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Tokyo Mew Mew - Koi wa a la Mode

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Topic Starter
-Nya-

Leorda wrote:

Hi there

[General]
* Since this was sung by all female protagonist, add "Yumi Kakazu", "Kumi Sakuma", "Hisayo Mochizuki", and "Junko Noda" into artist. I think you meant "tags". Added them to the tags

[Easy]
00:23:350 (5) - Any reason why normal-whistle at head slider? It doesn't fit here because it'll ruin the japanese-style hitsounds, imo Already removed that whistle
00:40:225 (1) - Remove new combo for your combo pattern? Already removed
00:46:225 (1,3) - Swap new combo for your combo pattern I'm not really sure what notes you are reffering to

[Normal]
00:13:037 (2,3) - Remove (2), move (3) backward to red tick and extend it to white tick to fits the vocal? Since the (1) was follows the vocal, I think this should follows too Ok, followed your suggestion
00:25:037 (2,3) - ^ ^
00:59:350 (2) - Why finish at tail slider? It doesn't belongs here because cymbal doesn't heard in music I made changes there already
01:09:287 (2) - Whistle doesn't belongs here because it'll make noise with the rest hitsounds Ok, removed that whistle
01:15:287 (2) - ^ ^

[Hard]
00:12:662 (3,4,5,6,7) - Inconsistent spacing, use 1.00x distance spacing to correct this I already fixed that
00:47:912 (1,2) - I guess this jump isn't needed here because there's no sudden high-pitched vocal Removed that jump, since there were other complaints about it too
00:56:537 (3) - Reverse this slider would be better. Because jump for next object would flow-break Already made a different change there
01:13:600 (3,4) - Same as 00:47:912 (1,2) Removed that jump
01:17:725 (1,2,3,4) - I don't think this triplets sliders would fits here... replace it with sliders without repeating slider? No, I think they are fine

What a memorable song...
Thanks for the mod and star, Leorda!~ :D
Topic Starter
-Nya-

[ Faded ] wrote:

Hi, from the Faded Modding Queue~

[General]
  1. Looks good!


[Easy]
  1. 00:08:725 (1,2) - Add a finish at (2), the music is the same as the previous pattern that had two finishes (00:05:725 (1,2) - ), so why not this pattern? It will improve consistency if you so this. Yeah, well-spotted. Added that finish
  2. 00:17:725 (5) - Add a finish here? Otherwise it's inconsistent, considering that most other beats with a strong piano sound have a finish. Yeah, added a finish
  3. 00:43:225 (3) - You should make this slider "bounce" in time with the vocals, which means making it so the ball crosses the red slider node at 00:43:787 - . This is better because it creates a more rhythmical experience during play. It's hard for me to do that, cuz I still want to keep my blanket


[Normal]
  1. 00:47:912 (2,1) - You seem to skip a downbeat here, which means the placement of (1) can be very hard to predict, considering it is on a red tick. I'd try this rhythm instead: Followed your suggestion

    This rhythm is better because it both follows the vocals and hits the beats that need to be emphasised.
  2. 00:55:037 - You should add a circle here because there is clearly a vocal that has to be emphasised, it will be a lot more fitting with the rest of the map, and it will sound better. Added a circle
  3. 01:09:287 (2) - You should replace this whistle with some other hitsound, because it sounds really out of place and loud compared to most other hitsounds in this area of the map. Already removed that whistle
  4. 01:12:287 - Like 00:55:037 - , you should replace this whistle with some other hit sound. ^
  5. 01:15:287 (2) - Like 01:09:287 (2) - , you should add a note here. I already have a note there


[Hard]
  1. 00:19:037 (4,6) - I'd revise this bow pattern, since the end of (6) is getting overlapped, which looks untidy. In a good bow pattern, the end of the straight slider should not be overlapped by the trail curved slider. Hm, I don't think it's such a big issue
  2. 00:29:537 (5) - The whistle here sounds very out of place, nothing really calls for it, causing it to sound odd. I'd replace it with another type of hitsound, like a soft whistle. Ok
  3. 00:34:037 (1,2,3) - This is the only 1/4 triplet you use throughout the entire diff, causing it to feel out of place. Either remove it or add more. Is it really such a big problem. Variety is also important in mapping
  4. 00:35:350 (6,1) - Personally, I don't think this jump fits the music at all, there isn't a sudden jolt of music, except for the change of pitch, which doesn't justify the jump imo. Hm, I'm keeping the jump
  5. 00:47:725 (6,1) - Like above, this jump personally doesn't fit, so I suggest getting rid of it. I already got rid of that one
  6. 01:09:100 (7,8) - I think this pattern would flow better if you ctrl+g (8), it will create a nicer, and slightly more circular motion. Remember to change the location of the notes after it. I like it more how it is now


