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LiSA - Shirushi -TV ver.- [Osu|CatchTheBeat]

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Sooty
I say worry about some points about lyrics of SB.

  • [1.] about 17.png. According to http://www.kasi-time.com/item-74091.html, not "強く強く鳴らし" , "強く強く鳴らし" is the correct lyrics. I confirm some other site is the same.
    [2.] about 9.png, 13.png and 14.png. part of katakana in the original lyrics is in kanji. In detail, "君", "仆" and "印". original lyrics is "君→キミ", "仆→ボク" , "印→シルシ".
    [3.] similar to 2, orthography are not used in Japan is being used. (probably that have been used in China?) In detail, 3.png ,7.png and 17.png. (Sorry...Which character are wanted to enumeration, but it is impossible because it is character that can not be input in my environment.)
I don't know approval about SB, so it might be these indications can be ignored(Especially 2 and 3).
But should be changed if you aim for perfection.

Finally, put the lyrics to be able to copy and paste. Thanks!
街明かり照らした 賑やかな笑い声と 路地裏の足跡
伝えたい想いは どれだけ届いたんだろう いつも振り向いて確かめる

いつだって迷わず キミはきっとどんなボクも追いかけてくれるから

じっと見つめた キミの瞳に映ったボクが生きたシルシ
何度も途切れそうな鼓動 強く強く鳴らした 今日を超えてみたいんだ
Yumeno Himiko
lol that's accel world's work :)
Topic Starter
Accel World
Fixed the lyrics problems and update!
Chibi Maruko
Hai! From my modding queueueueue

[Normal]
  • All clear (:
[Hard]
  • 00:37:956 (7) - NC
    00:57:887 - Add circle/note because rhythm are too high volume
    00:18:230 (6) - Ctrl + G
[Citrus' Hard]
  • 00:05:079 (4) - NC
    00:08:367 (4) - ^
    00:43:709 (6) - Blanket if u want
[Insane]
  • 00:24:805 (9) - You should NC here
    00:34:668 (3) - ^
    01:05:079 (1) - Why new combo
    01:06:518 (2) - Ctrl + G
Ok, bai
Citrus

Chibi Maruko wrote:

[Citrus' Hard]
  • 00:05:079 (4) - NC No need to add NC here
    00:08:367 (4) - ^ ^
    00:43:709 (6) - Blanket if u want I want to keep this :(
Thanks for mod :D
Sooty

SYAHME wrote:

Sooty's Rain

  1. 00:12:476 (2) - maybe move to x:228. <not change
  2. 00:20:696 (3) - make this inside the grid a little bit.
  3. 00:36:312 (1,3) - make this a little bit closer to previous notes.
  4. 00:42:887 (1) - maybe move to x:188. <not change
  5. 01:04:155 (5) - maybe move to x:136.
  6. 01:04:052 (4) - maybe move to x:160.
  7. 01:18:127 (3) - maybe move to x:464.
  8. 01:18:230 (4) - maybe move to x:484.
  9. Thats all, I think this diff in good condition. You can declined my suggestions, not necessary to follow. If its right for you then you should keep it.
Good luck on ranking this.
Others have been fixed.
Thanks for modding :)

update!
osu file format v14

[General]
AudioFilename: shirushi.mp3
AudioLeadIn: 0
PreviewTime: 58093
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:Shirushi -TV ver.-
TitleUnicode:シルシ -TV ver.-
Artist:LiSA
ArtistUnicode:LiSA
Creator:Accel World
Version:Sooty's Rain
Source:ソードアート・オンラインⅡ
Tags:Sword Art Online SAO ending ed2 Launcher Yuuki Asuna Citrus Sooty
BeatmapID:829191
BeatmapSetID:241093

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8.3
ApproachRate:8.3
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\BG_photo.png",320,240
M,0,1792,4257,320,240
F,0,2202,16586,1
M,0,4257,4668,320,240
M,0,4668,18641,320,240
S,2,8367,18641,1,0.1
R,2,8367,18641,0,0.2354016
F,1,16586,18641,1,0
Sprite,Foreground,Centre,"SB\mask.png",320,240
M,0,1792,4052,355,149,341,186
S,0,1792,7545,1.306023
M,0,4052,4257,341,186,521,238
M,0,4257,4463,521,238,283,266
M,0,4463,4668,283,266,457,329
M,0,4668,4874,457,329,394,113
M,0,4874,5079,394,113,507,132
M,0,5079,7545,507,132,531,185
F,0,8367,11655,1,0
S,0,8367,11655,1.306023,12
Sprite,Foreground,Centre,"SB\cycle.png",320,240
M,0,1792,,492,405
C,0,1792,,150,38,228
R,0,1792,5079,0,1.643
F,1,4502,5079,1,0
Sprite,Foreground,Centre,"SB\cycle.png",320,240
M,0,2408,,456,405
C,0,2408,,150,38,228
R,0,2408,5079,1.335,0
F,1,4502,5079,1,0
Sprite,Foreground,Centre,"SB\cycle.png",320,240
C,0,3024,,150,38,228
R,0,3024,5079,0,1.027
M,0,3204,,140,405
F,1,4502,5079,1,0
Sprite,Foreground,Centre,"SB\cycle.png",320,240
M,0,5079,,516,405
C,0,5079,,123,209,217
R,0,5079,8367,0,1.643
F,1,7790,8367,1,0
Sprite,Foreground,Centre,"SB\cycle.png",320,240
M,0,5696,,476,405
C,0,5696,,123,209,217
R,0,5696,8367,1.335,0
F,1,7790,8367,1,0
Sprite,Foreground,Centre,"SB\cycle.png",320,240
M,0,6312,,192,405
C,0,6312,,123,209,217
R,0,6312,8367,0,1.027
F,1,7790,8367,1,0
//Storyboard Sound Samples

[TimingPoints]
1792,410.958904109589,4,2,1,25,1,0
12887,-133.333333333333,4,2,1,25,0,0
12990,-133.333333333333,4,2,1,5,0,0
14737,-133.333333333333,4,2,1,15,0,0
15045,-133.333333333333,4,2,1,5,0,0
16381,-133.333333333333,4,2,1,10,0,0
18230,-100,4,2,1,25,0,0
49052,-100,4,1,1,25,0,0
53161,-100,4,2,1,65,0,0
53572,-100,4,1,1,25,0,0
54394,-100,4,2,1,25,0,0
57682,-100,4,1,1,55,0,0
58504,-100,4,2,1,35,0,0
59326,-83.3333333333333,4,1,1,35,0,1
82332,-83.3333333333333,4,2,1,25,0,1
83881,-83.3333333333333,4,2,1,10,0,1
85678,410.958904109589,4,2,1,10,1,0
88657,-166.666666666667,4,2,1,5,0,0


[Colours]
Combo1 : 252,175,175
Combo2 : 220,169,233
Combo3 : 153,220,225
Combo4 : 144,144,144

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256,200,77202,1,0,0:0:0:0:
344,216,77305,1,0,0:0:0:0:
172,208,77408,6,0,L|64:208,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
344,216,77819,2,0,L|436:184,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
464,176,78127,1,0,0:0:0:0:
484,168,78230,1,8,0:0:0:0:
148,140,78435,1,8,0:0:0:0:
300,136,78641,1,8,0:0:0:0:
148,140,78846,1,8,0:0:0:0:
508,148,79052,6,0,P|492:236|380:252,1,191.999994140625,4|8,0:0|0:0,0:0:0:0:
88,248,79668,2,0,P|24:172|84:88,1,191.999994140625,4|8,0:0|0:0,0:0:0:0:
272,96,80285,1,8,0:0:0:0:
408,168,80490,1,8,0:0:0:0:
128,168,80696,6,0,L|28:200,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
332,196,81107,2,0,L|480:244,1,143.999995605469,4|0,0:0|0:0,0:0:0:0:
180,276,81518,1,8,0:0:0:0:
68,264,81723,1,8,0:0:0:0:
340,120,81928,1,8,0:0:0:0:
452,104,82134,1,8,0:0:0:0:
296,232,82339,6,0,P|132:284|56:120,1,383.99998828125,4|0,0:0|0:0,0:0:0:0:
256,148,83572,2,0,P|362:158|384:244,1,191.999994140625
256,192,85678,12,0,88760,0:0:0:0:
Topic Starter
Accel World

