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ONE OK ROCK - Clock Strikes

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Total Posts
21
Topic Starter
emamenon
This beatmap was submitted using in-game submission on domingo, 22 de marzo de 2015 at 17:26:47

Artist: ONE OK ROCK
Title: Clock Strikes
Source: Jinsei×Boku=
Tags: J-Rock Nice Hamatora Animation Birthday Art DavidEd
BPM: 192
Filesize: 5571kb
Play Time: 03:33
Difficulties Available:
  1. Clock Strike (4,96 stars, 802 notes)
  2. DavidEd's Normal (2,15 stars, 366 notes)
  3. Easy (1,64 stars, 245 notes)
  4. Hard (3,33 stars, 533 notes)
  5. Insane (4,35 stars, 681 notes)
Download: ONE OK ROCK - Clock Strikes
Information: Scores/Beatmap Listing
---------------
oh boy...
Finished.
Normal by DavidEd.
Easy, Hard, Insane and Expert (Clock Strike) by Me.
Thanks to ninjabunny for all the help on this beatmap <3
Thanks to Ringating for the awesome background!
aigoh
o em gee I love One OK Rock too--I have their entire album lol

NO KDS-this is not a mod.
I can't mod this b/c BPM and offset is off.
BPM is 192 and offset is 1625. And there should only be one timing point, not two.
Also there are like ten inherited sections (green lines) in the beginning. It's not very necessary, but would look neater if you cut it down to one.

This is just up to the mapper's style--but at a higher BPM (like 200-300ish,) you can up your SV to higher than your normal setting. It also helps to refer to maps with similar BPM, regarding how to set up your SV. For now you should go with 1.4...because changing the SV now means just fixing every single sliders. The current SV is fine too.

If you make an insane in the future, SV setting of 1.8 or 2 is recommended. For easy, 1.0 and for normal, 1.2 ish? SV also is evenly spaced out throughout the Easy-normal-hard-insane difficulty. Again, it's up to your style to pick which SV.
Call me back once you're done fixing!
Again, NO KDS-this is not a mod. *ninjas*
Topic Starter
emamenon

Ninja Bunny wrote:

o em gee I love One OK Rock too--I have their entire album lol That will help a lot when it comes to mod a song right? :3 plus clock strikes is one of their bests!

NO KDS-this is not a mod.
I can't mod this b/c BPM and offset is off.
BPM is 192 and offset is 1625. And there should only be one timing point, not two.
Also there are like ten inherited sections (green lines) in the beginning. It's not very necessary, but would look neater if you cut it down to one. The lines are to change the hit sound, if you look those lines have drums and normal sounds instead of soft sounds

This is just up to the mapper's style--but at a higher BPM (like 200-300ish,) you can up your SV to higher than your normal setting. It also helps to refer to maps with similar BPM, regarding how to set up your SV. For now you should go with 1.4...because changing the SV now means just fixing every single sliders. The current SV is fine too.

If you make an insane in the future, SV setting of 1.8 or 2 is recommended. For easy, 1.0 and for normal, 1.2 ish? SV also is evenly spaced out throughout the Easy-normal-hard-insane difficulty. Again, it's up to your style to pick which SV.
Call me back once you're done fixing! Fixed everything :3
Again, NO KDS-this is not a mod. *ninjas*
geez I gave you kds but by accident sorry
aigoh
ema, NO KDS lolz pretend that the 'give kds' button does not exist

Please disregard what I said in the past. I thought the diff name was hard for some reason--sorry :'(
I think you should change the diff name to hard. 1.4 SV is for hard, not insane. For insane, SV should be around 1.8-2.0. I'll get to insanes when I think you're ready.

In my opinion, SV should be 1.0 during non-kiai time....and around 1.1-1.3 during kiai time. http://puu.sh/dls3s.jpg
I suggest using SV below 1.0 when the song gets real slow.

00:01:625 - to 00:06:625 - this place looks like a place for spinner.

My tips to NC-ing is, scroll down the beat snap divisor to 1/1. And then starting from 1/1, tap the right arrow 8 times until you've reached the big white tick. Where you fall will be the place to NC. Try this--you'll see what I mean. I found this way much faster.


But before getting to NC, let's fix the rhythm first. Currently, the rhythm does not make sense, causing the NC to make not much sense.
For the purpose of teaching, I'll use the first half of kiai time, which is from 00:51:625 - to 01:11:625 - . I will only look at this part of the map.
***Create another difficulty that says "Test" and then copy and paste the code I give you into the notepad.***

Test
osu file format v13

[General]
AudioFilename: ONE OK ROCK - Clock Strikes.mp3
AudioLeadIn: 0
PreviewTime: 169125
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 51625,62875
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Clock Strikes
TitleUnicode:Clock Strikes
Artist:One Ok Rock
ArtistUnicode:One Ok Rock
Creator:emamenon
Version:Test
Source:Jinsei×Boku=
Tags:J-Rock Nice Hamatora Animation Birthday
BeatmapID:0
BeatmapSetID:240424