[Insane]
The 10% volume parts in this difficulty play really bad, I just don't see the point of making notes borderline silent in osu!, a rhythm game. Notes like this will just throw the player off-beat, so I suggest ramping the volume up to normal levels. Ok
  1. 00:13:975 (6,7,8,1) - It would play and flow better if the spacing here is the same, so I suggest moving 00:14:725 (1,2,3) - further out, so it is consistent with the rest of the pattern's spacing. Don't forget to move the notes after it to their appropriate places. Ok
  2. 00:40:600 (3,4) - I don't like how you did this jump, nothing changes in the music in terms of pitch or beat strength, so I recommend getting rid of the jump. Removed the jump
  3. 00:47:725 (8,1) - Like the above, I'm not a fan of this jump either, so I suggest getting rid of it. I think the music suggests a jump here
  4. 00:50:350 (2,1,2,3,4,5) - Knowing how jumpy this difficulty is, a player might mistake this for a jump, when it's not. I suggest making the slider (2) a bit longer to bridge the gap, or making (1) further away. I made the jump bigger
  5. 01:04:037 (4,1) - Like 00:40:600 (3,4) - , this jump doesn't fit, so I suggest removing it. I think the music suggests it


Well that's it from me! Overall I think all the difficulties need a bit of work, but don't give up! This map has potential. I think easy was mapped the best, imo.

Good luck!
Thanks for your mod!~ :D
_andreamtr
Mod request~

Easy

  1. 00:12:475 (2) - moves the entire slider two ticks behind
  2. 00:18:475 (2) - ^
  3. 00:24:475 (2) - ^
  4. 00:30:475 (2) - ^
  5. 00:31:225 (3) - Moves the circle two ticks behind
  6. 00:35:725 (1) - stop this slider two ticks behind
  7. 00:36:850 (2) - Delete this


Normal

  1. 00:34:037 (1) - delete this, imo it's too hard for a normal
  2. 00:37:037 (1) - ^


Hard

  1. 00:49:225 (1) stop this slider two ticks behind
  2. This difficulty seems mapped well, good job :D


~Done, good luck!~
Kazuya
Hi

[Insane]

- 00:06:381 (3) - This circle unnecessary, because there is no strong beat.

- 00:07:131 (2) - ^

- 00:07:225 (3) - I think 1/2 slider, and circle is better here. Slider here: 00:07:225 - and circle here: 00:07:600 -

- 00:08:631 (2) - Same as 00:06:381 (3) -

- 00:11:162 (5) - & 00:11:537 (6,7) - Make triplet, because this is 1/4.

- 00:16:881 (6) - Same as 00:06:381 (3) -

- 00:18:100 - Put circle here. Do not leave it blank, this is main beat.

- 00:22:975 (1,2,3,4) - Make jump: http://puu.sh/f0tGF/784810b653.jpg

- 00:25:506 (2) - Same as 00:06:381 (3) - Delete circle, overmapped.

- 00:27:662 (6,7,8,9) - Delete circles. Overmapped, and Put 1/1 slider here: 00:27:662 - This slider fits the vocal.

- 00:29:162 (5,6) - Another 1/4 problem... Delete circles, and put 1/2 slider here: 00:29:162 - and circle here: 00:29:537 -

- 00:31:225 (4,5) - Replace them. Slider --> Circle.

- 00:33:756 (6) - Same as 00:06:381 (3) -

- 00:44:725 (1,2) - This jump is very huge, and this sliders is slow. Very uncomfortable to play. Reduce the distance.

- 01:03:100 (1,2) - Same as above ^

- 01:04:225 (1,2) - ^

- 01:06:100 (4) - Bad flow. Press CTRL + G

- 01:06:475 (5) - ^ CTRL + G

- 01:06:850 (6) - ^ CTRL + G

- 01:12:287 (3,4) - Same as 00:44:725 (1,2) - Very huge jump. Reduce the distance.

- 01:20:350 (1,2) - ^ Very huge jump. Use this similar: http://puu.sh/f0v05/65dc0c26cd.jpg

- 01:24:850 (2,3) - Very huge jump... Reduce the distance.

[Hard & Mei's hard]

Why same the slider speed? Insane, and hards SV is equal. It's very unbalanced. Use lower Slider velocity (Example: 1.40x, and 1.30x).

