yabai". Dunno if the names of the mappers are needed to be included in this case o.o

> Update <
karterfreak
I've gone and updated all of the difficulties to have fixed timing. Also added the tags that Deif suggested to each difficulty, as well as the preview point Charles suggested. I also fixed the two unsnapped notes pointed out in the Taiko Oni.

All updates were made with the most up to date files (aka used Deif and Gamu's updated files posted above when making the changes).

Everything can be found here
dionzz99
gogo rank! hoho'

mapped by Multiple Creators...
this? > https://osu.ppy.sh/u/4341397
Momochikun
great :3
Senritsu
nicee
and gratz for all winners ovo/
Loctav
Updated. Sorry for the delay, I now subscribed the thread. I forgot that somehow.

And updating changes back the creator to Deif. We will change that after we went through the modding process.
Gamu
I found a mistake in Tags.
O Chikyuu
X Chikyu

Refer to here:https://osu.ppy.sh/forum/t/185922

And I'd like to add "monthly beatmapping contest"

Fixed all diffs for everyone! : http://puu.sh/dsbeN/2c6bc9f058.zip


EDIT: oops sorry I didn't confirm the jacket.
TKS
the CD jacket says CHIKYU so its fine in this case.

Constantine

dionzz99 wrote:

gogo rank! hoho'

mapped by Multiple Creators...
this? > https://osu.ppy.sh/u/4341397
lol
Cerulean Veyron
Two BATs and two QATs.... wow....
Ayachi-

Gray Veyron wrote:

TwoOne BATs and twothree QATs.... wow....
- Marco -

AIBat v3.1 wrote:

[Platter]
Audio Lead-In
There is only 956 ms of audio lead-in, which is less than the minimum of 2000 ms.

[Rain]
Audio Lead-In
There is only 956 ms of audio lead-in, which is less than the minimum of 2000 ms.

[General]
Background
machinetop_background.jpg is 1366x768, which differs from the recommended size of 1024x768.
CSLM
gratz~ to the winners (all BATs and QATs ;w;)
Deif
SPOILER

marcostudios wrote:

AIBat v3.1 wrote:

[Platter]
Audio Lead-In
There is only 956 ms of audio lead-in, which is less than the minimum of 2000 ms. (There's no such rule/guideline anymore, plus it's not fixable with the editor. The game add the necessary lead-in time automatically)

[Rain]
Audio Lead-In
There is only 956 ms of audio lead-in, which is less than the minimum of 2000 ms. (see above)

[General]
Background
machinetop_background.jpg is 1366x768, which differs from the recommended size of 1024x768. (16:9 format, 1366x768 is the highest allowed quality/size)
Never again make one of these mods. AIBat may be an useful tool to check unconsistencies and hitsounds, but it's totally out-to-date in terms of rules/guidelines.

No changes~
Garven
Standard mode modding.

[General]
Tick rate 2 fits this song best
00:22:384 - Hitsounds become VERY difficult to hear at this point - especially in the Normal. Raise them (though I'd recommend you use more normal set sounds as they have much more power) In the Insane, the streams are pretty much inaudible and difficult to get any aural feedback.

[Normal]
01:25:351 (1,2) - Try to avoid overlapping sliders too much in the easier difficulties

[Hard]
01:42:824 (3,4) - This was rather uncharacteristic when compared to the rest of the map up until now.

[Insane]
OD +1 or 2

Nice work, Gamu!
Kurosanyan
Mappers names might need to be added on tags since the mapset won't appear on the website and on osu!direct when you search a mapper's name otherwise.
Also, you should remove "Taiko" from Taiko diffs' name.
I think it would be better to rename the Oni to Inner Oni and add an Oni for a rankable spread, but I guess that won't be possible.
ExPew
i fixed 1ms unsnap on Mania diff to get modders

Hitsounds for Mania

Normal : http://puu.sh/duzqs/fd79852f35.osu - finished hitsounded

Hard : http://puu.sh/duzsm/8057cc3c02.osu - finished hitsounded

Insane : http://puu.sh/duzuI/243de4b02b.osu - 25% done
those
02:44:471 - New timing point at 182 bpm required for correct stanza count into the new section.

osu! Normal:
03:01:614 (3,4) - Reversing the lengths of these two sliders adds consistency to your overall melodic representation.

osu! Insane:
00:52:054 (4) - You'll want to use a higher division to differentiate between the sound you're mapping and 00:18:593 (4) - , which are regular hi-hat 1/4s. 1/6 seems ok here (can be applied to Platter as well, unsure of curve in CTB diffs)
01:47:604 (6,1) - Not an optimal transition. Replacing 01:47:604 (6) - with a circle will correctly prioritize your choice of rhythms.
Kin
p/3571402

Taiko mod is here :

[General]

  1. for taiko diff, I think it'll be better to rename all diff as Futsuu/Muzukashii/Oni instead of Taiko Futsuu/etc ...
[Oni]

  1. 00:27:494 (90,93) - I think both should be a k instead of this one : 00:27:659 (92) - . 00:27:494 - 00:27:824 - both are echo melody of this note 00:27:164 (88) - .
  2. 00:54:527 (83,84,85) - I personaly feel weird to have the triplet here, when the melody told me it should be 1/2 earlier : here 00:54:362 - .
  3. 01:05:076 (24,25,26) - same thing as this one ^ : 01:04:912 - .
  4. 01:30:625 (182,183) - swap as D K ? since the melody on 183 is higher pitched than 182.
  5. 01:39:939 (255,256) - swap as dk ? I think it plays better. Also this one melody here 01:40:021 (256) - is higher pitched than this one : 01:39:939 (255) - .
  6. 02:53:537 (178,179,1,2,3) - I personaly think that ddkkd will be better with the melody since this note is strong : 02:53:702 (1) - .
  7. 03:14:636 (156,157,1,2,3) - ^
[Muzukashii]

  1. 01:16:120 (353,354,355) - I'd suggest to change 355 as K since this one have different sound (the cymbal sound is stronger)
  2. 01:26:670 (394,395,396) - ^

Standard mod is here :


for all standard diff : after the 1st kiai time, I have really hard time to hear your hit sound. Increase the volume hit sound to 90% or 100% ? (except for the calm part)

[Insane]

  1. 01:16:285 (2) - 01:21:560 (2) - 01:26:835 (5) - I think a finish here sounds good with the cymbal sound (let the sampleset and addition as normal).
  2. 03:24:691 - finish with soft as sampleset is missing.
[Hard]

  1. 00:40:516 (1,3,5) - pretty sure finish instead of whistle is better here.
    03:24:691 - finish with soft as sampleset is missing.
I think that's all from me.
Nwolf
not complaining (MMzz is a great mapper and this map is too) but


I and several other people were told that even in taiko it needs to be ENH or NHI spread and that the lowest diff has to be lower than 2*.
Also, it was stated in the rules that it has to be ENH or NHI for all modes (except ctb duh).
Gamu

Garven wrote:

Nice work, Gamu! :arrow: thank you!

