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Feint - Face Down

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Topic Starter
phaZ

Snaggletooth wrote:

Count yourself lucky that I'm sick.

  1. Check off Letterbox and Widescreen Support since no SB is in use. this...
  2. Offset comes in a little too late. 22.185 sounds pretty solid to me. took a look at it. gonna do things like Bonzai suggested
  3. You're going to need a Diff below 2.00 Stars. Make an Easy or nerf the current Normal.

[Moderate]
  1. Rhythmical Issues:
    1. 00:30:076 (4) - Why did you feel the need to place a beat on this note, to empathize it, to engage with it
      while ignoring the following note on 00:30:248 - ? This leaves a rather uncomfortable 3/2 gap which interrupts
      with the rather consistent tapping rhythm of 1/1. I highly suggest you simply use a 1/2 slider instead
      of a circle. That would catch both tunes while filling the gap + still leaving enough time for the player
      to react.kinda true :p
    2. 00:44:991 (3,4) - Eh, it's not particularly wrong in terms of song-rhythm, but the tapping-rhythm
      is a bit too much here, in my humble opinion. The song is still in it's early stages, it hasn't 'sped-up'
      enough yet, to warrant stressing the player at this point. I suggest you use a 1/2 slider to keep
      both tunes and to make it more lenient to play for the player. Same on 00:50:476 (2,3) - ofc. i dont think a slider is good because it would be played like a syncope. using circles is imo better to read/play. might change it in another way after looking through bonazi's stuff ^^
    3. 01:14:133 (4,1,2,3) - I dislike this rhythm very much. I see why you would use it. It covers
      all beats that hit in this section, except for the major downbeat, but not in an efficient and
      satisfying way. I get that you wanted to map the synth here, alongside with the drums, but
      having strong beats - in this case, the snare - on slider ends is useless, as it dosn't provide
      any incentive to actively tap it. The curent 1/2 beat stresses the player unneceassirly.
      I suggest you the rhythm below. sorry but i cant agree here~ it should be the same like at 00:30:591 (1,2,3,4). now obviously its plays the same and still is "harder" fitting with the kiai. i could change 00:30:591 (1,2,3,4) - too, but then it wouldnt leave me an option to make it harder in the kiai. anyway cant go with that kind of suggestion, would do sth different because: 01:14:648 - not mapped thr offbeat but 01:15:333 - mapped the offbeat. then just adding a circle would turn it into another pattern of which i personally think doesnt represent the rhythm of the song the way it should >.<
      http://puu.sh/krD2M/bc96d233eb.jpg[/img:1337]
    4. 01:36:077 (4,1,2,3) - ^
  2. Placement Issues:
    1. 01:40:362 (3,1) - This is hidden. As in, the starting-circle and the end-circle aren't
      fully visible. This can lead to confusion for newer players. Not only that but in mysubjective
      opinion, I don't think this looks very good either. If you flip it around you can avoid the overlap. D: i like how it overlap - as same as i like the angle to the previous slider (2). i asked some newbie friends for testing this diff already because of some other worrysome issues but i ont remember this being a problem. going to find some more then for testing :p

      316,364,100362,2,0,P|440:356|474:214,1,273.125005209446
      448,184,101391,1,8,0:0:0:0:
      376,264,101733,6,0,P|324:247|287:208,1,109.250002083778,0|8,0:0|0:0,0:0:0:0:
      380,148,102419,2,0,P|349:102|346:48,1,109.250002083778,0|8,0:0|0:0,0:0:0:0:
      452,68,103105,6,0,B|462:111|462:111|457:133|457:133|

[Heavy]
  1. Cosmetical Issues:
    1. 00:57:505 (1) - Remove NC here as it is a little overkill imo. This section already uses a lot of short
      combos, resulting in large HP boosts over and over again. Removing this NC just helps to keep the
      Difficulty a bit 'high'. It also dosn't help to highlight the beat if it's inconsistent, which it is. agree

