Tokyo Mew Mew - Koi wa a la Mode

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Iceskulls
K time to continue this
NO KDS

[Hitsound mods on Mei's Hard]
  1. 00:01:225 (1) - Whistle
  2. 00:01:600 (1) - Whistle head
  3. 00:03:475 (1) - Whistle head and tail
  4. 00:06:475 (1) - Whistle head and reverse arrow
  5. 00:07:600 (2) - Whistle head
  6. 00:07:975 (1) - Whistle
  7. 00:08:350 (3) - Whistle head
  8. 00:09:100 (5) - Whistle head
  9. 00:09:475 (1) - ^
  10. 00:09:850 (2) - ^
  11. 00:10:600 (4) - Whistle
  12. 00:10:975 (6) - Whistle head and tail
  13. 00:12:475 (2) - Whistle tail
  14. 00:13:037 (4) - Whistle
  15. 00:13:787 (6) - Whistle
  16. 00:13:975 (7) - Whistle tail
  17. 00:14:350 (8) - Whitsle tail
  18. 00:14:725 (1) - Finish instead ?
  19. 00:15:475 (3) - Whistle head
  20. 00:16:225 (1) - Finish instead ?
  21. 00:16:975 (3) - Whistle head
  22. 00:18:475 (2) - ^
  23. 00:19:037 (3) - ^
  24. 00:19:600 (1) - ^
  25. 00:20:162 (2) - Whistle
  26. 00:24:475 (2) - ^
  27. 00:24:662 (3) - Whistle tail
  28. 00:25:600 (5) - Whistle head
  29. 00:25:975 (1) - Whistle head and tail
  30. 00:30:475 (2) - Whistle
  31. 00:31:037 (4) - Whistle head
  32. 00:31:600 (5) - ^
  33. 00:32:162 (6) - Whistle
  34. 00:32:350 (7) - Whistle at tail
  35. 00:36:100 (3) - Whistle head
  36. 00:36:475 (1) - ^
  37. 00:36:850 (2) - ^
  38. 00:36:850 (2) - Whistle head and tail
  39. 00:37:412 (3) - Whistle
  40. 00:37:600 (1) - Whistle tail
  41. 00:38:162 (2) - Whistle tail
  42. 00:38:725 (3) - Whistle tail
  43. 00:39:475 (1) - Whistle
  44. 00:39:850 (3) - Whistle head
    Well I'm pretty sure you can add some hitsound on some notes to make some feeling when playing , I will let you organize the rest if you have any problems just pm me in-game , you can do it

[Hard]
  1. 00:00:475 (1,2) - Consistent spacing?
  2. 00:01:225 - , 00:01:412 - Feel empty , how about add some notes here
  3. 00:04:600 (2,3,4,5) - I think you can improve curve of the flow here a bit
  4. 00:20:725 (1,2,3) - You can make a nice pattern and flow here by rotate (2) CW 15 degree and rotate (3) CW 30 degree
  5. 00:25:600 (4,1) - Blanket at tail?
  6. 00:30:287 (1,2) - imo this pattern is pretty a bit boring , how about symmetry them?
  7. 00:33:287 (2) - imo this sound bad because you missed the downbeat here 00:33:475 - how about this rhythm
  8. 00:34:881 - Add a note here so the rhythm will consistent with 00:34:037 (1,2,3) -
  9. 00:38:537 - Feel empty
  10. 00:38:725 (1,2,3,4) - Spacing and flow is pretty inconsistent, consider make the spacing 00:38:725 (1,2) - here and 00:39:475 (3,4) - I mean make sure the flow and spacing from (3) to (4) is consistent with the flow and spacing from (1) to (2) or you can rework the pattern , There are some nice pattern you can make with 4 sliders ( example: windmill , symmetry combo , square , etc )
  11. 00:49:225 (1) - 00:23:725 (1) - I think you can't use 5% hitsound volume at slider head , but it fine to use at tail
  12. 00:56:537 (3) - Ctrl+G for better flow and for nice jumps here 00:56:537 (3,1) -
  13. 01:03:100 (1,2,3,4) - I think anti-jumps might be a bit too hard for Hard , I'm not sure about this
    Not bad for Hard but I think the aesthetic things can be a little bit improved here, also you can take a look at some ranked Hard , it can give you some ideas , NC is a bit inconsistent


[Insane]
  1. 00:00:475 (1,2) - Line up properly
  2. 00:13:975 (6) - Maybe curve tail up a bit so it will flow with 00:14:537 (7) - better
  3. 00:15:287 (2,3,4) - Somehow this sound overmapped , and the rhythm is pretty not so good for me, how about something like this?
  4. 00:16:787 (5,6) - Minor spacing error try make spacing >1.2 but <1.25
  5. 00:18:662 (3,4) - Jumps is a bit forced , try make jumps here 00:18:475 (2,3) - instead then make the spacing consistent here 00:18:662 (3,4) - ( Jumps here is fine 00:18:850 (4,5) - )
  6. 00:19:506 (6) - Sound overmapped even when I listen at 100% playback , delete it ?
  7. 00:20:725 (1,2) - You can improve this symmetry by move (2) to x336 y304
  8. 00:23:162 (2,3) - imo the beat here doesn't sound so emphasized so it not good to use jumps here
  9. 00:23:725 (1) - I think you can't use 5% hitsound volume at slider head , but it fine to use at tail
  10. 00:27:100 (3,4,5) - The way you end (3) on downbeat can give a weird feeling when playing (4), (5) consider try use something like this
  11. 00:29:725 (1) - Same as 00:23:725 (1) -
  12. 00:46:975 (5,6) - Consistent spacing? The beat here doesn't feel emphasized for me
  13. 00:49:225 (1) - Same as 00:23:725 (1) -
  14. 00:50:256 (2) - imo sound overmapped here , delete it ?
  15. 01:01:975 (1,2) - Now this is pretty boring for Insane how about make a symmetry jumps here ?
  16. 01:03:100 (1,2) - How about decrease spacing a bit , it feel a bit forced here imo
  17. 01:05:725 (3,4,5,6) - Try make spacing a bit consistent here for better flow
  18. 01:10:787 (3,4,5,6) - Maybe circular flow here
  19. 01:22:037 (4,5) - Pretty inconsistent , 01:21:662 (2) - is not stacked but 01:22:037 (4,5) - stacked , try unstack them
  20. 01:24:850 (2) - Ctrl+G for better flow
  21. 01:25:600 (4) - ^
    Fine Insane but aesthetic things can be improve , and you can make spacing a bit more reasonable at some part make sure the notes you want to make jumps is emphasized , NC is a bit inconsistent