[Normal]

USe AR: 5

- 00:02:725 (1) - Blanket fix: Center point (2nd tick) x: 244 y: 309 last point: x: 166 y: 318

- 00:18:475 (2,3) - FLow is bit bad. Use this similar: http://puu.sh/f0w4d/ac05016ff5.jpg

- 00:34:037 (1,2,3,4) - This part is bit difficult. Make it easier, use less 1/2.

- 00:47:725 (1,2,1,2,3) - Same as. Difficult part. Make it easier.

- 00:55:975 (1,2,3,1,2) - Same as ^. This is a bit much.

- 01:05:350 (1,2) - Not best flow. Use this similar: http://puu.sh/f0wyt/2468f1d2bb.jpg

- 01:22:600 (1,2) - Not best flow. Use this similar: http://puu.sh/f0vUx/f0703ac1f1.jpg

[Easy]

USe AR: 3

Ohh. It's prefect for me.

Good luck!
Topic Starter
-Nya-

_andreamtr wrote:

Mod request~

Easy

  1. 00:12:475 (2) - moves the entire slider two ticks behind Hm, sorry, I think it sounds better where it's placed now
  2. 00:18:475 (2) - ^ ^
  3. 00:24:475 (2) - ^ ^
  4. 00:30:475 (2) - ^ ^
  5. 00:31:225 (3) - Moves the circle two ticks behind ^
  6. 00:35:725 (1) - stop this slider two ticks behind ^
  7. 00:36:850 (2) - Delete this No, that circle helps with flow.


Normal

  1. 00:34:037 (1) - delete this, imo it's too hard for a normal Nah, it's fine.
  2. 00:37:037 (1) - ^ ^


Hard

  1. 00:49:225 (1) stop this slider two ticks behind No, I really like where it ends now
  2. This difficulty seems mapped well, good job :DThanks!


~Done, good luck!~
Sorry for being so stubborn >.<
Thanks for the mod~ :D
Topic Starter
-Nya-

Kazuya wrote:

Hi

[Insane]

- 00:06:381 (3) - This circle unnecessary, because there is no strong beat. Ok, removed

- 00:07:131 (2) - ^ ^

- 00:07:225 (3) - I think 1/2 slider, and circle is better here. Slider here: 00:07:225 - and circle here: 00:07:600 - Followed your suggestion

- 00:08:631 (2) - Same as 00:06:381 (3) - Hm, I'm gonna keep this one. This one seems fine to me

- 00:11:162 (5) - & 00:11:537 (6,7) - Make triplet, because this is 1/4. I changed the first one into a triplet but not the second one

- 00:16:881 (6) - Same as 00:06:381 (3) - I don't think it will play nicely if I don't place a note there

- 00:18:100 - Put circle here. Do not leave it blank, this is main beat. Ok, placed a note there and made another change as well

- 00:22:975 (1,2,3,4) - Make jump: http://puu.sh/f0tGF/784810b653.jpg Followed your suggestion

- 00:25:506 (2) - Same as 00:06:381 (3) - Delete circle, overmapped. Ok, removed that circle

- 00:27:662 (6,7,8,9) - Delete circles. Overmapped, and Put 1/1 slider here: 00:27:662 - This slider fits the vocal. I did have that pattern a while ago but then changed it. Restored it again though

- 00:29:162 (5,6) - Another 1/4 problem... Delete circles, and put 1/2 slider here: 00:29:162 - and circle here: 00:29:537 - Yeah, followed your suggestion

- 00:31:225 (4,5) - Replace them. Slider --> Circle. Ok

- 00:33:756 (6) - Same as 00:06:381 (3) - Ok, removed it

- 00:44:725 (1,2) - This jump is very huge, and this sliders is slow. Very uncomfortable to play. Reduce the distance. Ok, reduced the distance

- 01:03:100 (1,2) - Same as above ^ ^

- 01:04:225 (1,2) - ^ ^

- 01:06:100 (4) - Bad flow. Press CTRL + G Ok

- 01:06:475 (5) - ^ CTRL + G Ok

- 01:06:850 (6) - ^ CTRL + G Ok

- 01:12:287 (3,4) - Same as 00:44:725 (1,2) - Very huge jump. Reduce the distance. Ok, fixed that

- 01:20:350 (1,2) - ^ Very huge jump. Use this similar: http://puu.sh/f0v05/65dc0c26cd.jpg Followed your suggestion

- 01:24:850 (2,3) - Very huge jump... Reduce the distance. ^

[Hard & Mei's hard]

