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kemu - Ikasama Life Game

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Peachtrees
Hey! M4M for your queue. See if this is worth modding back for you c:

Easy

01:00:096 (2,3,4) - feels a bit ''uneven'' to have 3 and 4 blanket while having 2 and 3 not blanket. See if you can place 4 in a way that it'll still blanket with 3 while moving it up a bit http://osu.ppy.sh/ss/2951797 something like this perhaps. (This also gets rid of that little overlap right ><)

01:16:896 (1) - just being curious, but why did you make a stick with this one? I don't see how just putting this below 2 would play or look worse.

01:50:496 (2,1) - I hate being nazi about blanket, but this one stood out to me without even paying attention to blankets :c

02:25:296 (1) - see if you can straighten out the end of this a little? idk if you're up to it try thinking of a different shape, I feel like the first one went along really well with the piano on the red tick, I can't really make out what this is following though (most likely my fault though haha)

02:55:296 (2,1) - this kinda bothers me because it doesnt look like these two are connected in any way whatsoever. I mean I doubt they'll play bad but it just doesnt look very appealing to me uwu

03:38:496 (3) - why not use a repeat here like you did before? I mean doing something else for the last kiai kinda makes sense to me but the reverse just feels so much more fitting ;w;

Normal

00:10:896 (1) - see if you can split this one up into two? I mean it feels like the slider clearly covers two 'du du' sounds and it really felt like you'd want to click those

01:02:196 (2,3) - Nazi stack :c (though this was actually pretty noticeable haha)

02:27:696 (3) - try extending this to the next red tick? This might work well with the following build-up, though I'm not sure whether it'll catch people off guard uwu

03:12:396 (4,2) - it's not like these are particularly ugly, but you did a great job of making things look neat and clean and then these two kinda look like they could be stacked without having to break up too much. Idk try stacking those if you feel like it c:

Great Diff!

Hard

00:32:796 (2,3) - idk but the gap here feels kinda weird because the the rythm/background music or w.e you want to call it keeps going (you follow it with those sliders too)

00:44:196 (2,3) - suddenly stopping the downward movement here feels sort of odd hmmm...though I don't really know what to do with these ;/

00:53:346 (3) - why not start this one the white tick instead?

01:15:696 (2,3,4) - if it doesn't bother you to much try blanketing these perfectly for extra neat-ness ><

02:05:496 (1) - try straightening the end of this a little?

02:13:746 (5,1) - hmm idk if strictly following vocals here might feel a little empty...probably just me though

02:23:346 (3) - try making this a circle and then placing a slider one the next white tick? I really feel like you'd want to have the white tick mapped

02:44:496 (1,2,1,2,3) - hmm see if you can find a way to clearly distinguish the longer from the shorter repeats? the NC definately helps but people wont necessarly pay attention to that as much and so it might still end up catching them off guard

02:56:496 (1) - <3

03:22:896 (1,2) - not sure why this ONE blanket bothers me, but it does ><

Insane

This will be based of testplays mostly

00:47:196 (2,3) - this really caught me off guard while playing (multiple times)

00:57:696 (1,1,1,1) - See if spacing these out a bit would work as some sort of build-up? They felt really close while playing (though I guess the SV kinda does the job)

01:17:346 (4,1) - the movement between these two (especially the slider moving upwards) feels really uncomfortable ><

01:30:846 (1,2,3,1,2,3,1,2,3,4) - hmm this kinda threw me off a few times with the change in spacing and the break in between (idk I kinda dislike these, not in this map praticularly but in most maps) It sort of feels like this whole pattern is supposed to be a build-up when I think that really only the last few circles should be spaced out more

02:23:346 (3) - I think i said something similar for the hard Diff, but why not try and catch both piano sounds by splitting this up?

02:39:096 (1,2,3,4) - try spacing this out a little more? I feel like there should be atleast a little buildup for the following fast part

03:24:996 (1,2,1) - just being curious, but is there a particular reason why these are so close?

03:32:196 (1,2,3,1,2,3) - this whole pattern felt really hard to read/awkward to play/crowded >< just my two cents

I'm honestly not too experienced with almost-extra-ish-Insanes, so these are nothing but mere suggestions/opinions.
Topic Starter
Saoji

theramdans wrote:

Hi, m4m for your m4m queue

General
Wow such a neat map. But what I glanced first was the difficulty gap among the diffs, this will probably be an issue during the qualification progress

Easy
00:41:496 (2,3) - ctrl +g?I found the rhythm better with the circle firstsure it's way better
00:43:296 (1) - remove NC, instead NC at 00:44:496 - or 00:45:096 - fixed
01:03:696 (5,1) - please unstack, it is not recommended for easyfix
01:16:896 (2,1) - ^fix
01:36:846 (1,2) - optional, maybe you can put NC at 01:37:896 - instead I prefer my own way, makes more sense because of the cymbals
01:46:896 (1) - why didnt you make this as same as the one on 00:49:296 - (3/2 slider) ? fixed
01:55:296 (2,3,1) - unstack these 3 notes qq fixed, I don't know if it's better but well
02:27:696 (3) - put NC here instead at 02:28:896 - mh ok
02:37:296 (1,2) - very minor blanket error (it is freaking thin) mehhh it's fine :O
02:39:696 (1,2) - blanket could be better (more curve near the tail) fixed
02:42:096 (3) - put NC, then remove the one at 02:43:296 - fix
02:44:496 (4) - move a little to [385,165], stacking the slider at 02:44:496 - perfectly, also put NC, then remove the one at 02:46:896 - well I can't do it because of the DS.. I fixed the NC though.
02:49:296 (5) - put NC, then remove the one at 02:50:496 - fixed
03:12:096 (1) - remove the repeat, I found it not fitting the vocal line because there should be a click action at 03:13:296 - , not a release fix
03:13:296 - add a note, or merge with 03:13:896 - as a 2/1 slider fix
03:14:496 (3) - same reason as 03:12:096 (1) - , there should be a click action at 03:15:696 -
03:15:696 - if you add a note here, dont forget to NC and remove the one 03:16:896 - fixed
03:16:896 (1,1) - blanket could be a little better, (the slider is too curvy a bit) fixed
03:19:296 (3,1) - very minor blanket error (as thin as fuck lol) fixed, i think x)
03:21:696 (2,3,1) - unstack these, space them properly same as above, fixed but can't say if it's better
03:24:696 (2,3) - ctrl + g , better rhythm fixed it

Hard Collab
00:11:496 - add a note, because you didnt skip the similar ones at 00:12:696 - and 00:13:896 - mh ok fixed
01:01:146 (5,1) - better make these two blanket each other rather than overlapping them. It's ugly honestly I find overlapping always better looking than blanket.
01:02:796 (2) - hmmmmmm I didnt hear any 1/4 notes (blue ticks) here. Change it with 1/2 repeat slider fixed
01:03:696 (1) - maybe stack with 01:03:396 (4) - ok
01:10:896 (1,2) - blanket could be better (the slider is a bit too curvy) fixed
01:15:696 (2,3,4) - noticable blanket error, could be better for pretty-looking patterns
01:33:546 (4,1) - blanket could be better (the slider is too curvy) fixed
01:47:346 (2,3) - same ^ but the slider needs more curve fixed just a bit, I find it alreayd nice looking.
01:54:096 (1) - one pixel up (y to 86) , perfectly stacks 01:53:796 (5) - fixed
02:05:496 (1) - one pixel up (y to 153), perfectly stacks 02:04:746 (1) - (tail)
02:09:546 (1) - there should be a click here, so try this rhythm http://puu.sh/gV5fJ/e3fc424d1d.png . I did delete the circle at 02:10:446 - Mhh I think my way is following the vocals slightly better though.
02:22:896 (2) - put NC here instead
02:23:346 (3) - this tick should be a click, add a note here, and readjust the slider to 1/2 notes shorter
02:25:296 (2) - put NC here instead
02:27:696 - same ^
02:30:546 (2,3) - uhh the overlap no change, it's awesome x)
02:39:696 (1,2) - noticable blanket error
03:10:746 (3,1) - overlap poeple really have trouble with sliderslike NTR ><
03:11:346 (2,1) - uhhh ^
03:12:246 (3) - make this 1/2 repeat slider, fits the vocal more
03:30:546 (2,3) - another overlap ^
Cool diff, represents the song , good job!