[Difficulty]
HPDrainRate:7
CircleSize:4.3
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"IZAYOI.jpg",0,0
//Break Periods
2,46825,51025
2,74168,80556
2,119637,126025
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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164,92,92562,1,0,0:0:0:0:
324,44,92875,2,0,P|356:92|376:184,1,140
372,256,93343,1,0,0:0:0:0:
340,332,93500,2,0,B|288:344|248:288|192:316,1,140
124,288,93968,5,0,0:0:0:0:
48,256,94125,2,0,P|80:196|168:204,1,140
316,192,94750,2,0,P|356:172|352:68,1,140
200,88,95375,2,0,B|276:132|184:288|328:344,1,280
452,84,96625,38,0,P|388:64|296:64,1,140
148,64,97250,2,0,P|168:104|176:140,1,70
180,212,97562,1,0,0:0:0:0:
132,280,97718,2,0,L|200:320,1,70
356,280,98187,1,0,0:0:0:0:
396,96,98500,2,0,P|352:108|256:72,1,140,0|8,0:0|0:0,0:0:0:0:
192,32,98968,1,0,0:0:0:0:
108,28,99125,6,0,L|32:64,1,70
40,140,99437,1,0,0:0:0:0:
40,224,99593,1,0,0:0:0:0:
96,288,99750,1,0,0:0:0:0:
180,320,99906,2,0,P|248:316|348:332,1,140
400,304,100375,1,0,0:0:0:0:
476,268,100531,2,0,L|464:172,1,70
324,108,101000,1,0,0:0:0:0:
164,56,101312,2,0,P|136:104|48:152,1,140
160,288,101937,6,0,P|216:252|304:240,1,140,0|8,0:0|0:0,0:0:0:0:
432,152,102562,2,0,L|384:100,2,70,0|0|0,0:0|0:0|0:0,0:0:0:0:
468,228,103031,1,0,0:0:0:0:
488,308,103187,2,0,L|336:324,1,140,0|8,0:0|0:0,0:0:0:0:
264,308,103656,1,0,0:0:0:0:
188,272,103812,1,0,0:0:0:0:
140,204,103968,2,0,P|184:180|236:168,1,70
284,160,104281,2,0,P|228:104|156:76,1,140,0|2,0:0|0:0,0:0:0:0:
92,96,104750,1,0,0:0:0:0:
248,36,105062,1,0,0:0:0:0:
408,92,105375,5,0,0:0:0:0:
440,172,105531,1,0,0:0:0:0:
460,252,105687,6,0,P|428:284|344:324,1,140
180,284,106312,2,0,P|232:240|316:216,1,140,0|8,0:0|0:0,0:0:0:0:
292,48,106937,2,0,L|212:100,2,70,0|0|0,0:0|0:0|0:0,0:0:0:0:
416,160,107562,1,0,0:0:0:0:
408,328,107875,5,0,0:0:0:0:
240,320,108187,2,0,P|204:268|192:252,1,70
152,192,108500,1,0,0:0:0:0:
296,100,108812,2,0,P|240:68|144:56,1,140,0|8,0:0|0:0,0:0:0:0:
96,100,109281,1,0,0:0:0:0:
240,188,109593,1,0,0:0:0:0:
388,108,109906,1,0,0:0:0:0:
448,264,110218,6,0,L|384:292,3,70,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
220,332,111000,2,0,L|120:208,1,140,8|0,0:0|0:0,0:0:0:0:
52,204,111468,1,0,0:0:0:0:
108,264,111625,2,0,B|160:288|204:216|264:240,1,140,0|8,0:0|0:0,0:0:0:0:
264,316,112093,2,0,P|312:308|352:284,1,70
404,256,112406,1,0,0:0:0:0:
448,184,112562,1,0,0:0:0:0:
432,100,112718,1,0,0:0:0:0:
380,32,112875,6,0,L|216:36,1,140,8|0,0:0|0:0,0:0:0:0:
164,64,113343,1,0,0:0:0:0:
100,116,113500,2,0,P|116:176|124:272,1,140
56,304,113968,1,0,0:0:0:0:
224,312,114281,1,0,0:0:0:0:
304,340,114437,1,0,0:0:0:0:
392,312,114593,1,0,0:0:0:0:
476,312,114750,2,0,P|456:236|464:160,1,140,8|0,0:0|0:0,0:0:0:0:
416,104,115218,1,0,0:0:0:0:
356,48,115375,6,0,P|272:56|192:72,2,140,8|0|8,0:0|0:0|0:0,0:0:0:0:
416,104,116156,1,0,0:0:0:0:
476,164,116312,2,0,L|480:308,1,140,0|12,0:0|0:0,0:0:0:0:
256,192,116781,12,0,119437,0:0:0:0:
184,72,126625,6,0,P|244:120|248:188,1,140,2|0,0:0|0:0,0:0:0:0:
376,288,127875,6,0,P|432:240|412:176,1,140,2|0,0:0|0:0,0:0:0:0:
252,156,129125,6,0,P|208:208|144:184,1,140,2|0,0:0|0:0,0:0:0:0:
240,48,130375,6,0,P|304:76|360:36,1,140,2|0,0:0|0:0,0:0:0:0:
412,200,131625,6,0,P|400:264|332:292,1,140,2|0,0:0|0:0,0:0:0:0:
168,272,132875,6,0,P|208:216|280:216,1,140,2|0,0:0|0:0,0:0:0:0:
388,340,134125,6,0,P|448:280|432:224,1,140,2|0,0:0|0:0,0:0:0:0:
280,176,135375,6,0,P|296:112|368:84,1,140,2|0,0:0|0:0,0:0:0:0:
192,60,136625,6,0,P|168:92|68:112,1,140,2|0,0:0|0:0,0:0:0:0:
48,192,137562,1,0,0:0:0:0:
56,276,137875,6,0,P|128:280|184:336,1,140,2|0,0:0|0:0,0:0:0:0:
260,324,138812,1,0,0:0:0:0:
344,324,139125,6,0,P|372:288|460:268,1,140,2|0,0:0|0:0,0:0:0:0:
448,184,140062,1,0,0:0:0:0:
468,104,140375,6,0,P|424:68|328:56,1,140,2|0,0:0|0:0,0:0:0:0:
260,52,141312,1,0,0:0:0:0:
176,52,141625,6,0,P|108:68|52:116,1,140,2|0,0:0|0:0,0:0:0:0:
40,196,142562,1,0,0:0:0:0:
44,280,142875,6,0,L|188:328,1,140,2|0,0:0|0:0,0:0:0:0:
256,292,143812,1,0,0:0:0:0:
332,328,144125,6,0,L|468:276,1,140,2|0,0:0|0:0,0:0:0:0:
444,196,145062,1,0,0:0:0:0:
456,112,145375,6,0,L|328:44,1,140,2|0,0:0|0:0,0:0:0:0:
256,80,146312,1,0,0:0:0:0:
180,44,146625,6,0,L|52:124,1,140,2|0,0:0|0:0,0:0:0:0:
44,200,147562,1,0,0:0:0:0:
76,276,147875,6,0,P|116:220|100:148,1,140,2|0,0:0|0:0,0:0:0:0:
260,204,148812,1,0,0:0:0:0:
292,280,149125,6,0,P|332:224|316:152,1,140,2|0,0:0|0:0,0:0:0:0:
464,200,150062,1,0,0:0:0:0:
464,116,150375,6,0,L|320:68,1,140,2|0,0:0|0:0,0:0:0:0:
48,200,151312,1,0,0:0:0:0:
60,116,151625,6,0,L|200:56,1,140,2|0,0:0|0:0,0:0:0:0:
256,112,152562,1,0,0:0:0:0:
196,256,152875,6,0,P|260:288|320:248,1,140,2|0,0:0|0:0,0:0:0:0:
256,112,153812,1,0,0:0:0:0:
196,256,154125,6,0,P|260:288|320:248,1,140,2|0,0:0|0:0,0:0:0:0:
464,192,155062,1,0,0:0:0:0:
344,196,155375,6,0,B|304:164|248:224|196:180,2,140,2|4|2,0:0|0:0|0:0,0:0:0:0:
464,192,156937,1,0,0:0:0:0:
464,108,157250,2,0,P|452:44|372:28,1,140,8|0,0:0|0:0,0:0:0:0:
256,68,158187,5,0,0:0:0:0:
136,28,158500,2,0,P|72:48|56:116,1,140,8|0,0:0|0:0,0:0:0:0:
56,196,159437,5,0,0:0:0:0:
40,280,159750,2,0,L|176:324,1,140,8|0,0:0|0:0,0:0:0:0:
256,264,160687,5,0,0:0:0:0:
324,328,161000,2,0,L|460:280,2,140,8|0|8,0:0|0:0|0:0,0:0:0:0:
256,240,162562,1,0,0:0:0:0:
200,176,162875,6,0,P|256:140|316:184,1,140,4|8,0:0|0:0,0:0:0:0:
256,240,163812,1,0,0:0:0:0:
256,192,164125,12,0,168500,0:0:0:0:
452,84,169125,22,0,P|388:64|296:64,1,140
148,64,169750,2,0,P|168:104|176:140,1,70
180,212,170062,1,0,0:0:0:0:
132,280,170218,2,0,L|200:320,1,70
356,280,170687,1,0,0:0:0:0:
396,96,171000,2,0,P|352:108|256:72,1,140,0|8,0:0|0:0,0:0:0:0:
192,32,171468,1,0,0:0:0:0:
108,28,171625,6,0,L|32:64,1,70
40,140,171937,1,0,0:0:0:0:
40,224,172093,1,0,0:0:0:0:
96,288,172250,1,0,0:0:0:0:
180,320,172406,2,0,P|248:316|348:332,1,140
400,304,172875,1,0,0:0:0:0:
476,268,173031,2,0,L|464:172,1,70
324,108,173500,1,0,0:0:0:0:
164,56,173812,2,0,P|136:104|48:152,1,140
160,288,174437,6,0,P|216:252|304:240,1,140,0|8,0:0|0:0,0:0:0:0:
432,152,175062,2,0,L|384:100,2,70,0|0|0,0:0|0:0|0:0,0:0:0:0:
468,228,175531,1,0,0:0:0:0:
488,308,175687,2,0,L|336:324,1,140,0|8,0:0|0:0,0:0:0:0:
264,308,176156,1,0,0:0:0:0:
188,272,176312,1,0,0:0:0:0:
140,204,176468,2,0,P|184:180|236:168,1,70
284,160,176781,2,0,P|228:104|156:76,1,140,0|2,0:0|0:0,0:0:0:0:
92,96,177250,1,0,0:0:0:0:
248,36,177562,1,0,0:0:0:0:
408,92,177875,5,0,0:0:0:0:
440,172,178031,1,0,0:0:0:0:
460,252,178187,6,0,P|428:284|344:324,1,140
180,284,178812,2,0,P|232:240|316:216,1,140,0|8,0:0|0:0,0:0:0:0:
292,48,179437,2,0,L|212:100,2,70,0|0|0,0:0|0:0|0:0,0:0:0:0:
416,160,180062,1,0,0:0:0:0:
408,328,180375,5,0,0:0:0:0:
240,320,180687,2,0,P|204:268|192:252,1,70
152,192,181000,1,0,0:0:0:0:
296,100,181312,2,0,P|240:68|144:56,1,140,0|8,0:0|0:0,0:0:0:0:
96,100,181781,1,0,0:0:0:0:
240,188,182093,1,0,0:0:0:0:
388,108,182406,1,0,0:0:0:0:
448,264,182718,6,0,L|384:292,3,70,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
220,332,183500,2,0,L|120:208,1,140,8|0,0:0|0:0,0:0:0:0:
52,204,183968,1,0,0:0:0:0:
108,264,184125,2,0,B|160:288|204:216|264:240,1,140,0|8,0:0|0:0,0:0:0:0:
264,316,184593,2,0,P|312:308|352:284,1,70
404,256,184906,1,0,0:0:0:0:
448,184,185062,1,0,0:0:0:0:
432,100,185218,1,0,0:0:0:0:
380,32,185375,6,0,L|216:36,1,140,8|0,0:0|0:0,0:0:0:0:
164,64,185843,1,0,0:0:0:0:
100,116,186000,2,0,P|116:176|124:272,1,140
56,304,186468,1,0,0:0:0:0:
224,312,186781,1,0,0:0:0:0:
304,340,186937,1,0,0:0:0:0:
392,312,187093,1,0,0:0:0:0:
476,312,187250,2,0,P|456:236|464:160,1,140,8|0,0:0|0:0,0:0:0:0:
416,104,187718,1,0,0:0:0:0:
356,48,187875,6,0,P|272:56|192:72,2,140,8|0|8,0:0|0:0|0:0,0:0:0:0:
416,104,188656,1,0,0:0:0:0:
476,164,188812,2,0,L|480:308,1,140,0|12,0:0|0:0,0:0:0:0:
256,192,189281,12,0,191625,0:0:0:0:
392,92,191937,6,0,P|344:100|232:84,1,140
84,80,192562,1,0,0:0:0:0:
88,248,192875,6,0,P|136:288|236:336,1,140
288,316,193343,1,0,0:0:0:0:
284,232,193500,1,0,0:0:0:0:
360,272,193656,1,0,0:0:0:0:
280,296,193812,5,0,0:0:0:0:
304,216,193968,1,0,0:0:0:0:
380,248,194125,5,0,0:0:0:0:
436,88,194437,2,0,P|368:76|284:76,1,140
224,116,194906,1,0,0:0:0:0:
156,64,195062,2,0,L|80:208,1,140
160,340,195687,6,0,P|216:320|316:320,1,140
380,320,196156,1,0,0:0:0:0:
464,316,196312,2,0,L|440:144,1,140
292,112,196937,6,0,P|228:80|160:80,1,140
88,124,197406,1,0,0:0:0:0:
32,184,197562,2,0,L|76:336,1,140
156,320,198031,5,0,0:0:0:0:
192,244,198187,1,0,0:0:0:0:
252,304,198343,1,0,0:0:0:0:
168,296,198500,1,0,0:0:0:0:
224,232,198656,1,0,0:0:0:0:
276,296,198812,1,0,0:0:0:0:
196,276,198968,1,0,0:0:0:0:
248,212,199125,5,0,0:0:0:0:
308,272,199281,1,0,0:0:0:0:
228,252,199437,2,0,P|164:192|132:148,1,140
280,72,200062,2,0,L|420:104,1,140,8|0,0:0|0:0,0:0:0:0:
452,180,200531,5,0,0:0:0:0:
468,264,200687,2,0,P|432:292|332:348,1,140
328,172,201312,2,0,P|304:128|372:56,1,140,0|8,0:0|0:0,0:0:0:0:
432,64,201781,5,0,0:0:0:0:
364,116,201937,2,0,B|316:128|264:84|216:100,1,140,0|8,0:0|0:0,0:0:0:0:
60,72,202562,2,0,L|116:216,1,140,0|12,0:0|0:0,0:0:0:0:
224,328,203187,6,0,L|384:308,1,140,0|12,0:0|0:0,0:0:0:0:
408,240,203656,1,0,0:0:0:0:
336,200,203812,1,0,0:0:0:0:
404,152,203968,1,0,0:0:0:0:
432,228,204125,5,0,0:0:0:0:
368,176,204281,1,0,0:0:0:0:
436,128,204437,1,0,0:0:0:0:
284,60,204750,2,0,L|132:56,1,140,8|0,0:0|0:0,0:0:0:0:
64,88,205218,1,0,0:0:0:0:
28,164,205375,6,0,P|44:216|48:324,1,140
132,320,205843,2,0,P|232:320|280:328,1,140
352,296,206312,1,0,0:0:0:0:
436,152,206625,6,0,P|384:120|296:96,1,140
224,88,207093,1,0,0:0:0:0:
156,40,207250,2,0,L|80:160,1,140
40,232,207718,1,0,0:0:0:0:
104,288,207875,5,0,0:0:0:0:
144,212,208031,1,0,0:0:0:0:
68,248,208187,1,0,0:0:0:0:
112,320,208343,1,0,0:0:0:0:
152,244,208500,1,0,0:0:0:0:
96,232,208656,1,0,0:0:0:0:
156,304,208812,1,0,0:0:0:0:
188,228,208968,1,0,0:0:0:0:
256,192,209125,12,0,214906,0:0:0:0:

Try comparing how the rhythm changed. This is just an example, and not the best rhythm. I'll leave it up to you to fix the rhythm.
What I did was, I mapped out the rhythm for 00:51:625 - to 01:02:718 - , and then copy and paste in the same rhythm for 01:02:875 - to 01:11:468 - . Then I edited accordingly. (I think you already did this somewhere, but) It's okay to use the same rhythm! In fact, your map will feel much more organized when you do.


