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Star Driver - 5 Centimeters Per Second

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ReallyFastCat
Hi! From my queue ^w^

Note: I suggest you read the first post in this thread, since there are a lot of issues with recovery time in the map: https://osu.ppy.sh/forum/t/241019 (The previous modder already pointed them out, but it's still not enough)

[General]
- Delete the .osb since there is no storyboard
- Add some tags (like "Hardstyle" for example)
01:36:487 - The break here is longer than 15 seconds (in all diffs), which is too long. Consider mapping this part starting at 01:44:487

[Easy]
03:54:085 (1,1) - Recovery time. Shorten this to 03:58:885
02:40:486 (1,1) - ^ (Just remove this one and map normally here)
04:35:684 (1,1) - ^ (Shorten to 04:37:284)

[Normal]
- AR6 and CS3.5 maybe? They're both kinda hard for a Normal right now
00:50:888 (1,2,3) - Distance Snap is inconsistent here
01:02:888 (1,1) - Recovery time again. (Remove and map normally)
03:18:886 (1,1) - ^ (I'd remove the note right after it here)
03:54:085 (1,1) - ^ (Shorten to 03:59:685)
04:10:085 (1,1) - ^ (Remove note after it)
04:35:784 (1,1) - ^ (Shorten to 04:37:284)

[Hard]
02:24:287 (8) - Seems off to me, try this:

04:12:485 (3,4,5,6,7) - I don't think a stream fits here. Try 1/2 jumps instead.


Great, 80% of my mod is about recovery time :P
Hard to find anything else though, nice mapset! (And awesome song :D)
Topic Starter
Come[Back]Home

ReallyFastCat wrote:

Hi! From my queue ^w^

Note: I suggest you read the first post in this thread, since there are a lot of issues with recovery time in the map: https://osu.ppy.sh/forum/t/241019 (The previous modder already pointed them out, but it's still not enough)

[General]
- Delete the .osb since there is no storyboard
- Add some tags (like "Hardstyle" for example)
01:36:487 - The break here is longer than 15 seconds (in all diffs), which is too long. Consider mapping this part starting at 01:44:487 I'll consider changing it when more people will point that out

[Easy]
03:54:085 (1,1) - Recovery time. Shorten this to 03:58:885 Done
02:40:486 (1,1) - ^ (Just remove this one and map normally here) I'll consider it
04:35:684 (1,1) - ^ (Shorten to 04:37:284) Done

[Normal]
- AR6 and CS3.5 maybe? They're both kinda hard for a Normal right now Done
00:50:888 (1,2,3) - Distance Snap is inconsistent here Done
01:02:888 (1,1) - Recovery time again. (Remove and map normally) Same as easy
03:18:886 (1,1) - ^ (I'd remove the note right after it here) No, it's necessary
03:54:085 (1,1) - ^ (Shorten to 03:59:685) I think the Recovery time is nice for Normal
04:10:085 (1,1) - ^ (Remove note after it) Its necessary
04:35:784 (1,1) - ^ (Shorten to 04:37:284) Recovery time is ok

[Hard]
02:24:287 (8) - Seems off to me, try this: Done

04:12:485 (3,4,5,6,7) - I don't think a stream fits here. Try 1/2 jumps instead. Listen closely, it fits perfect


Great, 80% of my mod is about recovery time :P
Hard to find anything else though, nice mapset! (And awesome song :D) Mod was helpful too :P And thanks :3
Thanks for the star *_*
DeletedUser_3886246
Hi! M4M from my queue :3
And like every mod, these are just suggestions, so ignore them or correct me, if you think I'm wrong with something. :)

How about you change the circle colours? The normal colours don't look very nice and are don't match with your background image.
If you don't explain your custom difficulties in your description of the beatmap, as I know, it isn't allowed anymore - p/2929982;
http://www.reddit.com/r/osugame/comment ... ficulties/

  • Easy

    00:54:888 (1) - move the middle point one down and the last point two up so it's curiver around - 00:54:488 (4)
    00:57:288 (3) - move to X = 256 / Y = 180 for blanket with - 00:54:488 (4)
    00:54:488 (4) - move to X = 256 / Y = 120 for blanket with - 01:04:888 (2)
    01:18:888 (3) - X = 188 / Y = 166 and make 01:17:288 (1) symmetric to that with CTRL+H
    02:08:487 (1) - Middle point X308 Y208 & last point X232 Y84 so it's curvier
    03:12:486 (1) - third point one up?
    03:12:486 (1) - move the middle point one left?
  • Normal

    The AR is one to high, I suggest changing it to 5 - https://osu.ppy.sh/wiki/Normal
    00:38:888 (1) - last point one up for better curve
    03:44:485 (1) - last point one left ^
  • Hard

    00:42:088 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Try to use NC before they reach more than 12 in hard.
    01:23:688 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - ^
    04:41:884 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - ^
    04:54:684 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - ^
    03:12:886 (2,3) - These are nearly touching, move 03:13:886 (3) - one to the right, it just looks nicer.
  • Insane (Right Back)

    01:11:488 (4) - move it 2 up and 4 down so it's not so close to - 01:10:888 (1,2)
    03:29:286 (3,5) - You could move that pattern to X348 Y64 so it's blanket with - 03:27:686 (3)
That's it with my mod. Hope it helped and good luck getting it ranked! :D
Topic Starter
Come[Back]Home

G3m4sSt4ffLP wrote:

Hi! M4M from my queue :3
And like every mod, these are just suggestions, so ignore them or correct me, if you think I'm wrong with something. :)

How about you change the circle colours? The normal colours don't look very nice and are don't match with your background image.
If you don't explain your custom difficulties in your description of the beatmap, as I know, it isn't allowed anymore - p/2929982;
http://www.reddit.com/r/osugame/comment ... ficulties/

  • Easy

    00:54:888 (1) - move the middle point one down and the last point two up so it's curiver around - 00:54:488 (4) Done
    00:57:288 (3) - move to X = 256 / Y = 180 for blanket with - 00:54:488 (4) Done
    00:54:488 (4) - move to X = 256 / Y = 120 for blanket with - 01:04:888 (2)
    01:18:888 (3) - X = 188 / Y = 166 and make 01:17:288 (1) symmetric to that with CTRL+H Its fine i think
    02:08:487 (1) - Middle point X308 Y208 & last point X232 Y84 so it's curvier Its curvy enough
    03:12:486 (1) - third point one up? Done i think (?)
    03:12:486 (1) - move the middle point one left? Done
  • Normal

    The AR is one to high, I suggest changing it to 5 - https://osu.ppy.sh/wiki/Normal If more people will poin that out ill change it
    00:38:888 (1) - last point one up for better curve Done
    03:44:485 (1) - last point one left ^ Done
  • Hard

    00:42:088 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Try to use NC before they reach more than 12 in hard. Done
    01:23:688 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - ^ Done
    04:41:884 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - ^ Done
    04:54:684 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - ^ Done
    03:12:886 (2,3) - These are nearly touching, move 03:13:886 (3) - one to the right, it just looks nicer. Done
  • Insane (Right Back)

    01:11:488 (4) - move it 2 up and 4 down so it's not so close to - 01:10:888 (1,2) This is okay, no need to
    03:29:286 (3,5) - You could move that pattern to X348 Y64 so it's blanket with - 03:27:686 (3) Wont affect gameplay though
That's it with my mod. Hope it helped and good luck getting it ranked! :D Thanks, the mod was really helpful :)
AnreFM
Hey there Come Back Home! owo/
um here's a short mod from my queue, I'll try to skip small stuffs and will only mention some major ones, hope this helps >.<

Let's go!



If there's anything you don't understand or if the images and links are messed up, feel free to state so and I will try my best to explain it better!


[General]
  1. Do try to play a bit with the spinner's volume thrpughout the difficulty. Some parts are somewhat too loud since the background music is fading, I've mentioned a few major ones but I think you might want to go back and check all of the spin and see what's best for you :3
  2. Add a few tags for the map! Try adding 'hardstyle' and also 'D3-Structive Records' for it's label :3
[RIGHT BACK]
  1. 00:28:988 (7) - I don't expect this circle here. Considering that this is still the beginning part of the song and how you mapped the 00:26:088 (1) - part calmly, I think it'd be best if you just remove this note and keep it calm for the intro part
  2. 00:30:488 (5,6,7) - hmm I don't think this triplet fits here imo. I think it would be better if you move change thr rhythm for the triplet to be moved forward instead, like this. Beside that 00:30:488 - only has a small portion of vocal in it compared to 00:30:688 - holded one, triplet would fit more on red tick than on the white tick imo
  3. 01:06:888 (4) - consider using ctrl g for this note? The flow is a bit cranky atm from (3) to (4), and the jump to (5) plays quite nice too imo
  4. 01:10:688 (2) - I don't think the jump needed to be this big imo. There aren't any distinct beat in the background, so I think players won't expect this big of a jump here. I'd suggest to put the note a little bit closer to the previous one whilst keep the jump; try stacking it with 01:11:088 (2) - instead, the jump is still pretty reachable and the flow works well with the next star pattern that you used :3
  5. 01:25:888 (8) - Seeing as how you used a jump on 01:25:088 (5) - (which fits), how about adding a jump for this note too? a small jump should be fine since putting them on a normal distance kinda kills the flow off
  6. 01:30:187 (1) - You might want to play a bit with the volume of the spin here since it just feels a bit too loud for a few part here; You can start reducing the volume here 01:33:287 -, and then slowly raising it back up on 01:34:887 -
  7. 01:57:287 (1) - ^ As in above. The spinner sounds a bit too loud in the beginning since it's right after the break, try to make the volume slowly raising until the end of the spin :3
  8. 02:05:687 (2) - This note is a bit confusing to read imo, due to how the overall rhythm for this part seems a bit off; the slider on 02:05:687 (2) - and 02:04:887 (1) - follows the vocal, whilst there's nothing here on 02:05:687 (2) - thus making the rhythm harder to grasp :< I'd suggest to just remove the circle and keep sticking to the vocal here to avoid confusion for players
  9. 02:11:887 (3,4,5) - I don't think using 3 circles here will fit imo. Seeing as how there aren't anything on the background except the main beat, using a slider instead should fit better with the music; try using this pattern instead The jump works good too this way imo :3
  10. 02:29:287 - Dunno but I think a spin could work really well here, considering how loud the notes on 02:30:886 (1) - started, right after the quiet break :< So yeah, consider adding a spin starting from here until 02:30:686 -
  11. 02:33:286 (10,11) - Ah these two looked a bit not neat imo, try to just blanket them like this , though also remember to change 02:32:886 (9) - to be somewhat more curvy to keep the pattern :3
  12. 02:43:686 (1) - Use a finish here to make the aftereffect of the two repeats on 02:42:086 (3,4) - much better :3
  13. 02:50:086 (1) - If you're following the one above, adding another finish here should be fit beside making it consistent with the previous rhythm
  14. 02:52:486 (10,11) - The flow between these two note isn't really good imo. Considering how the tail of (10) is facing the edge of the map, having (11) right below it will make the cursor movement a bit sharp to reach it, which isn't really comfortable imo :< Using a jump here will make the flow less restricted, try using this pattern instead
  15. 03:28:286 (6) - Seeing as how you used jumps for the previous circles on this combo(03:27:686 (3,4,5) - ), I don't really see the reason why this circle didn't get a jump imo, especially with how this note is the last one for this combo :< Try placing it a bit further from (5), having it stacked with 03:28:286 (6) - should be nice :3
  16. 04:17:685 (6) - Eh why do you stack this circle?
  17. 04:57:684 (10) - NC here? considering how you used NC per 2 stanzas before, it should make sense

[Hard]
  1. 00:35:288 (10,11) - (11) plays really weird when played imo o.o Besides that there aren't anything that should be emphasized with a click, the lack of hitsound is also making it a bit awkward :< Try changing these two with a slider instead? It should fit better that way imo, especially since player won't click at 00:35:488 -, the rhythm should looked this then
  2. 00:38:088 (1,2,3) - Eh this stream is a bit too much for a hard imo, try reducing this first triplets with a kick slider instead to make the rhythm simpler like this
  3. 00:46:888 (5) - Consider moving this note a few higher up? It currently is a bit too parallel with 00:46:688 (4) - which causes the flow to be a bit cranky :< Moving it to x376/y152 should do, and changing the shape will help too, but you're free to keep it that way, just moving it should make it better :3
  4. 00:49:088 (3) - Seeing as how you've followed every uh bass-thingy in the background, having this one not is awkward to play, the drum on 00:49:288 - is too loud to be ignored imo :< So yeah, I think arranging the rhythm for this part should do it; try to move 00:49:088 (2) - to 00:49:288 - instead, and insert the gap with a circle, that should fix the problem for this part. As for the stream, I think removing them all would be the best option imo, seeing as how they would complicate the rhythm here :< They should looked like this then
  5. 01:29:887 (4,5) - Consider changing these two circles to a slider instead? The slider will be able to emphasize the vocal with the hold effect, which I think is nice imo :3
  6. 02:05:687 (4) - As in the Right Back diff
  7. 03:18:886 (1) - This stream is definitely too much for a Hard diff. Consider changing to a more simple rhythm, like using a few kick slider would work. Just try to reduce the circles :<
  8. 03:29:486 (4) - Consider using ctrl g here? This would create the same jump effect with 03:24:686 (4) -, which is quite nice here imo
Nice map! Pretty neat, and there aren't many complicated stuffs here so this map would be good as a learning point :3 Though please mind the spin volume that I've mentioned and also consider adding more hitsounds to a few part since I do feel that a few part is a bit empty, so consider to add it! :3

Anyway, I hope I have helped you with this, sorry for the short mod, really ><
Good luck on ranking this! (ノ◕ヮ◕)ノ ~`☆
Topic Starter
Come[Back]Home

AnreFM wrote:

Hey there Come Back Home! owo/
um here's a short mod from my queue, I'll try to skip small stuffs and will only mention some major ones, hope this helps >.<

Let's go!



