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Tokyo Mew Mew - Koi wa a la Mode

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Topic Starter
-Nya-

-Tochi wrote:


  • Insane

  1. 00:14:725 (1,2,3) - The triple starts here 00:14:912 - where the slider starts. And it sounds wrong when it starts on the white tick. Sounds fine to me, but I will keep an eye on what other modders say
  2. 00:21:475 (3) - This slider should end where the vocal ends, at 00:21:662 - Okay, fixed
  3. 00:50:912 (1,2,3,4,5) - Bad flow. To improve it, you could switch the sliders 00:51:475 (4,5) - so (5) starts. But then you should make 00:51:850 (5) - To circles instead like: Made a change. but didn't follow your picture completely
  4. 00:55:037 (4,5,6) - I suggest to follow the vocals here, and delete 00:55:131 (5) - Okay, deleted that circle
  5. 00:59:537 (4,5,6) - The slider should start at 00:59:537 - But first delete the triple, and then put a circle here 01:00:100 - that stacks with 01:00:287 (5) - Followed your suggestion
  6. 01:16:787 (4,5,6) - Same as above. But this time the note that should be here 01:17:350 - should stack with 01:17:537 (7) - ^


  • Hard

  1. 00:13:787 - Good place to put a note. Good idea. Added the note
  2. 00:22:225 (4) - New combo here? No, I have to keep my NC's consistent
  3. 00:23:350 - I suggest to shorten the slider to here. And put a note on here 00:23:537 - Ok


  • Feedback


    Nice map :D Good luck with it :) Thanks!
Thanks so much for the mod! :D
Shiranai
[General]
  1. Looks clear, but maybe you can add some comboburst.png from anime's character to make the map merrier and also can add cursor.png and cursortrail.png
[Easy]
  1. 00:21:475 (2) - Rotate 5 degree and move to x:300 y:300 for better blanket with 00:20:725 (1) -
  2. 00:22:225 (3) - Rotate -5 degree and move to x:176 y:164 for better blanket with 00:21:475 (2) -
  3. 00:24:475 (1,1) - When I play, that part looks bad because the overlap, I geuss something like this better http://puu.sh/dvnjJ/b4a4de5e0e.jpg
  4. 00:26:725 (1,2,1) - Why don't you stick with 1/1 beat instead on Easy? that part is prety complex through out the diff and that part is also have same rhythm as 00:14:725 (1,2,3,4,5) - and 00:20:725 (1,2,3,4) -
  5. 00:52:975 (1) - Add finish on head
  6. 00:55:975 (1) - Same as above
  7. 01:10:225 (1) - Same as above
  8. 01:13:225 (1) - Same as above
  9. 01:23:725 (2) - Can be blanket neater
  10. 01:25:225 (2) - Flip that, I guess you forget http://puu.sh/dvnzs/4dd98c266d.jpg
[Normal]
  1. 00:49:225 - Raise the volume there 5%~10%, make the hitsound more audible and as far as I can see, volume 5% is not accepted anymore
  2. 01:11:725 (4) - Bent it more for better blanket http://puu.sh/dvoi7/f5cb72f5c3.jpg
  3. 01:12:475 (5) - Same as above
  4. 00:58:600 (1,2,3,4,1,2,3,4) - Make it easier? rhythm something like this 01:16:225 (1,1,2,3) - better imo, since the song have same rhythm
[Advance]
  1. I geuss this is a Hard diff
  2. Move the green line on 00:00:569 - to 00:00:475
  3. 00:04:787 (2,3) - Better on 1.1 DS, so move both to x:420 y:340 to prevent overlap tail with 00:04:225 (1) - http://puu.sh/dvoHk/6b6d968467.jpg
  4. 00:16:225 (1,2) - Blanket neater http://puu.sh/dvoMZ/c5b12cd248.jpg
  5. 00:18:287 (1,2,3,1,2,3) - It sounded odd for me, I'm sure that part is should be better to have same rhythm as 00:12:287 (1,2,3,4,5,6,7) - To fit more with vocal
  6. 00:43:225 (1,2) - Same cases as 00:04:787 (2,3) -
  7. 00:49:694 - Delete, not used green line
  8. 01:07:037 - Delete both not used green line on that part
  9. 01:24:475 - Raise the volume on that green line 5%~10%, make the hitsound more audible and as far as I can see, volume 5% is not accepted anymore and add finish on spinner
[Hard]
  1. 00:10:975 (5,6) - Ctrl+G for better rhythm
  2. How about add circle for both here 00:15:662 - and here 00:16:037 - to emphize the vocal http://puu.sh/dvpTo/8b5592d880.jpg
  3. 00:36:850 (4,1) - Wrong spacing? I geuss that should be have same spacing instead
  4. 00:49:225 - Raise the volume there 5%~10%, make the hitsound more audible and as far as I can see, volume 5% is not accepted anymore
  5. 00:58:975 (3,4) - I don't like the overlap and I think you just forced the flow, so I sugest you Ctrl+J this 00:59:537 (4) - http://puu.sh/dvq4A/368be8015c.jpg and don't forget to adjust next notes
  6. 01:27:100 (2) - Add normal-whistle
[Insane]
  1. 00:05:350 (2) - Better to have that one a straight slider instead a curve
  2. 00:29:725 (1) - Lower a bit? almost touch the hp bar
  3. 00:23:725 - Raise the volume there 5%~10%, make the hitsound more audible and as far as I can see, volume 5% is not accepted anymore
  4. 00:29:725 - Same as above
  5. 00:49:225 - Same as above
[]
Everything looks fine, just need more aesthetic mod and hitsound seems inconsistent on each diff

Goodluck~ oh and I'm also looking for M4M, I think I should post this to your queue XD
[ infL ]
Hi this is for m4m :)
My map: https://osu.ppy.sh/s/205328
Good luck! :D

[Normal]
  1. 00:38:725 (1) - You can make the Blanket (4) a bit better :D
[Mei's Advanced]
  1. 00:16:225 (1) - Curve the tail of this slider a bit more so it blankets (2)
  2. 00:47:725 (1) - You could delete this note if you want to match the lyrics
[Hard]
  1. 00:10:225 (4) - Maybe ctrl + h this slider so that it blankets (3):
  2. 00:11:162 (6) - So you may have to ctrl + h this one too to maintain symmetry if you do the change above^
  3. 00:15:662 (2) - Consider adding a note here
  4. 00:22:225 (4) - NC
  5. 00:28:225 (1) - ^
  6. 00:34:037 (1) - ^^
  7. 00:46:225 (4) - ^^^
  8. 01:08:725 (5) - ^^^^
[Insane]
  1. 00:02:725 (1) - Consider ctrl + h so it looks like:
  2. 00:04:975 (1) - Maybe you can change this to a curved slider to have consistency with rest of map
  3. 00:10:037 (1) - Consider ctrl + h so it looks like:
  4. 00:22:225 (1,2,3,4) - I think you should add a note at 00:22:506 so it looks like:
    I think it's sounds better and easier to play.
  5. 00:23:725 (1) - Maybe this slider should blanket 00:23:537 (4)
  6. 00:24:850 (4) - I think you should make this slider shorter and add a triple at the front like this:
    I think it matches the vocals more
  7. 00:25:412 (7) - NC
  8. 00:46:506 (4) - I think people find it easier to play if the stream is in a multiple of 2 before a stream, eg 2 or 4. Just my opinion:
  9. 01:02:631 (3) - Maybe add a note here
  10. 01:04:881 (3) - ^
Topic Starter
-Nya-

Mako Sakata wrote:

[General]
  1. Looks clear, but maybe you can add some comboburst.png from anime's character to make the map merrier and also can add cursor.png and cursortrail.png I decided to just add Ichigo as a comboburst
[Easy]
  1. 00:21:475 (2) - Rotate 5 degree and move to x:300 y:300 for better blanket with 00:20:725 (1) - Okay
  2. 00:22:225 (3) - Rotate -5 degree and move to x:176 y:164 for better blanket with 00:21:475 (2) - Made a blanket but in another way
  3. 00:24:475 (1,1) - When I play, that part looks bad because the overlap, I geuss something like this better http://puu.sh/dvnjJ/b4a4de5e0e.jpg Fixed the overlap and made other changes as well
  4. 00:26:725 (1,2,1) - Why don't you stick with 1/1 beat instead on Easy? that part is prety complex through out the diff and that part is also have same rhythm as 00:14:725 (1,2,3,4,5) - and 00:20:725 (1,2,3,4) - Yeah, fixed that
  5. 00:52:975 (1) - Add finish on head Added
  6. 00:55:975 (1) - Same as above ^
  7. 01:10:225 (1) - Same as above ^
  8. 01:13:225 (1) - Same as above ^
  9. 01:23:725 (2) - Can be blanket neater Tried my best to improve it
  10. 01:25:225 (2) - Flip that, I guess you forget http://puu.sh/dvnzs/4dd98c266d.jpg Fixed
[Normal]
  1. 00:49:225 - Raise the volume there 5%~10%, make the hitsound more audible and as far as I can see, volume 5% is not accepted anymore Raised the volume to 10%
  2. 01:11:725 (4) - Bent it more for better blanket http://puu.sh/dvoi7/f5cb72f5c3.jpg It's not really meant to be a perfect blanket. I want the two sliders to look the same.
  3. 01:12:475 (5) - Same as above ^
  4. 00:58:600 (1,2,3,4,1,2,3,4) - Make it easier? rhythm something like this 01:16:225 (1,1,2,3) - better imo, since the song have same rhythm Followed your suggestion and made that rhythm easier
[Hard]
  1. 00:10:975 (5,6) - Ctrl+G for better rhythm Okay
  2. How about add circle for both here 00:15:662 - and here 00:16:037 - to emphize the vocal http://puu.sh/dvpTo/8b5592d880.jpg Good idea. Followed your suggestion
  3. 00:36:850 (4,1) - Wrong spacing? I geuss that should be have same spacing instead Fixed the spacing
  4. 00:49:225 - Raise the volume there 5%~10%, make the hitsound more audible and as far as I can see, volume 5% is not accepted anymore Fixed
  5. 00:58:975 (3,4) - I don't like the overlap and I think you just forced the flow, so I sugest you Ctrl+J this 00:59:537 (4) - http://puu.sh/dvq4A/368be8015c.jpg and don't forget to adjust next notes Followed your suggestion
  6. 01:27:100 (2) - Add normal-whistle Added
[Insane]
  1. 00:05:350 (2) - Better to have that one a straight slider instead a curve Yeah, fixed
  2. 00:29:725 (1) - Lower a bit? almost touch the hp bar Oops, lowered
  3. 00:23:725 - Raise the volume there 5%~10%, make the hitsound more audible and as far as I can see, volume 5% is not accepted anymore Fixed
  4. 00:29:725 - Same as above ^
  5. 00:49:225 - Same as above ^
[]
Everything looks fine, just need more aesthetic mod and hitsound seems inconsistent on each diff I fixed the hitsounds after downloading a hitsound copier

