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ELISA connect EFP - EONIAN -eonian-

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Lobelia
[Expelled]
00:52:397 来个三连?感觉这里停顿的怪怪的
01:01:797 加一个NOTE
02:29:797 (3,4) 这里换滑条,跟VOCAL一起延长的感觉
02:29:797 (3,1) blanket 没包好
02:49:797 (4) - 右边去点← ←
03:18:997 这块连打形状不考虑变下吗?感觉不太顺
04:21:397 (1,2) 这一组跟后面机组的DS不一致啊
04:46:997 (1,2) 这里也来个blanket如何← ←

ZZH姥爷的神图,作为一名新人只好这样了,触触触
:)
rs_fadeaway
大体就是note间距的把握了,还有太抛离vocal,有些地方会觉得不太爽

00:59:797 (1) - 上个NC放到这开始吧
01:10:797 (8) - 这里空一下会不会比较好,后个note anti-jump
02:50:197 (1,2,3,4,5,6,7,8) - 可以把二连距离拉开些
03:01:997 (3) - 与周围有点违和,还是换成连打吧
03:10:197 (1,2) - 反正也不好看,不如契合鼓声换成连打算了
03:18:197 (1,2) - 同上吧
03:26:997 (1,2,3,4) - 慢慢加点SV吧
03:28:597 (1,2,3,4,1,2,3,4,1,2,3) - note间距渐变点啊,也别太良心了
05:06:197 (1,2,1,2,3,4) - 这里为何要这样下,不太懂
так
Topic Starter
ZZHBOY
OniJAM

OniJAM wrote:

From ur req

  1. Red - Unrankable issue, you must fixed
  2. Purple - Highly recommended, consider to use it
  3. Black - Suggestion, feel free to fixed or not
  4. Gray - Personal preference
[General]
  1. Fine
[ Expelled]
Rhythm
  1. ok
Hitsounds
  1. 01:43:597 (2) - Sampleset Auto
  2. 01:51:197 (2,3) - swap clap 衔接后面的音效会更好一点
  3. 01:57:397 (1,2) - 同上
  4. 02:04:597 (1) - remove whistle 没必要 太吵了
  5. 02:07:797 (1) - 同上
  6. 02:18:997 (2,3,4) - 这我倒是觉得能whistle 还有02:22:197 (2) -
  7. 02:37:397 (1) - 开头好像少了whistle
  8. 04:02:997 (3) - missing clap on slider head
  9. 04:15:797 - 又少了个clap?
Placement
  1. 01:26:197 (3) - 注意blanket 这些细节我不想多说 前后还有
  2. 01:47:597 (4) - 可以往左下挪一点 大概288:168 蹭到滑条不好看
  3. 02:33:697 (4) - 可以考虑换成一个1/2滑条 比较不坑读图 不改也无所谓
  4. 03:20:197 (2) - 1/16可能会死 给你打个预防针[/color]
flow感觉挺不错的 跳可能稍微再平均一下 有些感觉过大 大部分又比较小 不过也没必要吹毛求疵
其他的全fixed

Abhor

[ Abhor ] wrote:

[Expelled]
00:52:397 来个三连?感觉这里停顿的怪怪的
01:01:797 加一个NOTE
02:29:797 (3,4) 这里换滑条,跟VOCAL一起延长的感觉
02:29:797 (3,1) blanket 没包好
02:49:797 (4) - 右边去点← ←
03:18:997 这块连打形状不考虑变下吗?感觉不太顺
04:21:397 (1,2) 这一组跟后面机组的DS不一致啊
04:46:997 (1,2) 这里也来个blanket如何← ←

ZZH姥爷的神图,作为一名新人只好这样了,触触触
:)

rs_fadeaway

rs_fadeaway wrote:

大体就是note间距的把握了,还有太抛离vocal,有些地方会觉得不太爽

00:59:797 (1) - 上个NC放到这开始吧
01:10:797 (8) - 这里空一下会不会比较好,后个note anti-jump
02:50:197 (1,2,3,4,5,6,7,8) - 可以把二连距离拉开些
03:01:997 (3) - 与周围有点违和,还是换成连打吧
03:10:197 (1,2) - 反正也不好看,不如契合鼓声换成连打算了
03:18:197 (1,2) - 同上吧
03:26:997 (1,2,3,4) - 慢慢加点SV吧
03:28:597 (1,2,3,4,1,2,3,4,1,2,3) - note间距渐变点啊,也别太良心了
05:06:197 (1,2,1,2,3,4) - 这里为何要这样下,不太懂
так

