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Kelly Clarkson - Catch My Breath

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Topic Starter
[-Mei-]
This beatmap was submitted using in-game submission on 07 December 2014 at 04:54:13 AM

Artist: Kelly Clarkson
Title: Catch My Breath
BPM: 124
Filesize: 5078kb
Play Time: 02:19
Difficulties Available:
  1. Easy (1.57 stars, 130 notes)
  2. Hard (2.27 stars, 221 notes)
  3. Normal (1.62 stars, 149 notes)


Download: Kelly Clarkson - Catch My Breath
Information: Scores/Beatmap Listing
---------------
*Catch My Breath*

My very first beatmap!~
I really love this song~

Easy~ *Done 100% by Me*
Normal~ *Done 100% by Me*
Hard~ *Done 100% by Me*

Ready for mods!
Starfall9908
M4M From Your Modding queue

[General]
  1. Turn Off the widescreen suppoerter since you're not making a storyboard
  2. Turn off the epilepsy warning



[Easy]
  1. 00:18:334 (1,2) - Don't put notes with only half a beat space on easy that's too hard for someone who just started playing osu.
  2. 00:22:205 (1,2) - ^
  3. 00:27:527 (1,2) - ^
  4. 00:33:818 (1,2) - ^
  5. 00:34:785 (3,4) - ^
  6. 00:37:689 (2,3) - The blanket is off use the approach circle to make a good blanket
  7. 00:45:914 (1,2) - Same thing as 00:18:334 (1,2) I don't think I need to tell you all the points. Let's avoid long mods
  8. 00:49:302 (7,1) - Blanket
  9. 00:55:592 (1,2,3,4) - I don't think putting 4 circles in row is a good idea. In Easy so is the player supposed not to tap so much and that's why there's sliders.
  10. 00:59:947 (4,1,1) - Give the player more recovery time.
  11. 01:08:173 (1) - Delete the spinner and put a slider instead.
  12. 01:40:592 (3) - The blanket is a little bit off
  13. 01:47:124 (1) - Delete the spinner
  14. 01:52:205 (1) - Blanket
  15. 02:02:366 (1) - Delete the spinner and put a slider here.
  16. 02:10:108 (1) - ^
  17. 02:18:092 (1) - ^


I think you should be more careful about where you put the spinners. Too many spinners in a map is not fun at all even worse if there's no recovery time and the spinner is too short.

[Normal]
  1. 00:43:742 (2) - The slider would sound a lot better if the "reverse" is on the red tick.
  2. 02:07:210 (6) - Blanket


This diff is really good made I barley found something to mod here XD


Please reply to my mod and tell me what you changed and what you ignored because I want ot get better at modding.

There's nothing I could find in Hard. The map is really good. I hope this map gets ranked.

Good Luck
Cerulean Veyron
Hey~ NM from my queue!

I can see you're a newbie mapper, i'll try not to make a huge mod to make you tired. So i'll give some opinions about your mapping for improvements.
[> General <]
  1. - Background's size is unrankable, since it's a widescreen, resize it to the criteria's recommended dimension size > 1366x768.
  2. - You have two .osb files in your beatmap folder. I don't see you using storyboards, so you'll need to remove them.
  3. - The mp3 file is, too, unrankable. Try to import to the criteria's recommended byte > 128kbps or 192kbps. I don't think i can help import it for you since i suck at Audacity ;_;
  4. - Uncheck "Widescreen Support", "Display epilepsy warning", and "Letterbox during breaks" option. You can ignore this if you want to keep some options.
  5. - Timing Check: I prefer the offset should be on 430 because the beat starts there.
  6. - The Preview point is inconsistent with the other diffs, try to fix them.
  7. - No tags?