Keep this in mind when mapping:
1) If you hear a big hitfinish in the music, try to emphasize it. For instance, with double tap, triplet, or a slider. Also, try to map out the drum sounds as well.
2) use sliders in vocals or the part where the song drags.
3) use single notes where the music is bouncy..like staccatos.
4) And lastly, avoid starting a slider that ends at a bigger sound than where it started. For example, you should not have placed a slider at 00:53:968 - . Instead, you should have started the slider at 00:54:125 - . This way, NC also makes more sense.

Regarding GD, I'd be happy to do so. But I'll do that after I finished teaching you and done remapping my current map XD

Edit: the rhythm I suggested might be too hard for a hard, so feel free to replace the single notes with sliders and reverse arrows. That will make the rhytm more suitable for hard.
Topic Starter
emamenon
Done and done! Everything updated according to your suggestion :D THANKS!
Asonate
Here's my mod:
I couldn't test, so I can only mod what i can see from the editor.

General:

You would need at least one Easy diff if you wish to rank this.
You need to compress the audio to at most 192 kbp/s. If you need help with that, I can do that for you.
The hitsounding is well done; keep it up!

Beatmap:

00:08:500 (3,4) - Put 4 closer to 3 to make the blanket better
00:16:937 (3,1) - Put 1 in the middle of the blanket created by 3; if necessary smoothe 3 a bit to make 4 fit in
00:17:875 (1,2) - You should put 2 a little bit more upwards, so it forms a straight line with 1
00:19:125 (1,2,3) - You may want to have all of them in the same angle
00:21:625 (1,2,3) - You may want to have all of them in the same angle
00:23:812 (1,2,3) - Maybe put 2 and 3 in a straight line with the end of 1
00:27:093 (4,5,6,7) - Have them have the same distance spacing
00:29:437 (3,4,5,6,7,8) - 3,4,5 same distance spacing, 6,7,8 same distance spacing (especially between 3 and 5/6 and 8)
00:39:437 (2,3,4,5,6,7) - Same as the last one
00:40:375 (1,2,3,4,5,6,7) - 3 does not fit, consider making the circle smoother; also put 7 a bit upwards, so it forms a straight line with 6
00:43:812 (5) - Put 5 a few grids upwards to match the distance spacing between 4,5,6
00:45:375 (3) - Put 3 a bit up for distance spacing
01:04:281 (6,9) - Consider putting the start of the slider at 6
01:08:656 (4,6) - Consider putting 4 on the start of the slider 6
01:15:687 (1,2,3) - My Opinion: I would put jumps there (your way of putting them is absolutely fine as well; it's your map)
01:17:875 (2,3,4) - You should even out the distance spacing
01:21:781 (2,3,4) - Consider making these a triangle with even distance spacing (or if you're lazy use the "create polygon" option)
01:26:156 (2,3,4,1,2,3,4,5) - Consider moving this to the left and making a triangle out of 1,2,3 with 3 on top of the prior 2
01:28:500 Eventually insert a pause here (for the warning arrows)
01:36:625 Everything i said about the mapping of the refrain before, since it looks like you copied it; consider moving the already snapped notes around for originality
02:27:562 (2,1,2,1) - Bend the sliders, so that the blankets look better
02:36:937 (2) - Eventually increase the slider velocity here
02:49:125 Everything i said about the mapping of the refrain before, since it looks like you copied it; consider moving the already snapped notes around for originality or redo it
03:14:125 (1) - Eventually move it to make a triangle with 1 and 2; I would also recommend to start the new combo with the current 2
03:18:031 (1,2,3,4,5,6,7,1,2) - Eventually make them all to triangles or broaden them up each time and make them umps
03:24:125 (1,2,3) - Eventually make them all have the same distance spacing to each other (triangle)
03:27:875 (1,2,3,4,5,6,7,8) My Opinion: I would make these more ordered; this is absolutely your decision
03:29:125 (1) Eventually end the spinner when the voice ends

Hopefully you get ranked :)
Topic Starter
emamenon
Updated! Thanks Mitsu13. :3
aigoh
No KDS

The flow is weird, but that's okay--keep mapping and you'll improve. When placing objects, it helps to think about where the cursor should move.
This is about how to make your map neater and polish your mapping style.

***(I doubt that you'll do this, but just in case XD) I suggest you don't exactly copy the stuff I mentioned in your map because our mapping styles are not the same. Instead, apply what I suggested when re-organizing your map. ***


  • Teaching point with examples: patterns and stacking
  1. Best way to make a map neater is utilize triangles and stacking. For instance, 00:51:625 (1,2,3,4) -
    00:52:249 (3,4) - These would look neater if you they looked symmetrical, and followed a triangular pattern. http://puu.sh/doAeI.jpg or http://puu.sh/doBSp.jpg

    Here's how I did it:
    Copy (3) and paste into 00:52:562 - >> ctrl G 00:52:249 (3) - >> ctrl G (3) >> move 00:52:562 (4) - so that it makes a triangular shape >> change (3) back by pressing ctrl + G
  2. 00:52:875 (5,6,7,8,9) - flow Right now is good. Another way you could try is make this flow more circular. To do it:

    Ctrl G 00:53:188 (7,8) - >> ctrl G 00:53:500 (9) - >> stack with 00:53:032 (6) -

    If we wanted to stack (6) and (7), then it'd be easy because of auto-stack. But to stack (6) and (9), there's no autostack.
    To stack (6) and (9) properly, we need to know where exactly (6) is.
    To do it, refer to the x and y value of (6), which is x = 316, y = 192. >> select (9) >> click the area that I circled. A window should pop up. http://puu.sh/doCw4.jpg >> type in the values http://puu.sh/doCHU.jpg
  3. 00:53:031 (6,1) - 00:53:500 (9,6) - stack.
  4. 00:54:750 (4,5,6,7,8,9) - I know you tried, but I don't know what pattern you were trying to make.
  5. 00:56:156 (11,12,1) - Pattern looks random. DS is also off.
  6. 00:59:750 (4,5,6,7,8,9) - This is great! But it'd be nice if this pattern looked neater http://puu.sh/doDXj.jpg

    progress
  7. 00:29:437 (3,4,5,6,7,8) - , 00:34:125 (3,4,5,6,7,8) - awesome! keep up your creativity with ctrl+ D :)
  8. 00:58:499 (8,9) - great usage of flipping, and copy paste ;)


Kay. Although there's more stuff to suggest...I'll stop here--I feel like further stuff will get you confused and make this post an essay XD

1) I think you're already doing this, but: Considering mapping style, it helps to refer to mappers you like. I suggest referring to freestyle mappers like charles445, and not solid symmetrical mappers like val0108. Symmetrical mapping is quite confusing for newbies, and if you don't get their style...your map's flow will be crappy (yeaa I got scolded for doing this, lol) Imo, only after you fully understand flow should you try symmetrical mapping.

2) Also, a map needs to be playable and fun, and not evil--the mapper should not be the only one having fun. For example, throwing in a 4x distance jump right at the end of the map...when there had only been up to 2x jumps. Or, a SV change all of the sudden. If this happens, players will get confused and miss that note. That will suck.

Let's keep working on your mapping style and aesthetics, since I have not pointed out everything.
Topic Starter
emamenon
Why can't I Give you kudos? You're awesome bunny! lol
aigoh
No KDS

emamenon wrote:

Why can't I Give you kudos? You're awesome bunny! lol
aww >< you're so sweet

Wow, you learn really fast!
This looks and plays lot better, and from here I think you can learn from getting mods and modding other maps.
Before getting mods, you should change the note+slider placement on the parts that you copy-pasted (like 2nd and 3rd kiai). And also, don't forget NC.
When getting mods, keep this in mind: if there are parts of the map that you REALLY like, try to keep it. But if like 5-10 people keep telling you to change the same thing, you should change it.

I'll move onto hitsound, which is the last thing I'll go over!
I think you are already pretty good at hitsounding, so I'll just tell you the shortkeys.
In edit mode, try pressing "H." It will tell you the shortkeys on screen. Basically it helps to familiarize the shortkeys there.
You'll see that "w,e,r" are shorkeys for hitsounds.
Press "esc" to exit.

Also, there are ways to add a hitsound from a different set, without adding in a green line.
For example, 00:16:937 (3) - you added in green lines in order to use Normal hitsounds. This works, but there's an easier way. (By the way, great hitsounding)
http://puu.sh/dpu8J.jpg You can select what you want to use from the part I circled.
"additions," which is below the part I circled, enables you can use two samplesets (e.g. both normal and soft) at the same time.

Also, the hitsound copier is a great tool when you're making a mapset all by yourself.
That's it. Let me know when you're finished with hitsounding!

I can mod all of your diffs once you're done (no KDS for that either)
The normal seems too hard--try to make it easier '-'
[ Eon Fox ]
I can tell instantly both your Easy and Normal are too high.

For Easy:

Set HP to 3, OD to 2, AR to 2, and CS to 2. Then change these 00:43:500 (3,4,1) - into a single slider, eliminate 00:38:187 (3,4) - , remove 00:36:312 (1) - , move this 00:36:625 (2) - to here 00:36:312 - (and start the nc there) and setting it's end point to x: 160 y: 268. Then add two reverses to 00:45:375 (3) - and delete the notes it overlaps with. Eliminate 00:57:875 (1) - and extend the endpoint of 00:57:250 (3) - to x: 332 y: 204. Shorten 01:10:062 (3) - by one snap and add a reverse. Delete the three notes after 01:25:375 (2) - and create a slider with the points x: 336 y: 160 (start), x: 252 y: 128 (mid), and x: 212 y: 192. Eliminate the two notes after 01:55:062 (3) - , shorten it one snap up, and add a reverse. That all gets it down to 1.56 stars, but you really need to tone down the end of the map.

Fortunately, all you really need to do in Normal is tone down the end and set the CS to 2.5.