Chibi Maruko wrote:

Hai! From my modding queueueueue

[Normal]
  • All clear (:
[Hard]
  • 00:37:956 (7) - NC not really necessary
    00:57:887 - Add circle/note because rhythm are too high volume as the policy of mapping hard diff, I can not change.
    00:18:230 (6) - Ctrl + G ????
[Insane]
  • 00:24:805 (9) - You should NC here no change
    00:34:668 (3) - ^ no change
    01:05:079 (1) - Why new combo make it read easily.
    01:06:518 (2) - Ctrl + G cna't understand
Ok, baiThanks for mod :)
:idea: Update
SuzumiyaSama
感觉需要改的地方可能不少。。你先看一下
Suzumiya' Insane
http://pan.baidu.com/s/1jH9n8I6



稍微做了一下修改:
http://pan.baidu.com/s/1slkTbq9
Topic Starter
Accel World

SuzumiyaSama wrote:

感觉需要改的地方可能不少。。你先看一下
Suzumiya' Insane
http://pan.baidu.com/s/1jH9n8I6



稍微做了一下修改:
http://pan.baidu.com/s/1slkTbq9
唉我的天我一直没有收到邮件提醒,update
SuzumiyaSama

Accel World wrote:

SuzumiyaSama wrote:

感觉需要改的地方可能不少。。你先看一下
Suzumiya' Insane
http://pan.baidu.com/s/1jH9n8I6



稍微做了一下修改:
http://pan.baidu.com/s/1slkTbq9
唉我的天我一直没有收到邮件提醒,update

http://pan.baidu.com/s/1kVCksFP
又改了改,update
Topic Starter
Accel World

SuzumiyaSama wrote:

http://pan.baidu.com/s/1kVCksFP
又改了改,update
done :D
Equim
when? ;_;
Chihara Minori
tfw Accel World map SAO

box of resurrected mapset
Normal
00:12:887 - maybe this will just fine year ago, but now player will recognize it as pressed beat (which actually deserved to be clickable), so the option is remove the reverse and add 3/1 slider with a decreasing volume at its tail. so it will also emph the faded piano tiles
00:22:750 (2) - try to stack at slider head, just like 00:19:463 (3) -
00:30:559 (1,4) - you meant to bleanket it?
00:35:901 (5) - pull the tail about 4 grid down, just to polish the flow to (1) and if possible avoid the overlap with 00:37:956 (4) -
00:45:353 (3) - ctrl+h and replace it back
00:49:874 (2) - decrease the curve to make (3) naturaly stronger emphphasising the drum
00:53:572 (4) - straight slider actually just work fine
00:55:627 - will reccomend to add a circle and give 1/2 gap for spinner, it really awkward to skip vocal too sudden even for normal these days
01:15:764 (1,3) - potential blanket

Hard
00:12:476 (4) - i thought this was stacked at 00:07:956 (3) - tail, and ctrl+h then replace back prolly
00:27:682 - clickable, simply shorten the slider to 1/1 and add circle. considering you try to following vocal earlier
00:38:572 (2) - to get a better shape for this slider try to copy (1) then angle rotate it by -120*
00:44:942 (1) - move to x0 y204 to avoid overlap
00:54:394 - NC supposed to be here
00:55:627 - same resolving with normal diff
01:13:709 (2) - straight instead
01:23:572 (3,2) - another blanket poential

Last Breath
00:04:668 (3,2) - oops, you can stack it and move (1) slightly to right
00:16:586 - try this rhythm https://puu.sh/xHq1x/faeb3f9e8d.png
00:27:477 (4,7) - yk
00:32:613 - https://puu.sh/xHq4N/cdbf17229b.png
00:49:463 (5) - move NC here
01:02:613 - this flow more natural https://puu.sh/xHqcQ/3186811243.png
01:05:491 (3,2) - manage them to stack at 01:02:203 (9) - tail to give wider angle diring the backforth jump
01:09:189 - nowdays rhythm will be like https://puu.sh/xHqix/1d538cda4b.png
01:16:792 (1,2,3) - https://puu.sh/xHqkW/fd8c425597.png
01:19:052 - just nc this

I don't really see critical issues here but the fact if theres plently unusage green timing points which effectively can be polished. gl
Jemzuu
hi from my Q

optional to change | unrankable | suggested to change


Platter
  1. 00:04:668 (4) - i'd suggest to avoid stacking with (3) and increase the spacing to the right instead cus 00:05:079 (1) - gives a strong sound maybe try overlapping it to 00:06:312 (3) -
  2. 00:07:339 (1,2) - same here stack (1) with 00:10:833 (5) -
  3. 00:12:065 - ur missing the sound here maybe make 00:11:655 (1) - a slider?
  4. 00:12:476 (2,3,4) - i'd make this a repeat slider instead if i were u
  5. 00:13:093 (1) - hmm why not make this spinner more enjoyable hm? :^) try starting it to 00:13:093 - and end it on 00:16:381 -
  6. 00:29:737 (1) - this could get more space to emphasize the pause make the spacing similar to 00:28:709 (2,3) -
  7. 00:30:148 (2) - why not ctrl g this repeat since it has a different sound of 00:28:915 (3) -
  8. 00:30:970 (3,4) - dont overlap this with the next slider since 00:31:381 (1) - gives a strong sound maybe make the spacing of 00:30:970 (3,4) - emphasize it with increased spacing
  9. 00:33:641 - why didn't u add a note here i can hear a sound like on 00:31:997 (2) -
  10. 00:35:285 - the three notes here doesnt fit in with the music tbh cus it doesn't emphasize the vocals at all. maybe replace it with a slider instead like this
  11. 00:40:422 (3) - this gives a strong sound give more space to this
  12. 00:42:065 (2) - ^
  13. 00:44:531 (1) - this slider gives a really strong sound and i believe this should be a hdash. to do that, 00:43:709 (3,4,5,6) - ctrl+h this then move it to x236 y168
  14. 00:46:997 (3) - would be better if this were a 1/2 slider instead then add a circle on 00:47:613 - to emphasize 00:47:819 (1) - better and i believe this should be a hdash as well cus it gives a strong vocal sound. maybe make it look like this perhaps
  15. 00:48:435 - why are u ignoring the sound here? it feels empty
  16. 00:49:052 (4) - hmm why not make this a slider like 00:48:641 (3) - as well to emphasize vocals
  17. 00:53:572 (1,2,3,4) - idk but for me i'd suggest something like this quite undermapped imo even tho drums are intense
  18. 00:55:833 (1) - same as what i pointed out about the first spinner 00:55:833 - start it here 00:57:271 - end it here
  19. 00:57:476 - the sound starts here after the spinner make (1) a slider instead? then move 2 to red tick make (2) hdash btw
  20. 00:59:326 (1) - i really believe this should be a hyper since it has a very strong sound i'd suggest to 00:58:915 (4,5,6,7) - ctrl h this and move to x352 then this slider to x92 and then just adjust 01:00:148 (2) - to x324 so that it would be consistent with the others
  21. 01:02:613 (1) - i feel like u should extend this up to red tick and just make nesesscary spacing adjustments after maybe just decide what spacing im not sure
  22. 01:05:901 (1) - ur missing a hyper here it has a really strong sound like what u did on 01:12:476 (1) - move it to x408 and maybe 01:06:518 (2,4) - stack these two for better visuals?
  23. 01:10:011 (2) - i dont really think a repeat would fit here make this a 1/2 slider instead and add a note on 01:10:627 - instead
  24. 01:16:381 - add note?
  25. 01:20:901 (1) - could get more space imo its quite underscpaaed atm move it to x124 same as 01:21:107 (2) - x332
  26. 01:24:394 - start the spinner here instead 01:28:657 - end it here

