Ayano Mashiro - ideal white

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Koiyuki
M4M from No_Gu's modding team

  1. Just some complaints.
  2. My personal suggestions.
  3. Highly recommended.
  4. Unrankable, you have to fix it.

General
  1. Timing is fine to me, I tested about 3 times.
  2. soft-hitclap and slidertick4.wav have some kind of delay, use this instead: http://puu.sh/eXxcn/2972554208.wav
  3. Sorry I'm not good at skin checking, you should ask others to check your skin.
  4. Delete .osb files since you have no sb in the set. if you cant find it in your folder, download the set from website and del it and re-upload.


Easy
  1. ar1 is too low, and makes patterns like 01:05:422 (2,3,4) - hard to read to new players. I recommend to raise to 2 or 3.
  2. If you decide to raise ar, then raise od to 2.
  3. 01:24:256 - i dont think here is necessary to have a break
  4. 02:29:256 (5) - add nc, as 01:22:589 (1) -
  5. 02:48:422 (5) - nc


Normal
  1. ar5
  2. I agree with wcx that there is a gap between n and h, so try cs3.5?
  3. 00:21:089 (3,1) - blanket better?
  4. 00:45:922 - add a note?
  5. 01:24:422 - i dont think here is necessary to have a break
  6. 02:53:756 (1,2,3) - the rhythm is quite doubtful, at first follows the beat but 02:54:922 (3) - follows vocal, it's better to keep mapping on the same track.
  7. 03:26:922 (1,2) - the rhythm is not very clear, use slider instead is better


Hard
  1. hp-1
  2. 00:31:089 (5) - nc
  3. 00:58:589 (2,3) - may cause misreading, remember it's almost always not a good idea to start something on blue tick, just make like http://puu.sh/eXAlB/71c691c051.jpg
  4. 01:21:756 (3) - nc for better reading
  5. 01:24:422 - same mentioned in e and n
  6. 01:27:589 (3) - looks quite ugly, and hears like missing something at 01:28:589 -
  7. 02:05:256 (2,3) - same as above
  8. 02:11:089 (1,2) - distance too close, may read as 1/2
  9. 02:28:422 (3) - nc
  10. 02:40:422 (1,2,3,4) - 02:43:089 (1,2,3,4,5) - since they are 1/1 distance, why put them so close with each other like 1/2?
  11. 03:37:256 (2,3) -
  12. 04:00:422 (3) - nc
  13. 04:05:756 (3) - nc
  14. 04:08:422 (1) - the piano actually begins at 04:08:339 - , but I recommend that you can just remove this slider because the paino is snaped on 1/6.


VINXIS's Insane
  1. 00:04:422 (6) - nc
  2. 00:05:339 (9,10,11,12,13,1) - sounds awful and noisy, reduce some volume?
  3. 00:05:506 (11) - this note is overmapped.
  4. 00:08:422 (1,2) - the jump plays smoother if you put 2 at x:220,y:336 or somewhere around it.
  5. 00:09:589 (4) - nc
  6. 00:10:672 (7) - remove, this tripet makes no sense.
  7. 00:44:422 (7,1) - exchange nc
  8. 01:04:422 (1,1) - combine these spin, 2 close spin just makes players hard to deal with
  9. 01:14:089 (2,3,4,5,6,7) - why not make a regular hexagon...
  10. 01:30:089 (3) - 01:32:756 (3) - nc?
  11. 01:39:756 (3,4) -
  12. 01:49:756 (1,2) - the overlap looks really uncomfortable to me...
  13. 02:11:089 (1,1) - 03:43:089 (1,1) - same mentioned above
  14. 03:03:089 - to 03:19:089 - if you can slow down the sv here, it will play much better
  15. 04:01:172 - add a note?
  16. 04:06:172 (3) - remove this note.


did you map the hard in grid snap 3(small)? if yes, i can say that gs3 limits your patterns and flow in hard.

also in insane diff, the rhythm and patterns can be improved, the styles looks really old.

and why you map kiai time and 03:03:089 - to 03:19:089 - with the same sv? different parts of music show different impressions, and your map should also shows the music.

good luck.
VINXIS

Minakami Yuki wrote:

also in insane diff, the rhythm and patterns can be improved, the styles looks really old.
.
oshitttttttttttttttttt Time for remap tbh
full reply will be on this post
alright i was goign to remap but then i realized that this old style helps finesse the star difficulty. If I go like how I usually do, then the star difficulty jump will be too big imo

M4M from No_Gu's modding team

  1. Just some complaints.
  2. My personal suggestions.
  3. Highly recommended.
  4. Unrankable, you have to fix it.


VINXIS's Insane
  1. 00:04:422 (6) - nc dam
  2. 00:05:339 (9,10,11,12,13,1) - sounds awful and noisy, reduce some volume? lolk
  3. 00:05:506 (11) - this note is overmapped. it's not overmapped but removing it plays better so w/e
  4. 00:08:422 (1,2) - the jump plays smoother if you put 2 at x:220,y:336 or somewhere around it. yaaas I've been trying to figure out a position for it thank (used x:232 y:336)
  5. 00:09:589 (4) - nc dam
  6. 00:10:672 (7) - remove, this tripet makes no sense. snare roll, the hitsounds don't make sense but since I suck dik in hitsounding for this song/map i can't really do anything :')
  7. 00:44:422 (7,1) - exchange nc dam
  8. 01:04:422 (1,1) - combine these spin, 2 close spin just makes players hard to deal with lolk w/e
  9. 01:14:089 (2,3,4,5,6,7) - why not make a regular hexagon... 2boring B^) but I'll do it if it really bothers some people mm
  10. 01:30:089 (3) - 01:32:756 (3) - nc? nah tbh
  11. 01:39:756 (3,4) - there's nothing here what ami supposed 2 fix here wo t :')
  12. 01:49:756 (1,2) - the overlap looks really uncomfortable to me... wtfff uit wasn't like that before
  13. 02:11:089 (1,1) - 03:43:089 (1,1) - same mentioned above dam
  14. 03:03:089 - to 03:19:089 - if you can slow down the sv here, it will play much better only 4 u bby <3
  15. 04:01:172 - add a note? neh
  16. 04:06:172 (3) - remove this note. y it plays well and it isn't overmapped :'(