[Insane]
  1. Placement Issues:
    1. 00:52:533 (2,3,4) - Ay, nice placement.
    2. 01:03:333 (1,2,3,4,5,6,7,8) - All in all, nice placement BUT useless, considering that this
      is after all a build-up. The tapping-speed does increase a bit, at least its a more stressing part
      then the prior 1/2 part, but it gets rendered pretty much powerless considering that the
      jumps in said 1/2 part are extremely far apart. This is more a slow-down than an increase
      due to rhythmic changes. Either increase the spacing in the 1/4 part, or reduce it in the 1/2 part. hope its fine now
    3. 01:08:133 (4,1) - Don't do that. Stack here really isn't warranted. At least, there isn't
      anything in the music that would suggest a stop-and-go movement. Ontop of that it's a bit hard
      to read. If you'd set 01:08:305 (1) - to x:152 y:144 it would flow much better and it would
      break the flow between 01:08:305 (1,2) - to make the drum and snare stand out much more.
      And 01:08:476 (2,3) - would pick the flow back up and carry it to the next pattern. changed it entirely
    4. 01:13:619 (4,1) - // move 01:13:791 (1) - to x:272 y:92 ^
    5. 01:19:105 (4,1) - // move 01:19:276 (1) - to x:100 y:224 (These 3 aren't even ^ but how are they not consistent
      consistent throughout the song)
    6. 01:10:019 (5,1) - This touches the HP bar. Consider moving it down a bit, to avoid not existing anymore
      unnecessary futur conflicts and to appease the ranking-criteria.
  2. Cosmetical Issues:
    1. 01:51:676 (5) - NC this one since 01:51:676 (5,6,7) - acts as a seperate/single formation/part. sound belongs to previous melody.. anyway, i made it identical to the NC-ing at the intro
    2. 01:57:162 (5,1) - ^ //Swap NC.
    3. 01:54:076 (6) - NC due to Major Downbeat.

Nice set. thanks :)
[/box]
thanks a lot! motivated me again to work on the maps a bit :)

spoilerboxes...
Topic Starter
phaZ

Snaggletooth wrote:

Count yourself lucky that I'm sick.


  1. Offset comes in a little too late. 22.185 sounds pretty solid to me.

    • I rechecked the Timing since there's been a small discussion about this between Bonsai and phaZ. I agree with
      Bonsai, that the right Offset is 22.183, but that offset goes smoothly through the entire song. The only
      discrepancy that I can find would be about 2-4ms diffrence in the Kiai. If that is what Bonsai is referring to,
      then the only thing to catch that is with a second timing point, however, I found that increasing the BPM by
      ,005 takes care of this very well while still hitting the beats prior to kiai. Those are my two cents on this topic.
      You can feel free, obviously, to not apply it.

Bonsai wrote:

@Timing: We discovered that for the part before Kiai it is indeed to high and 22.185 or even less is probably right for that part, but it seems to change exactly at the first beat of the Kiai, maybe bc of different attack points or whatever, where 01:06:075 is imo the right offset (which is the original timing -1 hehe). Dunno what phaZ is doing in the end tho ^^
doing things like bonsai at the end
Stjpa
[General?]

• You have to change the combo colours. Proof
[ Moderate ]

• Untick 'Letterbox during breaks'

• Change AR to 5 and HP to 3.5.

• 00:42:759 (3) - I dislike this slidershape.

• 01:12:250 (2,3) - Should this be a blanket? Doesn't looke like one, if so.

• 01:28:364 (3,4) - Maybe just start like in the first Kiai?

• 01:34:878 (3) - Sounds very weird honestly.

• 01:40:364 (3,1) - Just no... :<

• 01:44:821 (2,3) - Make a blanket out of it and change (3) somehow. It sounds kinda weird too. You shouldn't variate THAT much in terms of patterns.
[ Advanced ]

• It's not a have to, but it wouldn't be too bad if every diff would start at the same point.

• Untick 'Letterbox during breaks'

• 00:24:759 (5,1) - This is'nt a perfect blanket. Can't unsee this, sorry. c;

• 01:25:621 (2,4) - CTRL + G (by that I mean change the sliderhead to the other side, not switching those 2 sliders)

• 01:47:564 (2,4) - ^
[ Bonsai's Hyper ]

• This is an easier Insane, not a Hyper. Change the diffname please.

• Untick 'Widescreen Support' and 'Letterbox during breaks'

• 00:23:902 (1,2) - Shouldn't it be a "triplet" due the sound? I mean you made one 00:25:273 (1,2,5,6,1) - here, 00:26:988 (3,4,5) - and here etc. And if I'm not mistaken it's literally the same sound / rhythm or however you would call it.

• 00:25:273 (1,2) - ^

• 00:31:615 (5) - Snap it.

• 00:42:759 (1) - Delete this circle and put the start of the spinner here.

• 01:09:678 (6,7) - I'd switch (6) and (7) and put (7) more to the left. If you mapped with distance snap comletely, don't move it. But consider switching these 2 circles. Just flows better because of the slidershape afterwards.

Welp, didn't see it's not finished yet...
[ Insane ]

• Untick 'Letterbox during breaks'

• Remove these _ from drum_and_bass in the tags.