Why same the slider speed? Insane, and hards SV is equal. It's very unbalanced. Use lower Slider velocity (Example: 1.40x, and 1.30x). Well, I don't think it's such a big issue. I'll only consider fixing that if a BAT says it will affect the map's rankability

[Normal]

USe AR: 5 No, Hinsvar told me to change the AR to 4.5

- 00:02:725 (1) - Blanket fix: Center point (2nd tick) x: 244 y: 309 last point: x: 166 y: 318 Tried my best to fix it

- 00:18:475 (2,3) - FLow is bit bad. Use this similar: http://puu.sh/f0w4d/ac05016ff5.jpg Didn't follow your suggestion, but tried to improve the flow another way

- 00:34:037 (1,2,3,4) - This part is bit difficult. Make it easier, use less 1/2. Hm, I don't think it's too hard

- 00:47:725 (1,2,1,2,3) - Same as. Difficult part. Make it easier. ^

- 00:55:975 (1,2,3,1,2) - Same as ^. This is a bit much. Remember I can't let the diff be too easy

- 01:05:350 (1,2) - Not best flow. Use this similar: http://puu.sh/f0wyt/2468f1d2bb.jpg I don't think there's much a difference between mine and yours

- 01:22:600 (1,2) - Not best flow. Use this similar: http://puu.sh/f0vUx/f0703ac1f1.jpg ^

[Easy]

USe AR: 3 Ok

Ohh. It's prefect for me. Thanks

Good luck!
Thanks for your helpful mod!~ :D
-Mo-
Hey, Mod4Mod from your queue.

Edit: Seems I caught this map in the middle of it being updated. I apologise if some of these mods are obsolete.

General
Either I'm missing something, or I feel like there's no need to have two of uninherited timing points that are identical. One should suffice.

Easy
- 00:11:725 (1) - Perhaps move to 104:144 so that it forms a triangle with 00:10:600 (4,5)? It looks better I think, though you'll have to adjust the position of the slider after it.
- 00:27:475 (2) - This blanket isn't quite perfect [00:27:193]. If you look at it from that timestamp, you can see how it compares to the follow circle.
- 00:27:475 (2,3) - These would look better if they were the same shape in my opinion.
- 01:24:475 (1,2) - Make these the same shape. Kind of nit-picky, but a sharp eye can see that they're slightly different. Just copy-paste them and flip them.

Normal
- 00:09:475 (2,1) - Make these the same shape by copy-pasting them.
- 00:21:100 (2) - This blanket isn't quite perfect [00:20:256].
- 00:28:225 (1) - As above [00:27:334].
- 00:49:600 (4,1) - Stacks can be difficult for beginners. A few are fine, but I would keep the timing for the stacks consistent if possible. Thus far you have had stacks 1/2 beat apart, while this stack is 1/1 apart, which can be a little misleading. Or atleast I broke here but that might be because I'm bad.
- 00:51:475 (1,2) - Make these the same shape. Sorry for being a bit picky on these.
- 00:57:100 (1,2) - The visual flow doesn't look good here in my opinion since it goes from a curved slider to a straight slider in the x-plane (i.e. it's mixing a curved pattern with a linear pattern). I made a suggestion just below, but you can do whatever you want for it.

-Mei-'s Hard
- 00:35:162 (4,1) - Use a larger spacing, since it is easy to confuse the timing of this with the current spacing.
- 00:44:537 (7) - This note is too hidden and is difficult to read. I would advise against stacking it under the slider like this. The skin's border makes it difficult to spot with the stack offset, and the follow lines of 5-6 obstruct the view of being able to read the follow point back again.
- 00:47:912 (1) - Starting a note on the red tick like this right after a spinner is a little awkward to play. I would have the first note after the spinner be a white tick if possible.

Hard
- 00:01:600 (1,2,3) - This triangle isn't quite perfect.
- 00:10:975 (6) - I know this blanket probably gave you quite a bit of trouble, but I still feel it could be improved. Right now it still doesn't look right. Try experimenting using two slider points for the curve instead of just one.
- 00:20:725 (1,2,3) - Perhaps something like the example I show below? Copy the first one and rotate them 120 degrees each time.
- 00:44:725 (1) - The curve at the start of this slider looks out of place. I would change this slider to something a bit more simple.
- 00:56:537 (3,4,5) - Perhaps make a triangle out of these?
- 00:59:537 (4) - This blanket doesn't look the best. Try make it circular rather than parabolic. Reverse slider 00:58:975 (3) to compare it with an appropriate approach circle.
- 01:14:350 (5) - Make the curve to this slider less shallow so that it wraps around 01:13:787 (4) a bit neater (right now, you can see that the body of this slider is further away from 4 than the tail).
- 01:16:975 (3,4) - The spacing is inconsistent here.