also in insane diff, the rhythm and patterns can be improved, the styles looks really old. hhhhhhhhhhhhhhhhhhhhhhheh

and why you map kiai time and 03:03:089 - to 03:19:089 - with the same sv? different parts of music show different impressions, and your map should also shows the music. yolo

good luck.thanks m8
http://puu.sh/f1sHj/6c28c1c374.osu 4.58 stars now

btw modem y dont u respond 2 me on in-game chat? Things would be much easier :')
Topic Starter
Modem

VINXIS wrote:

btw modem y dont u respond 2 me on in-game chat? Things would be much easier :')
Whoops.... Sorry.... It's because I rarely online :( (My daily homeworks are scary! Believe me :o:o:o )
If you have something to tell me, please just PM me or tell me in this Beatmap's Thread ;)
Anyway, I'll update your GD later or tomorrow ;)
Topic Starter
Modem
Updated VINXIS's Insane~!
Topic Starter
Modem

wcx19911123 wrote:

m4m here

[General]
the bpm need to be confirmed. it should be a little more than 180, not integer number imo. try to find TicClick or Charles445 Well.... I hope I'll find them :D
add sliderborder too all diffs please Whoops.... (o////o) Added!

[Easy]
the AR is too low for this diff, 3 would be better Nope, I don't wanna make this diff harder. Sorry....
01:12:422 (4,5) - they can blanket better I think that blanket is nice already. So no change, sorry....
01:39:756 - 01:41:089 - 01:42:422 - 01:43:756 - 01:45:089 - and so on: use whistle and clap at the same time wound sound a bit strange. how about remove all whistles?(if no, please turn the volume down a bit at least) Okay! Fixed!!
03:40:422 (1,2) - they can blanket better Okay! Fixed!!

[Normal]
00:09:256 (1) - the time gap is enough, but the spacing is too large from the spinner, please try to put it more near the center No change, sorry.... I think players have enough time to get to the slider after the spinner ends
00:34:756 (4,1,2,3,4) - this pentagon can be better Okay! Fixed!!
00:46:256 (2,3,4,5) - this stacks is really hard to play, especially in this diff. their difficulty is much higher than the other parts of this diff, I recommend you to use 2 short sliders instead Okay! Fixed!!
01:23:422 (4,5) - maybe you can remove them and start the break at 01:24:089 - . would fit the song better imo Ummm... Nope, sorry...
01:52:422 (1,2,3,4,5,6) - same as 00:46:256 (2,3,4,5) - Okay! Fixed!!
02:30:089 (4,5) - same as before Nope, sorry...
03:40:422 (3,1,2,3,4) - this pentagon can be better Okay! Fixed!!

[Hard]
00:12:756 (4,5,6) - this part is moving clockwise but the next slider 00:13:756 (1) - is anticlockwise, this difference breaks the flow. I suggest to do ctrl+g on either 00:12:756 (4,5) - or 00:13:756 (1) - , and then fix the spacing Ummm..... Nope, sorry.... I'm planning to make 00:12:922 (4) an indirect stack with 00:14:422 (1)
00:29:256 - the spacing suddenly changed from here, and the multiple is 2, this is really confusing to read.. I suggest to change the spacing earlier and smoother. for example, spacing up at 00:21:756 - and then at 00:24:422 - , 00:27:089 - Okay! Fixed!!
00:42:756 - why suddenly reduced the spacing here? I don't see the spacing are following the song.. Okay! Fixed!!
00:58:839 (3) - a short repeat slider starting at a blue rhythm line is not recommended unless it really fits the song. in this case, this one should start at 00:58:756 - , or you can make 00:58:589 (2,3) - into a single slider Nope, sorry.... I think it fits the music well ;) . Anyway, I did the one that you suggests before, but so many modders that tell me double repeated sliders should be repeated with the same amount of the reversed part each other so that the player won't get confused. So I changed it like that :oops: . But I'll wait for another modder's opinions to make sure about that (Sorry.... I'm not that good at english :( )
01:09:089 - please turn the volume up here, the song is still intense here, the silenced spinner end doesn't fit the song Nope, sorry.... I think it fits well enough with the music ;)
01:20:756 (1,2,3,4) - better to raise the speed smoothly, like what you did at 02:09:756 (1,2,3,4) - No change, sorry.... I want to make some indirect stack while the SV changes each other :D
02:05:506 (3) - same as 00:58:839 (3) - Same reason as above ;)
02:15:756 - same as 01:09:089 - Same reason as above ;)
02:52:089 (2) - ctrl+2, 1 gird up Okay!! Fixed!!
02:54:422 (2,3,4) - this spacing is really confusing, their time gaps are the same but the distance is not.. please use same distance for them Okay!! Fixed!!
03:03:089 (1,2,3,4) - use 0.8 spacing to them? make the spacing more regular Okay!! Fixed!!
03:13:756 (1,2) - the blanket can better Okay!! Fixed!!
03:37:506 (3) - same as before Same reason as before ;)
04:08:422 (1) - move it to 04:08:339 - to follow the sound more accurately Okay!! Fixed!!
the overall spacing using in this diff is really bad imo, some of them makes player confused to read, some spacng changing doesn't fit the song. hope you can remap the spacing to the diff Okay!! I'll check it again ;)

the difficulty gap between Normal and Hard is too big imo. and the quality of Hard and Insane diffs can be improved
good luck then
Thanks for the mod!!! \(> w <)/
Topic Starter
Modem

