Bjorn Arve Lagim - Prologue

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eblf2013
Mini Mod

If you are going to map an Osu!mania map, please add at least 2 diffs :D
Pappy

eblf2013 wrote:

Mini Mod

If you are going to map an Osu!mania map, please add at least 2 diffs :D

Krfawy wrote:

WIP o!m and taiko
Topic Starter
Krfawy
Krfawy's answering! :3 Quoting only those moments which I rejected:

Challenging]
  1. 00:05:208 (2) - there's definitely 2 sounds I hear, so maybe use them I want to keep this moment consistent and I know there's 2 sounds but if I hitsound it, there will be like too much of them all. Sadly I think it'd be better to leave it alone. :<
  2. 00:06:930 (6,7,8) - I don't understand that jump. There's neither an emphasize on that sound nor anything that would suggest something more dramatic. This part could be called overmapped, but I don't know if people are still allowed to use this term. I dunno, IMO it fits here perfectly especially that I made that double-spacing pattern which kinda follows the music IMO. ;_;
  3. 00:09:227 (1,2) - change those sliders into circles because of noise What noise? Sliders are silenced. D:
  4. 00:10:375 (3) - maybe add a little jump here? The music gets louder and is a bit higher pitched so a jump would be nice at this point. I don't feel there's something I want to emphasize by a jump especially when there is a jump after this and 2 another notes. ;_;
  5. 00:11:523 (5) - this sliderend shouldn't be a sliderend. There's a little rhythm change and it feels like it's going back, so you should map this in your song. 00:11:810 - there should be a circle and a change of direction. TBH I don't agree I feel it's kinda OK right now ;_;
  6. 00:18:413 (1) - make that jump a bit smaller, it feels awkward because you just used all the motion-energy from before and now it's somehow strange. Well I made it on a purpose as you said about that motion-enegry because I believe it's a good trick to make jump-nojumo-jump and I see... probably we have two opposite opinions about this thing...
  7. 00:20:423 (6,7) - again like before
  8. 00:43:963 (4,5,6) - as suggested before, I think something curvy would fit better at this point. Because of flow and reasons. I am 369% sure the flow is v right especially when I made that blanket-straightcircles method. =3= I am not sure if you know what I mean but I guess it's visible. If you have any question about this moment cum2me in-game or by forum PM and I will tell you :3
  9. 00:57:456 (7,8,9) - I don't understand that sudden jump Oh, here is a double-spacing pattern. I mean - there was a triangle at 00:56:882 (5,6,7) - and now I just doubled the spacing. I guess it's visible now. xD


Relaxing
  1. 00:18:126 (4,1) - I doubt an antijump fits here. It becomes really fast before and now there's that sudden antijump and it feels weird. Use normale space here, please. Well I like anti-jumps and I am 99.(9)% sure it really fits here and it's one of my fav patterns. ;_;
  2. 00:33:916 (4,5) - i think you should make a slider out of these two because it fits with the music. Please, no! I love the accurate pattern with that anti-jump! ;3;
  3. 00:54:873 (5,1) - you should change them into a slider, because you used a slider for the same sound at 00:54:011 (3) - and I think it would fit if it feels the same while playing, too. But this time we can listen to the flute which didn't appear before so I stressed it here.


Calm
  1. 00:45:973 (1) - i think that slider should have that wiggly-woggly-whatever thing at the note at 00:46:547 - too. Because that's where the sound is and it'll feel like playing the sound for newbies Well, there's is that kinda different sound at the second slider like this, but I want to keep them symmetrical and the same. Also those red points are near that moment in the music and I guess it's fine ;3


Akali - Nie zmieniłem tylko tych stacków dwóch w Relaxing i Challenging bo lubię te patterny. ;3;

Thank you pals! <3 LVU! o3o
Kamikaze
Randomowo przeglądałem

Akali wrote:

7k trafiloby tez do wiekszej ilosci odbiorcow, no ale jak tam chcesz :D
O to chodzi, promujemy z Krfawym 8K :D
fergas
Ну привет.

