Tokyo Mew Mew - Koi wa a la Mode

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[-Mei-]

Kocari wrote:

[Mei's Hard]

00:16:787 (2,3,4) - Move it like this so it can stack http://puu.sh/djD64/290a2b6f76.jpg Oops! Didn't see that. Fixed
Nothing in here that I can find that is an issue
Really great mapset all along. Bring me back to the old days with that hitnormal for hitsounds. This was a really great map that was map well. Good job to you guys. I hope I was of assistance to you all :)
Thank you soo much~

osu file format v13

[General]
AudioFilename: Tokyo Mew Mew- Koi wa a la Mode [TV-size].mp3
AudioLeadIn: 1500
PreviewTime: 49975
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Koi wa a la Mode (TV-Size)
TitleUnicode:Koi wa a la Mode (TV-Size)
Artist:Saki Nakajima
ArtistUnicode:中島 早貴
Creator:-Nya-
Version:Mei's Hard
Source:東京ミュウミュウ
Tags:Tōkyō Myū Myū Ichigo momomiya mint aizawa Lettuce Midorikawa Pudding Fong Zakuro Fujiwara [-Mei-]
BeatmapID:554082
BeatmapSetID:239679

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"TMM.jpg",0,0
Video,445,"tokyo mew mew ending HD.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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84475,-100,4,2,2,5,0,0


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Combo2 : 255,140,255
Combo3 : 53,154,255
Combo4 : 130,255,130
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Topic Starter
-Nya-

Kocari wrote:

Here as requested from my modding queue. For your first insane it wasn't bad and was actually pretty smooth.

[Easy]

00:16:225 (3,4,5) - I'd space it and do something like this http://puu.sh/djxD2/e34d7ae5ac.jpg Ok, tried to follow your suggestion
00:25:975 (3) - DS this into place Hope it's fixed now
00:29:350 (3) - Same ^
00:30:475 (1) - Move up a little so it can be parallel to the last slider Ok, fixed
00:32:725 (1) - DS Oops, fixed
00:40:975 (2) - Move to the right a little more for spacing Ok, I moved it to the right one space
00:40:975 (2,1) - Do something like this http://puu.sh/djxNq/fe88981b65.jpg Ok, tried my best to make it look like your picture
00:55:600 (4,1) - Spacing these next two I'm not sure what you want me to do, so I just made sure that they are distance snapped properly
01:10:975 (2) - Move a little to the right more for the perfect blanket My blanket actually looks perfect already
01:13:225 (1) - Move down a little for the same reason Tried my best to improve the blanket

[Normal]

00:18:475 (2) - Make this slider a little nicer by deleting the white tick between the red and the other white http://puu.sh/djy5j/89ba564e11.jpg Okay, fixed it
00:21:100 (2) - Snap correctly Ok
00:22:225 (1) - Move up 1 click so it's straight with the other slider Fixed
01:27:475 (1) - Move down a little for a blanket I think my blanket was already nice

[Hard]

00:11:162 (6) - Move down a click so the slider before that matches in size Okay, fixed.
00:38:725 (1,2,3,4) - Spacing here seems a bit rediculous and could be mistaken for an insane; Try moving them a little closer so you don't have to make jumps those big Yeah, I thought the same for a while. Fixed
00:53:537 (2,3) - Do something like this so it doesn't seem like they touch together http://puu.sh/djyrb/c21f98e47f.jpg Okay, I moved that slider a bit further away
[Insane]

You can make it 7.5 or AR 8 so DT is more cleaner on insane I made the AR 8, the OD 7 and also the HP 7 cuz I realized that this diff may be too easy for an Insane.
00:23:350 (3,4) - Make parallel with the previous notes No change. I think the jump will then be too far.

Really great mapset all along. Bring me back to the old days with that hitnormal for hitsounds. This was a really great map that was map well. Good job to you guys. I hope I was of assistance to you all Thanks!
Thanks for the mod! You rock! :D
Come[Back]Home
Easy
00:04:225 (1) ctrl + g

Normal
00:12:100 Maybe like this http://puu.sh/dkIc7/50e04474bc.jpg

Mei's Hard
01:21:475 (1) Let the slider end here 01:21:756
01:22:600 (1) Delete NC
01:23:725 (1) Add NC

Hard
00:25:600 (4,1) This looks ugly in my opinion
00:27:475 (3) Like this maybe? http://puu.sh/dkIzl/f5ebceea39.jpg