If there's anything you don't understand or if the images and links are messed up, feel free to state so and I will try my best to explain it better!


[General]
  1. Do try to play a bit with the spinner's volume thrpughout the difficulty. Some parts are somewhat too loud since the background music is fading, I've mentioned a few major ones but I think you might want to go back and check all of the spin and see what's best for you :3
  2. Add a few tags for the map! Try adding 'hardstyle' and also 'D3-Structive Records' for it's label :3
[RIGHT BACK]
  1. 00:28:988 (7) - I don't expect this circle here. Considering that this is still the beginning part of the song and how you mapped the 00:26:088 (1) - part calmly, I think it'd be best if you just remove this note and keep it calm for the intro part Done
  2. 00:30:488 (5,6,7) - hmm I don't think this triplet fits here imo. I think it would be better if you move change thr rhythm for the triplet to be moved forward instead, like this. Beside that 00:30:488 - only has a small portion of vocal in it compared to 00:30:688 - holded one, triplet would fit more on red tick than on the white tick imo Deleted the triplet and didnt add a new one
  3. 01:06:888 (4) - consider using ctrl g for this note? The flow is a bit cranky atm from (3) to (4), and the jump to (5) plays quite nice too imo Done
  4. 01:10:688 (2) - I don't think the jump needed to be this big imo. There aren't any distinct beat in the background, so I think players won't expect this big of a jump here. I'd suggest to put the note a little bit closer to the previous one whilst keep the jump; try stacking it with 01:11:088 (2) - instead, the jump is still pretty reachable and the flow works well with the next star pattern that you used :3 Ill consider it if more pople will point that out
  5. 01:25:888 (8) - Seeing as how you used a jump on 01:25:088 (5) - (which fits), how about adding a jump for this note too? a small jump should be fine since putting them on a normal distance kinda kills the flow off I really think that there is no reason for a jump
  6. 01:30:187 (1) - You might want to play a bit with the volume of the spin here since it just feels a bit too loud for a few part here; You can start reducing the volume here 01:33:287 -, and then slowly raising it back up on 01:34:887 - Good point, i'll change it when more people will point that out
  7. 01:57:287 (1) - ^ As in above. The spinner sounds a bit too loud in the beginning since it's right after the break, try to make the volume slowly raising until the end of the spin :3
  8. 02:05:687 (2) - This note is a bit confusing to read imo, due to how the overall rhythm for this part seems a bit off; the slider on 02:05:687 (2) - and 02:04:887 (1) - follows the vocal, whilst there's nothing here on 02:05:687 (2) - thus making the rhythm harder to grasp :< I'd suggest to just remove the circle and keep sticking to the vocal here to avoid confusion for players If you listen closely you can hear the vocals starting to sing, it feels empty without the circle
  9. 02:11:887 (3,4,5) - I don't think using 3 circles here will fit imo. Seeing as how there aren't anything on the background except the main beat, using a slider instead should fit better with the music; try using this pattern instead The jump works good too this way imo :3 Its just to fill up empty room, i'll change it if more people will point that out
  10. 02:29:287 - Dunno but I think a spin could work really well here, considering how loud the notes on 02:30:886 (1) - started, right after the quiet break :< So yeah, consider adding a spin starting from here until 02:30:686 - done
  11. 02:33:286 (10,11) - Ah these two looked a bit not neat imo, try to just blanket them like this , though also remember to change 02:32:886 (9) - to be somewhat more curvy to keep the pattern :3 It wasnt supposed to be blanket
  12. 02:43:686 (1) - Use a finish here to make the aftereffect of the two repeats on 02:42:086 (3,4) - much better :3 done
  13. 02:50:086 (1) - If you're following the one above, adding another finish here should be fit beside making it consistent with the previous rhythm done
  14. 02:52:486 (10,11) - The flow between these two note isn't really good imo. Considering how the tail of (10) is facing the edge of the map, having (11) right below it will make the cursor movement a bit sharp to reach it, which isn't really comfortable imo :< Using a jump here will make the flow less restricted, try using this pattern instead done
  15. 03:28:286 (6) - Seeing as how you used jumps for the previous circles on this combo(03:27:686 (3,4,5) - ), I don't really see the reason why this circle didn't get a jump imo, especially with how this note is the last one for this combo :< Try placing it a bit further from (5), having it stacked with 03:28:286 (6) - should be nice :3 Done
  16. 04:17:685 (6) - Eh why do you stack this circle? Because it fits with the vocals.
  17. 04:57:684 (10) - NC here? considering how you used NC per 2 stanzas before, it should make sense done

[Hard]
  1. 00:35:288 (10,11) - (11) plays really weird when played imo o.o Besides that there aren't anything that should be emphasized with a click, the lack of hitsound is also making it a bit awkward :< Try changing these two with a slider instead? It should fit better that way imo, especially since player won't click at 00:35:488 -, the rhythm should looked this then done
  2. 00:38:088 (1,2,3) - Eh this stream is a bit too much for a hard imo, try reducing this first triplets with a kick slider instead to make the rhythm simpler like this done
  3. 00:46:888 (5) - Consider moving this note a few higher up? It currently is a bit too parallel with 00:46:688 (4) - which causes the flow to be a bit cranky :< Moving it to x376/y152 should do, and changing the shape will help too, but you're free to keep it that way, just moving it should make it better :3 Nah, its fine like this
  4. 00:49:088 (3) - Seeing as how you've followed every uh bass-thingy in the background, having this one not is awkward to play, the drum on 00:49:288 - is too loud to be ignored imo :< So yeah, I think arranging the rhythm for this part should do it; try to move 00:49:088 (2) - to 00:49:288 - instead, and insert the gap with a circle, that should fix the problem for this part. As for the stream, I think removing them all would be the best option imo, seeing as how they would complicate the rhythm here :< They should looked like this then In this part im focusing on the higher sounds
  5. 01:29:887 (4,5) - Consider changing these two circles to a slider instead? The slider will be able to emphasize the vocal with the hold effect, which I think is nice imo :3 done
  6. 02:05:687 (4) - As in the Right Back diff ^
  7. 03:18:886 (1) - This stream is definitely too much for a Hard diff. Consider changing to a more simple rhythm, like using a few kick slider would work. Just try to reduce the circles :< done
  8. 03:29:486 (4) - Consider using ctrl g here? This would create the same jump effect with 03:24:686 (4) -, which is quite nice here imo
Nice map! Pretty neat, and there aren't many complicated stuffs here so this map would be good as a learning point :3 Though please mind the spin volume that I've mentioned and also consider adding more hitsounds to a few part since I do feel that a few part is a bit empty, so consider to add it! :3

Anyway, I hope I have helped you with this, sorry for the short mod, really >< Short? This was a pretty amazing mod 0.0. Thank you for the star :3
Good luck on ranking this! (ノ◕ヮ◕)ノ ~`☆
Lurei
Yo. Came to mod as requested.
Since song is kinda long, I'll only mod two diffs to make M4M fair.
What I'll say it's based in my personal opinion. Don't feel offended if I reach to sound rude.

Before beginning, a little gag.

[Right Back]

  1. 00:38:088 (2,3,4,5) - Why first it's a stack, then you place notes apart? Just an observation, since it's kinda tricky to play.
  2. 01:06:688 (3,4) - I think you can do a better blanket here.
  3. 01:07:688 - You're missing the downbeat here. Please don't miss white ticks (especially downbeats), since they're important because they mark the song's timing.
  4. 01:12:488 - ^^
  5. 01:18:888 - ^^
  6. 01:24:488 - ^^ (here it's a standard white tick). I know you're following vocals here, but it's really better if you don't miss those ticks.
  7. 01:26:088 - ^^
  8. 02:02:487 ~ 02:05:287 - You can map the white ticks in this area, since there's a part of the music they can follow.
  9. 02:09:887 (6) - Rhythm feels kinda ankward when you end a slider on a downbeat. You should actually place a circle at the downbeat instead of using a slider end on it.
  10. 02:16:487 - Downbeat...
  11. 03:11:686 (4) - Same as 02:09:887 (6) -
  12. 03:15:686 ~ 03:17:186 - There are some beats you're missing in this area. You can listen to music at 25% speed by adjusting playback rate (lower-right area of screen) and figure out what you're missing.
  13. 03:17:686 - and 03:18:486 - Don't miss those beats...
  14. 04:03:285 (5) - Same as 02:09:887 (6) -
  15. 04:06:085 (9) - ^^
  16. 04:31:685 (8) - ^^
  17. I think that's it for this diff. Playability is good, but rhythm is kinda weird IMO. Overall, it's good for me.
[Hard]

  1. 00:38:388 (2,3,4,5,6) - Oi, isn't this kinda like overkill for a Hard? Please, use 1/4 sliders with reverses to cover the notes of the stream.
  2. 00:57:688 (9,10,11,12) - ^^
  3. 01:07:688 - Same as Insane. Key words: Downbeat, white ticks.
  4. 01:08:888 - ^^ (I'll stop mentioning those to avoid making a large mod full of the same thing. Search for 'em!)
  5. 01:25:288 (1,2,3) - You can improve those blankets. If you do, remember to fix blanket at 01:25:888 (2,4,5) -
  6. 02:02:487 ~ 02:05:287 - Same as Insane.
  7. 02:34:686 (3,5) - Fix blanket and downbeat in (5).
  8. 02:44:286 (4,5) - Fix blanket.
  9. 02:45:286 (6,7,8) - Fix blanket and remember to re-stack.
  10. 03:17:286 (1,2,3,5) - ^^
  11. 03:21:486 (3,4,5,6,7,8) - Alright. This is real overkill.
  12. 03:30:486 (2,3) - Blanket.
  13. 04:12:485 (3,4,5,6) - Overkill.
  14. 04:33:084 (2,3) - Blanket.
  15. I'll stop mentioning repeated things to avoid making this mod longer than what it should. Search for more of the things I said (there are only a few more). It's a great difficulty overall, but please don't use long streams on Hard. Only use around 2~4 notes for streams, since players are still learining to do them.
That's the end. I liked map, so I'll gift you a star!
Good luck!
Topic Starter
Come[Back]Home

LixRei wrote:

Yo. Came to mod as requested.
Since song is kinda long, I'll only mod two diffs to make M4M fair.
What I'll say it's based in my personal opinion. Don't feel offended if I reach to sound rude.

Before beginning, a little gag.

[Right Back]

  1. 00:38:088 (2,3,4,5) - Why first it's a stack, then you place notes apart? Just an observation, since it's kinda tricky to play. Because the sounds in the background changes
  2. 01:06:688 (3,4) - I think you can do a better blanket here. I think it is okay how it is
  3. 01:07:688 - You're missing the downbeat here. Please don't miss white ticks (especially downbeats), since they're important because they mark the song's timing. There is nothing wrong by missing them, im focusing on the Vocals and not the beats there
  4. 01:12:488 - ^^
  5. 01:18:888 - ^^
  6. 01:24:488 - ^^ (here it's a standard white tick). I know you're following vocals here, but it's really better if you don't miss those ticks. Okay, thats true, i'll consider it if more people will point it out
  7. 01:26:088 - ^^ ^
  8. 02:02:487 ~ 02:05:287 - You can map the white ticks in this area, since there's a part of the music they can follow. done, ive added one circle here 02:05:287
  9. 02:09:887 (6) - Rhythm feels kinda ankward when you end a slider on a downbeat. You should actually place a circle at the downbeat instead of using a slider end on it. done
  10. 02:16:487 - Downbeat... Focusing on vocals here
  11. 03:11:686 (4) - Same as 02:09:887 (6) - No reason too
  12. 03:15:686 ~ 03:17:186 - There are some beats you're missing in this area. You can listen to music at 25% speed by adjusting playback rate (lower-right area of screen) and figure out what you're missing. I was focusing on the silent beats
  13. 03:17:686 - and 03:18:486 - Don't miss those beats...
  14. 04:03:285 (5) - Same as 02:09:887 (6) -
  15. 04:06:085 (9) - ^^
  16. 04:31:685 (8) - ^^
  17. I think that's it for this diff. Playability is good, but rhythm is kinda weird IMO. Overall, it's good for me.
[Hard]

  1. 00:38:388 (2,3,4,5,6) - Oi, isn't this kinda like overkill for a Hard? Please, use 1/4 sliders with reverses to cover the notes of the stream. I think this is okay, but i will change if it will be pointed again
  2. 00:57:688 (9,10,11,12) - ^^
  3. 01:07:688 - Same as Insane. Key words: Downbeat, white ticks.
  4. 01:08:888 - ^^ (I'll stop mentioning those to avoid making a large mod full of the same thing. Search for 'em!)
  5. 01:25:288 (1,2,3) - You can improve those blankets. If you do, remember to fix blanket at 01:25:888 (2,4,5) - [/color]
  6. 02:02:487 ~ 02:05:287 - Same as Insane. ^
  7. 02:34:686 (3,5) - Fix blanket and downbeat in (5). blanket fixed
  8. 02:44:286 (4,5) - Fix blanket. This seems alright to me
  9. 02:45:286 (6,7,8) - Fix blanket and remember to re-stack. ^
  10. 03:17:286 (1,2,3,5) - ^^ ^
  11. 03:21:486 (3,4,5,6,7,8) - Alright. This is real overkill. If more people will point it out ill change it
  12. 03:30:486 (2,3) - Blanket. This was on purpose not blanket
  13. 04:12:485 (3,4,5,6) - Overkill. This is alright for a hard
  14. 04:33:084 (2,3) - Blanket. Tried to do it better, i dont know if its better now haha
  15. I'll stop mentioning repeated things to avoid making this mod longer than what it should. Search for more of the things I said (there are only a few more). It's a great difficulty overall, but please don't use long streams on Hard. Only use around 2~4 notes for streams, since players are still learining to do them.
I'll consider it

That's the end. I liked map, so I'll gift you a star! Wow, thank you very much much *_* I appreciate it :3
Good luck!
Yuthuil
Hi! From Yuthuil's M4M queue ☆

General: Maybe you didn't know this, as I can see with most of your sliders, but you can edit sliders after you have made them to neaten them up. In easy these occur a lot, like this 01:14:084 (1) - .