Insane
- 00:17:912 (4) - This note sounds out of place since nothing is being played here. Perhaps put it on the next white tick instead to keep polarity consistent?
- 00:27:475 (4,5,6,7,8,9) - I don't think the music suggests a stream of this length. Perhaps have a slider starting from 7?
- 00:34:694 (4) - Have this slider arranged like this kind of suggests it has an even number of repeats. Perhaps have it like this instead?
- 00:38:537 (5,1) - The music dones't really suggest a jump like this. I would reduce it a bit, perhaps by making the leading slider the near one instead of the far one.
- 01:05:350 (1) - This note is too hidden and is difficult to read (as someone who plays Hidden a lot, a note like this for me would be extremely frustrating). I would advise not stacking it there.

I like this mapset. Good luck :)
pishifat
damn 14 posts in a row starting at p/3706763

that's like a world record
Topic Starter
-Nya-

pishifat wrote:

damn 14 posts in a row starting at p/3706763

that's like a world record
Teehee~ :P
Topic Starter
-Nya-

-Mo- wrote:

Hey, Mod4Mod from your queue.

Edit: Seems I caught this map in the middle of it being updated. I apologise if some of these mods are obsolete. Don't worry about it

General
Either I'm missing something, or I feel like there's no need to have two of uninherited timing points that are identical. One should suffice. No, it's fine. The offset is different though.

Easy
- 00:11:725 (1) - Perhaps move to 104:144 so that it forms a triangle with 00:10:600 (4,5)? It looks better I think, though you'll have to adjust the position of the slider after it. Ok, fixed
- 00:27:475 (2) - This blanket isn't quite perfect [00:27:193]. If you look at it from that timestamp, you can see how it compares to the follow circle. Ok, tried my best to improve it
- 00:27:475 (2,3) - These would look better if they were the same shape in my opinion. No, cuz I want to make a blanket here: 00:26:725 (1,3) -
- 01:24:475 (1,2) - Make these the same shape. Kind of nit-picky, but a sharp eye can see that they're slightly different. Just copy-paste them and flip them. I don't think they differ from each other

Normal
- 00:09:475 (2,1) - Make these the same shape by copy-pasting them. Ok
- 00:21:100 (2) - This blanket isn't quite perfect [00:20:256]. Looks fine to me
- 00:28:225 (1) - As above [00:27:334]. Yeah, okay, fixed
- 00:49:600 (4,1) - Stacks can be difficult for beginners. A few are fine, but I would keep the timing for the stacks consistent if possible. Thus far you have had stacks 1/2 beat apart, while this stack is 1/1 apart, which can be a little misleading. Or atleast I broke here but that might be because I'm bad. Nah, I think this stack is fine, but if another modder says the same then I will consider fixing it
- 00:51:475 (1,2) - Make these the same shape. Sorry for being a bit picky on these. They are the same
- 00:57:100 (1,2) - The visual flow doesn't look good here in my opinion since it goes from a curved slider to a straight slider in the x-plane (i.e. it's mixing a curved pattern with a linear pattern). I made a suggestion just below, but you can do whatever you want for it. Ok, followed your suggestion

Hard
- 00:01:600 (1,2,3) - This triangle isn't quite perfect. Ok, fixed
- 00:10:975 (6) - I know this blanket probably gave you quite a bit of trouble, but I still feel it could be improved. Right now it still doesn't look right. Try experimenting using two slider points for the curve instead of just one. Hehe, I think it's fine
- 00:20:725 (1,2,3) - Perhaps something like the example I show below? Copy the first one and rotate them 120 degrees each time. Oh I already did that. (Followed previous mod)
- 00:44:725 (1) - The curve at the start of this slider looks out of place. I would change this slider to something a bit more simple. Hm, looks fine to me
- 00:56:537 (3,4,5) - Perhaps make a triangle out of these? There already is a triangle
- 00:59:537 (4) - This blanket doesn't look the best. Try make it circular rather than parabolic. Reverse slider 00:58:975 (3) to compare it with an appropriate approach circle. Hm, this blanket also looks fine to me
- 01:14:350 (5) - Make the curve to this slider less shallow so that it wraps around 01:13:787 (4) a bit neater (right now, you can see that the body of this slider is further away from 4 than the tail). Ok, hope it's better now
- 01:16:975 (3,4) - The spacing is inconsistent here. Yeah, well-spotted. Fixed