Insane
00:41:256 Add HC
00:41:350 ^
01:06:100 (4) ctrl + g
01:06:475 (5) ^


Really good map. Got a little depressed because i barely found anything haha.
SakiZ
From M4M

[Easy]
00:01:975 (3,1) - Sliders were not very neat here. Try : https://osu.ppy.sh/ss/2319857
00:10:600 (4,1) - ^ https://osu.ppy.sh/ss/2319862
00:42:850 (2,3) - ^ https://osu.ppy.sh/ss/2319871

[Normal]
00:04:225 (1) - Flip : http://osu.ppy.sh/ss/2319886
00:10:975 (1) - Remove NC
00:57:100 (1) - ^

[Mei's Hard]
00:01:225 (3) - NC
00:07:412 (4) - ^
00:17:725 (5) - ^
00:24:662 (3,4) - Sliders were not very neat here. Try : https://osu.ppy.sh/ss/2319902
00:29:725 (6) - NC
00:34:037 (1,2) - Sliders were not very neat here. Try : https://osu.ppy.sh/ss/2319909
00:36:100 (3,4) - ^ https://osu.ppy.sh/ss/2319912
00:43:225 (1,2) - ^ https://osu.ppy.sh/ss/2319919
01:03:100 (5) - NC
01:05:350 (1,2) - Sliders were not very neat here. Try : https://osu.ppy.sh/ss/2319928
01:20:350 (5) - NC

[Hard]
00:01:600 (3) - NC
00:55:225 (3) - Reverse (Ctrl+G)
01:02:725 - Add a circle here (x=492;y=284) like : https://osu.ppy.sh/ss/2319971
01:19:975 - ^ (x=256;y=176)

[Insane]
00:14:725 (1,2,3,4) - Sliders were not very neat here.
00:23:350 (3,4) - Reverse (Ctrl+G)
01:02:725 - Add a circle or slider here (anywhere you want)
01:04:975 - ^
01:22:225 - ^

Good Luck :)
[-Mei-]

Come[Back]Home wrote:

Mei's Hard
01:21:475 (1) Let the slider end here 01:21:756 Okay
01:22:600 (1) Delete NC Fixed
01:23:725 (1) Add NC Fixed
Really good map. Got a little depressed because i barely found anything haha.
Thanks for the mod~


otamangaka wrote:

[Mei's Hard]
00:01:225 (3) - NC Fixed
00:07:412 (4) - ^ Fixed
00:17:725 (5) - ^ No
00:24:662 (3,4) - Sliders were not very neat here. Try : https://osu.ppy.sh/ss/2319902 Okay...
00:29:725 (6) - NC No
00:34:037 (1,2) - Sliders were not very neat here. Try : https://osu.ppy.sh/ss/2319909 Tried to improve it
00:36:100 (3,4) - ^ https://osu.ppy.sh/ss/2319912 Fixed
00:43:225 (1,2) - ^ https://osu.ppy.sh/ss/2319919 Fixed
01:03:100 (5) - NC Did something else there
01:05:350 (1,2) - Sliders were not very neat here. Try : https://osu.ppy.sh/ss/2319928 Fixed
01:20:350 (5) - NC ^
Good Luck :)
Thanks for the helpful mod! :D


osu file format v13

[General]
AudioFilename: Tokyo Mew Mew- Koi wa a la Mode [TV-size].mp3
AudioLeadIn: 1500
PreviewTime: 49975
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Koi wa a la Mode (TV-Size)
TitleUnicode:Koi wa a la Mode (TV-Size)
Artist:Saki Nakajima
ArtistUnicode:中島 早貴
Creator:-Nya-
Version:Mei's Hard
Source:東京ミュウミュウ
Tags:Tōkyō Myū Myū Ichigo momomiya mint aizawa Lettuce Midorikawa Pudding Fong Zakuro Fujiwara [-Mei-]
BeatmapID:554082
BeatmapSetID:239679

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"TMM.jpg",0,0
Video,445,"tokyo mew mew ending HD.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
475.275327879463,375,4,2,0,60,1,0
569,-100,4,2,2,60,0,0
49694,-100,4,2,2,60,0,0
49975,-100,4,2,2,60,0,1
61975,-100,4,2,2,60,0,0
67037,-100,4,2,2,60,0,0
67037,-100,4,2,2,60,0,0
67225,-100,4,2,2,60,0,1
79225,-100,4,2,2,60,0,0
84475,-100,4,2,2,5,0,0


[Colours]
Combo1 : 187,119,255
Combo2 : 255,140,255
Combo3 : 53,154,255
Combo4 : 130,255,130
Combo5 : 255,255,132