Goodluck~ oh and I'm also looking for M4M, I think I should post this to your queue XD
Thanks for the mod! :D
Topic Starter
-Nya-

[ infL ] wrote:

Hi this is for m4m :)
My map: https://osu.ppy.sh/s/205328
Good luck! :D

[Normal]
  1. 00:38:725 (1) - You can make the Blanket (4) a bit better :D Fixed the blanket
[Hard]
  1. 00:10:225 (4) - Maybe ctrl + h this slider so that it blankets (3): Okay, made other changes as well
  2. 00:11:162 (6) - So you may have to ctrl + h this one too to maintain symmetry if you do the change above^ Made other changes there
  3. 00:15:662 (2) - Consider adding a note here Added
  4. 00:22:225 (4) - NC Ok
  5. 00:28:225 (1) - ^ Ok
  6. 00:34:037 (1) - ^^ Ok
  7. 00:46:225 (4) - ^^^ Ok
  8. 01:08:725 (5) - ^^^^ No, NC will then be inconsistent
[Insane]
  1. 00:02:725 (1) - Consider ctrl + h so it looks like: Ok, fixed
  2. 00:04:975 (1) - Maybe you can change this to a curved slider to have consistency with rest of map Made other changes.
  3. 00:10:037 (1) - Consider ctrl + h so it looks like: Ok, fixed
  4. 00:22:225 (1,2,3,4) - I think you should add a note at 00:22:506 so it looks like: Good idea. Followed your suggestion
    I think it's sounds better and easier to play.
  5. 00:23:725 (1) - Maybe this slider should blanket 00:23:537 (4) Nah, I like my placement better
  6. 00:24:850 (4) - I think you should make this slider shorter and add a triple at the front like this: Good idea. Changed
    I think it matches the vocals more
  7. 00:25:412 (7) - NC Ok
  8. 00:46:506 (4) - I think people find it easier to play if the stream is in a multiple of 2 before a stream, eg 2 or 4. Just my opinion: I agree. Fixed
  9. 01:02:631 (3) - Maybe add a note here Added
  10. 01:04:881 (3) - ^ Added
Thanks for the mod! :D
[-Mei-]

Mako Sakata wrote:

[Advance]
  1. I geuss this is a Hard diff
  2. Move the green line on 00:00:569 - to 00:00:475 Uhhhhh.... I don't see a green line.
  3. 00:04:787 (2,3) - Better on 1.1 DS, so move both to x:420 y:340 to prevent overlap tail with 00:04:225 (1) - http://puu.sh/dvoHk/6b6d968467.jpg Fixed
  4. 00:16:225 (1,2) - Blanket neater http://puu.sh/dvoMZ/c5b12cd248.jpg Fixed
  5. 00:18:287 (1,2,3,1,2,3) - It sounded odd for me, I'm sure that part is should be better to have same rhythm as 00:12:287 (1,2,3,4,5,6,7) - To fit more with vocal Fixed
  6. 00:43:225 (1,2) - Same cases as 00:04:787 (2,3) - Fixed
  7. 00:49:694 - Delete, not used green line Deleted
  8. 01:07:037 - Delete both not used green line on that part ^
  9. 01:24:475 - Raise the volume on that green line 5%~10%, make the hitsound more audible and as far as I can see, volume 5% is not accepted anymore and add finish on spinner Fixed
Thanks for the mod! :D
[-Mei-]

[ infL] wrote:

[Mei's Advanced]
  1. 00:16:225 (1) - Curve the tail of this slider a bit more so it blankets (2) Fixed
  2. 00:47:725 (1) - You could delete this note if you want to match the lyrics Yeah, okay.
Thanks for the mod~ :)
Yuthuil
From my Q !

Easy:

00:05:725 (1,2) - these sliders are not neat, adjust the red node
00:32:725 (1,2) - clone two of one
01:01:975 (1,2) - try this http://puu.sh/dxtZt/519c81086a.jpg
01:06:475 (3) - Improve flow move this slightly out of line.
01:13:225 (1,2,3) - try this cus two special sliders in a row look weird http://puu.sh/dxucF/4307ae0f99.jpg
01:22:975 (1,2) - blanket better
I think you need a spinner in this diff.

Normal:

00:03:287 (2) - delete this note
00:30:475 (2) - the way it suddenly veers up is unexpected
00:32:537 (3) - delete
01:04:225 (1,2,3) - I think you should make this the same as last time
01:06:475 (3,1) - blanket
01:11:725 (4,5) - try to blanket them both for a nicer pattern
01:16:225 (1) - unsymmetrical is unsightly
01:21:475 (1,2,3) - same as last time

Mei's advanced:

00:09:850 (2) - Fix the sliders structure, I get ocd when i look at it
00:10:412 (3) - spacing error
00:10:975 (6) - have symmetrical?
00:23:725 (1) - move this down to the previous note's coordinates.
00:24:287 (1) - I don't think this should be stacked with the others. it's a different level of pitch.
00:31:600 (5) - please fix
00:32:725 (1,2,3) - these look messy because of how dipped the red node is
01:04:600 It's weird to leave this part bare
01:16:225 (2,3) - blanket properly otherwise sliderbow looks weird

Hard:

00:19:037 (4) - missed beat is weird and blanket is bad
00:37:787 (3,4,5,6,7) - looks slightly messy, arrange in star pattern?
00:38:725 (1,2,3,4) - random sliderjumps
00:44:537 (4) - this is the only one of two underlying note in the whole diff therefore making it feel weird
00:59:537 (4) - would be a nice pattern if you made this symmetry

spinner?

Insane:

00:16:412 (1,2,3,4,5,6,1) - I don't think this should be so spaced...
00:17:725 (3) - bad note placement
00:22:225 (1,2,3,4,5) - same as ^^
Topic Starter
-Nya-

Yuthuil wrote:

From my Q !

Easy:

00:05:725 (1,2) - these sliders are not neat, adjust the red node Yeah, tried my best to improve it
00:32:725 (1,2) - clone two of one Ok
01:01:975 (1,2) - try this http://puu.sh/dxtZt/519c81086a.jpg Okay, followed your suggestion
01:06:475 (3) - Improve flow move this slightly out of line. Ok, I think I did what you had suggested
01:13:225 (1,2,3) - try this cus two special sliders in a row look weird http://puu.sh/dxucF/4307ae0f99.jpg Followed your suggestion
01:22:975 (1,2) - blanket better Fixed the blanket
I think you need a spinner in this diff. Not a must. Mapping is better than just placing spinners

Normal:

00:03:287 (2) - delete this note Ok
00:30:475 (2) - the way it suddenly veers up is unexpected I don't think it's much of an issue, but I will see what other modders say as well
00:32:537 (3) - delete Ok
01:04:225 (1,2,3) - I think you should make this the same as last time Ok, changed the two circles into a slider
01:06:475 (3,1) - blanket Ok
01:11:725 (4,5) - try to blanket them both for a nicer pattern Done
01:16:225 (1) - unsymmetrical is unsightly I suck at making that nicely symmetrical, but tried my best to improve it
01:21:475 (1,2,3) - same as last time Ok, fixed

Hard:

00:19:037 (4) - missed beat is weird and blanket is bad I don't see any issues with this
00:37:787 (3,4,5,6,7) - looks slightly messy, arrange in star pattern? I changed them into a flower shape instead
00:38:725 (1,2,3,4) - random sliderjumps I moved the sliders a bit closer to make the jumps smaller
00:44:537 (4) - this is the only one of two underlying note in the whole diff therefore making it feel weird Fine, unstacked
00:59:537 (4) - would be a nice pattern if you made this symmetry Tried to improve it, I guess

spinner? No need

Insane:

00:16:412 (1,2,3,4,5,6,1) - I don't think this should be so spaced... Placed the notes much closer together, if that's what you meant
00:17:725 (3) - bad note placement Placed it somewhere else now, so hope it's better
00:22:225 (1,2,3,4,5) - same as ^^ Also placed the notes much closer together.
Thanks for the helpful mod! :D
jyu
ok so i was modding one last diff when the electricity went out and all my mods are gone ugh

also your sliderborder is kinda blinding during kiai, maybe you can consider darkening the sliderborder a little bit, but its up to you

EDIT : frick you updated before i posted this. sorry if this mods aren't relevant
[Easy]

  1. 01:01:975 (1,2) - only suggestion because currently the flow isn't really good http://puu.sh/dygpa/b12e59b3d9.jpg
[Normal]

  1. 00:47:912 (1) - this rhythm is very tricky to read because most of your previous pattern follows the white tick then suddenly this one starts at red tick, even though there's an actual beat here 00:47:725 - i suggest to add a note there or just start the slider there
  2. 01:12:475 (5) - this slider is touching the hp bar, seems unrankable in ranking criteria, so place this somewhere else
  3. 01:17:350 (1,2) - switch nc
[Mei's Advanced]

  • i hope im modding the latest version, because its weird a lot of unnecessary nc spam, like, the combos are short. since this is Advanced diff, it's okay to have longer combos number
  1. 00:01:225 (1) - remove nc
  2. 00:02:725 (4,1) - switch nc
  3. 00:06:475 (1) - remove nc
  4. 00:07:975 (1) - remove nc, then switch nc 00:08:912 (4,1) -
  5. 00:23:725 (1) - remove nc, because you didnt nc 00:17:725 (5) -
  6. 00:25:975 (1) - remove nc
  7. 00:40:975 (1) - remove nc
  8. 01:04:787 - 01:04:975 - i suggest adding a note in those places because the rhythm is quite awkard rn
  9. 01:23:725 (1) - remove nc, it's unnecessary
[Hard]

  1. 00:00:475 (1,2,3) - while their position is somewhat a bit close, the high sv is making them a bit uncomfortable to play. i suggest to separate them a little bit farther, and make sure you move (2) a bit to the left for symmetry http://puu.sh/dyhbU/6620bc54b1.jpg
  2. 00:09:850 (3,4) - you can make the blanket a bit better http://puu.sh/dyhf1/dc2510a6e7.jpg
  3. 00:10:225 (4,5) - the jump is too difficult for hard and the flow isnt really good. i suggest to make them a bit closer
  4. 00:22:600 (3,4) - nazi. not stacked properly. you should turn off the Grid Snap when stacking them
  5. 00:39:850 (4,1) - the jump is also too difficult for hard, i think
  6. 01:01:600 (4) - this circle is touching the HP bar a little bit
  7. 01:27:100 (2,3) - stacking them makes the ending less epic. i suggest to unstack them and make a jump http://puu.sh/dyhnZ/06fb2fabf9.jpg
[Insane]