Kurosanyan wrote:

Mappers names might need to be added on tags since the mapset won't appear on the website and on osu!direct when you search a mapper's name otherwise. :arrow: I agree with this opinion.

those wrote:

02:44:471 - New timing point at 182 bpm required for correct stanza count into the new section. :arrow: i don't think so, but I'll leave it up to someone.

osu! Normal:
03:01:614 (3,4) - Reversing the lengths of these two sliders adds consistency to your overall melodic representation. :arrow: It may be so, but I want to keep. Because i want to take the sound of 03:02:273 (4)

Kin wrote:


Standard mod is here :


for all standard diff : after the 1st kiai time, I have really hard time to hear your hit sound. Increase the volume hit sound to 90% or 100% ? (except for the calm part) :arrow: sorry i prefer the 70%, so no change.
No comment (Other suggestions) = fixed

thank you everyone \:D/

Latest data:http://puu.sh/duXWn/e2265cb249.zip
alacat

Garven wrote:

Standard mode modding.
Coming!


[Normal]
  1. 最低難易度であるし、BPMも182なのでHP/OD/ARが4/4/5だとちょっと高い気がします。それに加えて1/2のリズムも多く見られるので3/3/4に下げることをお勧めします。またOD/ARはそのままでもかまいませんが、HPだけでも下げてあげると初心者にも優しいかと思います。
  2. 00:10:681 (4) - 逆側に曲げたほうがより00:11:505 (1) - への流れが良くなると思います。
  3. 00:19:747 (2) - 終点にちょっとした音があるのでwhistleがあってもいいかも・・・
  4. 00:32:934 - ここに前の部分00:22:384 (1) - と統一してnoteを置いたほうがよりリズムがわかりやすくプレイしやすいと思います。
  5. 00:51:065 - ここのfinishだけ強めに鳴っている00:48:428 - ,00:49:747 - このあたりと調節しながら音量を設定してあげるといいと思います。
  6. 01:14:142 (5) - めっちゃ細かいけど前の(4)のスライダーをctrl+gしたものを回転させて配置したほうがより綺麗になると思う!
  7. 01:15:791 - ,01:17:109 - whistle or 小さめのfinish 入れてみてはどうでしょう?この部分でフォローしている音と似たような音がここにもあったのですこし寂しいです。
  8. 01:20:076 (1,2,3) - ^同じです。本来ならカスタムサウンドでピアノの音にあわせているwhistleとは別に音のものを追加したいですね・・・
  9. 01:24:692 (5,1,2) - 割と混雑してしまっているので、下に余裕がある(2)をすこし下に移動してみてはどうでしょう?
  10. 01:58:318 (1) - 後ろの音が伸びているような音ではないので2つのnoteに変更するとより音にあっていると思います。
  11. 02:50:075 (1) - 前の(5)の折り返しからの流れを考えると02:48:757 (4) - の位置へ戻るようにスタックさせたほうがよりよくなると思います。
[Hard]
  1. 00:11:175 (4,1) - と00:11:835 (2,3) - で似たような感覚で違うリズムがあるのでHardにしては難しいと思いました。なので00:11:835 (2) - この部分を下向きではなく上に流れるようにctrl+gにしてあげるとわかりやすくなると思います。
  2. 00:48:758 (2) - 00:48:098 (3,1) - のジャンプからの流れが少し不自然に思えたので右から左へと流れる直線のスライダーに変えてみてはどうでしょう?
  3. 00:54:362 (3) - ここの折り返し地点で青線上の音を取っているので00:55:269 - この部分に空きがあるのはすこし不自然に思えます。
  4. 01:46:945 - ここの赤線上に01:48:593 (3,1,2,3) - このあたりでフォローしている音があるので1/1の空きがあると間違えて早く押してしまう恐れがあるかと思います。なのでここも音を取ってみてください。
  5. 01:58:318 (1,2) - Normalと同じ内容です。
[Insane]
  1. OD + 1
  2. 00:20:736 (1) - 強い音があるのでfinishいれてもいいかも
  3. 00:29:637 (5,6) - ここの位置を逆にしてみませんか?00:28:813 (1,2,3,4) - この部分で反時計回りの流れをしているのでこの三角形も同じように流れを作るとよりよいと思います。また00:29:966 (1) - のスライダーも配置しなおすor ctrl+gして見てください。
  4. 00:55:516 (5,6,7,8,9) - 綺麗でこの状態でも充分なのですが、私はここの部分の音がだんだん大きくなっていくように聞こえるので、配置にも適用させてだんだん大きくなるようなジャンプを置いてみてはどうでしょう?
  5. 01:09:032 (6,7,8) - 1/6の音じゃないかなぁ~ちょっともう一度聞いてみてください!
  6. 01:49:087 (1,2,3) - ここの3連打ですが、01:48:593 (3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5) - このあたりを注意して聞いてみるとこの部分だけ取っている音が違うので不自然に思えました。1/2スライダーを変わりに配置してみてはどうでしょう?
  7. 01:54:362 (1,2) - ここの間隔が狭いので、01:54:362 (1) - の始点を01:53:208 (1) - の始点へ重ねてみてはどうでしょう?
  8. 02:54:279 (6) - NormalのSampleset欲しいです!
内容かぶってたらごめん :cry: BAT/Elite Mapper おめでとう!Good luck :p
Gamu

alacat wrote:

Garven wrote:

Standard mode modding.
Coming!


[Normal]
  1. 最低難易度であるし、BPMも182なのでHP/OD/ARが4/4/5だとちょっと高い気がします。それに加えて1/2のリズムも多く見られるので3/3/4に下げることをお勧めします。またOD/ARはそのままでもかまいませんが、HPだけでも下げてあげると初心者にも優しいかと思います。 :arrow: Hardとの差を考えましたが、この譜面は初心者が多くプレイされると思われるので、その人たちのためにも3/3/4に変えました。リズムについては、ドラムンベースなのでつくるのが難しくて、1/2が多くなってしまいました...
  2. 00:32:934 - ここに前の部分00:22:384 (1) - と統一してnoteを置いたほうがよりリズムがわかりやすくプレイしやすいと思います。 :arrow: 00:22:384のサークルを消したので、このままで。
  3. 01:14:142 (5) - めっちゃ細かいけど前の(4)のスライダーをctrl+gしたものを回転させて配置したほうがより綺麗になると思う! :arrow: たぶん、できたかな? (あまり違いがわからないlol)
  4. 01:20:076 (1,2,3) - ^同じです。本来ならカスタムサウンドでピアノの音にあわせているwhistleとは別に音のものを追加したいですね・・・ :arrow: default縛りは結構つらい。特に私はnormal diffでtick sound入れまくるタイプなので、それができなかったのが何よりも痛い...
  5. 01:24:692 (5,1,2) - 割と混雑してしまっているので、下に余裕がある(2)をすこし下に移動してみてはどうでしょう? :arrow: 見た目の変更を前にしました。(「あまりスライダーをかぶらせないで」と言われたので。
[Hard]
  1. 01:58:318 (1,2) - Normalと同じ内容です。 :arrow: Normalでは変えましたが、Hardではあまり4つ連続した単発は置きたくないのもありまして、今のままにしたい気持ちがあります。
[Insane]
  1. OD + 1 :arrow: od7は甘すぎた...
  2. 00:29:637 (5,6) - ここの位置を逆にしてみませんか?00:28:813 (1,2,3,4) - この部分で反時計回りの流れをしているのでこの三角形も同じように流れを作るとよりよいと思います。また00:29:966 (1) - のスライダーも配置しなおすor ctrl+gして見てください。 :arrow: ごめんなさい、今の流れが好きです。
  3. 00:55:516 (5,6,7,8,9) - 綺麗でこの状態でも充分なのですが、私はここの部分の音がだんだん大きくなっていくように聞こえるので、配置にも適用させてだんだん大きくなるようなジャンプを置いてみてはどうでしょう? :arrow: 確かにそれはいいかもしれませんが、私はこのままにしておきたいです。Insane diffなのでHardとの差を広げない、Insaneがやっとクリア出来る人にも優しく、私がジャンプを苦手とする等の理由で。
  4. 01:09:032 (6,7,8) - 1/6の音じゃないかなぁ~ちょっともう一度聞いてみてください! :arrow: 微妙なところなんですよね。1/6だとスライダーになるのですが、それだとやりにくくなってしまうので、このような1/4連打にしているのですが、もし「ここ変えなさい」と言われたら変えます。
  5. 01:54:362 (1,2) - ここの間隔が狭いので、01:54:362 (1) - の始点を01:53:208 (1) - の始点へ重ねてみてはどうでしょう? :arrow: スタック好きなので、重ねました。
内容かぶってたらごめん :cry: BAT/Elite Mapper おめでとう!Good luck :p  :arrow: ありがとう!
No comment (Other suggestions) = fixed