[> Easy <]
  1. - Some rhythm here is lack of pressing new tracks, there are so many downbeats that's senseless or not needed(You might want to read this if you want to know what i mean).
  2. - Great patterns you've made, but it's rhythm sounds really floppy. might help a bit while modding this.
  3. - CS -1, almost too big for playscreen.
  4. - I see some New-Combo inconsistencies here, try to use them in each new track or two. I have a few preference that might help you with adding new combo > One NC each track / One NC in two each track
  5. 00:30:914 (2,1) - Try to curve slider (1) a bit more to make a perfect blanket on circle (2).
  6. 00:37:689 (1,2) - Recorrect the double blanket here, slider (2) is off the pattern.
  7. 00:44:463 (4) - Almost the same reason, curve this slider for a better blanket.
  8. 00:46:882 (3) - This is unrankable, because the slider's middle point is out of the grid. try to move is in somewhere to keep the playstyle rankable.
  9. 00:49:302 (7) - Add clap.
  10. 00:51:721 (3,4) - Just a suggestion, you can possibly curve slider (3) to blanket slider (4)'s head.
  11. 01:00:431 (1,1) - This is also unrankable, because beginner players can't play fast enough. So you should remove slider (1).
  12. 01:08:173 (1,1) - ^
  13. 01:38:173 (4,5) - Recorrect your blanket here, by moving slider (5) upgrid.
  14. 01:44:947 (1,1,1) - Almost the same as 01:00:431 (1,1) -, the spinner arrives too fast for beginners. Or try to remove it and map this part.
  15. 01:51:237 (5,1,2) - Recorrect the blanket but curve slider (1) a bit more. This mod looks nazi... but will keep the flow ongoing.
  16. 01:57:527 (2,3) - ^
  17. 02:01:398 (3,1,1) - Same as 01:44:947 (1,1,1) -
  18. 02:09:624 (3,1,1) - ^
  19. - You shoud continue mapping further on. If it's kept, it'd bore players since they need to play the whole song. Reconsider that.


[> Normal <]
  1. - The same issues occured on NC inconsistency and Rhythm breaks. Don't rush yourself over them :c
  2. 00:21:242 (8,1) - How about making a double blanket here? or a regular blanket? just move slider (1) to x:88|y:204.
  3. 00:33:339 (7,1,2,3,4,5,6) - The rhythm here is quite overmapped, you were trying to follow the vocal tracks, but overfollowing. Try to reduce the slider length or remove a few circles.
  4. 00:55:597 (3,4,5,1,2) - Very straight flow, try curving one the sliders here to make the flow smoother.
  5. 01:13:500 (3) - Same reason as the previous diff, slider's point out of grid is unrankable.
  6. 01:54:629 (3) - Pretty long slider, but it's rhythm is off. Try to shorten it's length on 01:55:597 -
  7. 01:57:533 (1) - Remove the NC here, too much for the draining HP. Plus, Easy diffs drain big HP, so abusing it would make trouble unless it's a(n) Hard/Insane diff.
  8. - Same comment as before, please continue mapping further to the end or nearby ending.


[> Hard <]
  1. - Same issues occured, but less often despite it's a Hard diff.
  2. 00:17:371 (5,1) - Recorrect a bit of blanket.
  3. 00:31:162 (4) - The new track here sounds REALLY intense enough for a click, try to shorten the slider length and add a circle.
  4. 00:46:887 (2) - Add Finish on the slider's head, sounds intense for the starting chorus.
  5. 00:49:549 (7,1) - Try doing this flow of pattern more often, this can improve the player's playability for overlaps.
  6. 01:02:371 (1) - Out of grid, same reason as before.
  7. 01:35:153 (5) - I don't hear any beat at this rate, so you might need to remove this overmapped circle.
  8. 02:08:420 (1,2,3,4,5,6) - This Hexagon pattern is very good, try this a little often on other parts. To make it look really much a 'Hard' diff.
  9. - Well, same comment again.

So as i've mentioned the major issues you need to fix, and need a little work with it. I see you have some experiences with editing sliders and circle placements, but you need to focus on rhythms and NC tracks to keep the mapping as quality as it can be for the ranking process.
Well, try to find more mods. Or try to see other great mappers' map to see how they've done it. If you have any questions, try to ask here.