Minakami Yuki wrote:

M4M from No_Gu's modding team

  1. Just some complaints.
  2. My personal suggestions.
  3. Highly recommended.
  4. Unrankable, you have to fix it.

General
  1. Timing is fine to me, I tested about 3 times. Wow! Thanks for the Testplay! :):)
  2. soft-hitclap and slidertick4.wav have some kind of delay, use this instead: http://puu.sh/eXxcn/2972554208.wav Umm.... Let me think about it :oops:
  3. Sorry I'm not good at skin checking, you should ask others to check your skin. Okay!!
  4. Delete .osb files since you have no sb in the set. if you cant find it in your folder, download the set from website and del it and re-upload. Actually, I'm planning on putting some storyboards like lyrics or something..... So I'll think about it before I deletes it


Easy
  1. ar1 is too low, and makes patterns like 01:05:422 (2,3,4) - hard to read to new players. I recommend to raise to 2 or 3. Okay, fixed!!
  2. If you decide to raise ar, then raise od to 2. Okay, fixed!!
  3. 01:24:256 - i dont think here is necessary to have a break Okay, fixed!!
  4. 02:29:256 (5) - add nc, as 01:22:589 (1) - Okay, fixed!!
  5. 02:48:422 (5) - nc Whoops.... I forgot. Okay then, Fixed!!


Normal
  1. ar5 Okay! :)
  2. I agree with wcx that there is a gap between n and h, so try cs3.5? Nope, sorry..... I think the beginner players will also trying to play this diff. So, CS 3 will be more comfortable for all the players ;)
  3. 00:21:089 (3,1) - blanket better? Okay then, fixed!!
  4. 00:45:922 - add a note? Umm.... Too hard for Normal diff. So nope, sorry...
  5. 01:24:422 - i dont think here is necessary to have a break The time is enough for break. So I think it's necesssary :oops:
  6. 02:53:756 (1,2,3) - the rhythm is quite doubtful, at first follows the beat but 02:54:922 (3) - follows vocal, it's better to keep mapping on the same track. I think it's fine to map the music at some part :oops:
  7. 03:26:922 (1,2) - the rhythm is not very clear, use slider instead is better Okay, fixed!!


Hard
  1. hp-1 Ummm..... Nope sorry.... If I do that, then hp will be like at Normal diff. state
  2. 00:31:089 (5) - nc Okay then, fixed!!
  3. 00:58:589 (2,3) - may cause misreading, remember it's almost always not a good idea to start something on blue tick, just make like http://puu.sh/eXAlB/71c691c051.jpg Wow! Nice idea! Okay then, fixed!!
  4. 01:21:756 (3) - nc for better reading Okay!! Fixed!!
  5. 01:24:422 - same mentioned in e and n Okay!! Fixed!!
  6. 01:27:589 (3) - looks quite ugly, and hears like missing something at 01:28:589 - Okay then, I'll add a circle at 01:28:589
  7. 02:05:256 (2,3) - same as above Okay!! Fixed!!
  8. 02:11:089 (1,2) - distance too close, may read as 1/2 Nope. I think it's the right distance since I still use 1.4 DS over there :D
  9. 02:28:422 (3) - nc Okay!! Fixed!!
  10. 02:40:422 (1,2,3,4) - 02:43:089 (1,2,3,4,5) - since they are 1/1 distance, why put them so close with each other like 1/2? Whoops... (o////o) Fixed!!
  11. 03:37:256 (2,3) - Okay!! Fixed!!
  12. 04:00:422 (3) - nc Okay!! Fixed!!
  13. 04:05:756 (3) - nc Okay!! Fixed!!
  14. 04:08:422 (1) - the piano actually begins at 04:08:339 - , but I recommend that you can just remove this slider because the paino is snaped on 1/6. Umm.... Okay then, I'll move it to 04:08:339 instead of removing it


did you map the hard in grid snap 3(small)? if yes, i can say that gs3 limits your patterns and flow in hard I think gs3 is comfortable for me :D.

and why you map kiai time and 03:03:089 - to 03:19:089 - with the same sv? different parts of music show different impressions, and your map should also shows the music. I think I'll leave that part with the same SV, but I'll reduce the distance to show it if that was a slow part ;)

good luck.
Thanks for the mod!! (> w <)
Topic Starter
Modem
Okay then, everything is updated~!
jyu
Hi! thanks for m4m :)

[General]

  1. Put '綾野ましろ' in Artist instead of Tags because https://osu.ppy.sh/wiki/Ranking_Criteria#Metadata

    Ranking Criteria wrote:

    Eastern artists must be written in the proper 'surname firstname' format (e.g. Japanese/Chinese/Korean). For artists which have a preferred romanisation, use this one. If you're unsure of your artist's name, then check previously ranked maps, Google, Wikipedia, or ask a BAT for hel
  2. idk if putting the character's name in Tags is really necessary but i guess it isn't lmao just pointing it out. no need to change if you disagree with me