thank you for modding \:D/

Latest data: http://puu.sh/dvznq/fa23a99e96.zip
Pappy
This bg is strange;;

Hi!

m4m here I guess, as we talked yesterday irc >w<
https://osu.ppy.sh/s/233233
My modding sux

Insane

  1. 00:02:109 (5) - It have better flow when moved to x:285|y:309
  2. 00:23:868 (3) - You can move it to x:146|y:188 for keeping the same distance from (1) and (2)
  3. 00:23:868 (3,5) - You should stack it better :P
  4. 00:29:472 (4,1) - Blanket it better
  5. 00:48:923 (2,4) - You should stack it better
  6. 00:51:560 (2,3) - This can be stacked as well
  7. 01:06:560 (6,7,1) - Try to make triangle between notes
  8. 01:36:395 (3,4,5,6) - Sounds at these notes are calm so at first time I didn't expected two notes in 1/4, consider change it to 2 kicksliders or this
  9. This is fun diff and easier than I expected :3

Hard

  1. 00:08:538 (4,1) - *nazi* Blanket here should fit
  2. 00:09:857 (4,1) - It'll be cool if (4) is halved (1) (use Ctrl+Shift+S option)
  3. 00:49:747 (1,2) - Here you have 1/1 stack and some notes later you used stacks to 1/2, it plays quite badly for hard players... :P
  4. 01:22:219 - Why you missed this beat? :<
  5. 01:42:824 (3,4) - I don't feel this when I'm playing.

Normal is perfect, nothing to say. :3

Sorry if that mod not helped you, feel free to not mod my map if it wasn't helpful! :>
Gamu

Pappy wrote:

This bg is strange;;

Hi!

m4m here I guess, as we talked yesterday irc >w<
https://osu.ppy.sh/s/233233
My modding sux

Insane

  1. 00:02:109 (5) - It have better flow when moved to x:285|y:309 :arrow: nope. the flow of now looks good :3
  2. 00:23:868 (3) - You can move it to x:146|y:188 for keeping the same distance from (1) and (2) :arrow: it would not need.
  3. 01:36:395 (3,4,5,6) - Sounds at these notes are calm so at first time I didn't expected two notes in 1/4, consider change it to 2 kicksliders or this :arrow: I want to incorporate the 2 streams~
  4. This is fun diff and easier than I expected :3 :arrow: thank you!

Hard

  1. 00:49:747 (1,2) - Here you have 1/1 stack and some notes later you used stacks to 1/2, it plays quite badly for hard players... :P :arrow: It may be so, but I prefer this style...:p
  2. 01:22:219 - Why you missed this beat? :< :arrow: In order to emphasize this 01:22:054 sound.
  3. 01:42:824 (3,4) - I don't feel this when I'm playing. :arrow: hmm... it will fit the sound!

Normal is perfect, nothing to say. :3

Sorry if that mod not helped you, feel free to not mod my map if it wasn't helpful! :>
No comment (Other suggestions) = fixed

thank you for modding!!

Latest data: http://puu.sh/dw8NY/658286a062.zip
Kibbleru
k no kds, i just took one glance.

[osu! Insane]
  1. 01:51:148 - i don't see why u wouldn't map this beat :( you could maybe extend the slider to the blue tick or just add a circle here?
[osu! Hard]
  1. 01:59:637 (5) - nc here? you did it on insane diff
CSLM
osu! standart mod (m4m?) by me o/

Normal


  1. 01:00:791 (5,1) - you could make this blanket better?
  2. 01:47:769 (3,4) - i'm not sure if this rhythm is apropiated por this part, the rhythm will be a lot better imo if you move (4) to 01:48:428 (4) - , reduce it to 01:48:758 - (for a rhythm 1/1), and add a note in 01:49:087, like this: http://puu.sh/dwEUl/4cd592466a.jpg
  3. 03:25:350 (3,4) - this slider will had a better flow imo if you change the curvature of both, like this: http://puu.sh/dwFcc/3510dadda8.jpg

Hard


  1. 00:02:769 (2,3) - you could make this blanket better?
  2. 00:05:901 (3,1) - will be better imo if you change it of this way: http://puu.sh/dxh8v/f04ea6fe30.jpg
  3. 00:08:538 (4,1) - fix blanket plzz
  4. 00:09:857 (4,1) - this sliders aren't parallel
  5. 00:12:164 - add note here for being less confusing plzz
  6. 00:35:195 - ^
  7. 00:37:219 - ^
  8. 00:44:142 (3,1) - this sliders aren't parallel
  9. 00:49:747 (1,2) - this stack is confusing (considering what you didn't make stacks of 1/1 before)
  10. 00:52:054 (4,1) - ^
  11. 00:59:307 (2,3) - ^
  12. 01:02:109 (3,4) - ^
i'll not going to talk about this stacks...
  1. 01:38:868 (2,3) - improve blanket?
  2. 01:52:384 (3) - why you don't change the curvature of this slider? i feel better the pattern of this way
  3. 02:46:119 (2) - move it to: x216 y240
  4. 03:06:229 (4,5) - the flow will be better imo if you change this two sliders of this way: http://puu.sh/dxirV/46c54cebea.jpg

Insane


  1. 00:04:417 (7) - change this microslider to note.
  2. 00:04:499 - not have a note
  3. 00:08:373 (7) - ^
  4. 00:23:868 (3,5) - bad stacked, try to move (3) or (5) without the Grid Snap
  5. 00:29:472 (4,1) - fix blanket plz
  6. 00:40:516 (1,2,3,4,5,6,7,8,9,10,11,1) - i looooooooove this <3
  7. 00:48:923 (2,4) - bad stacked, i dunno if this was intentional
  8. 01:09:032 (6,7,8) - this part must be a rhythm 1/6, not a rhythm 1/4, i suggest change it for a reverse slider of 1/6 plz
  9. 01:55:681 (1,2) - fix blanket plzz
  10. 02:22:549 (2) - i don't feel this note apropiated there, delete it plz
  11. 02:46:779 (7,4,5,6) - bad stacked
  12. 02:49:416 (7,1) - you could make this blanket better?
  13. 02:59:141 (3,5) - ^
  14. 03:13:152 (7,1) - the same thing of hard about the stack in 1/1
  15. 03:15:295 (5,6,7,2) - bad stacked
  16. 03:18:097 (6,1) - ugly overlap imo, why you don't move (1) to: x484 y284 (for make stack with 03:18:427 (7) - ) and adjust it for make blanket with 03:17:603 (2) - ?
  17. 03:21:394 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - sooooo cute <3

i hope what my mod can help you :3
choo choo~
Gamu

Kibbleru wrote:

k no kds, i just took one glance.

