Count yourself lucky that I'm sick.
[Moderate]
[Heavy]
[Insane]
Nice set.
- Check off Letterbox and Widescreen Support since no SB is in use.
Offset comes in a little too late. 22.185 sounds pretty solid to me.
I rechecked the Timing since there's been a small discussion about this between Bonsai and phaZ. I agree with
Bonsai, that the right Offset is 22.183, but that offset goes smoothly through the entire song. The only
discrepancy that I can find would be about 2-4ms diffrence in the Kiai. If that is what Bonsai is referring to,
then the only thing to catch that is with a second timing point, however, I found that increasing the BPM by
,005 takes care of this very well while still hitting the beats prior to kiai. Those are my two cents on this topic.
You can feel free, obviously, to not apply it.
- You're going to need a Diff below 2.00 Stars. Make an Easy or nerf the current Normal.
[Moderate]
- Rhythmical Issues:
- 00:30:076 (4) - Why did you feel the need to place a beat on this note, to empathize it, to engage with it
while ignoring the following note on 00:30:248 - ? This leaves a rather uncomfortable 3/2 gap which interrupts
with the rather consistent tapping rhythm of 1/1. I highly suggest you simply use a 1/2 slider instead
of a circle. That would catch both tunes while filling the gap + still leaving enough time for the player
to react. - 00:44:991 (3,4) - Eh, it's not particularly wrong in terms of song-rhythm, but the tapping-rhythm
is a bit too much here, in my humble opinion. The song is still in it's early stages, it hasn't 'sped-up'
enough yet, to warrant stressing the player at this point. I suggest you use a 1/2 slider to keep
both tunes and to make it more lenient to play for the player. Same on 00:50:476 (2,3) - ofc. - 01:14:133 (4,1,2,3) - I dislike this rhythm very much. I see why you would use it. It covers
all beats that hit in this section, except for the major downbeat, but not in an efficient and
satisfying way. I get that you wanted to map the synth here, alongside with the drums, but
having strong beats - in this case, the snare - on slider ends is useless, as it dosn't provide
any incentive to actively tap it. The curent 1/2 beat stresses the player unneceassirly.
I suggest you the rhythm below.TimelineThis Rhythm catches the synth while keeping a lenient and easy-to-follow tapping-rhythm.
And since you ignored the major downbeat before, I don't think that this is a huge issue. If it is
however, then you might aswell go for the drums here. - 01:36:077 (4,1,2,3) - ^
- 00:30:076 (4) - Why did you feel the need to place a beat on this note, to empathize it, to engage with it
- Placement Issues:
- 01:40:362 (3,1) - This is hidden. As in, the starting-circle and the end-circle aren't
fully visible. This can lead to confusion for newer players. Not only that but in mysubjective
opinion, I don't think this looks very good either. If you flip it around you can avoid the overlap.Pattern + Code316,364,100362,2,0,P|440:356|474:214,1,273.125005209446
448,184,101391,1,8,0:0:0:0:
376,264,101733,6,0,P|324:247|287:208,1,109.250002083778,0|8,0:0|0:0,0:0:0:0:
380,148,102419,2,0,P|349:102|346:48,1,109.250002083778,0|8,0:0|0:0,0:0:0:0:
452,68,103105,6,0,B|462:111|462:111|457:133|457:133|
- 01:40:362 (3,1) - This is hidden. As in, the starting-circle and the end-circle aren't
[Heavy]
- Cosmetical Issues:
- 00:57:505 (1) - Remove NC here as it is a little overkill imo. This section already uses a lot of short
combos, resulting in large HP boosts over and over again. Removing this NC just helps to keep the
Difficulty a bit 'high'. It also dosn't help to highlight the beat if it's inconsistent, which it is.
- 00:57:505 (1) - Remove NC here as it is a little overkill imo. This section already uses a lot of short
[Insane]
- Placement Issues:
- 00:52:533 (2,3,4) - Ay, nice placement.
- 01:03:333 (1,2,3,4,5,6,7,8) - All in all, nice placement BUT useless, considering that this
is after all a build-up. The tapping-speed does increase a bit, at least its a more stressing part
then the prior 1/2 part, but it gets rendered pretty much powerless considering that the
jumps in said 1/2 part are extremely far apart. This is more a slow-down than an increase
due to rhythmic changes. Either increase the spacing in the 1/4 part, or reduce it in the 1/2 part. - 01:08:133 (4,1) - Don't do that. Stack here really isn't warranted. At least, there isn't
anything in the music that would suggest a stop-and-go movement. Ontop of that it's a bit hard
to read. If you'd set 01:08:305 (1) - to x:152 y:144 it would flow much better and it would
break the flow between 01:08:305 (1,2) - to make the drum and snare stand out much more.
And 01:08:476 (2,3) - would pick the flow back up and carry it to the next pattern. - 01:13:619 (4,1) - // move 01:13:791 (1) - to x:272 y:92
- 01:19:105 (4,1) - // move 01:19:276 (1) - to x:100 y:224 (These 3 aren't even
consistent throughout the song) - 01:10:019 (5,1) - This touches the HP bar. Consider moving it down a bit, to avoid
unnecessary futur conflicts and to appease the ranking-criteria.
- 00:52:533 (2,3,4) - Ay, nice placement.
- Cosmetical Issues:
- 01:51:676 (5) - NC this one since 01:51:676 (5,6,7) - acts as a seperate/single formation/part.
- 01:57:162 (5,1) - ^ //Swap NC.
- 01:54:076 (6) - NC due to Major Downbeat.
Nice set.