  1. 00:08:537 (6,1) - switch nc. because in previous pattern you nc-ed 00:07:037 (1) - instead of 00:07:225 (3) -
  2. 00:20:350 (8) - only suggestion, lower this down a bit? because a line of straight circles is kinda boring http://puu.sh/dyhsE/dcbdf73990.jpg
  3. 00:24:850 (4,5,6) - i think this triplet doesnt really fit the song and broke your rhythm consistencies, so i suggest to delete this note 00:24:944 (5) -
  4. 00:52:225 (7,8,9) - this triplet is also weird and doesnt really fit the song, same like above. so i suggest deleting this note 00:52:319 (8) -
  5. 00:55:975 (1,2) - make them curve a bit more similiar. currently the slider's tail is a bit off. you can align them at first and make sure their sliderborder curve exactly the same http://puu.sh/dyhBH/7fd7d5fd94.jpg
  6. 01:02:350 (2,3) - nazi. not stacked properly
  7. 01:05:725 (3,4,5,6) - its kinda weird making them the same shape when there's nothing repetitive in the song. i'd suggest this placement but it's up to you http://puu.sh/dyhG0/eb049e24c8.jpg a bit messy, i'm sorry. the (4) slider is the one at the top center. it flows better, kinda
  8. 01:25:975 (1,2,3,4) - i'd suggest making them a bit far from each other, so it'll be jumpier and more fun to play, to make the ending more epic
overall, very neat and fun to play :)
goodluck~
[-Mei-]

Yuthuil wrote:

Mei's advanced:

00:09:850 (2) - Fix the sliders structure, I get ocd when i look at it Fixed
00:10:412 (3) - spacing error Fixed
00:10:975 (6) - have symmetrical? Fixed
00:23:725 (1) - move this down to the previous note's coordinates. Fixed
00:24:287 (1) - I don't think this should be stacked with the others. it's a different level of pitch. Fixed
00:31:600 (5) - please fix Okay
00:32:725 (1,2,3) - these look messy because of how dipped the red node is Okay
01:04:600 It's weird to leave this part bare Fixed
01:16:225 (2,3) - blanket properly otherwise sliderbow looks weird Fixed
Thanks for the helpful mod~ :D

AlpacaCokelat wrote:

[Mei's Advanced]

  • i hope im modding the latest version, because its weird a lot of unnecessary nc spam, like, the combos are short. since this is Advanced diff, it's okay to have longer combos number
  1. 00:01:225 (1) - remove nc Fixed
  2. 00:02:725 (4,1) - switch nc ^
  3. 00:06:475 (1) - remove nc ^
  4. 00:07:975 (1) - remove nc, then switch nc 00:08:912 (4,1) - Okay
  5. 00:23:725 (1) - remove nc, because you didnt nc 00:17:725 (5) - Okay
  6. 00:25:975 (1) - remove nc ^
  7. 00:40:975 (1) - remove nc ^
  8. 01:04:787 - 01:04:975 - i suggest adding a note in those places because the rhythm is quite awkard rn Okay, Fixed
  9. 01:23:725 (1) - remove nc, it's unnecessary Okay
Thank you for the helpful mod~ :D
Topic Starter
-Nya-

AlpacaCokelat wrote:

ok so i was modding one last diff when the electricity went out and all my mods are gone ugh

also your sliderborder is kinda blinding during kiai, maybe you can consider darkening the sliderborder a little bit, but its up to you Hehe I'm not sure how to do that, but I think it's fine now

EDIT : frick you updated before i posted this. sorry if this mods aren't relevant
[Easy]

  1. 01:01:975 (1,2) - only suggestion because currently the flow isn't really good http://puu.sh/dygpa/b12e59b3d9.jpg Followed your suggestion
[Normal]

  1. 00:47:912 (1) - this rhythm is very tricky to read because most of your previous pattern follows the white tick then suddenly this one starts at red tick, even though there's an actual beat here 00:47:725 - i suggest to add a note there or just start the slider there I added a circle where you had suggested
  2. 01:12:475 (5) - this slider is touching the hp bar, seems unrankable in ranking criteria, so place this somewhere else Yeah, fixed that
  3. 01:17:350 (1,2) - switch nc Fixed
[Hard]

  1. 00:00:475 (1,2,3) - while their position is somewhat a bit close, the high sv is making them a bit uncomfortable to play. i suggest to separate them a little bit farther, and make sure you move (2) a bit to the left for symmetry http://puu.sh/dyhbU/6620bc54b1.jpg Okay, moved them a bit farther apart
  2. 00:09:850 (3,4) - you can make the blanket a bit better http://puu.sh/dyhf1/dc2510a6e7.jpg Tried my best to improve the blanket
  3. 00:10:225 (4,5) - the jump is too difficult for hard and the flow isnt really good. i suggest to make them a bit closer Ok
  4. 00:22:600 (3,4) - nazi. not stacked properly. you should turn off the Grid Snap when stacking them Tried to improve the stack
  5. 00:39:850 (4,1) - the jump is also too difficult for hard, i think Looks fine to me, but I will also see what other modders say
  6. 01:01:600 (4) - this circle is touching the HP bar a little bit Ok, moved it a bit lower
  7. 01:27:100 (2,3) - stacking them makes the ending less epic. i suggest to unstack them and make a jump http://puu.sh/dyhnZ/06fb2fabf9.jpg Followed your suggestion
[Insane]

  1. 00:08:537 (6,1) - switch nc. because in previous pattern you nc-ed 00:07:037 (1) - instead of 00:07:225 (3) - Yeah, fixed
  2. 00:20:350 (8) - only suggestion, lower this down a bit? because a line of straight circles is kinda boring http://puu.sh/dyhsE/dcbdf73990.jpg Ok, lowered it
  3. 00:24:850 (4,5,6) - i think this triplet doesnt really fit the song and broke your rhythm consistencies, so i suggest to delete this note 00:24:944 (5) - Yeah, okay
  4. 00:52:225 (7,8,9) - this triplet is also weird and doesnt really fit the song, same like above. so i suggest deleting this note 00:52:319 (8) - ^
  5. 00:55:975 (1,2) - make them curve a bit more similiar. currently the slider's tail is a bit off. you can align them at first and make sure their sliderborder curve exactly the same http://puu.sh/dyhBH/7fd7d5fd94.jpg Tried my best to improve it
  6. 01:02:350 (2,3) - nazi. not stacked properly Looks fine to me . . .
  7. 01:05:725 (3,4,5,6) - its kinda weird making them the same shape when there's nothing repetitive in the song. i'd suggest this placement but it's up to you http://puu.sh/dyhG0/eb049e24c8.jpg a bit messy, i'm sorry. the (4) slider is the one at the top center. it flows better, kinda Followed your suggestion
  8. 01:25:975 (1,2,3,4) - i'd suggest making them a bit far from each other, so it'll be jumpier and more fun to play, to make the ending more epic Okay
overall, very neat and fun to play :) Thanks!
goodluck~
Thanks so much for the mod and your star! :D
SoGa
[General]
  1. The following hitsounds are unused:
    1. soft-sliderslide.wav
    2. normal-hitclap.wav
[Easy]
  1. 00:05:725 (3) - NC swap with 00:06:475 (4) -
  2. 00:08:725 (1,2) - swap nc
  3. 00:38:725 (1) - NC
  4. 01:06:475 (3) - NC
Normal
  1. 00:00:475 (1,2,3) - Personally , i hope this one can be the same spacing >>
  2. 00:10:975 (5) - NC
  3. 00:12:100 (1) - NC
[Mei's Advance]
  1. 00:10:975 (3) - Is this finish really need
  2. 00:28:975 (1) - u can try to put it horizontal and the head flow in to the next note.
  3. 00:41:725 (1) - if u finished this one , why wont u finish this one too for consistency 00:43:225 (1) -
  4. 01:12:100 (7) - Put finish on the repeat instead whistle
[Insane]
  1. 01:21:475 (1,2,3,4) - hmm , maybe u can try another jump ,not really confortable ..(personal opinion , u can ignore this )
Actually Mei's Advance made me think of Mei
jyu
ok i feel kinda rude for saying this but im kinda running out of kds right now so im sorry ><

me kds /runs
Topic Starter
-Nya-

AlpacaCokelat wrote:

ok i feel kinda rude for saying this but im kinda running out of kds right now so im sorry ><

me kds /runs
I am so sorry! I totally forgot to give you kudos :lol:
Topic Starter
-Nya-

SoGa wrote:

[General]
  1. The following hitsounds are unused:
    1. soft-sliderslide.wav
    2. normal-hitclap.wav Oops, removed both these files
[Easy]
  1. 00:05:725 (3) - NC swap with 00:06:475 (4) - No, I think my current NC fits better
  2. 00:08:725 (1,2) - swap nc ^
  3. 00:38:725 (1) - NC I don't want the combo to be too long, and I think a NC fits there, so no change
  4. 01:06:475 (3) - NC No, I don't think a NC fits there
Normal
  1. 00:00:475 (1,2,3) - Personally , i hope this one can be the same spacing >> Hmmm . . . I'm not sure what you meant, but I did make a slight adjustment
  2. 00:10:975 (5) - NC Ok, added NC
  3. 00:12:100 (1) - NC Ok, I made other NC changes as well, cuz I realized that my NC's are a bit inconsistent.
[Insane]
  1. 01:21:475 (1,2,3,4) - hmm , maybe u can try another jump ,not really confortable ..(personal opinion , u can ignore this ) Okay, I did make a change there. Hopefully it's better now.
Actually Mei's Advance made me think of Mei Changed the diff's name to prevent confusion
Thanks for the mod! :D
bigfrog
hello, m4m from your queue~

Easy
00:18:475 (1,2) - can be blanket better (maybe make the red point 1 grid up)
00:20:725 (1,2,3) - ^same as above :
00:38:725 (1) - try this for avoid almost overlap? :
00:49:975 (1) - more bent like 00:50:725 (2)
01:04:975 (2,1) - fix blanket
01:25:975 (1,2) - ^

Normal
00:48:662 (1,2,3) - try this rhythm?? :
01:11:725 (1) - this pattern? :

-Mei-'s Advanced
00:09:475 (1) - remove this NC?
00:23:537 (4) - just don't think changing the distance is a good idea :? this part isn't very special and not like KIAI time...
00:30:475 (2) - move to 380|196? stack on 00:30:287 (1) might be confused...

Hard
00:00:850 (2,3) - try stack perfect? just move the middle point 1 grid left
00:22:225 (1,2,3,4) - try this rhythm may be better to hit i think :P :

Insane
SV change to 1.6 or 1.8?? it'll be harder than Hard...