Otherwise, these difficulties would be rather hard for players who primarily play those difficulties.
Topic Starter
emamenon
Updated! Thanks a lot Veronica :)
Ringating
from my queue:

your image is pretty low quality, so I'd suggest using a replacement image tbh. Here are two possibilities that I made from hq images from zerochan:If you are really dead-set on using your original image though, I can attempt something. But it won't turn out nearly as well as something that originates from a better source.

no kudosu
Topic Starter
emamenon

Ringating wrote:

from my queue:

your image is pretty low quality, so I'd suggest using a replacement image tbh. Here are two possibilities that I made from hq images from zerochan:If you are really dead-set on using your original image though, I can attempt something. But it won't turn out nearly as well as something that originates from a better source.

no kudosu
Thanks! appreciate the help :D I will go with the second one, Or maybe I'll soryboard something with more HQ images. Thanks for advice :)
aigoh
irc

SPOILER
21:59 Ninja Bunny: have you figured out how to do the title during break? :3
22:00 emamenon: bunny!
22:00 Ninja Bunny: hey! :3
22:00 emamenon: lol no, I asked in modhelp but they wouldn't read me :(
22:00 emamenon: I put the map on pendings already
22:00 emamenon: trynna get some mods :p
22:01 Ninja Bunny: you should go around mod queue forum
22:01 Ninja Bunny: but make sure to not spam that forum with more than 5 reqs '-'
22:01 emamenon: I will, maybe tomorrow :P Is too late here in argentina
22:01 Ninja Bunny: and also np your map on #modreqs
22:01 Ninja Bunny: ah i c kk
22:02 emamenon: hey how many times can i reply on that #modreqs thin
22:02 emamenon: thing
22:02 Ninja Bunny: once?
22:02 emamenon: cause i've been ding it al day lol
22:02 emamenon: maybe like each 3 or 4 hours
22:02 emamenon: no one gives a shit :(
22:03 emamenon: Well maybe tomorrow I will post in a couple of queues
22:04 emamenon: and you? what are you doing?
22:04 emamenon: playing? mapping? modding?
22:04 emamenon: lol
22:23 Ninja Bunny: i'm mapping rt now
22:38 Ninja Bunny: i'm mapping rt now
22:38 Ninja Bunny: sorry for late reply
22:39 Ninja Bunny: ema, are you up for irc mod??
22:40 emamenon: sorry but what's irc?
22:40 Ninja Bunny: in-game ovo
22:41 Ninja Bunny: Internet Relay Chat
22:41 emamenon: oh sure
22:42 Ninja Bunny: I'll mod insane first
22:43 Ninja Bunny: 00:12:562 - this whistle seems random
22:44 Ninja Bunny: since you have been using claps
22:45 Ninja Bunny: so...turn into a whistle?
22:45 Ninja Bunny: i mean clap
22:45 emamenon: yeah, thought of that too but I thought as well that it was repetitive but you're right
22:45 Ninja Bunny: also remove whistle
22:45 Ninja Bunny: 00:12:250 (1) -
22:46 Ninja Bunny: no clap or anything this time
22:46 emamenon: there's no whistle there
22:46 Ninja Bunny: from here sounds like over-hitsounding
22:46 Ninja Bunny: ovo I guess I have to update
22:46 Ninja Bunny: hold on
22:47 emamenon: lol k
22:47 Ninja Bunny: and your BG quality is not that good
22:47 Ninja Bunny: plus doesn't follow the ranking criteria
22:48 Ninja Bunny: https://osu.ppy.sh/wiki/Ranking_Criteria
22:48 emamenon: I chaged the background
22:48 emamenon: just a minute before
22:48 emamenon: for that reason
22:48 emamenon: thanks for pointing it pout though
22:48 emamenon: out
22:48 Ninja Bunny: ok loll
22:48 Ninja Bunny: oh dang
22:48 Ninja Bunny: that's an awesome BG
22:48 emamenon: I thought that too! lol
22:49 emamenon: changed combo colours as well, to fit more with the background
22:49 Ninja Bunny: but your insane diff doesn't use the new BG
22:49 Ninja Bunny: also go into song folder to delete the old BG, b/c according to ranking criteria,
22:49 emamenon: wots? lol
22:49 emamenon: i
22:49 Ninja Bunny: there can't be a file that's unused
22:50 emamenon: let me see
22:50 emamenon: cause I deleted it and put the new bg on every diff
22:50 Ninja Bunny: okay i'm gonna try DL'ing again
22:50 emamenon: alright
22:51 emamenon: I recheck it and is like that, no prev bg and every diff has the same :p
22:51 Ninja Bunny: okay it looks good now lol
22:51 emamenon: lol thanks
22:52 Ninja Bunny: do you have storyboard for this map?
22:52 Ninja Bunny: if not, delete the .OSB file
22:52 emamenon: No I dont
22:52 emamenon: alright
22:53 emamenon: it isn't there in my folder :/
22:53 Ninja Bunny: alright lol
22:53 Ninja Bunny: wth's wrong with my comp
22:53 emamenon: lololo
22:53 Ninja Bunny: turn off widescreen support under song set-up for Easy
22:53 Ninja Bunny: and normal and hard
22:53 emamenon: done
22:54 emamenon: done
22:54 Ninja Bunny: there's whistle at 00:17:562 - also. remove?
22:54 Ninja Bunny: 00:21:000 - here too
22:55 emamenon: done and done
22:55 Ninja Bunny: 00:23:812 - remove whistle here
22:55 Ninja Bunny: at the slider head
22:56 emamenon: done (should I tell you it is?) lol
22:56 Ninja Bunny: I think this time your map is over-hitsounded
22:56 Ninja Bunny: yup! you can or you don't have to lol
22:56 Ninja Bunny: but I say "done!" when i get irc mod
22:57 emamenon: DONE!
22:57 Ninja Bunny: from 00:27:093 (4) - here i hear overhitsounding
22:57 Ninja Bunny: ><
22:57 emamenon: mmm I thought the same
22:57 Ninja Bunny: there's nothing to emphasize here, so remove the finish
22:57 Ninja Bunny: and change back to normal sampleset?
22:58 Ninja Bunny: 00:28:343 (8) - here too. overhitsounding
22:59 emamenon: done! deleted the finish
22:59 Ninja Bunny: was your intention to make the hitsound the same for 00:27:406 - and 00:28:343 - the same?
23:00 Ninja Bunny: at 00:27:406 - , you use soft sampleset and at 00:28:343 - , you use soft additions
23:01 emamenon: My bad
23:01 emamenon: It was my intention
23:01 Ninja Bunny: gotcha
23:01 emamenon: Changed that and let sampleset on soft and additions on auto
23:01 emamenon: on both
23:01 Ninja Bunny: awesome :)
23:02 Ninja Bunny: 00:28:500 - this whistle seems odd too
23:02 Ninja Bunny: 00:28:968 - i mean here
23:02 emamenon: normal whistle is always odd :/
23:02 emamenon: changed that
23:02 emamenon: for a clap
23:03 Ninja Bunny: normal whistle can sound good when used on proper notes :3
23:04 emamenon: not much people use it good :( lol
23:04 Ninja Bunny: captin1 does! sometimes..lol
23:04 Ninja Bunny: but he's pretty good at placing whistles
23:05 emamenon: gotta play some of his maps :3
23:05 Ninja Bunny: this is my opinion--your whistle pattern is confusing because they are on red ticks
23:06 Ninja Bunny: i'd rather place them on white ticks, where the drum snares are
23:06 Ninja Bunny: 00:32:718 - remove whistle
23:06 Ninja Bunny: 00:33:656 - remove finish
23:06 emamenon: uff got a lot of whistles on red ticks :/ lol
23:07 emamenon: done
23:07 Ninja Bunny: 00:34:906 - remove finish
23:08 Ninja Bunny: 00:36:312 (5) - change to triplet? drum gets fast here
23:08 Ninja Bunny: 00:37:250 - remove whistle
23:09 emamenon: like a little stream of 3 notes?
23:09 Ninja Bunny: you could, or stacked triplets
23:10 emamenon: I used the tool to convert the slider into a stream :p
23:10 emamenon: it is good
23:10 Ninja Bunny: good :)
23:10 Ninja Bunny: 00:35:062 (1,2,3,4,5) - i know why you placed whistles here,but since you're following the guitar, remove the whistles?
23:11 emamenon: Alright, what should I put instead?
23:11 emamenon: nothing?
23:11 Ninja Bunny: 00:38:343 - remove finish
23:12 emamenon: done
23:12 Ninja Bunny: actually it'd be better to change the rhythm here
23:13 Ninja Bunny: like this?
23:13 Ninja Bunny: http://puu.sh/dpSyM.jpg
23:13 Ninja Bunny: and keep the whistle?
23:13 emamenon: let me see
23:14 Ninja Bunny: and if you decide to change it, I'd stack 00:35:062 (9,10)-
23:15 emamenon: why youve got a 10 combo there?
23:15 emamenon: you changed it right?
23:15 Ninja Bunny: I changed the slider to doubles
23:16 Ninja Bunny: 00:35:062 (1) - changed this to single notes
23:16 emamenon: oh I see, now you're talking lol, I was lost
23:17 Ninja Bunny: sorry kk
23:17 Ninja Bunny: and then i made the three sliders start from 00:35:375 -
23:19 Ninja Bunny: do you get it??
23:19 emamenon: yeye, and the whitles will be
23:19 emamenon: in the tail of the sliders
23:19 emamenon: starting here 00:35:062 (9,10) -
23:19 emamenon: ?
23:20 emamenon: with the 10 being a soft whistle
23:20 emamenon: and so on
23:20 Ninja Bunny: head of the sliders,
23:21 Ninja Bunny: which are on 00:35:375 - 00:35:687 - 00:36:000 -
23:21 emamenon: oh right, I was going again for the red ticks lol
23:21 Ninja Bunny: Xd
23:21 Ninja Bunny: XD*
23:22 Ninja Bunny: 00:37:250 - 00:37:562 - remove whistle
23:22 Ninja Bunny: 00:38:343 - remove finish
23:22 Ninja Bunny: 00:39:437 (2,3,4,5,6,7) - remove whistle on this set
23:23 Ninja Bunny: 00:40:843 - remove finish
23:23 emamenon: done
23:23 Ninja Bunny: seems like a lot of the red ticks are emphasized XD
23:24 emamenon: well i dont know what to say
23:24 emamenon: lol
23:24 emamenon: i like red ticks :3
23:24 Ninja Bunny: then that's fine :3
23:24 Ninja Bunny: it's your style
23:25 Ninja Bunny: 00:40:843 (4) - remove finish
23:25 emamenon: already did :3
23:25 emamenon: lol
23:25 Ninja Bunny: lolz
23:25 Ninja Bunny: my bad
23:26 emamenon: dont worry
23:26 emamenon: i was my bad at first putting that finish there
23:26 emamenon: lol
23:26 Ninja Bunny: 00:41:312 - remove finish?
23:26 emamenon: done
23:26 Ninja Bunny: regarding finishes, you can place them at places like00:41:625 -
23:27 emamenon: on the big white tick?
23:27 Ninja Bunny: yup!
23:27 Ninja Bunny: unless the music gets real quiet
23:27 emamenon: :D
23:27 Ninja Bunny: hehe ><
23:27 Ninja Bunny: 00:26:625 -
23:27 emamenon: got it
23:27 Ninja Bunny: this is also a big white tick
23:28 Ninja Bunny: but mainly, I'd place a finish here because
23:28 Ninja Bunny: the music changes and gets fast
23:28 emamenon: done!
23:28 emamenon: 00:31:312 (1) -
23:29 emamenon: this one would be a good finsh?
23:29 Ninja Bunny: close, I'd rather place it 00:31:625 (5) - here
23:29 emamenon: it is there :p
23:29 Ninja Bunny: yup
23:29 Ninja Bunny: lol
23:29 emamenon: well close enough
23:29 emamenon: lol
23:29 Ninja Bunny: this is also a good place for finish: 00:36:625 (1) -
23:30 emamenon: got it
23:30 emamenon: done
23:30 Ninja Bunny: 00:46:625 - I think there's a note missing
23:30 Ninja Bunny: if you agree, also place a finish on that note
23:31 emamenon: mm no
23:31 emamenon: not on this one :p first time we disagree! incredible
23:31 emamenon: lol
23:32 emamenon: cause the drums stop there
23:32 emamenon: imo no need por more hitting
23:32 emamenon: for
23:32 Ninja Bunny: gotcha
23:33 Ninja Bunny: 00:43:187 (2,3) - remove finish
23:33 Ninja Bunny: 00:44:125 (1,2) - remove finish
23:33 Ninja Bunny: 00:46:468 - remove finish
23:34 emamenon: done
23:34 Ninja Bunny: there also are whistles at random places, so please recheck
23:34 Ninja Bunny: I'll leave the rest to you on removing the finish on the rest of the map lol
23:34 Ninja Bunny: there's too many
23:35 emamenon: yeah, and lots of finish as well
23:35 emamenon: yeah
23:35 emamenon: lol
23:35 Ninja Bunny: kk
23:35 emamenon: well thanks a lot bunny!
23:35 emamenon: tomorrow will keep on working on the hitsounds
23:35 emamenon: gonna sleep now :
23:35 emamenon: :p
23:36 Ninja Bunny: oh right!
23:36 Ninja Bunny: I'll post this up on the forum
23:36 Ninja Bunny: good night!
23:36 emamenon: thanks :3

