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Dark PHOENiX - A Shadow in the Blue Sky

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Topic Starter
Faan
This beatmap was submitted using in-game submission on 24 December 2014 at 18:28:20

Artist: Dark PHOENiX
Title: A Shadow in the Blue Sky
Source: Touhou
Tags: UFO touhou12 unidentified Fantastic Object
BPM: 142
Filesize: 2131kb
Play Time: 01:48
Difficulties Available:
  1. Easy (1.46 stars, 111 notes)
  2. Hard (3.11 stars, 319 notes)
  3. Insane (3.71 stars, 373 notes)
  4. Normal (1.75 stars, 154 notes)
Download: Dark PHOENiX - A Shadow in the Blue Sky
Information: Scores/Beatmap Listing
---------------
Mod Please!
cheerzy cheerzy cheerzy senpai notice me please cheerzy cheerzy cheerzy
helps so far : N1ght Rabb1t (rabbit stew),SolrosRepica, Axarious <3, BestLeeSinged (OCE) (BLS), zxhzxhz, Akali, Sky_Trias

senpai notice me senpai senpai please notice me 5ever luv
-BlueSun-
Really nice Map! I don't think it needs a mod. I can't find anything in your difficulties that is bad or seems out of place. Your timing is also spot on. Great job! 8-)
Topic Starter
Faan

cocokrunch wrote:

Really nice Map! I don't think it needs a mod. I can't find anything in your difficulties that is bad or seems out of place. Your timing is also spot on. Great job! 8-)
thank you! but I still believe there is a lot to do on this. and the timing is a bit off (sheer instinct)
SolrosRepica
hiya, From my queue~

Easy
Good.

Normal
00:01:285 (1) - del repeat. and add slider example : http://puu.sh/doUnD/73b17396eb.jpg

Hard
00:31:285 (5) - add "Clap" first.

Insane
00:31:073 (2,3,4,5,6) - I think more roundish this parts. Is not limited to this part. For example,this way. http://puu.sh/doTTR/80c338a921.jpg
01:48:186 (1,2) - Del "Clap". It is deleted at hard.


Nice timing and sound.
It is great.
If you like my modding,I glad to you :)
Topic Starter
Faan

SolrosRepica wrote:

hiya, From my queue~

Easy
Good.

Normal
00:01:285 (1) - del repeat. and add slider example : http://puu.sh/doUnD/73b17396eb.jpg Don't feel comfortable with the distance snap :/

Hard
00:31:285 (5) - add "Clap" first. ok

Insane
00:31:073 (2,3,4,5,6) - I think more roundish this parts. Is not limited to this part. For example,this way. http://puu.sh/doTTR/80c338a921.jpg ok
01:48:186 (1,2) - Del "Clap". It is deleted at hard. ok


