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nao - Miracle! Portable*Mission

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Topic Starter
kajiyatta
This beatmap was submitted using in-game submission on 2017年1月13日 at 13:13:10

Artist: nao
Title: Miracle! Portable*Mission
Source: Choujijigen Game Neptune Re;Birth1
Tags: opening compile heart visual novel
BPM: 176
Filesize: 19616kb
Play Time: 01:30
Difficulties Available:
  1. Easy (1.36 stars, 99 notes)
  2. Hard (3.5 stars, 255 notes)
  3. Insane (5.04 stars, 399 notes)
  4. Normal (1.93 stars, 138 notes)
Download: nao - Miracle! Portable*Mission
Download: nao - Miracle! Portable*Mission (no video)
Information: Scores/Beatmap Listing
---------------
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Wasabi
M4M!

[Easy]


The short pause between 00:23:880 and 00:25:073 feels off since the other difficulties have notes here. Maybe fill this gap?

Again at 01:27:800 and 01:29:164, the gap here feels weird since there are notes here on the other difficulties.

After 01:23:880 you stopped adding claps to the notes even though the music hasn't changed. Maybe add claps after this? This also occurs on other difficulties as well.

[Normal]

00:30:016(2) Move this to the right 2 grid spaces?
00:49:789(4) Have this slider end at 00:50:300 to go with the lyrics.

[Hard]

00:06:493(1,2,3) These sliders should end on the red ticks instead of blue to match the lyrics.

00:08:709(4) Move the center tick of this slider to the right one grid so it blankets 00:08:198(3) a little nicer.
00:23:880(1) Remove NC and make 00:24:221(2) a NC instead to better fit the music.
00:52:346(5) Move this slider over a bit so it visually matches the spacing between 00:52:005(3,4) like this;

[Insane]

00:06:493(1,2,1) Again this feels weird, these sliders should end on the red tick as it doesn't really fit with the song.
00:07:175(1) Remove NC, it seems a bit unnecessary to have here.
01:02:062(1) Adjust this slider so it blankets 01:01:721(1) better;
01:03:596(2) This doesn't appear to be snapped to the grid?
------------------------

Really good mapset, and I like the hitsounding a lot! I'm not too experienced with modding so I'm sorry if this wasn't too helpful.
Good luck though! :)
Topic Starter
kajiyatta

Wasabi wrote:

M4M!

[Easy]


The short pause between 00:23:880 and 00:25:073 feels off since the other difficulties have notes here. Maybe fill this gap?

Again at 01:27:800 and 01:29:164, the gap here feels weird since there are notes here on the other difficulties.

After 01:23:880 you stopped adding claps to the notes even though the music hasn't changed. Maybe add claps after this? This also occurs on other difficulties as well. just consider about this point, I feel current sounds really better.

[Normal]

00:30:016(2) Move this to the right 2 grid spaces?
00:49:789(4) Have this slider end at 00:50:300 to go with the lyrics. No changed, it sounds a bit odd.

[Hard]

00:06:493(1,2,3) These sliders should end on the red ticks instead of blue to match the lyrics. The vocal has keeping in this part, and instrumental has emphasized so I just place like current way.

00:08:709(4) Move the center tick of this slider to the right one grid so it blankets 00:08:198(3) a little nicer.
00:23:880(1) Remove NC and make 00:24:221(2) a NC instead to better fit the music. I know but want to keep NC pattern.
00:52:346(5) Move this slider over a bit so it visually matches the spacing between 00:52:005(3,4) like this; Cahnged on my accord.

[Insane]

00:06:493(1,2,1) Again this feels weird, these sliders should end on the red tick as it doesn't really fit with the song. Same as Hard.
00:07:175(1) Remove NC, it seems a bit unnecessary to have here. Velocity changed so it is necessary.
01:02:062(1) Adjust this slider so it blankets 01:01:721(1) better;
01:03:596(2) This doesn't appear to be snapped to the grid? ??
------------------------

Really good mapset, and I like the hitsounding a lot! I'm not too experienced with modding so I'm sorry if this wasn't too helpful.
Good luck though! :)
no comment = fixed.
Thanks for modding.
DreaM117er
From my Queue~ :)

