removing the old timing point led to random 1ms-snapping issues in all diffs. i took the the right to fix them on my own
Desperate-kun wrote:Just a quick check on Extra before this gets bubbled. Didn't get to the other diffs yet~
01:00:588 (1,2,3,4,5,6,7,1,2,3,1,2,3,1,2,3,1,2,3,4,5,6,7,8) - This pattern is very exaggerated. The music is much less intense than in the following sections, so there shouldn't be the hardest pattern in the whole map at this point. Sure, a circlejump pattern belongs here, but the distances shouldn't be that big for the reason I just mentioned. would lower it if i lower the kickslider-jumps
Also, since the instrument you are following is the same all the time, the distances should be relatively equal all the time, too. Therefore 01:00:588 (1,2,3,4) - these antijumps don't really make sense. the patttern is indeed flawed. jump-antijumps are used the same way as the NC's are used for 01:01:788 (1,2,3,1,2,3,1,2,3) - but i want to keep it like that. the difference between those two parts is, that one is still more a real melody, while the other is more imitating a rhythm.
01:03:330 (1,2,3,4,5,6,7,8) - This definitely needs to be toned down, 1/4-kicksliders still play much harder than 1/2-circles so this part of the pattern feels even more exaggerated than the rest. nah, i would rather make the kiai harder, which is a bit troublesome because of the way i lead from one pattern into the next one~. also i personally dont think that slider jumps are really that much harder than circle jumps as long the flow stays the same for all kickslider-jumps which is the case here. i tried to nerf the spacing by reducing the turn angle which worsened the flow making it actually harder
01:25:278 (1,2,3,4) - There is no way to guess that these just have 1/4-gaps in between them. They look like single-repeats at the moment, because the spacing is visually similar to 1/2-spacing used before. I'd recommend you to use a lower spacing so that is more clear.
(These are done much better 01:47:221 (1,2,3,4) - ) i get the "issue". but even if i singletap them similiar to an 1/2-lengthened-slider i almost never get 100's. then while playing the first one, you already know that these are 1/4-jumps. also think that reading issues getting less problematic the shorter a map is. it should get even more difficult to create more different scores