• You know what I said about the start in your other diffs. Consider it, please. c:

• 00:30:931 (3) - Move it somewhere else. It's barely readable.

• 00:54:759 (4) - CTRL + G maybe?

• 01:01:616 (7) - I would use a NC here already instead of 01:01:788 (1) - here because you changed there the jumppattern. (Best explanation ever...)

• 01:07:792 (2,3,4) - Missing hitsound?

• 01:19:621 (3) - Move 3 a bit to the left. Flows better imo.

• 01:42:764 (6,7) - Switch these. Also for a better flow.

• Every diff HAS TO end at the same point. Proof



GD

osu file format v14

[General]
AudioFilename: Feint - Face Down (Cut Ver.).mp3
AudioLeadIn: 0
PreviewTime: 65648
Countdown: 0
SampleSet: Soft
StackLeniency: 0.8
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 30416,31273,65648
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Face Down (Cut Ver.)
TitleUnicode:Face Down (Cut Ver.)
Artist:Feint
ArtistUnicode:Feint
Creator:phaZ
Version:Stjpa's Easy
Source:
Tags:liquid drum_and_bass dnb
BeatmapID:801442
BeatmapSetID:-1

[Difficulty]
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CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.85
SliderTickRate:1

[Events]
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//Storyboard Layer 1 (Fail)
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Topic Starter
phaZ
where is my "quote-button" on the old design

Stjpa wrote:

[General?]

• You have to change the combo colours. Proof hu? actually dont think so. slightly changed the BG's colour
[ Moderate ]

• Untick 'Letterbox during breaks' this..
• Change AR to 5 and HP to 3.5. well okay
• 00:42:759 (3) - I dislike this slidershape. more curvy now
• 01:12:250 (2,3) - Should this be a blanket? Doesn't looke like one, if so. it is D: http://puu.sh/kK4zm/ea528afa4b.jpg (i know that it does not apply for the slider-slide but that is on purpose
• 01:28:364 (3,4) - Maybe just start like in the first Kiai? second kiai should be less intense
• 01:34:878 (3) - Sounds very weird honestly. naaaah^^. cant decide by now sry <.<
• 01:40:364 (3,1) - Just no... :< just yeah <:

• 01:44:821 (2,3) - Make a blanket out of it and change (3) somehow. It sounds kinda weird too. You shouldn't variate THAT much in terms of patternshttps://i.ppy.sh/c3b715fe6618d60c265b6c75fe3bc8604bc35974/68747470733a2f2f6f73752e7070792e73682f696d616765732f686172642e706e67[/img:1337] Advanced ]
• It's not a have to, but it wouldn't be too bad if every diff would start at the same point. i get it, but it feels kinda odd to map the first 4 notes also in the lower diffs, because ds should be somewhat equally to the tranquillity which would then just fuck with newbies minds

• Untick 'Letterbox during breaks' ...

• 00:24:759 (5,1) - This is'nt a perfect blanket. Can't unsee this, sorry. c; move it by like 1x and 1y or sth. not that i care^^

• 01:25:621 (2,4) - CTRL + G (by that I mean change the sliderhead to the other side, not switching those 2 sliders) no, i like it the way it is~

• 01:47:564 (2,4) - ^^


[ Bonsai's Hyper ]

• This is an easier Insane, not a Hyper. Change the diffname please. ill change it later tho for a certain reason

• Untick 'Widescreen Support' and 'Letterbox during breaks'

• 00:23:902 (1,2) - Shouldn't it be a "triplet" due the sound? I mean you made one 00:25:273 (1,2,5,6,1) - here, 00:26:988 (3,4,5) - and here etc. And if I'm not mistaken it's literally the same sound / rhythm or however you would call it.

• 00:25:273 (1,2) - ^

• 00:31:615 (5) - Snap it.

• 00:42:759 (1) - Delete this circle and put the start of the spinner here.

• 01:09:678 (6,7) - I'd switch (6) and (7) and put (7) more to the left. If you mapped with distance snap comletely, don't move it. But consider switching these 2 circles. Just flows better because of the slidershape afterwards.

Welp, didn't see it's not finished yet...


[ Insane ]

• Untick 'Letterbox during breaks' .

• Remove these _ from drum_and_bass in the tags. removed the tag. who even searches like that..