thx for mod
KaedekaShizuru
真是好久没听elisa的歌了 好棒好棒
[Expelled]
我觉得可以从一开始就下节奏
00:33:397 (3,4,5) - 感觉和00:26:997 (3,4,5,1)一样对仗比较好
00:39:197 (1) - 我最讨厌这种偷懒的spin了
00:45:397 (1) - ↑中间break去掉下节奏
01:32:597 (5) - overlap?
01:46:197 (1) - 尾端出界
03:33:397到03:42:997感觉不应该算KIAI而05:02:997到05:09:397继续KIAI 毕竟是最后一段副歌旋律比较激昂直到最后
05:17:997 (2) - 在05:18:197换成circle
05:19:597 (2) - 在05:19:797换成circle
05:21:397 (3) - 直接换成circle
最后一个circle后面可以再接一个spin
感觉好多spin和break莫名其妙(思考
Topic Starter
ZZHBOY
KaedekaShizuru

KaedekaShizuru wrote:

真是好久没听elisa的歌了 好棒好棒
[Expelled]
我觉得可以从一开始就下节奏
00:33:397 (3,4,5) - 感觉和00:26:997 (3,4,5,1)一样对仗比较好
00:39:197 (1) - 我最讨厌这种偷懒的spin了仅仅有vocal的地方不想放note
00:45:397 (1) - ↑中间break去掉下节奏
01:32:597 (5) - overlap?
01:46:197 (1) - 尾端出界
03:33:397到03:42:997感觉不应该算KIAI而05:02:997到05:09:397继续KIAI 毕竟是最后一段副歌旋律比较激昂直到最后
05:17:997 (2) - 在05:18:197换成circle
05:19:597 (2) - 在05:19:797换成circle
05:21:397 (3) - 直接换成circle
最后一个circle后面可以再接一个spin
感觉好多spin和break莫名其妙(思考

thx for mod
Yumeno Himiko
pm req

[General]
音效好
几个串可以拿出来排一下 不用都原地打
其他懒得查了

[Expelled]
00:37:397 (4,5,6,7,8) - 不太好看诶=A= 换个顺flow好了 这里没必要摆跳,可以放个ds变大的flow
01:09:397 (1,2,3,4,5,6,7,8) - 这个flow漂亮
01:25:397 (1,2,3,4) - 建议用个跟这个01:23:797 (1,2,3,4) - 相似的flow
01:41:997 - 感觉突然少一个音
02:11:797 (1,1,2,3,4,5) - 音效换鼓音是不是更有感觉
03:24:997 - 没跟vocal 感觉容易误导人
04:11:397 (5) - 跟04:10:397 (2) - stack


其实我就是来骗个分的
Harubi Lira
到底还是没逃过去

[Expelled]
嘛,我到时觉得,应该是AR8CS5搞起来更舒服
我的感觉是梗没什么问题,然后音效还要改
具体你可以看看我下的音效
http://puu.sh/dvpez/2255dac7f4.osu
Topic Starter
ZZHBOY
examination

examination wrote:

pm req

[General]
音效好
几个串可以拿出来排一下 不用都原地打
其他懒得查了

[Expelled]
00:37:397 (4,5,6,7,8) - 不太好看诶=A= 换个顺flow好了 这里没必要摆跳,可以放个ds变大的flow后面音渐强好跳
01:09:397 (1,2,3,4,5,6,7,8) - 这个flow漂亮 小苹果里有=.=
01:25:397 (1,2,3,4) - 建议用个跟这个01:23:797 (1,2,3,4) - 相似的flow
01:41:997 - 感觉突然少一个音
02:11:797 (1,1,2,3,4,5) - 音效换鼓音是不是更有感觉换了更重的音
03:24:997 - 没跟vocal 感觉容易误导人
04:11:397 (5) - 跟04:10:397 (2) - stack


其实我就是来骗个分的

lsahi

lsahi wrote:

到底还是没逃过去

[Expelled]
嘛,我到时觉得,应该是AR8CS5搞起来更舒服
我的感觉是梗没什么问题,然后音效还要改
具体你可以看看我下的音效
http://puu.sh/dvpez/2255dac7f4.osu
very helpful :)
fixed much sound effect problems

thx for mod
Narcissu
M4M: https://osu.ppy.sh/s/241037

General

  1. MP3限制192Kbps以下
  2. kiai段落的soft-hitnormal完全沒有存在感……我覺得可以換成自帶的drum會響一點……整個音效組名字換過去就行,另外soft-hitclap2就是自帶的normal-hitnormal可以直接用左上角更換,不需要額外文件……
  3. 4/4的曲子建議用4色
  4. soft-hitnormal.wav是不合格的音效……這個我剛剛被ticclick給換過ahh…… http://puu.sh/dwRdT/6f860eec8d.wav