00:29:725 (7) - remove NC? since alone a NC here looks a little weird :?
00:31:975 (6,7) - try this for flow better :
00:32:725 (1,2,3,4,5) - the rhythm maybe should be like this :
00:51:662 (5) - move to 00:51:850 (6)'s start so it'll same as 00:52:225 (7,8)'s pattern, and 00:50:912 (1,2,3,4,5,6) - can be more rounded to looks better

that all i can mod,
Good Luck!!~
Topic Starter
-Nya-

bigfrog wrote:

hello, m4m from your queue~

Easy
00:18:475 (1,2) - can be blanket better (maybe make the red point 1 grid up) Ok, tried my best to improve the blanket
00:20:725 (1,2,3) - ^same as above :^

00:38:725 (1) - try this for avoid almost overlap? : Ok
00:49:975 (1) - more bent like 00:50:725 (2) Ok, fixed that
01:04:975 (2,1) - fix blanket Ok, fixed
01:25:975 (1,2) - ^ Tried my best to fix the blanket

Normal
00:48:662 (1,2,3) - try this rhythm?? :Yeah, good idea. Fixed
01:11:725 (1) - this pattern? : Followed your advice, but not quite by picture
Hard
00:00:850 (2,3) - try stack perfect? just move the middle point 1 grid left Fixed. Thanks for helping me with that
00:22:225 (1,2,3,4) - try this rhythm may be better to hit i think :P : I like it. Followed your rhythm

Insane
SV change to 1.6 or 1.8?? it'll be harder than Hard... No, I'm okay with how my SV is now

00:29:725 (7) - remove NC? since alone a NC here looks a little weird :? No, I like that alone NC. Helps to emphasize that part
00:31:975 (6,7) - try this for flow better : I like my pattern better, since it's an Insane
00:32:725 (1,2,3,4,5) - the rhythm maybe should be like this : I don't really know what you're trying to show me
00:51:662 (5) - move to 00:51:850 (6)'s start so it'll same as 00:52:225 (7,8)'s pattern, and 00:50:912 (1,2,3,4,5,6) - can be more rounded to looks better Yeah, good idea. And I rounded that pattern more, so it should look much better now

that all i can mod,
Good Luck!!~
Thanks for your mod! :D
[-Mei-]

SoGa wrote:

[Mei's Advance]
  1. 00:10:975 (3) - Is this finish really need Fixed
  2. 00:28:975 (1) - u can try to put it horizontal and the head flow in to the next note.
    Okay, followed your suggestion
  3. 00:41:725 (1) - if u finished this one , why wont u finish this one too for consistency 00:43:225 (1) - Good idea!
  4. 01:12:100 (7) - Put finish on the repeat instead whistle Fixed
Thanks for the mod~ ;)


bigfrog wrote:

-Mei-'s Advanced
00:09:475 (1) - remove this NC? Yeah, fixed
00:23:537 (4) - just don't think changing the distance is a good idea :? this part isn't very special and not like KIAI time... Fixed
00:30:475 (2) - move to 380|196? stack on 00:30:287 (1) might be confused... Okay, fixed.
Thanks for the mod~ ;)
guineaQ
From modding queue

[General]
Nothing really

[Easy]
I don't have any suggestions that would improve the gameplay in any meaningful way without requiring some notable change in the arrangement of the notes.

a.k.a. It's fine.

[Normal]
00:01:975 (3,1) - I just can't let this slide
00:03:475 (2) - personally this is sticking out on me like a thorn stuck in my foot, I would recommend changing the shape of this slider which involves single red joint
00:14:725 (1,2) - ok :<
01:00:100 (3,1,2,3,4) - I personally do not recommend having 5 circles in a row even in a normal diff. Especially when the vocals hint having a single long slider instead.
01:16:225 (1) - i have no idea why you wouldn't put this the other way

Nothing else really

[Mei's Advanced]
00:13:037 (4,5) - the blanket is really off
00:22:225 (1,2,3,4,5) - What I would do here is to change the direction of the sliders, and instead of having 3 as reverse sliders, I would use 2 circles stacked on 4, and leave 5 as it is
00:24:662 (3,4) - ok
00:43:225 (1,2) - check again
01:16:225 (2,3) - really

I'm not sure why you are shifting back and forth from 1.0x to 1.1x DS
00:07:412 (1,2,3,4,5,1,2,3) - it makes no sense for you to increase your DS to 1.1x all the sudden when the music intensity is basically the same
from 00:35:537 (1) - , again you change DS from 1.1x to 1.0x DS again, in fact you keep on shifting back and forth. Why? o_o The music is pretty much the same level throughout the whole song until the chorus. Please stick with uniform DS. Especially since you stuck with 1.0x DS in the chorus.

[Hard]
00:04:225 (1,2) - this kind of blankets rarely look good if the sliders are of same length, try using straight sliders and make them parallel instead. (Not to mention that slider 1 would flow better from 00:04:037 (6) - if it was ctrl+g'd)
00:10:975 (5,6) - yes, you should check the blanket again
00:38:725 (1,2,3,4) - I personally do not recommend having another set of jumps right after circle jumps.

Gaia wrote:

well, just a general suggestion here. Patterns feel unbalanced and not united.. go bug Guinea about this and he'll give u more aesthetics suggestions because I think this is lacking some of that
pls don't

00:54:850 (6,7) - pls
00:58:975 (3,4) - plss
01:09:100 (7) - shift this up a little more so that it looks like this
01:13:787 (4,5) - I really do not agree with this pattern unless the slider that will blanket is longer than the slider being blanketted.
01:24:850 (2,4) - ctrl+g

I could go nazi and point out every single patterns I didn't personally like, but I decided to point out only the things that seemed obvious to many people only for now. (Because its time consuming for both of us and I don't want to force my style on to you)

[Insane]
err
ok
idk
maybe Gaia is right for once (lel)

I think it would be better for me to point out patterns that were awkward for me to play AND patterns that felt good to play since I really don't know if I can suggest patterns that will fit into your mapping style

Ones that played awkwardly
00:13:975 (6) - there are vocals on the red tick here... D:
00:22:600 (5,1) - having a stream and then connecting right into a jump is quite tough
00:32:725 (1,2,3,4,5) - pls
00:52:975 (1,2,3,4,5,6) - these are supposed to be just 1/2 sliders
00:54:475 (3) - I was expecting few circles here instead of a slider

Patterns that played well and should look to improve more upon
00:07:037 (1,2,3,4,5,1,2,3,4,5) - simple is best
00:26:725 (1,2,3,4,5,6) - interesting
01:04:225 (1,2,3) - yis me approve this
01:12:100 (2,3,4,5,6) - jumps are real
01:24:475 (1,2,3,4,1,2,3,4,1) - generally i think its ok to use huge spacing on symmetrical patterns since they are very predictable, which makes the reading part very easy (if you can predict where the next object would be at, you can snap more accurately and faster to it)

Right now your patterns seems to be really plain. I can see you like blankets (I do too), using blankets in insane is quite tough I admit, I think you should give up blanketting in some places (00:48:475 (4,5) - ,00:57:475 (1,2) - pls), people prioritize flow these days over aesthetics in insanes, (unless the aesthetics are REALLY REALLY good and plays reasonably well)
Gaia
hey from my queue

[General]
i don't think anyone would search "Tōkyō Myū" lol, consider changing to Tokyo Myu in tags

also your nc pattern i have to disagree with, i think starting at every 1 or 2 measures is a better idea

00:49:225 - is barely audible so id say boost up ur volume to like 25~30%
[Easy]
because it's the easiest diff you're better off using a spacing where 1/1 spacing are almost touching, so i'd say use 0.9x ds
besides your easy has a N icon so it has room to get easier :]

00:08:350 (4,1) - watch out for ur blanket
00:16:225 (3) - don't blanket this, it doesnt look super nice and doesnt flow well either. try vertical so it matches with 00:14:725 (1) -
00:20:725 (1,2,3) - yeah these blankets too
00:25:975 (3) - it'd be cool if 00:24:475 (1) - blanketed this too
00:26:725 (1) - ahh this flow x_x
00:43:225 (3) - you're gunna need 2 slider points to blanket
01:03:100 (2) - 01:05:350 (1) - that overlap looks kinda bad aaa
01:05:350 (1,2) - doesnt flow well
01:10:975 (2,3,4) - this flow is somewhat ok i guess... fix the blanket tho lol
01:13:225 (1,3) - doesnt look attractive together
01:24:475 (1,2) - i'm not so sure about these slider ends, the way how it's overlapping might be an issue with rankablility but u should check with BATs about this
01:25:975 (1,2,1) - you're not really going for a pattern like earlier so i'd recommend you not have the flow from 1 -> 2 . this flows really nicely http://puu.sh/dFk43/b2edd4f322.jpg or http://puu.sh/dFk22/85db514686.jpg

[Normal]
00:03:475 (2) - copy (1) and it'll look a lot better
00:04:787 (2,3) - stack these, with the current spacing this is hard to play
00:07:787 (2,3) - ^
00:08:537 (4,1) - ^ (and etc)
00:06:850 (3) - something like this owo http://puu.sh/dFklu/ea06741a9e.jpg
00:08:725 (1) - same thing in easy about rankablility
00:18:475 (1,2) - flow x__x
00:25:975 (1) - blanketss
00:46:225 (1) - 00:47:912 (2) - doesnt look so attractive when you use them so close to eachother in the timeline
00:59:350 (2,3) - flowww
01:05:350 (1,2) - blanket
01:10:975 (3) - this shape tho lol imo there's no need for this cuz this is a pretty short slider
01:22:975 (2,3) - aaahhhh

[mei]
Advanced doesn't sound like it fits in this series in diff names. Consider renaming to Hard

00:24:662 (3,4) - blanket
00:35:162 (4) - can u not stack this
00:36:100 (3) - rhythm suggestion (red tick sliders suck but to emphasize vocal i think its ok)
00:44:537 - try a circle here and start the spinner 1/4 later
00:49:225 - 5% volume is pretty much silenced, this is unrankable

[Hard]
00:01:225 (3) - no reason to stack this
00:13:975 (6,7) - use some copy paste aa
00:18:287 (1,2,3,4) - doesnt look very good, ur probably better off making this a circle http://puu.sh/dFmeB/d7fee34055.jpg
00:23:537 (5) - spread it out like this http://puu.sh/dFmmk/8e2c889d53.jpg
00:37:787 (3) - this flow tho
00:54:475 (5,6,7) - fix blanket
01:12:475 (9) - ^

well, just a general suggestion here. Patterns feel unbalanced and not united.. go bug Guinea about this and he'll give u more aesthetics suggestions because I think this is lacking some of that

[Insane]
same thing here basically, this feels just like hard but with more jumps lol. Since it's insane you can turn DS off and go ham on the patterns haha

really look to improve your patterns (and flow) but that's pretty much all I can say for now owo
good luck and have fun mapping~~
Axarious