Генерал
  1. При возможности я бы сбил вес бг до 300(всем рекомендую и сам стараюсь следить).
  2. Не забывай про лишний файл в библиотеке.
  3. Скажу сразу не согласен с выбором хс. Мне кажется тут надо убрать hitclap и перенести куда-то на другое звучание. Например hotfinish, а его в свобю очередь на normnal-hitnormal . Вообщем смотри - просто попробуй осторожно расфасовать хс в диапазоне hit-whislte/finish/normal для разных сетов. С дефаулт хс карта странно себя ведет.
    Бтв я считаю, что так же надо добавить больше разного звучания. Просто получается что хс сами по себе состоят просто из 3 разных вариантов одного звука. Наверное я не прав но все таки. Может пошаманить там с oriental звучаниями? Добавить больше красок. Это только все в духе идей, у меня нет конкретных примеров хс, просто такая мысль, которая может быть хорошой и плохой. Поспрашивай там мнения.
  4. Не шарю в такх темах, но мб аудио лед ин увеличить для первых двух дифф?


Calm
  1. 00:01:475 - долго вникал и все таки подумал, что ноту наврное надо сюда поставить. Я понимаю, что ты хочешь поставить ноту на белый тик, что бы проще было интуитвней читать ритм. Но есть несколько пунктов: слайдер до заканчивается на красном тике, начало карты, ритм как сам по себе намного тяжелее в игре воспринимается так как нет драмов. Короче вот мои идеи, а ты решай там, нужна сюда нота или нет. Многие кажется будут раньше тыкать 00:01:762 (2) - , если ее не будет
  2. 00:05:781 (3) - думаю с конца слайдера стоит убрать хс. Такое ощущение что даже нет звука игары - все хс перебивает. учитывая, что следующий объект на красном тике - могут быть проблемы, игроки могут ззапутатся
  3. 00:09:226 (1) - ^ + а не думал ли подчеркнуть следующий тик на характерный высокий звук. До этого ты упирался на него, а сейчас подзабил
  4. 00:59:465 - думаю понимаешь к чему клоню, хотя тут в целом можно пропустить, но я бы не рекомендовал
  5. 01:13:532 (1) - я бы сюда поставил тот же самый хс, что и да этого
  6. 01:25:016 (2,1) - баты это одобряют?
  7. Все очень красиво, только вот некоторые слайдеры с красными точками, надеюсь они вписываются в ранкед критерию


Relaxing
  1. 00:04:059 (4) - не совсем понял для чего увеличения дистанции, давай тогда уж попробуем ноту на 268|314 + 00:04:633 (1) - на 369|293
  2. 00:09:801 (2) - а что ты думаешь если дать на -5 разворот и положить на 319|216. Под этот сильный бит лучше зайдет это более резкое изменение направления движения + более приятный переход 00:09:801 (2,3) - . Не забудь стакнуть 00:11:810 (1) - , если примешь
  3. 00:15:830 (4,1,2) - может перенести комбо на 142|76. Хочется видеть переход 00:14:968 (3,4) - прямым и ровным, а 00:15:830 (4,1) - более резким. новое положение чуть обострит эту смену направления и подыграет музыке чутка, мне так кажется.
  4. 00:21:571 (3,4) - ну хз. хочется более ровней. и все ту да же 00:34:203 (5,1) - 00:59:466 (5,1) - 01:10:088 (2,3) - 01:16:691 (2,3) -
  5. 00:30:471 (2) - мб чутка конец отвести с сторону для балнкета с 00:29:896 (1) -
  6. 00:47:121 (3,1) - 00:49:131 (2,4) - 00:51:428 (2,3) - бланкеты посыпались кривоватые, хотелось бы увидеть чуть ровней
  7. 01:01:763 (5,1) - не понимаю этот джамп бит 01:02:050 (1) - намного слабее чем 01:01:763 (5) - . Если уж и ставить дажмп то лучше 01:01:475 (4,5) - или еще лучше 01:00:901 (3,4) - .
  8. 01:17:552 (4,1) - одеяло


Challenging
  1. 00:02:050 (6,7) - логчиней будет ctrlg ритм
  2. 00:17:552 (9,10) - можно бланкет, если надо 00:52:863 (7,8) - 01:00:901 (3,4,5) - 01:06:069 (4,5) - 01:15:255 (3,4) -
  3. 00:20:423 (6,7) - вот аналогично, если ты все равно хочешь оставить этот ритм, то хотя бы джамп убери - ну плохо он читается, когда обхект упирается на намного более слабый бит после резко скачка по дистанции. Вот тут хорошее изменение по дистанции, оно работает а в предыдущим так себе. Бтв больше не буду линкать похожее моменты - если нужно будет, думаю сам найдешь.
  4. 01:11:236 (5,1) - опасно. До этого не одной 1/1 паузы. А тут бац и еще с таким же спейсингом. Могут комбо срываться тут.