[Hitsound mod]
  • Time stamps are from Insane
  1. 00:07:787 (4) - whistle
  2. 00:10:600 (3) - whistle
  3. 00:12:475 (2) - ^
  4. 00:13:225 (4) - Whistle head and tail
  5. 00:13:975 (6) - ^
  6. 00:15:475 (4) - Whistle head
  7. 00:16:037 (5) - Whistle head
  8. 00:16:412 (1) - Whistle
  9. 00:16:506 (2) - Whistle
  10. 00:16:694 (4) - ^
  11. 00:16:787 (5) - ^
  12. 00:18:662 (3) - ^
  13. 00:19:037 (5) - Whistle head
  14. 00:19:600 (7) - Whistle head
  15. 00:22:412 (3) - ^
  16. 00:25:600 (7) - ^
  17. 00:26:350 (9) - ^
  18. 00:27:100 (3) - ^
  19. 00:28:225 (1) - Whistle tail
  20. 00:30:662 (3) - Whistle head
  21. 00:31:412 (5) - Whistle tail
  22. 00:32:537 (7) - Whistle
  23. 00:33:006 (2) - ^
  24. 00:33:194 (4) - Whistle tail
  25. 00:34:225 (3) - Whistle at reverse arrow
  26. 00:34:694 (4) - Whistle head and reverse arrow
  27. 00:36:475 (4) - Whistle head and tail
  28. 00:37:225 (2) - Whistle tail
  29. 00:37:787 (3) - Whistle head
  30. 00:38:162 (4) - ^
  31. 00:40:787 (3) - Whistle tail
  32. 00:41:350 (5) - Whistle
  33. 00:42:475 (4) - Whistle
  34. 00:42:850 (6) - ^
  35. 00:43:787 (3) - ^
  36. 00:43:975 (4) - Whistle tail
  37. 00:44:537 (6) - Whistle
  38. 00:45:100 (2) - Whistle or finish at head
  39. 00:45:662 (4) - Whistle
  40. 00:46:319 (2) - ^
  41. 00:46:412 (3) - ^
  42. 00:46:506 (4) - Whistle head
  43. 00:46:975 (5) - ^
  44. 00:47:350 (6) - ^
  45. 00:51:100 (2) - ^
  46. 00:53:350 (4) - ^
  47. 00:53:725 (1) - Whistle head
    From now I will let you organize it by yourself , you can do it
    If you have any problems pm me in-game

Make sure hitsound is consistent with others diffs
Btw do you use hitsound copier?



Cute song <3

Good luck :)
Topic Starter
-Nya-

Momochikun wrote:

Reseving a post for mod, should be done in a few days :3

I see that you're pretty new to mapping, as i'd only pointing some general and major stuffs without disturbing your style. Some pattern and flow does looks weird for me, but as time goes maybe you'll find your own way.
Ah, also you forget to change the hard to advanced in creator words

[Insane]
00:16:037 (5) - This could be arranged to straight slider or 2 note instead for better flow, current transition is weird for me Changed the slider to a straight slider
00:17:350 (2) - Need a whistle at slider head Ok, added the whistle
00:19:506 (6,7) - i can't understand this rhythm, it feels out of place, would be better if you ditch (7) into a 1/2 slider instead Followed your suggestion and made other little changes as well
00:28:225 (1) - Try this arrangement Okay
00:35:537 (1) - This spacing is really far without some noticeable music which pretty weird to play, move this closer to 00:34:975 (5) - instead so you can give pressure to the cymbal hit Okay, followed your suggestion
00:40:600 - note here to follow the drum wouldn't hurt imo Okay, I placed a hitcircle there
00:22:225 (1,2,3) - Why dont ya map this just like 00:46:225 (1,2,3,4) - ? its more prominent to vocal Yeah, followed your suggestion
00:57:850 (2) - copy from (1) ? >< I want to blanket the backside of (1)

[Hard]
00:06:850 (3,7) - They don't need a finish here I like the sound of the finishes here, so no change
00:55:975 (1) - and this one need finish lol Hehe, added the finish
00:13:975 (5,6) - this looks cramped for me, reduce their curve point ? Okay, reduced the curve a bit

[Normal]
00:38:725 (1) - this spinner really not fit, just map it normally pls Okay, removed the spinner and mapped that section
01:17:350 (1) - change this into note and start 1/1 slider from 01:17:725 - to catch the vocal Ok, followed your suggestion

[Easy]
00:49:975 (1) - missing finish Fixed
00:57:475 (2) - slider reverse was landed on nothing, just 1/1 slider and note ? Ok

that's the rhythm point, sry for short mod. i'm a little tired
If you want me to assist and point out full things of weird flow and pattern, you could try to catch me on IRC. I'm a bit lazy to do a speech mod here atm ><
Thanks for the mod! :D
Topic Starter
-Nya-

CelsiusLK wrote:

K time to continue this
NO KDS

[Hard]
  1. 00:00:475 (1,2) - Consistent spacing? Fixed
  2. 00:01:225 - , 00:01:412 - Feel empty , how about add some notes here I just added a note here: 00:01:225 - The rest of the space doesn't need notes in my opinion
  3. 00:04:600 (2,3,4,5) - I think you can improve curve of the flow here a bit Made a few changes
  4. 00:20:725 (1,2,3) - You can make a nice pattern and flow here by rotate (2) CW 15 degree and rotate (3) CW 30 degree Good idea. Followed your suggestion
  5. 00:25:600 (4,1) - Blanket at tail? Nah, I like the straight slider more
  6. 00:30:287 (1,2) - imo this pattern is pretty a bit boring , how about symmetry them? Okay, made changes there
  7. 00:33:287 (2) - imo this sound bad because you missed the downbeat here 00:33:475 - how about this rhythm Yeah, followed your suggestion
  8. 00:34:881 - Add a note here so the rhythm will consistent with 00:34:037 (1,2,3) - I made a short repetitive slider instead and made other little changes as well
  9. 00:38:537 - Feel empty Added a circle there
  10. 00:38:725 (1,2,3,4) - Spacing and flow is pretty inconsistent, consider make the spacing 00:38:725 (1,2) - here and 00:39:475 (3,4) - I mean make sure the flow and spacing from (3) to (4) is consistent with the flow and spacing from (1) to (2) or you can rework the pattern , There are some nice pattern you can make with 4 sliders ( example: windmill , symmetry combo , square , etc ) It looks fine to me . . .
  11. 00:49:225 (1) - 00:23:725 (1) - I think you can't use 5% hitsound volume at slider head , but it fine to use at tail Really? If another modder complains about it then I will consider fixing it
  12. 00:56:537 (3) - Ctrl+G for better flow and for nice jumps here 00:56:537 (3,1) - Yeah, good idea. Changed
  13. 01:03:100 (1,2,3,4) - I think anti-jumps might be a bit too hard for Hard , I'm not sure about this I don't think it's too hard and I've seen a lot of ranked maps with patterns like these, and I really like them.
    Not bad for Hard but I think the aesthetic things can be a little bit improved here, also you can take a look at some ranked Hard , it can give you some ideas , NC is a bit inconsistent