[General]
[Easy]
  1. 00:28:975 (2,3,1,2) - Blanket fixes. Move 00:28:975 (2) - to x:48 y:101. Move 00:31:225 (2) - to x:447 y:103.
  2. 00:31:600 (3) - Make this slider symmetrical.
  3. 00:37:225 (3) - The slider node should overlap the slider tick. Fix this.
  4. 00:54:475 (3,4,1) - Blanket fixes. 00:55:600 (4) - Move to x:404 y:263. Rotate 00:55:975 (1) - 3 degrees around selection center.
  5. 01:03:100 (2) - Should be a reverse slider,
  6. 01:13:225 (1) - Node should overlap the slider tick.
[Normal]
  1. 00:38:725 (1) - Move to x:69 y:114.
[-Mei-'s Advanced]
  1. 00:24:662 (3,4) - Blanket fix. 00:25:225 (4) - Move to x:230.
  2. 00:25:975 (6) - A node of this slider goes offscreen (easily playable), but you may want to place this elsewhere.
  3. 00:32:350 (7) - Move to x:320.
  4. 00:41:725 (1) - Move to x:18 y:260.
  5. 01:20:350 (5) - Slider instead of circle here, maybe.
[Hard]
  1. 00:19:037 (4,5,6) - Wao. Fix this blanket.
  2. 00:23:725 (6) - Move to x:224 y:179 to make an equilateral triangle.
  3. 00:37:787 (3,4,5,6,7) - Fix this star. The ds is really inconsistent here.
  4. 00:54:475 (5,6,7) - Fix blanket.
  5. 00:58:975 (3,4) - Loosen (4) up to make a nicer blanket.
  6. 01:00:475 (1,2,3,4) - I don't understand this pattern. What's the meaning of this?
  7. 01:17:725 (1,2,3,4) - Shouldn't have reverses.
  8. 01:20:350 (1,2,3,4) - Asymmetrical, looks messy.
  9. 01:23:912 (4,5) - Loosen blanket.
[Insane]
  1. 00:02:725 (1,2) - Why are these not ctrl H's?
  2. 00:22:975 (1,2,3,4) - Ctrl H (1,2) to make (3,4).
  3. 00:23:725 (1) - Really awkward semi-circle slider. Goes against the direction from the previous circle and doesn't follow to the next circle. I don't understand this slider.
  4. 00:37:225 (2) - Ugly, messy. Make the ends parallel and the same length or something.
  5. 00:42:850 (6,1) - Random ds increase?
  6. 01:14:912 (6,8) - Fix blanket.
Topic Starter
-Nya-

guineaQ wrote:

From modding queue

[General]
Nothing really

[Easy]
I don't have any suggestions that would improve the gameplay in any meaningful way without requiring some notable change in the arrangement of the notes.

a.k.a. It's fine. Cool, thanks!

[Normal]
00:01:975 (3,1) - I just can't let this slide Fixed
00:03:475 (2) - personally this is sticking out on me like a thorn stuck in my foot, I would recommend changing the shape of this slider which involves single red joint Followed your suggestion
00:14:725 (1,2) - ok :< Fixed the blanket
01:00:100 (3,1,2,3,4) - I personally do not recommend having 5 circles in a row even in a normal diff. Especially when the vocals hint having a single long slider instead. Well, I didn't follow the vocals, so I think the 5 circles fit best. And I also don't want this diff to be too easy.
01:16:225 (1) - i have no idea why you wouldn't put this the other way Hehe, i don't know either. But placed it the other way

Nothing else really
[Hard]
00:04:225 (1,2) - this kind of blankets rarely look good if the sliders are of same length, try using straight sliders and make them parallel instead. (Not to mention that slider 1 would flow better from 00:04:037 (6) - if it was ctrl+g'd) Okay, followed your advice
00:10:975 (5,6) - yes, you should check the blanket again Well, I didn't change anything of the slider cuz I want it to look the same as the previous slider so I just moved the hitcircle around a bit, till the blanket looked better
00:38:725 (1,2,3,4) - I personally do not recommend having another set of jumps right after circle jumps. I had many complaints about these sliders, so I removed the jumps and made a different pattern with them

Gaia wrote:

well, just a general suggestion here. Patterns feel unbalanced and not united.. go bug Guinea about this and he'll give u more aesthetics suggestions because I think this is lacking some of that
pls don't Hehe. Don't worry. I won't

00:54:850 (6,7) - pls What? I don't see anything wrong with it.
00:58:975 (3,4) - plss ^
01:09:100 (7) - shift this up a little more so that it looks like this Hope it looks better now
01:13:787 (4,5) - I really do not agree with this pattern unless the slider that will blanket is longer than the slider being blanketted. I think it's fine and who says it's a blanket.
01:24:850 (2,4) - ctrl+g Ok

I could go nazi and point out every single patterns I didn't personally like, but I decided to point out only the things that seemed obvious to many people only for now. (Because its time consuming for both of us and I don't want to force my style on to you)

[Insane]
err
ok
idk
maybe Gaia is right for once (lel) It is my first time mapping an Insane . . .

I think it would be better for me to point out patterns that were awkward for me to play AND patterns that felt good to play since I really don't know if I can suggest patterns that will fit into your mapping style

Ones that played awkwardly
00:13:975 (6) - there are vocals on the red tick here... D: Ok, I changed the pattern a bit
00:22:600 (5,1) - having a stream and then connecting right into a jump is quite tough Well, it is an Insane, but if someone else say that I should fix that then I will
00:32:725 (1,2,3,4,5) - pls Don't understand what's wrong with that
00:52:975 (1,2,3,4,5,6) - these are supposed to be just 1/2 sliders I don't want the diff to be too easy, lol. I think that pattern is fine
00:54:475 (3) - I was expecting few circles here instead of a slider Ok, replaced the slider with circles

Patterns that played well and should look to improve more upon
00:07:037 (1,2,3,4,5,1,2,3,4,5) - simple is best
00:26:725 (1,2,3,4,5,6) - interesting
01:04:225 (1,2,3) - yis me approve this
01:12:100 (2,3,4,5,6) - jumps are real
01:24:475 (1,2,3,4,1,2,3,4,1) - generally i think its ok to use huge spacing on symmetrical patterns since they are very predictable, which makes the reading part very easy (if you can predict where the next object would be at, you can snap more accurately and faster to it)

Right now your patterns seems to be really plain. I can see you like blankets (I do too), using blankets in insane is quite tough I admit, I think you should give up blanketting in some places (00:48:475 (4,5) - ,00:57:475 (1,2) - pls), people prioritize flow these days over aesthetics in insanes, (unless the aesthetics are REALLY REALLY good and plays reasonably well) Well, even though they are blankets, I think the flow is still fine. I only blanket them cuz I'm not sure where else to place them and I then think that placement is best.
Thanks for the mod! :D
Topic Starter
-Nya-

Gaia wrote:

hey from my queue

[General]
i don't think anyone would search "Tōkyō Myū" lol, consider changing to Tokyo Myu in tags Yeah, hehe. Fixed

also your nc pattern i have to disagree with, i think starting at every 1 or 2 measures is a better idea I think my NC's are fine

00:49:225 - is barely audible so id say boost up ur volume to like 25~30% Boosted volume to 25%
[Easy]
because it's the easiest diff you're better off using a spacing where 1/1 spacing are almost touching, so i'd say use 0.9x ds
besides your easy has a N icon so it has room to get easier :] Nah, I'm okay with my current spacing.

00:08:350 (4,1) - watch out for ur blanket Fixed the blanket
00:16:225 (3) - don't blanket this, it doesnt look super nice and doesnt flow well either. try vertical so it matches with 00:14:725 (1) - Ok, changed the pattern there
00:20:725 (1,2,3) - yeah these blankets too No, I like these blankets. I don't really see anything wrong with them
00:25:975 (3) - it'd be cool if 00:24:475 (1) - blanketed this too Nah, I'm fine with my patterns like they are now
00:26:725 (1) - ahh this flow x_x Fixed the flow
00:43:225 (3) - you're gunna need 2 slider points to blanket The blanket looks perfect to me
01:03:100 (2) - 01:05:350 (1) - that overlap looks kinda bad aaa Well, I moved a lot of notes around after fixing the flow of something so it's just slightly touching each other now.
01:05:350 (1,2) - doesnt flow well Fixed the flow
01:10:975 (2,3,4) - this flow is somewhat ok i guess... fix the blanket tho lol Fixed the blanket
01:13:225 (1,3) - doesnt look attractive together Looks fine to me
01:24:475 (1,2) - i'm not so sure about these slider ends, the way how it's overlapping might be an issue with rankablility but u should check with BATs about this When a BAT tells me to fix that, then I'll fix it
01:25:975 (1,2,1) - you're not really going for a pattern like earlier so i'd recommend you not have the flow from 1 -> 2 . this flows really nicely http://puu.sh/dFk43/b2edd4f322.jpg or http://puu.sh/dFk22/85db514686.jpg Followed your first suggestion

[Normal]
00:03:475 (2) - copy (1) and it'll look a lot better I changed it to something else like guineaQ had said
00:04:787 (2,3) - stack these, with the current spacing this is hard to play No change. I like this flow better, and usually try to avoid too much stacking in my Easy and Normal
00:07:787 (2,3) - ^ ^
00:08:537 (4,1) - ^ (and etc) ^
00:06:850 (3) - something like this owo http://puu.sh/dFklu/ea06741a9e.jpg No, I see that as bad flow
00:08:725 (1) - same thing in easy about rankablility When a BAT tells me to fix that, then I'll fix it
00:18:475 (1,2) - flow x__x The flow looks fine to me
00:25:975 (1) - blanketss Fixed the blanket
00:46:225 (1) - 00:47:912 (2) - doesnt look so attractive when you use them so close to eachother in the timeline If someone gives me a suggestion about to what I can change it, then I'll change that
00:59:350 (2,3) - flowww Fixed the flow
01:05:350 (1,2) - blanket Fixed the blanket
01:10:975 (3) - this shape tho lol imo there's no need for this cuz this is a pretty short slider Nah, I like it. Spices the map up a bit
01:22:975 (2,3) - aaahhhh Made a blanket there instead
[Hard]
00:01:225 (3) - no reason to stack this Fine, unstacked it
00:13:975 (6,7) - use some copy paste aa I did use copy and paste there . . .
00:18:287 (1,2,3,4) - doesnt look very good, ur probably better off making this a circle http://puu.sh/dFmeB/d7fee34055.jpg Followed your suggestion
00:23:537 (5) - spread it out like this http://puu.sh/dFmmk/8e2c889d53.jpg I like the triangle shape I formed better
00:37:787 (3) - this flow tho Looks fine to me
00:54:475 (5,6,7) - fix blanket ^
01:12:475 (9) - ^ ^

well, just a general suggestion here. Patterns feel unbalanced and not united.. go bug Guinea about this and he'll give u more aesthetics suggestions because I think this is lacking some of that

[Insane]
same thing here basically, this feels just like hard but with more jumps lol. Since it's insane you can turn DS off and go ham on the patterns haha I don't really like that. I'm someone that likes order and tidiness, so I don't like it to just turn the DS off.

really look to improve your patterns (and flow) but that's pretty much all I can say for now owo
good luck and have fun mapping~~ Thanks!
Thank you for the mod! :D
Topic Starter
-Nya-

Axarious wrote:


[General]
[Easy]
  1. 00:28:975 (2,3,1,2) - Blanket fixes. Move 00:28:975 (2) - to x:48 y:101. Move 00:31:225 (2) - to x:447 y:103. I can't really follow your suggestions since I made previous changes with the other mods
  2. 00:31:600 (3) - Make this slider symmetrical. I suck at that, but tried my best to improve it
  3. 00:37:225 (3) - The slider node should overlap the slider tick. Fix this. Fixed, I guess
  4. 00:54:475 (3,4,1) - Blanket fixes. 00:55:600 (4) - Move to x:404 y:263. Rotate 00:55:975 (1) - 3 degrees around selection center. Thanks for helping me with that. Fixed
  5. 01:03:100 (2) - Should be a reverse slider, Followed your suggestion, I guess
  6. 01:13:225 (1) - Node should overlap the slider tick. Fixed
[Normal]
  1. 00:38:725 (1) - Move to x:69 y:114. Fixed
[Hard]
  1. 00:19:037 (4,5,6) - Wao. Fix this blanket. I think it looks fine
  2. 00:23:725 (6) - Move to x:224 y:179 to make an equilateral triangle. Fixed
  3. 00:37:787 (3,4,5,6,7) - Fix this star. The ds is really inconsistent here. Tried my best to improve it
  4. 00:54:475 (5,6,7) - Fix blanket. Made slight adjustments
  5. 00:58:975 (3,4) - Loosen (4) up to make a nicer blanket. Fixed the blanket
  6. 01:00:475 (1,2,3,4) - I don't understand this pattern. What's the meaning of this? It forms a kind of square
  7. 01:17:725 (1,2,3,4) - Shouldn't have reverses. I like the reverses. Someone else suggested them and I think they fit fine
  8. 01:20:350 (1,2,3,4) - Asymmetrical, looks messy. Looks fine to me
  9. 01:23:912 (4,5) - Loosen blanket. I think the blanket is fine now
[Insane]
  1. 00:02:725 (1,2) - Why are these not ctrl H's? Oops, fixed that
  2. 00:22:975 (1,2,3,4) - Ctrl H (1,2) to make (3,4). The jump will then be way too far. So no change
  3. 00:23:725 (1) - Really awkward semi-circle slider. Goes against the direction from the previous circle and doesn't follow to the next circle. I don't understand this slider. I like it. It makes a nice jump and it spices up the diff a bit
  4. 00:37:225 (2) - Ugly, messy. Make the ends parallel and the same length or something. Tried my best to improve the shape
  5. 00:42:850 (6,1) - Random ds increase? I want a jump there
  6. 01:14:912 (6,8) - Fix blanket. Ok
Thanks so much for the mod! :)
[-Mei-]

guineaQ wrote:

[Mei's Advanced]
00:13:037 (4,5) - the blanket is really off Fixed
00:22:225 (1,2,3,4,5) - What I would do here is to change the direction of the sliders, and instead of having 3 as reverse sliders, I would use 2 circles stacked on 4, and leave 5 as it is Okay
00:24:662 (3,4) - ok I don't see anything wrong with it.
00:43:225 (1,2) - check again Fixed
01:16:225 (2,3) - really Tried to improve

I'm not sure why you are shifting back and forth from 1.0x to 1.1x DS
00:07:412 (1,2,3,4,5,1,2,3) - it makes no sense for you to increase your DS to 1.1x all the sudden when the music intensity is basically the same
from 00:35:537 (1) - , again you change DS from 1.1x to 1.0x DS again, in fact you keep on shifting back and forth. Why? o_o The music is pretty much the same level throughout the whole song until the chorus. Please stick with uniform DS. Especially since you stuck with 1.0x DS in the chorus.
Whoops! Sorry. Got a little bit confused.
Thanks for the mod! :)

Gaia wrote:

[mei]
Advanced doesn't sound like it fits in this series in diff names. Consider renaming to Hard Okay, fixed!

00:24:662 (3,4) - blanket Tried to improve
00:35:162 (4) - can u not stack this Okay
00:36:100 (3) - rhythm suggestion (red tick sliders suck but to emphasize vocal i think its ok) Okay, I followed your suggestion
00:44:537 - try a circle here and start the spinner 1/4 later Fixed
00:49:225 - 5% volume is pretty much silenced, this is unrankable Okay
Thanks for the mod! :)

Axarious wrote:

[-Mei-'s Advanced]
  1. 00:24:662 (3,4) - Blanket fix. Okay 00:25:225 (4) - Move to x:230. No....
  2. 00:25:975 (6) - A node of this slider goes offscreen (easily playable), but you may want to place this elsewhere. I know, but I will see what other modders say.
  3. 00:32:350 (7) - Move to x:320. Fixed
  4. 00:41:725 (1) - Move to x:18 y:260. Did something else there.
  5. 01:20:350 (5) - Slider instead of circle here, maybe. Nah
Thanks for the mod! :)
Blizs
Hi~~
From my queue :3

[General]
  1. Nothing :3
[Easy]
  1. 00:10:975 (1) - Shouldn't New Combo Here
  2. 01:01:600 (4,1,2) - Make it a better triangle. Move 01:03:100 (2) to y:132
  3. I Think use spinner is better from 00:44:725 to 00:47:725 and remove 00:48:100 (4)
  4. 01:13:225 (1,2,3) - Make it a better triangle. move 01:13:225 (1) last white dot to x:368 y:144
[Normal]
  1. 00:35:725 (2) - I think it isn't a good patern. remove al dots except the start and the end. Then add a white dot at x:76 y:152
[-Mei-'s Hard]
  1. 00:34:037 (1,2) - Make it a better blanket... move 00:34:412 (2) - 2nd dot to x:261 y:198 - 3rd dot to x:269 y:249
  2. 00:44:537 (7) - to make a better flow, move it to x:264 y:152
  3. 01:13:225 (1,2,3) - Make it a better triangle. move 01:13:225 (1) last white dot to x:368 y:144
  4. 00:54:287 (1,2,3) - I think it's better like this
[Hard]
  1. 00:37:225 (2) - Uh oh... a missed blanket. move 3rd dot to x:357 y:230
  2. 01:14:350 (5,6) - Is it a blanket ? if yes :
    1st dot x:241 y:135
    2nd dot x:192 y:155
    3rd dot x:174 y:181
  3. 01:24:100 (5) - This.... move to x:276 y:32
[Insane]
  1. 00:14:537 (8,1,2,3,4,5) - it feel too close to each other
  2. 00:40:225 (1,2,3,4) - I think it's not a good jump
OK That's all I can help....
sorry if it wasn't helpful :D
Topic Starter
-Nya-

Fantastica wrote:

Hi~~
From my queue :3

[General]
  1. Nothing :3
[Easy]
  1. 00:10:975 (1) - Shouldn't New Combo Here I don't want the combo to be too long and I think the music suggests a new combo there, but I will see what other modders say as well
  2. 01:01:600 (4,1,2) - Make it a better triangle. Move 01:03:100 (2) to y:132 Ok, fixed
  3. I Think use spinner is better from 00:44:725 to 00:47:725 and remove 00:48:100 (4) No, I rather want to map that area
  4. 01:13:225 (1,2,3) - Make it a better triangle. move 01:13:225 (1) last white dot to x:368 y:144 Ok, fixed
[Normal]
  1. 00:35:725 (2) - I think it isn't a good patern. remove al dots except the start and the end. Then add a white dot at x:76 y:152 Nah, I think my slider looks fine. No change
[Hard]
  1. 00:37:225 (2) - Uh oh... a missed blanket. move 3rd dot to x:357 y:230 I struggled to get the tail to that location, but I tried my best to improve the blanket
  2. 01:14:350 (5,6) - Is it a blanket ? if yes : ^
    1st dot x:241 y:135
    2nd dot x:192 y:155
    3rd dot x:174 y:181
  3. 01:24:100 (5) - This.... move to x:276 y:32 Fixed
[Insane]
  1. 00:14:537 (8,1,2,3,4,5) - it feel too close to each other Ok, I moved those notes a bit further away from each other
  2. 00:40:225 (1,2,3,4) - I think it's not a good jump I think it's fine
OK That's all I can help....
sorry if it wasn't helpful :D It did help me.
Thanks for your mod! :D
VINXIS
hAHAHAHhaHAHAHAHHAHAHAHA REMEMBER THE '90s

from my modding q
general
ohmygod these character designs
those guys look like yaois
Ez
00:12:287 - the vocal actually starts here but yea
00:17:725 (5) - nc
00:18:475 (1) - remove nc
00:20:725 (1,2,3) - make them blanket each other better
00:43:225 (3) - nc
or
00:46:225 (1) - remove nc and 00:47:725 (3) - nc
normal
00:16:975 (1) - remove nc
00:18:100 (3) - nc
00:18:475 (1) - remove nc
00:45:475 (2) - x:16 y:56
01:27:475 (1) - x:56 y:312 tbh but what it was before is fine 2
GD hard
00:00:475 (1) - x:192 y:116
00:24:287 (1) - x:40 y:304
00:30:287 (1,2,3) - stack pls

tfw nc wave
00:51:100 (4) - nc
00:57:475 (5) - ^
01:02:725 (3) - ^
01:05:350 (1) - remove nc
01:05:725 (2) - nc
01:08:725 (5) - ^
01:11:725 (5) - ^
01:14:725 (5) - ^
01:16:037 (1) - remove nc
01:16:225 (2) - nc
me mum's car is also hard
00:41:537 (4,1) - stack on slider pls
NICE
insane
00:03:100 (2) - x:144 y:208
00:12:662 (3,4) - ctrl+G each seperately
00:18:662 (3) - x:356 y:264

gl
Leeham
From modding queue
[General]
Nothing
Skin's cute though!