I dont mod the Ikasama, because it is extra ;w;, I dont mod extra, sorry for my limitation

Overall, fun map, well-structured, only need some minor adjustments to be done
What I concerned, is the difficulty gap between Easy - Normal, and Normal - Hard
Easy is just DS'd structured-patterns with simple 2/1 rhythms all over the place. There even barely a 1/1 rhythm there (this is a fact, when mapping a 200++ bpm easies). What will I do if i was you, is map this a bit harder, then aim for a 1.5~ easy (like what I have on my 210 bpm ranked map), by adding some 1/1 rhythm to the strucuture, or even by increasing the set DS.
Normal has moooore 1/2 s rhythm, but the set DS covers and prevents it to be having too high star rating
Hard has more 1/4s , even more than I expected, that's why the star diff is that high, you probably need to add an 'easier' hard to the set (probably, your own hard, or your collab mapper's hard), but it is up to you guys
Consult some QATs too, so you can prevent those "DQ possible issues" before even qualifying the set It was already a pain to get "eas" "normal" "hard' "insane' icons ><

Overall, like I said, fun map, well structured, represents the song
Good luck, waiting for your m4m reply!
Thank you very much! I'll do your mod as fast as I can.
(same for Peachtrees)
Topic Starter
Saoji

Peachtrees wrote:

Hey! M4M for your queue. See if this is worth modding back for you c:

Easy

01:00:096 (2,3,4) - feels a bit ''uneven'' to have 3 and 4 blanket while having 2 and 3 not blanket. See if you can place 4 in a way that it'll still blanket with 3 while moving it up a bit http://osu.ppy.sh/ss/2951797 something like this perhaps. (This also gets rid of that little overlap right ><) I think I fixed, thanks

01:16:896 (1) - just being curious, but why did you make a stick with this one? I don't see how just putting this below 2 would play or look worse. I fixed it, cause it's an easy etc. If I did it it's simply because I don't think the music calls for any movement..

01:50:496 (2,1) - I hate being nazi about blanket, but this one stood out to me without even paying attention to blankets :c Changed structure with previous mod, and don't worry, the diff needs it.

02:25:296 (1) - see if you can straighten out the end of this a little? idk if you're up to it try thinking of a different shape, I feel like the first one went along really well with the piano on the red tick, I can't really make out what this is following though (most likely my fault though haha) Following the vocals...sort of vocals. The shape might be improvred, it might. But can't come up with something better for now ><

02:55:296 (2,1) - this kinda bothers me because it doesnt look like these two are connected in any way whatsoever. I mean I doubt they'll play bad but it just doesnt look very appealing to me uwu fixed ~

03:38:496 (3) - why not use a repeat here like you did before? I mean doing something else for the last kiai kinda makes sense to me but the reverse just feels so much more fitting ;w; I'd like to keep this way though, sorry. Because yes, it's the last kiai, the music feels stronger here than the previous part etc.

Hard

00:32:796 (2,3) - idk but the gap here feels kinda weird because the the rythm/background music or w.e you want to call it keeps going (you follow it with those sliders too)

00:44:196 (2,3) - suddenly stopping the downward movement here feels sort of odd hmmm...though I don't really know what to do with these ;/ I know what you mean...also I don't think it's a really bad thing. It's just putting more impact on these notes, as their actually stronger.

00:53:346 (3) - why not start this one the white tick instead?

01:15:696 (2,3,4) - if it doesn't bother you to much try blanketing these perfectly for extra neat-ness ><

02:05:496 (1) - try straightening the end of this a little?

02:13:746 (5,1) - hmm idk if strictly following vocals here might feel a little empty...probably just me though mhhh I find it pretty much ok.

02:23:346 (3) - try making this a circle and then placing a slider one the next white tick? I really feel like you'd want to have the white tick mapped

02:44:496 (1,2,1,2,3) - hmm see if you can find a way to clearly distinguish the longer from the shorter repeats? the NC definately helps but people wont necessarly pay attention to that as much and so it might still end up catching them off guard

02:56:496 (1) - <3

03:22:896 (1,2) - not sure why this ONE blanket bothers me, but it does ><
Thanks, it was helpful, I'll do your mod as soon as possible !
Zero__wind
about time to check a bit
Nozhomi
Heyo~ M4M request in-game.
- Zero's Normal :
  1. You've got some useless greenlines. Check them. clear
  2. 00:47:796 (2,3) - This pattern have a lack of flow imo. What do you think about this idea http://puu.sh/gDsnU/b8b87837a1.jpg ? currently fine to me
  3. 01:02:196 (2,3) - Nazi stack. fixed
  4. 01:11:496 (2,3,4,5) - This pattern have a high density object here and is kinda hard to read for a newbie. You should space more 01:12:696 (5) - to the rest of the pattern. yes I realized when mapping it, but didn't get good ideas, will probably change if others mention this again
  5. 01:14:496 (4,5) - Blanket a little off. fixed
  6. 02:52:446 (3,4) - Are you really sure about this overlap ? He is cool but...it might be hard to read for a Normal diff. probably not a problem, they didn't overlap much
theramdans
Hi, m4m for your m4m queue
[Zero's Normal]
00:34:446 (4) - I prefer a 1/1 repeat slider here, because it follows the vocal (that "Atsui" is taking rather more presence than the instruments in the bgm) perfectly. You have to rearrange patterns tho I got your point but I prefer to keep the rhythm easier at this part, till 01:37:296 (1) - , so no change here
01:02:346 (3) - [264,188], perfect stack with previous circle obviously fixed
02:34:896 (1) - [228,160]. perfect stack with 02:33:096 (2) - nice
Everything else is good
I like the flow,blankets, hitsounds! I like it ~yay~
Peachtrees
Hey! M4M for your queue. See if this is worth modding back for you c:
Normal

00:10:896 (1) - see if you can split this one up into two? I mean it feels like the slider clearly covers two 'du du' sounds and it really felt like you'd want to click those but I don't want the rhythm too complex at the beginning

01:02:196 (2,3) - Nazi stack :c (though this was actually pretty noticeable haha) yeah fixed

02:27:696 (3) - try extending this to the next red tick? This might work well with the following build-up, though I'm not sure whether it'll catch people off guard uwu I think it's better to be consistent with the former groups

03:12:396 (4,2) - it's not like these are particularly ugly, but you did a great job of making things look neat and clean and then these two kinda look like they could be stacked without having to break up too much. Idk try stacking those if you feel like it c: I actually tried many times tbh, but failed to achieve orz

Great Diff! xD
thanks for your mods~
code
osu file format v14

[General]
AudioFilename: Megpoid GUMI - Ikasama Life Game.mp3
AudioLeadIn: 0
PreviewTime: 58896
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4
TimelineZoom: 0.5999999

[Metadata]
Title:Ikasama Life Game
TitleUnicode:イカサマライフゲイム
Artist:kemu
ArtistUnicode:kemu
Creator:Yales
Version:Zero's Normal
Source:
Tags:Megpoid GUMI hatsuko ke-sanβ suzumu Vocaloid rezoons Zero__wind
BeatmapID:629691
BeatmapSetID:241218

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

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Topic Starter
Saoji
Updated~
Neil Watts
hello :D
noob modder but I'll do my best (from your modding queue)

[Easy]
Diff globalement correcte, rien à redire, mais puisque je modde, autant aller chercher la petite puce.
- 01:16:296 (2,1) - - http://puu.sh/gYJEJ/20224406b1.png flow incorrect ici (oui c'est totalement nazi et j'assume)
- 02:13:296 (1,2) - http://puu.sh/gYJR2/60c1f0d847.png same
C'est vraiment tout ce que je peux trouver ici...

[Zero's Normal]
Sorry, I can't find anything here. Great diff!

[Hard Collab]
(cc Enignoob :D)
- 00:10:896 - -> 00:17:946 - Je trouve les soft hitsounds un peu trop forts pour un début calme de la musique, surtout qu'ils baissent de volume sans raison apparente juste après, alors qu'ils seraient plutôt censés monter en volume en accord avec la musique.
Le reste est nickel, du moins en regardant du point de vue du mappeur. De mon point de vue, y'a quelques patterns que je trouve un peu risky (par exemple 02:15:096 (5,1,1) - , que tu as d'ailleurs mappée différemment à d'autres endroits de la musique, alors que les notes étaient les mêmes - bon encore c'est logique, c'est une collab - puis 02:13:596 (4,5) - ce pattern que je trouve un peu déroutant par rapport aux patterns précédents, mais toujours rien d'unrankable/particulièrement gênant).

[Rz's Insane]
Là aussi la diff est globalement réussie, encore quelques patterns que j'aime pas mais rien d'unrankable (03:32:196 (1,2,3,1,2,3,1) - cc hollow wings, 03:16:896 (2,3,4,5,1,1,1,1) - cc pattern à la Make a Move), mais voilà, gg!