• You know what I said about the start in your other diffs. Consider it, please. c:

• 00:30:931 (3) - Move it somewhere else. It's barely readable. never thought of that o.o i increased ar by 0.1 instead

• 00:54:759 (4) - CTRL + G maybe? part of the pattern. the sv is also low enough that you dont atually have to follow the slider so it doesnt affect the flow imo

• 01:01:616 (7) - I would use a NC here already instead of 01:01:788 (1) - here because you changed there the jumppattern. (Best explanation ever...) the current NC is nessecary (ask me why if you really want to know). i already considered adding another NC but that looks weird imo. i also dont see a good pattern where i can keep the jump. so if noone else complains about it i propably wont think about changing this

• 01:07:792 (2,3,4) - Missing hitsound? no :o ?

• 01:19:621 (3) - Move 3 a bit to the left. Flows better imo. fixed, but differently

• 01:42:764 (6,7) - Switch these. Also for a better flow. well okay... cant feel any difference

• Every diff HAS TO end at the same point. Proof nooooooo.. but thanks for checking that
thanks for mod and GD <3


GD


osu file format v14

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AudioLeadIn: 0
PreviewTime: 65648
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Title:Face Down (Cut Ver.)
TitleUnicode:Face Down (Cut Ver.)
Artist:Feint
ArtistUnicode:Feint
Creator:phaZ
Version:Stjpa's Easy
Source:
Tags:liquid drum_and_bass dnb
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thank you!
Bonsai

Stjpa wrote:

[ Bonsai's Hyper ]

• This is an easier Insane, not a Hyper. Change the diffname please. whatever phaZ wants ^^

• Untick 'Widescreen Support' and 'Letterbox during breaks' fixed

• 00:23:902 (1,2) - Shouldn't it be a "triplet" due the sound? I mean you made one 00:25:273 (1,2,5,6,1) - here, 00:26:988 (3,4,5) - and here etc. And if I'm not mistaken it's literally the same sound / rhythm or however you would call it. You're not mistaken, but if I were to map all of those sounds as triplets it would be kinda full of 1/4s since they regularly occur twice every measure, so I'm just ignoring most of them and emphasizing other things instead.

• 00:25:273 (1,2) - ^

• 00:31:615 (5) - Snap it. oh snap

• 00:42:759 (1) - Delete this circle and put the start of the spinner here. uh good idea ^^

• 01:09:678 (6,7) - I'd switch (6) and (7) and put (7) more to the left. If you mapped with distance snap comletely, don't move it. But consider switching these 2 circles. Just flows better because of the slidershape afterwards. I don't think the big angle from (5) to (6) plays well, also it shouldn't affect actual flow in gameplay at all since the next two notes are stacked lol. (maybe I changed that after sending it to phaZ, dunno)

Welp, didn't see it's not finished yet...
Thanks! Didn't see that this set is complete now, sorry for not having finished my diff yet, will do it this weekend, sorry! D:
Mercurial
Hey phaZ, are you in need of a mod or something?

Just call me back.
RyoKazuka


I'd love to mod this

give me time ;)

Kyle Y
#modding queue
You wrote Moderate and Hard in my modding queue, however I can't find a diff called "Hard".
Therefore I just mod a Easy diff as the supplement.

[Easy]
00:25:616 (2,4) - a poor overlapping. For new player, poor overlapping may delay their reaction time. please avoid overlapping.
00:27:673 (1,2) - it is not a good looking for me, I guess the reason is about it is almost overlapping. maybe you can try this: (optional)
00:29:045 - Why suddent break here? I think it is better map it because the music didn't stop, and also this note is not for emphasizing anything.
00:31:616 (2) - slider end at 00:32:130 - . becasue there is the beat sound at here, which is stronger than 00:32:302 - . Stronger beat is easier to follow for new player.
00:33:159 - this beat is for the new part of music, maybe mapping this is better?
00:37:273 (1,2,3,4) - hitting circles is much harder than slider for new players, becasue the need to click more. I suggest changing into slider.
00:44:130 - I don;t know what a break here. This part is not the calm part, I cannot think of a reason that break is suitable.
01:03:330 - this 1/4 sound.... also better not to skip it. maybe could I know why you skip it? 01:04:707 (1,2,3,4) - this is more calm than 01:05:049 (2,3,4) - , if you map that 4 circles, then why not this part?
01:17:735 (2,4) - misleading notes. New players just click when they see a circle/slider. there is a risk that they will mis-read this as 2→4
01:25:278 (5) - nc (you are using 8 beats one nc right? then keep it constant.)
01:25:278 - I don't like why you like to break.... there is STRONG beat sounds.
01:28:021 (1) - a little position suggestion for this slider, optional:
the notes recently is not a straight line. I don't know if you intend to do it or not.
but then, I think either the pattern and flowing, it is better to make a curve slider (black lines) to form a better flowing (red line)
http://puu.sh/kL33H/f2bbbd1878.jpg
01:41:049 (4,1) - I just a little bit worry about this flowing, maybe sth like this? optional
you no need to worry about the mis-read problem here, becasue they are in different color.
new player click also based on the color.
01:44:821 (2) - I also suggest curve slider for better flowing
01:47:221 (5) - nc, same reason.
01:47:221 - it is kiai time right? then why you leave it blanket? in fact breaking problem I have asked you several time, please think twice on it.