You may want to add some custom hitsounds too, since the map sounds terrible when I play it on Osu! 's original skin.

Easy:

00:34:084 (3,4) - the flow from 3 to 4 plays awkward.
00:54:884 (1) - since you were doing symmetry with the objects before, it'd be most sensible if you made this symmetrical too.
01:02:884 (3) - again, this plays awkward, I would suggest moving it down a bit - you won't have to distance snap the next notes.
01:04:484 (1,2) - I suggest avoid stacking with two circles in easy mode, so how about moving two to three's head.
01:07:684 (1,2,3) - flow is extremely tricky here.
01:20:484 (1) - If it was your intention to make a symmetrical slider here, then you may want to neaten this up, make sure the second node is right in the middle of the slider tick.
01:26:884 (1) - ctrl + j, better flow.
01:30:083 (3) - remove this an pull the slider one tick backwards, there is too little reaction time for the beginners, and it sounds better like this imo.
01:55:683 (1) - no need for so long?
02:37:282 (1) - ctrl + j, then ctrl + h, then ctrl + g...better flow ! Or you can just do ctrl + j if you want.
02:50:082 (1,3) - ctrl + j? sorry for the spam of this, but I think it makes a really nice symmetrical blanket pattern, with easier flow.
04:06:481 (4,1,2,3,4) - this section looks really messy due to note placement, try and fix it up.
04:38:880 (1,2) - blanket really bothers me, try neatening it up evena tiny bit.
04:45:280 (1) - straight slider would make most sense here, since it goes with the last slider.

Normal:

It's only 150 BPM, I really think you should make the AR 3.5, or at LEAST 5.

00:29:688 (2) - easier flow, move it up a bit.
00:54:888 (1) - ctrl +j, ctrl + h, ctrl + g, easy flow
02:03:287 (1) - extend to white tick, i don't know why it's stopped on the blue one where there's no sound.
02:10:887 (6) - spacing problem here.
02:50:886 (3) - slider would be great if you put the red node right in the center.
03:54:085 (1) - too little reaction time.
04:20:485 (3) - move the end node of this slider to x352 y236, then move 04:21:485 (4) - to x264 y184.
04:54:684 (1,2,3,4,5,6,7) - whole sequence would be better with a ctrl + j.

This diff needs a little improving I think, your easy was good though.

Hard:

AR 7, or 7.5.

00:32:488 (1,2,3,4,5) - try a star pattern. right now it looks unorganized and weird.
00:38:088 (1,2,3,4,5,6) - the stream is okay, but I highly suggest you change 2's location, it is too hard where it is.
00:48:288 (8) - remove? I don't know why this is here, there's such a slight sound on the red tick, so I suggest it be moved, you can replace 7 with a 1/2 slider.
03:21:486 (3,4,5,6,7,8) - I think you need to remove this, or at least the stack in the beginning.
04:33:284 (3) - move up a bit.

Right Back:

AR8.5

from here 02:05:687 to 02:13:387 here feels overmapped - slightly.
That's all then, I hope this was helpful.
Topic Starter
Come[Back]Home

Yuthuil wrote:

Hi! From Yuthuil's M4M queue ☆

General: Maybe you didn't know this, as I can see with most of your sliders, but you can edit sliders after you have made them to neaten them up. In easy these occur a lot, like this 01:14:084 (1) - . I do know that, i just suck at ampping easys

Easy:

00:34:084 (3,4) - the flow from 3 to 4 plays awkward. fixed
00:54:884 (1) - since you were doing symmetry with the objects before, it'd be most sensible if you made this symmetrical too. No, there is no need to.
01:02:884 (3) - again, this plays awkward, I would suggest moving it down a bit - you won't have to distance snap the next notes. foxed
01:04:484 (1,2) - I suggest avoid stacking with two circles in easy mode, so how about moving two to three's head. fixed
01:07:684 (1,2,3) - flow is extremely tricky here. its fine
01:20:484 (1) - If it was your intention to make a symmetrical slider here, then you may want to neaten this up, make sure the second node is right in the middle of the slider tick. It wasnt my intention
01:26:884 (1) - ctrl + j, better flow. fixed
01:30:083 (3) - remove this an pull the slider one tick backwards, there is too little reaction time for the beginners, and it sounds better like this imo. fixed
01:55:683 (1) - no need for so long? It fits perfectly with the song
02:37:282 (1) - ctrl + j, then ctrl + h, then ctrl + g...better flow ! Or you can just do ctrl + j if you want. fixed
02:50:082 (1,3) - ctrl + j? sorry for the spam of this, but I think it makes a really nice symmetrical blanket pattern, with easier flow. I really dont want to blank them, but if more people will poin that out ill change it
04:06:481 (4,1,2,3,4) - this section looks really messy due to note placement, try and fix it up. Doesnt affect gameplay
04:38:880 (1,2) - blanket really bothers me, try neatening it up evena tiny bit. fixed
04:45:280 (1) - straight slider would make most sense here, since it goes with the last slider. fixed

Normal:

It's only 150 BPM, I really think you should make the AR 3.5, or at LEAST 5.

00:29:688 (2) - easier flow, move it up a bit. done
00:54:888 (1) - ctrl +j, ctrl + h, ctrl + g, easy flow Its fine how it is
02:03:287 (1) - extend to white tick, i don't know why it's stopped on the blue one where there's no sound. done
02:10:887 (6) - spacing problem here. fixed
02:50:886 (3) - slider would be great if you put the red node right in the center. I dont enjoy those sliders, sry
03:54:085 (1) - too little reaction time. fixed
04:20:485 (3) - move the end node of this slider to x352 y236, then move 04:21:485 (4) - to x264 y184. fixed
04:54:684 (1,2,3,4,5,6,7) - whole sequence would be better with a ctrl + j. done

This diff needs a little improving I think, your easy was good though.

Hard:

AR 7, or 7.5.

00:32:488 (1,2,3,4,5) - try a star pattern. right now it looks unorganized and weird. Im against that in a hard diff sry
00:38:088 (1,2,3,4,5,6) - the stream is okay, but I highly suggest you change 2's location, it is too hard where it is. fixed
00:48:288 (8) - remove? I don't know why this is here, there's such a slight sound on the red tick, so I suggest it be moved, you can replace 7 with a 1/2 slider. Its necessary to keep up the flow
03:21:486 (3,4,5,6,7,8) - I think you need to remove this, or at least the stack in the beginning. If more people will point that out ill chzange it
04:33:284 (3) - move up a bit. Its fine

Right Back:

AR8.5

from here 02:05:687 to 02:13:387 here feels overmapped - slightly. Its mapped to the vocals
That's all then, I hope this was helpful.
It was very helpful

Thank you
Shad0w1and
[Easy]
Looks fine to me.
[Normal]
try place the sliders by following the drum beats(also white lines). e.g. 00:44:688 (6) and 00:50:288 (5) should not be put in normal
[Hard]
01:00:888 - might add a note here
04:56:684 (3) - no strong beat at 04:56:684 (4) might want change to sliders
[right back]
03:15:686 (1,2,3,4,5,6,7,8,9,10) - not sure this is really needed, sound a little bit weird
01:57:287 (1) - i dont get y Hard you have a extra note here(its ok i just wondering)
Cannot find much errors, but i suggest you try change your pattern during the long drain time. your pattern is a little bit boring. try make this fun. no kd if you dont think my comments are helpful.
Topic Starter
Come[Back]Home

Shad0w1and wrote:

[Easy]
Looks fine to me.
[Normal]
try place the sliders by following the drum beats(also white lines). e.g. 00:44:688 (6) and 00:50:288 (5) should not be put in normal
done
[Hard]
01:00:888 - might add a note here done
04:56:684 (3) - no strong beat at 04:56:684 (4) might want change to sliders
done
[right back]
03:15:686 (1,2,3,4,5,6,7,8,9,10) - not sure this is really needed, sound a little bit weird It fits perfectly with the music
01:57:287 (1) - i dont get y Hard you have a extra note here(its ok i just wondering)
Cannot find much errors, but i suggest you try change your pattern during the long drain time. your pattern is a little bit boring. try make this fun. no kd if you dont think my comments are helpful.
I dont think its boring, i just dont want to overmap it with jumps which wouldnt fit anyway.
kingokinko
#ModReqs

[Right Back]

(These are just recommentions, The overall Difficulty is Good Mapped!)

00:29:688 (2) - This circle is at the very edge, if you want to keep it, keep it, I dont feel like It's good placed there.

02:04:887 (1,2) - Doesn't feel right when playing to me, would make the slider abit longer and would remove the circle.

03:21:686 (10) - NC?

03:27:686 (3,4,5,6) - This part is amazingly mapped, I personally would like bigger jumps, heheh 8-)

03:38:485 (2) - Again this note is at the very edge

04:12:485 (7) - NC?

04:43:684 (7) - ^

[Hard]

(Same as above)

00:49:688 (3,4,5) - Would change this to:


00:50:288 (6,7) - Would change this to: (Better songflow)


8-)

Everything fine in Hard!

[Other Impressions]
The overall map is extremly good mapped, I just don't feel like those very edge notes must be there, Good Luck! 8-) :)
- Milhofo -
Hi, from my modding queue :)

All of my points are my opinion, just trying to show a different pov, feel free to ignore them or refute them.

!! - Very Important
!! - Important

[General]
  1. No timing problems, all maps seem pretty good all I'm gonna mod are little details, hope it helps
  2. The fade out ending bugs me a little but nothing can be done about that lol
  3. It's a good relaxing song, I feel like there are too many breaks but most can't really be mapped, I'll tell more about that in the respective diff.
  4. 03:34:885 - no need to turn kiai time off here I guess (it goes to every diff I think)
[Hard]
  1. 00:44:688 (6) - make a NC from here to be easier to read
  2. 01:21:088 (2,3) - a slider would be an option instead of repeating teh same triple 3 times
  3. 01:29:487 (3) - replace by slider
  4. 01:29:887 - ^^^ slider ends here and add note at 01:30:087
  5. 02:15:287 (1) - this note doesn't follow vocals, is it following something else?
  6. from 02:15:287 (1) to 03:22:086 (1) - seems pretty hard for a hard, but it can be managed I guess, so it's just a reminder o/
[Right Back]
  1. you have a fair amount of triples in this diff, but all of them look the same, maybe differenciating them a bit would make the map more entertaining
  2. 00:38:088 (2,3,4) - I think if you made this triple plus 00:37:688 (1) a different combo it would be easier to read !!
  3. 00:39:488 (4) and 00:39:688 (5,6,7) are really tight and close together, maybe pushing them a bit down would make it easier to read and play
  4. 00:51:288 (8) - I think that a slider should start here to represent the bass sound, then instead of 00:51:688 (1), you'd end the slider there and put a circle at 00:51:888
  5. 00:59:088 (5) - I like this, but you only use it once in the whole map ; ;
  6. 01:06:888 (4,5) - it's a pretty big jump compared to the other ones on that combo
  7. 01:10:488 (1,2) - why are only those notes the combo? you could extend this combo until 01:11:688 (5), and then start the other one !!
  8. 01:28:487 (1,2,3,4,5,6,7,8,9,10,11) - this whole combo could have bigger jumps, it's pretty plain to be a "pre-break" part
  9. 01:36:487 - 20 sec break ;-; you could add notes marking the beat/piano from 01:49:287 (slow notes, to keep the player awake lol)
  10. 02:03:287 (1) - this slider is such a loner, I think making it curved would help him out
  11. 02:29:287 (1) - this could start sooner, at 02:28:887
  12. 02:30:886 (1) - I think starting this part with a slider would help players that suck coming out of spinners (like myself ._.)
  13. 02:32:886 (9,10) - I wouldn't say this is a big jump, but it's definately bigger than the other ones on this part
  14. 02:56:686 - imo this part is perfectly "mappable", the map isn't tiring enough to ask for a long break here, it's entirely up to you though of course !!
  15. 03:15:886 (2,3,4,5,7,8,9,10,5,6) - please give a louder hitsound feedback on these doubles, it's really hard to figure out it's rythm without it !!
  16. 04:13:085 (13) - like in the first stream, maybe start the NC here to allow for better reading?
  17. 04:31:685 (8) - rotate this a bit clockwise
  18. 04:51:284 (10) - "I think that a slider should start here to represent the bass sound, then instead of 04:51:684 (1), you'd end the slider there and put a circle at 04:51:884 (2)" - copy paste from previous point, it's basically the same
I'm sorry I won't have time to mod Normal and Easy but I played through them and they seemed just fine ^^ the song is pretty long afterall, hope this helps, GL :D
Topic Starter
Come[Back]Home

Milhofo wrote:

Hi, from my modding queue :)

All of my points are my opinion, just trying to show a different pov, feel free to ignore them or refute them.