[Insane]
  1. 00:00:475 (1,2) - Line up properly Fixed
  2. 00:13:975 (6) - Maybe curve tail up a bit so it will flow with 00:14:537 (7) - better Okay
  3. 00:15:287 (2,3,4) - Somehow this sound overmapped , and the rhythm is pretty not so good for me, how about something like this? Good idea. Followed your suggestion
  4. 00:16:787 (5,6) - Minor spacing error try make spacing >1.2 but <1.25 Hope it's better now
  5. 00:18:662 (3,4) - Jumps is a bit forced , try make jumps here 00:18:475 (2,3) - instead then make the spacing consistent here 00:18:662 (3,4) - ( Jumps here is fine 00:18:850 (4,5) - ) Changed the jumps there, but not exactly like you had suggested
  6. 00:19:506 (6) - Sound overmapped even when I listen at 100% playback , delete it ? Okay
  7. 00:20:725 (1,2) - You can improve this symmetry by move (2) to x336 y304 Ok
  8. 00:23:162 (2,3) - imo the beat here doesn't sound so emphasized so it not good to use jumps here Well, it is an Insane and I think it will then be too easy. But if other modders point this out as well, then I will consider changing it.
  9. 00:23:725 (1) - I think you can't use 5% hitsound volume at slider head , but it fine to use at tail Will wait and see what other modders say
  10. 00:27:100 (3,4,5) - The way you end (3) on downbeat can give a weird feeling when playing (4), (5) consider try use something like this I made a change there. Hopefully it's better now
  11. 00:29:725 (1) - Same as 00:23:725 (1) - ^
  12. 00:46:975 (5,6) - Consistent spacing? The beat here doesn't feel emphasized for me Okay
  13. 00:49:225 (1) - Same as 00:23:725 (1) - ^
  14. 00:50:256 (2) - imo sound overmapped here , delete it ? Okay
  15. 01:01:975 (1,2) - Now this is pretty boring for Insane how about make a symmetry jumps here ? Made a change here. It's harder now
  16. 01:03:100 (1,2) - How about decrease spacing a bit , it feel a bit forced here imo Okay
  17. 01:05:725 (3,4,5,6) - Try make spacing a bit consistent here for better flow Okay. Spacing is consistent now
  18. 01:10:787 (3,4,5,6) - Maybe circular flow here Ok
  19. 01:22:037 (4,5) - Pretty inconsistent , 01:21:662 (2) - is not stacked but 01:22:037 (4,5) - stacked , try unstack them Okay, unstacked them
  20. 01:24:850 (2) - Ctrl+G for better flow Ok
  21. 01:25:600 (4) - ^ Ok
    Fine Insane but aesthetic things can be improve , and you can make spacing a bit more reasonable at some part make sure the notes you want to make jumps is emphasized , NC is a bit inconsistent


[Hitsound mod]
  • Time stamps are from Insane
  1. 00:07:787 (4) - whistle
  2. 00:10:600 (3) - whistle
  3. 00:12:475 (2) - ^
  4. 00:13:225 (4) - Whistle head and tail
  5. 00:13:975 (6) - ^
  6. 00:15:475 (4) - Whistle head
  7. 00:16:037 (5) - Whistle head
  8. 00:16:412 (1) - Whistle
  9. 00:16:506 (2) - Whistle
  10. 00:16:694 (4) - ^
  11. 00:16:787 (5) - ^
  12. 00:18:662 (3) - ^
  13. 00:19:037 (5) - Whistle head
  14. 00:19:600 (7) - Whistle head
  15. 00:22:412 (3) - ^
  16. 00:25:600 (7) - ^
  17. 00:26:350 (9) - ^
  18. 00:27:100 (3) - ^
  19. 00:28:225 (1) - Whistle tail
  20. 00:30:662 (3) - Whistle head
  21. 00:31:412 (5) - Whistle tail
  22. 00:32:537 (7) - Whistle
  23. 00:33:006 (2) - ^
  24. 00:33:194 (4) - Whistle tail
  25. 00:34:225 (3) - Whistle at reverse arrow
  26. 00:34:694 (4) - Whistle head and reverse arrow
  27. 00:36:475 (4) - Whistle head and tail
  28. 00:37:225 (2) - Whistle tail
  29. 00:37:787 (3) - Whistle head
  30. 00:38:162 (4) - ^
  31. 00:40:787 (3) - Whistle tail
  32. 00:41:350 (5) - Whistle
  33. 00:42:475 (4) - Whistle
  34. 00:42:850 (6) - ^
  35. 00:43:787 (3) - ^
  36. 00:43:975 (4) - Whistle tail
  37. 00:44:537 (6) - Whistle
  38. 00:45:100 (2) - Whistle or finish at head
  39. 00:45:662 (4) - Whistle
  40. 00:46:319 (2) - ^
  41. 00:46:412 (3) - ^
  42. 00:46:506 (4) - Whistle head
  43. 00:46:975 (5) - ^
  44. 00:47:350 (6) - ^
  45. 00:51:100 (2) - ^
  46. 00:53:350 (4) - ^
  47. 00:53:725 (1) - Whistle head Applied all these hitsound suggestions
    From now I will let you organize it by yourself , you can do it
    If you have any problems pm me in-game

Make sure hitsound is consistent with others diffs
Btw do you use hitsound copier?
I don't know what that is . . .


Cute song <3

Good luck :)Thanks!
Thanks so much for the very helpful mod! :D
[-Mei-]

CelsiusLK wrote:

[Mei]
  • HP=6 OD=6 7 seems to be too much Fixed
  1. 00:01:600 (5) - NC here instead of 00:02:725 (1) - Fixed
  2. 00:03:475 (3) - NC Fixed
  3. 00:06:475 (3) - NC Fixed
  4. 00:07:975 (6) - NC here instead of 00:08:912 (1) - Fixed
  5. 00:09:475 (3) - NC here instead of 00:10:412 (1) - Fixed
  6. 00:19:600 (4) - NC Fixed
  7. 00:25:975 (6) - NC ^
  8. 00:28:975 (3) - NC ^
  9. 00:36:475 (4) - ^ ^
  10. 00:37:600 (7) - ^ ^
  11. 00:39:475 (2) - NC here instead of 00:39:287 (1) - Fixed
  12. 00:40:975 (3) - NC Fixed
    OKay try to NC on a beat that feel emphasized which can start a new rhythm/feeling in music , they're mostly on downbeat
    try remember the pattern of beat in music here , it might come in handy when NC , if you just want something that really basic just NC every big white tick , it works well but this song kinda need to NC on some 3rd white tick [/b]
  13. 00:04:225 (1,2) - Blanket is a bit off here Fixed
  14. 00:08:912 (1,4) - Stack? Fixed
  15. 00:20:350 (6) - End this slider here 00:20:537 - it where the beat plays Okay
  16. 00:32:350 (7) - Ctrl+G for better flow to the next note (+fun imo) Okay
  17. 00:58:225 (7,1) - Jumps here is pretty forced , try decrease spacing here a bit Fixed
  18. 01:03:287 (6,7) - Rhythm and flow here is somehow a bit weird because you end (6) on emphasized beat it make the jumps here seems to be a bit unnatural so how about change the rhythm to this?
    Fixed
  19. 01:19:975 (3) - imo a bit hard to play this note since it hide at (1)'s tail , how about placing like this?
    Okay
  20. 01:21:475 (1) - End this on 01:21:662 - the beat end there Okay