[Moderate]
00:22:188 (1) - first blanket. but I prefer this becasue blanket just like a kind of breaking flowing for me. just like the red line in the figure. however, if it is in the middle part, it can form a oval flow. (fig 1) therefore I suggest using this flowing (fig 2)

00:46:873 - I just think this is the new sentence of the song, therefore I think clickable things here is better. Also, you missed this strong sound.
therefore, I suggest the whole sentence is mapped like this: (00:46:873 - )


00:54:245 - in fact I prefer starting the slider 00:54:416 - (1) at here. becasue missing strong beats seems weird.
maybe sth like this: (?)

01:22:535 (1,2) - blanket to obtain better look.
01:25:278 (1) - not suitable spinner, similar pattern 01:00:588 - you didn't use spinner also. You use spinner on the stream part. therefore I think better map with circles and sliders.
01:28:707 - same rhythm with 01:06:764 - why skipping beats this time?
01:28:021 (2) - missing ncs.
01:29:735 - also missing strong beats, just like 01:07:792 - beat, better keep it the same, at least the beats positing.
01:34:878 (3) - missing strong beats at 01:35:221 - , in fact it is the ssame melody as 01:28:021 - .
01:40:707 - ^ also the same.
01:40:364 (3,1) - poor overlapping, the slider (3) is covering the number (I don't know if same situation happen in your computer), but at least the head of the circle. better avoid it.
01:46:192 - again.
01:52:706 (4) - nc
01:58:192 - missing beats, I suggest slider end at here, then the next circle 01:58:364 - can be emphasis a little bit.

Thanks, hope you like my modding.
Stjpa

Kyle Y wrote:

#modding queue
You wrote Moderate and Hard in my modding queue, however I can't find a diff called "Hard".
Therefore I just mod a Easy diff as the supplement.

[Easy]
00:25:616 (2,4) - a poor overlapping. For new player, poor overlapping may delay their reaction time. please avoid overlapping. Fixed

00:27:673 (1,2) - it is not a good looking for me, I guess the reason is about it is almost overlapping. maybe you can try this: (optional) Fixed

00:29:045 - Why suddent break here? I think it is better map it because the music didn't stop, and also this note is not for emphasizing anything. Fixed

00:31:616 (2) - slider end at 00:32:130 - . becasue there is the beat sound at here, which is stronger than 00:32:302 - . Stronger beat is easier to follow for new player. Fixed

00:33:159 - this beat is for the new part of music, maybe mapping this is better? I tried

00:37:273 (1,2,3,4) - hitting circles is much harder than slider for new players, becasue the need to click more. I suggest changing into slider. Fixed

00:44:130 - I don;t know what a break here. This part is not the calm part, I cannot think of a reason that break is suitable. It's imo too weird to map. Gonna leave it like it is right now.

01:03:330 - this 1/4 sound.... also better not to skip it. maybe could I know why you skip it? 01:04:707 (1,2,3,4) - this is more calm than 01:05:049 (2,3,4) - , if you map that 4 circles, then why not this part? Because new players need to rest sometimes. I know that this map isn't long at all, but little breaks don't hurt. These 4 circles I mapped build everything after it up. Dunno how to describe it, but it just fits well imo.

01:17:735 (2,4) - misleading notes. New players just click when they see a circle/slider. there is a risk that they will mis-read this as 2→4 Fixed

01:25:278 (5) - nc (you are using 8 beats one nc right? then keep it constant.) My bad. Fixed

01:25:278 - I don't like why you like to break.... there is STRONG beat sounds. Fixed it, shorter break now

01:28:021 (1) - a little position suggestion for this slider, optional:
the notes recently is not a straight line. I don't know if you intend to do it or not.
but then, I think either the pattern and flowing, it is better to make a curve slider (black lines) to form a better flowing (red line) Fixed it a little bit different

01:41:049 (4,1) - I just a little bit worry about this flowing, maybe sth like this? optional
you no need to worry about the mis-read problem here, becasue they are in different color.
new player click also based on the color. I straightened (4) a little bit, flow should be ok then. Worried about it too, but didn't think too much about it actually.