Below is a modding that sounds mean like what I'd give to anyone else. You can totally disagree with me. But again, if several people keep mentioning the same thing in their mods...chances are, you will have to change it. Good luck with rank, and I'll start on GD when I'm finished with the current one that I'm working on (I can't let him wait any longer T T). I don't think I can make an extra diff, but a harder insane.

modding

  • [General]
    1. SV setting for insane is way too low. SV selection is definitely a mapper's style, but right now is too low. SV setting is important because it also affects the spacing of the entire map (and not only the SV). Therefore, the spacing between notes is cramped. Please up the SV to at least 1.7
    2. Unrankable issues found in AIMod: song's bitrate is more than 192 kbps. So please cut down the bitrate.

    [Insane]
  • 00:53:188 (7,8) - stack 8 onto where 7 is? currently it's confusing to hit 8. The reason for confusion is, when 5,6 are stacked, the next thing I'd expect is also see 7 and 8 stacked.
  • 01:08:343 (2,3,4) - 02:54:593 (2,3,4) - un-stack and make this into a triangle? Stacking three or two notes that are on 1/2 beat is one way to give emphasis...but I don't think this part of the song is significant enough to do so. Generally, your stacking pattern is odd. Please make sure that they make sense.
  • 00:08:500 (3,4) - blanket. Use (3)'s approach circle to do so.
  • 01:04:437 (7,3) - stacking could be better
  • I think it'd look more organized if 01:16:625 (4) - is half-stacked where 01:15:687 (1,2,3) - are. Therefore, make 01:15:687 (1,2,3,4) - look more like 01:19:125 (1,2,3,4) - ?
  • 01:20:218 (1) - this is poor spinner placement because 1) this hurts the song's flow and 2) this part could be mapped out. Please delete the spinner and map this part.
  • 01:28:500 - 01:31:312 - also map out this part--this is not a place for break.
  • 01:56:625 (1) - reduce to 01:59:125 - ?
  • 02:06:625 (1,1,1,1,1,1,1,1,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - This is NC spam. There's no SV change, nor there's a pattern change, so why NC?
  • 02:35:375 (1) -there's a drum beat at 02:35:843 - so I would reduce the reverse arrow to 02:35:843 -
    and then place a note at 02:36:625 - .
  • 03:12:875 (1) - 03:15:687 (1) - 03:18:031 (1) - 03:20:531 (1) - 03:23:187 (1) - 03:25:375 (1) - 03:27:875 (1) - 03:13:812 (1) - 03:15:687 (1) - remove NC? Or actually, at patterns like 03:27:875 (1,2,3,4,5,6,7,8) - , you could NC 03:28:500 (5) - so that the notes read better
  • 03:21:312 (3,2) - blanket properly--use the approach circle on 03:21:937 (2) - to do so.
  • 03:29:125 (1) - move to 03:29:203 - and the place a note at 03:29:125 - instead? I think this is more fun :P. Don't forget to add hitfinish if you apply this mod.

    <kiai>--applies to other diffs as well
  • 01:56:625 - end kiai here instead?
  • 03:14:125 - start another kiai here and end it at 03:29:125 - ?

    <hitsounds>--applies to other diffs as well
  • 00:26:625 - soft hitfinish would be better imo
  • 00:46:000 - 00:46:312 - swap clap placement
  • 01:15:218 (5) - 01:27:093 (4) - remove clap? Or, you could change these sliders into three notes so that the white tick on the middle is also mapped.

[hard]
I'm seeing blanketing issue in this diff. please re-check
<hitsounds>--applies to other diffs as well 00:12:562 - clap 00:13:500 - 00:13:812 - swap clap
00:12:250 (1,2) - use 00:07:250 (1,2) - instead so that shapes look more consistent? 00:17:875 (4,5) - improve blanket 00:36:000 (2,4) - this overlap doen't look pretty. so move (4)? 00:40:687 (1,2,3,4,5,1) - move this set so that 00:40:062 (7,4) - are stacked? 01:03:343 (2,7) - stack properly 01:21:312 (1,2) - start is kinda weird. move (2) to 01:21:625 - and delete (1)? 01:27:093 (7,8) - clap pattern seems out of place 02:23:812 (4,1) - 02:25:062 (2,3) - 02:32:562 (2,3) -02:33:812 (4,1) - improve blanket 02:26:625 (1,2,3) - cool pattern, but it'd look nicer if (3)'s tail and (2)'s head are stack. don't forget to also get (2) evenly spaced out between (1) and (3) if you apply this mod.

[normal]
NC pattern seems like something to re-check in this diff. 00:06:625 - this part's not mapped out while it is in hard and insane. Please map 00:43:187 (1) - 00:55:687 (1) - remove NC 00:53:812 (1,2) - swap NC 00:56:625 (3) - NC here 00:58:187 (1) - remove NC 01:10:375 (3,4,5) - 03:07:875 (5,6,7) - this pattern is too hard for normal because it requires more reaction time. Thus this will result in unrank issue. Place single notes on 1/1 beat instead? 01:35:375 (3,1) - bad overlap 01:41:000 (2,3) - move (3) to 120,156 so that it blankets (2) better? 03:13:500 (2,3) - DS issue per AIMod (ctrl shift A) 01:59:437 - break here is too long :( 02:48:812 - 03:09:281 (1) - reduce the spinner length. An approach circle showing during spinner is an unrankable issue for easy/normal diff.

[easy] 00:27:875 (3,4,5) - this feels cramped because (3) hides over half of (5). So curve (5)? and stack (5) to (3)'s tail? 00:35:375 - remove whistle 00:36:312 (1) - odd start. remove this and replace with a slider like 00:37:875 (2) - that starts on 00:36:625 - ? 00:39:750 (2,3,4) - unrankable because this pattern's too hard for easy. 00:45:375 (3) - too hard because a short reverse slider (with more than 2 repeat) requires more reaction time. 01:32:093 (2) - remove because this change in polarity is too hard for easy. 02:44:125 (1) - 03:09:281 (1) -
reduce length for the same reason mentioned in mod for normal.
Topic Starter
emamenon

Ninja Bunny wrote:

modding

  • [General]
    1. SV setting for insane is way too low. SV selection is definitely a mapper's style, but right now is too low. SV setting is important because it also affects the spacing of the entire map (and not only the SV). Therefore, the spacing between notes is cramped. Please up the SV to at least 1.7 No change for nowm changing that would imply making again the whole level
    2. Unrankable issues found in AIMod: song's bitrate is more than 192 kbps. So please cut down the bitrate.
    dunno how to do that, but I will, thanks for warning
    [Insane]
  • 00:53:188 (7,8) - stack 8 onto where 7 is? currently it's confusing to hit 8. The reason for confusion is, when 5,6 are stacked, the next thing I'd expect is also see 7 and 8 stacked. done
  • 01:08:343 (2,3,4) - 02:54:593 (2,3,4) - un-stack and make this into a triangle? Stacking three or two notes that are on 1/2 beat is one way to give emphasis...but I don't think this part of the song is significant enough to do so. Generally, your stacking pattern is odd. Please make sure that they make sense. done
  • 00:08:500 (3,4) - blanket. Use (3)'s approach circle to do so. done
  • 01:04:437 (7,3) - stacking could be better
  • I think it'd look more organized if 01:16:625 (4) - is half-stacked where 01:15:687 (1,2,3) - are. Therefore, make 01:15:687 (1,2,3,4) - look more like 01:19:125 (1,2,3,4) - ?
  • 01:20:218 (1) - this is poor spinner placement because 1) this hurts the song's flow and 2) this part could be mapped out. Please delete the spinner and map this part. done
  • 01:28:500 - 01:31:312 - also map out this part--this is not a place for break. done
  • 01:56:625 (1) - reduce to 01:59:125 - ? done
  • 02:06:625 (1,1,1,1,1,1,1,1,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - This is NC spam. There's no SV change, nor there's a pattern change, so why NC? You're right, done!
  • 02:35:375 (1) -there's a drum beat at 02:35:843 - so I would reduce the reverse arrow to 02:35:843 -
    and then place a note at 02:36:625 - . done
  • 03:12:875 (1) - 03:15:687 (1) - 03:18:031 (1) - 03:20:531 (1) - 03:23:187 (1) - 03:25:375 (1) - 03:27:875 (1) - 03:13:812 (1) - 03:15:687 (1) - remove NC? Or actually, at patterns like 03:27:875 (1,2,3,4,5,6,7,8) - , you could NC 03:28:500 (5) - so that the notes read better
  • 03:21:312 (3,2) - blanket properly--use the approach circle on 03:21:937 (2) - to do so.
  • 03:29:125 (1) - move to 03:29:203 - and the place a note at 03:29:125 - instead? I think this is more fun :P. Don't forget to add hitfinish if you apply this mod. done!