Rain
  1. 00:08:367 (1) - could get more space imo x88
  2. 00:16:586 (1) - i'd increase more space to this like what u did on 00:11:655 (1) -
  3. 00:36:312 (1) - could get more space
  4. 00:37:545 (4) - make this hdash? x416 00:37:956 (1) - x104
  5. 00:46:381 (2,3) - i'd ctrl g and 00:46:586 (3,4) - ctrlg these again
  6. 00:46:997 (5) - make this hdash x460
  7. 00:48:641 (3) - this should defintely be a slider
  8. 00:50:696 (6) - would play better if this were in the other side x240
  9. 00:52:956 (4) - this shouldnt be a hdash x296 would do
  10. 00:53:161 (5) - this sound isn't a strong sound what's with the big spacing? x92 pls
  11. 00:53:778 (2) - now this is a strong sound so x96 maybe
  12. 00:53:983 (3) - ^ x378
  13. 00:54:189 (4) - x224 would be nice here pls notice the visuals i made ;w;
  14. 00:55:011 (2) - sound is giving a semi-strong one so edge dash maybe x112 also pls silence the sliderend so the sound on 00:55:627 - would be emphasized more
  15. 00:55:627 (3) - make this hdash? or just increase space
  16. 00:58:915 - the repeat here doesn't fit imo just make something like this maybe? just make a slider first then convert it to 1/8 stream
  17. 01:00:970 (1) - ctrl g would fit here
  18. 01:04:155 (5) - delet
  19. 01:04:052 (4) - x36 instead cus vocal gives strong sound
  20. 01:06:518 (2) - lo why is this not a hdash? x160 pls
  21. 01:07:545 (1) - ctrl g plss
  22. 01:10:148 (4,5,6,7,8) - quite overmapped imo
  23. 01:14:120 (1) - vocal gives a strong sound here so why not ctrl g?
  24. 01:18:127 (3) - delet?
  25. 01:18:230 (3) - delet this note as well and make the slider a repeat instead
  26. 01:25:678 (1) - same as platter
sorry for the nazi mod i just gave all my suggestions but i hope u consider!
hope i helped~ gl
btw do u mod ctb? cus if yes then can u do placeholder for my ctb mapset?
Topic Starter
Accel World

Time Capsule wrote:

tfw Accel World map SAO

box of resurrected mapset
Normal
00:12:887 - maybe this will just fine year ago, but now player will recognize it as pressed beat (which actually deserved to be clickable), so the option is remove the reverse and add 3/1 slider with a decreasing volume at its tail. so it will also emph the faded piano tiles fixed in a different way
00:22:750 (2) - try to stack at slider head, just like 00:19:463 (3) - fixed
00:30:559 (1,4) - you meant to bleanket it? fixed in a different way
00:35:901 (5) - pull the tail about 4 grid down, just to polish the flow to (1) and if possible avoid the overlap with 00:37:956 (4) - fixed in a different way
00:45:353 (3) - ctrl+h and replace it back fixed in a different way
00:49:874 (2) - decrease the curve to make (3) naturaly stronger emphphasising the drum fixed
00:53:572 (4) - straight slider actually just work fine fixed
00:55:627 - will reccomend to add a circle and give 1/2 gap for spinner, it really awkward to skip vocal too sudden even for normal these days fixed in a different way
01:15:764 (1,3) - potential blanket fixed

Hard
00:12:476 (4) - i thought this was stacked at 00:07:956 (3) - tail, and ctrl+h then replace back prolly fixed in a different way
00:27:682 - clickable, simply shorten the slider to 1/1 and add circle. considering you try to following vocal earlier fixed
00:38:572 (2) - to get a better shape for this slider try to copy (1) then angle rotate it by -120* fixed in a different way
00:44:942 (1) - move to x0 y204 to avoid overlap fixed in a different way
00:54:394 - NC supposed to be here fixed
00:55:627 - same resolving with normal diff old pattern kept
01:13:709 (2) - straight instead fixed in a different way
01:23:572 (3,2) - another blanket poential fixed in a different way

Last Breath
00:04:668 (3,2) - oops, you can stack it and move (1) slightly to right fixed
00:16:586 - try this rhythm https://puu.sh/xHq1x/faeb3f9e8d.png old pattern kept
00:27:477 (4,7) - yk fixed in a different way
00:32:613 - https://puu.sh/xHq4N/cdbf17229b.png fixed in a different way
00:49:463 (5) - move NC here fixed
01:02:613 - this flow more natural https://puu.sh/xHqcQ/3186811243.png old pattern kept
01:05:491 (3,2) - manage them to stack at 01:02:203 (9) - tail to give wider angle diring the backforth jump fixed
01:09:189 - nowdays rhythm will be like https://puu.sh/xHqix/1d538cda4b.png fixed
01:16:792 (1,2,3) - https://puu.sh/xHqkW/fd8c425597.png old pattern kept
01:19:052 - just nc this
fixed

I don't really see critical issues here but the fact if theres plently unusage green timing points which effectively can be polished. (I'll check it later) gl
Thanks for mod!
Topic Starter
Accel World

AJamez wrote:

hi from my Q

optional to change | unrankable | suggested to change


Platter
  1. 00:04:668 (4) - i'd suggest to avoid stacking with (3) and increase the spacing to the right instead cus 00:05:079 (1) - gives a strong sound maybe try overlapping it to 00:06:312 (3) -
  2. 00:07:339 (1,2) - same here stack (1) with 00:10:833 (5) -
  3. 00:12:065 - ur missing the sound here maybe make 00:11:655 (1) - a slider?
  4. 00:12:476 (2,3,4) - i'd make this a repeat slider instead if i were u
  5. 00:13:093 (1) - hmm why not make this spinner more enjoyable hm? :^) try starting it to 00:13:093 - and end it on 00:16:381 -
  6. 00:29:737 (1) - this could get more space to emphasize the pause make the spacing similar to 00:28:709 (2,3) -
  7. 00:30:148 (2) - why not ctrl g this repeat since it has a different sound of 00:28:915 (3) -
  8. 00:30:970 (3,4) - dont overlap this with the next slider since 00:31:381 (1) - gives a strong sound maybe make the spacing of 00:30:970 (3,4) - emphasize it with increased spacing
  9. 00:33:641 - why didn't u add a note here i can hear a sound like on 00:31:997 (2) -
  10. 00:35:285 - the three notes here doesnt fit in with the music tbh cus it doesn't emphasize the vocals at all. maybe replace it with a slider instead like this
  11. 00:40:422 (3) - this gives a strong sound give more space to this
  12. 00:42:065 (2) - ^
  13. 00:44:531 (1) - this slider gives a really strong sound and i believe this should be a hdash. to do that, 00:43:709 (3,4,5,6) - ctrl+h this then move it to x236 y168
  14. 00:46:997 (3) - would be better if this were a 1/2 slider instead then add a circle on 00:47:613 - to emphasize 00:47:819 (1) - better and i believe this should be a hdash as well cus it gives a strong vocal sound. maybe make it look like this perhaps
  15. 00:48:435 - why are u ignoring the sound here? it feels empty
  16. 00:49:052 (4) - hmm why not make this a slider like 00:48:641 (3) - as well to emphasize vocals
  17. 00:53:572 (1,2,3,4) - idk but for me i'd suggest something like this quite undermapped imo even tho drums are intense
  18. 00:55:833 (1) - same as what i pointed out about the first spinner 00:55:833 - start it here 00:57:271 - end it here
  19. 00:57:476 - the sound starts here after the spinner make (1) a slider instead? then move 2 to red tick make (2) hdash btw
  20. 00:59:326 (1) - i really believe this should be a hyper since it has a very strong sound i'd suggest to 00:58:915 (4,5,6,7) - ctrl h this and move to x352 then this slider to x92 and then just adjust 01:00:148 (2) - to x324 so that it would be consistent with the others
  21. 01:02:613 (1) - i feel like u should extend this up to red tick and just make nesesscary spacing adjustments after maybe just decide what spacing im not sure
  22. 01:05:901 (1) - ur missing a hyper here it has a really strong sound like what u did on 01:12:476 (1) - move it to x408 and maybe 01:06:518 (2,4) - stack these two for better visuals?
  23. 01:10:011 (2) - i dont really think a repeat would fit here make this a 1/2 slider instead and add a note on 01:10:627 - instead
  24. 01:16:381 - add note?
  25. 01:20:901 (1) - could get more space imo its quite underscpaaed atm move it to x124 same as 01:21:107 (2) - x332
  26. 01:24:394 - start the spinner here instead 01:28:657 - end it here