[Normal]

  1. 00:11:089 (1) - i see that you have a good custom-hitsound, so why not add finish at slider's head? the ringing bell kinda adds a good emphasize as a start of this verse
  2. 00:18:756 (4,1) - blanket can be improved but idk this isn't really important anyway lmao put the red node at 112|72 and the second node to 52|64 http://puu.sh/femNh/a28adec5c8.jpg
  3. 00:45:756 - this part has a strong beat, and making a slider ends here is such a waste. you can accent the strong beat here. would be better if you make something clickable here. i'd remove the reverse arrow and add 1/4 slider which starts here 00:45:756 -
  4. 01:17:756 (1) - lower this down a bit? for better flow http://puu.sh/fenLp/a07981d19a.jpg
  5. 01:23:422 (4,5) - this ending here is kinda idk derp because you're following the continuous instrument here, which is actually good, but then you stopped here for break and it's really weird lol. it seems that the vocal is quite dominant here so i suggest to follow it. my suggestion : http://puu.sh/feo6d/9e50efa58f.jpg stack in normal is ok if you have easy diff wwwww you can change the placement accordingly to your own preference
  6. 01:44:422 (1) - nazi shit lol move the last node one grid to the right for better blanket (412|160)
  7. 02:29:256 (3,4,5) - same like 01:23:422 (4,5) -
  8. 03:59:089 - would be better if you make this part clickable to accent the strong beat

    for consistency, you should consider ending this diff at the same time like hard and insane but idk up to you


[Hard]

  1. 00:08:922 (1,2,3) - you should make the hitsound a bit louder here
  2. 00:13:756 (1) - i'd end this slider 00:14:089 - and make similiar rhythm with 00:11:089 (1,2) - for consistency, since there's a slider end here 00:11:422 - while this part here 00:14:089 - is quiet empty even though they're actually in the same verse. but i guess these 00:16:422 (1,1) - are fine tho, for rhythm variations. dang im sorry if it's kinda irrelevant for you
  3. 01:06:756 (6) - finish at slider's tail?
  4. 01:20:422 - would be great if you also make this clickable because the beat here is strong
  5. 01:24:256 (2,1) - the gap between them is really awkward lmao i suppose there should be a break between them? idk there's no break in my editor
  6. 01:26:922 (1) - remove nc. 01:26:756 (1,1,2,3) - are all in the same combo
  7. 01:28:589 (4) - nc
  8. 01:33:922 (4) - add nc, then remove nc at 01:34:756 (1) - and 01:35:756 (1) - after that add nc 01:36:422 (3) - . better combo-reading, i guess
  9. 01:41:089 (7) - this one touches the HP bar a bit. better lower it down
  10. 01:48:756 (4) - ^
  11. 01:51:256 (4,5) - blanket is a bit off http://puu.sh/ferph/6490d3c0a5.jpg idk im not really good at blanket lmao you can adjust it by your own
  12. 01:53:922 (4) - i'd nc this because the music here 01:53:922 (4,5,6) - has a different feeling with 01:52:422 (1,2,3) - so yeah
  13. 01:55:089 (1,2) - blanket is a bit off http://puu.sh/ferzP/f2c4720171.jpg
  14. 02:13:422 (6) - add finish at slider's tail? because you added finish at this white tick 02:11:089 (1) -
  15. 02:29:756 (1,2) - you can improve the blanket here http://puu.sh/fes5D/446a0f1065.jpg
  16. 02:53:756 (1,2,3) - rhythm suggestion, since you mapped this part 02:52:089 - but this one 02:54:089 - is empty
  17. 02:58:922 (7,1) - blanket can also be improved http://puu.sh/fesqh/0f5ab503cc.jpg
  18. 03:45:422 (3) - finish at slider's tail? actually really similiar beat with 03:43:089 (1) - big white tick


dang it's getting really late here. i'll mod the insane tomorrow i'm sorry ;_;
FaiVillager
Hi~ NM from my queue~
sorry for late cause these days I've been so busy..

[insane]
00:02:589 (6) - bad flow
00:09:589 (1,3) - bad overlap
00:16:256 (1,2,3,4,5,6,1,2) - every beat whistle here is a little noisy
00:21:422 (4,5,6,7) - make a curve slider to check it
00:24:756 (2,3,4) - you can make a stop here
00:34:922 (4) - vol down is a good idea here but don't make it unhearable
00:52:256 (1) - blanket
01:12:422 (1) - change a form
01:14:089 (2,3,4,5,6,7) - double triangle or a star? or better neither of them?
01:28:422 (1,2) - just one sound here so better place a slider
01:31:089 (1,2) - ^
01:50:089 (2) - bad flow but a good shape. if you want to keep this, cover 01:49:756 (1,2,5) - better
02:02:589 (4) - blanket
02:03:756 (3) - ^
02:40:756 (2) - ^
02:42:256 (4,5,6,7,8) - fix shape
02:50:006 (2) - overmap?
02:51:089 - 02:56:422 bad break
03:08:422 (1) - x232 y308 to fix flow
03:55:422 (2,3) - same curvature
03:58:756 (6) - blanket
04:00:422 (1,3) - ^
04:01:756 (1) - clap is no need. sounds strange
[hard]
pay attention more to blanket
00:03:089 (1,3) - for me some sliders like these looks stupid
00:10:756 (4,1) - move left to fix the flow
00:29:589 (6,1,2,3,4,1,2,3,4) - a little too many for hard
00:41:756 (4) - DS too big, maybe replace 2,3
00:58:589 (2,3,4) - bad hit for hard
01:01:756 (1,2) - bad shape, better two curve or two broken line
01:10:422 (3) - DS ^
01:22:256 (2) - change to a circle not a slider
01:27:589 (3,4,3) - like insane diff, or if you like use this, please make these two in same form
01:35:089 (2,3,1) - bad flow
02:05:256 (2,3,4) - ^
02:09:756 (1,2,3,4) - fix shape
02:30:922 (2) - unexpectable
03:00:089 (2) - vol down at the end
03:13:756 (1,2) - good shape. you can use something like these in insane
03:37:256 (2,3,4) - ^
04:07:089 (6) - x400 y76

No more idea on normal and easy :D
Good luck ^.^
VINXIS
fuk kkwait

Hi~ NM from my queue~
sorry for late cause these days I've been so busy..