    <kiai>--applies to other diffs as well
  • 01:56:625 - end kiai here instead?
  • 03:14:125 - start another kiai here and end it at 03:29:125 - ? done!

    <hitsounds>--applies to other diffs as well
  • 00:26:625 - soft hitfinish would be better imo
  • 00:46:000 - 00:46:312 - swap clap placement
  • 01:15:218 (5) - 01:27:093 (4) - remove clap? Or, you could change these sliders into three notes so that the white tick on the middle is also mapped.

[hard] DONE
I'm seeing blanketing issue in this diff. please re-check
<hitsounds>--applies to other diffs as well 00:12:562 - clap 00:13:500 - 00:13:812 - swap clap
00:12:250 (1,2) - use 00:07:250 (1,2) - instead so that shapes look more consistent? 00:17:875 (4,5) - improve blanket 00:36:000 (2,4) - this overlap doen't look pretty. so move (4)? 00:40:687 (1,2,3,4,5,1) - move this set so that 00:40:062 (7,4) - are stacked? 01:03:343 (2,7) - stack properly 01:21:312 (1,2) - start is kinda weird. move (2) to 01:21:625 - and delete (1)? 01:27:093 (7,8) - clap pattern seems out of place 02:23:812 (4,1) - 02:25:062 (2,3) - 02:32:562 (2,3) -02:33:812 (4,1) - improve blanket 02:26:625 (1,2,3) - cool pattern, but it'd look nicer if (3)'s tail and (2)'s head are stack. don't forget to also get (2) evenly spaced out between (1) and (3) if you apply this mod.

[normal] DONE
NC pattern seems like something to re-check in this diff. 00:06:625 - this part's not mapped out while it is in hard and insane. Please map 00:43:187 (1) - 00:55:687 (1) - remove NC 00:53:812 (1,2) - swap NC 00:56:625 (3) - NC here 00:58:187 (1) - remove NC 01:10:375 (3,4,5) - 03:07:875 (5,6,7) - this pattern is too hard for normal because it requires more reaction time. Thus this will result in unrank issue. Place single notes on 1/1 beat instead? 01:35:375 (3,1) - bad overlap 01:41:000 (2,3) - move (3) to 120,156 so that it blankets (2) better? 03:13:500 (2,3) - DS issue per AIMod (ctrl shift A) 01:59:437 - break here is too long :( 02:48:812 - 03:09:281 (1) - reduce the spinner length. An approach circle showing during spinner is an unrankable issue for easy/normal diff.

[easy]
DONE00:27:875 (3,4,5) - this feels cramped because (3) hides over half of (5). So curve (5)? and stack (5) to (3)'s tail? 00:35:375 - remove whistle 00:36:312 (1) - odd start. remove this and replace with a slider like 00:37:875 (2) - that starts on 00:36:625 - ? 00:39:750 (2,3,4) - unrankable because this pattern's too hard for easy. 00:45:375 (3) - too hard because a short reverse slider (with more than 2 repeat) requires more reaction time. 01:32:093 (2) - remove because this change in polarity is too hard for easy. 02:44:125 (1) - 03:09:281 (1) -
reduce length for the same reason mentioned in mod for normal.
Kurokocchi
Insane
  1. 00:24:593 (1,1,2) - I think you should shorten the spinner and start the stream off with the start of the beats http://puu.sh/dvlGD/6cf9baea9a.jpg.
  2. 00:29:437 (3,4,5,6,7,8) - This should be move to the left a bit to help with the flow coming out of the slider.
  3. 00:29:906 (6,7,8) - These could also be made a bit bigger to make it feel less clunky when coming out of it and onto the next slider. http://puu.sh/dvmjO/9fd37f0e1a.jpg
  4. 00:36:312 (4,5) - These could be replaced by a triple to match the song's beat (if you can place it differently there are 4 beats not 3)
  5. 00:37:718 (6) - not sure if you wanted to misdirect the player but it should be stacked over 00:38:187 (2) - to make it look cleaner.
  6. 00:40:843 (4,5) - not sure why but it seems you're missing a note between these 2 since there's a beat there.
  7. 00:43:187 (2) - Seems like you tend to avoid the left side of the screen so i'd recommend pushing this note to the left http://puu.sh/dvmZc/e1742b935d.jpg.
  8. 01:26:156 (2,3,4,1,2,3) - You could rotate this by 90 Anti-clockwise to make it flow more and not have players guessing on where the triangles might finish. It also makes it look cleaner http://puu.sh/dvnf3/e42c5fce67.jpg.
  9. 01:40:531 (8) - What if you took this and stacked it onto 01:40:061 (5) - instead? mostly for the sake of flow.
  10. 02:58:187 (2,3) - Couldn't you add a circle between those 2 to match the song's beat?
  11. 02:59:125 (4,5) - Same goes for this you could add it to make it look like this http://puu.sh/dvnwI/a6c18bdc83.jpg.
  12. 03:27:718 (4,5,6,7,8,1,2,3,4,5) - Instead of having the triangles build upwards like all the other ones maybe you could have them go to the right to finish it off and make it less clunky between those and the spinner? you should also change your combo so it goes 4,5,6,1,2,3,1,2,3,4,1 instead. This is what the ending looks like on my end. Mostly just rotated your last 2 triangle patterns by 90 anti-clockwise and put the 1 between the 1,2 of the last combo.

These are all suggestions still learning to mod so feel free to leave messages as to why you didn't do changes, it's a learning experience for everyone ^.^

P.S still pretty cool song and mapping.
Topic Starter
emamenon

EmiyaShirou wrote:

Insane

  • Done everything :3
  1. 00:24:593 (1,1,2) - I think you should shorten the spinner and start the stream off with the start of the beats http://puu.sh/dvlGD/6cf9baea9a.jpg.
  2. 00:29:437 (3,4,5,6,7,8) - This should be move to the left a bit to help with the flow coming out of the slider.
  3. 00:29:906 (6,7,8) - These could also be made a bit bigger to make it feel less clunky when coming out of it and onto the next slider. http://puu.sh/dvmjO/9fd37f0e1a.jpg
  4. 00:36:312 (4,5) - These could be replaced by a triple to match the song's beat (if you can place it differently there are 4 beats not 3)
  5. 00:37:718 (6) - not sure if you wanted to misdirect the player but it should be stacked over 00:38:187 (2) - to make it look cleaner.
  6. 00:40:843 (4,5) - not sure why but it seems you're missing a note between these 2 since there's a beat there.
  7. 00:43:187 (2) - Seems like you tend to avoid the left side of the screen so i'd recommend pushing this note to the left http://puu.sh/dvmZc/e1742b935d.jpg.
  8. 01:26:156 (2,3,4,1,2,3) - You could rotate this by 90 Anti-clockwise to make it flow more and not have players guessing on where the triangles might finish. It also makes it look cleaner http://puu.sh/dvnf3/e42c5fce67.jpg.
  9. 01:40:531 (8) - What if you took this and stacked it onto 01:40:061 (5) - instead? mostly for the sake of flow.
  10. 02:58:187 (2,3) - Couldn't you add a circle between those 2 to match the song's beat?
  11. 02:59:125 (4,5) - Same goes for this you could add it to make it look like this http://puu.sh/dvnwI/a6c18bdc83.jpg.
  12. 03:27:718 (4,5,6,7,8,1,2,3,4,5) - Instead of having the triangles build upwards like all the other ones maybe you could have them go to the right to finish it off and make it less clunky between those and the spinner? you should also change your combo so it goes 4,5,6,1,2,3,1,2,3,4,1 instead. This is what the ending looks like on my end. Mostly just rotated your last 2 triangle patterns by 90 anti-clockwise and put the 1 between the 1,2 of the last combo. Done a bit different but done :p

These are all suggestions still learning to mod so feel free to leave messages as to why you didn't do changes, it's a learning experience for everyone ^.^ Good mod, simple errors that I did not see, good suggestions, kudos :3

P.S still pretty cool song and mapping. Thanks a lot!
Squichu
hey there!
here's the mod you requested! //sorry, I'm late.. was kinda busy xx

General
  1. your audio file's kbps are too high, the maximum allowed is 192kbps. please compress it!
    if you need help with that, just send me a forum or ingame pm, I can provide a rankable file
  2. your combo colours are really bright, especially the yellow one. consider changing them up a little so they are more pleasant to look at. you can also add 1-2 more colours for a wider spread. (that would also avoid confusion, considering that there can be more than two combos visible sometimes.)
    example colours

    [Colours]
    Combo1 : 241,143,12
    Combo2 : 112,190,237
    Combo3 : 83,122,215
    Combo4 : 200,21,70
  3. the break in E/N diff in the middle is WAY too long. players want to play the song, so you should avoid using breaks over 15 seconds (max 20 maybe). just map the part you mapped in H/I, too
  4. choose the same start- and end-point for all your diffs. there's no reason to let more experienced players enjoy all of the song while beginners only play half of it. :b
Easy
you have really really nice ideas regarding your patterns, but tbh the diff needs some remapping.
In E diffs you should avoid anything confusing, for example overlaps. and your diff is full of them. :/
take the very first objects for example 00:26:625 (1,2,3) - they are really cluttered and beginner players most likely will panic when they see objects overlap. you need a very clear structure, every object (also every sliderborder), should be visible and you have to be able to tell them clearly apart. just set your DS for the diff to 1.2 and re-space all objects, you should be good to go with these settings!some more things that (imo!) don't belong in an Easy diff, fix if you want -
  1. 00:32:562 (2,3) - stacks! they are hard to read and since beginner players just get to know the objects, imo it's better to avoid them in Easy. just space them regularly.
  2. 00:34:125 (5,1) - spacing. it has to be 100% consistent (unless it's impossible to space objects correctly within the playfield), because the only thing beginners can naturally follow is distance. they're not good with approach circles yet, so inconsistent spacing is very confusing.
  3. 01:30:375 (2,1,2) - the second circle is hidden below the slidetrack, which makes the pattern unnecessary hard to read. give players the most possible time to realize that there are objects, don't hide them, please
  4. 03:09:281 (1,1) - beginners need some recovery time after a spinner to re-adjust their aim etc and 700ms is a little to less to do that. recommended time is around 1000-1500 ms, try to give them that much time
these tips are more on a general note so once you've fixed up this diff, make sure to call me back here, so I can give you a proper mod!