[osu! Insane]
  1. 01:51:148 - i don't see why u wouldn't map this beat :( you could maybe extend the slider to the blue tick or just add a circle here? :arrow: oh...I didn't notice it. Added a circle.

CSLMVenezuela wrote:

osu! standart mod (m4m?) by me o/

Normal


  1. 01:47:769 (3,4) - i'm not sure if this rhythm is apropiated por this part, the rhythm will be a lot better imo if you move (4) to 01:48:428 (4) - , reduce it to 01:48:758 - (for a rhythm 1/1), and add a note in 01:49:087, like this: http://puu.sh/dwEUl/4cd592466a.jpg :arrow: The rhythm of now is very good, and it would be appropriate.
  2. 03:25:350 (3,4) - this slider will had a better flow imo if you change the curvature of both, like this: http://puu.sh/dwFcc/3510dadda8.jpg :arrow: I prefer the current sliders, and the flow also looks good.

Hard


  1. 00:05:901 (3,1) - will be better imo if you change it of this way: http://puu.sh/dxh8v/f04ea6fe30.jpg :arrow: nope i don't think so.
  2. 00:12:164 - add note here for being less confusing plzz :arrow: i don't want to add it. sorry.
  3. 00:35:195 - ^ :arrow: ^
  4. 00:37:219 - ^ :arrow: ^
  5. 00:49:747 (1,2) - this stack is confusing (considering what you didn't make stacks of 1/1 before) :arrow: It is my style in hard diff.
  6. 00:52:054 (4,1) - ^ :arrow: ^
  7. 00:59:307 (2,3) - ^ :arrow: ^
  8. 01:02:109 (3,4) - ^ :arrow: ^
i'll not going to talk about this stacks...
  1. 01:52:384 (3) - why you don't change the curvature of this slider? i feel better the pattern of this way :arrow: The flow looks good to me.
  2. 02:46:119 (2) - move it to: x216 y240 :arrow: The spacing is a little big in your suggestion.

Insane


  1. 00:04:417 (7) - change this microslider to note. :arrow: I think it is strange.
  2. 00:04:499 - not have a note :arrow: Sound exists.
  3. 00:08:373 (7) - ^ :arrow: ^
  4. 00:23:868 (3,5) - bad stacked, try to move (3) or (5) without the Grid Snap :arrow: eh it is not bad to me.
  5. 00:40:516 (1,2,3,4,5,6,7,8,9,10,11,1) - i looooooooove this <3 :arrow: thank you o/
  6. 00:48:923 (2,4) - bad stacked, i dunno if this was intentional :arrow: not bad. it looks good.
  7. 02:22:549 (2) - i don't feel this note apropiated there, delete it plz :arrow: i don't think so >:
  8. 02:46:779 (7,4,5,6) - bad stacked :arrow: what these are great stacked notes.
  9. 03:13:152 (7,1) - the same thing of hard about the stack in 1/1 same as hard diff.
  10. 03:15:295 (5,6,7,2) - bad stacked :arrow: i think it is not bad.
  11. 03:18:097 (6,1) - ugly overlap imo, why you don't move (1) to: x484 y284 (for make stack with 03:18:427 (7) - ) and adjust it for make blanket with 03:17:603 (2) - ? :arrow: I prefer this, so keep.
  12. 03:21:394 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - sooooo cute <3 thank you o/

i hope what my mod can help you :3
choo choo~
No comment (Other suggestions) = fixed

thank you for modding! :3

Latest data: http://puu.sh/dxz7P/aa824f3c09.zip p/3605250/
Vhy
as Deif's request ~
hmmm at beatmap listing page, it's still linked to multiple creator's profile when clicking deif name in creator

[Salad]
highly suggest to change the tick rate to 1. as you know slider tick is converted to a small fruit in CtB diff. due to low AR some of hard curved slider like 00:09:197 (2) has a potential to make a random miss. imo since this is the easiest difficulty it's better to keep it simple and with the tick rate 1 it will improve the gameplay a lot
00:11:175 (3,1,2) - the flow of 00:11:505 (1,2) seems not represent well to introduce the new section here. maybe try this pattern? http://puu.sh/dxNjF.jpg. here i made it a bit consistency with the next two note after
00:41:999 (2,3,4,5,6,1) - i feel the distance of 00:42:659 (4,5,6,1) should be higher than 00:41:999 (2,3,4) to emphasize your hitsound
00:56:505 (2) - maybe you can remove this note to add a little break? i know the beat is all on 1/2 continuously on this part and you want to fill the note on each of them but don't you think it's too much for a salad? moreover most of your note you place every one of them in different direction which i think it's like a platter even the overall distance isn't that much
01:14:802 (1,2) - considering add more spacing to emphasize finisher? what i suggest here is stack the slider of 01:15:296 (2) to 01:14:307 (3). about the slider on 01:14:802 (1), you can flip it away from the next slider. this applies to the other similar pattern like this
01:44:142 (2) - missing clap on head
01:46:120 (4,1) - instead of having one direction with the prev note, how about ctrl+g and move (1) to x:128? it flows better as emphasizing the finisher. but yeah it may break your pattern afterward :3
01:58:318 (1,2) - i don't get why you put a different rhythm and hitsound while the drum sound is similar here. i was thinking of something like this http://osu.ppy.sh/ss/2353210. and yes they all contain whistle
02:58:317 (3) - missing clap on tail
03:13:647 (2) - ^ on reverse
03:21:064 (4) - ^ on head
03:43:976 (4) - hmmm i want this reverse headed to right

[Platter]
00:49:005 (3) - this note can be removed as it follows nothing in the music
01:35:241 (9) - definitely need NC here. 16 combo is way too much
01:36:065 (2,3,4) - this is just play weird. you put the distance same there but the gap on timeline is different. i prefer to extend the slider on (2) to a 1/2 length
01:48:923 (2,3,4) - why is the triplet here have no movement. that symmetry power tho. try this pattern? http://puu.sh/dxSJe.jpg
01:57:741 (2,3,4,5) - this little stream surely needs a movement. this is just weird having a little movement than your salad
01:58:977 (3,4) - reduce the distance here a bit. as it's good to introduce a break afterward
03:26:339 (5,1) - a bit hard to catch the slider of (1). considering reduce or make it a HDash instead

[Rain]
just one thing
00:29:445 (4) - what is this note doing there? just remove this since it follow nothing. i can't hear anything in the music that has this 1/6 beat
02:43:152 (1,2,3,4,5,6,7,8,9,10,11,12,1) - actually this is a good example for my map :3

since all of you diffs contains symmetry thing, i think you could check the rest by yourself
im not sure if this help much. good luck ;)
Kurokami
Let's do something, I'm lazy~ Deif whipped me last night. q.q