[Ikasama]
aaaaaa trop de SR
- 00:19:296 (1,2,3) - J'aurais bien vu des distances un peu plus courtes comme tu l'as fait sur tes patterns précédents
- 00:32:946 (3) - overmappé imo,à remplacer par un cercle ou un slider avec 00:32:796 (2,3) - , et éventuellement improve les patterns un peu nazis et symétriques
- 01:30:546 (3) - même remarque - tu pourrais faire un anti-jump aussi
- 02:24:246 (2,3) - je trouve au contraire que c'est undermappé ici

Le reste est de trop haut niveau, je n'arrive pas à clear, je vais m'abstenir de mod.

Bon courage pour le rank oAo
rezoons
Salut Kin!

Kin wrote:

[cc rezoons]
genre la
  1. Aucun whistle sur la melody sur cette part ? 00:10:896 - 00:20:496 -
  2. 00:10:896 - 00:11:346 - 00:11:646 - 00:12:246 - 00:12:846 - 00:12:996 - 00:13:296 - 00:14:046 (4) - 00:15:096 - 00:15:696 - 00:15:996 - 00:16:296 - 00:16:596 -
  3. 00:18:096 - 00:18:396 - 00:18:696 - 00:19:296 (1) - 00:19:446 - 00:19:596 -
Tu crois que j'y connais quoi que ce soit en hs? La moitié de mes maps n'en ont même pas! J'ai tout copier sur Yales et j'ai vu qu'il avait fix tes suggestions du coup je les ai encore copier et du coup c.f. les corrections de Yales.
  1. 00:20:496 - Avec une note aussi forte, ça me fait zarb qu'elle ne soit pas cliqué, mais juste passive en tant que fin de slider D: Tu aurais raison si j'avais mappé la suite au lieu de mettre un break. Mais là je la considère comme la note qui finit l'intro et pas celle qui commence la partie après l'intro voilà pourquoi je l'ai mise en fin de slider.
  2. 00:38:196 (3) - ton circle, est en plein dans l'accu en jouant :( C'est quoi la taille de ta police d'accu? C'est lisible. J'ai aussi 7 notes qui touchent le score metter quand il a sa taille a fond https://osu.ppy.sh/ss/2963495 et ça a pas l'air de poser de problème non plus.
  3. 00:52:746 (1,3) - je trouve le leger overlap pas super élégant D: Sauf qu'il n'y a pas d'overlap en jouant. Il apparaît que dans l'editeur.
  4. 00:57:696 (1,1,1,1) - Avec tout ces overlap, j'ai eu du mal à savoir ou ce trouver la fin de chaque slider en jouant D: Le flow est circulaire. Ca se joue instinctivement sans problème.
    Pourtant, je sais lire les maps de Skystar :( Yales aussi. Et il arrive à lire le pattern sans problème.
  5. 01:15:396 (1) - Perso,j'te déconseille de changer la SV içi, le slider est beaucoup trop semblable à celui la 01:15:096 (2) - . Du coup, je dirais plutot de curve le slider afin de marquer une différence. Je pense que le NC et l'énorme slider tick en plein milieu du slider http://puu.sh/gYOXP/57776a1c45.jpg sont déja des bonnes indications!
  6. 01:15:696 (1,4) - Même si ça un flow pas trop mal, l'overlap sur la fin de slider, est vraiment pas beau D: Fixed.
  7. 01:30:096 - j'ai pas eu de problème avec, mais pas mal de gens vont te râler dessus D: Je sais qu'il a l'air moche dans l'editeur mais il ne l'est pas tant que ça quand tu le play. Je l'ai déja remanié une fois car Yales arrivait pas à lire la première version de ce pattern je pense que c'est bon maintenant.
  8. 01:55:296 (1,1,1,1) - ça c'est readable :c Oui.
  9. 02:10:896 (3,1,2) - pourquoi ce pattern en forme de phallus ? https://osu.ppy.sh/s/264361 Je sais pas quel sont les phallus que tu as l'habitude d'observer mais dit tout de suite à leur propriétaire d'aller voir un médécin car ils ont une méchante malformation génitale!
  10. 02:46:596 (1,2) - le blanket est bon, mais je trouve que le flow est juste dégueu avec la musique :/ Sauf que vu que c'est un 2/1 slider ça laisse largement le temps au joueur d'anticiper le flow bancal.
  11. 02:50:496 (6) - ça touche légérement la bar life Malheureusement je n'arrive pas à bouger la bar life.
  12. 03:11:946 (1,2,3,4,5,6) - ok pour moi, mais je sens une horde de hater sur ce pattern D: haters gonna hate... Tiens je devrais renommer ma map comme ça!
  13. 03:24:996 (1,2) - perso, je comprends pas trop pourquoi les 2 ont la même SV, c'est pas trop logique avec ton 1er kiai, ou seul le 1er slider était lent, puis le 2eme normal. Hors la, les 2 sont rapides, sachant que le 2eme slider est musicalement plus fort que le 1er. Pourtant j'ai fait ça à chaque kiai: 01:05:796 (1,2) - pour le 1er , 02:03:396 (1,2) - pour le 2eme et 03:24:996 (1,2) - pour le 3eme.
Merci kin! Dsl pour le mur de rouge, sans rancune :p

Hi theramdans,

theramdans wrote:

00:18:996 - to 00:19:146 - I just notice here and now, these ticks are in 1/6. What I suggest is put 1/6 repeatx2 sliders there http://puu.sh/gV5I0/c4e65757a3.png Wow, took me some time to understand what you meant because you mentioned the wrong slider. Anyway, i found the right one and agreed. Fixed.
00:30:696 (3) - [291,228] , perfectly stacks 00:31:296 (5) - (tail) I can't (bug of the editor)
01:07:296 (2) - [427,245], perfectly stacks 01:06:546 (2) - ^
01:54:696 (3) - [369,101], perfectly stacks 01:54:096 (1) - (tail) ^
02:23:346 - there should be a click here, so, add a note There is already a slider head
02:23:421 - start the slider at 02:23:496 - instead, You have to resnap/reshape the slider a bit to match the next patterns tho But there is nothing in the music at this place?
02:27:696 (4) - NC here Fixed
Reaaly fun diff, lots of jumps, streams, good-looking sliders and patterns. I like those star jumps too
Good job! Thank you!
Thank you for your mod.

Hi Peachtrees,

Peachtrees wrote:

Insane
This will be based of testplays mostly
00:47:196 (2,3) - this really caught me off guard while playing (multiple times) You mean the SV? or the NC? or the stack? or the stupidly big jump?
00:57:696 (1,1,1,1) - See if spacing these out a bit would work as some sort of build-up? They felt really close while playing (though I guess the SV kinda does the job) Yeah, i used the SV for the build-up and not the spacing. Their positions are here to make it more instinctive to play so i can't change them.
01:17:346 (4,1) - the movement between these two (especially the slider moving upwards) feels really uncomfortable >< Why? It's a low angle jump. That's what most of my map is made of. Why this one in particular?
01:30:846 (1,2,3,1,2,3,1,2,3,4) - hmm this kinda threw me off a few times with the change in spacing and the break in between (idk I kinda dislike these, not in this map praticularly but in most maps) It sort of feels like this whole pattern is supposed to be a build-up when I think that really only the last few circles should be spaced out more It's not really a build-up, is a transition pattern between two parts of the song/map of different intensity.
02:23:346 (3) - I think i said something similar for the hard Diff, but why not try and catch both piano sounds by splitting this up? But, there is only one piano sound?
02:39:096 (1,2,3,4) - try spacing this out a little more? I feel like there should be atleast a little buildup for the following fast part Except that the following part have a (relatively) small spacing. It's difficulty comes from the stream so if i put a jump here they would seems realy out of place. (I'm a jump maniac so if i don't put one somewhere you can be sure i have a good reason behind it!)
03:24:996 (1,2,1) - just being curious, but is there a particular reason why these are so close? Me being stupid. Fixed!
03:32:196 (1,2,3,1,2,3) - this whole pattern felt really hard to read/awkward to play/crowded >< just my two cents That's why i have used 7 times this pattern in different versions and kept the more difficult one to play at the end of the map. So that players can anticipate it in advance.
I'm honestly not too experienced with almost-extra-ish-Insanes, so these are nothing but mere suggestions/opinions.
Thank you for your mod!

Salut Neil!