Nice timing and sound.
It is great.
If you like my modding,I glad to you :)
Axarious
[General]
Faan<3
[Easy]
  1. 00:06:778 (3) - Move to x:343 y:173 for a better blanket with (2) and creates 1.20x distance snap.
  2. 00:18:609 (1,1,2,3) - Link Weird rhythm, maybe this instead because you do this immediately after this here 00:23:256 -
  3. 00:24:947 (1) - Move to x:277, creates 1.20x and 1.19x distance snap, also makes the blanket a little nicer and less crowded.
  4. 00:29:172 (2,3) - Have the red bend point overlap the slider tick.
  5. 00:30:862 (4) - Rotate -2 degrees around selection center.
  6. 00:33:820 (3,1) - Fix blanket.
  7. 00:36:778 (3,1) - Maybe have (1) in a u shape rather than an n shape to preserve the momentum?
  8. 00:44:383 (2) - Rotate 2 degrees around selection center.
  9. 00:47:341 (3) - Move to x:142, creates better blanket and fixes distance snap to 1.20x and 1.21x.
  10. 00:51:989 (3) - Rotate 2 degrees around selection center.
  11. 00:53:679 (5) - Rotate -2 degrees around selection center.
  12. 01:00:440 (3) - Move to x:322 y:121 for a better blanket and fixes distance snap to 1.20x and 1.21x.
  13. 01:03:820 (3,4) - Probably Ctrl HJ these.
  14. 01:08:890 (1) - Have the red bend point overlap the slider tick.
  15. 01:10:580 (3,4) - Weird rhythm. Maybe a slider that lasts from
  16. 01:12:271 (1,2,3) - Place more stuff on white ticks here, the rhythm is awkward to play for an "Easy".
  17. 01:15:651 (1) - n-shape rather than u-shape to preserve the momentum, also reflects the motion of 01:14:172 (3) - into (4).
  18. 01:15:651 (1,2,3) - Link White ticks!
  19. 01:18:609 (4) - Move to x:193 y:235.
  20. 01:19:031 (1,2,3) - ;; Weird rhythm because of the red tick alternation.
  21. 01:29:172 (1) - Move to x:265 y:373, better blanket.
  22. 01:40:792 (2,3) - Might be too fast for an easy. Keep it simple.
  23. 01:41:848 (4) - Straighten out this slider so it doesn't look like a semi-HJ of (3).
  24. 01:46:496 (4,5) - Make (4) a reverse slider to avoid weird rhythm and delete (5), maybe?
[Normal]
  1. 00:02:975 (2) - Move to y:159.
  2. 00:17:130 (2) - Straighten out the slider.
  3. 00:24:102 (1) - Overlap the red bend point over the slider tick.
  4. 01:24:102 (3) - Straighten out slider.
  5. 01:26:637 (2) - ^
  6. 01:35:087 (3) - ^
  7. 01:38:468 (4,5,1) - Link Something less extreme of a momentum change, it looks nicer like this instead.
[Hard]
  1. 00:08:890 (5) - Break up into two sliders.
  2. 00:38:256 (5,6) - Why stack and ruin ds?
  3. 00:44:383 (4) - Two sliders.
  4. 00:48:292 (6) - Move to x:206 y:66 to fix the varying distance snap.
  5. 00:55:369 (1) - Straighten out this slider.
  6. 01:00:651 (1) - Should start on blue tick here 01:00:545 - .
  7. 01:01:073 (2) - Blue tick 01:00:968 -
  8. 01:01:496 (3,4,5) - Link Maybe this instead?
  9. 01:02:341 (1,2,3,4,5,6,7) - Link This instead?
  10. 01:10:158 (5) - Move to x:335 y:306.
  11. 01:30:017 (5) - Should just be a slider from 01:30:123 - to 01:30:334 - here.
  12. 01:44:383 (1) - Two sliders.
[Insane]
  1. 01:11:425 (6,7) - Fix overlap.
  2. 01:28:432 (5) - Straighten out slider. No need for a short slider to replicate a curve.
  3. 01:35:510 (6) - Straighten out.
  4. 01:37:200 (5) - ^
Moonlit
Mods are opinion posts ヽ༼ຈل͜ຈ༽ノ and nazi posts ヽ༼ຈل͜ຈ༽ノ