[Salad]

01:45:626 (2) - Remove this as it follows a very weak sound. Plus it will be consistent with 01:43:977.
01:48:098 - Add note as this is a strong kick and it would be nice to play a triangle. :3
02:30:954 (2,1) - Bigger jump maybe?
02:33:593 (4,1) - You can add one here as well if you applied the previous.
03:26:339 (4,1) - Bigger jump please. :3

I dunno, the note density felt a bit too high at some place and this gave me a sensation of Platter. o.o But maybe I'm the only one who thinks this. o.o

[Platter]

00:12:329 (3,4,5) - I think its strange to play them with different distances though the sounds is exactly the same. o.o
00:45:461 (7,1) - The flow technically breaks apart at this point. Please move the end point of (7) a bit more to right.
00:50:736 (3,1) - HDash would fit nicely here as you used a finisher as well.
02:44:636 (2,3) - This HDash is unfitting imo. It would be nice to have one at 02:44:471 but not here. (Well, you used this many times so removing it maybe not a best choice. o.o)
03:10:845 (1) - Move a bit left as the distance is quite high with (2).

Others felt nice to me.

[Rain]

I have nothing to say here.
[]

I think the CtB diffs can be approved after one or two mod. Or, I just can't understand this song. \o/ Anyway, good luck Deif. o/
Sey
I was being asked to check the CTB difficulties.
I am quite surprised about that many pointless green lines in the CTB difficulties. Not necessary to wipe them but still bothers me.

[Salad]
  1. 00:02:769 (2) - The red marks don't do anything to this slider because you do not really feel them during CTB gameplay. Rotate it +/- 45 grades and move it back to x: 256 afterwards.
  2. 00:11:835 (2) - For a better flow CTRL + G this and then move it to x: 80. This will create a zigzag pattern. It might be that the distance between 00:11:835 (2,3) - is a bit high, so you can also select 00:12:329 (3,4,1,2,3) - completely and move it a 2-3 grids to the left.
  3. 00:21:725 (3,1) - You can FC this without any Dash. Give some thought to a small dash in consequence of the cymbal sound at 00:22:054 - .
  4. 00:27:329 - Bear in mind the heavy beat. Why should it not give utterance with a note? Same goes with 00:28:648 - . I know you mapped another rhythm but for a Salad you are making the rhythm needlessly complicated.
  5. 00:32:439 (5,1) - Dash, same reason as I gave at 00:21:725 (3,1) -
  6. 00:40:516 (2,3) - Too less motion required. Slope 'em somewhat more, like...:
    Or try something completely new:
  7. 00:42:989 (6,1) - Some higher distance cannot hurt, refering to the Cymbal at 00:43:153 - .
  8. 00:53:373 (5,1) - ^
  9. 01:14:802 - , 01:15:296 - , 01:16:120 - , 01:16:615 - , 01:17:439 - , 01:18:758 - , 01:20:076 - , and so on...., until 01:33:263 - ... Almost throughout this whole section I didn't necessarily need a single Dash to FC that, despite the fact that these powerful drum beats that I mentioned need to be expressed with some dashes at least. Please make this whole section more thrilling.
  10. 01:35:571 (4,1) - A dash optimizes the prelude of the Kiai time.
  11. 01:46:120 (4,1) - Another appropriate spot for a dash. Could also be used for another Kiai interludium, because you can separate the first Kiai perfectly into two Kiai's by adding green lines : 01:46:450 - , 01:45:131 - , and then do the following in your timing setup:
    Same goes with your other difficulties. Too lazy to mention that everywhere.
  12. 01:51:230 (6) - CTRL + G for a better flow.
  13. 01:58:977 (2,3) - A full stream without skipping ticks is better, it feels like void the way you decided to map it. Just an illustration that is making some more reference to the timeline than the actual pattern.
  14. 03:05:240 (4,1) - Why is this extraordinary beat no Dash?
  15. 03:15:789 (7,1) - ^
  16. 03:47:108 (2) - Do something more interesting for a better ending:
[Platter]
  1. 00:06:560 (2,3,4) - Looks different to your previous and subsequent triplets. I prefer if you keep them in a more linear shape, as for example:
  2. 00:11:175 (5) - Move this note to x: 224 for constant distances, I don't like how it destroys the flow as it is now.
  3. 00:20:406 (6) - x: 272 and 00:20:571 (7) - x: 464, this will establish another zigzag pattern with gradually increasing distances with each note.
  4. 00:24:362 (4,1) - There really has to be some sort of dash on these notes by reason of the crescendo at 00:24:692 - . An attempt, but if you don't like any Hyper do something else with a Dash:
  5. 00:34:912 (4,1) - Same as above.
  6. 00:40:351 (8) - x: 160 to create a Hyper
  7. 00:40:846 (2) - x: 352 and 00:41:340 (4) - x: 160, same reason as above.
  8. 00:50:736 (3,1) - Hyper (Cymbal sound at 00:51:065 - )
  9. 00:52:054 (4,1) - I wouldn't stack these, at least create a slight move because of the strong rhythm again. A possiblity is to CTRL + G 00:52:384 (1) - , optionally moving it a bit to the right afterwards.
  10. 00:53:373 (1,2,3,4,1) - Don't expect me to like this stream ~
  11. 01:14:637 (3,1) - For a Platter too much imo. You used these many Hypers inside the stream before, but it's really time to calm down a bit again... Do the following:
    After that you can use some more Hypers again at 01:16:120 - , 01:16:615 - , 01:18:758 - or similar spots.
  12. 01:35:901 (1) - x: 416 or 432 for having a better launch to 01:36:065 (2) - .
  13. So you already used a lot of Hypers until the first Kiai. But in the first half of your first Kiai we cannot find a single HDash, but c'mon... this is a Kiai, so it's ought to be trickier than the rest of your difficulty. The following spots can have some Hypers: 01:37:219 - , 01:38:538 - , 01:39:857 - , 01:41:175 - , 01:42:494 - , and so on... You already see what I'm aiming for.
  14. 02:30:626 (4,1) - Could really be a Dash.
  15. 02:36:395 (7,1) - This, too.
  16. 02:56:339 (1) - CTRL + G this and move it to somewhere as x:96 for better flow criterions.
  17. 02:58:977 (1) - ^ (x: 416 or something)
  18. 03:24:031 (1,2,3,4,1,2,3,4) - Already very hard for a Platter. You can keep it but do not let it start with a Hyper at 03:23:702 (4,1) - , it's easy to do an unsuspected miss.
  19. 03:47:108 (1,2,3) - , 03:47:438 (4,5,6) - Scale up distances between these notes in each triplet sparsely for a better ending. The required movement is very low. Try 2,2 - 2,5 as distance between each note.
[Rain]
  1. 00:21:065 (5) - Rotate it more to the left to give a better launch for 00:21:230 (6,7,8,9) - . Previous and subsequent pattern require a lot of movement. You don't need to move at all and with that it makes the next pattern a bit hard to catch. Just do the following, it already does a huge difference:
  2. 00:43:318 (2) - Move this 2-3 grids more to the left, please. This plays a bit rough just after the HDash at 00:42:988 (7,1) - .
  3. 01:01:532 (11,1) - Potential place for some Dash/HDash, whatever you prefer on account of the "drum" at 01:01:615 - .
  4. 01:08:703 (3,4) - Hard to catch (4) after the hyper because it is such a soft pattern compared to the previous Hyper. Try this, plays very smooth:
  5. Your first Kiai in general is very inconsistent. For example you used HDashes here: 01:41:010 (10,1) - , but then again you started leaving them out there: 01:42:411 (13,1) - , 01:43:730 (14,1) - , and so on... Instead you gave totally new parts hypers which hadn't any hypers before, like 01:43:977 (2,3,4,5) - ... Anyway, I assume this is your style, so I will not touch this. I am just not a huge friend of inconsistency, you know that already. 2nd Kiai is very consistent btw, lol.
Rain is good, Salad / Platter could maybe get 1 or 2 more modders, should be ready then.
MMzz