Insane
- 00:17:912 (4) - This note sounds out of place since nothing is being played here. Perhaps put it on the next white tick instead to keep polarity consistent? I'm going to keep that circle for now, but if someone else tells me to fix that then I will
- 00:27:475 (4,5,6,7,8,9) - I don't think the music suggests a stream of this length. Perhaps have a slider starting from 7? Yeah, I already fixed that
- 00:34:694 (4) - Have this slider arranged like this kind of suggests it has an even number of repeats. Perhaps have it like this instead? Hm, I already did something else that a previous modder suggested
- 00:38:537 (5,1) - The music dones't really suggest a jump like this. I would reduce it a bit, perhaps by making the leading slider the near one instead of the far one. I think it's fine since it's an insane, but I will fix it if other modders complain as well
- 01:05:350 (1) - This note is too hidden and is difficult to read (as someone who plays Hidden a lot, a note like this for me would be extremely frustrating). I would advise not stacking it there. Sorry, but I don't think it's such a big issue.

I like this mapset. Good luck :)
Thanks for the mod~ :D
meii18
Placeholder for my mod :3
Nathan
[Easy]
  1. 00:23:350 (1) - Slider end on downbeat, try making it clickable?


[Hard]
  1. 00:08:350 (7) - Slider ends on a downbeat too
  2. 00:10:787 (5,6) - Could be more spaced out like 00:09:850 (3,4)
  3. 01:22:600 (1) - Also a slider ending on a strong note
  4. 01:23:350 (3) - ^


[Insane]
  1. 00:17:912 (4) - This note should probably be removed, it's not really mapped to anything besides the beat
  2. 00:27:100 (3) - Try curving this to blanket with 00:26:912 (2) it should flow better
  3. 00:41:256 (5,6,1) - A jump this long right after a double is a bit hard compared to the rest of the map, shorten the distance a bit
  4. 00:42:850 (6,1) - The distance between these two will throw off some players, I don't think there's really anything on 00:43:037 (1) that calls for a jump. You've got even spacing throughout 00:42:287 (3,4,5,6) then the jump just appears out of nowhere


gl with ur map~
Topic Starter
-Nya-

sukiNathan wrote:

[Easy]
  1. 00:23:350 (1) - Slider end on downbeat, try making it clickable? Ok, fixed


[Hard]
  1. 00:08:350 (7) - Slider ends on a downbeat too Fixed
  2. 00:10:787 (5,6) - Could be more spaced out like 00:09:850 (3,4) No, I only want a little jump at 00:09:850 (3,4) -
  3. 01:22:600 (1) - Also a slider ending on a strong note Fixed
  4. 01:23:350 (3) - ^ Fixed


[Insane]
  1. 00:17:912 (4) - This note should probably be removed, it's not really mapped to anything besides the beat Yeah, removed that note
  2. 00:27:100 (3) - Try curving this to blanket with 00:26:912 (2) it should flow better Hm, nah. Will see what other modders say too though
  3. 00:41:256 (5,6,1) - A jump this long right after a double is a bit hard compared to the rest of the map, shorten the distance a bit Ok, reduced the distance a bit
  4. 00:42:850 (6,1) - The distance between these two will throw off some players, I don't think there's really anything on 00:43:037 (1) that calls for a jump. You've got even spacing throughout 00:42:287 (3,4,5,6) then the jump just appears out of nowhere Also reduced the distance a bit


gl with ur map~
Thanks for your mod~ :D
Bara-

From my queue



[General]
The hitsounds feel weird, they don't really fit in with the song. for this, you should ask LordRaika, as he'll give you good samples (probably)

[Easy]
00:18:475 (2,3) - Blanket needs some work
00:20:350 (4,1) - ^^
00:24:475 (2,1) - These 2 are overlapping
00:35:725 (1) - Goes out of bounds
00:58:600 (3,1) - Blanket is not really good

[Normal]

Looks fine


[Hard]
00:08:350 (7,8) - NEVER use 3/4 when music is 1/1 or 1/2
00:10:787 (5,6) - Improve blanket
00:19:037 (4,5,6) - Overlap is kinda ugly due to bad blanket, fix the blanket to make it look nicer
00:35:537 (1) - Why not make it a blanket (with 00:35:725 (2) - )
00:37:225 (2,6) - Ugly overlap
00:58:975 (3,4) - Improve blanket
In the spoilerbox is how it is currently
01:19:225 (1) - High distance (perhaps too high for hard)

[Insane]
I miss the jumps
00:27:100 (3) - Convert into stream
00:34:975 (5) - Should end at the red tick

Good luck!
Topic Starter
-Nya-

baraatje123 wrote:

From my queue



[General]
The hitsounds feel weird, they don't really fit in with the song. for this, you should ask LordRaika, as he'll give you good samples (probably) I think the hitsounds are fine.