I think your map has potential for ranking, Good Luck with it!
i love the song too :3
Shiranai
Helloooo M4M from your queue

[General]
  1. First I want to ask, do you intend to make this map a full version or a short version? because you just map half of the song. So, if you try to make a short one I'll try to help with the mp3, just ask if you need
  2. For all diff, the first BPM is should be on here instead 14463 and since the metronome do reset, you should add another red line or timing here 15915 (a pict if needed http://puu.sh/djavb/9dbbf6e8b2.jpg)
  3. I'm not sure, but what is the use of this lighting.png, section-fail.png, section-pass.png on your song folder? I think they not necesary needed, since you don't make an SB or including a skin on this map. So, I sugest to delete all of them
  4. And also you can delete this Kelly Clarkson - Catch My Breath Azad.az (-Nya-).osb and Kelly Clarkson - Catch My Breath Azad.az (Swiftheart).osb because not in use
  5. You can un-tick widescreen support, Display epilepsy warning, and letterbox during breaks http://puu.sh/djaI6/edb9b74f1d.jpg As far as I can see in this map they not needed
  6. About those combo colors, combo 1 and combo 3 is almost same
  7. About the background, well I don't see anything wrong but I think it can be improved with a background dimension 1366x768
  8. How about to reduce volume on all diff 10~20% ? As for me the curent sound too loud
  9. Go check aimod (ctrl+shift+A) http://puu.sh/djbhT/75e8d4e481.jpg to know is there something wrong on your mapset
  10. Kiai time on each diff should be same, my sugestion is Firt kiai time begin here 00:46:882 - and ended here 01:17:850 - then the second kiai is begin here 01:48:818 - and ended here 02:17:850 -


[Easy]
  1. Btw why Easy, Normal, and Hard have same Slider Velocity? Most people will map their Easy use lowest SV than Normal diff's SV and the use higher SV on
  2. Hard (e.g. Easy's SV is 1.20, Normal SV's is 1.4, and Hard's SV is 1.60) just example though
  3. Since you have new timing as I mention in general, I think you should map this part 00:14:463 - up to here 00:15:914 -
  4. 00:27:527 (1,2) - Those rhythm doesn't fit with the song especially on vocal, so I sugest to have this rhythm instead http://puu.sh/djbnE/4358a71e49.jpg
  5. 00:34:785 (3,4) - Those rhythm is somewhow odd, because you skip the white big tick. So, how about you reduce the slider end of 00:34:785 (3) - to here 00:35:269 - http://puu.sh/djbx4/c9958f9780.jpg
  6. 00:49:302 (7) - Add clap? maybe you forget
  7. 00:50:753 (2,3,4) - I don't know but I think the flow of those 3 is kinda be forced, maybe you can try another flow instead
  8. 01:00:431 (1) - Add finish on spinner
  9. 01:08:178 (1) - Add clap on spinner and add finish here on the begining of slider 01:10:113 (1) -
  10. 01:17:366 (4) - That slider should end at here 01:17:850 -
  11. 01:44:947 (1) - How about you delete that one? and try this rhythm instead http://puu.sh/djbPF/eff8f354fd.jpg arrange them neatly and you can pull this spinner 01:46:882 (1) - start here 01:46:882 - ande ended here 01:48:334 -
  12. 02:02:366 (1) - Add clap on spinner and add finish on the beginning of the nest slider slider 02:04:302 (1) -
  13. 02:10:108 (1) - Same as above


Quite good as I can say, another addition you can put New Combo every two Stanza (white big tick) since I saw your NC is a bit random

[Normal]
  1. Btw why Easy, Normal, and Hard have same Slider Velocity? Most people will map their Easy use lowest SV than Normal diff's SV and the use higher SV on
  2. Hard (e.g. Easy's SV is 1.20, Normal SV's is 1.4, and Hard's SV is 1.60) just example though
  3. Since you have new timing as I mention in general, I think you should map this part 00:14:463 - up to here 00:15:914 -
  4. 00:27:533 (1,2,3) - Not sounds right for me, how about use that rhythm instead? http://puu.sh/djcxv/252ddacc25.jpg
  5. 00:36:726 (6) - Reduced that slider end to here 00:37:210 - I'm sure it'll sound better
  6. 00:43:742 (2) - Reduced a bit until the reverse arrow is on red tick like this http://puu.sh/djcGs/ce700f0c42.jpg
  7. 00:44:952 - Add circle there? there's still drum sound there before it stop completely
  8. 00:46:403 (1) - Add clap here
  9. 00:54:629 (2) - New combo, as I say you can try to put NC on every two stanza
  10. 01:00:436 (1) - Add finish on spinner to fit more with the song
  11. 01:08:178 (1) - Add clap on spinner and add finish here on the begining of slider 01:10:113 (1) -