Neil Watts wrote:

[Rz's Insane]
Là aussi la diff est globalement réussie, encore quelques patterns que j'aime pas mais rien d'unrankable (03:32:196 (1,2,3,1,2,3,1) - cc hollow wings, 03:16:896 (2,3,4,5,1,1,1,1) - cc pattern à la Make a Move), mais voilà, gg! merci!
ty n00b moderz lolol

@Yales: Voilà la diff:

SPOILER
osu file format v14

[General]
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AudioLeadIn: 0
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[Metadata]
Title:Ikasama Life Game
TitleUnicode:イカサマライフゲイム
Artist:kemu
ArtistUnicode:kemu
Creator:Yales
Version:Rz's Insane
Source:
Tags:Megpoid GUMI hatsuko ke-sanβ suzumu Vocaloid rezoons Zero__wind
BeatmapID:572692
BeatmapSetID:241218

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CircleSize:4
OverallDifficulty:7
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252,192,209796,1,8,0:0:0:0:
180,44,209946,1,0,0:0:0:0:
256,192,210096,6,0,B|324:168|368:220|452:192,1,191.999994140625,4|8,0:0|0:0,0:0:0:0:
400,72,210546,1,0,0:0:0:0:
256,192,210696,2,0,B|188:216|144:164|60:192,1,191.999994140625,4|8,0:0|0:0,0:0:0:0:
112,312,211146,5,0,0:0:0:0:
256,192,211296,1,4,0:0:0:0:
112,72,211446,1,0,0:0:0:0:
28,252,211596,1,8,0:0:0:0:
256,192,211746,1,0,0:0:0:0:
28,132,211896,2,0,L|104:220,1,95.9999970703126,4|0,0:0|0:0,0:0:0:0:
196,264,212196,5,8,0:0:0:0:
136,104,212346,1,8,0:0:0:0:
196,264,212496,2,0,L|160:168,1,95.9999970703126,4|0,0:0|0:0,0:0:0:0:
136,104,212796,5,8,0:0:0:0:
184,232,212946,1,8,0:0:0:0:
136,104,213096,2,0,L|164:176,1,64,4|0,0:0|0:0,0:0:0:0:
184,232,213396,6,0,P|168:264|136:272,2,47.9999985351563,8|0|8,0:0|0:0|0:0,0:0:0:0:
231,77,213696,2,0,P|243:123|228:168,1,95.9999970703126,4|0,0:0|0:0,0:0:0:0:
184,232,213996,6,0,P|168:264|144:272,2,32,8|0|8,0:0|0:0|0:0,0:0:0:0:
228,167,214296,2,0,P|243:123|232:84,1,64,4|0,0:0|0:0,0:0:0:0:
124,80,214596,6,0,L|176:132,1,60,8|0,0:0|0:0,0:0:0:0:
124,80,214896,6,0,P|144:192|116:264,1,191.999994140625,12|8,0:0|0:0,0:0:0:0:
16,322,215346,1,0,0:0:0:0:
16,322,215421,1,0,0:0:0:0:
16,322,215496,2,0,P|124:262|220:290,1,191.999994140625,12|8,0:0|0:0,0:0:0:0:
308,312,215946,1,0,0:0:0:0:
308,312,216021,1,0,0:0:0:0:
308,312,216096,5,4,0:0:0:0:
143,125,216246,1,0,0:0:0:0:
386,179,216396,1,12,0:0:0:0:
158,278,216546,1,0,0:0:0:0:
284,64,216696,5,4,0:0:0:0:
304,136,216996,1,8,0:0:0:0:
299,143,217071,1,0,0:0:0:0:
295,149,217146,1,0,0:0:0:0:
290,156,217221,1,0,0:0:0:0:
284,164,217296,6,0,P|232:156|176:192,1,95.9999970703126,12|0,0:0|0:0,0:0:0:0:
210,342,217596,2,0,P|241:306|248:260,1,95.9999970703126,12|0,0:0|0:0,0:0:0:0:
100,184,217896,2,0,P|115:228|153:257,1,95.9999970703126,12|0,0:0|0:0,0:0:0:0:
256,288,218196,5,8,0:0:0:0:
256,56,218346,1,0,0:0:0:0:
160,240,218496,5,4,0:0:0:0:
352,144,218646,1,0,0:0:0:0:
160,144,218796,1,12,0:0:0:0:
352,240,218946,1,0,0:0:0:0:
256,192,219096,5,4,0:0:0:0:
208,248,219396,2,0,L|152:272,1,47.9999985351563,8|0,0:0|0:0,0:0:0:0:
304,136,219546,2,0,L|360:112,1,47.9999985351563,0|0,0:0|0:0,0:0:0:0:
256,192,219696,5,4,0:0:0:0:

@everybody i will apply your mods to my part of the hard diff after yales apply neil's mod to his part in order to avoid confusions.
Topic Starter
Saoji

Neil Watts wrote:

[Ikasama]
aaaaaa trop de SR
- 00:19:296 (1,2,3) - J'aurais bien vu des distances un peu plus courtes comme tu l'as fait sur tes patterns précédents Nope, meilleur flow comme ca ^^
- 00:32:946 (3) - overmappé imo,à remplacer par un cercle ou un slider avec 00:32:796 (2,3) - , et éventuellement improve les patterns un peu nazis et symétriques Je vois pas en quoi remplacer un slider par un cercle rendrait le pattern moins overmap?? :O dans tous les cas, c'est non. >< Je map le vocal ici, et au niveau de la symmetrie j'ai fait un copier coller, je vois pas comment ca ne peut pas etre symmetrique ><
- 01:30:546 (3) - même remarque - tu pourrais faire un anti-jump aussi meme si l'anti-jump est une bonne idee, je maintiens mes positions. :D
- 02:24:246 (2,3) - je trouve au contraire que c'est undermappé ici Ouais... Mais non, je map les beats ici pas le piano ^^

Bon courage pour le rank oAo
J'ai fix ou tout du moins j'ai essaye d'arrange tout le reste, merci beaucoup. o/
Musty
j'ai l'impression que le timing est un peu décalé, genre de quelques ms parceque j'ai pas l'impression d'appuyer sur les beats a chaque fois, sinon je suis obligé de 100 si je veux être accurate avec la musique je trouve :c
un truc dans les 10 885-10 890 est beaucoup mieux je trouve
Bara-



[General]
Shorten Ikasama, or lengthen the others. It is NOT allowed to have different ending times between diffs (except for GD's IIRC)
I recommend shorting Ikasama (as that goes fastest :P) but do what suits you the most
[Easy]

00:19:296 (1,2) - It is usually a bad idea to have a small amount of objects and then a break. 2 Is just way to little
00:33:696 (3,4,1) - Feels weird for such an easy map to use such stacks, you can keep them, but I recommend to change it for better flow for a newbie
00:50:496 (2,1,2,1,2) - Timing is a little weird in this part, due to the irregular 1/2 usage. The reversing sliders need to start 1/2 earlier for example
00:58:896 (1) - Doesn't feel well, try to change the shape a little, because all other sliders are just curves or straight (no red point) but this one has a red point
01:07:296 (3,1) - Try to not overlap is low diffs
01:48:096 (2,1,2,1,2) - Read above
01:55:296 (2,3,1) - Feels weird for such an easy map to use such stacks, you can keep them, but I recommend to change it for better flow for a newbie
02:01:296 (1,1) - Bad overlap
02:22:896 (1) - Looks ugly
Try something like this (Set Slider tick rate to 2 for a better effect (you can turn it to 1 after you did this, but this makes it easier))
02:25:296 (1) - ^^, screenshot in spoilerbox below (It can also blanket (2))
02:31:296 (2,1) - Bad overlap

[Normal]
Zero, you are an excellent mapper :3
01:02:196 (2,3) - Wut? A stack
02:49:296 (1,2,3) - Ugly sliders
That's it, great diff, maybe a little hard tho

[Hard Collab]

02:30:096 (1,2,3) - These overlaps are really ugly
02:34:896 (1,2,3,4) - ^^
02:37:296 (1,1) - ^^
03:10:896 (1,2,1) - ^^
Good diff, but too many overlaps, mostly are really minor though, and they do play well, but these ones (^^) are not nice

[Insane]
Are you sure this is insane and not extra?
00:19:446 (2,3,4,5) - 300 BPM in just an Insane, are you serious?
00:52:746 (1,3) - Bad overlap
01:34:146 (2,3) - Please follow vocals here, 3/4 feels really bad
01:55:296 (1,1,1,1) - Where are the claps? (like in previous part)
03:29:796 (2,1,3) - Are these misstacks intended or not?
03:39:396 (2) - NC, because a new sound starts

Overall, I really hate this type of mapping, sliders start at red ticks, really curvy sliders, but on here it looks great

[Ikasama]
00:19:296 (1,2,3) - The middle is 1/6
01:08:496 (1,3) - Bad overlap
02:47:346 (5) - Try to add more points, to give the slider a better look, cause it looks to boring for such a strong guitar scratch
Also, a good diff, which doesn't fit in with my liked mapping styles, but those extended sliders man, please. Too many

Good map
Good luck!