Expelled

  1. 00:39:193 (1,1) - 這兩個純粹噌時間的轉盤建議去掉換成正常節奏和排列……或者直接去掉……
  2. 01:16:993 (5,6,1) - 浪費排版……
  3. 03:30:193 - 去掉多餘的線減少文件體積
  4. 04:14:193 (2,3) - 是3/8不是連音
  5. 04:22:993 (1,2,3,4) - 建議換成單純的1/2滑條接兩個圈
  6. 05:12:793 (1) - 去掉音效或者降音量……這裡已經是淡出了

Others

  1. 新人渣摸不要打我 :? ……
Topic Starter
ZZHBOY
Narcissu

Narcissu wrote:

M4M: https://osu.ppy.sh/s/241037

General

  1. MP3限制192Kbps以下
  2. kiai段落的soft-hitnormal完全沒有存在感……我覺得可以換成自帶的drum會響一點……整個音效組名字換過去就行,另外soft-hitclap2就是自帶的normal-hitnormal可以直接用左上角更換,不需要額外文件……
  3. 4/4的曲子建議用4色
  4. soft-hitnormal.wav是不合格的音效……這個我剛剛被ticclick給換過ahh…… http://puu.sh/dwRdT/6f860eec8d.wav


Expelled

  1. 00:39:193 (1,1) - 這兩個純粹噌時間的轉盤建議去掉換成正常節奏和排列……或者直接去掉……
  2. 01:16:993 (5,6,1) - 浪費排版……
  3. 03:30:193 - 去掉多餘的線減少文件體積
  4. 04:14:193 (2,3) - 是3/8不是連音
  5. 04:22:993 (1,2,3,4) - 建議換成單純的1/2滑條接兩個圈
  6. 05:12:793 (1) - 去掉音效或者降音量……這裡已經是淡出了

Others

  1. 新人渣摸不要打我 :? ……
thx for mod
Rizia
[General]
總覺得timing有點off 建議找人來檢查一下
MP3 320kbps的話unrankable的

[Expelled]
00:23:812 (5,5) - 頭加whistle 我看你前面兩個都加了
00:37:412 (4) - NC一下 你是每次大白線都NC的
00:42:412 - 這裡不map一下? 感覺map了會挺有feel
00:56:012 (3) - 折返一下
01:29:612 (4,5) - off了 應該是鼓手打早
02:55:012 - 這段和下一段kiai建議只下24clap 白線塞滿了有點吵
03:29:012 (3,4) - ctrl+g
03:29:812 (3,4) - ^
03:49:212 (4) - 距離梗放歪了 x140 y96
04:25:012 (3,4,3,4) - stack在一起會好點
04:26:612 (2) - ctrl+g?
04:29:012 (1) - finish
05:07:812 (1,2,3,4,5,6,7,8) - 這裡sampleset用auto比較合適啊
05:18:012 (2) - 頭whistle
05:19:612 (2) - ^
05:21:012 (2) - 尾whistle
05:22:612 (2) - ^
05:24:212 (2) - ^
05:26:012 (3) - ^
大約跟這個規律下
wcx19911123
as your request

[General]
the difficulty is too low, especially the HP, you should raise it up to around 7. also AR can be increased a bit too
unused hitsound: soft-hitclap.wav

[Expelled]
00:45:412 - I suggest to add a note here, same as what you did at 00:39:012 - . it would fit the song better imo
03:25:012 - I strongly suggest you to add a note here to follow the voal. keeping empty here sounds really odd to me
05:37:812 (5) - put its volume down a bit, would fit the song better
05:41:412 (1) - remove whistle, for same reason as ^

nice map, call me back then
Topic Starter
ZZHBOY

wcx19911123 wrote:

as your request

[General]
the difficulty is too low, especially the HP, you should raise it up to around 7. also AR can be increased a bit too现在是HP6了 ar太高感觉不好
unused hitsound: soft-hitclap.wav可以redl下这里好像删了

[Expelled]
00:45:412 - I suggest to add a note here, same as what you did at 00:39:012 - . it would fit the song better imoadded
03:25:012 - I strongly suggest you to add a note here to follow the voal. keeping empty here sounds really odd to meadded
05:37:812 (5) - put its volume down a bit, would fit the song betterdone
05:41:412 (1) - remove whistle, for same reason as ^^

nice map, call me back then
thx
wcx19911123
we also changed the romanised title from "EONIAN" to "EONIAN -eonian-". since there's no official English name of the song, I think the current one should be suitable
bubbled #1
Konge
Go,zzh!(๑ŐдŐ)b
Shohei Ohtani
Hey let's see how much shit I get for modding this hahahahahahhaha

I've got a bucket here that you can place it in.