    Hmm...I think I can mod hitsound here a bit

CelsiusLK wrote:

[Hitsound mods on Mei's Hard]
  1. 00:01:225 (1) - Whistle Fixed
  2. 00:01:600 (1) - Whistle head ^
  3. 00:03:475 (1) - Whistle head and tail ^
  4. 00:06:475 (1) - Whistle head and reverse arrow ^
  5. 00:07:600 (2) - Whistle head Fixed
  6. 00:07:975 (1) - Whistle ^
  7. 00:08:350 (3) - Whistle head ^
  8. 00:09:100 (5) - Whistle head ^
  9. 00:09:475 (1) - ^ Okay
  10. 00:09:850 (2) - ^ Okay
  11. 00:10:600 (4) - Whistle ^
  12. 00:10:975 (6) - Whistle head and tail ^
  13. 00:12:475 (2) - Whistle tail ^
  14. 00:13:037 (4) - Whistle ^
  15. 00:13:787 (6) - Whistle ^
  16. 00:13:975 (7) - Whistle tail ^
  17. 00:14:350 (8) - Whitsle tail ^
  18. 00:14:725 (1) - Finish instead ? ^
  19. 00:15:475 (3) - Whistle head ^
  20. 00:16:225 (1) - Finish instead ? Fixed
  21. 00:16:975 (3) - Whistle head Fixed
  22. 00:18:475 (2) - ^ ^
  23. 00:19:037 (3) - ^ ^
  24. 00:19:600 (1) - ^ ^
  25. 00:20:162 (2) - Whistle Okay
  26. 00:24:475 (2) - ^ Fixed
  27. 00:24:662 (3) - Whistle tail
  28. 00:25:600 (5) - Whistle head
  29. 00:25:975 (1) - Whistle head and tail
  30. 00:30:475 (2) - Whistle
  31. 00:31:037 (4) - Whistle head
  32. 00:31:600 (5) - ^
  33. 00:32:162 (6) - Whistle
  34. 00:32:350 (7) - Whistle at tail
  35. 00:36:100 (3) - Whistle head
  36. 00:36:475 (1) - ^
  37. 00:36:850 (2) - ^
  38. 00:36:850 (2) - Whistle head and tail
  39. 00:37:412 (3) - Whistle
  40. 00:37:600 (1) - Whistle tail
  41. 00:38:162 (2) - Whistle tail
  42. 00:38:725 (3) - Whistle tail
  43. 00:39:475 (1) - Whistle
  44. 00:39:850 (3) - Whistle head
    Well I'm pretty sure you can add some hitsound on some notes to make some feeling when playing , I will let you organize the rest if you have any problems just pm me in-game , you can do it Okay
Fixed everything~

Thanks for the helpful mod! :D
-Tochi
  • Insane

  1. 00:14:725 (1,2,3) - The triple starts here 00:14:912 - where the slider starts. And it sounds wrong when it starts on the white tick.
  2. 00:21:475 (3) - This slider should end where the vocal ends, at 00:21:662 -
  3. 00:50:912 (1,2,3,4,5) - Bad flow. To improve it, you could switch the sliders 00:51:475 (4,5) - so (5) starts. But then you should make 00:51:850 (5) - To circles instead like:
  4. 00:55:037 (4,5,6) - I suggest to follow the vocals here, and delete 00:55:131 (5) -
  5. 00:59:537 (4,5,6) - The slider should start at 00:59:537 - But first delete the triple, and then put a circle here 01:00:100 - that stacks with 01:00:287 (5) -
  6. 01:16:787 (4,5,6) - Same as above. But this time the note that should be here 01:17:350 - should stack with 01:17:537 (7) -
  • Hard

  1. 00:13:787 - Good place to put a note.
  2. 00:22:225 (4) - New combo here?
  3. 00:23:350 - I suggest to shorten the slider to here. And put a note on here 00:23:537 -
  • Feedback



    Nice map :D Good luck with it :)
Topic Starter
-Nya-

-Tochi wrote:

  • Insane

  1. 00:14:725 (1,2,3) - The triple starts here 00:14:912 - where the slider starts. And it sounds wrong when it starts on the white tick. Sounds fine to me, but I will keep an eye on what other modders say
  2. 00:21:475 (3) - This slider should end where the vocal ends, at 00:21:662 - Okay, fixed
  3. 00:50:912 (1,2,3,4,5) - Bad flow. To improve it, you could switch the sliders 00:51:475 (4,5) - so (5) starts. But then you should make 00:51:850 (5) - To circles instead like: Made a change. but didn't follow your picture completely
  4. 00:55:037 (4,5,6) - I suggest to follow the vocals here, and delete 00:55:131 (5) - Okay, deleted that circle
  5. 00:59:537 (4,5,6) - The slider should start at 00:59:537 - But first delete the triple, and then put a circle here 01:00:100 - that stacks with 01:00:287 (5) - Followed your suggestion
  6. 01:16:787 (4,5,6) - Same as above. But this time the note that should be here 01:17:350 - should stack with 01:17:537 (7) - ^
  • Hard

  1. 00:13:787 - Good place to put a note. Good idea. Added the note
  2. 00:22:225 (4) - New combo here? No, I have to keep my NC's consistent
  3. 00:23:350 - I suggest to shorten the slider to here. And put a note on here 00:23:537 - Ok
  • Feedback



    Nice map :D Good luck with it :)Thanks!
Thanks so much for the mod! :D
Shiranai
[General]
  1. Looks clear, but maybe you can add some comboburst.png from anime's character to make the map merrier and also can add cursor.png and cursortrail.png

[Easy]
  1. 00:21:475 (2) - Rotate 5 degree and move to x:300 y:300 for better blanket with 00:20:725 (1) -
  2. 00:22:225 (3) - Rotate -5 degree and move to x:176 y:164 for better blanket with 00:21:475 (2) -
  3. 00:24:475 (1,1) - When I play, that part looks bad because the overlap, I geuss something like this better http://puu.sh/dvnjJ/b4a4de5e0e.jpg
  4. 00:26:725 (1,2,1) - Why don't you stick with 1/1 beat instead on Easy? that part is prety complex through out the diff and that part is also have same rhythm as 00:14:725 (1,2,3,4,5) - and 00:20:725 (1,2,3,4) -
  5. 00:52:975 (1) - Add finish on head
  6. 00:55:975 (1) - Same as above
  7. 01:10:225 (1) - Same as above
  8. 01:13:225 (1) - Same as above
  9. 01:23:725 (2) - Can be blanket neater
  10. 01:25:225 (2) - Flip that, I guess you forget http://puu.sh/dvnzs/4dd98c266d.jpg