Kin wrote:

https://osu.ppy.sh/forum/p/3571402

Taiko mod is here :

[General]

  1. for taiko diff, I think it'll be better to rename all diff as Futsuu/Muzukashii/Oni instead of Taiko Futsuu/etc ...
[Oni]

  1. 00:27:494 (90,93) - I think both should be a k instead of this one : 00:27:659 (92) - . 00:27:494 - 00:27:824 - both are echo melody of this note 00:27:164 (88) - . Doesnt end the pattern very well imo.
  2. 00:54:527 (83,84,85) - I personaly feel weird to have the triplet here, when the melody told me it should be 1/2 earlier : here 00:54:362 - .
  3. 01:05:076 (24,25,26) - same thing as this one ^ : 01:04:912 - . (For both) Following the melody rhythm on point. Would be counteractive to move it around.
  4. 01:30:625 (182,183) - swap as D K ? since the melody on 183 is higher pitched than 182. Not following pitch. This setup worked better for the upcoming patterns imo.
  5. 01:39:939 (255,256) - swap as dk ? I think it plays better. Also this one melody here 01:40:021 (256) - is higher pitched than this one : 01:39:939 (255) - . Messes up the flow pretty bad for me. not chaning something so crucial to the stream.
  6. 02:53:537 (178,179,1,2,3) - I personaly think that ddkkd will be better with the melody since this note is strong : 02:53:702 (1) - .
  7. 03:14:636 (156,157,1,2,3) - ^ (For both) This 5 notes pattern goes on the heavy drum fill in the background, no need to stray away from it if I'm trying to emphasize it.
[Muzukashii]

  1. 01:16:120 (353,354,355) - I'd suggest to change 355 as K since this one have different sound (the cymbal sound is stronger)
  2. 01:26:670 (394,395,396) - ^ Both changed.

Standard mod is here :
Thanks for the mod.

Muzukashii updated:
SPOILER
osu file format v13

[General]
AudioFilename: 03. Renatus - Soleily 192kbps.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 966,53713,227777
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.4

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Title:Renatus
TitleUnicode:Renatus
Artist:Soleily
ArtistUnicode:Soleily
Creator:MMzz
Version:Taiko Muzukashii
Source:
Tags:
BeatmapID:557817
BeatmapSetID:241526

[Difficulty]
HPDrainRate:5
CircleSize:5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

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172,32,199756,1,0,0:0:0:0:
172,32,199921,1,0,0:0:0:0:
172,32,200085,1,8,0:0:0:0:
172,32,200250,1,0,0:0:0:0:
172,32,200415,1,8,0:0:0:0:
172,32,200580,1,8,0:0:0:0:
172,32,200910,1,0,0:0:0:0:
172,32,201074,1,8,0:0:0:0:
172,32,201404,1,8,0:0:0:0:
172,32,201569,1,0,0:0:0:0:
172,32,201734,1,0,0:0:0:0:
172,32,201899,1,8,0:0:0:0:
172,32,202063,1,0,0:0:0:0:
184,60,202146,1,0,0:0:0:0:
172,32,202228,1,0,0:0:0:0:
172,32,202393,1,8,0:0:0:0:
172,32,202558,1,0,0:0:0:0:
172,32,202723,1,12,0:0:0:0:
172,32,202887,1,0,0:0:0:0:
172,32,203052,1,0,0:0:0:0:
172,32,203217,1,8,0:0:0:0:
172,32,203382,1,0,0:0:0:0:
184,60,203464,1,0,0:0:0:0:
152,84,203547,1,0,0:0:0:0:
172,32,203712,1,8,0:0:0:0:
144,128,204041,1,12,0:0:0:0:
156,184,204206,1,0,0:0:0:0:
152,156,204371,1,0,0:0:0:0:
152,156,204536,1,0,0:0:0:0:
152,156,204701,1,12,0:0:0:0:
152,156,204865,1,0,0:0:0:0:
152,156,205030,1,0,0:0:0:0:
152,156,205195,1,0,0:0:0:0:
200,116,205360,1,8,0:0:0:0:
200,116,205525,1,0,0:0:0:0:
200,116,205607,1,0,0:0:0:0:
200,116,205772,1,0,0:0:0:0:
200,116,205854,1,0,0:0:0:0:
248,144,206019,1,12,0:0:0:0:
444,252,206679,1,4,0:0:0:0:
108,152,207997,1,8,0:0:0:0:
296,284,209316,1,0,0:0:0:0:
164,192,210305,1,0,0:0:0:0:
120,160,210635,1,8,0:0:0:0:
120,160,211953,1,0,0:0:0:0:
120,160,213272,1,8,0:0:0:0:
120,160,214591,1,0,0:0:0:0:
120,160,215580,1,0,0:0:0:0:
120,160,215909,1,8,0:0:0:0:
120,160,216569,1,0,0:0:0:0:
120,160,217228,1,0,0:0:0:0:
120,160,218547,1,8,0:0:0:0:
120,160,219865,1,0,0:0:0:0:
120,160,220854,1,0,0:0:0:0:
120,160,221184,1,8,0:0:0:0:
120,160,222503,1,0,0:0:0:0:
124,132,223821,1,8,0:0:0:0:
124,132,225140,1,0,0:0:0:0:
124,132,226129,1,0,0:0:0:0:
124,132,226459,1,8,0:0:0:0:
236,124,227118,2,0,L|272:268,1,140
richardfeder
Mania mod
All red names...what am I doing here?

0123456

General:
1) Go to AImod and fix all unsnapped ojb.
2) Maybe rename mania diffs to Mania Normal/Mania Hard/Mania Insane? Or NM/HD/MX...just try to distinguish mania diffs from std diffs

Normal
00:23:538 (23538|5,23703|5,23868|5,24032|5) - following that is erally awkward imo. I would follow the instrument that you follow here00:24:197 (24197|2,24362|3,24527|4,24692|4,25021|6,25186|4,25516|2,25846|4,26175|3,26340|4,26505|5) -

btw shouldn't 00:24:692 (24692|4) - be at 00:24:857 - ?

00:27:329 (27329|0,27659|4,28153|0,28318|4,28648|0,28977|4,29142|0) - hmm legit but a little bit weird for me...I won't switch to other lame here

00:30:956 (30956|5) - 00:31:120 (31120|2) - add

00:33:923 (33923|5,34087|5,34252|5,34582|5) - ?