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452,116,78100,5,2,0:0:0:0:
312,64,78475,1,2,0:0:0:0:
172,120,78850,1,2,0:0:0:0:
80,236,79225,6,4,L|124:324,1,75,4|0,0:0|0:0,0:0:0:0:
188,288,79600,2,4,L|144:200,1,75,4|0,0:0|0:0,0:0:0:0:
80,236,79975,1,0,0:0:0:0:
64,164,80162,1,0,0:0:0:0:
96,96,80350,1,0,0:0:0:0:
168,76,80537,6,0,B|208:72|208:72|252:32,1,75
376,76,80912,2,0,B|336:72|336:72|292:32,1,75
272,124,81287,1,0,0:0:0:0:
272,124,81475,6,0,L|272:248,1,112.5,4|0,0:0|0:0,0:0:0:0:
284,272,81850,2,0,P|364:296|432:264,1,150,4|0,0:0|0:0,0:0:0:0:
272,124,82600,1,0,0:0:0:0:
200,148,82787,1,0,0:0:0:0:
184,220,82975,6,4,P|184:284|252:352,1,150,4|0,0:0|0:0,0:0:0:0:
380,296,83725,6,4,P|380:232|312:164,1,150,4|0,0:0|0:0,0:0:0:0:
256,192,84475,12,0,87475,0:0:0:0:
Pandiar
hi
m4m request from PM

[General]
where is clap?
i think this map is more good if you use 1/8 clap 

[Insane]
00:04:225 (1,2,3,4) - just suggestion how about this? that image resolution is high sorry :(
00:06:475 (4) - you can make more symmetrical slider
00:07:225 (3) - add whistle start point?
00:07:975 (5) - ^
00:10:037 (1) - add whistle end of slider
00:10:787 (4) - finish → whistle?
00:11:162 (5) - remove whistle?
00:16:975 (1) - add whistle start point
00:19:975 (8) - ^
00:24:850 (4) - add whistle end of slider
00:25:600 (7) - ^
00:28:975 (3) - add whistle
00:29:350 (1) - remove NC?
00:31:225 (4) - add whistle
00:31:975 (6) - add whistle start point
00:43:412 (2) - start 00:43:225 if you wanna follow vocal

[Hard]
hitsound is same as Insane

00:10:225 (4) - follow music like this
00:33:287 (2) - remove finish
00:38:725 (1,2,3,4) - i think this part is little hard in that diff
01:03:850 (5) - remove
01:24:850 (2,3) - reduce the distance

[Mei'Hard]
01:21:475 (1,2) - i think it not need 3/4 slider.it is better like 01:19:225 (1,2)

[Normal]
00:16:037 (3) - it should start at 00:16:225 (3) for following vocal
00:40:225 (1) - that spinner is maybe unrankble.need more break after spinner
01:17:350 (1) - it is random slider.should follow music or vocal

[Easy]
00:57:475 (2) - this part is not fit imo. for example

good luck guys !
Topic Starter
-Nya-

Come[Back]Home wrote:

Easy
00:04:225 (1) ctrl + g No change. I'm gonna keep it because I also like the triangle shape that is formed and it's not such a big issue

Normal
00:12:100 Maybe like this http://puu.sh/dkIc7/50e04474bc.jpg Ok, I followed your suggestion

Hard
00:25:600 (4,1) This looks ugly in my opinion A slight overlap like that is not really an issue, since it's still placed neatly. But I will see what other modders say as well, before changing it.
00:27:475 (3) Like this maybe? http://puu.sh/dkIzl/f5ebceea39.jpg Good idea. Followed your suggestion

Insane
00:41:256 Add HC Ok
00:41:350 ^ Ok
01:06:100 (4) ctrl + g Good idea
01:06:475 (5) ^ ^


Really good map. Got a little depressed because i barely found anything haha. Thanks! Your mod still helped me.
Thanks so much for the mod! :D
Topic Starter
-Nya-

otamangaka wrote:

From M4M

[Easy]
00:01:975 (3,1) - Sliders were not very neat here. Try : https://osu.ppy.sh/ss/2319857 Tried my best to follow your example
00:10:600 (4,1) - ^ https://osu.ppy.sh/ss/2319862 ^
00:42:850 (2,3) - ^ https://osu.ppy.sh/ss/2319871 ^

[Normal]
00:04:225 (1) - Flip : http://osu.ppy.sh/ss/2319886 Good idea. Followed your suggestion
00:10:975 (1) - Remove NC Ok
00:57:100 (1) - ^ Ok