Star~~
Topic Starter
Saoji

Musty wrote:

j'ai l'impression que le timing est un peu décalé, genre de quelques ms parceque j'ai pas l'impression d'appuyer sur les beats a chaque fois, sinon je suis obligé de 100 si je veux être accurate avec la musique je trouve :c
un truc dans les 10 885-10 890 est beaucoup mieux je trouve
Mh.. J'ai teste avec ton timing et je trouve ça vraiment décalé. Par ailleurs, je suis un peu surpris, parce que, personnellement je peux jouer "Ikasama" avec HR sans que je trouve l'offset mauvais. Et deuxièmement, je me suis pas prit la tête avec l'offset puisque j'ai prit le MP3 (et donc l'offset) de la version rank (qui n'a pas d'online offset) a moins que ce soit celui de RLC, mais dans tous les cas, c'est censé être bon...

Je demanderai une confirmation, merci de me prévenir en tous les cas.

<- KD for timing help

baraatje123 wrote:




[General]
Shorten Ikasama, or lengthen the others. It is NOT allowed to have different ending times between diffs (except for GD's IIRC)
I recommend shorting Ikasama (as that goes fastest :P) but do what suits you the most Well...the thing is most of the diff are GD. Except Easy (and half Hard) I don't see the point of making the easy diff longer than the Normal diff which is a GD... Well ranking and logic are 2 things totally different I guess... I'll ask a confirmation I'd rather map the end of the other diffs instead of removing the end of Ikasama though.
[Easy]

00:19:296 (1,2) - It is usually a bad idea to have a small amount of objects and then a break. 2 Is just way to little Well, I can't map the beginning cause it's a weird timing for an easy..
00:33:696 (3,4,1) - Feels weird for such an easy map to use such stacks, you can keep them, but I recommend to change it for better flow for a newbie I think it's fine
00:50:496 (2,1,2,1,2) - Timing is a little weird in this part, due to the irregular 1/2 usage. The reversing sliders need to start 1/2 earlier for example Well... that's the music
00:58:896 (1) - Doesn't feel well, try to change the shape a little, because all other sliders are just curves or straight (no red point) but this one has a red point I understand what you mean, but it's not really the only one like this, and some diversity is always welcome as long as it doesn't really change the game play.
01:07:296 (3,1) - Try to not overlap is low diffs It's barely an overlap
01:48:096 (2,1,2,1,2) - Read above Can't do much about it
01:55:296 (2,3,1) - Feels weird for such an easy map to use such stacks, you can keep them, but I recommend to change it for better flow for a newbie ^
02:01:296 (1,1) - Bad overlap It's wether this or I loose the blanket and it would look really bad.
02:22:896 (1) - Looks ugly sort of fixed
Try something like this (Set Slider tick rate to 2 for a better effect (you can turn it to 1 after you did this, but this makes it easier))
02:25:296 (1) - ^^, screenshot in spoilerbox below (It can also blanket (2)) ^
02:31:296 (2,1) - Bad overlap Can't really fix in a different way

[Normal]
Zero, you are an excellent mapper :3
01:02:196 (2,3) - Wut? A stack
02:49:296 (1,2,3) - Ugly sliders
That's it, great diff, maybe a little hard tho

[Hard Collab]

02:30:096 (1,2,3) - These overlaps are really ugly Why? I personally think they flow and look amazing.
02:34:896 (1,2,3,4) - ^^ This is to recall this extra diff, I might change it if someone else complains about it though
02:37:296 (1,1) - ^^ It's, really, just fine o.o
03:10:896 (1,2,1) - ^^ I'd like some explanations about why it looks "ugly" because I think they look great, orginal, and it flows amazingly well.
Good diff, but too many overlaps, mostly are really minor though, and they do play well, but these ones (^^) are not nice

[Ikasama]
00:19:296 (1,2,3) - The middle is 1/6 It plays ok though.
01:08:496 (1,3) - Bad overlap It's ok
02:47:346 (5) - Try to add more points, to give the slider a better look, cause it looks to boring for such a strong guitar scratch I don't think the player would find this slider that boring after the 6 1/4 sliders lol. Also the sound doesn't call for lots of red anchors, so i think it's fine this way.
Also, a good diff, which doesn't fit in with my liked mapping styles, but those extended sliders man, please. Too many

Good map
Good luck!

Star~~ thanks
Thank you very much for your mod!

@Rezoons: dans la hard, a: 01:37:596 (2,3,4,1,2,3) - Dans la mesure du possible, essai d'arranger le flow ici. Car commencer a l'horizontal faire une "légère" déviation de + de 120degre, pour repartir a l'horizontal, pour refaire de nouveau un changement un 125 degré, j'ai pas trouve que ça se jouait super bien, personnellement. Essai de faire un angle plus droit avec le slider peut être. Enfin juste une suggestion.
Mazzerin
kiais are inconsistent
ikasama
00:14:646 (1,2,3,4,5,6) - make this pattern more circular or atleast symmetrical, and reduce spacing on 00:15:396 (6) - since its bigger than the rest of the pattern
00:15:696 (1,2,3,4,1,2) - those blue ticks really arent necessary to skip, it plays flawlessly with them just like without, except it doesnt skip notes then (its done in insane diff)
00:42:546 (1,3) - ctrl g plays better imo
00:50:046 (4) - 00:52:446 (4) - 00:54:846 (4) - replace with 2 circles and add nc on 2nd one
00:54:846 (4) - if you dont do that^, make this blanket 00:55:296 (1) - properly
01:03:096 (3,1) - make these go in a better arc https://osu.ppy.sh/ss/2969141
01:13:296 (3,1) - blanket? https://osu.ppy.sh/ss/2969144
01:39:246 (5,6) - ^
01:51:596 (2) - this is way too early, i think its 01:51:596 (1/6?)
02:43:296 (1,2) - last curves not aligned properly https://osu.ppy.sh/ss/2969172
02:50:796 (9,2) - fix blanket
03:12:546 (4,5) - blanket/spacing fix
03:12:996 (1,2) - fix blanket
03:15:696 (1) - uhh that finisher doesnt sound like it fits
03:27:396 (6,7,8,9,1) - move down to make perfect arc with 03:27:096 (5) - https://osu.ppy.sh/ss/2969191
03:42:396 (6,1) - blanket fix
rzs insane
00:33:396 (4,5,6,7,1) - equalize spacing? looks neater
01:46:896 (1,2) - make slider start/end blanket better https://osu.ppy.sh/ss/2969206
02:25:296 (1) - this slider doesnt look right o.o
02:29:196 (2,3,4) - these are 1/3
03:29:046 (7) - looks cooler like this https://osu.ppy.sh/ss/2969237
hard collab
00:45:996 (4,5) - looks better if they face the same way?
01:39:396 (4) - change to https://osu.ppy.sh/ss/2969255
01:51:096 (3) - would look better if it was the same as the 2 sliders before/after it
02:22:296 (1,2,3,4) - move these closer to the slider https://osu.ppy.sh/ss/2969268
Topic Starter
Saoji

Mazzerin wrote:

kiais are inconsistent Well, different mappers.
ikasama
00:14:646 (1,2,3,4,5,6) - make this pattern more circular or atleast symmetrical, and reduce spacing on 00:15:396 (6) - since its bigger than the rest of the pattern Mh, I think it's circular enough, it's not supposed to be really symmetrical and it;'s the same spacing :o
00:15:696 (1,2,3,4,1,2) - those blue ticks really arent necessary to skip, it plays flawlessly with them just like without, except it doesnt skip notes then (its done in insane diff) Well, I prefer my own way
00:42:546 (1,3) - ctrl g plays better imo I think it flows great right now
00:50:046 (4) - 00:52:446 (4) - 00:54:846 (4) - replace with 2 circles and add nc on 2nd one I like the feel of those sliders
00:54:846 (4) - if you dont do that^, make this blanket 00:55:296 (1) - properly fixed
01:03:096 (3,1) - make these go in a better arc https://osu.ppy.sh/ss/2969141 I prefer my own way, to mark at least just a bit the new pattern
01:13:296 (3,1) - blanket? https://osu.ppy.sh/ss/2969144 fixed
01:39:246 (5,6) - ^ fixed
01:51:596 (2) - this is way too early, i think its 01:51:596 (1/6?) I replaced with a triple
02:43:296 (1,2) - last curves not aligned properly https://osu.ppy.sh/ss/2969172 I really, sincerely think it's ok
02:50:796 (9,2) - fix blanket fixed
03:12:546 (4,5) - blanket/spacing fix blanket would kill pattern, spacing is ok
03:12:996 (1,2) - fix blanket fixed
03:15:696 (1) - uhh that finisher doesnt sound like it fits kinda like it
03:27:396 (6,7,8,9,1) - move down to make perfect arc with 03:27:096 (5) - https://osu.ppy.sh/ss/2969191 fixed a bit
03:42:396 (6,1) - blanket fix fixed
hard collab
00:45:996 (4,5) - looks better if they face the same way? Nope I definetly prefer this way
01:39:396 (4) - change to https://osu.ppy.sh/ss/2969255
01:51:096 (3) - would look better if it was the same as the 2 sliders before/after it I disagree
02:22:296 (1,2,3,4) - move these closer to the slider https://osu.ppy.sh/ss/2969268
Thank you!
Ipas
Hello~
M4M from your queue :3
NOTE: POOR ENGLISH ><