[insane]
00:02:589 (6) - bad flow ???
00:09:589 (1,3) - bad overlap lolk w/e
00:16:256 (1,2,3,4,5,6,1,2) - every beat whistle here is a little noisy nahhhhhhhhhhhhhhhhhhhhhhhhhhhhhh kw/e if more people have problems with it
00:21:422 (4,5,6,7) - make a curve slider to check it i did before, but i moved 1 higher cuz aesthetic
00:24:756 (2,3,4) - you can make a stop herenou
00:34:922 (4) - vol down is a good idea here but don't make it unhearable dad pls y tho
00:52:256 (1) - blanket dam
01:12:422 (1) - change a form ???
01:14:089 (2,3,4,5,6,7) - double triangle or a star? or better neither of them? BR0 DIS SASS 2 STRONG 4 ME (keeping it my aesthetic mite b shit but i like my aesthetic)
01:28:422 (1,2) - just one sound here so better place a slider bby pls i dont like dis idea ;_;
01:31:089 (1,2) - ^ ^
01:50:089 (2) - bad flow but a good shape. if you want to keep this, cover 01:49:756 (1,2,5) - better i honestly feel u but i can't or else i'll destroy it :')
02:02:589 (4) - blanket no CCCCCCCCCCCCCCCCCCC:
02:03:756 (3) - ^ it is alredy
02:40:756 (2) - ^ dam
02:42:256 (4,5,6,7,8) - fix shape br0 wats wrong wit dis m8
02:50:006 (2) - overmap? naaaaaaah it can't be :') idk ill change it if it actually is but i dont think it is (or I'm just deaf w/e)
02:51:089 - 02:56:422 bad break u cant tell me wat 2 do m0m
03:08:422 (1) - x232 y308 to fix flow DAM
03:55:422 (2,3) - same curvature no B^)))))))))))))))))))))))
03:58:756 (6) - blanket but it isssssssssssssssssssssssssssssssis
04:00:422 (1,3) - ^^
04:01:756 (1) - clap is no need. sounds strange lolkw/e
thx 4 hte mod m8
http://puu.sh/fgBa3/c932813665.osu sik .osu 4 modem

btw modem should i start farming mods for you too or do you want to keep looking for them yourself. I'll do it if ur all g with it C:
gracefu
Coming from my m4m queue (though you should read the rules more carefully next time)

Modding Insane as suggested.

Testplay for your reference: https://dl.dropboxusercontent.com/u/171 ... Replay.osr
Sorry I'm quite bad at the game :P

General:
A bit late to change this at this stage, but the red combo colour matches the background too well. For noob players (like me) this could be frustrating.
Stack leniency is a bit weird?
The play through is fast cursor wise, so the difficulty is pretty even throughout, but there aren't that many places where the difficulty increases for a short burst of time. I don't know if you prefer it this way, so I'll just point out suggestions if you want to make it more difficult.

Specific:

Made me annoyed during testplay:
01:10:922 (1,4) - these don't stack properly, so i didn't see (4) at all. (I missed also because i wasn't used to the skin :P)
01:59:616 (1,3) - The 3 is bottom right of the 1 slider, so it's hard to see. Nudge it two grids up and left?
02:20:756 - Triangles like these. There were a few of them and I don't really like how it's pretty impossible (for noob me, anyway) to read them on the first play. Consider offsetting the overlapping notes with a rotation or something so it's easier to read (but not harder to play)

Looking in the editor:
01:15:089 (1) - This could be a jump from 7 to 1.
02:21:756 (1) - This could be a jump from 7 to 1. Maybe even move it all the way to the slider! I tried this and it seems like an okay distance.
03:31:422 (1) - This back and forth isn't symmetric along the slider. Might look cooler if it was?
04:06:422 (1,2,3,4,5,6,7,8) - Since it's the last stream and everything, and because the sv is pretty high here, you could further increase the stream DS

I was going to go analyse further here, but then I read FaiVillager's mod. I'm pretty much agreeing with Fai here, but maybe he didn't express his point well enough, so I'm putting in my two cents.

Agree completely - Mostly agree - Half agree - Commenting

VINXIS wrote:

fuk kkwait

Hi~ NM from my queue~
sorry for late cause these days I've been so busy..