[Hard]
00:22:318 - Note here
01:14:350 (5) - I think this would work better like this http://puu.sh/dZnfj.jpg
01:16:975 (3,4) - Ctrl + down (nitpick I know haha)
01:22:600 (1) - Move the slider end point up one space to align with the next note

[Insane]
00:11:912 - Note here
00:17:912 - Note here
00:27:662 (6) - Make this a slider to end at 00:28:037 - (this is just a slight suggestion, it might mess up spacing unless you change the map a bit)
00:18:662 (3) - http://puu.sh/dZjez.jpg Replace it with this? I feel that the note at 00:18:850 (4) isn't necessary
00:52:225 (7,8) - Switch these around, I feel it fits with the vocals better
01:23:069 - Note here to make a triple

Sorry for the short mod :( I would mod other diffs but I'm new to modding OTL
Santtu
Hi

Came from my queue

Didn't find anything general

[Easy]
  1. 00:14:725 (1) - Move first dot to x:348 y:260
  2. 00:20:350 (3) - Move to x:321 y:119
  3. 00:22:975 (4) - Move to x:297 y:111
  4. 00:23:350 (5) - Move second dot to x:352 y:28
  5. 00:27:475 (2) - Move first dot to x:161 y:30
  6. 00:32:350 (4) - Move to x:18 y:77
  7. 00:38:725 (1) - Move first dot to x:69 (HEHEHE) y:110 xD
  8. 00:40:975 (2) - Move first dot to x:202 y:371
  9. 00:40:975 (2,1) - Avoid overlaps in Easy
    too lazy to write so just move all where i just say x and y numbers
  10. 00:44:350 (4) - x:212 y:40
  11. 00:46:225 (1) - first dot x:246 y:364, second x:351 y:367
  12. 00:52:975 (1) - x188 y72 keep as same format
  13. Check yourself same places like these, where DS isn't 0.99x - 1.01x
[Normal]
  1. 00:04:225 (1) - second dot to x241 y50
  2. 00:07:225 (1) - second dot to x52 y96
  3. 00:32:162 (2) - x219 y83
  4. Check yourself same things like these, where DS isn't 0.98x - 1.02x too lazy to list them all
  5. 01:14:537 - why not add here circle to x228 y348, sound better or just make from 01:14:350 (3) - slider :o
[Hard]
  1. 00:22:600 (3) - I suggest not to make second dot to over other slider. Make it like this? http://puu.sh/e1um7/c7151f36dd.jpg Move 00:22:225 (1,2,3) - to x400 y76
  2. 00:37:225 (2) - blanket would be improved
  3. 00:56:537 (3) - I suggest to Ctrl + G this, because it is maybe too much to hard that has only 3.04 star, and that part doesn't need so huge jump like that.
  4. 00:59:537 (4) - Why is this so close 00:58:975 (3) -
[Mei's Hard]
I just fast check this
  1. 00:43:787 (5) - blanket would be improved and check DS
  2. 00:52:412 - Could here be circle?
[Insane]

  • Didn't find anything :P
Good luck with map
tridragon1
[NORMAL]
Nothing

[Mei's Hard]
Nothing

[HARD]
00:01:412 A little pause here seems awkward imo try putting a circle here







I mean, wow; i couldn't find anything to criticize about the rhythm which means i was totally oblivious to it or there is genuinely nothing wrong rhythm wise for me IMO (DON'T GIVE A KUDOS!!!11!!)

Yeah, just don't give a kudos for it, I was just bothered by 1 little thing here, this was the shortest mod someone would ever see :^)

Sorry if I couldn't be a help to ya
Jintai
Hard

00:31:037 (3) - You should add a circle right after the slider.

01:17:725 (1,2,3,4) - Maybe replace those 4 sliders into a single long slider.

00:14:725 (1) - Sounds kinda offbeat to me.

00:16:037 (4,5) - Should replace the slider with 3 circles.

This beatmap difficulty isn't too fun, it's not bad but it still needs alot more work. Hope to see improvements :)
Atsuro
Hello!
Mod from my queue


[Easy]
  1. 00:23:350 (5) - I think this should be a soft whistle and not a normal

[Normal]
  1. 00:40:225 (1,2,3) - This is a bit uncomfortable to play because this 00:40:787 (2) - starts on red tick, try a more simple rhythm like this one:
  2. 00:47:725 (1,2) - Try turning "1" into a 1/2 slider and move "2" 1/2 beat forward to follow better the voices
  3. 00:59:350 (2,3) - You can turn this slider into a circle and a 1/1 slider to keep consistency since you are using a lot of 1/2 rhythms
  4. 01:05:350 (3) - Consider turning this into a 1/2 slider
  5. 01:22:600 (3) - ^

[-Mei-'s Hard]
  1. 00:08:350 (5) - Try to make the finish at the end of the slider clickable, it feels more satisfying that way when playing :D
  2. 00:15:850 - There should be a note here for the voices, or add a repeat to this slider 00:15:475 (3) -
  3. 00:23:350 (4,5,6) - A 1/1 slider would work better here if you follow the voice
  4. 00:27:850 - Add a note here for the voice, feels empty
  5. 00:29:350 (2,3,4) - Same as 00:23:350 (4,5,6) -
  6. 00:58:225 (7,1) - This jump is too long for the diff o.o Please reduce the spacing
  7. 01:03:475 (6,7) - Put the slider first, always try to start sliders on the white tick.
[Hard]
  1. 00:10:225 (4) - This slider doesn't sound good, i suggest to make it 1/2 shorter and add a circle 00:10:787 -
  2. 00:27:850 - You need to put a note here for the vocals, for consistency too because 00:28:975 (3,4) -
  3. 00:35:350 (6,1) - This jump is a bit unexpected at this AR and difficulty, make it more noticeable or remove the jump
  4. 01:01:975 (1) - Imo it would be more fun if you ctrl+g this
  5. 01:04:225 (1,2,3) - Flows weirdly if these curved sliders are in a straight line, try this to make it more curvy
  6. 01:13:787 (4) - You're skipping the downbeat with that slider, avoid doing that.

[Insane]
  1. 00:15:850 (6) - Ctrl+g and reposition it, would flow better as it would lead to the stream after the repeat
  2. 00:23:725 (1) - I think 10% volume is a bit low :/
  3. 00:24:662 (3) - How about turning this into a slider and make it like this?
  4. 00:27:850 - You need a circle here for the vocals
  5. 00:49:225 (1) - I'd shorten this slider to 00:49:600 - to follow the beat
  6. 00:56:537 (2) - Split this slider into a circle and a 1/2 slider to follow the vocals better
  7. 01:13:787 (3) - ^

That's all, GL!
Xelasto
Easy
00:23:350 (5) - Make curved
00:40:975 (2,1) - Make these not overlap if you can
00:40:225 (1) - No NC
01:20:350 (1) - ^

Very good easy mode.

Normal
01:01:975 (1,2) - Make these straight. Looks odd

Um....That's all :o

-Mei-'s Hard
00:01:600 (1) - No NC
00:04:225 (1) - ^
00:07:412 (1) - ^
00:36:287 (1) - ^
00:49:225 (1) - ^
01:04:225 (1) - ^

This was an AMAZING difficulty. I couldn't find ANYTHING except for some extremely short and unnecessary combos.

Hard
00:00:850 (2) - Move this one grid to the left
00:01:600 (1) - No NC
00:20:725 (1,2,3) - Curve these a bit less
00:37:225 (2) - NC here, not on 1
00:50:350 (2,3) - Try not to overlap, doesn't look good
01:03:100 (1) - No NC

Overall a great difficulty, couldn't find much except that there are some combos that are just too short.

Honestly this was a nearly PERFECT map. The spacing, flow, hitsounds, blankets and looks were all PERFECT. Only some combos seem short. I'm giving this a kudosu when I get one. Good luck on your map! :)
Lally
#queue
omg dat animu oldtimes o3o

[Insane]
Mostly i will give you flow suggestions
  1. 00:02:725 (1,2) - for the first fix the spacing here, and then for 00:03:475 (1,2,3) - try something like:
    52,156,2725,6,0,P|40:192|64:248,1,75,4|0,0:2|0:0,0:0:0:0:
    132,192,3100,2,0,P|139:155|127:120,1,75,4|0,0:2|0:0,0:0:0:0:
    52,68,3475,5,2,0:0:0:0:
    224,244,3662,1,0,0:0:0:0:
    408,96,3850,2,0,P|433:123|442:159,1,75,2|0,0:0|0:0,0:0:0:0:
  2. 00:24:287 (1,2,3,4) - imo here is a little bit borring why don't you try something like:
  3. 00:27:756 - missing note add one
  4. 00:27:850 - same here since the vocal is not finished
  5. 00:29:256 - missing note here add one
  6. 00:28:975 (3,4,5) - + 00:29:256 (x) - do a mini stream here
  7. 00:33:756 - missing object
  8. 00:33:850 - same here ^
  9. 00:39:475 (3,4) - for a better flow try to do something like this:
    basicly is a copy pasta from 00:38:725 (1,2) - but totally a better pattern
  10. 00:49:225 (1) - personally i don't like this slider it doesen't fit with the music or vocal :V why don't you think to remove it?
  11. 00:55:225 (7) - why don't you use just a curved slider here?
  12. 00:58:600 (1,2,3) - why don't you do a perfect triangle pattern?
  13. 01:01:975 (1) - try something like:
  14. 01:05:725 (3) - ctrl+j and ctrl+h will flow better (and ofc fix the spacing)
  15. 01:06:475 (5) - ctrl+h
  16. 01:11:162 (4,5,6) - move this circles a little bit up
  17. 01:20:350 (1) - ctrl+g
good luck o3o
10nya
from the lazy queue

[General]
  1. you should add muted slider-slide, it'll make the beatmap better
[Easy]
  1. 00:10:975 - : move NC to 00:11:725 (2) - it's more fit and follow your nc pattern. If you do this then remove nc on here 00:12:475 -
  2. 00:17:725 (5) - : it's better to move NC here, it'll make follow point so easy player can catch the beat easily and support your nc pattern too. if you do this then remove nc here 00:18:475 -
  3. 00:23:350 (5) - : same NC suggestion as above
  4. 00:28:225 (1) - : this break your nc usage, remove nc? you can add nc here 00:29:350 - and remove nc on 00:30:475 -
  5. 00:40:225 (1) - : this break your nc usage, remove nc please
  6. 00:47:725 (3) - : if you use nc every 1 stanza then you should add nc here, this breaks your nc usage
  7. The flow is good and mostly random NC usage
[Normal]
  1. 00:59:725 (2) - : remove finish, doesn't support anything
[Hard]
  1. 00:13:225 (4,5,6,7,1) - : I think there's distance error here, you used 1,0 ds why suddenly used 1,20 ds here?
  2. 00:20:725 (1,2,3) - : a bit boring pattern to me, how about make this to fan pattern? rearrange slider 2 and 3 like this? it wont be too bad :)
  3. 00:35:350 (6,1) - : strange jump and can trap player, if you want to keep this jump, how about put 00:35:350 (6) - to x116 y52 and 00:35:537 (1) - to x124 y172 to make better jump pattern
    SPOILER
    [img]00:35:537[/img]
  4. 01:06:850 (6,7) - : pretty boring if you stack this, how about make jump here? how about rearrange like this (just use 1,5 or 1,6 ds setting to make the jump(:
[Mei's Hard]
  1. 01:12:475 (7) - : remove finish, it doesn't support anything and destroy the finish pattern usage
[Insane]
  1. 00:11:537 (6) - : this slider is very awkward and didn't finish the pattern goodly, so how about make this as 2 circles and put them like this? this is an Insane anyway so a lot of jump is good and fun for me~ (circle 7 is stacked with 00:12:287 (1) - )
  2. 00:29:350 (6) - : feel awkward for me too, how about rearrange the slider like this and put it in x72 y208
  3. 00:34:694 (4) - : this slider can make miss/combo break, since there's no sign and the pattern is like 1/2, to make this readable, how about rearrange like this and put to 316 152
  4. this diff is good, but need a lot of jump/good flow patterns, which I suggest to your next map that usually making the same slider in 1/2 will make the flow isn't really good, imo like this

    you can try to move slider no 2 to like this
    or like this!
    try to do something different to each slider, it'll be a nice insane! (btw this image i took on 00:57:850 - )
    make sure that the jump is fit with the song, usually jump is put before long white line, like at here 00:58:600 - 00:58:787 - 00:58:975
    try to use custom clap too, i'm sure your map will be more good (:
good luck!
Hinsvar
Hello!