Я вроде все. Удачи там!! Не соврал! карта действительна очень красивая ;)
Squichu
as promised <3
all just suggestions, mapset looks pretty good to me. :3

General
  1. beautiful sliders √
  2. what's the LR_Chm Echo long.wav file for?
  3. Platter diff has different Preview Time and Lead In, thanks AIMod please fix owo


Calm
  1. decrease OD and HP a little? circle size is already a challenge for beginners, don't make them die cause of stupid misses. :c
    or just change the description to Calm = Normal, Relaxing = Hard, Challenging = Insane. all problems solved that way. \m/
  2. 00:00:040 (1,2) - and cause it's Easy it might be better to avoid tick changes. so change up the rhythm to something like http://puu.sh/dEXUj/e4d7fdcb1e.png for example?
  3. 00:05:781 (3,4) - similar to ^, I hope you can see puush links atm btw .. 'w' http://puu.sh/dEY0L/8787eb4dd8.png
  4. 00:16:116 (3,4) - beautiful blanket <3 but movement is meh, you could move the pattern starting with 4 a little to the left? like http://puu.sh/dEYbn/4b4821919e.png
  5. 00:28:461 (2,3) - I have to complain about stack in Easy, sorry. ;-; please space them regularly
  6. 00:38:796 (2,3) - same here, also the tick change from 00:36:786 (1) - to 2.. > http://puu.sh/dEYjc/6acb8a7e57.png
  7. 00:59:752 (1,2) - move them a little further up so 2 doesn't touch 00:58:604 (4) -
  8. 01:15:829 (4,5,1) - I'm sure you can smoothen out the movement when you flip 5+1 and move them further down 'w'
  9. 01:25:016 (2) - this shouldn't end on the downbeat, imo. I'd want to click the last beat before the spinner, so shorten this and add two circles on the red tick and the downbeat before the spinner? ( http://puu.sh/dEYvv/586718b80b.png )


Relaxing
  1. seriously, just say this the Hard diff, even if SR says it's N. the DS is a little too inconsistent to really call it Normal. >:
  2. 00:06:930 (1,2,3) - there are no clear sounds on 2+3 or just very weak, so I'd prefer a slider here instead > http://puu.sh/dEYLG/181b656303.png
  3. 00:13:820 (1,2,3) - this is way too hard for "Normal", really. I'm repeating myself but why not just say this is N/H/I spread. :c
  4. 00:23:581 (3) - imo there are too many beats ignored here, split it up? example http://puu.sh/dEZ0E/8b3804d4b5.png
  5. 00:26:452 (2) - here, too. '-' how about shortening it and adding circles instead?


Challenging
  1. perfectly fine as it is. owo you could try to place jumps a little differently, cause atm there are some at incredibly slow/calm parts and they might match better with louder sounds >w<
    example 00:06:930 (6,7,8) - the sounds are suuuper quiet and even when the movement simplfies reading the pattern, I'd prefer standard spacing .o.
    similar here 00:57:743 (8,9,10) -
    another example 00:13:246 (8,9) - two pretty clear sounds, why use an anti-jump here when quiter sounds like 00:12:097 (6,7) - have higher spacing (maybe that's just me, Idk.. xD)
  2. 00:14:394 (2) - I'd split this into slider + circle, cause beat on the 2nd white tick sounds like it wants to be clicked.. .o.
  3. 00:17:839 (10) - suuuuuuper minor - ctrl+g goes better with previous movement
  4. 00:39:083 (5) - two short slider match the melody better, I think
  5. 01:25:016 (1) - similar to Calm (did I miss this in Relaxing..?), have the last beat clickable, please


that's all.... owo
wow so short. I'm sorry. :C
WujekGrzyb
CTB mod for salad diff by Old Fungus