01:44:821 (2) - I also suggest curve slider for better flowing Yup.

01:47:221 (5) - nc, same reason. I put a spinner there.
01:47:221 - it is kiai time right? then why you leave it blanket? in fact breaking problem I have asked you several time, please think twice on it.
^

______________________________

osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 65648
Countdown: 0
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StackLeniency: 0.8
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[Metadata]
Title:Face Down (Cut Ver.)
TitleUnicode:Face Down (Cut Ver.)
Artist:Feint
ArtistUnicode:Feint
Creator:phaZ
Version:Stjpa's Easy
Source:
Tags:Stjpa Bonsai dnb
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RyoKazuka


post for kd

irc mod about

Easy
Advanced
quick review on Insane

Topic Starter
phaZ

Kyle Y wrote:

#modding queue
You wrote Moderate and Hard in my modding queue, however I can't find a diff called "Hard". diff names changed a few times meanwhile >.<
Therefore I just mod a Easy diff as the supplement.


[Moderate]
00:22:188 (1) - first blanket. but I prefer this becasue blanket just like a kind of breaking flowing for me. just like the red line in the figure. however, if it is in the middle part, it can form a oval flow. (fig 1) therefore I suggest using this flowing (fig 2) done

00:46:873 - I just think this is the new sentence of the song, therefore I think clickable things here is better. Also, you missed this strong sound.
therefore, I suggest the whole sentence is mapped like this: (00:46:873 - ) i konw that this slider end it put "wrong" but 00:50:816 (4,5) here its justified and since this is the same figure as 00:45:330 (5,6) i wanna keep it like that. this sentence 00:47:216 (1,2,3,4) - well... how do i explain - i made something different here


00:54:245 - in fact I prefer starting the slider 00:54:416 - (1) at here. becasue missing strong beats seems weird. fixed it but differently
maybe sth like this: (?)

01:22:535 (1,2) - blanket to obtain better look. done :<
01:25:278 (1) - not suitable spinner, similar pattern 01:00:588 - you didn't use spinner also. You use spinner on the stream part. therefore I think better map with circles and sliders. removed spinner
01:28:707 - same rhythm with 01:06:764 - why skipping beats this time? second kiai should be more calm imo, so just mapped based around the meoldy
01:28:021 (2) - missing ncs. fixed
01:29:735 - also missing strong beats, just like 01:07:792 - beat, better keep it the same, at least the beats positing. the meoldy isnt audible here
01:34:878 (3) - missing strong beats at 01:35:221 - , in fact it is the ssame melody as 01:28:021 - . same reason as ^. slider would become extremely long so i halfed the lenght and add a repeat.. orz the offbeat sounds cool imo D:
01:40:707 - ^ also the same.^
01:40:364 (3,1) - poor overlapping, the slider (3) is covering the number (I don't know if same situation happen in your computer), but at least the head of the circle. better avoid it. i made it so that the number is visible
01:46:192 - again. you can discuss with me ingame if you want to v:
01:52:706 (4) - nc no, as it isnt at 00:24:930 (5). easy/normal = fewer objects but not shorter combo
01:58:192 - missing beats, I suggest slider end at here, then the next circle 01:58:364 - can be emphasis a little bit. as it is missing 01:14:307 - 01:36:249 - 00:30:416 s:

Thanks, hope you like my modding.yes i do :D
thank you much!
Kyle Y

Stjpa wrote:

#modding queue
[Easy]
01:47:221 (5) - nc, same reason. I put a spinner there.
Um.... you can't place a spinner here, causing unrankable due to not enough recovery time.
For Easy diff, 1500ms recovery time is required, or I should say after the spinner, you should keep 4 beats empty.
Stjpa

Kyle Y wrote:

Stjpa wrote:

#modding queue
[Easy]
01:47:221 (5) - nc, same reason. I put a spinner there.
Um.... you can't place a spinner here, causing unrankable due to not enough recovery time.
For Easy diff, 1500ms recovery time is required, or I should say after the spinner, you should keep 4 beats empty.
You sure it's 1500ms? I just heard something with 750ms.
Mercurial

Stjpa wrote:

Kyle Y wrote:

Um.... you can't place a spinner here, causing unrankable due to not enough recovery time.
For Easy diff, 1500ms recovery time is required, or I should say after the spinner, you should keep 4 beats empty.
You sure it's 1500ms? I just heard something with 750ms.
That's more than enough recovery time, that spinner isn't unrankable at all.