Rain
  1. 00:08:367 (1) - could get more space imo x88
  2. 00:16:586 (1) - i'd increase more space to this like what u did on 00:11:655 (1) -
  3. 00:36:312 (1) - could get more space
  4. 00:37:545 (4) - make this hdash? x416 00:37:956 (1) - x104
  5. 00:46:381 (2,3) - i'd ctrl g and 00:46:586 (3,4) - ctrlg these again
  6. 00:46:997 (5) - make this hdash x460
  7. 00:48:641 (3) - this should defintely be a slider
  8. 00:50:696 (6) - would play better if this were in the other side x240
  9. 00:52:956 (4) - this shouldnt be a hdash x296 would do
  10. 00:53:161 (5) - this sound isn't a strong sound what's with the big spacing? x92 pls
  11. 00:53:778 (2) - now this is a strong sound so x96 maybe
  12. 00:53:983 (3) - ^ x378
  13. 00:54:189 (4) - x224 would be nice here pls notice the visuals i made ;w;
  14. 00:55:011 (2) - sound is giving a semi-strong one so edge dash maybe x112 also pls silence the sliderend so the sound on 00:55:627 - would be emphasized more
  15. 00:55:627 (3) - make this hdash? or just increase space
  16. 00:58:915 - the repeat here doesn't fit imo just make something like this maybe? just make a slider first then convert it to 1/8 stream
  17. 01:00:970 (1) - ctrl g would fit here
  18. 01:04:155 (5) - delet
  19. 01:04:052 (4) - x36 instead cus vocal gives strong sound
  20. 01:06:518 (2) - lo why is this not a hdash? x160 pls
  21. 01:07:545 (1) - ctrl g plss
  22. 01:10:148 (4,5,6,7,8) - quite overmapped imo
  23. 01:14:120 (1) - vocal gives a strong sound here so why not ctrl g?
  24. 01:18:127 (3) - delet?
  25. 01:18:230 (3) - delet this note as well and make the slider a repeat instead
  26. 01:25:678 (1) - same as platter
sorry for the nazi mod i just gave all my suggestions but i hope u consider!
hope i helped~ gl
btw do u mod ctb? cus if yes then can u do placeholder for my ctb mapset? Sure, just send you map's link by message
kwk
q
~
general comment on the storyboard, i like everything but how the intro is done, its like cool and all but the cycles just cut off abruptly when u transition into the next part, i think it would be better off without it
[top diff]
wish piano was prioritised over the vocals but too late to change it now unless u want to remap zz
go through ur ncing too cause i cant tell what your NCing to either
00:21:928 (1) - what is this mapped to? though i think its nicer if you have a note where 00:21:107 (8) - is and move the slider forward to where 00:21:928 (1) currently is
00:21:928 (1,2,3,1,2,3) - dont really understand why its spaced like this,i could understand it if 00:22:339 (3) - was spaced further away cause piano support but why is the last 3 notes spaced more?
00:23:161 (4,5) - try this rhythm instead http://puu.sh/xHGGr/d24bc6fbdd.png. this splits up the piano and the vocals so it doesnt blend together as much
00:24:599 (9) - unnecessary? 00:24:394 (8) - make this a slider if u really want to cover it but i think its nicer with a pause
00:27:477 (4) - just extend this out and delete the next note, not sure why your insisting on putting notes on nothing
00:28:093 (6,7,8,9,1) - rhythm here is mmmmmmmm, try this instead? right now your current rhythm is like your prioritising vocals while comprimising the piano, but the piano here is the main layer so its bit jarring http://puu.sh/xHGSO/fdb0097696.png
00:31:381 (4,5) - 00:32:202 - ignoring this is tilt, please try to cover this beat with something instead of just glossing over it,Its different to 00:34:669 (4,5,7) - cause that one the vocal layer is more prominent.heres a suggestion http://puu.sh/xHH2V/cb32ce751b.png
00:38:573 (5) - i think its nicer if u split this into 2 notes since it creates a nice pausing effect similar to the vocals
00:43:710 (8) - split this into 2 notes? main issue i have with this is your pairing it with 00:43:710 (8,9) - but 9 doesnt have the same drum beat on the tail but they are visually similar
00:49:463 (1) - imo sv here is really really low it doesnt match with your jumps spacing, same with the kiai. i would recommend having this be 1.0x and kiai being 1.2x~
01:09:189 - 01:16:586 - really should be clickable same with the other down beats in this section imo..
01:09:497 (1) - is this supposed to be on the white tick

patterning is ok, but i think rhythm would be a lot better if u followed the piano and be a bit more loose with the vocals instead of how it currently is

dont kd, i'll prob have a look at lower diffs later when i wake up since nothing else in my q really interests me zz
Topic Starter
Accel World

kwk wrote:

q
~
general comment on the storyboard, i like everything but how the intro is done, its like cool and all but the cycles just cut off abruptly when u transition into the next part, i think it would be better off without it
[top diff]
wish piano was prioritised over the vocals but too late to change it now unless u want to remap zz
go through ur ncing too cause i cant tell what your NCing to either
00:21:928 (1) - what is this mapped to? though i think its nicer if you have a note where 00:21:107 (8) - is and move the slider forward to where 00:21:928 (1) currently is
00:21:928 (1,2,3,1,2,3) - dont really understand why its spaced like this,i could understand it if 00:22:339 (3) - was spaced further away cause piano support but why is the last 3 notes spaced more?
00:23:161 (4,5) - try this rhythm instead http://puu.sh/xHGGr/d24bc6fbdd.png. this splits up the piano and the vocals so it doesnt blend together as much
00:24:599 (9) - unnecessary? 00:24:394 (8) - make this a slider if u really want to cover it but i think its nicer with a pause
00:27:477 (4) - just extend this out and delete the next note, not sure why your insisting on putting notes on nothing
00:28:093 (6,7,8,9,1) - rhythm here is mmmmmmmm, try this instead? right now your current rhythm is like your prioritising vocals while comprimising the piano, but the piano here is the main layer so its bit jarring http://puu.sh/xHGSO/fdb0097696.png
00:31:381 (4,5) - 00:32:202 - ignoring this is tilt, please try to cover this beat with something instead of just glossing over it,Its different to 00:34:669 (4,5,7) - cause that one the vocal layer is more prominent.heres a suggestion http://puu.sh/xHH2V/cb32ce751b.png
00:38:573 (5) - i think its nicer if u split this into 2 notes since it creates a nice pausing effect similar to the vocals
00:43:710 (8) - split this into 2 notes? main issue i have with this is your pairing it with 00:43:710 (8,9) - but 9 doesnt have the same drum beat on the tail but they are visually similar
00:49:463 (1) - imo sv here is really really low it doesnt match with your jumps spacing, same with the kiai. i would recommend having this be 1.0x and kiai being 1.2x~
01:09:189 - 01:16:586 - really should be clickable same with the other down beats in this section imo..
01:09:497 (1) - is this supposed to be on the white tick ((From Time Capsule's mod) 01:09:189 - nowdays rhythm will be like https://puu.sh/xHqix/1d538cda4b.png) However I don't really understand what's nowadays rhythm... :?:

patterning is ok, but i think rhythm would be a lot better if u followed the piano and be a bit more loose with the vocals instead of how it currently is

dont kd, i'll prob have a look at lower diffs later when i wake up since nothing else in my q really interests me zz
thanks for mod, I fixed some rhythm problem. It's really hard to fix because of the flowing.
kwk
no kd

kwk wrote:

01:09:497 (1) - is this supposed to be on the white tick ((From Time Capsule's mod) 01:09:189 - nowdays rhythm will be like https://puu.sh/xHqix/1d538cda4b.png) However I don't really understand what's nowadays rhythm... :?:
no clue, it doesnt make sense with context lol, the rhythm is wrong anyway since nothing is on blue tick..