Normal
also some more general stuff -
  1. 00:01:625 (1,1) - recommended recovery time in Normal would be 750ms, atm this is slightly less, so it might be okay.. but it's probably better to simply increase it.
  2. also 0.5 SV change seems a bit exaggerated. you can use minor SV changes in Normal, but this can turn our really confusing.. x: (just my opinion ofc, feel free to disagree!)
    but DS should be consistent, too, so changing SV might make objects overlap in a bad way.. up to you if you wanna change anything, imo this diff could look a little better when you avoid drastic SV changes and stick to only one DS (1.2 or 1.1 works best imo)
  3. 00:24:750 (4,1) - also similar to Easy, this is confusing even for standard Normal players. instead of spacing them regularly you can perfectly stack them, tho. stacks are pretty common in Normal, cause players can handle objects better at this skill lvl. it's easier to read than anti-jumps at least. ;b
this isn't much, but when you go thorugh your diff you can fix some stuff. (Sorry I'm too lazy to point out every single thing you could fix. x: ..)

and for the same reason I take a break here and continues the mod once you've applied some changes in these two diffs.
after you've done that it's easier to focus on rhythms and some specific patterns (at least for me), so just tell me ingame/via pm when you're done and I'll give you a more detailed mod. :3
so long ~ o/

edit
did the rest of the mod ingame. improved this and that, should look a bit better now. \m/
WindyMind
Hey mate !
Here's the (quick) mod I told you about. If you want me to do so, I can go further in details after this one, this is just kinda general (and NC fixing).
I mostly had a look at Insane and a bit at Hard. So here we go.


General

Your combo colours look perfectly fine to me, and fit the BG pretty well although a little less bright yellow could be welcomed. Don't know if you changed it after Squirrel's post. I understand that having 3-4 colours is better in E/N ; however, I'd suggest to keep only two colours for H/I, and then what you basically want to do with only two combo colours is making short, dynamic, "efficient" combos. This is not an obligation when you've got 4-5 combo colours, because diversity in game is found in colours ; but with only two, you have to shorten combos (6-7 notes long combos max) in order to avoid boring repetition of 20 notes long combos (bluuuuuuuuuuuuuuue - yellooooooooooooooooooow - bluuuuuuuuuuuuuuuuuuuue - yelloooooooooooooooooow - bluuuuuuuu...).
The keyword is being dynamic, while still matching the beat.


Insane
SPOILER
  1. 00:13:812 (6) - First of all, one of my strongest recommandation is to shorten this slider to place the reverse arrow at
    00:14:125 and end the slider at 00:14:437. Then you fill the white ticks remaining whether with two single notes, or a
    slider is fine too. The reason for that is that it just better matches the beat. Then NC at 00:14:750 and remove NC at
    00:15:375 (1). If you keep the slider like before, keep also the combo.
  2. 00:19:125 (5) - Imo the triple beat makes a significant beginning for a new sentence, therefore for a new combo. I'd suggest
    to put NC there and remove NC at 00:19:750 (1).
  3. 00:21:625 (5) - Same operation here.
  4. 00:23:812 (7) - Following the song, I'd put a NC here. Tbh I'm not a huge fan of the following spinner, which could be easily
    mapped, but this is your choice. Anyway, there starts a new combo which would be completed by the beginning of the
    current spinner part (if you decide to map it).
  5. 00:26:625 (1) - Remove NC here. Generally you shouldn't change combo at the end of such stream or stacking, because the
    aims to stress the last note, and then all the stream belongs to last note's part. Exception is made for (1) doubles
    (because it makes some balance) (2) some triples (may exceptionally accentuate the stress put on the third note ;
    however, triples frequently come to announce a new sentence and to stress the beginning, implying a NC). Here I find the
    NC quite disgraceful, and the stacking is here to stress the beginning. This gives us a 7 notes-long combo, which is
    already much. Fortunately, the song is consistent with NC at 00:27:093.
  6. 00:28:500 (1) - The combo starting here is pretty long, which seems inconsistent with what I told at the beginning. In fact,
    this is the first time you introduce a long succession of single notes, and there's no need to be in a hurry and to
    dynamize this with a NC breaking the long combo. Keep it this way.
  7. 00:31:312 (1) - The combo starting here is too long. 11 notes is way too much. We're gonna break it in the middle. Once again
    the song is kind with us, and we can use the small break in lyrics to NC at 00:31:937 (7). Please note that 00:31:312 (1,2,
    3,4,5,6) is nearly the same process as 00:26:156 (1,2,3,4,5,6,7), and therefore these 6 notes belong together.
  8. 00:33:187 (1) - Remove NC here. We got a more important break right after.
  9. 00:33:656 (2) - I strongly recommend splitting up this slider in one single note + one half-beat slider. It just better
    matches the japanese sentence (...ska - shizu...). If you do so, NC at 00:33:812. Whether you do or you don't, keeping a
    long blue combo is great for an esthetic purpose of distinguishing single notes in blue and the following sliders in yellow
  10. 00:36:312 (4) - NC here. Starting sentence (in fact, sentence is starting half a beat before ; however, I like those three
    sliders, it still makes the esthetic contrast visible, and it doesn't hurt that much to put the beginning here).
  11. 00:36:625 (1) - Remove NC. Same pattern a mentionned a few lines above. Plus we've got a cool slight break in a few ms.
  12. 00:37:406 (5) - NC here. New sentence starting.
  13. 00:37:875 (1) - Remove NC.
  14. 00:38:656 (3) - NC here. Just following the song.
  15. 00:39:125 (1) - Remove NC. No reason to make one, a break is following right after.
  16. 00:39:437 (2) - New beginning, plus you chose (wisely) to make triangle patterns here ; so what we're gonna do is we're
    gonna use the use of only two combo colors to produce a dynamic effect : one triangle of each color. So NC here (yellow
    triangle).
  17. 00:39:906 (5) - NC here (blue triangle) (holy molly, this is beautiful).
  18. 00:41:156 (6) - Song tells us to add a NC here. You didn't hear ? Learn Japanese, and listen closely.
  19. 00:41:625 (1) - Remove NC. No need. This makes us a long combo from 00:41:156 to 00:43:031, but it's fine cause the lyrics'
    sentence is long aswell.
  20. 00:43:656 (4) - NC here. Two reasons : (1) New intonation in singer's voice, claiming for a change (2) short 1-2-3 yellow
    combo after the long blue one has a very good effect.
  21. 00:44:125 (1) - Remove NC. Let's follow the flow introduced right before.
  22. 00:45:843 (5) - NC here. To be honest I'm a bit disappointed by the way you mapped the end of this sentence. Break should
    have come a bit later, making the yellow combo last as long as it should have.
  23. 00:51:625 (1) - Just wanna tell you that this part (ending at 01:01:625) is absolutely a pleasure to play. Great mapping.
  24. 00:52:562 (4) - NC here to have a short combo for instrumental part and one for lyrics part.
  25. 00:55:062 (5) - NC here, same reason.
  26. 00:55:375 (1) - Remove NC
  27. 00:57:875 (6) - NC here
  28. 01:01:937 (2) - I personally like having short NC here, but it's less important than the rest. Clear contrast between the
    single note, the slider, and if you follow me and NC at 01:02:562, the following combo.
  29. 01:02:872 (1) - NC here is possible, but I'd rather remove it
  30. 01:03:500 (3) - NC here. Like I don't know, song is not that fast this part, better make a 4-6 combo.
  31. 01:07:562 (6) - "Doesn't" starts here, so NC too.
  32. 01:07:875 (1) - Remove NC
  33. 01:09:593 (7) - NC here to mark the lil break
  34. 01:10:062 (9) - NC here ("you can")
  35. 01:10:375 (1) - Remove NC
  36. 01:11:625 - Two timing sections are not necessary, one should be enough.
  37. 01:12:875 (1) - Remove NC
  38. 01:13:187 (2) - NC
  39. 01:18:656 (6) - NC
  40. 01:22:562 (6) - NC
  41. 01:23:031 (1) - Remove NC
  42. 01:23:656 (3) - NC
  43. 01:26:156 (2) - NC. See, you knew the double color triangle thing.
  44. 01:28:500 (3) - NC
  45. 01:30:531 (1) - Remove NC
  46. 01:34:125 (4) - NC for consistency with what you've made before
  47. 01:36:312 (6) - Not a big fan of the shape of this stream. Your diff is globally not a difficult insane, there's no point in
    creating "trouble" here is the shape of the slider. A classic curvy one is great enough.
  48. 01:36:625 (1) - This is an exception to what I told you earlier. NC here is fine. Don't ask me.
  49. 01:37:562 (4) - NC
  50. 01:40:062 (5) - NC
  51. 01:42:562 (5) - NC
  52. 01:43:812 (5) - NC
  53. 01:44:125 (1) - Remove NC
  54. 01:44:750 (4) - NC
  55. 01:46:937 (2) - NC
  56. 01:47:562 (3) - See above for this part (til 01:56:468)
  57. 02:17:875 (5) - NC
  58. 02:26:000 (2) - I don't know, this is... weird. Like it's pleasant to play, but it's the only time you do that in the whole
    map, which makes it sound weird. I'd suggest to add more in the map.
  59. 02:29:125 (5) - NC
  60. 02:30:062 (1) - Remove NC
  61. 02:30:375 (2) - NC
  62. 02:34:125 (4) - NC
  63. 02:40:375 (4) - NC
  64. 02:43:031 (4) - NC
  65. 02:44:125 (7) - NC and lenghten the slider to one more tick (plus add a drum hitsound on this last one).
(That makes a lot of NC, I know) Concerning the rest of the map, it's mainly kiai (well mapped), so just consider (or don't, your choice) what I've already told above about NC and stuff. The whole map is well histounded (just add a finish sound on last note).
These were just suggestions, and especially for NC, feel free to ignore this list and map NC where you want to. It's your map.
More generally speaking, one of the only problems of your insane is that it is quite repetitive in kiai times. You focused on only two lengths of sliders, and you didn't try to introduce any "very creative" pattern, like double triangles or stuff. If you could diversify a bit, for example removing some of the double singles, it would be perfect.
Another prob (but already mentioned by mates above) is Slider Velocity. 1,40 is really not enough for a dynamic insane. A bit late to change it now, but well, who knows.