[Normal]
  1. 00:49:225 - Raise the volume there 5%~10%, make the hitsound more audible and as far as I can see, volume 5% is not accepted anymore
  2. 01:11:725 (4) - Bent it more for better blanket http://puu.sh/dvoi7/f5cb72f5c3.jpg
  3. 01:12:475 (5) - Same as above
  4. 00:58:600 (1,2,3,4,1,2,3,4) - Make it easier? rhythm something like this 01:16:225 (1,1,2,3) - better imo, since the song have same rhythm


[Advance]
  1. I geuss this is a Hard diff
  2. Move the green line on 00:00:569 - to 00:00:475
  3. 00:04:787 (2,3) - Better on 1.1 DS, so move both to x:420 y:340 to prevent overlap tail with 00:04:225 (1) - http://puu.sh/dvoHk/6b6d968467.jpg
  4. 00:16:225 (1,2) - Blanket neater http://puu.sh/dvoMZ/c5b12cd248.jpg
  5. 00:18:287 (1,2,3,1,2,3) - It sounded odd for me, I'm sure that part is should be better to have same rhythm as 00:12:287 (1,2,3,4,5,6,7) - To fit more with vocal
  6. 00:43:225 (1,2) - Same cases as 00:04:787 (2,3) -
  7. 00:49:694 - Delete, not used green line
  8. 01:07:037 - Delete both not used green line on that part
  9. 01:24:475 - Raise the volume on that green line 5%~10%, make the hitsound more audible and as far as I can see, volume 5% is not accepted anymore and add finish on spinner


[Hard]
  1. 00:10:975 (5,6) - Ctrl+G for better rhythm
  2. How about add circle for both here 00:15:662 - and here 00:16:037 - to emphize the vocal http://puu.sh/dvpTo/8b5592d880.jpg
  3. 00:36:850 (4,1) - Wrong spacing? I geuss that should be have same spacing instead
  4. 00:49:225 - Raise the volume there 5%~10%, make the hitsound more audible and as far as I can see, volume 5% is not accepted anymore
  5. 00:58:975 (3,4) - I don't like the overlap and I think you just forced the flow, so I sugest you Ctrl+J this 00:59:537 (4) - http://puu.sh/dvq4A/368be8015c.jpg and don't forget to adjust next notes
  6. 01:27:100 (2) - Add normal-whistle


[Insane]
  1. 00:05:350 (2) - Better to have that one a straight slider instead a curve
  2. 00:29:725 (1) - Lower a bit? almost touch the hp bar
  3. 00:23:725 - Raise the volume there 5%~10%, make the hitsound more audible and as far as I can see, volume 5% is not accepted anymore
  4. 00:29:725 - Same as above
  5. 00:49:225 - Same as above


[]
Everything looks fine, just need more aesthetic mod and hitsound seems inconsistent on each diff

Goodluck~ oh and I'm also looking for M4M, I think I should post this to your queue XD
[ infL ]
Hi this is for m4m :)
My map: https://osu.ppy.sh/s/205328
Good luck! :D

[Normal]
  1. 00:38:725 (1) - You can make the Blanket (4) a bit better :D


[Mei's Advanced]
  1. 00:16:225 (1) - Curve the tail of this slider a bit more so it blankets (2)
  2. 00:47:725 (1) - You could delete this note if you want to match the lyrics


[Hard]
  1. 00:10:225 (4) - Maybe ctrl + h this slider so that it blankets (3):
  2. 00:11:162 (6) - So you may have to ctrl + h this one too to maintain symmetry if you do the change above^
  3. 00:15:662 (2) - Consider adding a note here
  4. 00:22:225 (4) - NC
  5. 00:28:225 (1) - ^
  6. 00:34:037 (1) - ^^
  7. 00:46:225 (4) - ^^^
  8. 01:08:725 (5) - ^^^^

[Insane]
  1. 00:02:725 (1) - Consider ctrl + h so it looks like:
  2. 00:04:975 (1) - Maybe you can change this to a curved slider to have consistency with rest of map
  3. 00:10:037 (1) - Consider ctrl + h so it looks like:
  4. 00:22:225 (1,2,3,4) - I think you should add a note at 00:22:506 so it looks like:
    I think it's sounds better and easier to play.
  5. 00:23:725 (1) - Maybe this slider should blanket 00:23:537 (4)
  6. 00:24:850 (4) - I think you should make this slider shorter and add a triple at the front like this:
    I think it matches the vocals more
  7. 00:25:412 (7) - NC
  8. 00:46:506 (4) - I think people find it easier to play if the stream is in a multiple of 2 before a stream, eg 2 or 4. Just my opinion:
  9. 01:02:631 (3) - Maybe add a note here
  10. 01:04:881 (3) - ^
Topic Starter
-Nya-

Mako Sakata wrote:

[General]
  1. Looks clear, but maybe you can add some comboburst.png from anime's character to make the map merrier and also can add cursor.png and cursortrail.png I decided to just add Ichigo as a comboburst

[Easy]
  1. 00:21:475 (2) - Rotate 5 degree and move to x:300 y:300 for better blanket with 00:20:725 (1) - Okay
  2. 00:22:225 (3) - Rotate -5 degree and move to x:176 y:164 for better blanket with 00:21:475 (2) - Made a blanket but in another way
  3. 00:24:475 (1,1) - When I play, that part looks bad because the overlap, I geuss something like this better http://puu.sh/dvnjJ/b4a4de5e0e.jpg Fixed the overlap and made other changes as well
  4. 00:26:725 (1,2,1) - Why don't you stick with 1/1 beat instead on Easy? that part is prety complex through out the diff and that part is also have same rhythm as 00:14:725 (1,2,3,4,5) - and 00:20:725 (1,2,3,4) - Yeah, fixed that
  5. 00:52:975 (1) - Add finish on head Added
  6. 00:55:975 (1) - Same as above ^
  7. 01:10:225 (1) - Same as above ^
  8. 01:13:225 (1) - Same as above ^
  9. 01:23:725 (2) - Can be blanket neater Tried my best to improve it
  10. 01:25:225 (2) - Flip that, I guess you forget http://puu.sh/dvnzs/4dd98c266d.jpg Fixed


[Normal]
  1. 00:49:225 - Raise the volume there 5%~10%, make the hitsound more audible and as far as I can see, volume 5% is not accepted anymore Raised the volume to 10%
  2. 01:11:725 (4) - Bent it more for better blanket http://puu.sh/dvoi7/f5cb72f5c3.jpg It's not really meant to be a perfect blanket. I want the two sliders to look the same.
  3. 01:12:475 (5) - Same as above ^
  4. 00:58:600 (1,2,3,4,1,2,3,4) - Make it easier? rhythm something like this 01:16:225 (1,1,2,3) - better imo, since the song have same rhythm Followed your suggestion and made that rhythm easier