[Hard]
00:01:600 (3) - NC Ok
00:55:225 (3) - Reverse (Ctrl+G) Ok
01:02:725 - Add a circle here (x=492;y=284) like : https://osu.ppy.sh/ss/2319971 Okay. Good idea
01:19:975 - ^ (x=256;y=176) ^

[Insane]
00:14:725 (1,2,3,4) - Sliders were not very neat here. I think it looks fine. If other modders complain as well, then I'll consider changing it
00:23:350 (3,4) - Reverse (Ctrl+G) Good idea. Changed
01:02:725 - Add a circle or slider here (anywhere you want) Ok, I added a circle
01:04:975 - ^ ^
01:22:225 - ^ ^

Good Luck :)Thanks!
Thanx for the mod! :D
Topic Starter
-Nya-

Pandiar wrote:

hi
m4m request from PM

[General]
where is clap? Nah, I'm very satisfied with how my hitsounds are now.
i think this map is more good if you use 1/8 clap 

[Insane]
00:04:225 (1,2,3,4) - just suggestion how about this? that image resolution is high sorry :(The picture doesn't want to show. Hehe
00:06:475 (4) - you can make more symmetrical slider Ok, I tried my best
00:07:225 (3) - add whistle start point? Ok
00:07:975 (5) - ^ Ok
00:10:037 (1) - add whistle end of slider Ok
00:10:787 (4) - finish → whistle? No, I think the finishes work much better here, because it builds up just before the vocals start
00:11:162 (5) - remove whistle? I don't have a whistle on this slider, but if you're talking about the finish then I want to keep it, because I think it fits nicely
00:16:975 (1) - add whistle start point Ok
00:19:975 (8) - ^ Ok
00:24:850 (4) - add whistle end of slider Ok
00:25:600 (7) - ^ Ok
00:28:975 (3) - add whistle Ok
00:29:350 (1) - remove NC? Ok, but then I added NC here again: 00:29:725 (1) -
00:31:225 (4) - add whistle Ok
00:31:975 (6) - add whistle start point Ok
00:43:412 (2) - start 00:43:225 if you wanna follow vocal Ok, good idea.

[Hard]
hitsound is same as Insane Followed some of your hitsound advice like in Insane

00:10:225 (4) - follow music like this Followed your suggestion
00:33:287 (2) - remove finish Nah, I like the finish there, but I will see what other modders say as well
00:38:725 (1,2,3,4) - i think this part is little hard in that diff I disagree. The jumps aren't too big for a Hard diff
01:03:850 (5) - remove Ok
01:24:850 (2,3) - reduce the distance I don't think the distance is too far, but I will also see what other modders say before changing it

[Normal]
00:16:037 (3) - it should start at 00:16:225 (3) for following vocal This slider is not meant to follow the vocal. The (4) slider is.
00:40:225 (1) - that spinner is maybe unrankble.need more break after spinner I don't think so. A modder told me once at least three ticks between the spinner and the next note
01:17:350 (1) - it is random slider.should follow music or vocal It is following the beat in a way. I made my own rhythm.

[Easy]
00:57:475 (2) - this part is not fit imo. for example I think it's fine. But will see what other modders say as well

good luck guys ! Thanx!
Thank you for the mod and for helping me with the hitsounds in my Insane and Hard diff. :D
Iceskulls
Hi, modding here

Bold= Highly suggested
Blue= Questionable
Red= Somehow unrankable

[General]
  1. Alright metadata is fine as it is http://vgmdb.net/album/45377
  2. Japanese of Koi wa a la Mode = 恋はア・ラ・モード
  3. Uncheck enable countdown ( no need ) , wide screen support ( your map doesn't has SB ) , letter box during breaks ( your map doesn't has break on any diff)
  4. At tags use only 1 "Myū" also how about add "Mew" to tags too ?
  5. Offset somehow sound reasonable now