Ciężko SS tu robić przez te slidery xD
Postaram się zrobić brylantowego początkowego moda :3

  1. 00:00:040 (1,1) - za duży ten jump jak na początek salada, do tego zmiana kierunku. Lepsze wejście w mapę będziesz miał kiedy zmodyfikujesz 00:00:901 (1) -, a 00:00:040 (1) - odsuniesz w prawo jakoś tak:
  2. końcówka 00:00:901 (1) - i 00:01:763 (2,1) - za daleko od siebie, nie wychodź zbytnio poza spacing ~x2.1. A to jest podobny pattern 00:09:226 (1,2,1) - na którym możesz się wzorować
  3. 00:02:336 (2) - to trochę dalej w lewo, następny slider po tym zabiegu też będzie za blisko, ale wg mnie warto to poprzesuwać D:
  4. 00:05:781 (1,2,1) - tutaj lepiej, żeby większy dystans był między (2)-(1) niż (1)-(2) :P
  5. 00:29:896 (1,2) - lepiej nie stackuj na takim bpm, ja to widzę tak: (1) bardziej może być tam gdzie poprzedni slider end, niż tam gdzie następny slider.
  6. 00:32:767 (2) - może być spokojnie trochę w lewo, od kiedy to się i tak gra z dashem
  7. 00:35:063 (2) - to samo, tylko w prawo
  8. 00:41:379 (1) - troszku bardziej w prawo, a nawet tam gdzie poprzednia (1) się zaczyna
  9. 00:44:824 (1,2) - do reszty mapy bardziej pasowałoby zamienić to na slider przeciwny do 00:45:398 (3) -
  10. 00:54:298 (2,3) - zastanawiam się czy to nie jest za daleko, ale zostawiając to tak jak jest:
  11. 00:54:872 (4,1) - (1) troszkę dalej. Najfajniej byłoby tu dać łatwego hyperdasha, chociaż może jednak nie.
    --- Jednak po dłuższym zastanowieniu nad tym momentem stwierdzam co bym zmienił ostatecznie:
  12. 00:54:872 (4) - daj tam gdzie 00:54:298 (2) - i przesuń odrobinę w prawo te (2) i (4), a z pary 00:54:872 (4,1) - zrób ewidentnego jumpa.
    ---
  13. 01:27:312 (1) - bleeeee :P drugi koniec brzydko wygląda + potencjalny trap
  14. 01:27:599 (1) - Wg mnie za długi ten spinner, w diffach osu!standard masz je znacznie krósze

wow :D ale łatwy diff. Nie walczę z new combo, bo nie umiem i nie wiem czy jest sens (przynajmniej na początku). Powodzenia~
Kyshiro
THIS TIME I KEPT MY PROMISE KKKKKK

General
  1. Some inconsistency at the meta data: http://puu.sh/e7W7t/fe69aae941.png
  2. Y u use slidertick hitsounds, it's kinda odd to randomly have hitsounds play while holding down a slider


Calm
  1. Since this is the easy diff, I'd rather see the settings a bit lower, except the CS
  2. 00:38:796 (2,3) - I'd rather see this unstacked, might be confusing to read the way this rhythm has been mapped
  3. 01:07:791 (1) - anchor before the end a bit up and to the right to make the curve look smoother http://puu.sh/e7Xa9/7e26327a5a.jpg
  4. 01:15:829 (4) - This touches the HP bar and is really easy to be avoided


Relaxing
  1. 00:04:346 (5,1) - Feels weird to have an antijump at a place where the music has a strong beat
  2. 01:00:901 (3,4,5,1) - This flows rather bad, This would play better: http://puu.sh/e7XNZ/9838660244.jpg


Relaxing
  1. I think it's better to use a NC every stanza like you did in the previous diff
  2. 00:04:346 (11) - Move this up to create a little jump here? http://puu.sh/e7YtR/52056ef259.jpg
  3. 01:11:236 (5,1) - This is kinda confusing with this low AR, I'd like to see normal spacing instead
  4. 01:25:016 (1) - This curve could look so much better, use a circle's approach circle http://puu.sh/e7YXd/b3361b505d.jpg


Nothing much to change here, call me back
Topic Starter
Krfawy
Changed everything from Kyshiro's mod. Everything from Ferga's except Normal and most of Squirrel's suggestions. \o/