I checked your map, and I have a few things to highlight for you.

  1. In a map with a custom skin, you should add this line in the .osu file of every diff, below the code for the combo colors (which is the "Colours" section; place this right below the code for the last color):
    SliderBorder : 255,255,255
    This is required by the Ranking Criteria.
    When skinning gameplay elements, complete sets of elements must be skinned. For instance, if you skin hitcircles, you must include a hitcircle.png, hitcircleoverlay.png, approachcircle.png, and a slider border color (this can be done by adding the line "SliderBorder: 255,255,255" (using RGB values) under the [Colours] section of each .osu file). The same logic applies to hitbursts, cursors, numbers, and anything else of this nature. If you didn't intend to skin an element in the set, then using the templateskin's version is okay. Setting a SkinPreference is also acceptable (e.g. forcing the default skin).
  2. 00:02:725 - Add an uninherited timing point here, and another one at 00:05:725 (with the same BPM). This is to follow the inconsistency in the music's measure (musical-related thing; can't really explain well, but let's just say that a measure is a section that contains a set amount of beats which is largely consistent in the song. In this song, the time signature is 4/4, which means there are 4 beats in a measure, indicated by the appearance of a tall white tick for every four white ticks). Also, change the time signature at 00:00:475 to 6/4. It should result in something like this.

    If you don't know how to change the timing signature, choose the timing point on the timing setup panel, then on the time signature box on the left side of the window, choose Other, and type 6 in the column.
Well, that's for the things that you must change in order for this to be rankable. Onward to the diffs.

>Easy
  1. 00:04:225 (1) - I don't really think it needs an NC. It'd be nice to remove the NC to keep the consistency in combo patterning.
  2. I will be honest: Your hitsounding pattern is quite random here. You should just stick to using whistles on the first and third white tick of each measure (which is the tall white tick, and the second white tick after it, respectively; for example, 00:25:225 and 00:25:975). You can keep the finishes since you placed them well, but the whistles are a no-no.
  3. 01:13:225 (1) - Why don't you make the upper half of this curved following 01:11:725 (3), just like how the lower half followed 01:12:475 (4)?
  4. 01:20:350 (1) - I'm sure there's nothing special in the song that makes this a "should-NC" object, so remove the NC for combo consistency?
  5. 01:25:975 (1) - ^
>Normal
  1. Increase the AR to 4.5? AR4 makes this diff look a little crowded, and it'd be nice to keep a good diff spread with the Hard diffs (Easy > Normal > Hard's AR are 2 > 4 > 7, and Normal > Hard looks to be quite a jump).
  2. 00:10:225 (4,1) - According to your combo pattern here (which follows the more notable instruments), the NC's position should be swapped.
  3. 00:11:725 (2,1) - ^
  4. 00:16:975 (1,3) - ^, and remove the NC at 00:18:475 (1) since there is pretty much no point to it and the combo is too short. Applies to 00:19:600 (1) too. (Actually, reevaluate the combo pattern in this diff... or just the entire mapset. Easy is okay, but I'm not sure about the others. The combo pattern can get too short, and you place NCs kinda randomly at times. Just take note of that.)
  5. 00:59:725 - Just asking: Why would you place a finish here? I'm pretty sure this is accidental, but if not, then remove it. From what I've seen so far, you're actually pretty good at deciding what instrument should be emphasized with a finish and what shouldn't, so I believe you understand why I'm telling you this
>-Mei-'s Hard
  1. 00:04:600 - Why do you place a finish here? There is nothing really strong here to emphasize. Remove it, please?
  2. 00:09:475 (3,4) - It'd be cool if you make the spacing consistent here since a sudden small jump doesn't go well with the music.
  3. 00:49:225 - Why do you stack four inherited timing points with exactly the same setting here? Remove three of them so they won't be redundant.
  4. 00:58:225 (7,1) - You might want to refrain from making a jump here. The song (especially the music) totally doesn't call for it, and thus makes playing this awkward since you don't expect the jump. A jump between 00:58:787 (1,2) would be better instead of what you have now.
  5. 01:05:350 (1) - Quite sure the NC isn't needed here. It isn't really emphasizing anything in the song.
  6. 01:24:475 - Why the 10% volume? We usually only silence a spinner if the music is getting very weak here, but in this case, the music is constantly strong and noticeable. You should just remove this inherited timing point so the volume will stay 60%. Heck, actually just replacing this spinner with circles and sliders will be better to follow the insruments, but it's up to you, I guess.
>Hard
  1. 00:00:475 (1,2,3) - Is there any reason for the spacing to be inconsistent? Just make all of them have ~1.0x DS.
  2. 00:35:350 (6,1) - I believe no jump is needed here. The situation is like 00:58:225 (7,1) in Mei's diff. It'd make more sense for there to be a jump at 00:35:537 (1,2) to emphasize the cymbal playing at 00:35:725.
  3. 00:34:787 (4,5,6) - Uuuuh, why is the spacing inconsistent?
  4. 00:39:850 (4,1) - This jump is too big for a Hard diff. Hell, I still won't recommend this jump anywhere in any kind of diff due to how sudden the spacing increase is (and it also doesn't really go along with the song). So yeah, reduce the jump's distance please.
  5. 00:47:725 (6,1) - Same as 00:35:350 (6,1).
  6. 00:49:037 (6,1) - ^
  7. 00:56:537 (3,4) - Same as 00:39:850 (4,1). The music doesn't support it anyway. (Actually, just make sure there are no sudden jumps, and those that don't fit the song. 01:24:850 (2,3) is another big offender of this. And while I still remember it, I'll say that you seem to randomly switch your default DS value from 1.0x to 1.1x and back for some reason. If you want to use 1.0x, just use 1.0x. Only applies to stuff that aren't supposed to be jumps ofc.)
  8. 01:03:662 (4) - Move to (340,72) so the spacing will be consistent with 01:03:100 (1,2,3)?
>Insane
  1. Uh, same SV as Hard? Wouldn't it make more sense to make it higher?
  2. 00:03:662 (2,3) - Don't you think that this looks and plays better?
  3. 00:18:475 (2,3) - Uhm, is this jump really needed? I mean, you're not really accentuating anything with this.
  4. 00:53:069 (2,5) - These are overmapped and don't fit the song, so you should remove them.
  5. 01:03:100 (1,2) - Same as 00:18:475 (2,3).
Well so, uh...

Easy and Normal are okay, but the Hard diffs can still be improved, and the Insane still has a long way before it can even be considered to be qualified. The overall design and flow of Insane is just... kinda unsatisfying, and overall the hitsounding can be improved.

That said, though, I guess this mapset has some hope. Enjoy a kudosu star for now.

Good luck on the way! 8-)
Fryz3
Hi! sry for the late mod :(
modder came from: t/267877&start=0

General
  1. This is a very good map, especially normal and easy. I'm gonna be really perfectionist about this,
    because else i couldnt find something! and yes, i believe that is a compliment! ;D
Easy
  1. 00:09:475 (2) - move at the end of the slider the point 1 spot down for a better blanket (told ya)
  2. 00:10:975 (1) - move to: 136|308 for better blanket (rly...)
  3. 00:15:850 (2) - move to:380|168 for better spacing
  4. 00:17:350 (4) - ^
  5. 00:20:725 (1) - move the point in the middle of the slider one spot up for better blanket.
  6. 00:22:225 (3) - move the point in the middle of the slider one spot right for better blanket.
  7. 00:32:350 (4) - maybe move to 20|80 for better spacing.
  8. 00:56:912 (2) - move the point at the end of the slider one down for a better blanket.
  9. 00:58:600 (3,1) - blanket could be better.
  10. 01:00:100 (2,3) - ^
  11. 01:01:975 (1) - move to: 392|128 for better blanket.
Normal
  1. I'm sorry, but i got nothing major to point out here. and i dont wanna be a perfect man again ;p
Hard
  1. 00:00:850 (2) - try placing this note on: 327|176 for perfect symmetry
  2. 00:09:850 (3) - can be a better blanket, make the slider a bit less of an angle.
  3. 00:12:287 (1,2,3) - i found this stream a bit unclear. you might want to have a gap between notes, like this:
  4. 00:24:287 (1,2) - ^
  5. 00:34:037 (1,2,3) - ^
  6. 00:47:912 (1,2) - ^
  7. 01:06:662 (5,6,7) - ^
  8. 01:13:600 (3,4) - ^
  9. 01:00:475 (1,2,3,4) - this meant to be a square? in that case, it isn't good. else, maybe try making it a square (just a suggestion).
  10. 01:12:100 (7,8,9) - blanket can be better here. try to make it like this:
  11. 01:15:287 (7,8) - blanket can be better.
  12. 01:17:725 (1,2,3,4) - distance between 1 and 2 comparing with 3 and 4 is not equal. try to make the distance between all sliders in this combo equal.
    maybe use DC here to make it easier(in the way of getting the right distance between them).
I will do insane later, but i had to go when i was doing this. sry, hope yyou still have something usefull out of this!
Fryz3
Hi again! back to do the last diff!

Insane
  1. 00:01:225 (1,2,3) - blanket could be better.
  2. 00:10:787 (4) - try moving the middle dot( i think thats how you say it) 1 spot down for a better blanket.
  3. 00:12:287 (1,2) - maybe put the 1 above the 2 for a better flow?
  4. 00:14:350 (7) - try moving this to: 384|264 for a better spacing between the previous and next note.
  5. 00:14:537 (8) - try moving this to: 412|144 for a better blanket.
  6. 00:18:662 (3) - try moving this to: 440|236 for a better flow.
  7. 00:21:100 (2,3) - could be a beter blanket. try adjusting the dot at the end of the 3 slider (you can do something else, it's just an example).
  8. 00:22:975 (1,2,3,4) - cirlce 3 and 4 have a different shape then 1 and 2. maye you want to make that identical.
  9. 00:26:162 (4) - try moving this to: 224|224 for a better blanket.
  10. 00:34:694 (4) - I've adjusted this note a little. just add it if you like it. of you don't, well... that's ok too :p
  11. 00:48:850 (5) - maybe turn this slider 180 degrees and ctrl + G it?
  12. 00:54:287 (2,3,4,5,6,7) - tried something different here, just add it if you like it :)
  13. 00:58:600 (1,2,3) - could be a better triangle.
  14. 01:05:725 (3,4,5,6) - ctrl + G all of them ?
  15. 01:14:537 (5) - turn around 180 degrees for a blanket?
  16. 01:23:350 (4) - move this to:192|256 for a better blanket.
gl with your map!
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