Angela Balsac is seriously one of the hottest women I've seen in anime ever.

Diff
00:27:012 (3,4,5) - Like, this is a huge consistency issue. There's no reason to have it shorter, and it's not consistent with the rest of the map.
00:39:212 (1) - . . . no. The vocals are way more important than this.
00:45:612 (1) - ^
00:45:612 (1) - REMEMBER THOSE SPINNERS THAT I TOLD YOU TO TAKE OUT, WELL PUT ONE OF THEM HERE
02:02:812 (1,2,3,4) - ok now this would be fine if you kept it consistent with the other iterations of it, but you didn't, so now this looks stupid.
02:33:812 (5) - hitnormal?
03:44:212 (4) - Ok this might be a little too big.
04:31:012 (1) - This is a little too strong for my taste. drumfinish maybe?
05:07:812 (1,2,3,4,5,6,7,8,9) - hitsounds pls

Fix these and I can give bubble #2.
Topic Starter
ZZHBOY

CDFA wrote:

Hey let's see how much shit I get for modding this hahahahahahhaha

I've got a bucket here that you can place it in.

Angela Balsac is seriously one of the hottest women I've seen in anime ever.

Diff
00:27:012 (3,4,5) - Like, this is a huge consistency issue. There's no reason to have it shorter, and it's not consistent with the rest of the map.moved them further
00:39:212 (1) - . . . no. The vocals are way more important than this.
00:45:612 (1) - ^
00:45:612 (1) - REMEMBER THOSE SPINNERS THAT I TOLD YOU TO TAKE OUT, WELL PUT ONE OF THEM HERE
in fact, i think spinner is the best way to show the sound here, you can listen it clearly from 00:40:612 - to 00:42:212 - , i don't know how to follow vocal well also vocal here is a little unsnapped
02:02:812 (1,2,3,4) - ok now this would be fine if you kept it consistent with the other iterations of it, but you didn't, so now this looks stupid.moved this circle 02:03:812 (1) - for a better flow
02:33:812 (5) - hitnormal?hitnormal should be at 02:33:712 (4) - and here i added drum sampleset
03:44:212 (4) - Ok this might be a little too big.here will be fine, i even can play
04:31:012 (1) - This is a little too strong for my taste. drumfinish maybe?maybe, i changed it to soft finish
05:07:812 (1,2,3,4,5,6,7,8,9) - hitsounds plsadded drum sampleset

Fix these and I can give bubble #2.
qwq
Shohei Ohtani
The vocals aren't too much out of time to really map to. Even at point where they might be, there's also guitar.

It's just really weird to have all of this stuff going but you're just like "nah, just spinnin"
those
Just a few things I noticed while I took a quick look over:
  1. Combo1 and 2 are very similar in colour; try something with a little bit more Lum in 2 (try HSL 37,225,210).
  2. It's recommended that you use two different hitsounds to differentiate between a bass and a snare hit. In your Kiai section, you're missing out on a lot of potential rhythms.
  3. 03:06:212 (1,2,3,1,2,3,1,2,3,1,2,3) - With the way you mapped this, you're trying to represent a rhythm that just repeats itself four times. However, there are some noticeably stronger parts in this rhythm. Something like this is a little bit more accurate http://puu.sh/dBy0T.jpg, and if you don't like this, you can simply replace the sliders with just a circle, like this http://puu.sh/dBy4C.jpg.
  4. 03:20:612 (1,2) - You want to click at 03:21:212 - instead of having an awkward falling off 1/1 break. Try something like http://osu.ppy.sh/ss/2363232
Solid mapping.
Topic Starter
ZZHBOY

CDFA wrote:

The vocals aren't too much out of time to really map to. Even at point where they might be, there's also guitar.

It's just really weird to have all of this stuff going but you're just like "nah, just spinnin"
i hope you to have a think again to judge if this part is really has to change.
three points:
  1. i tried to follow the vocal but i still think two spinner is the best way to show the music here.we all know a spinner will become larger when we playing, so it could suit the growing volume at 00:41:412 - and 00:47:812 - well.
  2. beside that, here is the most soft part of the music, without drum, so i don't think mapping any notes here is better for an app map.a map never be funner by just add more note to fill the music casually.
  3. this part can also play a good role in transition between guitar part and the drum part after.if i map to follow vocal here, it will cause this part inconsistent with other parts imo.
finnally i still prefer to use spinner here, if you think this would be a disqualified issue, i can remove these two spinner to make a break time
qwq
Awaken
一星期2bubble 放弃
Topic Starter
ZZHBOY