[Hard]
  1. Btw why Easy, Normal, and Hard have same Slider Velocity? Most people will map their Easy use lowest SV than Normal diff's SV and the use higher SV on
  2. Hard (e.g. Easy's SV is 1.20, Normal SV's is 1.4, and Hard's SV is 1.60) just example though
  3. 00:46:403 (1) - Add clap here and finish here 00:46:887 (2) - on beginning of slider
  4. 01:02:371 (1) - 01:10:113 (1) - Add finish on beginning of slider
  5. 01:17:129 (3) - Add clap and here too 01:17:371 (4) - On beginning of slider
  6. 01:17:855 (5) - Not sure about that slider why have diffrent SV, if you want to keep that you can New Combo that one, since it have diffrent SV


There's many can be improved in this diff

[]
Personaly I also love this song, it'll good if this ranked
Overall, it's a good map but since the SV on every diff is same make the people who play is bored. Maybe you can consider do a remap if necesary and fix the SV on each diff
Goodluck, if there's question about my mod you can tell me asap :)
Topic Starter
[-Mei-]

nadapan wrote:

M4M From Your Modding queue

[General]
  1. Turn Off the widescreen suppoerter since you're not making a storyboard Fixed
  2. Turn off the epilepsy warning Fixed



[Easy]
  1. 00:18:334 (1,2) - Don't put notes with only half a beat space on easy that's too hard for someone who just started playing osu. Fixed
  2. 00:22:205 (1,2) - ^ Fixed
  3. 00:27:527 (1,2) - ^ Fixed
  4. 00:33:818 (1,2) - ^ Fixed
  5. 00:34:785 (3,4) - ^ Fixed
  6. 00:37:689 (2,3) - The blanket is off use the approach circle to make a good blanket It looks fine to me.
  7. 00:45:914 (1,2) - Same thing as 00:18:334 (1,2) I don't think I need to tell you all the points. Let's avoid long mods Yeah, Fixed
  8. 00:49:302 (7,1) - Blanket Fixed
  9. 00:55:592 (1,2,3,4) - I don't think putting 4 circles in row is a good idea. In Easy so is the player supposed not to tap so much and that's why there's sliders. Fixed
  10. 00:59:947 (4,1,1) - Give the player more recovery time. Fixed
  11. 01:08:173 (1) - Delete the spinner and put a slider instead. Fixed
  12. 01:40:592 (3) - The blanket is a little bit off No, it looks fine to me
  13. 01:47:124 (1) - Delete the spinner Yeah
  14. 01:52:205 (1) - Blanket Tried to improve
  15. 02:02:366 (1) - Delete the spinner and put a slider here. added circles instead
  16. 02:10:108 (1) - ^ Fixed
  17. 02:18:092 (1) - ^ Hmm... will see what other modders say.


I think you should be more careful about where you put the spinners. Too many spinners in a map is not fun at all even worse if there's no recovery time and the spinner is too short.

[Normal]
  1. 00:43:742 (2) - The slider would sound a lot better if the "reverse" is on the red tick. No?
  2. 02:07:210 (6) - Blanket No change


This diff is really good made I barley found something to mod here XD Thank you~


Please reply to my mod and tell me what you changed and what you ignored because I want ot get better at modding.

There's nothing I could find in Hard. The map is really good. I hope this map gets ranked. Thank you soo much!

Good Luck
Thank you for modding!
Will mod your map as soon as possible! ;)
Topic Starter
[-Mei-]
Will reply your mods as soon as possible!~
Busy with exams. :o
Beafowl
Hi! Coming from your M4M queue.