!! - Very Important
!! - Important

[General]
  1. No timing problems, all maps seem pretty good all I'm gonna mod are little details, hope it helps
  2. The fade out ending bugs me a little but nothing can be done about that lol
  3. It's a good relaxing song, I feel like there are too many breaks but most can't really be mapped, I'll tell more about that in the respective diff.
  4. 03:34:885 - no need to turn kiai time off here I guess (it goes to every diff I think)
[Hard]
  1. 00:44:688 (6) - make a NC from here to be easier to read fixed
  2. 01:21:088 (2,3) - a slider would be an option instead of repeating teh same triple 3 times If more people will point that out ill change it
  3. 01:29:487 (3) - replace by slider Done
  4. 01:29:887 - ^^^ slider ends here and add note at 01:30:087 Spinner starts there now
  5. 02:15:287 (1) - this note doesn't follow vocals, is it following something else? Yes, the piano
  6. from 02:15:287 (1) to 03:22:086 (1) - seems pretty hard for a hard, but it can be managed I guess, so it's just a reminder o/ Haha, thanks :P
[Right Back]
  1. you have a fair amount of triples in this diff, but all of them look the same, maybe differenciating them a bit would make the map more entertaining
  2. 00:38:088 (2,3,4) - I think if you made this triple plus 00:37:688 (1) a different combo it would be easier to read !! fixed
  3. 00:39:488 (4) and 00:39:688 (5,6,7) are really tight and close together, maybe pushing them a bit down would make it easier to read and play Its fine
  4. 00:51:288 (8) - I think that a slider should start here to represent the bass sound, then instead of 00:51:688 (1), you'd end the slider there and put a circle at 00:51:888 Good idea, but its nice how it is
  5. 00:59:088 (5) - I like this, but you only use it once in the whole map ; ; Hmm, thats true, somehow i forget about them easily haha
  6. 01:06:888 (4,5) - it's a pretty big jump compared to the other ones on that combo I actually had i different before, but some1 suggestet it, ill change it if morew people will point that out
  7. 01:10:488 (1,2) - why are only those notes the combo? you could extend this combo until 01:11:688 (5), and then start the other one !! Liesten to the music, it fits
  8. 01:28:487 (1,2,3,4,5,6,7,8,9,10,11) - this whole combo could have bigger jumps, it's pretty plain to be a "pre-break" part The song is calm there so no jump needed
  9. 01:36:487 - 20 sec break ;-; you could add notes marking the beat/piano from 01:49:287 (slow notes, to keep the player awake lol) Thats true ill consider it
  10. 02:03:287 (1) - this slider is such a loner, I think making it curved would help him out done
  11. 02:29:287 (1) - this could start sooner, at 02:28:887 done
  12. 02:30:886 (1) - I think starting this part with a slider would help players that suck coming out of spinners (like myself ._.) Nah xD
  13. 02:32:886 (9,10) - I wouldn't say this is a big jump, but it's definately bigger than the other ones on this part It fits
  14. 02:56:686 - imo this part is perfectly "mappable", the map isn't tiring enough to ask for a long break here, it's entirely up to you though of course !! Its break time before the kiai time
  15. 03:15:886 (2,3,4,5,7,8,9,10,5,6) - please give a louder hitsound feedback on these doubles, it's really hard to figure out it's rythm without it !! If more people will point that out ill change it
  16. 04:13:085 (13) - like in the first stream, maybe start the NC here to allow for better reading? done
  17. 04:31:685 (8) - rotate this a bit clockwise Its okay like this
  18. 04:51:284 (10) - "I think that a slider should start here to represent the bass sound, then instead of 04:51:684 (1), you'd end the slider there and put a circle at 04:51:884 (2)" - copy paste from previous point, it's basically the same Its okay
I'm sorry I won't have time to mod Normal and Easy but I played through them and they seemed just fine ^^ the song is pretty long afterall, hope this helps, GL :D
It helped me, thank you very much :)
Topic Starter
Come[Back]Home

kingokinko wrote:

#ModReqs

[Right Back]

(These are just recommentions, The overall Difficulty is Good Mapped!)

00:29:688 (2) - This circle is at the very edge, if you want to keep it, keep it, I dont feel like It's good placed there. Fixed

02:04:887 (1,2) - Doesn't feel right when playing to me, would make the slider abit longer and would remove the circle. fixed

03:21:686 (10) - NC? done

03:27:686 (3,4,5,6) - This part is amazingly mapped, I personally would like bigger jumps, heheh 8-) Thank you very much ^_^

03:38:485 (2) - Again this note is at the very edge fixed

04:12:485 (7) - NC? fixed

04:43:684 (7) - ^ ^

[Hard]

(Same as above)

00:49:688 (3,4,5) - Would change this to: Its fine


00:50:288 (6,7) - Would change this to: (Better songflow) I dont plant on doing jujmps in Hard


8-)

Everything fine in Hard!

[Other Impressions]
The overall map is extremly good mapped, I just don't feel like those very edge notes must be there, Good Luck! 8-) :) Thank you very much *_*
Glad you like it :)
RandF
From my queue~

[Easy]
  1. 01:05:288 (1) - remove NC
  2. 02:17:687 (4,1) - check blanketting
  3. 02:40:486 (1) - clap is strange, imo
  4. 03:54:085 (1) - soft-hitsound is better
  5. 04:54:484 (4,1) - check blanketting
[Normal]
  1. CS: 3.5
  2. 01:05:288 (1) - remove NC
  3. 02:07:487 (6,7) - hard to find rhythm. 3/2 slider is better, imo
  4. 03:20:886 (1,2) - avoid stack. hard to see as after spinner
  5. 03:35:485- I prefer to add a break. suggetion
  6. 03:54:085 (1) - soft-hitsound is better
  7. 04:03:085- add a note
[Hard]
  1. 01:30:087 (1) - why finish at only this diff ?
  2. 02:03:287 (1,2) - swap NC
  3. 02:15:287 (1) - delete for following vocal
  4. 03:21:486 (3,4,5,6,7,8) - very confusing. I suggest to avoid stack or delete 03:21:586
[Right Back]
  1. 00:37:688 (1) - I prefer to delete
  2. 01:10:488 (1) - remove NC
  3. 01:11:888- add a note
  4. 01:28:487 (1,2,3,4,5,6,7,8,9,10,11) - suggetion
  5. 02:04:887 (1) - I suggest 1/2 rhythm
  6. 02:17:820 (1,2) - DS1.0x
  7. 02:18:620 (3,4) - ^
  8. 02:19:420 (5,6) - ^
  9. 03:15:686 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7) - too hard to find rhythm. follow 1/1 rhythm
  10. 04:13:085 (1,3) - swap NC

~Good Luck~
Topic Starter
Come[Back]Home

RandomEffect wrote:

From my queue~

[Easy]
  1. 01:05:288 (1) - remove NC done
  2. 02:17:687 (4,1) - check blanketting done
  3. 02:40:486 (1) - clap is strange, imo deleted it
  4. 03:54:085 (1) - soft-hitsound is better done
  5. 04:54:484 (4,1) - check blanketting done
[Normal]
  1. CS: 3.5
  2. 01:05:288 (1) - remove NC done
  3. 02:07:487 (6,7) - hard to find rhythm. 3/2 slider is better, imo I think its okay
  4. 03:20:886 (1,2) - avoid stack. hard to see as after spinner fixed
  5. 03:35:485- I prefer to add a break. suggetion done
  6. 03:54:085 (1) - soft-hitsound is better done
  7. 04:03:085- add a note No need to
[Hard]
  1. 01:30:087 (1) - why finish at only this diff ? fixed
  2. 02:03:287 (1,2) - swap NC There is no reason to
  3. 02:15:287 (1) - delete for following vocal Its needed
  4. 03:21:486 (3,4,5,6,7,8) - very confusing. I suggest to avoid stack or delete 03:21:586 fixed
[Right Back]
  1. 00:37:688 (1) - I prefer to delete No
  2. 01:10:488 (1) - remove NC No
  3. 01:11:888- add a note There is nothing in the song to add a note
  4. 01:28:487 (1,2,3,4,5,6,7,8,9,10,11) - suggetion No thanks
  5. 02:04:887 (1) - I suggest 1/2 rhythm Done
  6. 02:17:820 (1,2) - DS1.0x No
  7. 02:18:620 (3,4) - ^ ^
  8. 02:19:420 (5,6) - ^ ^
  9. 03:15:686 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7) - too hard to find rhythm. follow 1/1 rhythm Its pretty easy to find it
  10. 04:13:085 (1,3) - swap NC done

~Good Luck~ Thank you very much, it really helped me alot :3
Kazuya
Hello, from my M4M queue. Sorry for late. I worked this week.
It's only ideas!

All difficulty: Uncheck: Letterbox During breaks, Widescreen support

[Right Back]

Approach rate: Change to 8, because it's 150 BPM. AR9 is little fast.
Overall Difficulty: Change to 7.

00:30:688 (6,7,8) - Replace them. This 1/1 slider is not good here: 00:30:888 - . Please, move slider here:

00:30:688 - , reverse slider here: 00:31:288 - , and delete 00:30:688 (6) - circle! Screenshot:

http://puu.sh/dDnZH/58235d077b.jpg It's fits the vocals. Please, use!

03:22:086 - 03:46:085 - : This whistle hitsound is too loud, very irritant. Please, use soft-hitwhistle, or reduce

the volume.

03:10:486 (4,1,2,3,4,1,2,3,4,5,6,7) - Why is not following the vocal?
04:00:485 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,7,8,9) - ^

[Hard]

AR to: 7
OD to: 6

00:38:088 (1,2,3,4,5,6) - Please, use two repeating slider. Currently conception is little hard, and 1x reverse

slider is weird here.
00:49:688 (3,4,5) - It's little difficult. Use reverse slider, or circles.
01:10:888 (1,2,3,4,5) - Better fits the vocal: http://puu.sh/dDoBB/5c1b395aad.jpg Use this similar.
01:14:288 (1,2,3,4) - Please, follow the vocal. Currently conception is weird.
03:22:086 - 03:46:085 - : This whistle hitsound is too loud, very irritant. Please, use soft-hitwhistle, or reduce

the volume.

[Normal]

Currently circle size is too small, approach rate, HP, and OD is too big! It's not hard difficulty. Currently

difficulty spread is unbalanced. Please, use this:

CS: 3
HP, OD: 4
AR: 5

---------------------

00:50:888 (1,2,3) - This is too hard for normal. Use reverse slider.
01:02:488 (4,5) - This distance snap is too big. Jumps, anti jumps is unrankable!
02:10:887 (6,1) - ^ Don't use variable distance snap for the normal diff.
03:22:086 - 03:46:085 - : This whistle hitsound is too loud, very irritant. Please, use soft-hitwhistle, or reduce

the volume.

Okay. Too much 1/2 is very hard, it's not so normal. Harder than Normal level.

[Easy]

Normal, and Easy slider velocity is equal. Why? It's unbalanced. Use 1.0x Slider velocity.

Good Luck!
Topic Starter
Come[Back]Home

Kazuya wrote:

Hello, from my M4M queue. Sorry for late. I worked this week.
It's only ideas!

All difficulty: Uncheck: Letterbox During breaks, Widescreen support

[Right Back]

Approach rate: Change to 8, because it's 150 BPM. AR9 is little fast. Ar is 8.5 now.
Overall Difficulty: Change to 7. done

00:30:688 (6,7,8) - Replace them. This 1/1 slider is not good here: 00:30:888 - . Please, move slider here:

00:30:688 - , reverse slider here: 00:31:288 - , and delete 00:30:688 (6) - circle! Screenshot:

http://puu.sh/dDnZH/58235d077b.jpg It's fits the vocals. Please, use! done

03:22:086 - 03:46:085 - : This whistle hitsound is too loud, very irritant. Please, use soft-hitwhistle, or reduce

the volume. There is no need for both

03:10:486 (4,1,2,3,4,1,2,3,4,5,6,7) - Why is not following the vocal? Because it'd be boring
04:00:485 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,7,8,9) - ^ ^

[Hard]

AR to: 7 No
OD to: 6 done

00:38:088 (1,2,3,4,5,6) - Please, use two repeating slider. Currently conception is little hard, and 1x reverse Ill change it if more people will point that out

slider is weird here.
00:49:688 (3,4,5) - It's little difficult. Use reverse slider, or circles. Its a Hard diff, its fine
01:10:888 (1,2,3,4,5) - Better fits the vocal: http://puu.sh/dDoBB/5c1b395aad.jpg Use this similar. Its fine
01:14:288 (1,2,3,4) - Please, follow the vocal. Currently conception is weird. Whats weird about it?
03:22:086 - 03:46:085 - : This whistle hitsound is too loud, very irritant. Please, use soft-hitwhistle, or reduce Its fine

the volume.

[Normal]

Currently circle size is too small, approach rate, HP, and OD is too big! It's not hard difficulty. Currently

difficulty spread is unbalanced. Please, use this:

CS: 3
HP, OD: 4
AR: 5

---------------------

00:50:888 (1,2,3) - This is too hard for normal. Use reverse slider. Its not too hard for a normal
01:02:488 (4,5) - This distance snap is too big. Jumps, anti jumps is unrankable! fixed, how did that happen?
02:10:887 (6,1) - ^ Don't use variable distance snap for the normal diff. fixed
03:22:086 - 03:46:085 - : This whistle hitsound is too loud, very irritant. Please, use soft-hitwhistle, or reduce

the volume.

Okay. Too much 1/2 is very hard, it's not so normal. Harder than Normal level. Its okay for a normal

[Easy]

Normal, and Easy slider velocity is equal. Why? It's unbalanced. Use 1.0x Slider velocity.

Good Luck! Thanks for the mod :3
Lasoki
From my M4M queue.

[General:]

  1. 02:02:087 - 02:30:886 I think you should use a silent sliderslide sounds here.
  2. 02:30:886 - 02:56:486 – I think you should lower the volume to at least 60, because the claps stand out a bit too much imo. 04:00:285 - 04:10:085 – here too.
  3. 04:51:684 - 04:58:084 – since the music gets softer here you could put inherited points at 04:51:684 – and 04:54:884 - and at the first one put the volume at maybe 60% and at the second 40%.