[Hard]
  1. 00:10:975 (5,6) - Ctrl+G for better rhythm Okay
  2. How about add circle for both here 00:15:662 - and here 00:16:037 - to emphize the vocal http://puu.sh/dvpTo/8b5592d880.jpg Good idea. Followed your suggestion
  3. 00:36:850 (4,1) - Wrong spacing? I geuss that should be have same spacing instead Fixed the spacing
  4. 00:49:225 - Raise the volume there 5%~10%, make the hitsound more audible and as far as I can see, volume 5% is not accepted anymore Fixed
  5. 00:58:975 (3,4) - I don't like the overlap and I think you just forced the flow, so I sugest you Ctrl+J this 00:59:537 (4) - http://puu.sh/dvq4A/368be8015c.jpg and don't forget to adjust next notes Followed your suggestion
  6. 01:27:100 (2) - Add normal-whistle Added


[Insane]
  1. 00:05:350 (2) - Better to have that one a straight slider instead a curve Yeah, fixed
  2. 00:29:725 (1) - Lower a bit? almost touch the hp bar Oops, lowered
  3. 00:23:725 - Raise the volume there 5%~10%, make the hitsound more audible and as far as I can see, volume 5% is not accepted anymore Fixed
  4. 00:29:725 - Same as above ^
  5. 00:49:225 - Same as above ^


[]
Everything looks fine, just need more aesthetic mod and hitsound seems inconsistent on each diff I fixed the hitsounds after downloading a hitsound copier

Goodluck~ oh and I'm also looking for M4M, I think I should post this to your queue XD
Thanks for the mod! :D
Topic Starter
-Nya-

[ infL ] wrote:

Hi this is for m4m :)
My map: https://osu.ppy.sh/s/205328
Good luck! :D

[Normal]
  1. 00:38:725 (1) - You can make the Blanket (4) a bit better :DFixed the blanket

[Hard]
  1. 00:10:225 (4) - Maybe ctrl + h this slider so that it blankets (3): Okay, made other changes as well
  2. 00:11:162 (6) - So you may have to ctrl + h this one too to maintain symmetry if you do the change above^ Made other changes there
  3. 00:15:662 (2) - Consider adding a note here Added
  4. 00:22:225 (4) - NC Ok
  5. 00:28:225 (1) - ^ Ok
  6. 00:34:037 (1) - ^^ Ok
  7. 00:46:225 (4) - ^^^ Ok
  8. 01:08:725 (5) - ^^^^ No, NC will then be inconsistent

[Insane]
  1. 00:02:725 (1) - Consider ctrl + h so it looks like: Ok, fixed
  2. 00:04:975 (1) - Maybe you can change this to a curved slider to have consistency with rest of map Made other changes.
  3. 00:10:037 (1) - Consider ctrl + h so it looks like: Ok, fixed
  4. 00:22:225 (1,2,3,4) - I think you should add a note at 00:22:506 so it looks like: Good idea. Followed your suggestion
    I think it's sounds better and easier to play.
  5. 00:23:725 (1) - Maybe this slider should blanket 00:23:537 (4) Nah, I like my placement better
  6. 00:24:850 (4) - I think you should make this slider shorter and add a triple at the front like this: Good idea. Changed
    I think it matches the vocals more
  7. 00:25:412 (7) - NC Ok
  8. 00:46:506 (4) - I think people find it easier to play if the stream is in a multiple of 2 before a stream, eg 2 or 4. Just my opinion: I agree. Fixed
  9. 01:02:631 (3) - Maybe add a note here Added
  10. 01:04:881 (3) - ^ Added
Thanks for the mod! :D
[-Mei-]

Mako Sakata wrote:

[Advance]
  1. I geuss this is a Hard diff
  2. Move the green line on 00:00:569 - to 00:00:475 Uhhhhh.... I don't see a green line.
  3. 00:04:787 (2,3) - Better on 1.1 DS, so move both to x:420 y:340 to prevent overlap tail with 00:04:225 (1) - http://puu.sh/dvoHk/6b6d968467.jpg Fixed
  4. 00:16:225 (1,2) - Blanket neater http://puu.sh/dvoMZ/c5b12cd248.jpg Fixed
  5. 00:18:287 (1,2,3,1,2,3) - It sounded odd for me, I'm sure that part is should be better to have same rhythm as 00:12:287 (1,2,3,4,5,6,7) - To fit more with vocal Fixed
  6. 00:43:225 (1,2) - Same cases as 00:04:787 (2,3) - Fixed
  7. 00:49:694 - Delete, not used green line Deleted
  8. 01:07:037 - Delete both not used green line on that part ^
  9. 01:24:475 - Raise the volume on that green line 5%~10%, make the hitsound more audible and as far as I can see, volume 5% is not accepted anymore and add finish on spinner Fixed
Thanks for the mod! :D
[-Mei-]

[ infL] wrote:

[Mei's Advanced]
  1. 00:16:225 (1) - Curve the tail of this slider a bit more so it blankets (2) Fixed
  2. 00:47:725 (1) - You could delete this note if you want to match the lyrics Yeah, okay.
Thanks for the mod~ :)
Yuthuil
From my Q !

Easy:

00:05:725 (1,2) - these sliders are not neat, adjust the red node
00:32:725 (1,2) - clone two of one
01:01:975 (1,2) - try this http://puu.sh/dxtZt/519c81086a.jpg
01:06:475 (3) - Improve flow move this slightly out of line.
01:13:225 (1,2,3) - try this cus two special sliders in a row look weird http://puu.sh/dxucF/4307ae0f99.jpg
01:22:975 (1,2) - blanket better
I think you need a spinner in this diff.

Normal:

00:03:287 (2) - delete this note
00:30:475 (2) - the way it suddenly veers up is unexpected
00:32:537 (3) - delete
01:04:225 (1,2,3) - I think you should make this the same as last time
01:06:475 (3,1) - blanket
01:11:725 (4,5) - try to blanket them both for a nicer pattern
01:16:225 (1) - unsymmetrical is unsightly
01:21:475 (1,2,3) - same as last time

Mei's advanced:

00:09:850 (2) - Fix the sliders structure, I get ocd when i look at it
00:10:412 (3) - spacing error
00:10:975 (6) - have symmetrical?
00:23:725 (1) - move this down to the previous note's coordinates.
00:24:287 (1) - I don't think this should be stacked with the others. it's a different level of pitch.
00:31:600 (5) - please fix
00:32:725 (1,2,3) - these look messy because of how dipped the red node is
01:04:600 It's weird to leave this part bare
01:16:225 (2,3) - blanket properly otherwise sliderbow looks weird

Hard:

00:19:037 (4) - missed beat is weird and blanket is bad
00:37:787 (3,4,5,6,7) - looks slightly messy, arrange in star pattern?
00:38:725 (1,2,3,4) - random sliderjumps
00:44:537 (4) - this is the only one of two underlying note in the whole diff therefore making it feel weird
00:59:537 (4) - would be a nice pattern if you made this symmetry

spinner?