General
  1. There are some issues in AiMod. You should fix them.
  2. Much of the song is not used. Try to cut your mp3 file.
  3. You can add the genre of this song into the tags.
Easy
  1. 00:54:140 (2) - Forgot clap?
  2. 01:48:334 (1) - No new combo
Normal
  1. 00:43:742 (2) - This slider doesnt fit to the beat.
  2. 01:15:920 (3) - Too complicated for this difficulty.
  3. 01:50:758 (4) - ^
  4. 01:54:629 (3) - ^ (You know what to do if you see more of them)
Hard
  1. I suggest to set the Approach Rate to 7.
  2. A circle in 00:29:468 would fit more
  3. 00:31:162 (4) - I think this slider is too compilcated for hard. Also, you could add
    other notes which would fit more.
  4. 01:06:968 (2) - All notes have a nice distance snap. This circle breaks it for a short time,
    so I recommend to put this somewhere else.
  5. 01:17:129 (3) - ^ (You know what to do if you see more of them)
  6. 02:17:371 (7) - I would make this slider shorter (from 02:17:371 to 02:17:855). Also, move the
    beginning of the slider to x:416 y:108 so it is stacked with 02:15:436 (5). (Looks better imo.)
  7. 02:18:581 (1) - If you should change the slider in 02:17:371 (7), you should also change the position of the spinner.

Good luck with your beatmap c:
Your Good Self
Here for M4M (from your queue)

[General]
Too much unused mp3 at the end is unrankable. Drain time should be at least 80% of the total time.
Easy and Normal are very close together in terms of star difficulty. If you can try for a smoother difficulty spread. I suggest reducing the difficulty of Easy further, by replacing some of the 1/1 and higher rhythms with 2/1 and longer rhythms.

[Easy]
00:18:334 (1,2) - Blanket can be improved. Look from 00:18:939
00:22:205 (5) - NC
00:28:979 (2,1) - Doesn't flow well. (1) curves too much for smooth flow.
00:44:463 (4) - Missing a clap here?
00:51:721 (3) - 1/2 notes are still generally not recommended in Easy, but it's up to you if you want to keep it.
00:57:527 (1) - There is a noticeable kink in the slider. Ignore if that's intended, but otherwise try to make it more subtle by tweaking the points a little.
00:58:495 (2) - A simple 3 point slider here will do. No need to mess up the flow that much.
01:00:431 (1,1) - Recovery time might not be enough here in an Easy. Newer players need more time to recover from wild spinning. I suggest deleting 01:03:334 (1,2) and adding a single note at 01:04:302 instead, to literally let the new player "catch my breath" ;) .
01:08:173 (3) - Extend by 1 beat. There's such a strong sound on 01:09:624 and it's a pity not to map it.
01:10:108 (1) - A simple wave slider without kinks is good enough.
01:36:721 (2) - ^
01:43:011 (1) - Curve can be more noticeable
01:56:560 (1) - Shape looks strange. Just use a simple wave slider here.
01:59:463 (1) - Again avoid 1/2 notes; stick to the white ticks.
02:01:398 (3,4) - Doesn't flow well. Either move (4) up, or move the tail of (3) down.
02:12:044 (1,3) - Try not to have stacked notes in easier maps as it might be confusing for a new player to have an approach circle appearing out from nowhere

Try to use the longer 2/1 notes and sliders, to make the map easier. Avoid going into red ticks, notes in Easy should almost entirely on white ticks, except for the occasional slider end.

[Normal]
00:23:662 (4,5) - Blanket can be better. Look from 00:24:266
00:28:984 - Not having a hitsound here is weird. How about something like this, so the tick is mapped?
00:31:887 (4) - NC
00:36:726 (6) - Make the kink land on the downbeat 00:37:210
00:43:742 (2) - The repeat should be 1 tick earlier, on the red tick. How about this?
01:00:436 (1,1) - If I remember correctly, the rough guideline for recovery in a Normal is about 2 beats. Maybe replace 01:02:855 (1) with a single note on 01:03:097
01:04:549 (4) - NC? idk
01:42:290 - Add note?