Awaken wrote:

一星期2bubble 放弃
怎么又是你 提了
Awaken

Elaine wrote:

Awaken wrote:

一星期2bubble 放弃
怎么又是你 提了
接着便是难懂的话 什么提了提了,引得众人都哄笑起来
Lavender

Awaken wrote:

Elaine wrote:

怎么又是你 提了
接着便是难懂的话 什么提了提了,引得众人都哄笑起来
便又叹了一口气,显出极惋惜的样子
Shohei Ohtani


Me gusta cuando personas usar otras lenguas, porque la mayoria de las personas no pueden entender que esta diciendo.

Personalmente, prefiere usar notas mas que las ruletas, pero no esta neccesario a cambiar, y las otras personas no tienen problems con estas.

Burbuja #2.
those
My mod hasn't been looked through yet CDFA, have you checked it?
Topic Starter
ZZHBOY
CDFA

CDFA wrote:



Me gusta cuando personas usar otras lenguas, porque la mayoria de las personas no pueden entender que esta diciendo.

Personalmente, prefiere usar notas mas que las ruletas, pero no esta neccesario a cambiar, y las otras personas no tienen problems con estas.

Burbuja #2.
no pueden entender que
anyway 谢谢你

those

those wrote:

My mod hasn't been looked through yet CDFA, have you checked it?
Sorry to tell you I wanna keep all for my thought.anyway thanks for your mod
Shad0w1and
Timing Checking:
offset:644 BPM75
offset:147844 BPM150
offset:213444 BPM75

[Teichan] wrote:

Awaken wrote:

Elaine wrote:

怎么又是你 提了
接着便是难懂的话 什么提了提了,引得众人都哄笑起来
便又叹了一口气,显出极惋惜的样子
Shohei Ohtani
Sorry about that ;w;. I thought that Elaine had looked at the mod because she replied after you had posted it.

Go ahead and make the changes if you want. I can rebubble immediately after.
Topic Starter
ZZHBOY

CDFA wrote:

Sorry about that ;w;. I thought that Elaine had looked at the mod because she replied after you had posted it.

Go ahead and make the changes if you want. I can rebubble immediately after.
Hard to make any change. just keep now .-.
Shohei Ohtani
how about that super cool timing check then.

Next BAT that mods this for approval, make sure that's looked at, as well as those's mod.
Topic Starter
ZZHBOY

CDFA wrote:

how about that super cool timing check then.

Next BAT that mods this for approval, make sure that's looked at, as well as those's mod.
all checked and seems fine, one thing i'm not sure is if timing is safe here :?
IamKwaN
CDFA always thinks others are female when one's ID is a girl's name lmao
like Elaine Flower Chloe Cherry Blossom blah blah blah
just remember, osu has no girls


on vacation these days, can't check your map, feel free to find others and your ticket will be destroyed zzb
Topic Starter
ZZHBOY

IamKwaN wrote:

CDFA always thinks others are female when one's ID is a girl's name lmao
like Elaine Flower Chloe Cherry Blossom blah blah blah
just remember, osu has no girls


on vacation these days, can't check your map, feel free to find others and your ticket will be destroyed zzb
chloe is a girl really :?
MirinH

zzb wrote:

酶联免疫吸附测定enzyme linked immunosorbent assay(简写ELISA)指将可溶性的抗原或抗体结合到聚苯乙烯等固相载体上,利用抗原抗体结合专一性进行免疫反应的定性和定量检测方法。
[ Setsuna ]
29. On the internet, all girls are men, and all kids are undercover FBI agents or Perverted Justice Decoys.
Topic Starter
ZZHBOY

[ Setsuna ] wrote:

29. On the internet, all girls are men, and all kids are undercover FBI agents or Perverted Justice Decoys.
30. There are NO girls on the internet.
[ Setsuna ]
Also, I'm not sure if it's to late to ask, since your map IS bubled, but is it okay for me to make a storyboard for this? It's fine if you don't want me to xD

edit: i wish i could remove this post because i msged him in game and he said yes and didn't say anything on this fourm therefore making me look like an idiot.
Flask
能不能找一下音效大師check看看自定義hitsound有沒有延遲或是啥的啊 不希望你因為這種鳥事被un但我又不會測/\

另外anime不用tag

圖本身很好 挑不出什麼惹
Kayano
normal-hitclap has a 10ms delay..
I've prepared a new one for you: http://puu.sh/e2u0p/ec1f7c1d1a.wav

Other generals and map itself is fine
Call me back ;w;

然后再抓flask来点心
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