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posted
The QAT who gets this map disqualified is also shoot stars for this mapset and yet he/she still disqualifying this map
I wonder why?
posted
maybe cuz they want it ranked lol


anyway I'll hit up w. Atrue in the weekend about the insane and work on some spacing shiot and then ya
posted

PureCreamy wrote:

But it's seven days already right?
Oh come on, is that issues really a problem?
Is it wrong to use slider tick to emphasize the song? For me, it isn't too noisy at all. It really gets balanced with the main vocal and the main music itself or
Is it wrong to have so many 1/4 sliders? We can't call it hard diff if it isn't have 1/4 sliders right? The mapper tried so hard not to use the triple click so often so it get balanced with the other diff and she use 1/4 sliders instead. Is it wrong? If I were her, I would do the same thing to make a balanced mapset
And about the insane, in my opinion, it has nice flow and cool jumps. It's the GD'er mapping style and everyone enjoyed it. Why is it this map got disqualified because of that kind of reason??
This map is almost so flawless because of those who put all of their efforts in this map, so
Is that really some reasons to get this map disqualified?? I didn't agree at all
Hey calm down please, this map is only dq'd for spread issue as justification: gap from normal to hard is too large, and the rest are just additions.
No difference between dqing it at 1day and 7day, too.

And there is no causality with shooting star and not dqing. Disqualification is decided by the QAT rather than a single member anyways.
posted
ghandhi is proud
posted
Let's just hope Modem gets this sorted out.

I guess your attitude can be "Oh well, another DQ. We'll get this ranked again anyway."
I don't believe you should react like that.
posted
ay Fycho
posted
Sorry, I just losing my temper because my SS score being wiped :(
Yeah. I believe that Modem-senpai will try to fix this :oops:
posted
no cuz like i mean it's dqd now so there's no point complaining about it on the thread since it's already done with lmao. Just contest, fix the issue or discuss about it with the QAT who stated such issue, and then get some moar modz and/or rerank ezpz

aerous go back to vancouver u normie
posted

Fycho wrote:

No difference between dqing it at 1day and 7day, too.
Well.... It has so big difference for me. Getting this map disqualified on the very last day is like letting my hopes fly high, then dropping it away easily. It feels far more painful than getting it disqualified on the 1st day :(



But even so, thanks for the stars Atrue~! :3
posted
Oh well, let's try to get this ranked again!
posted
My 2 cents:
Now that it's pointed out, after paying attention, there is a big difference between hard and normal. I agree 100%. If I'm reading this right, this was the major issue with the DQ. The slider ticks being noisy and insane's beat placement aren't deal breakers.
posted
im personally fine with the spread, but fix what you have to fix as pointed out by the QAT and i will take care of it again
posted

jonathanlfj wrote:

im personally fine with the spread, but fix what you have to fix as pointed out by the QAT and i will take care of it again
Okay. Thanks jonathanlfj! :3


I'll get back to this map on the weekends
posted
good luck on re-ranking Modem ;-;
maybe I can help to mod the Normal-Hard idk still on exams lol
posted
To 10nya: If I DLed the map properly, there are some missing words in the lyrics SB (or some images are not working as you designed.)

00:12:084 - 心を 全部 焼き尽くすような

posted

10nya wrote:

good luck on re-ranking Modem ;-;
maybe I can help to mod the Normal-Hard idk still on exams lol
Thanks 10nya~! That would be nice (> w <) I will wait until you done with your exam then <3
posted

KSHR wrote:

To 10nya: If I DLed the map properly, there are some missing words in the lyrics SB (or some images are not working as you designed.)

00:12:084 - 心を 全部 焼き尽くすような

oh hi kusohara ok i'll fix them. only those? i got the lyrics from internet anyway _:'3
posted
Okay ^^
posted
Hello!

We received your complaint about this mapset being disqualified for invalid reasons. Unfortunately the disqualification was justified. After re-evaluating the disqualification reasons we came to the following conclusion:

  1. <Normal> is too easy. The difficulty gap between <Normal> and <Hard> is not appropriate. The <Normal> should be placed as a reasonable stepping stone between <Easy> and <Hard>. Complexity of the playable rhythm should be increased to differentiate this map further from the <Easy>.
  2. The slidertick hitsounds are fine. You don't have to change them.
  3. Overall beat placement and patterns in <Insane> are fine and not a reason for a disqualification. However, hitsounding in <Insane> has to be improved. There are misplaced and missing hitounds in several parts of this map as well as inappropriate soft/silent streams which makes some of the parts play worse than they actually are.


Furthermore you should take a look at the Storyboard before this map can be qualified again:
  1. There are "ripple" sprites used at 01:52:417 - that don't match any of the beat objects placements in any diff. You can remove them from the .osb and add them to each specific .osu file at the correct coordinates if you want.
  2. Also please take a look at the lyrics again, as previously stated.



I apologize for the delay in our response and hope we can find a solution and get this mapset back on track soon.
posted
sikh i guess i dont need to hunt down Atrue to help me w. my diff after all ayy lmao


hitsounds op
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