00:35:241 (35241|4) - same as above. If this note is for heavy beat/piano I would move it to 0 and then add a note at 00:35:406 -

00:37:879 (37879|0,38208|4,38703|0,38868|4,39197|0,39527|4,39692|0) - ^

00:54:197 (54197|1) - delete

01:01:780 (61780|4) - add a note

01:05:242 (65242|4) - delete

01:09:033 (69033|6,69198|4) - hmm just do the same as what you did 01:07:055 (67055|5,67137|4,67220|5) - here

01:11:670 (71670|3,71835|4,72000|5,72164|3,72164|6) - PR lolololol

01:16:780 (76780|3,76780|1,82054|6,82054|0) - hahahaha that piano...tricky

01:40:598 (100598|5) - add a note?
01:41:010 (101010|1) - add a note
01:45:956 (105956|1,106121|6) - ^

02:00:955 (120955|2) - add a note
02:01:615 (121615|3) - ^

02:04:252 (124252|0) - ^
02:04:582 (124582|1) - ^
ect...

02:45:954 (165954|3) - ^
refer to 02:48:592 (168592|3) -

02:51:229 - ^

02:59:471 (179471|4) - http://puu.sh/dF6Ni/37a4b7d0a3.png

03:01:779 (181779|1,182108|3) - ^
skip repeated part

HD
00:07:549 (7549|6,8043|5) - no sound I believe

00:08:868 (8868|5,9362|4,9857|4) - same column according to PR

00:18:098 (18098|0,18592|1) - same as above. No sound

00:27:988 (27988|5) - delete?
00:38:538 (38538|1) - ^

00:42:082 (42082|4) - add a note?
00:42:247 (42247|4) - ^

00:49:499 (49499|3) - add a note. there is a sound here

01:09:692 (69692|3) - missing a note!

01:35:901 - you can make this part much harder...since now the gap between NM and HD is really small compare to the one between HD and MX

02:36:395 (156395|5) - move to 3

amazing~

Insane
00:02:109 (2109|1) - add a note (hithat + piano)

00:05:901 - should be triple notes. Add a note at 0 or 3

00:16:450 (16450|0,16450|4) - ^

00:20:983 (20983|3,21065|4,21148|5,21230|1,21230|0,21230|6,21313|3,21395|6,21477|5,21560|4,21560|1,21642|3,21725|2,21807|1,21890|0) - looks awkward....I just make this for fun lololol http://puu.sh/dF7Qr/8dc059a0d5.png

00:23:208 - better add a LN at 6 which stops at 00:23:538 -

00:28:483 - piano/hithat? cant be empty
00:31:120 - ^

00:33:758 - same as 00:23:208 -

00:48:428 (48428|3,48428|1) - should be triple

00:53:043 (53043|3) - delete

00:56:175 (56175|2) - add a 1/2 LN?
00:57:494 (57494|6) - ^

01:03:098 (63098|2,63098|3,63428|2,63428|1,63758|1,63758|0) - @AXION

01:35:901 (95901|1) - add a note!

sry I just cant really find anything more. I cant really touch any pattern or try to follow any other instrument since if I do so the overall structure will be broke. Although I might ntoechart the song slightly different from yours, I do think current Insane diff is really good. Good luck elite pew~~~~

Where's your elite tag??????
Okoratu
hi


General
  1. Are you allowed to mute the sliderslide for the standard set now, because i would mute it
  2. look normal-mod for general hitsound suggestionsss


Insane
  1. 00:26:835 (1) - this nc looks unnecessary - like it will still be perfectly readable without it
  2. would increse stack leniency until 03:06:229 (3,5) - stack properly because having 1/1 notes not stack does not make that much sense to me (stack leniency + 1...?)
i don't feel like spending another hour on the insane but most of my concerns are regarding the polarity things on hard, this diff is quite nice

Hard
  1. I would welcome AR 7.5 or AR 8 for readability purposes (and 7 leaves a whole lot of objects on your screen so that could be confusing for your target audience)
  2. 00:06:890 (3) - going with the white tick here falsely puts the 00:07:054 - which should be a circle or something - on a sliderend which looks and feels weird to play, this is an repeating issue, and i will just name a few in this box (you should probably consider changing these to properly provide feedback for these sounds):
    box
    1. 00:28:153 (4) - this should probably be 2 circles to properly empathise the white tick on its end
    2. 00:34:087 (1) - should probably be better off as a circle and a 1/2 slider like this, so that you can click the "du du" thing in the background in 00:34:252 - :
    3. 01:12:824 (3) - probably better off as 2 circles because its sliderend is such a strong sound
    4. 01:17:934 (2,3) - you should just CRTL+G rhythm here
    5. 00:26:835 (4) - 00:26:175 (1,2,3) - have been follwoing the whistle sounds in the music there and 00:27:164 - its end has a whistle thing as well so you shold probably remove the repeat and use just a circle
  3. 00:11:835 (2) - due to going from 1.42x to 1.16x on a slowdown you will most likely cause people to hit 00:12:329 (3) - early, i would advise to move 00:11:835 (2,3) - a bit further apart so that that doesn't happen
  4. 00:34:087 (1,2) - same here, i would increase the distance between these 2 a bit to indicate that this is not a huge jump but a 1/1 rhythm
  5. 00:49:747 (1,2) - this stack feels like it's there just to stop players for no reason, something like 01:49:087 (1,2,3) - is more intuitive
    Same applies for
    - 01:22:054 (3,4) -
    - 01:54:857 (2,3) -
    because the rest is circle stacking on slider things and sliders are free accu in this game anyway so
  6. 01:44:637 - why would you skipp this fat bass sound for a 1/1 stack??
  7. 01:57:164 - useless green line ?
  8. 02:41:175 (4,5) - why not the same rhythm as 02:38:538 (5) - or something like that to be consistent with how you mapped this part
i think that would be all my complaints about this diff for now

Normal
  1. 01:00:296 (4,5) - i ran into a polarity issue here because this thing is so damn random to notice that one correctly, this is mainly because the beats this thing maps are ignored in 00:54:032 (1,2,3,4,5,1,2,3,4,1,2,3) - this whole thing, you could either think again about some rhythms in the part i just mentioned andd if you want to introduce these things like 01:00:296 (4,5) - there as well to make this one less "awkward" or you could simply do something like this while still being approx on track with the music...?
  2. 01:01:615 (1,2,3,4) - i see why you did these, they work somewhat fine, but just saying that i don't really agree with suddenly going that whistles > your clap pattern
  3. 01:13:483 (4,5) - aaa i don't really see any reason why you should ignore the finish thing sound in 01:13:977 - , i think something like this would fit a lot better and you do similar stuff like 01:10:846 (4,5) - for less impactful beats just before, so i think this would be a neat change to see (it even breaks your hitsoundingggg ): )
  4. 01:36:230 - ignoring this beat will get you - or at least me - another polatity thing, because i at least hit 01:36:395 (1) - early due to that, why not another 2/1 like 01:34:582 (3) - or this rhythm would be more k as well
  5. 02:29:966 (4) - 02:35:241 (5) - just sayin that i don't really agree with the sliderend being a finish here and that i would prefer clicking this as a circle or slider start whatsoever
  6. 01:37:219 (3,4) - oh yes i also had somewhat a polarity thing with this one as well but i don't even know what else to do here so muhh
  7. 02:50:405 (2) - i usually don't mention this but ye lol you could improve that blanket a bitt
  8. 00:22:054 - i would probably increase volume of this by like 10% so that this only whistles part with a few finishes doesn't get consumed by backgroundmusic completely
  9. 00:41:835 (2) - I would prefer this rhythm because this way you won't miss the finish thing on 00:42:494 - and btw i think the finish in 00:42:329 - makes no sense as it is currently .-.
  10. 01:17:439 (1,3) - adding whistles to these sliderheads could be cool
  11. 01:22:714 - 01:24:032 (3) - ^
  12. same would apply for other things in that region (they are all the same i won't mention them just to get a lot of text)
  13. 02:25:351 - would add a whistle for the bell thing
  14. 02:30:626 - ^
  15. 02:35:900 - ^
  16. btw. why didn't you go for the same normal-hitnormal hitsounding with soft additions 00:52:879 - in both kiai? i mean you could have Sampleset Normal and Additions Soft, and would have your desired effect (and it would fit...? A lot better.)
01:56:999 (1) - this normal whistle is great