[insane]
00:02:589 (6) - bad flow ??? Semi agree here. The (2)-(345)-(6) angle is a 90 degree turn anticlockwise, then the slider turns out clockwise just a little bit. Move the whole slider 4 grids left or rotate the slider 10 degrees anticlockwise
00:09:589 (1,3) - bad overlap lolk w/e Fixed already
00:16:256 (1,2,3,4,5,6,1,2) - every beat whistle here is a little noisy nahhhhhhhhhhhhhhhhhhhhhhhhhhhhhh kw/e if more people have problems with it I'm not good at hitsounds. no comment
00:21:422 (4,5,6,7) - make a curve slider to check it i did before, but i moved 1 higher cuz aesthetic Fixed already
00:24:756 (2,3,4) - you can make a stop herenou If you don't want to it's your choice :P
00:34:922 (4) - vol down is a good idea here but don't make it unhearable dad pls y tho
00:52:256 (1) - blanket dam Fixed
01:12:422 (1) - change a form ??? Don't know what he means either. Maybe he's asking you to make it less curved?
01:14:089 (2,3,4,5,6,7) - double triangle or a star? or better neither of them? BR0 DIS SASS 2 STRONG 4 ME (keeping it my aesthetic mite b shit but i like my aesthetic) Most people would find that ugly to be honest. Full agreement
01:28:422 (1,2) - just one sound here so better place a slider bby pls i dont like dis idea ;_; This is more due to personal preference, so it's fine the way it is
01:31:089 (1,2) - ^ ^ ^
01:50:089 (2) - bad flow but a good shape. if you want to keep this, cover 01:49:756 (1,2,5) - better i honestly feel u but i can't or else i'll destroy it :') I don't know what you'll destroy, but we all agree the flow's pretty bad, right?
02:02:589 (4) - blanket no CCCCCCCCCCCCCCCCCCC: Same problem as above. it's not a proper blanket. Not curved enough
02:03:756 (3) - ^ it is alredy Not curved enough
02:40:756 (2) - ^ dam Fixed already
02:42:256 (4,5,6,7,8) - fix shape br0 wats wrong wit dis m8 No idea br0
02:50:006 (2) - overmap? naaaaaaah it can't be :') idk ill change it if it actually is but i dont think it is (or I'm just deaf w/e) It's partially your preference but he's right. There's no triplet in the music. However a lot of mappers add random triplets EVERYWHERE to make things harder and it makes me annoyed when they do that.
02:51:089 - 02:56:422 bad break u cant tell me wat 2 do m0m well again, your choice. I found it weird as well.
03:08:422 (1) - x232 y308 to fix flow DAM Fixed already
03:55:422 (2,3) - same curvature no B^))))))))))))))))))))))) Can you tell me why no? I think it looks nicer with the same curvature as well. See next spoiler box for img
03:58:756 (6) - blanket but it isssssssssssssssssssssssssssssssis Same as above blankets.
04:00:422 (1,3) - ^^ ^
04:01:756 (1) - clap is no need. sounds strange lolkw/e Fixed already
thx 4 hte mod m8
http://puu.sh/fgBa3/c932813665.osu sik .osu 4 modem

btw modem should i start farming mods for you too or do you want to keep looking for them yourself. I'll do it if ur all g with it C:
Topic Starter
Modem

VINXIS wrote:

btw modem should i start farming mods for you too or do you want to keep looking for them yourself. I'll do it if ur all g with it C:
Of course I will be really happy if you help me to search for the mods (O w o)/
Anyway, I will update your GD tomorrow ;)
VINXIS
shiiiiet a mod within a mod
Coming from my m4m queue (though you should read the rules more carefully next time)

Modding Insane as suggested.

Testplay for your reference: https://dl.dropboxusercontent.com/u/171 ... Replay.osr
Sorry I'm quite bad at the game :Plol itsk so am i

General:
A bit late to change this at this stage, but the red combo colour matches the background too well. For noob players (like me) this could be frustrating.
Stack leniency is a bit weird?
The play through is fast cursor wise, so the difficulty is pretty even throughout, but there aren't that many places where the difficulty increases for a short burst of time. I don't know if you prefer it this way, so I'll just point out suggestions if you want to make it more difficult. yea finesse op

Specific:

Made me annoyed during testplay:
01:10:922 (1,4) - these don't stack properly, so i didn't see (4) at all. (I missed also because i wasn't used to the skin :P) theyre perfectly stacked doe
01:59:616 (1,3) - The 3 is bottom right of the 1 slider, so it's hard to see. Nudge it two grids up and left? flows fine cuz of (2)
02:20:756 - Triangles like these. There were a few of them and I don't really like how it's pretty impossible (for noob me, anyway) to read them on the first play. Consider offsetting the overlapping notes with a rotation or something so it's easier to read (but not harder to play) ehhh looks fine to me .-.

Looking in the editor:
01:15:089 (1) - This could be a jump from 7 to 1. keeping 4 flow
02:21:756 (1) - This could be a jump from 7 to 1. Maybe even move it all the way to the slider! I tried this and it seems like an okay distance. ill consider dis 1. It might be 2 op tho idk
03:31:422 (1) - This back and forth isn't symmetric along the slider. Might look cooler if it was? the pic looks like the exact same as it does 4 me in editor s o
04:06:422 (1,2,3,4,5,6,7,8) - Since it's the last stream and everything, and because the sv is pretty high here, you could further increase the stream DS

I was going to go analyse further here, but then I read FaiVillager's mod. I'm pretty much agreeing with Fai here, but maybe he didn't express his point well enough, so I'm putting in my two cents.