[Easy]
No Problem.
[Normal]
00:17:232 (4) - Why don't you use a circle+1/1 slider?? I think that is better
01:28:141 (5) - ^
00:35:812 - I think don't forget this sound, like 00:38:027 (2,3) -
00:46:891 (3) - rotate centre -3
01:16:721 (2,3) - change like this→ 00:14:334 (3,4) -
[Hard]
00:06:493 (1) - red line end
00:06:834 (2) - ^
00:07:175 (3) - ^
00:17:743 (8,9,10,11) - I think it's too far for Hard here
00:22:857 (5) - Ctrl+G, same reason ^
I think 00:24:221 - to 00:29:164 - no any jump objects better for you Hard diff
00:26:437 (8) - ^
00:27:630 (3) - ^
00:28:993 (7) - ^
00:36:493 (6,7) - I have no idea, just feel very strange here :?
00:38:027 (2,3) - No jump better because 00:38:539 (3,4) - have a big jump
00:45:357 (9) - why don't you follow 3 drum hits??
00:50:982 (9) - del it better, just follow your pause point
00:56:607 - to 01:01:891 - I have same suggestion as I think 00:24:221 - to 00:29:164
01:03:425 (7) - NC??
01:04:448 (11) - 3 jump hits... :?
01:06:493 (5) - NC
01:09:902 (7,8) - make a better triangle with slider's head
01:11:096 (4,5) - combine a slider??
01:13:652 (3,4) - here is no jump, why 01:12:800 (9,1) - is a big jump. No idea :?
01:16:721 (4,5) - no jump, no sense :?
01:19:277 (4,5) - I know what you think, but Ctrl+G is better
01:20:982 (9) - stack on 01:21:493 (2) 's head??
01:26:266 (8) - I think a better set is "(7)" here
01:27:289 (5,6) - why it is not same as 01:05:471 (3,4) - ??
01:28:141 (7) - NC
[Insane]
You know, I am a strange mapper. My map not just follow a normal rule, I follow lyric and music. The most important, I follow feeling in the song. So about a Insane diff, I will catch all your no-sense point an tell you why.
00:06:493 (1,2) - same as Hard. Next slider for Insane, I think it is fine
00:08:368 (4,5) - combine a slider, it have a no-sense jump here
00:11:096 (6,7) - ^
00:14:505 (2) - Jump too far, I think more close better. because this is the start for jump, the first jump is too far. If I play this, I'll close the game.
00:15:868 (2,3) - ^, be closer please
00:24:221 - to 00:33:255 - Same as Hard. For Insane, this period no many big jump is better for you diff
00:30:698 (1,2,3,4) - I give you a better set for you, try it↓
00:32:914 (3,4,5) - no jump too far
00:39:391 (3) - move to 112|264, symmetry with 00:39:562 (4,5,6) -
00:41:948 (2,3) - For me, combine a slider better
00:47:573 (3,4,5) - make bending like 00:40:584 (2,3,4) -
00:52:175 (6,1) - too far, really too far
00:53:027 (3,4,5) - make bending??
00:56:607 - to 01:01:550 - same as 00:24:221 - to 00:33:255
01:15:527 (8,1) - too far
01:16:721 (6,7) - ^, and I think it is no sense
01:26:777 (2,3) - get closer, reason is^

Are you really kajiyatta?? Because kajiyatta's map Hana - Eden's Song is a very nice map.
But for your Insane this song, it is not well. :? :(

Make a nice map for Osu! , please.

Sorry I can't give you more.
good luck
Topic Starter
kajiyatta

m1223961117 wrote:

From my Queue~ :)