[Easy:]

  1. 00:51:288 (4,2,3) – imo this overlap here doesn't look very neat. Maybe you could try to stack (4), (2) and 00:54:488 (4) –
  2. 04:06:885 (1,3) – blanket these two.
  3. 04:17:685 (2,3) – move (2) to (340/52) and three (320/144)
  4. 04:54:484 (4,1) – bad blanket.
  5. 02:08:087 (4,1) – bad blanket.
  6. 02:33:686 (4,1) – fix blanket.
  7. 02:46:486 (4,1) – like above.
  8. 03:29:686 (2,3) - like above.
[Normal:]

  1. I think you should use a different SV than in Easy. And imo you should put the CS to 3.5, and lower either AR, OD or HP by one, it's only a normal after all.
  2. I think you should use a higher DS, everything looks so crammed up to me.
  3. 00:50:888 (1,2,3) - I think you should make a slider from (1) to (2) and leave (3) as a circle.
  4. 00:57:288 (1,3) - fix blanket.
  5. 01:05:288 (2,4) – how about making these two sliders the same?
  6. 03:42:885 (4) – ctrl + g + j
[Hard:]

  1. 00:57:688 (9,10,11,12) – unstack these please.
  2. 01:10:488 (6,7) – make a slider out of these.
  3. 01:32:487 – stop the spinner here and start one again at 01:33:287 –
  4. 01:57:287 - stop the spinner here and start one again at 01:58:887 –
  5. 02:42:086 (3,4) – I think you should make these two the same. Just copy paste (3) at (4) and place it next to (3)
  6. 02:53:286 (1) – Why suddenly this strange shape? Just make it a normal curved slider.
  7. 03:19:286 (2,3,4,5,6,7) – either stack both of this triplets or unstack both.
  8. 03:20:886 (1,2) – imo you should make a slider here instead.
  9. 03:24:686 (4,1) – blanket properly.
  10. 04:20:485 (3,5) – try to blanket these.
  11. 04:33:084 (2,3) – fix blanket.
That's it for me.
Topic Starter
Come[Back]Home

Lasoki wrote:

From my M4M queue.

[General:]

  1. 02:02:087 - 02:30:886 I think you should use a silent sliderslide sounds here. No, its not necessary
  2. 02:30:886 - 02:56:486 – I think you should lower the volume to at least 60, because the claps stand out a bit too much imo. 04:00:285 - 04:10:085 – here too. If more people will point it out ill change it
  3. 04:51:684 - 04:58:084 – since the music gets softer here you could put inherited points at 04:51:684 – and 04:54:884 - and at the first one put the volume at maybe 60% and at the second 40%. ^



[Easy:]

  1. 00:51:288 (4,2,3) – imo this overlap here doesn't look very neat. Maybe you could try to stack (4), (2) and 00:54:488 (4) – It doesnt affect the gameplay
  2. 04:06:885 (1,3) – blanket these two. fixed
  3. 04:17:685 (2,3) – move (2) to (340/52) and three (320/144) Its fine
  4. 04:54:484 (4,1) – bad blanket. fixed
  5. 02:08:087 (4,1) – bad blanket. ^
  6. 02:33:686 (4,1) – fix blanket. ^
  7. 02:46:486 (4,1) – like above. ^
  8. 03:29:686 (2,3) - like above. ^
[Normal:]

  1. I think you should use a different SV than in Easy. And imo you should put the CS to 3.5, and lower either AR, OD or HP by one, it's only a normal after all.
  2. I think you should use a higher DS, everything looks so crammed up to me.
  3. 00:50:888 (1,2,3) - I think you should make a slider from (1) to (2) and leave (3) as a circle. done
  4. 00:57:288 (1,3) - fix blanket. There is no need to
  5. 01:05:288 (2,4) – how about making these two sliders the same? No, i hate copy paste patterns
  6. 03:42:885 (4) – ctrl + g + j done
[Hard:]

  1. 00:57:688 (9,10,11,12) – unstack these please. No
  2. 01:10:488 (6,7) – make a slider out of these. No
  3. 01:32:487 – stop the spinner here and start one again at 01:33:287 – If more people will point that out ill change it
  4. 01:57:287 - stop the spinner here and start one again at 01:58:887 – ^
  5. 02:42:086 (3,4) – I think you should make these two the same. Just copy paste (3) at (4) and place it next to (3) No
  6. 02:53:286 (1) – Why suddenly this strange shape? Just make it a normal curved slider. If more people will point that out ill change it
  7. 03:19:286 (2,3,4,5,6,7) – either stack both of this triplets or unstack both. No
  8. 03:20:886 (1,2) – imo you should make a slider here instead. No
  9. 03:24:686 (4,1) – blanket properly. No need too
  10. 04:20:485 (3,5) – try to blanket these. ^
  11. 04:33:084 (2,3) – fix blanket. done
That's it for me. Thanks, it helped a lot
hehe


kds plz
Topic Starter
Come[Back]Home

handsome wrote:



kds plz
Thats not worth of getting a Kds.
hehe

Come[Back]Home wrote:

handsome wrote:



kds plz
Thats not worth of getting a Kds.
just kidding 8-) good luck with your mapset too!
Squichu
hey there!
mod from my queue
.. und mal ganz dreist auf Deutsch ~ uwu

General
  1. wenn du nich vor hast das Video einzuschließen, schneid den Anfang raus? 13 Sekunden Stille is nich so vorteilhaft für FileSize
  2. Qualität vom Audio file is nich die beste, nutz doch die 192kbps, das is das erlaubte Maximum
    (wenn du nen 192kbps file brauchst, ich hab eins, einfach Bescheid sagen c: .. da fehlt aber die Stille am Anfang)
  3. such dir Combo Colours? irgendwas was zum Hintergrund passt am besten
    die hier zB! \o/

    [Colours]
    Combo1 : 242,170,72
    Combo2 : 39,134,239
    Combo3 : 199,54,105
    Combo4 : 208,157,242
  4. in der Kiai Time der normal-whistle hitsound passt (imo) nich so gut zum Song. :/
    ich fand den eher störend, vllt kannst du ja noch einen finden der besser zur Musik passt?
    (letzte Kiai Time ausgeschlossen, das is angenehmer zu hören. c: )
// sonst soweit n ziemlich gutes mapset, nur noch nen paar Vorschläge -

Easy
  1. 00:38:288 - unnecessary green line, delete
  2. 00:41:688 (4,1,2) - movement könnte hier nen bisschen angenehmer sein, musst nur 1 nen bisschen rotieren und anders setzen - http://puu.sh/dHgKs/bc909cda7d.png
  3. 00:45:288 (1,2,3) - sieht gut aus, kann Anfänger aber ganz schnell verwirren, weil die noch nich so auf die Zahlen achten usw. dann klicken sie 3 und vergessen den Circle. du kannst das aber recht gut umbauen um das zu vermeiden, blanket bleibt erhalten - http://puu.sh/dHgQF/9e65c15f5d.png
    ähnlich hier 03:29:686 (2,3) - rotier 3 doch nen bisschen? - http://puu.sh/dHicf/84316732a2.png
  4. 01:15:688 (3,4,1) - movement hier is auch so naja ;-; ich würd ja 01:17:288 (1) - mit 01:18:888 (3) - tauschen, also dass man nach 4 erst nach links geht und dann nach rechts, das passt besser zum vorherigen Movement
  5. 01:55:687 (1,1) - die sind too close für Easy. 1500ms oder mindestens bis zum nächsten downbeat, mehr dazu hier > t/241019
    kannst den Slider einfach durch nen Cirlce bei 02:03:687 ersetzen
    das gleiche Problem auch bei 02:40:486 (1,1) - hier kannst du den Spinner ruhig kürzen, dass er eher endet
  6. 02:05:687 (2,3) - tick changes in Easy solltest du vermeiden, die sind recht schwierig zu lesen, da haben Anfänger einfach noch nich genug Erfahrung.
    du kannst aber 02:05:687 (2) - einfach etwas verlängern und statt 02:08:087 (4) - auch nen Slider nehmen, der dann halt vorher anfängt:

    wenn dir der rhythmus nich gefällt kannst du auch noch etwas umbauen und sowas versuchen:
  7. 03:12:086 (4,1) - super minor, aber versuch bei solchen blankets mal noch nen Anker einzufügen, dann kriegst du das viel genauer hin - http://puu.sh/dHi76/0b85b2eb6d.png
  8. 03:34:885 (1) - der NC is glaub ich eher verwirrend. nur weil du das sampleset änderst musst du nich zwingend ne andere Combofarbe nehmen
    wenn Kiai jetzt auf 03:34:485 (4) - enden würde wär das noch sinnvoll, aber wieso am Ende der Kiai extra noch NC .o.
  9. 04:05:285 (3) - letzter Anker nach 276|354, dann is die Bewegung hinterher viel angenehmer und passender
  10. 04:06:885 (1,2,3) - auch minor, aber blanket.. mreeh. geht besser
Normal
  1. AR is nen bisschen hoch, auch bei Hard.. momentan sieht die Spread so aus 3/6/8/8.5 .. nich wirklich balanced :n
  2. bei CS auch, 3/3.8/4/4 .. ich würd runter gehen auf 3.4 - 3.6, dann musst du zwar einmal durch die Diff gehen und die Distanzen fixen, aber das wär's wert o;
    das solltest du eh machen, was mir beim Testplay nämlich aufgefallen is, is dass viele Objects einfach leicht überlappen, was nich so gut aussieht und unnötig verwirrt. Beispiele, wo das besonders auffällt >
    01:01:288 (1,2,3,4) - http://puu.sh/dHjkA/b9b590e6a2.png
    01:13:288 (6,1) - http://puu.sh/dHjnS/cc9cd9314b.png (nur minimal aber fällt halt auf wenn man's einmal gesehen hat)
    01:20:488 (1,2) - http://puu.sh/dHjqa/a212ce908d.png
    01:23:488 (7,1) - http://puu.sh/dHk2T/00fa179b92.png
    usw. vllt solltest du einfach DS auf 1.3 setzen? dann is nich alles so zusammengestaucht und nen großer Unterschied zu 1.2 is es nich
    machst du teilweise eh schon, bei 00:38:088 (1,2) - zum Beispiel
  3. 00:43:688 (4) - wieso kein ctrl+g (+ Distanz anpassen)? das is sooo viel angenehmer zu spielen
    nich nur hier aber durchweg durch die Diff.. in höheren Stufen is das nich so tragend, aber in Easy und Normal solltest du vllt bisschen mehr auf flow achten, damit sich die Spieler besser auf den Rhythmus konzentrieren können. sowas führt dann zu unnötiger Verwirrung > keine Lust mehr die map zu spielen. was schade wär :/ (ich sag nich dass das bei allen so is, aber es gibt auch solche Leute)
    besonders aufgefallen is mir 01:16:088 (5,6,1) - das spielt sich so - http://puu.sh/dHjW5/48c719a6fa.png - wirklich viel besser
  4. 00:55:688 (4,5) - der reverse passt imo nich so gut, vor allem weil er auf dem downbeat endet, du könntest das versuchen:
  5. 01:21:088 (2,3,4) - movement kannst du hier verbessern wenn du statt dem Zickzack im Kreis gehst. so - http://puu.sh/dHk0N/359cc722f5.png (säh mit 1.3 DS so gut aus '_' ..)
  6. 02:12:487 (2,3) - keine Stacks unter Sliderends, das is nich lesbar auf dem Skill Level. und auch das einzige mal dass du das in der ganzen diff machst, nimm's lieber raus
  7. 02:14:087 (5) - der Downbeat auf dem der Slider endet sollte klickbar sein, is viel lauter als die anderen Töne - reverse weg und Cirlce stattdessen
  8. 03:18:886 (1,1) - 750ms recovery time für Normal is Minimum. ich fänd's aber eig unpassend irwas rauszunehmen, du könntest versuchen den Spinner einfach zu mappen. du hast eh genug spinner drin, einer mehr oder weniger.. ~ 'w'
    gleiches natürlich hier 04:10:085 (1,1) - und hier 04:35:784 (1,1) -
Hard
// die back-forth-stacks sind cool zu spielen und sieht auch sonst eig gut aus. deswegen halt ich mich dementsprechend kurz -
  1. wie gesagt, AR is n bisschen too much, imo. wär besser für die spread das zu reduzieren
  2. 00:44:088 (4) - ich find zu dem Geräusch (Idk wie ich's nenn soll..) passt nen Slider besser als nur nen Circle
  3. 00:49:688 (3,4,5) - space them out? so lange an einem Punkt zu bleiben spielt sich nen bisschen langweilig '-'
  4. 00:53:688 (6) - ctrl+g, besser für's movement
  5. 01:19:288 (7,8,9,1) - die überlappen beim spielen, weil 8+9 ja wegen stack leniency nach oben rücken, schieb sie einfach 10px weiter runter, dann sollte das beim spielen nich mehr zu sehen sein (oder manuell stacken, geht auch)
  6. 02:03:287 (2) - falsch gesnappt?
  7. 02:05:687 (4,5) - ctrl+g, erst slider dann circle, passt besser zu den Vocals, an denen du dich orientierst
  8. 02:45:286 (6,7,8) - knüpft besser an das vorherige an, wenn du 6+7 > ctrl+j und dann richtig platzieren
  9. 02:54:886 (3) - ctrl+g, weil movement ich bin grad zu faul das weiter zu begründen, du weißt denk ich eh was ich meine..
  10. 03:34:885 (1) - das gleiche wie in E, wieso der NC?
  11. 04:29:885 (3) - der Jump kommt irwie so aus dem nichts. die Stelle is nich irwie lauter als die anderen und es is auch kein neuer Ton da, zu dem das gemappt sein könnte.. > regular spacing?
  12. 04:44:484 (5,6,7,8,9,10,1) - würd den Stream hier auch normal spacen, weil das nach dem back-forth-stack so awkard is einfach an einem Punkt zu kleben '-'
    und auch das Ende 04:57:684 (7,8,9,10,11) - .. bisschen lw das so ausklingen zu lassen, find ich >:
Right Back
//sieht auch echt gut aus.. ich persönlich find die star pattern passen nich so gut rein, aber darüber lässt sich ja streiten.. xD
  1. ich mag custom diffnames ja übertrieben gerne, aber ich bin mir sicher dir fällt was besseres ein als 'right back'. das kommt so häufig in den Vocals vor, das is echt meh ;-; .. aber kann auch sein, dass das nur ich so seh. mir würde spontan sowas wie 'wrong track' (weil sie ja auf den 'right track' will) oder 'Smile' (weil 'to save my smile') besser gefallen
  2. 00:31:288 (7,8) - wirkt nen bisschen übertrieben, imo. vor allem weil 8 auf so nem schwachen offbeat startet. schieb 8 auf 508|228?
  3. 00:56:088 (4,5,6,7) - find den Stack von 4-5 nich so passend, würd bei der Musik einfach erwarten sich weiterzubewegen, weil die weder leiser wird noch unterbrochen oder so
  4. 01:16:288 (4,5) - ich vermiss dazwischen auf dem blue tick was. da is auch nen Beat, wie wär's mit nem Circle?
  5. 01:57:287 (1) - da du das 'I' in Hard so schön gemappt hast würd ich vorschlagen das hier auch zu machen. passt gut rein und vor allem is es weird das in einer leichteren Stufe zu haben aber hier dann nich '_'
  6. 02:03:287 (1) - auch falsch gesnappt? Absicht? weil ich hör da keinen Beat oder sonst was. und zu den Vocals gemappt is es nich, sonst würd's eher so aussehen:
    oder
  7. 02:08:887 (3,4,5) - der jump spielt sich nen bisschen komisch, weil sich die Musik kein Stück ändert oder lauter wird > regular spacing?
  8. 03:34:885 (1) - das gleiche wie in den anderen diffs
  9. 04:17:685 (6) - besser zu spielen wenn du das über 04:17:885 (7) - stackst und nich unter 5 (imo)
  10. 04:57:684 (1,2,3,4,5) - gleiche wie in Hard
welp, das is alles. hoffe ich konnt helfen! ^w^
wenn irwas unklar is, einfach nachfragen
Good luck!
Topic Starter
Come[Back]Home