[Easy]
  • HP=2 OD=2 AR=2 I think the one you use is quite low
  1. 00:00:477 (1) - x88 y120 so this will flow with (2) better
  2. 00:13:600 (2) - How about Ctrl+ H this ? Because the current flow is pretty mess for Easy , (3) isn't sound so emphasized to break a flow there
  3. 00:20:725 (1,2) - Blanket?
  4. 00:21:475 (2,3) - ^
  5. 00:25:975 (3,1) - imo flow is pretty bad for Easy , how about move to x248 y208 ? The flow be a bit easier for beginners
  6. 00:26:725 (1,2,1,2,3) - Intresting rhythm , Here 00:26:725 (1,2) - you decide to map 1/2 beat but why you stop to map it here 00:28:225 (1,2,3) -
    I think the rhythm here can be a bit more consistent here suggestion:
  7. 00:32:725 (1,2) - Bad flow , it can be a bit more simple here for beginners, how about placing like this ?
  8. 00:34:975 (4) - x192 y68 would make this flow with (1) better
  9. 00:40:975 (2,1) - The overlap looks a bit bad for Easy , I would not overlap anything or overlap less in Easy ,I prefer to place like this
  10. 00:54:475 (3,4,1) - Blanket is a bit unbalance here
  11. 00:55:975 (1,2) - Even it's kiai time it still not good to break flow like this in Easy but well this need to change next pattern a bit to fix this( it's up to you to decide) , so I'm just saying this in case you didn't know about that , Easy is somehow for beginners and my beginners is someone who first time come here and play osu! and need to learn some of basic things about playing osu!
  12. 01:03:100 (2) - How about placing it like this?
  13. 01:22:975 (1) - Ctrl+G for better flow
  14. 01:23:725 (2) - How about placing it like this?
    No spinnerl?
    Overall I can see that the flow still can be improved a bit , rhythm looks pretty fine ,NC looks pretty consistent imo, this Easy is Okay not too good and not too bad


[Normal]
  • HP=4 OD=4 AR=4
  1. 00:16:037 (3) - This sound pretty weird , try mapping 1/1 beat it should make the rhythm here a bit more consistent
  2. 00:16:600 (4) - NC
  3. 00:18:100 - Feel empty here , try moving (1) to here
  4. 00:22:975 (2) - Ctrl+J then adjust a bit for better flow
  5. 00:23:537 (3) - imo I think the 1/2 beat here doesn't need to be mapped for Normal , how about using only 1/1 note here?
  6. 00:24:100 - Same as 00:18:100 -
  7. 00:26:725 (1,2,1,2) - Intresting rhythm , here 00:28:225 (1,2) - you follow the vocal but here 00:26:725 (1,2) - you don't follow it , imo try making it a bit more consistent here , suggestion
  8. 00:38:537 (1) - Unrankable spinner https://osu.ppy.sh/forum/t/241019 so you should start this here 00:38:725 - instead
  9. 00:44:725 - The change in SV here is pretty unnatural for Normal, I suggest you keep the SV consistent here
  10. 00:47:912 (1,2,3) - How about this rhythm?
    I guess it play better and a bit more consistent than the current one
  11. 00:51:475 (1,2) - Curve a bit?
  12. 00:52:225 (2,1) - Blanket?
  13. 01:05:350 (1,2) - How about unstack these I think it make the flow for Normal better here
  14. 01:07:225 (1,2,3) - Okay another instresting repeated rhythm in most kiai part , this one I try to listen a lots of time to find out is it sound good to use this rhythm here, well I see that somehow it sound a bit fast than usual which make me think is this Hard'srhythm ? so this might can be improved to make it somehow a bit reasonable for Normal
  15. 01:11:725 (4) - x172 y128 so it might make the flow here 01:10:975 (3,4) - better
  16. 01:22:600 (1,2) - Same as 01:05:350 (1,2) -
    Overall okay Normal , somehow I find that rhythm can be improved a little bit


[Mei]
  • HP=6 OD=6 7 seems to be too much
  1. 00:01:600 (5) - NC here instead of 00:02:725 (1) -
  2. 00:03:475 (3) - NC
  3. 00:06:475 (3) - NC
  4. 00:07:975 (6) - NC here instead of 00:08:912 (1) -
  5. 00:09:475 (3) - NC here instead of 00:10:412 (1) -
  6. 00:19:600 (4) - NC
  7. 00:25:975 (6) - NC
  8. 00:28:975 (3) - NC
  9. 00:36:475 (4) - ^
  10. 00:37:600 (7) - ^
  11. 00:39:475 (2) - NC here instead of 00:39:287 (1) -
  12. 00:40:975 (3) - NC
    OKay try to NC on a beat that feel emphasized which can start a new rhythm/feeling in music , they're mostly on downbeat
    try remember the pattern of beat in music here , it might come in handy when NC , if you just want something that really basic just NC every big white tick , it works well but this song kinda need to NC on some 3rd white tick
  13. 00:04:225 (1,2) - Blanket is a bit off here
  14. 00:08:912 (1,4) - Stack?
  15. 00:20:350 (6) - End this slider here 00:20:537 - it where the beat plays
  16. 00:32:350 (7) - Ctrl+G for better flow to the next note (+fun imo)
  17. 00:58:225 (7,1) - Jumps here is pretty forced , try decrease spacing here a bit
  18. 01:03:287 (6,7) - Rhythm and flow here is somehow a bit weird because you end (6) on emphasized beat it make the jumps here seems to be a bit unnatural so how about change the rhythm to this?
  19. 01:19:975 (3) - imo a bit hard to play this note since it hide at (1)'s tail , how about placing like this?
  20. 01:21:475 (1) - End this on 01:21:662 - the beat end there