Insane


SPOILER
-First slider looks ugly and there is no effort for blanket
-00:01:285 (1,3) - blanket needs fixing (drag in timeline to use approach circles)
-00:03:397 (2,3) - blanket
-00:04:665 (1) - should be a 1/1 slider or go to the red tick and have a 2/1 slider next white ( http://puu.sh/dpOAt/330164de1a.jpg )
-00:06:778 (6) - three circles in triangle with double in centre? ( http://puu.sh/dpOHw/9afac5fb55.jpg )
-00:08:045 (1,2,3,4,5,6) - http://puu.sh/dpONs/16b0536980.jpg yes/no?
-since 00:10:369 (3) - is slower, 00:11:003 (4) - could be faster than normal. remove repeat and have circle at end for better impact (you did it for the other bits) Also lets you make a note at 00:11:425 (5) - as a new combo
-00:11:848 (2,3,4) - http://puu.sh/dpP0E/2301f1ddb3.jpg more funnerer
-00:14:383 (3,4,5) - move this up higher so the double isnt hiding, should be a triple not a double, possibly with the third note not stacked ( http://puu.sh/dpP88/c3cbdd9c8b.jpg )
-00:17:341 (4) - circle this, no need to be a slider that slows the play down as the song gets livelier
-00:17:975 (5) - if you ignore ^ then move this to be the same distance from the slider as 00:17:130 (3) -
-00:19:031 (6) - this should probably be rotated horizontally and 7 to be moved to similar distances from all surrounding circles (its really close to 00:18:820 (5) - )
-00:19:876 (1) - ctrl g maybe
-00:24:313 (3,1) - considering previous spacing with 1/2 circles i'd suggest moving them further apart
-00:26:637 (1) - suffering from repeat slideritis again. better as simply circles
-00:27:482 (3,4,1) - these three sliders could form a more circular blanket around 00:27:271 (2) - Easily done by moving 4 a bit
-00:29:383 (5,6,7,8) - this part is good but i think this ( http://puu.sh/dpPIy/9fb4277f43.jpg ) would make it better
00:36:355 (5) - i would move this (no rotation) to blanket 00:35:721 (3) -
-00:36:778 (1,2) - tiny overlap looks messy. I think that having a double after that double could work (double starting on the next blue)
-00:38:045 (6) - the 1/4 is dominant here so this could be a 1/4 repeat slider. also the overlap of 00:37:623 (5,7) - doesnt seem too good so move 6+7 up and right so there is a small gap.
-00:52:834 (3,4,5,6) - revise this pattern (honestly a star would be fine, using the next slider as the last part)
-01:00:968 (3) - shouldnt be 1/4
-01:01:918 (6,7) - i would make this all circles
-01:02:341 (1,2,3) - pick something to follow instead of following everything because it is confusing to play
-01:03:186 (6) - doesnt belong
-01:05:510 (5) - should probably be NC
-01:05:721 (1,2,3,4) - move to the right somewhere so its not overlapped with the sliders previous
-01:13:010 (4) - delete zis, you can put 1/4 01:13:221 (5) - here where it belongs
-01:14:383 (9) - looks better when slightly further from the circle slider
-01:30:545 (1) - The right rhythm for this combo is http://puu.sh/dpQvw/81ccc05731.jpg i think
-01:35:087 (5,6) - Should be copied sliders (they are in the same combo after all)
-01:36:778 (4,5) - ^ and anywhere else this comes up at this part of the map
-01:40:792 (6) - move further from 4 (same distance from 4 and 3 please), then move 01:41:003 (1) - so it is the same distance from 3 that 6 will be (something like http://puu.sh/dpQGS/ff6f37dab1.jpg, could be done better)

Hitsounding is fine but you could make more use of the normal hitnormal on some strong points that dont warrant finishes

Hard


SPOILER
-00:08:890 (5) - two 1/2 sliderinos cos more than one repeat on 1/2 is not very good to read or play
-00:44:383 (4) - ^00:46:918 (1) - ^ etc
-00:11:003 (5) - point made in insane stands (as will most so go and check notes about rhythm when editing hard)
-00:13:961 (4,5) - blanket
-00:25:792 (3) - move down slightly for triangle
-00:31:707 (1) - http://puu.sh/dpRcM/ee6321ed5c.jpg
-00:33:292 (1,2) - too close; try using it with distance snap then ctrl g slider 2
-00:42:693 (4,5) - ^
-00:44:383 (4) - for this part you may want to put in a few triples somewhere to prepare the player for 00:47:975 (3,4,5,6,7) - which may be difficult/surprising
-00:56:742 (5) - move it further even though distance snap says no
-01:05:827 (3,4) - probably replace with slider to make it easier, and have the notes flow and begin on the left instead of right
-01:12:271 (1,2) - too close
-01:21:989 (1,2) - instead of a weird jump here you could just do a triple
-01:23:890 (6,1) - no need for a jump here as you dont do it in any other part of the map
-01:32:130 (1) - this jump is more marginal; i think the hitsound is enough to make it distinct
-01:44:383 (1) - another overdone repeater