Squirrel wrote:

hey there!
mod from my queue
.. und mal ganz dreist auf Deutsch ~ uwu

General
  1. wenn du nich vor hast das Video einzuschließen, schneid den Anfang raus? 13 Sekunden Stille is nich so vorteilhaft für FileSize
  2. Qualität vom Audio file is nich die beste, nutz doch die 192kbps, das is das erlaubte Maximum
    (wenn du nen 192kbps file brauchst, ich hab eins, einfach Bescheid sagen c: .. da fehlt aber die Stille am Anfang) Das währe nett :3
  3. such dir Combo Colours? irgendwas was zum Hintergrund passt am besten
    die hier zB! \o/

    [Colours]
    Combo1 : 242,170,72
    Combo2 : 39,134,239
    Combo3 : 199,54,105
    Combo4 : 208,157,242
  4. in der Kiai Time der normal-whistle hitsound passt (imo) nich so gut zum Song. :/
    ich fand den eher störend, vllt kannst du ja noch einen finden der besser zur Musik passt?
    (letzte Kiai Time ausgeschlossen, das is angenehmer zu hören. c: ) Ich find irgendwie dass es passt, Geschmackssache :P
// sonst soweit n ziemlich gutes mapset, nur noch nen paar Vorschläge -

Easy
  1. 00:38:288 - unnecessary green line, delete Hmm, k, obwohl es am Gameplay nichts ändert
  2. 00:41:688 (4,1,2) - movement könnte hier nen bisschen angenehmer sein, musst nur 1 nen bisschen rotieren und anders setzen - http://puu.sh/dHgKs/bc909cda7d.png done
  3. 00:45:288 (1,2,3) - sieht gut aus, kann Anfänger aber ganz schnell verwirren, weil die noch nich so auf die Zahlen achten usw. dann klicken sie 3 und vergessen den Circle. du kannst das aber recht gut umbauen um das zu vermeiden, blanket bleibt erhalten - http://puu.sh/dHgQF/9e65c15f5d.png Ich glaube nicht dass das notwendig ist
    ähnlich hier 03:29:686 (2,3) - rotier 3 doch nen bisschen? - http://puu.sh/dHicf/84316732a2.png ^
  4. 01:15:688 (3,4,1) - movement hier is auch so naja ;-; ich würd ja 01:17:288 (1) - mit 01:18:888 (3) - tauschen, also dass man nach 4 erst nach links geht und dann nach rechts, das passt besser zum vorherigen Movement done
  5. 01:55:687 (1,1) - die sind too close für Easy. 1500ms oder mindestens bis zum nächsten downbeat, mehr dazu hier > t/241019
    kannst den Slider einfach durch nen Cirlce bei 02:03:687 ersetzen Habs jetzt einfach mal gemacht
    das gleiche Problem auch bei 02:40:486 (1,1) - hier kannst du den Spinner ruhig kürzen, dass er eher endet Habe ihn gekürzt
  6. 02:05:687 (2,3) - tick changes in Easy solltest du vermeiden, die sind recht schwierig zu lesen, da haben Anfänger einfach noch nich genug Erfahrung.
    du kannst aber 02:05:687 (2) - einfach etwas verlängern und statt 02:08:087 (4) - auch nen Slider nehmen, der dann halt vorher anfängt:

    wenn dir der rhythmus nich gefällt kannst du auch noch etwas umbauen und sowas versuchen:
    Ich werde es ändern wenn ich nochmals darauf angesprochen werde
  7. 03:12:086 (4,1) - super minor, aber versuch bei solchen blankets mal noch nen Anker einzufügen, dann kriegst du das viel genauer hin - http://puu.sh/dHi76/0b85b2eb6d.png done
  8. 03:34:885 (1) - der NC is glaub ich eher verwirrend. nur weil du das sampleset änderst musst du nich zwingend ne andere Combofarbe nehmen
    wenn Kiai jetzt auf 03:34:485 (4) - enden würde wär das noch sinnvoll, aber wieso am Ende der Kiai extra noch NC .o. Ist weg
  9. 04:05:285 (3) - letzter Anker nach 276|354, dann is die Bewegung hinterher viel angenehmer und passender Ich find das passte so
  10. 04:06:885 (1,2,3) - auch minor, aber blanket.. mreeh. geht besser Naja, es geht also ist es in Ordnung. Ich bin kein blanket fan haha
Normal
  1. AR is nen bisschen hoch, auch bei Hard.. momentan sieht die Spread so aus 3/6/8/8.5 .. nich wirklich balanced :n Habe nen BAT gefragt er meinte sie sei in Ordnung :(
  2. bei CS auch, 3/3.8/4/4 .. ich würd runter gehen auf 3.4 - 3.6, dann musst du zwar einmal durch die Diff gehen und die Distanzen fixen, aber das wär's wert o; Ne, so eine CS ist nicht wirklich nötig in einer Normal.
    das solltest du eh machen, was mir beim Testplay nämlich aufgefallen is, is dass viele Objects einfach leicht überlappen, was nich so gut aussieht und unnötig verwirrt. Beispiele, wo das besonders auffällt > Das versuche ich zu ändern
    01:01:288 (1,2,3,4) - http://puu.sh/dHjkA/b9b590e6a2.png
    01:13:288 (6,1) - http://puu.sh/dHjnS/cc9cd9314b.png (nur minimal aber fällt halt auf wenn man's einmal gesehen hat)
    01:20:488 (1,2) - http://puu.sh/dHjqa/a212ce908d.png
    01:23:488 (7,1) - http://puu.sh/dHk2T/00fa179b92.png
    usw. vllt solltest du einfach DS auf 1.3 setzen? dann is nich alles so zusammengestaucht und nen großer Unterschied zu 1.2 is es nich
    machst du teilweise eh schon, bei 00:38:088 (1,2) - zum Beispiel Das war ausversehen, und ich bleibe lieber bei 1.2 sry
  3. 00:43:688 (4) - wieso kein ctrl+g (+ Distanz anpassen)? das is sooo viel angenehmer zu spielen
    nich nur hier aber durchweg durch die Diff.. in höheren Stufen is das nich so tragend, aber in Easy und Normal solltest du vllt bisschen mehr auf flow achten, damit sich die Spieler besser auf den Rhythmus konzentrieren können. sowas führt dann zu unnötiger Verwirrung > keine Lust mehr die map zu spielen. was schade wär :/ (ich sag nich dass das bei allen so is, aber es gibt auch solche Leute)
    besonders aufgefallen is mir 01:16:088 (5,6,1) - das spielt sich so - http://puu.sh/dHjW5/48c719a6fa.png - wirklich viel besser Ich denke mal das viele ein anderes Verständnis für einen Flow haben, daher gibt es ja auch verschiedene mappingstyles. Ich denke ehrlich dass das so ganz in Ordnung ist.
  4. 00:55:688 (4,5) - der reverse passt imo nich so gut, vor allem weil er auf dem downbeat endet, du könntest das versuchen:
    Nur weil er auf einem Downbeat endet passt er nicht?
  5. 01:21:088 (2,3,4) - movement kannst du hier verbessern wenn du statt dem Zickzack im Kreis gehst. so - http://puu.sh/dHk0N/359cc722f5.png (säh mit 1.3 DS so gut aus '_' ..) Meiner Meinung nach sieht das sogar schlimmer aus. Tut mir Leid, aber ich werde es so lassen
  6. 02:12:487 (2,3) - keine Stacks unter Sliderends, das is nich lesbar auf dem Skill Level. und auch das einzige mal dass du das in der ganzen diff machst, nimm's lieber raus Ist weg
  7. 02:14:087 (5) - der Downbeat auf dem der Slider endet sollte klickbar sein, is viel lauter als die anderen Töne - reverse weg und Cirlce stattdessen done
  8. 03:18:886 (1,1) - 750ms recovery time für Normal is Minimum. ich fänd's aber eig unpassend irwas rauszunehmen, du könntest versuchen den Spinner einfach zu mappen. du hast eh genug spinner drin, einer mehr oder weniger.. ~ 'w' Ich habe ihn fürs erste mal gekürzt
    gleiches natürlich hier 04:10:085 (1,1) - und hier 04:35:784 (1,1) -
Hard
// die back-forth-stacks sind cool zu spielen und sieht auch sonst eig gut aus. deswegen halt ich mich dementsprechend kurz -
  1. wie gesagt, AR is n bisschen too much, imo. wär besser für die spread das zu reduzieren
  2. 00:44:088 (4) - ich find zu dem Geräusch (Idk wie ich's nenn soll..) passt nen Slider besser als nur nen Circle Ich bin fürn Circle :P
  3. 00:49:688 (3,4,5) - space them out? so lange an einem Punkt zu bleiben spielt sich nen bisschen langweilig '-' Aber die Töne im Lied bleiben gleich, da würde das nicht passen...
  4. 00:53:688 (6) - ctrl+g, besser für's movement Gute Idee
  5. 01:19:288 (7,8,9,1) - die überlappen beim spielen, weil 8+9 ja wegen stack leniency nach oben rücken, schieb sie einfach 10px weiter runter, dann sollte das beim spielen nich mehr zu sehen sein (oder manuell stacken, geht auch) Ist gefixed
  6. 02:03:287 (2) - falsch gesnappt? Nein
  7. 02:05:687 (4,5) - ctrl+g, erst slider dann circle, passt besser zu den Vocals, an denen du dich orientierst Hmm, ich find das passt nicht
  8. 02:45:286 (6,7,8) - knüpft besser an das vorherige an, wenn du 6+7 > ctrl+j und dann richtig platzieren as ist so in Ordnung
  9. 02:54:886 (3) - ctrl+g, weil movement ich bin grad zu faul das weiter zu begründen, du weißt denk ich eh was ich meine.. done
  10. 03:34:885 (1) - das gleiche wie in E, wieso der NC? Weil dort der Kick nachlässt und auf einmal eine Art Stille herrscht, der NC soll das signalisieren.
  11. 04:29:885 (3) - der Jump kommt irwie so aus dem nichts. die Stelle is nich irwie lauter als die anderen und es is auch kein neuer Ton da, zu dem das gemappt sein könnte.. > regular spacing? Ist zu den Vocals gemappt, auserdem war das der einzige Weg um einen hässlichen Overlap zu vermeiden
  12. 04:44:484 (5,6,7,8,9,10,1) - würd den Stream hier auch normal spacen, weil das nach dem back-forth-stack so awkard is einfach an einem Punkt zu kleben '-' Töne sind konstant, also ist das nicht nötig
    und auch das Ende 04:57:684 (7,8,9,10,11) - .. bisschen lw das so ausklingen zu lassen, find ich >:
Right Back
//sieht auch echt gut aus.. ich persönlich find die star pattern passen nich so gut rein, aber darüber lässt sich ja streiten.. xD
  1. ich mag custom diffnames ja übertrieben gerne, aber ich bin mir sicher dir fällt was besseres ein als 'right back'. das kommt so häufig in den Vocals vor, das is echt meh ;-; .. aber kann auch sein, dass das nur ich so seh. mir würde spontan sowas wie 'wrong track' (weil sie ja auf den 'right track' will) oder 'Smile' (weil 'to save my smile') besser gefallen
  2. 00:31:288 (7,8) - wirkt nen bisschen übertrieben, imo. vor allem weil 8 auf so nem schwachen offbeat startet. schieb 8 auf 508|228? Werde ich ändern wenn sich mehr Leute darüber beschweren werden
  3. 00:56:088 (4,5,6,7) - find den Stack von 4-5 nich so passend, würd bei der Musik einfach erwarten sich weiterzubewegen, weil die weder leiser wird noch unterbrochen oder so Die wird doch unterbrochen 0.0
  4. 01:16:288 (4,5) - ich vermiss dazwischen auf dem blue tick was. da is auch nen Beat, wie wär's mit nem Circle? Ich hör da nichts sry
  5. 01:57:287 (1) - da du das 'I' in Hard so schön gemappt hast würd ich vorschlagen das hier auch zu machen. passt gut rein und vor allem is es weird das in einer leichteren Stufe zu haben aber hier dann nich '_' Musste lange überlegen was du meinst, aber habe es nun geändert haha xD
  6. 02:03:287 (1) - auch falsch gesnappt? Absicht? weil ich hör da keinen Beat oder sonst was. und zu den Vocals gemappt is es nich, sonst würd's eher so aussehen: Es ist zu den Vovals gemappt
    oder
  7. 02:08:887 (3,4,5) - der jump spielt sich nen bisschen komisch, weil sich die Musik kein Stück ändert oder lauter wird > regular spacing? DVon den Vocals wird die Stimmlage höher, daher die Jumps
  8. 03:34:885 (1) - das gleiche wie in den anderen diffs ^
  9. 04:17:685 (6) - besser zu spielen wenn du das über 04:17:885 (7) - stackst und nich unter 5 (imo) done
  10. 04:57:684 (1,2,3,4,5) - gleiche wie in Hard ^


welp, das is alles. hoffe ich konnt helfen! ^w^ Sehr sogar, sorry das ich so stur bin T_T Das ist alles hilfreich nur passt eiiges einfach nicht zu meinem Mappingstyle sorry :(
wenn irwas unklar is, einfach nachfragen
Good luck! Danke *_*
Avishay
Heyo!