Just letting you know, phaZ, I'm modding this mapset this weekend.
Bonsai
finished my diff \o/

osu file format v14

[General]
AudioFilename: Feint - Face Down (Cut Ver.).mp3
AudioLeadIn: 0
PreviewTime: 65648
Countdown: 0
SampleSet: None
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 33159,44130,65648,77049
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.599999

[Metadata]
Title:Face Down (Cut Ver.)
TitleUnicode:Face Down (Cut Ver.)
Artist:Feint
ArtistUnicode:Feint
Creator:phaZ
Version:Bonsai's Light Insane
Source:
Tags:liquid dnb
BeatmapID:801441
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Thought I'd have a lot to say about the Easy, but turns out I didn't update and most of it has been changed after previous mods ^^ some more things though:
  1. 00:33:502 (4) - NC here and at 00:36:245 (2) instead of 00:35:388 (1) ?
  2. 00:44:130 - I'd put a circle here since this is what all the previous sliders build up to, leaving it out feels kinda weird imo : \
  3. 01:03:330 - Leaving this build-up empty doesn't feel good to me - I'd put a 4/1-slider here and delete 01:05:049 (2,3) - Having these four circles in a row doesn't let (4) stand out anyways, which it should imo since it's way more important than the rest
  4. 01:25:278 (1,2,3) - These are four distinct, equally important beats, mapping the last two with a slider doesn't make sense imo
  5. 01:26:649 - I'd suggest a slider again ^^
  6. The Outro: First, make volume and hitsounding similar to the intro, rn it's way too loud lol, guess you forgot it ^^ Second, imo it would fit better to generally map even less beats, to give a stronger contrast to the rest of the map, to really make it feel like an outro instead of just another part of the map. And focus more on a certain rhythm. I'd do it something like this:

    Especially 01:59:049 (3) should be four circles since it's again four distinct, equally important beats, and ending on a tail doesn't feel as good as ending on a circle either imo
Stjpa

Bonsai wrote:

Thought I'd have a lot to say about the Easy, but turns out I didn't update and most of it has been changed after previous mods ^^ some more things though:
  1. 00:33:502 (4) - NC here and at 00:36:245 (2) instead of 00:35:388 (1) ? Jup.
  2. 00:44:130 - I'd put a circle here since this is what all the previous sliders build up to, leaving it out feels kinda weird imo :\ Aright!
  3. 01:03:330 - Leaving this build-up empty doesn't feel good to me - I'd put a 4/1-slider here and delete 01:05:049 (2,3) - Having these four circles in a row doesn't let (4) stand out anyways, which it should imo since it's way more important than the rest I tried
  4. 01:25:278 (1,2,3) - These are four distinct, equally important beats, mapping the last two with a slider doesn't make sense imo Two sliders then
  5. 01:26:649 - I'd suggest a slider again ^^ I tried
  6. The Outro: First, make volume and hitsounding similar to the intro, rn it's way too loud lol, guess you forgot it ^^ Second, imo it would fit better to generally map even less beats, to give a stronger contrast to the rest of the map, to really make it feel like an outro instead of just another part of the map. And focus more on a certain rhythm. I'd do it something like this:

    Especially 01:59:049 (3) should be four circles since it's again four distinct, equally important beats, and ending on a tail doesn't feel as good as ending on a circle either imo
Thanks for the suggestion. I found this part quite hard to map, had literally no ideas. ♥
osu file format v14

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Title:Face Down (Cut Ver.)
TitleUnicode:Face Down (Cut Ver.)
Artist:Feint
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Creator:phaZ
Version:Stjpa's Easy
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Tags:Stjpa Bonsai dnb
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Battle
M4M from stjpa's queue xj0

[Easy]
00:23:216 (2,3) - Fix DS
00:23:559 (3,4) - ^
00:29:388 (4) - Point upwards to flow better maybe?
00:55:102 (1,2,3) - The way that it is now kinda feels like 1 leads more into 3 than 2, maybe make the flow of 1-2-3 more clear?\
01:07:107 (2,3) - DS fix
01:09:164 (2,3) - Maybe move to the same x axis? (x:208)
01:14:649 (2,3) - ^ (x:240)
01:19:792 (1,2,3) - Maybe make the path from 1-2-3 more clear, it may be confusing for new players since it kinda feels like there's no clear direction to go either to 3 or 2
01:21:849 (4,2) - No overlap pls
01:26:649 (1,1) - Adjust curve to fix overlap?
01:49:964 -