[Easy]
00:18:475 (2,3) - Blanket needs some work The blanket looks fine to me
00:20:350 (4,1) - ^^ ^
00:24:475 (2,1) - These 2 are overlapping It's not really such a big issue, since you can see the slider clearly before you actually have to play it
00:35:725 (1) - Goes out of bounds Hm, I'll try to fix it if a BAT says it's unrankable
00:58:600 (3,1) - Blanket is not really good This blanket also looks fine to me

[Normal]

Looks fine Yay! :)


[Hard]
00:08:350 (7,8) - NEVER use 3/4 when music is 1/1 or 1/2 Ok, made a change
00:10:787 (5,6) - Improve blanket It's ok
00:19:037 (4,5,6) - Overlap is kinda ugly due to bad blanket, fix the blanket to make it look nicer Also made a change here. Hope it's better now
00:35:537 (1) - Why not make it a blanket (with 00:35:725 (2) - ) Nah, no need. It looks fine without a blanket
00:37:225 (2,6) - Ugly overlap Not such a big issue. Don't see the overlap when you actually have to click it.
00:58:975 (3,4) - Improve blanket Ok, tried my best to improve the blanket
In the spoilerbox is how it is currently
01:19:225 (1) - High distance (perhaps too high for hard) Will change if it's unrankable.

[Insane]
I miss the jumps
00:27:100 (3) - Convert into stream Ok, good idea. Fixed
00:34:975 (5) - Should end at the red tick Yeah, fixed

Good luck!
Thanks for your mod~ :D
yugijedi
Heyho,

from yugi's timer modding queue.

Easy

00:48:100 (2) - increase length at its beginning and end, so that the bezierpoint is at an 1/2 beat, not 1/4, but it stays symetrically.
01:03:100 (2) - maybe use this slider at 01:20:350 also (rotated), for a cool "dokidoki" :D

Normal

almost perfect, but:
00:38:537 place a circle here, a blank is a bit weird because the voice the begins at 00:38:537 and the slider at 00:38:725—

Hard

00:30:287 (1) - replace this slider by two circles, it flows better. First because of the blank. Second, the voice does also start at 00:12:287 and 00:18:287 with two stacked circles.

Insane

AR 9?

00:04:225 (1,2,3,4) - why not a little stream (listen to the song)?
00:11:162 (5,6,7) - drag them together to (220/204) and move 00:11:537 (8) - to (184/268) and 00:11:725 (9) - (328/216) for an intersting jump, otherwise the spacing here looks weird.
00:11:725 (9) - stack it or bring it in the distance like the circles before, looks a bit awkward.

Anyway, nearly perfect ;)
Monstrata


Hey Nya! Saw your map on the team queue and thought I'd give you a mod! I hope it will be useful to you, best of luck getting this mapset ranked :D.

[Insane]

00:10:600 (3,4) - Check blanket.
00:12:662 (3,4) - I feel like you could map more of the vocals, considering this is an Insane. There is an audible vocal at 00:13:600 -. Also, at 00:12:662 (3) - , How about making this slider 3/4 and adding a circle at 00:13:037 - ?
00:18:662 (3,4,5) - These aren't evenly spaced. How about moving 00:19:037 (5) - to 200||256
00:21:475 (3) - Try Ctrl+G this, and adding a repeat.
00:26:162 (3,4) - Check blanket.
00:43:037 (1,2) - ^
00:53:350 (3,4) - I feel a slider here fits better.. but only because you followed the vocals for the objects right before and after this section. It's fine as is though!!
01:25:225 (3) - Ctrl+G
01:25:600 (4) - ^ Flows better imo.