[hard]
Strange that ur using a higher SV here outside of the kiai compared to your top diff
00:02:202 (2,3) - 00:05:490 (2,3) - im not sure if this is just your 'style' but you like to passively map beats. what i mean is like, somehow all the notes that are important and should be clickable somehow ends on slidertails. Like here we have 00:02:408 00:03:024 - not being clickable for some reason. Could just keep it simple and have rhythm like this http://puu.sh/xI6Gd/5ed11a6679.png
00:23:161 (5,6) - similar to top diff where imo you really should prioritise piano. something like this maybe http://puu.sh/xI6Lb/f5ff52debf.png you already skip vocal beats here (nothing wrong with this!) 00:22:134 - so it really isnt an issue
00:26:449 (3,4) - similar to above ^http://puu.sh/xI6Oa/046f8e2e97.png
same with these 00:27:065 (4) - 00:28:709 (2) - 00:31:997 (2) -
Try asking some more people for there opinions cause i think a lot of them will agree with me(or i hope so at least)
00:53:983 (8) - ctrl+g? the flow is not very good atm 00:53:983 (8,1) - jump is very sudden


normal is suprisingly ok
Topic Starter
Accel World

kwk wrote:

no kd

mod

kwk wrote:

01:09:497 (1) - is this supposed to be on the white tick ((From Time Capsule's mod) 01:09:189 - nowdays rhythm will be like https://puu.sh/xHqix/1d538cda4b.png&#41; However I don't really understand what's nowadays rhythm... :?:
no clue, it doesnt make sense with context lol, the rhythm is wrong anyway since nothing is on blue tick..

[hard]
Strange that ur using a higher SV here outside of the kiai compared to your top diff
00:02:202 (2,3) - 00:05:490 (2,3) - im not sure if this is just your 'style' but you like to passively map beats. what i mean is like, somehow all the notes that are important and should be clickable somehow ends on slidertails. Like here we have 00:02:408 00:03:024 - not being clickable for some reason. Could just keep it simple and have rhythm like this http://puu.sh/xI6Gd/5ed11a6679.png
00:23:161 (5,6) - similar to top diff where imo you really should prioritise piano. something like this maybe http://puu.sh/xI6Lb/f5ff52debf.png you already skip vocal beats here (nothing wrong with this!) 00:22:134 - so it really isnt an issue
00:26:449 (3,4) - similar to above ^http://puu.sh/xI6Oa/046f8e2e97.png
same with these 00:27:065 (4) - 00:28:709 (2) - 00:31:997 (2) -
Try asking some more people for there opinions cause i think a lot of them will agree with me(or i hope so at least)
00:53:983 (8) - ctrl+g? the flow is not very good atm 00:53:983 (8,1) - jump is very sudden


normal is suprisingly ok

Fixed some rhythm between 00:23:161 - 00:31:997
thanks again :)
Sooty

AJamez wrote:

hi from my Q

optional to change | unrankable | suggested to change


Platter
  1. 00:04:668 (4) - i'd suggest to avoid stacking with (3) and increase the spacing to the right instead cus 00:05:079 (1) - gives a strong sound maybe try overlapping it to 00:06:312 (3) - <-move more right
  2. 00:07:339 (1,2) - same here stack (1) with 00:10:833 (5) - <-changed
  3. 00:12:065 - ur missing the sound here maybe make 00:11:655 (1) - a slider? <-a little change. i express plenty only move to the left
  4. 00:12:476 (2,3,4) - i'd make this a repeat slider instead if i were u <-same as above
  5. 00:13:093 (1) - hmm why not make this spinner more enjoyable hm? :^) try starting it to 00:13:093 - and end it on 00:16:381 - <-change only start. I want to cherish blanks. cuz slow tempo songs.
  6. 00:29:737 (1) - this could get more space to emphasize the pause make the spacing similar to 00:28:709 (2,3) - <-a little closer
  7. 00:30:148 (2) - why not ctrl g this repeat since it has a different sound of 00:28:915 (3) - <-To indicate that the pitch decreasing sound is becoming weaker
  8. 00:30:970 (3,4) - dont overlap this with the next slider since 00:31:381 (1) - gives a strong sound maybe make the spacing of 00:30:970 (3,4) - emphasize it with increased spacing <-more spacing
  9. 00:33:641 - why didn't u add a note here i can hear a sound like on 00:31:997 (2) - <-For emphasis sound 00:33:014 (1,2) 00:33:846 (3,4)
  10. 00:35:285 - the three notes here doesnt fit in with the music tbh cus it doesn't emphasize the vocals at all. maybe replace it with a slider instead like this <-I want to pick up the sound of the back. The sound of the vocal is covered by mapping.
  11. 00:40:422 (3) - this gives a strong sound give more space to this <-changed
  12. 00:42:065 (2) - ^ <-changed
  13. 00:44:531 (1) - this slider gives a really strong sound and i believe this should be a hdash. to do that, 00:43:709 (3,4,5,6) - ctrl+h this then move it to x236 y168 <-make Hdash
  14. 00:46:997 (3) - would be better if this were a 1/2 slider instead then add a circle on 00:47:613 - to emphasize 00:47:819 (1) - better and i believe this should be a hdash as well cus it gives a strong vocal sound. maybe make it look like this perhaps <-changed
  15. 00:48:435 - why are u ignoring the sound here? it feels empty <-add note
  16. 00:49:052 (4) - hmm why not make this a slider like 00:48:641 (3) - as well to emphasize vocals <-not change
  17. 00:53:572 (1,2,3,4) - idk but for me i'd suggest something like this quite undermapped imo even tho drums are intense <-changede but keep 00:54:189(4,1)
  18. 00:55:833 (1) - same as what i pointed out about the first spinner 00:55:833 - start it here 00:57:271 - end it here <-change only start
  19. 00:57:476 - the sound starts here after the spinner make (1) a slider instead? then move 2 to red tick make (2) hdash btw <-not change
  20. 00:59:326 (1) - i really believe this should be a hyper since it has a very strong sound i'd suggest to 00:58:915 (4,5,6,7) - ctrl h this and move to x352 then this slider to x92 and then just adjust 01:00:148 (2) - to x324 so that it would be consistent with the others <-not change. cuz violation. Detail is Kurokami's post.
  21. 01:02:613 (1) - i feel like u should extend this up to red tick and just make nesesscary spacing adjustments after maybe just decide what spacing im not sure <-not change
  22. 01:05:901 (1) - ur missing a hyper here it has a really strong sound like what u did on 01:12:476 (1) - move it to x408 and maybe 01:06:518 (2,4) - stack these two for better visuals? <-add Hdash
  23. 01:10:011 (2) - i dont really think a repeat would fit here make this a 1/2 slider instead and add a note on 01:10:627 - instead <-not change
  24. 01:16:381 - add note? <-not change
  25. 01:20:901 (1) - could get more space imo its quite underscpaaed atm move it to x124 same as 01:21:107 (2) - x332 <-a little farther cuz said difficult at previous mod.
  26. 01:24:394 - start the spinner here instead 01:28:657 - end it here <-not change