[Moderate]
Fix DS, you need consistent DS throughout the map, there is a change of DS in the kiai compared to the rest of the parts
00:24:759 (4,5) - Fix DS
00:28:873 (3,4,5) - You can't just break DS whenever you feel like it
00:31:616 (4,5) - ^
00:35:730 (3,4) - ^
01:52:535 (4,5) - ^
01:56:649 (3,4,5) - ^

[Insane]
00:25:274 (2,4) - Stack on slider end
00:26:645 (2,3,4) - ^
00:28:016 (2,3) - ^ If this is intentional, then fix 00:23:902 (6,7,8) -
00:32:131 (7,8,9) - ^ it's more of a consistency thing
00:36:245 (2,3,4) - ^
00:38:988 (2,3,4) - ^
00:40:359 (2,3,4) - ^ So it's like a lot of your things are unstacked but there are stacked ones so that's why I point it out

That's all from me, just try to keep things consistent and all o/
Stjpa

Battle wrote:

M4M from stjpa's queue xj0

[Easy]
00:23:216 (2,3) - Fix DS Fixed
00:23:559 (3,4) - ^ ^
00:29:388 (4) - Point upwards to flow better maybe? Fixed
00:55:102 (1,2,3) - The way that it is now kinda feels like 1 leads more into 3 than 2, maybe make the flow of 1-2-3 more clear?\ Fixed
01:07:107 (2,3) - DS fix Fixed
01:09:164 (2,3) - Maybe move to the same x axis? (x:208) No
01:14:649 (2,3) - ^ (x:240) No
01:19:792 (1,2,3) - Maybe make the path from 1-2-3 more clear, it may be confusing for new players since it kinda feels like there's no clear direction to go either to 3 or 2 Fixed
01:21:849 (4,2) - No overlap pls Dunno if there was one, but fixed
01:26:649 (1,1) - Adjust curve to fix overlap? ^
01:49:964 - Fixed

That's all from me, just try to keep things consistent and all o/
Will mod your map later or tomorrow. Thank you. <:

osu file format v14

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Title:Face Down (Cut Ver.)
TitleUnicode:Face Down (Cut Ver.)
Artist:Feint
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Creator:phaZ
Version:Stjpa's Easy
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Tags:Stjpa Bonsai dnb
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Topic Starter
phaZ

Battle wrote:

M4M from stjpa's queue xj0

[Easy]
00:23:216 (2,3) - Fix DS
00:23:559 (3,4) - ^
00:29:388 (4) - Point upwards to flow better maybe?
00:55:102 (1,2,3) - The way that it is now kinda feels like 1 leads more into 3 than 2, maybe make the flow of 1-2-3 more clear?\
01:07:107 (2,3) - DS fix
01:09:164 (2,3) - Maybe move to the same x axis? (x:208)
01:14:649 (2,3) - ^ (x:240)
01:19:792 (1,2,3) - Maybe make the path from 1-2-3 more clear, it may be confusing for new players since it kinda feels like there's no clear direction to go either to 3 or 2
01:21:849 (4,2) - No overlap pls
01:26:649 (1,1) - Adjust curve to fix overlap?
01:49:964 -

[Moderate]
Fix DS, you need consistent DS throughout the map, there is a change of DS in the kiai compared to the rest of the parts declined. the overall ds is so low, making it hard to indentify the rhythm. i use 3/2 sliders but but 2/2 gaps and sometimes just 1/2 gaps so it should be clear what rhythm comes next (and yeah noone ever will think it will be 1/4 gabs instead of 1/2). it works well, i asked a ton of newcomers now already
00:24:759 (4,5) - Fix DS
00:28:873 (3,4,5) - You can't just break DS whenever you feel like it
00:31:616 (4,5) - ^
00:35:730 (3,4) - ^
01:52:535 (4,5) - ^
01:56:649 (3,4,5) - ^

[Insane]
00:25:274 (2,4) - Stack on slider end not worth changing ;A; they arent stackable unless i recreate the circle and set them on top of the slider which would have its tail on a decimalvalue for x an y.
00:26:645 (2,3,4) - ^
00:28:016 (2,3) - ^ If this is intentional, then fix 00:23:902 (6,7,8) -
00:32:131 (7,8,9) - ^ it's more of a consistency thing
00:36:245 (2,3,4) - ^
00:38:988 (2,3,4) - ^
00:40:359 (2,3,4) - ^ So it's like a lot of your things are unstacked but there are stacked ones so that's why I point it out

That's all from me, just try to keep things consistent and all o/
Okoratu
Is this some kind of official cut or why is Cut Ver. in the title?

afaik you can tag that but not even that is mandatory and pishifat would need to rename like 70% of his ranked maps if that was the case otherwise i don't see any reason to have it in the title
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