Hard
SPOILER
For your hard diff, imo you should space out notes a bit. This is too much compact to be really fun. You don't need to systematically fill the "hole" created by a curvy slider.
You also got a SV prob here. 1,30 is still slow for a hard, even if still possible. However, don't keep 0,5x all along the beginning, better go for 0,75 if you wanna slow down.
I think you should swap to AR8 too.
Last problem is 02:06:325 to 02:36:325. Not enough diversity in this part. It feels like a 30 second break, which is way too long for a hard diff. You did this part pretty well in Insane, have a look and try to improve Hard consequently.


I'm done for now, hope this will be useful. Overall, great job mate, keep mapping ! Hopefully this will be ranked.
Topic Starter
emamenon

WindyMind wrote:

Hey mate !
Here's the (quick) mod I told you about. If you want me to do so, I can go further in details after this one, this is just kinda general (and NC fixing).
I mostly had a look at Insane and a bit at Hard. So here we go.


General

Your combo colours look perfectly fine to me, and fit the BG pretty well although a little less bright yellow could be welcomed. Don't know if you changed it after Squirrel's post. I understand that having 3-4 colours is better in E/N ; however, I'd suggest to keep only two colours for H/I, and then what you basically want to do with only two combo colours is making short, dynamic, "efficient" combos. This is not an obligation when you've got 4-5 combo colours, because diversity in game is found in colours ; but with only two, you have to shorten combos (6-7 notes long combos max) in order to avoid boring repetition of 20 notes long combos (bluuuuuuuuuuuuuuue - yellooooooooooooooooooow - bluuuuuuuuuuuuuuuuuuuue - yelloooooooooooooooooow - bluuuuuuuu...).
The keyword is being dynamic, while still matching the beat.

Done everything but the red things:
Insane
SPOILER
  1. 00:13:812 (6) - First of all, one of my strongest recommandation is to shorten this slider to place the reverse arrow at
    00:14:125 and end the slider at 00:14:437. Then you fill the white ticks remaining whether with two single notes, or a
    slider is fine too. The reason for that is that it just better matches the beat. Then NC at 00:14:750 and remove NC at
    00:15:375 (1). If you keep the slider like before, keep also the combo.
  2. 00:19:125 (5) - Imo the triple beat makes a significant beginning for a new sentence, therefore for a new combo. I'd suggest
    to put NC there and remove NC at 00:19:750 (1).
  3. 00:21:625 (5) - Same operation here.
  4. 00:23:812 (7) - Following the song, I'd put a NC here. Tbh I'm not a huge fan of the following spinner, which could be easily
    mapped, but this is your choice. Anyway, there starts a new combo which would be completed by the beginning of the
    current spinner part (if you decide to map it).
  5. 00:26:625 (1) - Remove NC here. Generally you shouldn't change combo at the end of such stream or stacking, because the
    aims to stress the last note, and then all the stream belongs to last note's part. Exception is made for (1) doubles
    (because it makes some balance) (2) some triples (may exceptionally accentuate the stress put on the third note ;
    however, triples frequently come to announce a new sentence and to stress the beginning, implying a NC). Here I find the
    NC quite disgraceful, and the stacking is here to stress the beginning. This gives us a 7 notes-long combo, which is
    already much. Fortunately, the song is consistent with NC at 00:27:093.
  6. 00:28:500 (1) - The combo starting here is pretty long, which seems inconsistent with what I told at the beginning. In fact,
    this is the first time you introduce a long succession of single notes, and there's no need to be in a hurry and to
    dynamize this with a NC breaking the long combo. Keep it this way.
  7. 00:31:312 (1) - The combo starting here is too long. 11 notes is way too much. We're gonna break it in the middle. Once again
    the song is kind with us, and we can use the small break in lyrics to NC at 00:31:937 (7). Please note that 00:31:312 (1,2,
    3,4,5,6) is nearly the same process as 00:26:156 (1,2,3,4,5,6,7), and therefore these 6 notes belong together.
  8. 00:33:187 (1) - Remove NC here. We got a more important break right after.
  9. 00:33:656 (2) - I strongly recommend splitting up this slider in one single note + one half-beat slider. It just better
    matches the japanese sentence (...ska - shizu...). If you do so, NC at 00:33:812. Whether you do or you don't, keeping a
    long blue combo is great for an esthetic purpose of distinguishing single notes in blue and the following sliders in yellow
  10. 00:36:312 (4) - NC here. Starting sentence (in fact, sentence is starting half a beat before ; however, I like those three
    sliders, it still makes the esthetic contrast visible, and it doesn't hurt that much to put the beginning here).
  11. 00:36:625 (1) - Remove NC. Same pattern a mentionned a few lines above. Plus we've got a cool slight break in a few ms.
  12. 00:37:406 (5) - NC here. New sentence starting.
  13. 00:37:875 (1) - Remove NC.
  14. 00:38:656 (3) - NC here. Just following the song.
  15. 00:39:125 (1) - Remove NC. No reason to make one, a break is following right after.
  16. 00:39:437 (2) - New beginning, plus you chose (wisely) to make triangle patterns here ; so what we're gonna do is we're
    gonna use the use of only two combo colors to produce a dynamic effect : one triangle of each color. So NC here (yellow
    triangle).
  17. 00:39:906 (5) - NC here (blue triangle) (holy molly, this is beautiful). Thanks <3
  18. 00:41:156 (6) - Song tells us to add a NC here. You didn't hear ? Learn Japanese, and listen closely.
  19. 00:41:625 (1) - Remove NC. No need. This makes us a long combo from 00:41:156 to 00:43:031, but it's fine cause the lyrics'
    sentence is long aswell.
  20. 00:43:656 (4) - NC here. Two reasons : (1) New intonation in singer's voice, claiming for a change (2) short 1-2-3 yellow
    combo after the long blue one has a very good effect.
  21. 00:44:125 (1) - Remove NC. Let's follow the flow introduced right before.
  22. 00:45:843 (5) - NC here. To be honest I'm a bit disappointed by the way you mapped the end of this sentence. Break should
    have come a bit later, making the yellow combo last as long as it should have.
  23. 00:51:625 (1) - Just wanna tell you that this part (ending at 01:01:625) is absolutely a pleasure to play. Great mapping. Thanks <3
  24. 00:52:562 (4) - NC here to have a short combo for instrumental part and one for lyrics part.
  25. 00:55:062 (5) - NC here, same reason.
  26. 00:55:375 (1) - Remove NC
  27. 00:57:875 (6) - NC here
  28. 01:01:937 (2) - I personally like having short NC here, but it's less important than the rest. Clear contrast between the
    single note, the slider, and if you follow me and NC at 01:02:562, the following combo.
  29. 01:02:872 (1) - NC here is possible, but I'd rather remove it
  30. 01:03:500 (3) - NC here. Like I don't know, song is not that fast this part, better make a 4-6 combo.
  31. 01:07:562 (6) - "Doesn't" starts here, so NC too.
  32. 01:07:875 (1) - Remove NC
  33. 01:09:593 (7) - NC here to mark the lil break
  34. 01:10:062 (9) - NC here ("you can")
  35. 01:10:375 (1) - Remove NC
  36. 01:11:625 - Two timing sections are not necessary, one should be enough. I dont remember why I put the sections there so better no change it :oops:
  37. 01:12:875 (1) - Remove NC
  38. 01:13:187 (2) - NC
  39. 01:18:656 (6) - NC
  40. 01:22:562 (6) - NC
  41. 01:23:031 (1) - Remove NC
  42. 01:23:656 (3) - NC
  43. 01:26:156 (2) - NC. See, you knew the double color triangle thing.
  44. 01:28:500 (3) - NC
  45. 01:30:531 (1) - Remove NC
  46. 01:34:125 (4) - NC for consistency with what you've made before
  47. 01:36:312 (6) - Not a big fan of the shape of this stream. Your diff is globally not a difficult insane, there's no point in
    creating "trouble" here is the shape of the slider. A classic curvy one is great enough.
  48. 01:36:625 (1) - This is an exception to what I told you earlier. NC here is fine. Don't ask me.
  49. 01:37:562 (4) - NC
  50. 01:40:062 (5) - NC
  51. 01:42:562 (5) - NC
  52. 01:43:812 (5) - NC
  53. 01:44:125 (1) - Remove NC
  54. 01:44:750 (4) - NC
  55. 01:46:937 (2) - NC
  56. 01:47:562 (3) - See above for this part (til 01:56:468)
  57. 02:17:875 (5) - NC
  58. 02:26:000 (2) - I don't know, this is... weird. Like it's pleasant to play, but it's the only time you do that in the whole
    map, which makes it sound weird. I'd suggest to add more in the map.I like that rythm but just in slow parts, that's why is not in the rest of the song, basicly because I cant play it well on faster parst
  59. 02:29:125 (5) - NC
  60. 02:30:062 (1) - Remove NC
  61. 02:30:375 (2) - NC
  62. 02:34:125 (4) - NC
  63. 02:40:375 (4) - NC
  64. 02:43:031 (4) - NC
  65. 02:44:125 (7) - NC and lenghten the slider to one more tick (plus add a drum hitsound on this last one).
(That makes a lot of NC, I know) Concerning the rest of the map, it's mainly kiai (well mapped), so just consider (or don't, your choice) what I've already told above about NC and stuff. The whole map is well histounded (just add a finish sound on last note).
These were just suggestions, and especially for NC, feel free to ignore this list and map NC where you want to. It's your map.
More generally speaking, one of the only problems of your insane is that it is quite repetitive in kiai times. You focused on only two lengths of sliders, and you didn't try to introduce any "very creative" pattern, like double triangles or stuff. If you could diversify a bit, for example removing some of the double singles, it would be perfect.
Another prob (but already mentioned by mates above) is Slider Velocity. 1,40 is really not enough for a dynamic insane. A bit late to change it now, but well, who knows. The only problem is that if I change the SV I will change the whole map cause I've changed my mapping style a LOT and I like it how it is :D


Hard
SPOILER
For your hard diff, imo you should space out notes a bit. This is too much compact to be really fun. You don't need to systematically fill the "hole" created by a curvy slider.
You also got a SV prob here. 1,30 is still slow for a hard, even if still possible. However, don't keep 0,5x all along the beginning, better go for 0,75 if you wanna slow down.
I think you should swap to AR8 too.
Last problem is 02:06:325 to 02:36:325. Not enough diversity in this part. It feels like a 30 second break, which is way too long for a hard diff. You did this part pretty well in Insane, have a look and try to improve Hard consequently. I may change this whole map cause it's pretty awful


I'm done for now, hope this will be useful. Overall, great job mate, keep mapping ! Hopefully this will be ranked. Thanks a lot for the suggentions <3
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