Normal


SPOILER
00:36:778 (1,2,3) - might be confusing so move 2 more left and 3 as well
01:18:186 (5) - missing clap at the end of this

idk im too lazy

Easy


SPOILER
00:01:285 (1,2) - copy paste so the sliders are the same?
00:35:087 (1) - rhythm here should be 1/1 then 1/1 on white ticks
00:38:468 (1) - vert flip to mirror previous slider
00:45:651 (1) - extend to white tick
00:58:749 (1) - move so: http://puu.sh/dpWud/cfc845c989.jpg ?
01:02:130 (1) - could be flipped copy of 01:00:440 (3) -
01:08:890 (1) - not sure about this slider
01:40:792 (2) - this could be removed, it doesnt fir with the rest of the map
01:46:496 (4) - I'd suggest bringing this back a tick to make it 1/1 then adding a 1/1 on the next white to finish

enjoy (you asked for it)
zxhzxhz
[ins]
ar->8.3 or 8.4
00:01:285 (1) - blanket
00:05:299 (5) - ^
00:06:989 (3,4) - 改成一个滑条
00:10:369 (3) - ......这个滑条是什么鬼
不介意的话可以试试这样的节奏
00:13:116 (1,1) - 移动x230y92
00:18:397 (2,3,4) - ctrl+h+g,然后用6包住2
00:19:876 (1) - 00:29:911 (7,8) - 感觉类似这样的滑条flow是顺着的比较好。。。如果用其他的样子的话打起来会很卡
00:20:721 (3) - 拉弯
00:28:961 (3,4) - 做成5连吧。。。(这里节奏没感觉orz)
00:34:031 (2) - ds
00:38:890 (1,2,3) - 这三个滑条拉的有点别扭
00:44:383 (3,4,5,6) - ds
01:03:820 (1,2,3,4) - 这个可以走个正方形出来啊
01:13:327 (6,7) - 感觉不是很顺。。
01:15:651 (1,2) - 形状别扭
01:17:341 (5,6,7) - 歪的角度不一样

有很多地方的形状不是很美观,用某人的话说就是玄学没学好2333
滑条的形状,1/2note的ds(这是基本吧,)和blanket有些地方没做好,感觉就是随便摆摆的样子
由于以上原因,整体排列还是偏乱,音效建议再看看贴吧和官网的帖子琢磨琢磨
节奏还是挺好,就是有些地方需要改善一下。。
其实说了这么多我就是想说,先摸个ins,等我睡觉起来再摸hard和nm(逃
Akali
From #modreq

[Insane]

So close to 3,75, :(

A lot of these are being picky, judge yourself
00:05:299 (5) - I find large pause after 1/2 slider anticlimactic, consider making 2 circles or circle + 1/1 slider
00:09:947 (2) - 2 circles would feel way better
00:11:848 (3) - inequal ds compared to 00:11:425 (1,2) - for no reason, also don't like entering angle into that slider, consider moving it around to 243:181 and rotating counter clockwise
00:12:271 (4,5) - would rearrange to avoid screen height sized jump between them
00:15:228 (2,3,4) - too much curved, compared to 00:13:538 (1) - (it's same sounds)
00:18:397 (2,3,4) - nasty overlap with 00:17:552 (5) -
00:27:059 (2) - stack
00:32:130 (2,3) - don't like overlap
00:38:890 (1,2,3) - curves again, they kinda flow bad + bad look
01:11:425 (6) - move slider end slightly up for better blanket
01:17:341 (5) - nc
01:31:496 (6) - meh flow, move it where 01:31:707 (7) - starts and rearrange what's after
01:34:242 (1,2,3) - move it up/rearrange so (1) follows slider path and 01:34:876 (4) - stacks with previous slider end
01:39:735 (2) - match curve with 01:39:313 (1) -