Let's start :3

Easy:
  1. 00:19:296 (1,2) - Probably just me but, I guess this is a bit weird 'cause you just mapped though only 2 notes and after that there was a long break >< Consider to remove this please ><
  2. 00:33:696 (3,1) - I don't prefer this stack
  3. 00:42:096 (3) - Ctrl+H for more better flow
  4. 01:30:096 (1) - Blanket would be better
  5. 01:55:296 (2,1) - I don't prefer this stack too
  6. 02:00:096 (4) - Ctrl+H for better flow too
  7. 02:01:296 (1,1) - Are you sure with this overlap? I thought it seems to be ugly overlap
  8. 02:10:896 (1,1) - These two .-. Please don't made up a stack like this .-.
  9. 02:31:296 (2,1) - An ugly overlap too
  10. 03:21:696 (2,1) - Stack issues .-.
  11. 03:37:896 (2,1) - These two is fine .-. If you still want to make stack(s) within note that I was mentioned above, please make the distance between stacked note(s) like these two

    I'm wondering why there's no Spinner since this is an Easy .-.

Zero's Normal:

I couldn't see anything wrong :3 Good Job :3

Hard Collab:

Gap between Hard and Normal is just too high .-. Too many 1/2 note(s) and jumps though on Hard since Normal still using many 1/1 .-.
You could fix this by adding more 1/2 note(s) on Normal or make a new diff between Zero's Normal and Hard Collab if it's too hard to fix current one .-.
Probably just opinion :3

  1. 00:41:946 (1,2) - Probably just my opinions .-. I hate this overlap .-.
  2. 01:00:996 (4,5,1) - Hate this too .-.
  3. 01:12:696 (4,1,2) - Intentional of inconsistency DS? or just an error? If I could you can just put jump between 01:13:146 (1,2) - and not for these two 01:12:696 (4,1) - and so you can move NC to 01:13:296 (2) -
  4. 01:33:396 (3,1) - Sure with this?
  5. 02:27:096 (1,2) - too ^
  6. 02:30:546 (2,3) - I don't like this flow .-. It just makes bad overlap ><
  7. 02:56:496 (1) - WOOOOAAAAHH I LOVE THIS SINCE THIS IS A LOVE TOO ><
  8. 03:10:746 (3,1,2,1) - Urrgghh ><
  9. 03:30:096 (1,2,3) - ^

    I love this :3 But not with the overlapped note(s) that I was mentioned above .-.

I'm too lazy to mod higher diff(s) xD
Just this :3
Good Luck :3
https://osu.ppy.sh/s/297882 > My Map :3 *remembering :3
Topic Starter
Saoji

NewIpas wrote:

Hello~
M4M from your queue :3
NOTE: POOR ENGLISH ><

Let's start :3

Easy:
  1. 00:19:296 (1,2) - Probably just me but, I guess this is a bit weird 'cause you just mapped though only 2 notes and after that there was a long break >< Consider to remove this please >< That would maybe put some trouble with the constanticity of other diff; also I think it's swag.
  2. 00:33:696 (3,1) - I don't prefer this stack Fixed
  3. 00:42:096 (3) - Ctrl+H for more better flow I think the flow is better this way
  4. 01:30:096 (1) - Blanket would be better nope it's a sqare between 2 sliders not 1
  5. 01:55:296 (2,1) - I don't prefer this stack too I like it, and for this part it fits perfectly.
  6. 02:00:096 (4) - Ctrl+H for better flow too I think the flow is better the way I did
  7. 02:01:296 (1,1) - Are you sure with this overlap? I thought it seems to be ugly overlap fixed
  8. 02:10:896 (1,1) - These two .-. Please don't made up a stack like this .-. Fine
  9. 02:31:296 (2,1) - An ugly overlap too fixed
  10. 03:21:696 (2,1) - Stack issues .-. fixed
  11. 03:37:896 (2,1) - These two is fine .-. If you still want to make stack(s) within note that I was mentioned above, please make the distance between stacked note(s) like these two

    I'm wondering why there's no Spinner since this is an Easy .-.

Zero's Normal:

I couldn't see anything wrong :3 Good Job :3

Hard Collab:

Gap between Hard and Normal is just too high .-. Too many 1/2 note(s) and jumps though on Hard since Normal still using many 1/1 .-.
You could fix this by adding more 1/2 note(s) on Normal or make a new diff between Zero's Normal and Hard Collab if it's too hard to fix current one .-.
Probably just opinion :3 I would make a new diff if I really have to and god knows I will scream. 5 diffs is a lot The icons are good; QAT will will have to pass over my dead body (well maybe not but I wish)

  1. 00:41:946 (1,2) - Probably just my opinions .-. I hate this overlap .-. I love it
  2. 01:00:996 (4,5,1) - Hate this too .-. I love it
  3. 01:12:696 (4,1,2) - Intentional of inconsistency DS? or just an error? If I could you can just put jump between 01:13:146 (1,2) - and not for these two 01:12:696 (4,1) - and so you can move NC to 01:13:296 (2) -
  4. 01:33:396 (3,1) - Sure with this? It doesnt really matters in game play and since the hard diff is pretty i'd rather respect DS
  5. 02:27:096 (1,2) - too ^
  6. 02:30:546 (2,3) - I don't like this flow .-. It just makes bad overlap >< The flow is perfect, the overlap is original and nice looking
  7. 02:56:496 (1) - WOOOOAAAAHH I LOVE THIS SINCE THIS IS A LOVE TOO ><
  8. 03:10:746 (3,1,2,1) - Urrgghh >< Same as usual; people really have trouble with NTR sliders...
  9. 03:30:096 (1,2,3) - ^ ...

    I love this :3 But not with the overlapped note(s) that I was mentioned above .-. WHYYYYYYY? pls, "I dont like it" doesnt help AT ALL.

I'm too lazy to mod higher diff(s) xD
Just this :3
Good Luck :3
https://osu.ppy.sh/s/297882 > My Map :3 *remembering :3
Well, thanks for your mod; it was helpful Ill mod your map as soon as possible
rezoons
Hi everybody,

theramdans wrote:

[Hard Collab]
02:22:896 (2) - put NC here instead fixed
02:23:346 (3) - this tick should be a click, add a note here, and readjust the slider to 1/2 notes shorter Fixed
02:25:296 (2) - put NC here instead fixed
02:27:696 - same ^ fixed
02:39:696 (1,2) - noticable blanket error I don't notice it....
03:12:246 (3) - make this 1/2 repeat slider, fits the vocal more I sounds similar to 03:11:946 (2) so it makes more sense to have a 1/2 slider without any repeat as well.

Peachtrees wrote:

Hard
00:32:796 (2,3) - idk but the gap here feels kinda weird because the the rythm/background music or w.e you want to call it keeps going (you follow it with those sliders too) Except that i only follow the piano here. So, putting another note where there is no piano woudln't make any sense at all.
00:53:346 (3) - why not start this one the white tick instead? I misheard the vocals. Fixed.
01:15:696 (2,3,4) - if it doesn't bother you to much try blanketing these perfectly for extra neat-ness >< I don't see the problem with the blanket.
02:05:496 (1) - try straightening the end of this a little? I prefer curves for this slider. That's why i tried everything in order for it to not look straight.
02:23:346 (3) - try making this a circle and then placing a slider one the next white tick? I really feel like you'd want to have the white tick mapped Fixed.
02:44:496 (1,2,1,2,3) - hmm see if you can find a way to clearly distinguish the longer from the shorter repeats? the NC definately helps but people wont necessarly pay attention to that as much and so it might still end up catching them off guard The approach circle is a good enough indication. Especially since the player have time to anticipate while he is on 02:44:496 (1,2) because he basically doesn't move for about one second.
02:56:496 (1) - <3 <3
03:22:896 (1,2) - not sure why this ONE blanket bothers me, but it does ><Well, it doesn't bother me...