[Right Back]
  1. 00:39:974 (2,4,5,6) - Stack properly.
  2. 00:44:374 (1) - NC, big white tick and it seems like a good place for a NC
  3. 01:24:373 - Lower the hitsound volume here? I think it is a bit high.
  4. 01:49:573 - Here you must mute it, since it lands on no beat.
  5. 01:56:373 (1,2,3) - Try to make the spacing perfect here, and for some reason it looks weird, I am really not sure why.
  6. Also, I think you should lower the hitsound from 01:49:973, since this part is slow and relaxed (I recommend lowering SV as well)
  7. 01:51:173 (1) - This slider doesn't follow the vocals precisely, try to fix it because there's no beat there.
  8. 02:05:706 (1) - It is too close to the previous slider, it looks a bit annoying and since the song gets a bit more intense here you should move it away from it.
  9. 03:33:571 (5,6,7) - Spacing.
  10. 03:55:171 (2,3,4) - I think both blankets can be improved a bit here.
  11. You can also gradually lower the volume of hitsounds towards the end so it will be nicer.
The map is great, there weren't too many problems, I hope it is fine that I mod just one diff.
Topic Starter
Come[Back]Home

Avishay wrote:

Heyo!

[Right Back]
  1. 00:39:974 (2,4,5,6) - Stack properly. Done
  2. 00:44:374 (1) - NC, big white tick and it seems like a good place for a NC done
  3. 01:24:373 - Lower the hitsound volume here? I think it is a bit high. Its okay
  4. 01:49:573 - Here you must mute it, since it lands on no beat. Ill change it if more people will point that out
  5. 01:56:373 (1,2,3) - Try to make the spacing perfect here, and for some reason it looks weird, I am really not sure why. I think its okay
  6. Also, I think you should lower the hitsound from 01:49:973, since this part is slow and relaxed (I recommend lowering SV as well) No need to
  7. 01:51:173 (1) - This slider doesn't follow the vocals precisely, try to fix it because there's no beat there. fixed
  8. 02:05:706 (1) - It is too close to the previous slider, it looks a bit annoying and since the song gets a bit more intense here you should move it away from it. I think its fine. Its not overlaping or anything like that.
  9. 03:33:571 (5,6,7) - Spacing. fixed
  10. 03:55:171 (2,3,4) - I think both blankets can be improved a bit here. done
  11. You can also gradually lower the volume of hitsounds towards the end so it will be nicer.
The map is great, there weren't too many problems, I hope it is fine that I mod just one diff. Thank you very much :3 And it is okay :)
Blizs
Hi~
a mod come from my queue :3
as requested I'm only mod 2 diffs

[Normal]
  1. 02:09:774 (2) - Make it a better blanket. move 2nd dot to x:303 y:201 - 3rd dot to x:263 y:255
  2. 02:11:974 (6) - Make it straight with 02:11:374 (5) - . Move 02:11:973 (6) - 1st dot to x:334 y:150 - 2nd dot to x:264 y:153
  3. 03:32:372 (1) - reapir this blanket. move 2nd dot to x:370 y:62 - 3rd dot to x:308 y:115
  4. 04:13:972 (1,2,3) - Uh... I don't like this triangle. move 04:14:772 (3) - to x:213 y:211
  5. ^If Ok.... make 04:14:772 (3) - a better blanket. move 2nd dot to x:265 y:228 - 3rd dot to x:323 y:191
  6. ^If Ok.... move 04:15:972 (5) - to x:143 y:200
[Right Back]
  1. 00:24:774 (9) - Just use 1/4...
  2. 01:16:773 (4) - this note should be at 01:16:873. move it to stack with 01:16:973 (5) -
Okay that's all
sorry I can't mod all of your diffs
if that mod wasn't help you, don't give me a star :3
Topic Starter
Come[Back]Home

Fantastica wrote:

Hi~
a mod come from my queue :3
as requested I'm only mod 2 diffs

[Normal]
  1. 02:09:774 (2) - Make it a better blanket. move 2nd dot to x:303 y:201 - 3rd dot to x:263 y:255 Done
  2. 02:11:974 (6) - Make it straight with 02:11:374 (5) - . Move 02:11:973 (6) - 1st dot to x:334 y:150 - 2nd dot to x:264 y:153 done
  3. 03:32:372 (1) - reapir this blanket. move 2nd dot to x:370 y:62 - 3rd dot to x:308 y:115 done
  4. 04:13:972 (1,2,3) - Uh... I don't like this triangle. move 04:14:772 (3) - to x:213 y:211 done
  5. ^If Ok.... make 04:14:772 (3) - a better blanket. move 2nd dot to x:265 y:228 - 3rd dot to x:323 y:191 ^
  6. ^If Ok.... move 04:15:972 (5) - to x:143 y:200 ^
[Right Back]
  1. 00:24:774 (9) - Just use 1/4... No, 1/6 fits perfectly
  2. 01:16:773 (4) - this note should be at 01:16:873. move it to stack with 01:16:973 (5) - done
Okay that's all
sorry I can't mod all of your diffs
if that mod wasn't help you, don't give me a star :3 It was helpful, thank you very much
Biri Biri
Hi Hi, you modded my map so I'm gonna 'give it right back'~
(Yeah, I did do that)

From my mod queue in response to request:

[General Stuffs]
  1. Not sure if it'll be applied at ranking, but I think an electronic, dance, AND/OR bass tag is appropriate.
  2. Some combos are pretty long, I think most of them are doable and it looks(and sounds) intentional with good reason. Consider just tweaking a couple of these 8+ combos.
  3. Star worthy. \o/
[Easy]

  • 00:51:574 - I feel like a short repeater would go great here just to throw something in the gap and further hype up the next section.
    <- Just one of these. Under 00:50:775 (3) kinda works, but you may not want it there so wherever preferred. Sounds cool too.
    01:05:175 (1,3) - I like these, however they're vertically un-even. The top of 01:06:775 (3) has a difference of 8 in comparison to 01:05:175 (1) (y:19). Moving (1) fixes this easily to match (3) at y:27.
    ~This ALSO puts it perfectly symmetrical over the x-axis as well, since it wasn't. :p
    ~~Might help the next suggestion up a little better too
    01:07:975 (4,1) - This could be slightly improved, uneven space. Soo close.

    01:51:574 (1,1) - Being an [Easy] diff, miiiiight want to undo new combo for followpoint purposes. I'm unsure on this one, but its difficulty-based.
    02:01:973 - There's a soft note here that would go well with filling this gap, it's slow enough to keep the 'intended calm' of this part as well. Rhythm keeper circle, kinda.
    02:19:973 (1) - Doesn't look intentional, but un-NC suggested for this diff. Also keeps your 1-2-3-4 counts.
    02:58:373 (1) - Un-New combo, as well a new combo for 02:58:773 (2). 1-2-1-2-1-2-1-2
    03:09:973 (1) - This whole section gets me so hype, dear god. I love it. 03:22:772 (5) - unf.
[Normal]

  • 00:54:775 (4,5) - I think (4) would look better if it matched the red point shape of 00:53:175 (2), and gave the curve to 00:55:375 (5) since the lyric being emphasized is strong here.
    02:12:473 (1) - I think common consensus says spinner should be 1/2 beat apart below Hard, not really a big matter though. If changed, place on 02:12:573 (red) and end on big white tick.
    02:22:373 (2,3) - Mismatched spacing/angle. 02:21:773 (1) - could be rotated a little (and moved) to replicate spacing between (2) and (3). Overall map appearance would benefit from this imo.
    04:09:372 (4) - Feels overmapped, repeater hit an empty spot. I recommend a pattern with this:
    . (4) and (5) under 3 gives a nice gap between 04:09:972 (6) to emphasize the slight pause. It's already a 1.13x gap after stacking the 2 singles, so bumping 04:09:972 (6) up to 1.2x DS isn't much of a pattern change at all.

    04:42:571 (1,2) - Could be spaced a tiny bit better. Cosmetic mod.
[Hard]
I really didn't see much in this diff to note on, pretty solid. Rethink some combos and new combos here and there is all I can really see in addition to below:

  • 04:28:771 (5) - Sliding this over to x:395 y:200 would make this perfect.
    04:33:171 (1,3) - Could be improved slightly as well.
[Right Back]
Again, really solid. I apologize, I don't have much at all to offer here even after going over it few more times than usual. I really like the sequences you have to transition between rhythms and vocals. I didn't really find any overwhelming parts either, in terms of mapping/overmapping.

  • 04:42:370 (11) - Potential new combo helps the lyric not join the already long combo. Brings it into the beat with the lyric starting halfway through the slider. 04:42:970 (1) - lands on the "is" after "This" in the lyric. Just a suggestion.
I did state in my queue I'd only do 3 diffs with 4+mins(12minutes total song time), however I liked this song and mapset a lot. I also didn't find much with my eyes or ears after the Hard difficulty, so I went through all the diffs anyway. :3

Have a star or two, I'd love to see this in my friend rankings soon.

Good luck, and keep it up~
Topic Starter
Come[Back]Home

Kamidachi wrote:

Hi Hi, you modded my map so I'm gonna 'give it right back'~ I laughed T_T
(Yeah, I did do that)

From my mod queue in response to request:

[General Stuffs]
  1. Not sure if it'll be applied at ranking, but I think an electronic, dance, AND/OR bass tag is appropriate. I never changed that.... It was like that suddenly
  2. Some combos are pretty long, I think most of them are doable and it looks(and sounds) intentional with good reason. Consider just tweaking a couple of these 8+ combos.
  3. Star worthy. \o/
[Easy]

  • 00:51:574 - I feel like a short repeater would go great here just to throw something in the gap and further hype up the next section.
    <- Just one of these. Under 00:50:775 (3) kinda works, but you may not want it there so wherever preferred. Sounds cool too. done
    01:05:175 (1,3) - I like these, however they're vertically un-even. The top of 01:06:775 (3) has a difference of 8 in comparison to 01:05:175 (1) (y:19). Moving (1) fixes this easily to match (3) at y:27. fixed
    ~This ALSO puts it perfectly symmetrical over the x-axis as well, since it wasn't. :p
    ~~Might help the next suggestion up a little better too
    01:07:975 (4,1) - This could be slightly improved, uneven space. Soo close. done

    01:51:574 (1,1) - Being an [Easy] diff, miiiiight want to undo new combo for followpoint purposes. I'm unsure on this one, but its difficulty-based. done
    02:01:973 - There's a soft note here that would go well with filling this gap, it's slow enough to keep the 'intended calm' of this part as well. Rhythm keeper circle, kinda. I want a little break there
    02:19:973 (1) - Doesn't look intentional, but un-NC suggested for this diff. Also keeps your 1-2-3-4 counts.
    02:58:373 (1) - Un-New combo, as well a new combo for 02:58:773 (2). 1-2-1-2-1-2-1-2 done
    03:09:973 (1) - This whole section gets me so hype, dear god. I love it. 03:22:772 (5) - unf.
[Normal]

  • 00:54:775 (4,5) - I think (4) would look better if it matched the red point shape of 00:53:175 (2), and gave the curve to 00:55:375 (5) since the lyric being emphasized is strong here. Copy paste is boring in a normal or higher diffs. Thats just my opinion though
    02:12:473 (1) - I think common consensus says spinner should be 1/2 beat apart below Hard, not really a big matter though. If changed, place on 02:12:573 (red) and end on big white tick. done
    02:22:373 (2,3) - Mismatched spacing/angle. 02:21:773 (1) - could be rotated a little (and moved) to replicate spacing between (2) and (3). Overall map appearance would benefit from this imo.
    04:09:372 (4) - Feels overmapped, repeater hit an empty spot. I recommend a pattern with this: Its fine how it is
    . (4) and (5) under 3 gives a nice gap between 04:09:972 (6) to emphasize the slight pause. It's already a 1.13x gap after stacking the 2 singles, so bumping 04:09:972 (6) up to 1.2x DS isn't much of a pattern change at all.