Agree completely - Mostly agree - Half agree - Commenting


[insane]
00:02:589 (6) - bad flow ??? Semi agree here. The (2)-(345)-(6) angle is a 90 degree turn anticlockwise, then the slider turns out clockwise just a little bit. Move the whole slider 4 grids left or rotate the slider 10 degrees anticlockwise lolno its easy2play u just hav 2 learn 2 90 deg aim and evrything becomes g
00:09:589 (1,3) - bad overlap lolk w/e Fixed already
00:16:256 (1,2,3,4,5,6,1,2) - every beat whistle here is a little noisy nahhhhhhhhhhhhhhhhhhhhhhhhhhhhhh kw/e if more people have problems with it I'm not good at hitsounds. no comment
00:21:422 (4,5,6,7) - make a curve slider to check it i did before, but i moved 1 higher cuz aesthetic Fixed already
00:24:756 (2,3,4) - you can make a stop herenou If you don't want to it's your choice :P
00:34:922 (4) - vol down is a good idea here but don't make it unhearable dad pls y tho
00:52:256 (1) - blanket dam Fixed
01:12:422 (1) - change a form ??? Don't know what he means either. Maybe he's asking you to make it less curved? dam i tried
01:14:089 (2,3,4,5,6,7) - double triangle or a star? or better neither of them? BR0 DIS SASS 2 STRONG 4 ME (keeping it my aesthetic mite b shit but i like my aesthetic) Most people would find that ugly to be honest. Full agreement idk y it looks ugly though cuz really. w/e ill change if more ppl h8
01:28:422 (1,2) - just one sound here so better place a slider bby pls i dont like dis idea ;_; This is more due to personal preference, so it's fine the way it is
01:31:089 (1,2) - ^ ^ ^
01:50:089 (2) - bad flow but a good shape. if you want to keep this, cover 01:49:756 (1,2,5) - better i honestly feel u but i can't or else i'll destroy it :') I don't know what you'll destroy, but we all agree the flow's pretty bad, right? i thought he meant somethin else when i first read it lma o. damchanged
02:02:589 (4) - blanket no CCCCCCCCCCCCCCCCCCC: Same problem as above. it's not a proper blanket. Not curved enough lolso imo looks nice like dis
02:03:756 (3) - ^ it is alredy Not curved enough ^
02:40:756 (2) - ^ dam Fixed already
02:42:256 (4,5,6,7,8) - fix shape br0 wats wrong wit dis m8 No idea br0 damson
02:50:006 (2) - overmap? naaaaaaah it can't be :') idk ill change it if it actually is but i dont think it is (or I'm just deaf w/e) It's partially your preference but he's right. There's no triplet in the music. However a lot of mappers add random triplets EVERYWHERE to make things harder and it makes me annoyed when they do that. l0l idk if that note's overmapped then logically 02:50:672 (5) - is also overmapped lol
02:51:089 - 02:56:422 bad break u cant tell me wat 2 do m0m well again, your choice. I found it weird as well.
03:08:422 (1) - x232 y308 to fix flow DAM Fixed already
03:55:422 (2,3) - same curvature no B^))))))))))))))))))))))) Can you tell me why no? I think it looks nicer with the same curvature as well. See next spoiler box for img k pls i think i was high or smth when i did this (jk i never do drugs pls)
03:58:756 (6) - blanket but it isssssssssssssssssssssssssssssssis Same as above blankets. same as above blankets
04:00:422 (1,3) - ^^ ^ ^
04:01:756 (1) - clap is no need. sounds strange lolkw/e Fixed already

kkthx4mod
http://puu.sh/fh33P/df382ed6aa.osu

k ill farm mods l8r its like 4 am rn lol

use dis version pls modem
Topic Starter
Modem

VINXIS wrote:

use dis version pls modem
Ummm.... What version? (O w o)/
Lokovodo
I was going to mod but this map looks polished up enough, take a star for you and VINXIS's hard work.

goodjob~
jyu
Hi! as a continuation from my previous mod post, so no kds
ah and btw i'm modding the diff VINXIS posted here p/3795917/

[VINXIS's Insane]