Neil Watts wrote:

[Hard Collab](cc Enignoob :D) (cc Connard)

baraatje123 wrote:

[Insane]
Are you sure this is insane and not extra? Yes. Insane+ if you want.
00:19:446 (2,3,4,5) - 300 BPM in just an Insane, are you serious? This is just 4 notes. I've made some test and people with an average streaming speed can play it just fine.
00:52:746 (1,3) - Bad overlap Even if it's obvious in the editor you can barely see it while playing.
01:34:146 (2,3) - Please follow vocals here, 3/4 feels really bad I always feel what i feel is the strongest instrument/vocal and in this place the drums feel stronger to me. Also the position makes it clear that it's 3/4.
01:55:296 (1,1,1,1) - Where are the claps? (like in previous part) Because there is a background music in the previous part and here it's just the vocals.
03:29:796 (2,1,3) - Are these misstacks intended or not? They are.
03:39:396 (2) - NC, because a new sound starts Fixed.

Overall, I really hate this type of mapping, sliders start at red ticks, really curvy sliders, but on here it looks great Hum, thanks... I guess...

Yales wrote:

@Rezoons: dans la hard, a: 01:37:596 (2,3,4,1,2,3) - Dans la mesure du possible, essai d'arranger le flow ici. Car commencer a l'horizontal faire une "légère" déviation de + de 120degre, pour repartir a l'horizontal, pour refaire de nouveau un changement un 125 degré, j'ai pas trouve que ça se jouait super bien, personnellement. Essai de faire un angle plus droit avec le slider peut être. Enfin juste une suggestion.
D'où est-ce que tu le sors ton 120° ?????


Mazzerin wrote:

rzs insane
00:33:396 (4,5,6,7,1) - equalize spacing? looks neater I progressively raised it in order to make a build up to the more intense following part of the song.
01:46:896 (1,2) - make slider start/end blanket better https://osu.ppy.sh/ss/2969206 Fixed.
02:25:296 (1) - this slider doesnt look right o.o why?
02:29:196 (2,3,4) - these are 1/3 Woah, i didn't notice it. Thank you!
03:29:046 (7) - looks cooler like this https://osu.ppy.sh/ss/2969237 Already thought about it but the flow wasn't really good.
hard collab
01:39:396 (4) - change to https://osu.ppy.sh/ss/2969255 Fixed
02:22:296 (1,2,3,4) - move these closer to the slider https://osu.ppy.sh/ss/2969268 Pattern changed because of previous mods.

NewIpas wrote:

Hard Collab:
  1. 01:12:696 (4,1,2) - Intentional of inconsistency DS? or just an error? If I could you can just put jump between 01:13:146 (1,2) - and not for these two 01:12:696 (4,1) - and so you can move NC to 01:13:296 (2) - It's made on purpose to emphasize the three powerful notes.
  2. 02:27:096 (1,2) - too ^ perfect overlap is perfect
  3. 02:56:496 (1) - WOOOOAAAAHH I LOVE THIS SINCE THIS IS A LOVE TOO >< Is this sarcasm? It sounds like sarcasm. If it's sarcasm i don't understand what you mean at all. And if it's not it really sounds like sarcasm.
Thank you everybody for your mods.

@Yales: Voila les deux diffs: http://puu.sh/h1MqH/ee067c79be.zip
Ipas

rezoons wrote:

Is this sarcasm? It sounds like sarcasm. If it's sarcasm i don't understand what you mean at all. And if it's not it really sounds like sarcasm.
ITS NOT SARCASM >< PLEASE I REALLY LOVE THIS >< TEACH HOW TO ><
TtmnZk
from your m4m queue

kemu◆ !!!!!!

[Ikasame]
00:58:896 (1) - move to 108 307 can make flow better

01:11:946 (6,5) - move to 100 315

01:43:596 (1) - move to 262 364

01:54:696 (2) - add finish?


nice!

[Rz's Insane]

00:46:296 (1) - remove whisle

00:47:646 (3,1,2) - try to this http://puu.sh/h13YR/85072b2196.jpg

00:57:546 (4,5,1,1,1,1,1) - i love this!!

01:45:546 (2,3,4,5,6,7) - why not flow drumbeat ,i strongly make streams to fit it


[Hard Collab]

00:14:646 (1,2,3) - red point slider is not good way to show rhythm on here ,
so try this http://puu.sh/h1NmB/d20d817981.jpg

00:36:546 (1,2) - ^

02:09:546 (1,2,3) - flow vocal(jump)or drum(while point slider),red point is not downbeat on here

02:48:696 (1,2,3,4,1) - the streams should be star on 02:48:846,but its too long in hard,try this
http://puu.sh/h1OtK/1b8b85305c.jpg


that'all, goodluck!
Topic Starter
Saoji

TT Mouse wrote:

from your m4m queue

kemu◆ !!!!!!

[Ikasame]
00:58:896 (1) - move to 108 307 can make flow better Your way is good; but I kinda like my own flow here too

01:11:946 (6,5) - move to 100 315 sure, thanks

01:43:596 (1) - move to 262 364 sure, fixed

01:54:696 (2) - add finish? yep sounds better


nice! thanks

[Hard Collab]

00:14:646 (1,2,3) - red point slider is not good way to show rhythm on here ,
so try this http://puu.sh/h1NmB/d20d817981.jpg mhh, fixed

00:36:546 (1,2) - ^

02:09:546 (1,2,3) - flow vocal(jump)or drum(while point slider),red point is not downbeat on here fixed

02:48:696 (1,2,3,4,1) - the streams should be star on 02:48:846,but its too long in hard,try this
http://puu.sh/h1OtK/1b8b85305c.jpg


that'all, goodluck!
Thanks for your mod, it was helpful, I'll mod your map as soon as possible!
rezoons
Hi,

NewIpas wrote:

rezoons wrote:

Is this sarcasm? It sounds like sarcasm. If it's sarcasm i don't understand what you mean at all. And if it's not it really sounds like sarcasm.
ITS NOT SARCASM >< PLEASE I REALLY LOVE THIS >< TEACH HOW TO ><
oh, ok, thanks i guess. And if you want to make one you just have to put the slider point in a sort of heart-shape and then tweak them until you got the shape you want.

TT Mouse wrote:

[Rz's Insane]
00:46:296 (1) - remove whisle Fixed
00:47:646 (3,1,2) - try to this http://puu.sh/h13YR/85072b2196.jpg Nope i prefer the stack to enphasize the gap between the piano notes.
00:57:546 (4,5,1,1,1,1,1) - i love this!! Thank you ^^
01:45:546 (2,3,4,5,6,7) - why not flow drumbeat ,i strongly make streams to fit it Nice suggestion. Fixed.

[Hard Collab]
00:36:546 (1,2) - ^ It follows the drums so i'll keep it.
02:48:696 (1,2,3,4,1) - the streams should be star on 02:48:846,but its too long in hard,try this
http://puu.sh/h1OtK/1b8b85305c.jpg It's a little bit confusing for hard player but i don't have a better idea so fixed.
Thank you for your mod!

@Yales: voila les diffs: http://puu.sh/h41LC/8a2a42ea3a.zip
Khora
Hello ^^

So , dont you think the map needs a 4.45~4.8 diff ? Can I do a Guest Diff ? If you like it , great , if you dont , no problem :3 .

Good luck on the map :D
Topic Starter
Saoji

Khora wrote:

Hello ^^

So , dont you think the map needs a 4.45~4.8 diff ? Can I do a Guest Diff ? If you like it , great , if you dont , no problem :3 .

Good luck on the map :D
Hey thanks for the suggestion but Irreversible wanted to make this guest diff just before you. :c
Sorry !
Khora

Yales wrote:

Khora wrote:

Hello ^^

So , dont you think the map needs a 4.45~4.8 diff ? Can I do a Guest Diff ? If you like it , great , if you dont , no problem :3 .