[Easy]
No Problem.
[Normal]
00:17:232 (4) - Why don't you use a circle+1/1 slider?? I think that is better
01:28:141 (5) - ^
00:35:812 - I think don't forget this sound, like 00:38:027 (2,3) -
00:46:891 (3) - rotate centre -3
01:16:721 (2,3) - change like this→ 00:14:334 (3,4) - Sorry, current is suitable for me.
[Hard]
00:06:493 (1) - red line end To follow the vocal, but I'll consider it.
00:06:834 (2) - ^
00:07:175 (3) - ^
00:17:743 (8,9,10,11) - I think it's too far for Hard here It is allowed for Hard.
00:22:857 (5) - Ctrl+G, same reason ^
I think 00:24:221 - to 00:29:164 - no any jump objects better for you Hard diff There aren't many jumping here because music is calm.
00:26:437 (8) - ^
00:27:630 (3) - ^
00:28:993 (7) - ^
00:36:493 (6,7) - I have no idea, just feel very strange here :?
00:38:027 (2,3) - No jump better because 00:38:539 (3,4) - have a big jump
00:45:357 (9) - why don't you follow 3 drum hits?? To follow the rest of vocal, same as Insane.
00:50:982 (9) - del it better, just follow your pause point I can hear instrumental here, so break isn't necessary.
00:56:607 - to 01:01:891 - I have same suggestion as I think 00:24:221 - to 00:29:164
01:03:425 (7) - NC?? To follow the pattern.
01:04:448 (11) - 3 jump hits... :?
01:06:493 (5) - NC
01:09:902 (7,8) - make a better triangle with slider's head
01:11:096 (4,5) - combine a slider?? Cicrles fit better.
01:13:652 (3,4) - here is no jump, why 01:12:800 (9,1) - is a big jump. No idea :? Because (1) is a downbeat, so jumping is suitable.
01:16:721 (4,5) - no jump, no sense :? Instrumental is emphasized, so put jumping.
01:19:277 (4,5) - I know what you think, but Ctrl+G is better
01:20:982 (9) - stack on 01:21:493 (2) 's head??
01:26:266 (8) - I think a better set is "(7)" here Sorry I can't understand this mean.
01:27:289 (5,6) - why it is not same as 01:05:471 (3,4) - ??
01:28:141 (7) - NC No changed.
[Insane]
You know, I am a strange mapper. My map not just follow a normal rule, I follow lyric and music. The most important, I follow feeling in the song. So about a Insane diff, I will catch all your no-sense point an tell you why.
00:06:493 (1,2) - same as Hard. Next slider for Insane, I think it is fine Get more opinion on this.
00:08:368 (4,5) - combine a slider, it have a no-sense jump here To follow clap, circle is suitable.
00:11:096 (6,7) - ^ ^
00:14:505 (2) - Jump too far, I think more close better. because this is the start for jump, the first jump is too far. If I play this, I'll close the game. It is allowed, this spacing isn't troll.
00:15:868 (2,3) - ^, be closer please ^
00:24:221 - to 00:33:255 - Same as Hard. For Insane, this period no many big jump is better for you diff This is a calm part, so I don't put many jumping.
00:30:698 (1,2,3,4) - I give you a better set for you, try it↓
00:32:914 (3,4,5) - no jump too far It's not far.
00:39:391 (3) - move to 112|264, symmetry with 00:39:562 (4,5,6) -
00:41:948 (2,3) - For me, combine a slider better To be symmetrical with (5), (6).
00:47:573 (3,4,5) - make bending like 00:40:584 (2,3,4) -
00:52:175 (6,1) - too far, really too far No, it's not too far...
00:53:027 (3,4,5) - make bending?? It's intension.
00:56:607 - to 01:01:550 - same as 00:24:221 - to 00:33:255
01:15:527 (8,1) - too far
01:16:721 (6,7) - ^, and I think it is no sense
01:26:777 (2,3) - get closer, reason is^

I asked some tester before, and most of them easily pass this map. So, spacing isn't too far.

Are you really kajiyatta?? Yes. Because kajiyatta's map Hana - Eden's Song is a very nice map.But some say it's weird.
But for your Insane this song, it is not well. :? :(

Make a nice map for Osu! , please. What is a nice map? If songs changed, the map style should be changed. I'll aim to make a various mapset because similar mapping style makes players bored. Also I surely think this mapping style fits to song, it's really cheerful and powerful song ( and high BPM). So, some big jumping and random streams are allowed I suppose. If you think this map style is bad, it's ok becuase anyone can get different feelings.

Sorry I can't give you more.
good luck
Anyway thanks for modding.
Lavender
M4M from my queue, very sorry for the delay because of the exam.

Read means should be fixed.
Blue means highly recommended to fix.
Black means my personal comments, feel free to ignore.