  • yoooooooo
    the drain is really deadly dang
    maybe im just noob

  1. 00:02:256 (3,4,5) - only suggestion. adding whistle here fits the song well
  2. 00:08:589 (2) - add finish? idk since you added finishes at these red ticks 00:08:922 (3) -
  3. 00:08:089 (4) - ctrl+G makes the flow more interesting. well but it's up to you
  4. 00:09:922 (2,3) - only suggestion for flow, since the flow between them is kinda awkward for me idk http://puu.sh/fh9ND/e65690a8c9.jpg http://puu.sh/fhaaT/88dbf9d041.jpg
  5. 00:11:089 (1) - just like the other diffs, i suggest to add finish (the ringing bell) here, since it's kinda good to emphasize the start of a new verse
  6. 00:19:756 (3) - would be better if this slider's end have the same hitsound like this one's 00:19:089 (1) - for hitsound consistency. i'd suggest to remove the whistle at 00:19:089 (1) - 's tail
  7. 00:21:922 (2) - add clap? idk kinda fits the song. if you follow this, add clap at these slider's tails 00:22:756 (5) - 00:24:422 (1) - 00:25:422 (6) - etc
  8. 00:42:089 (5,8) - i'd make these two a bit farther http://puu.sh/fhaXr/0bec760e60.jpg well it's up to you tho
  9. 00:46:922 (6) - only suggestion about slider's shape lmao well everyone have different preferences anyway. i only tweaked few last nodes tho http://puu.sh/fhbub/82c5045bf0.jpg
  10. 01:07:089 (1) - add finish at slider's head? for consistency with your previous hitsound pattern
  11. 01:14:089 (2,3,4,5,6,7) - only suggestion for placement. i kinda dragged then downward a bit to create more jump between 01:14:922 (7,1) - so yeah http://puu.sh/fhbOh/81d4b70496.jpg well you can arrange them with your own style anyway
  12. 01:33:756 (1) - add finish at slider's head? to emphasize the start of a new verse
  13. 01:38:922 (7,1) - gdi the jump here is extremely high compared to the others in the same verse. i suggest to lessen the jump
  14. 01:41:422 (4) - stack leniency kinda makes this circle a bit separated from the stream. well i'd suggest to unstack this but yeah up to you. not really a major problem anyway lmao
  15. 01:57:756 (1,2) - nazi lol stack is a bit off. you should turn off the Grid-Snap when stacking it
  16. 02:03:589 (2,3) - *blanket modders crying in the background*
  17. 02:06:756 (3,4) - dang these two kinda touched the HP bar a bit. consider lowering it a bit
  18. 02:08:922 (2) - ^ maybe
  19. 02:13:756 (1) - add finish at slider's head? to emphasize the start of a new verse
  20. 02:28:089 (3,4) - stack is a bit off
  21. 02:45:506 (6,7,8) - idk adding claps at these circles like 02:45:422 (5) - can accent the drum better
  22. 02:51:089 (1) - adding finish like the one at 02:50:422 (4) - 's head seems nice
  23. 02:56:756 (2,3) - lmao you can blanket this better http://puu.sh/fhd3v/8c04e687d3.jpg
  24. 03:05:756 (9) - gdi nc this. the combo is too long
  25. 03:05:756 (9,10) - kinda weird when these two are close while 03:05:256 (8,9) - are quiet far, even though they have the same rhythm gap. i'd suggest to separate 03:05:756 (9,10) - more
  26. 03:10:756 - i know you're following the vocal, but adding a note here can make the rhythm flow better
  27. 03:42:089 (2,3,4,5,6) - spacing is a bit low, compared to previous jumps. i'd suggest to make the spacing farther. also you should arrange the placement a bit idk maybe like this http://puu.sh/fhdHv/809ffd40a6.jpg im not really good at this tho
  28. 03:45:756 (1) - add finish at slider's head? to emphasize the start of a new verse
  29. 03:52:256 (1,2,3) - i'd make them a bit spaced out like this, it's neater http://puu.sh/fhdUf/cbe38a3723.jpg also you can make better blanket this way yay
  30. 03:54:922 (1) - remove whistle at slider's tail? idk it's kinda random
  31. 03:56:422 (1) - idk the rhythm is kinda weird because i thought you're still following the vocal but you weren't. i'd suggest this rhythm http://puu.sh/fhecR/139a69a825.jpg
  32. 03:57:589 (1,2,4) - dang these placement isn't neat at all. i'd spaced them out more but it's up to you
  33. 04:00:922 (3) - add finish at slider's tail? for consistency with your previous hitsound pattern

    would be better if this diff ends at the same time like the other diffs but yeah then again up to you. if you still want to keep the last spinner, would be better if you lowered the hitsound gradually since the spinning noise doesnt match the song, especially when it's quiet at this part


yeah ok i think that's all
good luck~!
-[ Asuna ]-
Hi~ M4M from my Q
since you told me to leave E,N,H
i'll try to mod only insane

Insane

  1. 00:09:422 - add note there would be fits the song, its feels empty anyway it's nice place to click at there imo
  2. 00:14:756 (1) - remove NC here and add NC at 00:15:089 (3) - instead
  3. 00:07:422, 00:07:756, 00:08:089 - remove this unnecessary greenline
  4. 00:09:589 (1) - i think this sound loud enough, so volume up for this
  5. 00:14:756 (1,2) - ctrl+g
  6. 00:15:089 (3,4) - i think better like this
  7. 00:20:089 - whistle (S:C3) as you do in previous slider
  8. 00:22:422 (3,4,5) - make it like this?
  9. 00:25:422 (6) - stack properly
  10. 00:27:256 (2) - remove whistle for consistent or add whistle in previous part
  11. 00:34:256 - its feels empty whereas there is should be a note
  12. 00:36:922 - ^
  13. 00:41:422 (3) - this should be 1/2 slider and also 1/2 slider at 00:41:756
  14. 00:51:589 (2,3) - ctrl+g this for better flow
  15. 01:00:422 (5) - looks bad, how about blanketing?
  16. 01:14:089 (2,3,4,5,6,7) - just do this with ctrl+D pliss
  17. 01:15:756 (3) - stack properly
  18. 01:21:756 (6) - NC herea and remove NC at 01:22:422 (1) - and then add back NC at 01:23:089 (9) -
  19. 01:31:256 (2) - isn't good place to clicking, just change 01:31:089 (1) - into slider instead
  20. 01:45:756 (1,2) - change into slider instead
  21. 01:51:422 (2) - blanket properly ?
  22. 02:26:256 (3) - this jump is too farrr
  23. 02:28:589 (4) - NC ? also 02:29:756 (6) - ?
  24. 02:59:756 (6) - NC and remove NC at 03:00:089 (1) - , then add NC at 03:00:422 (6) - also 03:01:089 (9) - and also at 03:01:756 (1) -
  25. 03:05:756 (9) - NC
  26. 03:18:589 (4) - remove this and make 03:18:756 (5) - stack with (3) instead ?
  27. 03:43:089 (1) - add circle here and the spinner should start at 03:43:256 -

thats it
hope helped~
Good luck on rank~
Topic Starter
Modem

Lokovodo wrote:

I was going to mod but this map looks polished up enough, take a star for you and VINXIS's hard work.

goodjob~
(O w o)/ Thanks for the star Lokovodo-san and gyuwife~!
VINXIS
asdf

mod reply placeholder
nvm
Topic Starter
Modem
Updated VINXIS's Insane~!
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