[Hard]
00:17:371 (5,1) - Ideally, in a bow/arrow slider the arrow (1) should be going directly through the center of the bow (5)
00:29:468 - You should map the downbeat; it's a fairly strong sound.
00:30:436 (3,4) - It would be good if you can map to the drums here. Maybe you could use the drum sampleset?
00:38:662 (3,5) - Also in a bow/arrow slider the bow should be blanketing the arrow for it to look good.
00:46:403 (1) - Replace with a spinner starting on 00:45:073 and ending on 00:46:403
01:09:871 - You should map this tick
01:17:855 (5) - NC here
01:36:968 (3,4) - Fix the blanket here
01:42:533 (8,1) - ^ (can be improved)
01:56:565 (3) - Bounce on the white tick 01:57:049
02:11:807 - Map this tick too
02:17:129 - ^

[Thoughts]
Not too sure about this, but I think Normal has more long (long meaning 2 beats or more in length) sliders than Easy.
Flow and stuff is mostly there.
You should work on polishing and perfecting your slider shapes to make them look the best they can. Sometimes sliders are done in a hurry, and their quality is often overlooked.

Good luck! :)
Project Railgun
Hi as promised~
If you don't remember me then treat this as a random mod
testing http://waa.ai/46ff

[General]
  1. Good song, it's really nice and inspirational.
  2. Amazing mapset, certainly rankable as-is. The difficulty spread is really nice and your slider art is amazing.
  3. Like others have suggested, you should fade out 02:19:790 - or map the whole song instead~
  4. I think it plays better when you add another kiai on 01:02:371 - and 02:04:307 - to emphasize the change in vocal. (:
  5. 01:18:339 - To be consistent with your other difficulties, you need to map this part in Normal.
  6. End the kiai at 01:18:339 - in Hard.


[Easy]
  1. I strongly suggest that you re-do all your New Combos. In general, you want to place a new combo every 1 or 2 downbeats.
  2. Nice Easy
  3. 00:51:721 (3) - Slightly slant this slider to give the flow a more natural feel.


    ~
  4. 00:58:495 (2) - Wow cool use of vertices~
  5. 01:08:173 (3) - Double Ctrl+G this slider to fix its vertices.
  6. 01:44:947 (1,1) - If you're going to manually stack here, do it with flow. I personally find it to play better with 01:48:334 (1) - at x:432 y:152. Remember to adjust your next pattern to the new Distance Spacing.
  7. 02:12:044 (1,2,3) - You should not do this in Easy because Circle 3 hides behind Slider 1 while the user is on Slider 1. I strongly suggest that you try a different pattern instead.


[Normal]
  1. 00:36:726 (6) - Make this symmetrical over the Y-axis?
  2. 00:43:742 (2) - Use this pattern instead to cover all the beats. Here I suggested a 1/2 repeat slider, but you may use a 1/2 slider + circle instead, etc.


    ~
  3. 01:08:178 (1) - I don't think 2 spinners during 1 kiai is a good option. Instead of a Spinner, you can map the instrumental, like so. It will also help you be consistent with 02:10:113 (1,2,3) -.


    ~
  4. Same with the New Combos in this difficulty. I suggest that you stick with something consistent.
  5. 01:54:629 (3) - The slider art here is really nice but I suggest that you map 01:55:597 - because it is an emphasis beat. If not, you can always add custom slider slide/tick sounds here.
  6. 01:45:678 (5) - Make this symmetrical over the Y-axis.
  7. 02:08:419 - There is a strong vocal here so you should map it. Try a pattern similar to the previous 02:06:242 (3,4,5,6) -.
  8. 02:13:500 (3) - Turn this into a circle so you can map 02:13:984 - and 02:14:226 - with a wait in between.


    ~
  9. 02:16:161 - Map the vocal here. By using the pattern above, you can keep the 1/1 wait while at the same time map the vocal!


    ~
  10. 02:17:371 - I strongly suggest that you map the beat here (and possibly 02:17:613 - as well), then start the spinner on 02:17:855 - instead.


[Hard]
  1. 01:09:871 - There is a rather loud sound here, so I suggest that you map it. Try a circle stacked on top of Slider 1. It plays really well IMO.


    ~
  2. 01:17:855 (5) - Not sure such a long slider is needed. Try a simple 1/1 slider instead. It would match the next beat at 01:18:339 - too.
  3. 01:38:662 (6) - Make this symmetrical across the Y-axis?
  4. 02:11:807 - Same here, map this beat. Stacking here would work as well. (:


    ~
  5. 02:17:855 - End Slider 7 here instead to map this beat?
  6. Your Hard is really good, although if possible, add more mini-jumps since it is the hardest difficulty in the set.


Good luck! :)
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