Good luck on the map :D
Hey thanks for the suggestion but Irreversible wanted to make this guest diff just before you. :c
Sorry !
Dont worry about it ! Thanks for awsering , good luck :D
Asphyxia
M4M

[General]
  1. Video is missing from rezoon's Insane + Hard collab
  2. The gap from Hard > Insane is quite large, but it seems Irreversible will make a difficulty between, according to your post so it should be cool. While we're talking about gaps, the gap from Normal > Hard looks really big aswell. Normal is mainly 1/1, with few additions of 1/2 whereas the Hard is filled with 1/2, has few jumps here and there along with triplets. It's not a good gap, especially at 200 bpm.
  3. 01:03:996 - Spots like this and 01:05:196 - are awfully quiet. I'd raise them up by 10% so players can get better feedback from the notes and sliders.
[Ikasama]
  1. 00:59:946 (6,6) - Why'd you ignore the stanza like that? Makes playing really awkward on these spots. If you wanted a repeat slider there, might as well turn it into a triplet, so that way the stanza wouldn't get ignored.
  2. 01:36:396 - Could be a place for a note, vocals support it.
  3. 02:07:446 - I don't think the clap is supposed to be here? If anything, should be at 02:07:596 - instead.
  4. 02:46:971 (2) - There's literally nothing that supports this note in the music, so why is it there? It's really awful to play D:
  5. 02:48:846 (2,3,4) - These felt kind of ''bad'' due to the fact that their spacing is so low compared to 02:46:296 (5,6) - . I'd avoid overlapping them like that, but I guess they fit the sudden music change.
  6. 03:33:396 (1,2,1,2) - Why are these two so inconsistent with the map? You really should space them so that they wont overlap, the playability would be much better that way.
  7. Fun map, although I feel like the white tick triplets / repeat sliders along with the 1/4 slider spam in the kiai's are awkward. The map would've played a lot better without them, not to mention that it'd be way more fun imo.
[rz's Insane]
  1. 00:19:446 (2,3,4) - I don't think you should be doing stuff like this in an Insane, especially when the Extra doesn't do it. Consider using a 1/8 slider instead?
  2. 01:35:946 - Shouldn't it make more sense to end the spinner here, since this is the spot where the the lyrics start? Furthermore, the music in the background also stops at that point, so it'd be overall way more fitting.
  3. Fun Insane, really. But again, I'd avoid using white tick triplets (kiai times) because even though the vocals might support them sometimes, it's still really awkward to hit 'em. They would play a lot better as plain 1/2.
[Zero's Normal]
  1. 00:32:496 (1,2,3,4) - The rhythm here gets really, really awkward to play due to the sudden change of using red ticks. Consider this rhythm? http://puu.sh/hfHFq/0038a8277e.jpg
  2. 01:18:096 - That's a really big beat you just missed out, are you sure you don't want to add a note there?
  3. 01:30:096 (1,2) - Somewhat similar suggestion to the first one, I feel like the rhythm is really awkward and makes the gameplay bad.
  4. 01:37:296 (1,2) - Flow's not good. It'd make more sense if 01:38:196 (2) - was CTRL + G'd but the current setup feels really weird.
[Easy]
  1. The difficulty itself is fine, yet very plain and boring. There's no variation whatsoever. You really should consider adding additional notes to the kiai times at least, because that would give the map itself more variation, while making it more fun for the players. (and improving the difficulty gap from this > Normal) There are really good spots to add these additional notes, e.g 02:00:996 - , 02:03:396 - , 02:08:196 - , 02:09:996 - and so on...
Solid set and clean difficulties, good luck!
Topic Starter
Saoji
I'll answer on this post your mod when the mapset will be done (for the 2nd time :D). I already checked it though and it's really helpful, thank you very much!

edit: rezoons, redownload with video pls! (it's you who asked me to add it omg!!!)
Saut
irre pls dont let this one die again
Topic Starter
Saoji

Saut wrote:

irre pls dont let this one die again
I'm on his list, so don't worry! xD
Also I asked him to take his time :3
Kin
rezoons, tu m'as oublié à la fin de la 1ere page :c
Topic Starter
Saoji

Kin wrote:

rezoons, tu m'as oublié à la fin de la 1ere page :c
Rez a bien répondu a ton mod quelque part dans la page 2 :D
rezoons

Kin wrote:

rezoons, tu m'as oublié à la fin de la 1ere page :c
https://osu.ppy.sh/forum/p/4012463
Kin
damn, j'avais pas vu :c
Zero__wind
Irre is always that lazy
I knew it
Topic Starter
Saoji

Zero__wind wrote:

Irre is always that lazy
I knew it
Wait, did he really gave up on it and didnt told me it?! xD
I could have wait for a long time...

I'll see what I can do for this set, sorry zero for taking that much time e.e
Topic Starter
Saoji

Asphyxia wrote:

M4M

[General]
  1. Video is missing from rezoon's Insane + Hard collab
  2. The gap from Hard > Insane is quite large, but it seems Irreversible will make a difficulty between, according to your post so it should be cool. While we're talking about gaps, the gap from Normal > Hard looks really big aswell. Normal is mainly 1/1, with few additions of 1/2 whereas the Hard is filled with 1/2, has few jumps here and there along with triplets. It's not a good gap, especially at 200 bpm.
  3. 01:03:996 - Spots like this and 01:05:196 - are awfully quiet. I'd raise them up by 10% so players can get better feedback from the notes and sliders.
[Ikasama]
  1. 00:59:946 (6,6) - Why'd you ignore the stanza like that? Makes playing really awkward on these spots. If you wanted a repeat slider there, might as well turn it into a triplet, so that way the stanza wouldn't get ignored. This is the reason why it took so many time for me to answer, and I arrived to the conclusion that if it took that time, it's because I don't want to change it. I'm following the vocal and emphasizing the stenza. A triple would work, but it wouls also add some difficulty (and I'm so done with this crap of star rating). And I personally really like the way it plays.
  2. 01:36:396 - Could be a place for a note, vocals support it. Sticking on vocals, your idea is good but I really want "a little break here"
  3. 02:07:446 - I don't think the clap is supposed to be here? If anything, should be at 02:07:596 - instead. fixed by simply removing the clap
  4. 02:46:971 (2) - There's literally nothing that supports this note in the music, so why is it there? It's really awful to play D: I personally think it plays really good. First of all it add a little break after the whole bunch of kick sliders. and I'm trying to emphasize the bass (i think it's the bass right) that is really omnipresent here
  5. 02:48:846 (2,3,4) - These felt kind of ''bad'' due to the fact that their spacing is so low compared to 02:46:296 (5,6) - . I'd avoid overlapping them like that, but I guess they fit the sudden music change. Yep, they fit the music really well here.
  6. 03:33:396 (1,2,1,2) - Why are these two so inconsistent with the map? You really should space them so that they wont overlap, the playability would be much better that way. I don't think they played bad or anything, but I understand your point and fixed them.
  7. Fun map, although I feel like the white tick triplets / repeat sliders along with the 1/4 slider spam in the kiai's are awkward. The map would've played a lot better without them, not to mention that it'd be way more fun imo. Well, sorry, but I do really prefer with those sliders.
[rz's Insane]
  1. 00:19:446 (2,3,4) - I don't think you should be doing stuff like this in an Insane, especially when the Extra doesn't do it. Consider using a 1/8 slider instead? Kinda agree with it I fixed, it's fast to take it back if rezoons doesnt agree with this changement.
  2. 01:35:946 - Shouldn't it make more sense to end the spinner here, since this is the spot where the the lyrics start? Furthermore, the music in the background also stops at that point, so it'd be overall way more fitting. Fixed myself as well. Don't know why it was later.
  3. Fun Insane, really. But again, I'd avoid using white tick triplets (kiai times) because even though the vocals might support them sometimes, it's still really awkward to hit 'em. They would play a lot better as plain 1/2. I'll let rezoons decide for this. But he used lots of triples so I don't know
[Zero's Normal]
  1. 00:32:496 (1,2,3,4) - The rhythm here gets really, really awkward to play due to the sudden change of using red ticks. Consider this rhythm? http://puu.sh/hfHFq/0038a8277e.jpg First slider for vocal, second for melody. I think it's cool
  2. 01:18:096 - That's a really big beat you just missed out, are you sure you don't want to add a note there? fixed, i'll try to catch zero if it's ok.
  3. 01:30:096 (1,2) - Somewhat similar suggestion to the first one, I feel like the rhythm is really awkward and makes the gameplay bad. I personally think the rythme makes sense, but honestly I have no clue of the gameplay about those... It's playable to me so ... yep
  4. 01:37:296 (1,2) - Flow's not good. It'd make more sense if 01:38:196 (2) - was CTRL + G'd but the current setup feels really weird. I disagree with this I find the flow of this slider really good and I really dont see whats wrong http://puu.sh/khYS2/654d3b0205.jpg In gameplay it might not be that much caricaturated but still this is the movement.
[Easy]
  1. The difficulty itself is fine, yet very plain and boring. There's no variation whatsoever. You really should consider adding additional notes to the kiai times at least, because that would give the map itself more variation, while making it more fun for the players. (and improving the difficulty gap from this > Normal) There are really good spots to add these additional notes, e.g 02:00:996 - , 02:03:396 - , 02:08:196 - , 02:09:996 - and so on... Well, once more your suggestion might make sense, but I think it would break the constanticity and it's 200bpm so I don't think this is wrong to map an easy the way I did.
Solid set and clean difficulties, good luck!
About the gap, this is getting really -really- annoying. 7 diffs of 4 mins for a max star of 5.7 this is near slavery. But well since there's some GDs, I'll do my best =_=
Thank you for your mod and sorry the late reply!!
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