Rain
  1. 00:08:367 (1) - could get more space imo x88 <-changed
  2. 00:16:586 (1) - i'd increase more space to this like what u did on 00:11:655 (1) - <-not change
  3. 00:36:312 (1) - could get more space <-changed
  4. 00:37:545 (4) - make this hdash? x416 00:37:956 (1) - x104 <-changed
  5. 00:46:381 (2,3) - i'd ctrl g and 00:46:586 (3,4) - ctrlg these again <-not change
  6. 00:46:997 (5) - make this hdash x460 <-changed
  7. 00:48:641 (3) - this should defintely be a slider <-ok. changed
  8. 00:50:696 (6) - would play better if this were in the other side x240 <-not change
  9. 00:52:956 (4) - this shouldnt be a hdash x296 would do <-changed
  10. 00:53:161 (5) - this sound isn't a strong sound what's with the big spacing? x92 pls <-changed
  11. 00:53:778 (2) - now this is a strong sound so x96 maybe
  12. 00:53:983 (3) - ^ x378
  13. 00:54:189 (4) - x224 would be nice here pls notice the visuals i made ;w; <-a bit changed
  14. 00:55:011 (2) - sound is giving a semi-strong one so edge dash maybe x112 also pls silence the sliderend so the sound on 00:55:627 - would be emphasized more <-a bit father
  15. 00:55:627 (3) - make this hdash? or just increase space <-a bit father
  16. 00:58:915 - the repeat here doesn't fit imo just make something like this maybe? just make a slider first then convert it to 1/8 stream <change 1/4 stream
  17. 01:00:970 (1) - ctrl g would fit here <-changed
  18. 01:04:155 (5) - delet <-not change
  19. 01:04:052 (4) - x36 instead cus vocal gives strong sound <-not change
  20. 01:06:518 (2) - lo why is this not a hdash? x160 pls <-changed
  21. 01:07:545 (1) - ctrl g plss <-not change
  22. 01:10:148 (4,5,6,7,8) - quite overmapped imo <-not change
  23. 01:14:120 (1) - vocal gives a strong sound here so why not ctrl g? <-changed
  24. 01:18:127 (3) - delet?
  25. 01:18:230 (3) - delet this note as well and make the slider a repeat instead <-changed
  26. 01:25:678 (1) - same as platter <-not change
sorry for the nazi mod i just gave all my suggestions but i hope u consider!
hope i helped~ gl
btw do u mod ctb? cus if yes then can u do placeholder for my ctb mapset?
Platter is done.
I will do Rain later.]Rain is done!
Thanks for modding :)

update!!
Platter
osu file format v14

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BeatDivisor: 4
GridSize: 4
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[Metadata]
Title:Shirushi -TV ver.-
TitleUnicode:シルシ -TV ver.-
Artist:LiSA
ArtistUnicode:LiSA
Creator:Accel World
Version:Sooty's Platter
Source:ソードアート・オンラインⅡ
Tags:Sword Art Online SAO ending ed2 Launcher Yuuki Asuna Citrus Sooty
BeatmapID:829190
BeatmapSetID:241093

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Rain
osu file format v14

[General]
AudioFilename: shirushi.mp3
AudioLeadIn: 0
PreviewTime: 58093
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:Shirushi -TV ver.-
TitleUnicode:シルシ -TV ver.-
Artist:LiSA
ArtistUnicode:LiSA
Creator:Accel World
Version:Sooty's Rain
Source:ソードアート・オンラインⅡ
Tags:Sword Art Online SAO ending ed2 Launcher Yuuki Asuna Citrus Sooty
BeatmapID:829191
BeatmapSetID:241093

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8.3
ApproachRate:8.3
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\BG_photo.png",320,240
M,0,1792,4257,320,240
F,0,2202,16586,1
M,0,4257,4668,320,240
M,0,4668,18641,320,240
S,2,8367,18641,1,0.1
R,2,8367,18641,0,0.2354016
F,1,16586,18641,1,0
Sprite,Foreground,Centre,"SB\mask.png",320,240
M,0,1792,4052,355,149,341,186
S,0,1792,7545,1.306023
M,0,4052,4257,341,186,521,238
M,0,4257,4463,521,238,283,266
M,0,4463,4668,283,266,457,329
M,0,4668,4874,457,329,394,113
M,0,4874,5079,394,113,507,132
M,0,5079,7545,507,132,531,185
F,0,8367,11655,1,0
S,0,8367,11655,1.306023,12
Sprite,Foreground,Centre,"SB\cycle.png",320,240
M,0,1792,,492,405
C,0,1792,,150,38,228
R,0,1792,5079,0,1.643
F,1,4502,5079,1,0
Sprite,Foreground,Centre,"SB\cycle.png",320,240
M,0,2408,,456,405
C,0,2408,,150,38,228
R,0,2408,5079,1.335,0
F,1,4502,5079,1,0
Sprite,Foreground,Centre,"SB\cycle.png",320,240
C,0,3024,,150,38,228
R,0,3024,5079,0,1.027
M,0,3204,,140,405
F,1,4502,5079,1,0
Sprite,Foreground,Centre,"SB\cycle.png",320,240
M,0,5079,,516,405
C,0,5079,,123,209,217
R,0,5079,8367,0,1.643
F,1,7790,8367,1,0
Sprite,Foreground,Centre,"SB\cycle.png",320,240
M,0,5696,,476,405
C,0,5696,,123,209,217
R,0,5696,8367,1.335,0
F,1,7790,8367,1,0
Sprite,Foreground,Centre,"SB\cycle.png",320,240
M,0,6312,,192,405
C,0,6312,,123,209,217
R,0,6312,8367,0,1.027
F,1,7790,8367,1,0
//Storyboard Sound Samples

[TimingPoints]
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12887,-133.333333333333,4,2,1,25,0,0
12990,-133.333333333333,4,2,1,5,0,0
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16278,-133.333333333333,4,2,1,25,0,0
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49052,-100,4,1,1,25,0,0
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85678,410.958904109589,4,2,1,10,1,0
88657,-166.666666666667,4,2,1,5,0,0


[Colours]
Combo1 : 252,175,175
Combo2 : 220,169,233
Combo3 : 153,220,225
Combo4 : 144,144,144

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-rage
little mod, sorry for the wait.

[Platter]
  1. 00:07:956 (3,1) - feels a tad bit weird that this is anti flow, could have more fluent flow just for this beginning section.
  2. 00:35:285 (2,3,4) - this could be spaced out a little bit, especially going from slider to circle it's a little dash jump and it goes to being slow movement all of a sudden.
  3. 00:37:134 (2) - feels a little too vertical.
  4. 00:41:244 (1) - could have a better curve, the end of the slider stops movement because its so vertical.
  5. 00:49:874 (1,2,3,4) - distance is a little confusing because it looks as if you can just walk it but its too far, and it could feel a little too difficult for a platter because of the repetetive back and forth movement.
  6. 00:53:778 (2,3) - distance could be reduced a little bit, feels very far.
[Rain]
  1. 00:04:052 (1,2,3,4,5) - this could have better movement, this curve thing feels like it goes on for a little too long and it's awkward to hit the HDash into the next circle.
  2. 00:08:161 (5,1) - feels a little too far, could have a HDash here?
  3. 00:23:983 (2,3,4,5) - a little too boring for a rain, could have better movement here.
  4. 00:26:860 (2,3,4) - increase distance a little bit between each notes here.
  5. 00:55:011 (2) - the end of this slider could just be snapped to 00:55:422 - (the red tic before the blue one that it's snapped on).
sorry for noob mod, diffs are already in pretty good quality, good luck!
Sooty

lulu lemon wrote:

little mod, sorry for the wait.