[Hard]
00:02:130 (3) - match curve with 00:01:285 (1) - and move up so jump from (2) flow follows slider path, you can move 00:01:285 (1,2) - start to the left so it fits next combo
00:08:890 (5) - again, flow doesn't follow slider path https://osu.ppy.sh/ss/2347275
00:13:961 (4) - ^, could be smoother
00:14:594 (6) - you ignore 1/4 whereas you map them before that, I think 1/4 slider into another slider would be acceptable
00:16:496 (1) - too curvy, slider start and slider end touching are meh (ok they touch anyway due to sv but could be less curved anyway
00:17:130 (3) - ^
00:18:609 (2) - ctrl+h? https://osu.ppy.sh/ss/2347282
00:21:038 (5) - slider end slightly up
00:25:792 (3) - curve
00:37:094 (2) - curve (maybe)
00:38:890 (2) - ^
01:21:989 (1) - see no reason for nc
01:22:411 (1,2) - shrimp sliders again :)
01:30:545 (1,2,3,4,5,6,1,2) - this seems hard rhythmically for hard players, consider simplyfying it
01:33:397 (4) - curvee, weird flow as well

[Normal]
00:23:256 (4) - move down for smooth flow
00:24:102 (1) - more like https://osu.ppy.sh/ss/2347292
00:27:482 (4) - seems too much offgrid? not sure if acceptable
00:36:778 (1) - less curve so it flows into 00:37:623 (2) and what comes afterwards better
01:18:186 (5) - move down (flow,sliderpath etc)

[Easy]
00:16:918 (2) - move down
00:29:172 (2,3) - improve blanket
00:38:468 (1) - copy paste 00:36:778 (3) - maybe, move it to the left and 00:39:735 (2) - as well for better flow https://osu.ppy.sh/ss/2347300 basic idea (without distance snapping cause im lazy)
00:53:679 (5) - nc, lack of smooth flow into slider path again, but fixing would require moving what comes next so up to you
01:22:411 (1) - same, cc rotation would make it better

pm me if I wasn't clear somewhere
[ Eon Fox ]
From #modreqs, M4M (for this mod)

Easy:

00:51:989 (3) - The sound usage in this part would suggest you add a clap to the reverse arrow of this.
00:57:482 (1) - This doesn't neccesarily need to be nc.

Normal:

Couldn't really spot anything. Other than possibly changing the AR to 4, it looks good.

Insane:

CS5, possibly?
00:29:066 (4) - Perhaps move to x: 164 y: 204?
00:29:383 (5) - Perhaps move to x: 270 y: 260?
00:47:341 (7) - The pattern suggests moving this down to y: 240.

General:

00:01:073 - A very distinct beat is here, so it might be a good idea to put down a note here in each difficulty.
01:49:454 - In each difficulty a spinner from here to 01:51:566 - seems to fit the music.
Sky Trias
Yoo Faan ;-;)/
Here's my mod :D

  • [ Hard]
  1. 00:02:975 (1) - add whistle
  2. 00:06:355 (1) - ^
  3. 00:14:383 (5) - blanked to 00:13:961 (4) - please ? maybe move to (x:64 y:240)
  4. 00:19:876 (1) - can you fix this slider ?
  5. 00:17:552 (4,5) - i think this too far from 00:17:130 (3)
  6. 00:27:482 (3,4) - make rhythm same like 00:24:102 (4,5) - will be better
  7. 00:34:665 (4) - remove whistle
  8. 00:41:848 (1) - fix this slider
  9. 00:51:566 (5) - add clap
  10. 01:00:334 (8,1) - sound kinda weird over here . the big white tick in end of slider
  11. 01:05:510 (1) - ehh .. can you fix there ?
  12. 01:46:073 (1) - Ctrl+G
  • [ Insane]
  1. 00:04:665 (4,5) - blanked well
  2. 00:12:271 (4) - Ctrl+G
  3. 00:12:693 (5) - ^
  4. 00:17:552 (5) - ^
  5. 00:32:552 (3) - err .. move to (x:400 y:292)
  6. 00:40:158 (4) - give more space
  7. 00:45:651 (2,3) - make same space like 00:45:228 (1,2)
  8. 00:52:834 (3) - blanked well to 00:52:411 (2)
  9. 01:21:989 (4) - Ctrl+G
  10. 01:30:862 (4) - repeat ?
  11. 01:45:651 (5) - fix this slider
I hope this helping you :cry:
GL! Faan ;)
Rakuen
As requested!