    04:42:571 (1,2) - Could be spaced a tiny bit better. Cosmetic mod. done
[Hard]
I really didn't see much in this diff to note on, pretty solid. Rethink some combos and new combos here and there is all I can really see in addition to below:

  • 04:28:771 (5) - Sliding this over to x:395 y:200 would make this perfect. done
    04:33:171 (1,3) - Could be improved slightly as well. Looks fine to me 0.0
[Right Back]
Again, really solid. I apologize, I don't have much at all to offer here even after going over it few more times than usual. I really like the sequences you have to transition between rhythms and vocals. I didn't really find any overwhelming parts either, in terms of mapping/overmapping.

  • 04:42:370 (11) - Potential new combo helps the lyric not join the already long combo. Brings it into the beat with the lyric starting halfway through the slider. done 04:42:970 (1) - lands on the "is" after "This" in the lyric. Just a suggestion.
I did state in my queue I'd only do 3 diffs with 4+mins(12minutes total song time), however I liked this song and mapset a lot. I also didn't find much with my eyes or ears after the Hard difficulty, so I went through all the diffs anyway. :3

Have a star or two, I'd love to see this in my friend rankings soon. Thank you very much *________________________*

Good luck, and keep it up~
CheezusCrust
The latest version for all difficulties: initial timing offset values are completely off.
For Right Back, I believe it should be 13275, not 13975 (I honestly cannot tell.), which is strange because this timing value does not fit any other difficulty o.o??
If anyone has an older version maybe check with them :)
Topic Starter
Come[Back]Home

CheezusCrust wrote:

The latest version for all difficulties: initial timing offset values are completely off.
For Right Back, I believe it should be 13275, not 13975 (I honestly cannot tell.), which is strange because this timing value does not fit any other difficulty o.o??
If anyone has an older version maybe check with them :) Everything is perfectly fine for me lol 0.0
Maybe you have to redownload it again due to mp3 change.
IamKwaN
hi, sorry for delay
[General]
  1. I found the timing being flawed, use this instead (ah, I use the wrong timing for modding, so only change it after applying mods below):
    13959,400,4,2,0,70,1,0
  2. Adjust the size of background to 1366*768 to meet the 16:9 ratio.
  3. You may want to use custom combo colors to fit with the colour pitchi and atmosphere of the background.
  4. Snap the preview time after changing the timing.
  5. Disable widescreen support as the map doesn't have a storyboard.
  6. I guess metadata is correct: https://soundcloud.com/d3-structive-rec ... meters-per
[Right Back]
  1. 00:13:975 - finish
  2. 00:24:774 (9) - this is definitely 1/4 snapped
  3. 00:26:774 - starting from here, i am afraid it lacks claps matching with the snare (i mean the constant percussion (drum) sounds), you can try to use the normal-sampleset.
  4. 00:36:374 (1,2,3,4) - this parallelogram is crapped
  5. 00:39:174 (8) - 3/4 slider here is suitable for the wub sound or it is just too hollow for the halt, 04:39:170 (10) - goes similarly
  6. 00:49:974 (3,5) - finishes like heads of 00:49:174 (1,2) -
  7. 00:58:774 (1,2,3,4,5) - placing regular pentagon by CTRL+SHIFT+D
  8. 01:17:973 (11) - finish is too strong for a note with no background cymbal, remove it
  9. 01:49:973 (1) - finish, add some whistles on this stanza like 02:03:173 -
  10. 01:53:573 (1,2,3,4,5) - it would be a lot greater if you follow the vocal strictly like this: http://puu.sh/e34nX.jpg as the background music is so weak and blurred
  11. 02:20:372 (7) - NC here
  12. 02:26:772 (7) - ^ same for 02:36:172 (7,7,3) -
  13. 02:57:172 - Claps instead of that soft whistles for snares
  14. 02:57:972 (1,1) - NCs here are unnecessary
  15. 03:03:772 (2,3,4,5,6,7,8,9,10) - doublets go derailing with the music, also for the hitsounds, 03:03:972 - 03:04:772 - 03:05:572 - 03:06:372 - stresses are missing, redo the rhythm is necessary i guess
  16. 03:11:572 - i personally didn't like the usage of 3/4 sliders in these kiais, the bang bang sounds are quite crispy and not prolonging, rhythm in the last kiai sounds much better
  17. 03:32:371 (1,2,3,4,5,6,7) - you can increase the intensity near the end of the kiai by placing streams
  18. 04:01:171 - finish, 04:13:971 (1) - too
  19. 04:44:170 - place something here for the sake of vocals
[Hard]
  1. Hard's rhythm is mostly fine, but some parts are too difficult. I will poke them all below:
    00:25:975 (1,2,3,4,5,6) -
    00:45:575 (9,10,11,12) - Triplet is the most difficult patterns which i can accept for such spread
    03:07:573 (5,6,7) - too difficult, replace it by reversed slider
    03:09:372 (3,4,5,6,7) - these also ^ jumps and triplets at the same time
    04:00:372 (3,4,5,6,7) -
    04:37:571 (3,4,5,6) -
    04:45:571 (7,8,9,10,11) -
    You either make them kick sliders or simplify the rhythms.
  2. 00:36:975 (2) - CTRL+G this to make the flow more comfortable
  3. 00:51:375 (5) - 1/6 snapped
  4. 01:59:974 (1) - delete this to follow strictly the vocal
  5. 02:05:773 (1,2,4,5,7,8) - these are wrongly snapped, they should be the same as Insane
  6. 02:19:173 (1,2,1) - unnecessary NCs, NC at 02:20:373 (3) - instead
  7. 02:57:573 (1,1) - ^
  8. 03:11:572 - i have told u above about the usage of 3/4 sliders
  9. 03:56:172 (5) - NC
  10. About the hitsounds, just look at those in Insane session, i'm too lazy and busy to type them all out again.
[Normal]
  1. 03:48:171 - redundant green line
  2. 00:38:775 (1) - remove NC; please keep the NC pattern simple, i don't see any reasons on playing tricks on it, e.g. 00:45:175 (1) - 02:57:573 (1) -
  3. 00:43:175 (2,3) - replace by a slider to reduce the density, the BPM isn't that low for consecutive 1/2 circles, same for 01:11:175 (6,7) - 02:08:774 (7,8) - ah, i stop mentioning them all here, explore them yourself C:
  4. 00:54:775 (4,5,1,2,3,4) - density is too high, simplify the rhythm by putting pauses
  5. 01:01:175 (6,1,2,3,4,5) - ^
  6. 02:18:773 (1,1,2,3,4,1,2,3,4,5) - ^
  7. 02:26:773 (3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6) - ^
  8. Basically, the problem of the normal is being too difficult, i am afraid you need to cut quite a number of objects.
  9. 01:55:374 (6,7) - don't stack for such tricky rhythm in between, spread them apart
Easy's rhythm is great, it's neither too easy nor too difficult, probably you can solely focus on hitsounds.
This mapset needs more work on spread and hitsounds, let me know if you have any inquiries. Good luck C:
Factorial
From NLOMQ

General
- Hitsounds are inconsistent. Put claps/whistles on 2 and 4.
- Put combo colors (maybe something related to the nature of the song)

Easy
02:19:973 (1) - Remove NC

Normal
03:33:972 (4,1) - Avoid 1/4 space between a circle and a spinner. Beginners may take some time to recognize that there is already a spinner there.
04:23:571 (6,1) - ^

KwaN's so fast!
Myxo
Hmm since I was asked to tell my opinion..
Somehow it seems a bit weird to say that Hard and Normal are both too dense. Imo it's a perfect spread since the density gap between Easy and Normal is equal to the one between Normal and Hard. (The Hard to Insane one is a bit smaller but that doesn't really matter)
The few (but short) consecutive 1/2-circles in Normal surely are difficult, but Hard has a lot of 1/4 too so I don't really see the problem. Imo, in most mapsets Normal is almost equal to Easy and the gap to Hard is big (which can also be told by the star rating), but here it is done much better.
Topic Starter
Come[Back]Home

IamKwaN wrote:

hi, sorry for delay
[General]
  1. I found the timing being flawed, use this instead (ah, I use the wrong timing for modding, so only change it after applying mods below):
    13959,400,4,2,0,70,1,0
  2. Adjust the size of background to 1366*768 to meet the 16:9 ratio.
  3. You may want to use custom combo colors to fit with the colour pitchi and atmosphere of the background.
  4. Snap the preview time after changing the timing.
  5. Disable widescreen support as the map doesn't have a storyboard.
  6. I guess metadata is correct: https://soundcloud.com/d3-structive-rec ... meters-per
[Right Back]
  1. 00:13:975 - finish done
  2. 00:24:774 (9) - this is definitely 1/4 snapped [/color]
  3. 00:26:774 - starting from here, i am afraid it lacks claps matching with the snare (i mean the constant percussion (drum) sounds), you can try to use the normal-sampleset. done
  4. 00:36:374 (1,2,3,4) - this parallelogram is crapped fixed
  5. 00:39:174 (8) - 3/4 slider here is suitable for the wub sound or it is just too hollow for the halt, 04:39:170 (10) - goes similarly I dont want to put a slider there
  6. 00:49:974 (3,5) - finishes like heads of 00:49:174 (1,2) - done
  7. 00:58:774 (1,2,3,4,5) - placing regular pentagon by CTRL+SHIFT+D I dont see the problem with this one
  8. 01:17:973 (11) - finish is too strong for a note with no background cymbal, remove it done
  9. 01:49:973 (1) - finish, add some whistles on this stanza like 02:03:173 - done
  10. 01:53:573 (1,2,3,4,5) - it would be a lot greater if you follow the vocal strictly like this: http://puu.sh/e34nX.jpg as the background music is so weak and blurred done
  11. 02:20:372 (7) - NC here done
  12. 02:26:772 (7) - ^ same for 02:36:172 (7,7,3) - done
  13. 02:57:172 - Claps instead of that soft whistles for snares Im wasnt following the snares there
  14. 02:57:972 (1,1) - NCs here are unnecessary fixed
  15. 03:03:772 (2,3,4,5,6,7,8,9,10) - doublets go derailing with the music, also for the hitsounds, 03:03:972 - 03:04:772 - 03:05:572 - 03:06:372 - stresses are missing, redo the rhythm is necessary i guess done
  16. 03:11:572 - i personally didn't like the usage of 3/4 sliders in these kiais, the bang bang sounds are quite crispy and not prolonging, rhythm in the last kiai sounds much better It fits with the very soft melodics in the background
  17. 03:32:371 (1,2,3,4,5,6,7) - you can increase the intensity near the end of the kiai by placing streams done
  18. 04:01:171 - finish, 04:13:971 (1) - too
  19. 04:44:170 - place something here for the sake of vocals done
[Hard]
  1. Hard's rhythm is mostly fine, but some parts are too difficult. I will poke them all below:
    00:25:975 (1,2,3,4,5,6) - fixed
    00:45:575 (9,10,11,12) - Triplet is the most difficult patterns which i can accept for such spread There is a triplet now
    03:07:573 (5,6,7) - too difficult, replace it by reversed slider done
    03:09:372 (3,4,5,6,7) - these also ^ jumps and triplets at the same time fixed
    04:00:372 (3,4,5,6,7) - fixed
    04:37:571 (3,4,5,6) - fixed
    04:45:571 (7,8,9,10,11) - fixed
    You either make them kick sliders or simplify the rhythms.
  2. 00:36:975 (2) - CTRL+G this to make the flow more comfortable done
  3. 00:51:375 (5) - 1/6 snapped done
  4. 01:59:974 (1) - delete this to follow strictly the vocal done
  5. 02:05:773 (1,2,4,5,7,8) - these are wrongly snapped, they should be the same as Insane done
  6. 02:19:173 (1,2,1) - unnecessary NCs, NC at 02:20:373 (3) - instead done
  7. 02:57:573 (1,1) - ^ done
  8. 03:11:572 - i have told u above about the usage of 3/4 sliders Same reason as in Insane
  9. 03:56:172 (5) - NC done
  10. About the hitsounds, just look at those in Insane session, i'm too lazy and busy to type them all out again.
[Normal]
  1. 03:48:171 - redundant green line fixed
  2. 00:38:775 (1) - remove NC; please keep the NC pattern simple, i don't see any reasons on playing tricks on it, e.g. 00:45:175 (1) - 02:57:573 (1) - fixed
  3. 00:43:175 (2,3) - replace by a slider to reduce the density, the BPM isn't that low for consecutive 1/2 circles, same for 01:11:175 (6,7) - 02:08:774 (7,8) - ah, i stop mentioning them all here, explore them yourself C:
  4. 00:54:775 (4,5,1,2,3,4) - density is too high, simplify the rhythm by putting pauses
  5. 01:01:175 (6,1,2,3,4,5) - ^
  6. 02:18:773 (1,1,2,3,4,1,2,3,4,5) - ^
  7. 02:26:773 (3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6) - ^
  8. Basically, the problem of the normal is being too difficult, i am afraid you need to cut quite a number of objects.
  9. 01:55:374 (6,7) - don't stack for such tricky rhythm in between, spread them apart done
Easy's rhythm is great, it's neither too easy nor too difficult, probably you can solely focus on hitsounds.
This mapset needs more work on spread and hitsounds, let me know if you have any inquiries. Good luck C: Thank you very much :3
Topic Starter
Come[Back]Home

Neil Leo wrote:

From NLOMQ

General
- Hitsounds are inconsistent. Put claps/whistles on 2 and 4.
- Put combo colors (maybe something related to the nature of the song)

Easy
02:19:973 (1) - Remove NC fixed

Normal
03:33:972 (4,1) - Avoid 1/4 space between a circle and a spinner. Beginners may take some time to recognize that there is already a spinner there. fixed
04:23:571 (6,1) - ^ fixed

KwaN's so fast!
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