[Platter]
  1. 00:07:956 (3,1) - feels a tad bit weird that this is anti flow, could have more fluent flow just for this beginning section. <- changed
  2. 00:35:285 (2,3,4) - this could be spaced out a little bit, especially going from slider to circle it's a little dash jump and it goes to being slow movement all of a sudden. <- move left a bit
  3. 00:37:134 (2) - feels a little too vertical. <- changed
  4. 00:41:244 (1) - could have a better curve, the end of the slider stops movement because its so vertical. <- changed
  5. 00:49:874 (1,2,3,4) - distance is a little confusing because it looks as if you can just walk it but its too far, and it could feel a little too difficult for a platter because of the repetetive back and forth movement. <- not change
  6. 00:53:778 (2,3) - distance could be reduced a little bit, feels very far. <- move left a bit
[Rain]
  1. 00:04:052 (1,2,3,4,5) - this could have better movement, this curve thing feels like it goes on for a little too long and it's awkward to hit the HDash into the next circle. <- not change
  2. 00:08:161 (5,1) - feels a little too far, could have a HDash here? <- move right a bit
  3. 00:23:983 (2,3,4,5) - a little too boring for a rain, could have better movement here. <- changed
  4. 00:26:860 (2,3,4) - increase distance a little bit between each notes here. <- changed
  5. 00:55:011 (2) - the end of this slider could just be snapped to 00:55:422 - (the red tic before the blue one that it's snapped on). <- not change
sorry for noob mod, diffs are already in pretty good quality, good luck!
Thank you for modding :)
and sorry for being late :o :o :o
but all done!!
↓code↓
Platter
osu file format v14

[General]
AudioFilename: shirushi.mp3
AudioLeadIn: 0
PreviewTime: 58093
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:Shirushi -TV ver.-
TitleUnicode:シルシ -TV ver.-
Artist:LiSA
ArtistUnicode:LiSA
Creator:Accel World
Version:Sooty's Platter
Source:ソードアート・オンラインⅡ
Tags:Sword Art Online SAO ending ed2 Launcher Yuuki Asuna Citrus Sooty
BeatmapID:829190
BeatmapSetID:241093

[Difficulty]
HPDrainRate:5
CircleSize:3.7
OverallDifficulty:7.3
ApproachRate:7.3
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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F,1,4502,5079,1,0
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Sprite,Foreground,Centre,"SB\cycle_l.png",320,240
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C,0,5696,,123,209,217
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Sprite,Foreground,Centre,"SB\cycle.png",320,240
M,0,6312,,352,405
C,0,6312,,123,209,217
R,0,6312,8367,0,1.027
F,1,7790,8367,1,0
//Storyboard Sound Samples

[TimingPoints]
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Rain
osu file format v14

[General]
AudioFilename: shirushi.mp3
AudioLeadIn: 0
PreviewTime: 58093
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:Shirushi -TV ver.-
TitleUnicode:シルシ -TV ver.-
Artist:LiSA
ArtistUnicode:LiSA
Creator:Accel World
Version:Sooty's Rain
Source:ソードアート・オンラインⅡ
Tags:Sword Art Online SAO ending ed2 Launcher Yuuki Asuna Citrus Sooty
BeatmapID:829191
BeatmapSetID:241093

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8.3
ApproachRate:8.3
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\BG_photo.png",320,240
M,0,1792,4257,320,240
F,0,2202,16586,1
M,0,4257,4668,320,240
M,0,4668,18641,320,240
S,2,8367,18641,1,0.1
R,2,8367,18641,0,0.2354016
F,1,16586,18641,1,0
Sprite,Foreground,Centre,"SB\mask.png",320,240
M,0,1792,4052,355,149,341,186
S,0,1792,7545,1.306023
M,0,4052,4257,341,186,521,238
M,0,4257,4463,521,238,283,266
M,0,4463,4668,283,266,457,329
M,0,4668,4874,457,329,394,113
M,0,4874,5079,394,113,507,132
M,0,5079,7545,507,132,531,185
F,0,8367,11655,1,0
S,0,8367,11655,1.306023,12
Sprite,Foreground,Centre,"SB\cycle.png",320,240
M,0,1792,,492,405
C,0,1792,,150,38,228
R,0,1792,5079,0,1.643
F,1,4502,5079,1,0
Sprite,Foreground,Centre,"SB\cycle.png",320,240
M,0,2408,,456,405
C,0,2408,,150,38,228
R,0,2408,5079,1.335,0
F,1,4502,5079,1,0
Sprite,Foreground,Centre,"SB\cycle.png",320,240
C,0,3024,,150,38,228
R,0,3024,5079,0,1.027
M,0,3204,,140,405
F,1,4502,5079,1,0
Sprite,Foreground,Centre,"SB\cycle.png",320,240
M,0,5079,,516,405
C,0,5079,,123,209,217
R,0,5079,8367,0,1.643
F,1,7790,8367,1,0
Sprite,Foreground,Centre,"SB\cycle.png",320,240
M,0,5696,,476,405
C,0,5696,,123,209,217
R,0,5696,8367,1.335,0
F,1,7790,8367,1,0
Sprite,Foreground,Centre,"SB\cycle.png",320,240
M,0,6312,,192,405
C,0,6312,,123,209,217
R,0,6312,8367,0,1.027
F,1,7790,8367,1,0
//Storyboard Sound Samples

[TimingPoints]
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12887,-133.333333333333,4,2,1,25,0,0
12990,-133.333333333333,4,2,1,5,0,0
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85678,410.958904109589,4,2,1,10,1,0
88657,-166.666666666667,4,2,1,5,0,0


[Colours]
Combo1 : 252,175,175
Combo2 : 220,169,233
Combo3 : 153,220,225
Combo4 : 144,144,144

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Topic Starter
Accel World
update
Beepu
Sor my english is bad ;w;

Sooty's Platter


00:11:244 (6) - Hdash 00:11:655 (1) - is a strong note
00:12:476 (2,3,4) - can increase some distance
00:31:997 (2) - Hdash
00:36:107 (6) - why here is Hdash ?
00:47:819 (1,2) - nerf some distance i feel they are a little far with 00:47:613 (4) - and 00:48:641 (3) -
00:54:394 (1,2) - can increase a little curve
00:58:504 (3) - move to maybe like x : 448
and then 00:58:915 (4,5,6,7) - move to middle buz 00:59:223 (7) - is Hdash
01:07:339 (4) - i feel remove this Hdash is better
to keep 16 beats 1 Hdash like 00:59:326 - 01:05:901 - 01:12:476 -
01:10:011 (2) - i will convert to two sliders
01:19:463 - 01:20:079 - make Hdash is better buz can symmetry with 00:51:107 (1,2) - and rhythm is intense too

Sooty's Rain


00:16:586 (1) - increase distance it have a clear beat not like 00:55:627 (3) -
00:22:134 (2) - don't have any accent don't need Hdash
00:23:983 (2,3,4) - https://osu.ppy.sh/ss/9765183 i will make it like this
00:31:175 - Hdash symmetry with 00:34:463 -
00:59:018 (5,6) - x : 388
01:04:052 (4,5,1) - increase curve will be a good arrangement
01:14:531 (2) - don't need Hdash
01:19:668 (2) - increase some distance 01:20:285 (3) - Hdash
Sooty

[-naniwa-] wrote:

Sor my english is bad ;w;

Sooty's Platter


00:11:244 (6) - Hdash 00:11:655 (1) - is a strong note <-not change. too far to make dash
00:12:476 (2,3,4) - can increase some distance <-changed
00:31:997 (2) - Hdash <-changed
00:36:107 (6) - why here is Hdash ? <-To emphasize.
00:47:819 (1,2) - nerf some distance i feel they are a little far with 00:47:613 (4) - and 00:48:641 (3) - <-changed
00:54:394 (1,2) - can increase a little curve <-changed
00:58:504 (3) - move to maybe like x : 448 <-changed
and then 00:58:915 (4,5,6,7) - move to middle buz 00:59:223 (7) - is Hdash <-please read Kurokami's post.
01:07:339 (4) - i feel remove this Hdash is better
to keep 16 beats 1 Hdash like 00:59:326 - 01:05:901 - 01:12:476 - <-not change
01:10:011 (2) - i will convert to two sliders <-not change
01:19:463 - 01:20:079 - make Hdash is better buz can symmetry with 00:51:107 (1,2) - and rhythm is intense too <- not changed. i think it is a bit difficult to platter.