Gl!
Gamu

Okoratu wrote:

hi


General
  1. Are you allowed to mute the sliderslide for the standard set now, because i would mute it
  2. look normal-mod for general hitsound suggestionsss


Insane
  1. 00:26:835 (1) - this nc looks unnecessary - like it will still be perfectly readable without it
  2. would increse stack leniency until 03:06:229 (3,5) - stack properly because having 1/1 notes not stack does not make that much sense to me (stack leniency + 1...?) :arrow: changed to default (7).
i don't feel like spending another hour on the insane but most of my concerns are regarding the polarity things on hard, this diff is quite nice

Hard
  1. I would welcome AR 7.5 or AR 8 for readability purposes (and 7 leaves a whole lot of objects on your screen so that could be confusing for your target audience) :arrow: ok. choosed AR7.5
  2. 00:06:890 (3) - going with the white tick here falsely puts the 00:07:054 - which should be a circle or something - on a sliderend which looks and feels weird to play, this is an repeating issue, and i will just name a few in this box (you should probably consider changing these to properly provide feedback for these sounds):
    box
    1. 00:28:153 (4) - this should probably be 2 circles to properly empathise the white tick on its end :arrow: I prefer the slider than two circles :/
    2. 00:34:087 (1) - should probably be better off as a circle and a 1/2 slider like this, so that you can click the "du du" thing in the background in 00:34:252 - : :arrow: Uh i don't think so...
    3. 01:12:824 (3) - probably better off as 2 circles because its sliderend is such a strong sound :arrow: It may be so, but i want to keep the slider ;;
    4. 01:17:934 (2,3) - you should just CRTL+G rhythm here
    5. 00:26:835 (4) - 00:26:175 (1,2,3) - have been follwoing the whistle sounds in the music there and 00:27:164 - its end has a whistle thing as well so you shold probably remove the repeat and use just a circle :arrow: nope. i think the repeat slider looks good
  3. 00:11:835 (2) - due to going from 1.42x to 1.16x on a slowdown you will most likely cause people to hit 00:12:329 (3) - early, i would advise to move 00:11:835 (2,3) - a bit further apart so that that doesn't happen
  4. 00:34:087 (1,2) - same here, i would increase the distance between these 2 a bit to indicate that this is not a huge jump but a 1/1 rhythm :arrow: keep the upper and lower symmetry.
  5. 00:49:747 (1,2) - this stack feels like it's there just to stop players for no reason, something like 01:49:087 (1,2,3) - is more intuitive
    Same applies for
    - 01:22:054 (3,4) -
    - 01:54:857 (2,3) -
    because the rest is circle stacking on slider things and sliders are free accu in this game anyway so
  6. 01:44:637 - why would you skipp this fat bass sound for a 1/1 stack??
  7. 01:57:164 - useless green line ?
  8. 02:41:175 (4,5) - why not the same rhythm as 02:38:538 (5) - or something like that to be consistent with how you mapped this part :arrow: Because i want to create a variety of patterns.
i think that would be all my complaints about this diff for now

Normal
  1. 01:00:296 (4,5) - i ran into a polarity issue here because this thing is so damn random to notice that one correctly, this is mainly because the beats this thing maps are ignored in 00:54:032 (1,2,3,4,5,1,2,3,4,1,2,3) - this whole thing, you could either think again about some rhythms in the part i just mentioned andd if you want to introduce these things like 01:00:296 (4,5) - there as well to make this one less "awkward" or you could simply do something like this while still being approx on track with the music...? :arrow: anyway i would like to keep.
  2. 01:01:615 (1,2,3,4) - i see why you did these, they work somewhat fine, but just saying that i don't really agree with suddenly going that whistles > your clap pattern :arrow: Because i think the main sounds are whistle.
  3. 01:13:483 (4,5) - aaa i don't really see any reason why you should ignore the finish thing sound in 01:13:977 - , i think something like this would fit a lot better and you do similar stuff like 01:10:846 (4,5) - for less impactful beats just before, so i think this would be a neat change to see (it even breaks your hitsoundingggg ): )
  4. 01:36:230 - ignoring this beat will get you - or at least me - another polatity thing, because i at least hit 01:36:395 (1) - early due to that, why not another 2/1 like 01:34:582 (3) - or this rhythm would be more k as well :arrow: Since the main sounds are whistle, i'm taking the sound.
  5. 02:29:966 (4) - 02:35:241 (5) - just sayin that i don't really agree with the sliderend being a finish here and that i would prefer clicking this as a circle or slider start whatsoever :arrow: Unconsciously, I created such a slider. Maybe this might be my style ><
  6. 01:37:219 (3,4) - oh yes i also had somewhat a polarity thing with this one as well but i don't even know what else to do here so muhh :arrow: :o
  7. 02:50:405 (2) - i usually don't mention this but ye lol you could improve that blanket a bitt
  8. 00:22:054 - i would probably increase volume of this by like 10% so that this only whistles part with a few finishes doesn't get consumed by backgroundmusic completely
  9. 00:41:835 (2) - I would prefer this rhythm because this way you won't miss the finish thing on 00:42:494 - and btw i think the finish in 00:42:329 - makes no sense as it is currently .-. :arrow: sorry~ i prefer the slider of now :3
  10. 01:17:439 (1,3) - adding whistles to these sliderheads could be cool
  11. 01:22:714 - 01:24:032 (3) - ^
  12. same would apply for other things in that region (they are all the same i won't mention them just to get a lot of text)
  13. 02:25:351 - would add a whistle for the bell thing
  14. 02:30:626 - ^
  15. 02:35:900 - ^
  16. btw. why didn't you go for the same normal-hitnormal hitsounding with soft additions 00:52:879 - in both kiai? i mean you could have Sampleset Normal and Additions Soft, and would have your desired effect (and it would fit...? A lot better.) :arrow: In Kiai time, I added the hitsound pattern different from the other parts because it doesn't use the normal-hitnormal sound.
01:56:999 (1) - this normal whistle is great

Gl!
No comment (Other suggestions) = fixed

thank you for modding!!

Latest data: http://puu.sh/dKY4t/6d241053f2.zip
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