Insane:

00:16:412 (1,2,3,4,5,6,1) - I don't think this should be so spaced...
00:17:725 (3) - bad note placement
00:22:225 (1,2,3,4,5) - same as ^^
Topic Starter
-Nya-

Yuthuil wrote:

From my Q !

Easy:

00:05:725 (1,2) - these sliders are not neat, adjust the red node Yeah, tried my best to improve it
00:32:725 (1,2) - clone two of one Ok
01:01:975 (1,2) - try this http://puu.sh/dxtZt/519c81086a.jpg Okay, followed your suggestion
01:06:475 (3) - Improve flow move this slightly out of line. Ok, I think I did what you had suggested
01:13:225 (1,2,3) - try this cus two special sliders in a row look weird http://puu.sh/dxucF/4307ae0f99.jpg Followed your suggestion
01:22:975 (1,2) - blanket better Fixed the blanket
I think you need a spinner in this diff. Not a must. Mapping is better than just placing spinners

Normal:

00:03:287 (2) - delete this note Ok
00:30:475 (2) - the way it suddenly veers up is unexpected I don't think it's much of an issue, but I will see what other modders say as well
00:32:537 (3) - delete Ok
01:04:225 (1,2,3) - I think you should make this the same as last time Ok, changed the two circles into a slider
01:06:475 (3,1) - blanket Ok
01:11:725 (4,5) - try to blanket them both for a nicer pattern Done
01:16:225 (1) - unsymmetrical is unsightly I suck at making that nicely symmetrical, but tried my best to improve it
01:21:475 (1,2,3) - same as last time Ok, fixed

Hard:

00:19:037 (4) - missed beat is weird and blanket is bad I don't see any issues with this
00:37:787 (3,4,5,6,7) - looks slightly messy, arrange in star pattern? I changed them into a flower shape instead
00:38:725 (1,2,3,4) - random sliderjumps I moved the sliders a bit closer to make the jumps smaller
00:44:537 (4) - this is the only one of two underlying note in the whole diff therefore making it feel weird Fine, unstacked
00:59:537 (4) - would be a nice pattern if you made this symmetry Tried to improve it, I guess

spinner? No need

Insane:

00:16:412 (1,2,3,4,5,6,1) - I don't think this should be so spaced... Placed the notes much closer together, if that's what you meant
00:17:725 (3) - bad note placement Placed it somewhere else now, so hope it's better
00:22:225 (1,2,3,4,5) - same as ^^ Also placed the notes much closer together.
Thanks for the helpful mod! :D
jyu
ok so i was modding one last diff when the electricity went out and all my mods are gone ugh

also your sliderborder is kinda blinding during kiai, maybe you can consider darkening the sliderborder a little bit, but its up to you

EDIT : frick you updated before i posted this. sorry if this mods aren't relevant
[Easy]

  1. 01:01:975 (1,2) - only suggestion because currently the flow isn't really good http://puu.sh/dygpa/b12e59b3d9.jpg


[Normal]

  1. 00:47:912 (1) - this rhythm is very tricky to read because most of your previous pattern follows the white tick then suddenly this one starts at red tick, even though there's an actual beat here 00:47:725 - i suggest to add a note there or just start the slider there
  2. 01:12:475 (5) - this slider is touching the hp bar, seems unrankable in ranking criteria, so place this somewhere else
  3. 01:17:350 (1,2) - switch nc


[Mei's Advanced]

  • i hope im modding the latest version, because its weird a lot of unnecessary nc spam, like, the combos are short. since this is Advanced diff, it's okay to have longer combos number

  1. 00:01:225 (1) - remove nc
  2. 00:02:725 (4,1) - switch nc
  3. 00:06:475 (1) - remove nc
  4. 00:07:975 (1) - remove nc, then switch nc 00:08:912 (4,1) -
  5. 00:23:725 (1) - remove nc, because you didnt nc 00:17:725 (5) -
  6. 00:25:975 (1) - remove nc
  7. 00:40:975 (1) - remove nc
  8. 01:04:787 - 01:04:975 - i suggest adding a note in those places because the rhythm is quite awkard rn
  9. 01:23:725 (1) - remove nc, it's unnecessary


[Hard]

  1. 00:00:475 (1,2,3) - while their position is somewhat a bit close, the high sv is making them a bit uncomfortable to play. i suggest to separate them a little bit farther, and make sure you move (2) a bit to the left for symmetry http://puu.sh/dyhbU/6620bc54b1.jpg
  2. 00:09:850 (3,4) - you can make the blanket a bit better http://puu.sh/dyhf1/dc2510a6e7.jpg
  3. 00:10:225 (4,5) - the jump is too difficult for hard and the flow isnt really good. i suggest to make them a bit closer
  4. 00:22:600 (3,4) - nazi. not stacked properly. you should turn off the Grid Snap when stacking them
  5. 00:39:850 (4,1) - the jump is also too difficult for hard, i think
  6. 01:01:600 (4) - this circle is touching the HP bar a little bit
  7. 01:27:100 (2,3) - stacking them makes the ending less epic. i suggest to unstack them and make a jump http://puu.sh/dyhnZ/06fb2fabf9.jpg


[Insane]

  1. 00:08:537 (6,1) - switch nc. because in previous pattern you nc-ed 00:07:037 (1) - instead of 00:07:225 (3) -
  2. 00:20:350 (8) - only suggestion, lower this down a bit? because a line of straight circles is kinda boring http://puu.sh/dyhsE/dcbdf73990.jpg
  3. 00:24:850 (4,5,6) - i think this triplet doesnt really fit the song and broke your rhythm consistencies, so i suggest to delete this note 00:24:944 (5) -
  4. 00:52:225 (7,8,9) - this triplet is also weird and doesnt really fit the song, same like above. so i suggest deleting this note 00:52:319 (8) -
  5. 00:55:975 (1,2) - make them curve a bit more similiar. currently the slider's tail is a bit off. you can align them at first and make sure their sliderborder curve exactly the same http://puu.sh/dyhBH/7fd7d5fd94.jpg
  6. 01:02:350 (2,3) - nazi. not stacked properly
  7. 01:05:725 (3,4,5,6) - its kinda weird making them the same shape when there's nothing repetitive in the song. i'd suggest this placement but it's up to you http://puu.sh/dyhG0/eb049e24c8.jpg a bit messy, i'm sorry. the (4) slider is the one at the top center. it flows better, kinda
  8. 01:25:975 (1,2,3,4) - i'd suggest making them a bit far from each other, so it'll be jumpier and more fun to play, to make the ending more epic


overall, very neat and fun to play :)
goodluck~
[-Mei-]

Yuthuil wrote:

Mei's advanced:

00:09:850 (2) - Fix the sliders structure, I get ocd when i look at it Fixed
00:10:412 (3) - spacing error Fixed
00:10:975 (6) - have symmetrical? Fixed
00:23:725 (1) - move this down to the previous note's coordinates. Fixed
00:24:287 (1) - I don't think this should be stacked with the others. it's a different level of pitch. Fixed
00:31:600 (5) - please fix Okay
00:32:725 (1,2,3) - these look messy because of how dipped the red node is Okay
01:04:600 It's weird to leave this part bare Fixed
01:16:225 (2,3) - blanket properly otherwise sliderbow looks weird Fixed
Thanks for the helpful mod~ :D

AlpacaCokelat wrote:

[Mei's Advanced]

  • i hope im modding the latest version, because its weird a lot of unnecessary nc spam, like, the combos are short. since this is Advanced diff, it's okay to have longer combos number

  1. 00:01:225 (1) - remove nc Fixed
  2. 00:02:725 (4,1) - switch nc ^
  3. 00:06:475 (1) - remove nc ^
  4. 00:07:975 (1) - remove nc, then switch nc 00:08:912 (4,1) - Okay
  5. 00:23:725 (1) - remove nc, because you didnt nc 00:17:725 (5) - Okay
  6. 00:25:975 (1) - remove nc ^
  7. 00:40:975 (1) - remove nc ^
  8. 01:04:787 - 01:04:975 - i suggest adding a note in those places because the rhythm is quite awkard rn Okay, Fixed
  9. 01:23:725 (1) - remove nc, it's unnecessary Okay
Thank you for the helpful mod~ :D
Topic Starter
-Nya-

AlpacaCokelat wrote:

ok so i was modding one last diff when the electricity went out and all my mods are gone ugh

also your sliderborder is kinda blinding during kiai, maybe you can consider darkening the sliderborder a little bit, but its up to you Hehe I'm not sure how to do that, but I think it's fine now

EDIT : frick you updated before i posted this. sorry if this mods aren't relevant
[Easy]

  1. 01:01:975 (1,2) - only suggestion because currently the flow isn't really good http://puu.sh/dygpa/b12e59b3d9.jpg Followed your suggestion


[Normal]

  1. 00:47:912 (1) - this rhythm is very tricky to read because most of your previous pattern follows the white tick then suddenly this one starts at red tick, even though there's an actual beat here 00:47:725 - i suggest to add a note there or just start the slider there I added a circle where you had suggested
  2. 01:12:475 (5) - this slider is touching the hp bar, seems unrankable in ranking criteria, so place this somewhere else Yeah, fixed that
  3. 01:17:350 (1,2) - switch nc Fixed


[Hard]

  1. 00:00:475 (1,2,3) - while their position is somewhat a bit close, the high sv is making them a bit uncomfortable to play. i suggest to separate them a little bit farther, and make sure you move (2) a bit to the left for symmetry http://puu.sh/dyhbU/6620bc54b1.jpg Okay, moved them a bit farther apart
  2. 00:09:850 (3,4) - you can make the blanket a bit better http://puu.sh/dyhf1/dc2510a6e7.jpg Tried my best to improve the blanket
  3. 00:10:225 (4,5) - the jump is too difficult for hard and the flow isnt really good. i suggest to make them a bit closer Ok
  4. 00:22:600 (3,4) - nazi. not stacked properly. you should turn off the Grid Snap when stacking them Tried to improve the stack
  5. 00:39:850 (4,1) - the jump is also too difficult for hard, i think Looks fine to me, but I will also see what other modders say
  6. 01:01:600 (4) - this circle is touching the HP bar a little bit Ok, moved it a bit lower
  7. 01:27:100 (2,3) - stacking them makes the ending less epic. i suggest to unstack them and make a jump http://puu.sh/dyhnZ/06fb2fabf9.jpg Followed your suggestion


[Insane]

  1. 00:08:537 (6,1) - switch nc. because in previous pattern you nc-ed 00:07:037 (1) - instead of 00:07:225 (3) - Yeah, fixed
  2. 00:20:350 (8) - only suggestion, lower this down a bit? because a line of straight circles is kinda boring http://puu.sh/dyhsE/dcbdf73990.jpg Ok, lowered it
  3. 00:24:850 (4,5,6) - i think this triplet doesnt really fit the song and broke your rhythm consistencies, so i suggest to delete this note 00:24:944 (5) - Yeah, okay
  4. 00:52:225 (7,8,9) - this triplet is also weird and doesnt really fit the song, same like above. so i suggest deleting this note 00:52:319 (8) - ^
  5. 00:55:975 (1,2) - make them curve a bit more similiar. currently the slider's tail is a bit off. you can align them at first and make sure their sliderborder curve exactly the same http://puu.sh/dyhBH/7fd7d5fd94.jpg Tried my best to improve it
  6. 01:02:350 (2,3) - nazi. not stacked properly Looks fine to me . . .
  7. 01:05:725 (3,4,5,6) - its kinda weird making them the same shape when there's nothing repetitive in the song. i'd suggest this placement but it's up to you http://puu.sh/dyhG0/eb049e24c8.jpg a bit messy, i'm sorry. the (4) slider is the one at the top center. it flows better, kinda Followed your suggestion
  8. 01:25:975 (1,2,3,4) - i'd suggest making them a bit far from each other, so it'll be jumpier and more fun to play, to make the ending more epic Okay


overall, very neat and fun to play :)Thanks!
goodluck~
Thanks so much for the mod and your star! :D
SoGa
[General]
  1. The following hitsounds are unused:
    1. soft-sliderslide.wav
    2. normal-hitclap.wav


[Easy]
  1. 00:05:725 (3) - NC swap with 00:06:475 (4) -
  2. 00:08:725 (1,2) - swap nc
  3. 00:38:725 (1) - NC
  4. 01:06:475 (3) - NC


Normal
  1. 00:00:475 (1,2,3) - Personally , i hope this one can be the same spacing >>
  2. 00:10:975 (5) - NC
  3. 00:12:100 (1) - NC


[Mei's Advance]
  1. 00:10:975 (3) - Is this finish really need
  2. 00:28:975 (1) - u can try to put it horizontal and the head flow in to the next note.
  3. 00:41:725 (1) - if u finished this one , why wont u finish this one too for consistency 00:43:225 (1) -
  4. 01:12:100 (7) - Put finish on the repeat instead whistle


[Insane]
  1. 01:21:475 (1,2,3,4) - hmm , maybe u can try another jump ,not really confortable ..(personal opinion , u can ignore this )


Actually Mei's Advance made me think of Mei
jyu
ok i feel kinda rude for saying this but im kinda running out of kds right now so im sorry ><

me kds /runs
Topic Starter
-Nya-

AlpacaCokelat wrote:

ok i feel kinda rude for saying this but im kinda running out of kds right now so im sorry ><

me kds /runs
I am so sorry! I totally forgot to give you kudos :lol:
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