Sooty's Rain


00:16:586 (1) - increase distance it have a clear beat not like 00:55:627 (3) - <-changed
00:22:134 (2) - don't have any accent don't need Hdash <-changed
00:23:983 (2,3,4) - https://osu.ppy.sh/ss/9765183 i will make it like this <-not change. follow piano
00:31:175 - Hdash symmetry with 00:34:463 - <-changed
00:59:018 (5,6) - x : 388 <-changed
01:04:052 (4,5,1) - increase curve will be a good arrangement <-changed
01:14:531 (2) - don't need Hdash <-not change
01:19:668 (2) - increase some distance 01:20:285 (3) - Hdash <-changed
Thank you for modding :) :) :)

code↓
Platter
osu file format v14

[General]
AudioFilename: shirushi.mp3
AudioLeadIn: 0
PreviewTime: 58093
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:Shirushi -TV ver.-
TitleUnicode:シルシ -TV ver.-
Artist:LiSA
ArtistUnicode:LiSA
Creator:Accel World
Version:Sooty's Platter
Source:ソードアート・オンラインⅡ
Tags:Sword Art Online SAO ending ed2 Launcher Yuuki Asuna Citrus Sooty
BeatmapID:829190
BeatmapSetID:241093

[Difficulty]
HPDrainRate:5
CircleSize:3.7
OverallDifficulty:7.3
ApproachRate:7.3
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\BG_photo.png",320,240
M,0,1792,4257,320,240
F,0,2202,16586,1
M,0,4257,4668,320,240
M,0,4668,18641,320,240
S,2,8367,18641,1,0.1
R,2,8367,18641,0,0.2354016
F,1,16586,18641,1,0
Sprite,Foreground,Centre,"SB\mask.png",320,240
M,0,1792,4052,355,149,341,186
S,0,1792,7545,1.306023
M,0,4052,4257,341,186,521,238
M,0,4257,4463,521,238,283,266
M,0,4463,4668,283,266,457,329
M,0,4668,4874,457,329,394,113
M,0,4874,5079,394,113,507,132
M,0,5079,7545,507,132,531,185
F,0,8367,11655,1,0
S,0,8367,11655,1.306023,12
Sprite,Foreground,Centre,"SB\cycle.png",320,240
M,0,1792,,440,405
C,0,1792,,150,38,228
R,0,1792,5079,0,1.643
F,1,4502,5079,1,0
Sprite,Foreground,Centre,"SB\cycle_l.png",320,240
M,0,2408,,440,405
C,0,2408,,150,38,228
R,0,2408,5079,1.225,0
F,1,4502,5079,1,0
Sprite,Foreground,Centre,"SB\cycle.png",320,240
M,0,3024,,192,405
C,0,3024,,150,38,228
R,0,3024,5079,0,1.027
F,1,4502,5079,1,0
Sprite,Foreground,Centre,"SB\cycle.png",320,240
M,0,5079,,120,405
C,0,5079,,123,209,217
R,0,5079,8367,0,1.643
F,1,7790,8367,1,0
Sprite,Foreground,Centre,"SB\cycle_l.png",320,240
M,0,5696,,120,405
C,0,5696,,123,209,217
R,0,5696,8367,1.225,0
F,1,7790,8367,1,0
Sprite,Foreground,Centre,"SB\cycle.png",320,240
M,0,6312,,352,405
C,0,6312,,123,209,217
R,0,6312,8367,0,1.027
F,1,7790,8367,1,0
//Storyboard Sound Samples

[TimingPoints]
1792,410.958904109589,4,2,1,25,1,0
41244,-66.6666666666667,4,2,1,25,0,0
42065,-100,4,2,1,25,0,0
49052,-100,4,1,1,25,0,0
53161,-100,4,2,1,65,0,0
53572,-100,4,1,1,25,0,0
54394,-100,4,2,1,25,0,0
57682,-100,4,1,1,55,0,0
58504,-100,4,2,1,35,0,0
59326,-83.3333333333333,4,1,1,35,0,1
82332,-83.3333333333333,4,2,1,25,0,1
85678,410.958904109589,4,2,1,10,1,0
88657,-166.666666666667,4,2,1,5,0,0


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Combo2 : 220,169,233
Combo3 : 153,220,225
Combo4 : 144,144,144

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Rain
osu file format v14

[General]
AudioFilename: shirushi.mp3
AudioLeadIn: 0
PreviewTime: 58093
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:Shirushi -TV ver.-
TitleUnicode:シルシ -TV ver.-
Artist:LiSA
ArtistUnicode:LiSA
Creator:Accel World
Version:Sooty's Rain
Source:ソードアート・オンラインⅡ
Tags:Sword Art Online SAO ending ed2 Launcher Yuuki Asuna Citrus Sooty
BeatmapID:829191
BeatmapSetID:241093

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8.3
ApproachRate:8.3
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\BG_photo.png",320,240
M,0,1792,4257,320,240
F,0,2202,16586,1
M,0,4257,4668,320,240
M,0,4668,18641,320,240
S,2,8367,18641,1,0.1
R,2,8367,18641,0,0.2354016
F,1,16586,18641,1,0
Sprite,Foreground,Centre,"SB\mask.png",320,240
M,0,1792,4052,355,149,341,186
S,0,1792,7545,1.306023
M,0,4052,4257,341,186,521,238
M,0,4257,4463,521,238,283,266
M,0,4463,4668,283,266,457,329
M,0,4668,4874,457,329,394,113
M,0,4874,5079,394,113,507,132
M,0,5079,7545,507,132,531,185
F,0,8367,11655,1,0
S,0,8367,11655,1.306023,12
Sprite,Foreground,Centre,"SB\cycle.png",320,240
M,0,1792,,492,405
C,0,1792,,150,38,228
R,0,1792,5079,0,1.643
F,1,4502,5079,1,0
Sprite,Foreground,Centre,"SB\cycle.png",320,240
M,0,2408,,456,405
C,0,2408,,150,38,228
R,0,2408,5079,1.335,0
F,1,4502,5079,1,0
Sprite,Foreground,Centre,"SB\cycle.png",320,240
C,0,3024,,150,38,228
R,0,3024,5079,0,1.027
M,0,3204,,140,405
F,1,4502,5079,1,0
Sprite,Foreground,Centre,"SB\cycle.png",320,240
M,0,5079,,516,405
C,0,5079,,123,209,217
R,0,5079,8367,0,1.643
F,1,7790,8367,1,0
Sprite,Foreground,Centre,"SB\cycle.png",320,240
M,0,5696,,476,405
C,0,5696,,123,209,217
R,0,5696,8367,1.335,0
F,1,7790,8367,1,0
Sprite,Foreground,Centre,"SB\cycle.png",320,240
M,0,6312,,192,405
C,0,6312,,123,209,217
R,0,6312,8367,0,1.027
F,1,7790,8367,1,0
//Storyboard Sound Samples

[TimingPoints]
1792,410.958904109589,4,2,1,25,1,0
12887,-133.333333333333,4,2,1,25,0,0
12990,-133.333333333333,4,2,1,5,0,0
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15045,-133.333333333333,4,2,1,5,0,0
16278,-133.333333333333,4,2,1,25,0,0
18230,-100,4,2,1,25,0,0
49052,-100,4,1,1,25,0,0
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85678,410.958904109589,4,2,1,10,1,0
88657,-166.666666666667,4,2,1,5,0,0


[Colours]
Combo1 : 252,175,175
Combo2 : 220,169,233
Combo3 : 153,220,225
Combo4 : 144,144,144

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344,216,77819,2,0,L|436:184,2,95.9999970703126,8|0|8,0:0|0:0|0:0,0:0:0:0:
148,140,78435,1,8,0:0:0:0:
300,136,78641,1,8,0:0:0:0:
148,140,78846,1,8,0:0:0:0:
508,148,79052,6,0,P|492:236|380:252,1,191.999994140625,4|8,0:0|0:0,0:0:0:0:
100,248,79668,2,0,P|24:184|32:96,1,191.999994140625,4|8,0:0|0:0,0:0:0:0:
304,120,80285,1,8,0:0:0:0:
408,168,80490,1,8,0:0:0:0:
128,168,80696,6,0,L|28:200,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
332,196,81107,2,0,L|480:244,1,143.999995605469,4|0,0:0|0:0,0:0:0:0:
180,276,81518,1,8,0:0:0:0:
68,264,81723,1,8,0:0:0:0:
340,120,81928,1,8,0:0:0:0:
452,104,82134,1,8,0:0:0:0:
296,232,82339,6,0,P|132:284|56:120,1,383.99998828125,4|0,0:0|0:0,0:0:0:0:
256,148,83572,2,0,P|362:158|384:244,1,191.999994140625
256,192,85678,12,0,88760,0:0:0:0:
Topic Starter
Accel World
update
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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