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue
Pink = Will be discussed if not changed

Hitsounds

  • They're inconsistent in every diffs, can refer the claps in KIAI, and whistles

    Slider whistle makes noise (whole slider), put the needed whistles on head and tail instead of the slider path too

Easy

  1. 00:09:735 (2) - Prefer to stack on 00:08:045 (1) - , with NC to make it same as 00:13:116 (1,1,1) -
  2. 00:21:566 - Try not to let heavy beat on reverse, would be better to make it hit imo
  3. 00:58:749 (1) - Possible make it 1.2x DS, this one looks antijump

Normal

  1. 00:06:778 (2) - Stick with 1.0x DS, it's considered jump
  2. 00:17:130 (2) - Constant DS
  3. 00:24:102 (1) - Not needed NC for different slider shape imo
    ^ Remove slider whistle, it has noise. Just put whistle on head and tail separately
  4. 00:39:313 (5) - ^
  5. 00:51:144 - Feels something missing, make it like 00:54:524 (4,1) -
  6. 01:08:045 (3) - Off music, I heard nothing sound at 01:08:362 - , would be weird if a reverse happens there
  7. 01:13:116 (2) - Constant DS, make it 1.0x, and suggest to check DS for the whole diff too :3
  8. 01:18:186 (5) - Looks overmapped too :3
  9. 01:21:566 (5) - ^ sounds more bad rhythm for me orz...
  10. 01:24:102 (3) - Remove slider whistle (noise)
  11. 01:25:792 (1) - ^ put them separately on head and tail
  12. 01:26:637 (2) - ^
  13. 01:46:918 (2,3) - Confusing rhythm in Normal, could add reverse for 01:46:918 (2) -

Hard

  1. 00:01:285 (1,2,3,1,2,3,1,2,1,2,3,4) - Space between each combo could use constant DS, not to slow down the movement of cursor and the flow
  2. 00:10:369 (4) - Slider whistle...a lot after this too, kindly remove them to decrease noise
  3. 00:51:778 (1) - Remove NC? (random)
  4. 01:03:820 (1,2,3,4) - Avoid unnecessary jump, 1/3 is harder than 1/2 (it's even bigger jump than Insane diff)
  5. 01:07:623 (2,3,4) - They look pretty close, maybe can move reverse away from 01:07:623 (2) - . Don't have to force stack 01:08:468 (4) - on 01:06:778 (5) - , not recognizable
  6. 01:13:538 (5,1) - I'd take this as 1/2 instead of 1/4 jump
  7. 01:14:806 (3,4) - ^ unreadable for Hard diff
  8. 01:25:792 (1,2,3,4) - Try to make spacing same, don't feel a jump at 01:26:320 (4) - . Like this 01:29:172 (1,2,3,4) -
  9. 01:32:130 (1) - Remove NC? (random)

Insane

  1. 00:02:975 (1,2,3) - Antijump doesn't look nice here, conflict with pattern of 00:01:285 (1,2,3) -
  2. 00:09:735 (1) - Stack on 00:08:890 (5) - , I only see like 10% of circle is visible anyway
  3. 00:10:369 (4) - Even the SV is changed, make sure it's around the same space with previous notes, you can see what's wrong here (error pic, refer approach circle):
  4. 00:13:538 (1) - NC doesn't help to read imo

Others

  1. Try to make more hits at heavy beat, instead of slider ends
  2. Could be improved little more by adding some interesting flow and slider shapes
  3. Also to make curve shapes with more consistent curve angle, for neater looking
BanchoBot
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