And sorry but I don't think I am good enough at mapping other modes so I'm deleting them pals. ;_;

Now it looks ok I believe. :3
Kyshiro
All seems to be fine now, why wait

~Bubbled~
Pappy
Five minutes ago it was in WiP and now bubble lol
Tylko dlaczego wywaliłeś te wszystkie diffy
One były zajebiste ;_;
Nozhomi
Uhhhhhh I'm so late to mod it it's already bubble ><
Gogogo Krfawy.
DexFrild
I'm late too.. Sorry.
Good luck!
DNR
I'm not late.

Hard:
00:27:313 (5,1) - This spacing is super questionable.

Normal:
00:02:911 (2) - I coined the phrase "normal players aren't retarded", but this still might not be the best bet to do in a normal diff. A stack would be much better here.
00:17:265 (3,4,1) - Especially because its so cramped here, anti-jumps are not the best idea.
00:30:471 (2,3,1) - ^
00:34:203 (5,1) - ^
Just so this post doesn't become super long, just assume this for any other anti-jump in this diff

Easy:
00:13:819 (1) - a?

It's interesting when people map music like this, that isn't really rhythmic at all and very calm. I'm not saying this in a judgemental way, I just always find these maps interesting

Forum PM after these are fixed and I'll rank hopefully
Topic Starter
Krfawy
Gonna use the mod and reply tomorrow because now I have to study Russian. I wish I were after this all and could use the mod at the very moment. GIVE ME TIME, PLEASE! ;w;

If you want, you can study a beautiful poem with me! I have even more of them! \o/

Там, где капустные грядки
Красной водой поливает восход
Кленёночек маленький матке
Зелёное вымя сосет

Сергей Александрович Есенин


LET'S HOPE I CAN SAY IT AND ANOTHER ONE PROPERLY.

LVU Krfawy o3o

JANUARY 10TH 2015 EDIT: UPDATED

LVU Krfawy o3o

JANUARY 15TH 2015 EDIT: WHERE IS CDFA I'M SUFFERING FOR HAVING NO RANKED MAPSET LIKE THIS I CRY HUG ME I'M A POOR STUDENT
Kyshiro
Rebubbled due to CDFA going ''inactive'' check his userpage for more information
Sieg
hello sexy

[General]
  1. change your mp3 with proper (192kbps) bitrate while I'm asking about rankability of your sliders, I have some doubts about few of them.


[Relaxing]
  1. 00:03:197 (3,4,5) - make DS here constant


[Challenging]
  1. 00:13:246 (4,5) - maybe remove this stack, I don't really see how they really fits music, they not aesthetically good, this diff is challenging lol xD and this is CS6 you have allfkin board, why do you even need to stack circles?
  2. 00:49:418 (3,4) - ^


must pop your bubble anyway, because of new mp3 and probably timing changes
Topic Starter
Krfawy

Sieg wrote:

hello sexy Mryfyfywyfwy \o3o/

[General]
  1. change your mp3 with proper (192kbps) bitrate while I'm asking about rankability of your sliders, I have some doubts about few of them. *Krfawy the Blonde is changing the mp3 file and an offset


[Relaxing]
  1. 00:03:197 (3,4,5) - make DS here constant Okiee-Donkey :3


[Challenging]
  1. 00:13:246 (4,5) - maybe remove this stack, I don't really see how they really fits music, they not aesthetically good, this diff is challenging lol xD and this is CS6 you have allfkin board, why do you even need to stack circles? This fabulous moment is fabulous because: a) 00:13:322 (4,1) - they are blanketing; b) it is aesthetically good c) it's fun to play IMO; d) So I want to keep it, sorry. ;3; But we can LVU after it all >83
  2. 00:49:418 (3,4) - ^ This moment is so beautiful and it looks really cute and the flow is marvelous! I want to keep it since this is a very good moment! ;_;


must pop your bubble anyway, because of new mp3 and probably timing changes
UPDATED o3o
Sieg
we fixed mp3, artist, some of weird sliders and few more things
:3
Myxo
We fixed a pattern in Calm and Relaxing, nothing else. Clean mapping!



Qualified ( ノ^ω^)ノ
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