From modding queue
[General]
Nothing really
[Easy]
I don't have any suggestions that would improve the gameplay in any meaningful way without requiring some notable change in the arrangement of the notes.
a.k.a. It's fine.
[Normal]
00:01:975 (3,1) - I just can't let this slide
00:03:475 (2) - personally this is sticking out on me like a thorn stuck in my foot, I would recommend changing the shape of this slider which involves single red joint
00:14:725 (1,2) - ok :<
01:00:100 (3,1,2,3,4) - I personally do not recommend having 5 circles in a row even in a normal diff. Especially when the vocals hint having a single long slider instead.
01:16:225 (1) - i have no idea why you wouldn't put this the other way
Nothing else really
[Mei's Advanced]
00:13:037 (4,5) - the blanket is really off
00:22:225 (1,2,3,4,5) - What I would do here is to change the direction of the sliders, and instead of having 3 as reverse sliders, I would use 2 circles stacked on 4, and leave 5 as it is
00:24:662 (3,4) - ok
00:43:225 (1,2) - check again
01:16:225 (2,3) - really
I'm not sure why you are shifting back and forth from 1.0x to 1.1x DS
00:07:412 (1,2,3,4,5,1,2,3) - it makes no sense for you to increase your DS to 1.1x all the sudden when the music intensity is basically the same
from 00:35:537 (1) - , again you change DS from 1.1x to 1.0x DS again, in fact you keep on shifting back and forth. Why? o_o The music is pretty much the same level throughout the whole song until the chorus. Please stick with uniform DS. Especially since you stuck with 1.0x DS in the chorus.
[Hard]
00:04:225 (1,2) - this kind of blankets rarely look good if the sliders are of same length, try using straight sliders and make them parallel instead. (Not to mention that slider 1 would flow better from 00:04:037 (6) - if it was ctrl+g'd)
00:10:975 (5,6) - yes, you should check the blanket again
00:38:725 (1,2,3,4) - I personally do not recommend having another set of jumps right after circle jumps.
Gaia wrote:
well, just a general suggestion here. Patterns feel unbalanced and not united.. go bug Guinea about this and he'll give u more aesthetics suggestions because I think this is lacking some of that
pls don't
00:54:850 (6,7) - pls
00:58:975 (3,4) - plss
01:09:100 (7) - shift this up a little more so that it looks like this
01:13:787 (4,5) - I really do not agree with this pattern unless the slider that will blanket is longer than the slider being blanketted.
01:24:850 (2,4) - ctrl+g
I could go nazi and point out every single patterns I didn't personally like, but I decided to point out only the things that seemed obvious to many people only for now. (Because its time consuming for both of us and I don't want to force my style on to you)
[Insane]
err
ok
idk
maybe Gaia is right for once (lel)
I think it would be better for me to point out patterns that were awkward for me to play AND patterns that felt good to play since I really don't know if I can suggest patterns that will fit into your mapping style
Ones that played awkwardly00:13:975 (6) - there are vocals on the red tick here... D:
00:22:600 (5,1) - having a stream and then connecting right into a jump is quite tough
00:32:725 (1,2,3,4,5) - pls
00:52:975 (1,2,3,4,5,6) - these are supposed to be just 1/2 sliders
00:54:475 (3) - I was expecting few circles here instead of a slider
Patterns that played well and should look to improve more upon00:07:037 (1,2,3,4,5,1,2,3,4,5) - simple is best
00:26:725 (1,2,3,4,5,6) - interesting
01:04:225 (1,2,3) - yis me approve this
01:12:100 (2,3,4,5,6) - jumps are real
01:24:475 (1,2,3,4,1,2,3,4,1) - generally i think its ok to use huge spacing on symmetrical patterns since they are very predictable, which makes the reading part very easy (if you can predict where the next object would be at, you can snap more accurately and faster to it)
Right now your patterns seems to be really plain. I can see you like blankets (I do too), using blankets in insane is quite tough I admit, I think you should give up blanketting in some places (00:48:475 (4,5) - ,00:57:475 (1,2) - pls), people prioritize flow these days over aesthetics in insanes, (unless the aesthetics are REALLY REALLY good and plays reasonably well)