[Hard]

00:10:787 (5,6) - Could improve this blanket imo. Use two control points.
00:13:975 (6,7,1) - Uneven spacing.
00:21:475 (3) - Add a repeat?
00:45:475 (3) - ^
00:54:475 (5,6,7) - Check blankets? Try and have the spacing between them be about the same too. Right now the blanket from 6, 7 is closer than from 5, 6

[Normal]

00:45:475 (2,1) - Naziblanket.
01:00:100 (4,1,2,3,4,1) - You could try and make this pattern symmetrical.
01:03:100 (1,1) - Naziblanket.
01:10:600 (2,3) - Check blanket.
01:15:475 (3,1) - ^

Very well done o.o Nazi blankets = they are literally off by a few pixels and pretty much unnoticeable when playing, you can ignore if you want lol~

[Easy]

00:28:975 (4,1) - Stay with your pattern from 00:26:725 (1,2,3) - . Make 4 a slider too please.
01:06:475 (3,4) - Make this a slider too?
01:10:225 (1,2) - Check blanket.
01:12:475 (4,1) - ^
01:17:725 (3,4,1) - Blankets aren't even. Move both 01:18:850 (4,1) - one grid up.
- Milhofo -
Hi, from my modding queue :)

Sorry for the huuuuge delay >.< I thought I had completed all requested mods before my break for exams but apparently I forgot yours.. So, better late than never!

[General]
  1. What's the difference between the second and third red timing points? I can't see the purpose of the third one. If there's an offset change I can't really notice it ._.


[Normal]
  1. 00:01:975 (3,1) - blanket
  2. 00:48:475 (1) - would just make this a straight slider
  3. 01:10:600 (2,3) - is this meant as a blanket? if it is it could be better


[Hard]
  1. From 00:01:600 to 00:05:537 the changes between double circle and a slider are a bit confusing, at least for a hard, since sliders should follow the same base beat, and you alternate between sliders and circles on the same beat (f.e.: Slider Slider Circle Circle -> Circle Slider Circle Slider) kind of hard to explain lol
  2. 00:27:850 (4) - this note just feels off, maybe replace by slider?
  3. 00:35:537 (1) - mhm not sure about this one, it just changes the spacing by a lot and its positioning isn't the best either
  4. 00:41:537 (4,1) - blanket not perfect, move slider's center point to x:48 y:88
  5. 00:44:725 (1) - weird slider shape
  6. 01:09:100 (7) - ctrl+g?
  7. 01:14:725 (1,2,3) - I would stack the triple and make the slider blanket 01:15:287 (4) (just a suggestion)


[Insane]
  1. 00:15:850 (6,1) - blanket better
  2. 00:21:475 (3) - you could reverse this slider once tbh
  3. 00:22:225 (1,2,3,4,5) - the slider isn't on the same line / curve as the stream, you should rotate either the slider or the stream (and then fix the blanket between 00:22:600 (5,1) if it gets changed)
  4. 00:26:350 (4) - if following the vocals, you should reduce this slider by 1 tick in time
  5. 00:32:725 (1) - move slider end down by a bit
  6. 00:35:725 (3) - the curve looks ugly, move the curve's anchor point to the left
  7. 00:43:037 (1,2) - this blanket is not perfect, yet :3
  8. 01:10:225 (1,2,3) - spacing is not consistent


Nothing useful to add on easy. Sorry again for the delay and hope this helps somehow, gl :D
Topic Starter
-Nya-

yugijedi wrote:

Heyho,

from yugi's timer modding queue.

Easy

00:48:100 (2) - increase length at its beginning and end, so that the bezierpoint is at an 1/2 beat, not 1/4, but it stays symetrically. No, I think it's fine as it is now.
01:03:100 (2) - maybe use this slider at 01:20:350 also (rotated), for a cool "dokidoki" :DHm, I'm not really sure what you want me to do.

Normal

almost perfect, but:
00:38:537 place a circle here, a blank is a bit weird because the voice the begins at 00:38:537 and the slider at 00:38:725— Ok, added a note there.

Hard

00:30:287 (1) - replace this slider by two circles, it flows better. First because of the blank. Second, the voice does also start at 00:12:287 and 00:18:287 with two stacked circles. The reason why I don't want to use circles there is cuz there is already also circles here: 00:29:350 (4,5,6) -

Insane

AR 9? Hm, rather not. A bit too fast in my opinion.

00:04:225 (1,2,3,4) - why not a little stream (listen to the song)? No, I don't want to overmap that part.
00:11:162 (5,6,7) - drag them together to (220/204) and move 00:11:537 (8) - to (184/268) and 00:11:725 (9) - (328/216) for an intersting jump, otherwise the spacing here looks weird. Ok, followed your suggestion.
00:11:725 (9) - stack it or bring it in the distance like the circles before, looks a bit awkward. I think the distance is fine now

Anyway, nearly perfect ;)
Thanks for your mod~ :D
VINXIS
this fuckin anime still makes em pissed off when i see it for some reason
fuck this anime

y isnt this ranked yet
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