[General]
  1. 172kbps mp3... Why don't use 192kbps?
  2. Soft-hitclap2.wav is delayed about 4ms, fixed for you.
    http://puu.sh/ejnEV/90b0708feb.wav
  3. Add tag:超次次元ゲイム ネプテューヌ Re;Birth1
[Easy]
  1. Using tick 2 to follow the rhythm better?
    Missing clap: 00:12:459 - 00:14:505 - 00:15:868...
  2. 01:28:141 (3) - The slider doesn't fit here, try this.
[Normal]
  1. tick 2? Same as Easy.
  2. 01:17:062 (3) - Try this
  3. Remove useless green line: 01:27:715
[Hard]
  1. 01:16:891 (5,6) - Use an 1/1 slider instead.
  2. 01:30:016 (3) - don't stack, or add note on 01:29:846. Current pattern may be confused.
    Overall fine.
[Insane]
  1. 00:06:834 (2,1) - I don't hate 3/4 sliders, but the spacing between two 3/4 sliders matters. People easily get a slider break here, so please decrease the distance between two sliders.
  2. 00:12:459 - Missing clap.
  3. 00:16:039 (3,1,2,3,4,5,6,7) - blanket? like this:
  4. 00:27:800 (4,1) - Use an 1/1 slider instead.
  5. 00:44:164 (1,2) - ^
  6. 01:01:721 (1) - 1.25x looks abrupt, try to use lower sv here. If you don't want to change, at least blanket well.
  7. 01:07:260 (2,3,4) - flow is bad, try Ctrl+J like this:
  8. 01:16:891 (7,1,2) - Use an 1/1 slider instead, or delete 1
  9. 01:23:539 (8,1,2,3,4,1,2) - Rhythm is bad here. Try this:


Overall nice map, good luck.
Topic Starter
kajiyatta
Thanks for modding.
will check later
DeletedUser_423548
M4M


  • [Easy]
  1. 00:32:062 (1) - 枠外にまで出ているので避けたほうがいいかも
  2. 00:38:539 (2) - ^

  • [Normal]
  1. 00:08:198 (3,4) - DSが1.04なので少し近づけるだけで何も問題ないと思います
  2. 00:08:198 (3) - 流れ的に斜め右より真上から左寄りの方がいいかも
  3. 00:25:073 (3,4) - blanketですか?ずれています(blanketじゃないならスルーしてください)
  4. 00:46:891 (3,4) - ^

  • [Hard]
  1. 00:34:107 (6,7,8) - スライダーのリバースでいいと思います
    00:33:425 (4,5) - にあわせて45度のスライダーだと見た目も綺麗です
  2. 01:03:425 (7) - Add NC
  3. 01:28:141 (7) - ^

  • [Insane]
  1. 00:06:493 (1,1) - imgのようにスライダーに沿って置いたほうが綺麗です
  2. 00:08:368 (4,1) - blanketっぽいので
    http://osu.ppy.sh/ss/7057192
  3. 00:46:550 (4,5) - ちょっと形が不自然なので00:46:209 (2,3) - の貼り付けでもいいと思います(似たような配置なので)
  4. 00:55:584 (3,5,8) - それぞれにNCあったほうが自分の好み
頑張ってください! :)
Topic Starter
kajiyatta

Yasaija 714 wrote:

M4M


  • [Easy]
  1. 00:32:062 (1) - 枠外にまで出ているので避けたほうがいいかも
  2. 00:38:539 (2) - ^

  • [Normal]
  1. 00:08:198 (3,4) - DSが1.04なので少し近づけるだけで何も問題ないと思います
  2. 00:08:198 (3) - 流れ的に斜め右より真上から左寄りの方がいいかも
  3. 00:25:073 (3,4) - blanketですか?ずれています(blanketじゃないならスルーしてください)
  4. 00:46:891 (3,4) - ^

  • [Hard]
  1. 00:34:107 (6,7,8) - スライダーのリバースでいいと思います 3連打でもさして変わらないと思うのでこのままで
    00:33:425 (4,5) - にあわせて45度のスライダーだと見た目も綺麗です
  2. 01:03:425 (7) - Add NC NCは8拍子毎に置いてるのでそのままで
  3. 01:28:141 (7) - ^ ^

  • [Insane]
  1. 00:06:493 (1,1) - imgのようにスライダーに沿って置いたほうが綺麗です
  2. 00:08:368 (4,1) - blanketっぽいので
    http://osu.ppy.sh/ss/7057192
  3. 00:46:550 (4,5) - ちょっと形が不自然なので00:46:209 (2,3) - の貼り付けでもいいと思います(似たような配置なので)
  4. 00:55:584 (3,5,8) - それぞれにNCあったほうが自分の好み Hardと同じ
頑張ってください! :)
No comment = fixed.
Thanks for modding.
BanchoBot
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