    Hmm...I think I can mod hitsound here a bit

    Well I'm pretty sleepy now , will continue this tomorrow
    If you somehow reply to this mods or get a new mods then I will continue this on new post
    Cya o/
ReallyFastCat
Hi! From my modding queue :)
I'm sorry if I repeat anything from CelsiusLK's mod, that one was posted while I was writing this and I'm too lazy to read the whole thing :o

[General]
- There's only 1975ms of audio lead-in, while the minimum is 2000ms (I know it's picky but it isn't that hard to change :p)
- Try to make your background have a 16:9 or 4:3 aspect ratio (In this case it would be best to crop it to 1024x768)
- You need to skin the full set of elements when skinning something out of one. (https://osu.ppy.sh/wiki/Ranking_Criteria#Skinning)

- The diff names "Hard" and "Mei's Hard" don't clearly indicate which one is harder. I'd rename Mei's diff to something like "Mei's Advanced".

[Easy]
- AR2 and OD2 would be better I think
00:26:725 (1,2,1) - 1/2 beats seem too fast compared to the rest of the diff (there's no change in the music, so no reason for that)
00:48:100 (4) - I think it would be better if you just deleted this slider and left a gap here (since there's nothing happening in the song at that part except for the vocals)

[Normal]
- There's a pretty huge gap on the difficulty settings between this and Hard. I'd either make this one a bit harder or Hard a bit easier.
00:38:537 (1) - The notes after this spinner are already visible right after it appears, which is confusing. I'd replace this with a slider.
00:44:725 - Small SV changes are probably okay on a Normal, but halving it is too much. Set it to around 0,80x here.

[Hard]
00:25:600 (4,1) - These overlap kinda awkwardly
01:07:787 (3,4) - ^

[Mei's Hard]
01:24:475 (1) - Start this spinner at 01:24:287 (to match the vocals)

Can't find anything in the Insane, so that's it. Good luck with the map! :)
[-Mei-]

ReallyFastCat wrote:

[Mei's Hard]
01:24:475 (1) - Start this spinner at 01:24:287 (to match the vocals) Okay

Pandiar wrote:

[Mei'Hard]
01:21:475 (1,2) - i think it not need 3/4 slider.it is better like 01:19:225 (1,2) Fixed
Momochikun
Reseving a post for mod, should be done in a few days :3

I see that you're pretty new to mapping, as i'd only pointing some general and major stuffs without disturbing your style. Some pattern and flow does looks weird for me, but as time goes maybe you'll find your own way.
Ah, also you forget to change the hard to advanced in creator words

[Insane]
00:16:037 (5) - This could be arranged to straight slider or 2 note instead for better flow, current transition is weird for me
00:17:350 (2) - Need a whistle at slider head
00:19:506 (6,7) - i can't understand this rhythm, it feels out of place, would be better if you ditch (7) into a 1/2 slider instead
00:28:225 (1) - Try this arrangement
00:35:537 (1) - This spacing is really far without some noticeable music which pretty weird to play, move this closer to 00:34:975 (5) - instead so you can give pressure to the cymbal hit
00:40:600 - note here to follow the drum wouldn't hurt imo
00:22:225 (1,2,3) - Why dont ya map this just like 00:46:225 (1,2,3,4) - ? its more prominent to vocal
00:57:850 (2) - copy from (1) ? ><

[Hard]
00:06:850 (3,7) - They don't need a finish here
00:55:975 (1) - and this one need finish lol
00:13:975 (5,6) - this looks cramped for me, reduce their curve point ?

[Normal]
00:38:725 (1) - this spinner really not fit, just map it normally pls
01:17:350 (1) - change this into note and start 1/1 slider from 01:17:725 - to catch the vocal

[Easy]
00:49:975 (1) - missing finish
00:57:475 (2) - slider reverse was landed on nothing, just 1/1 slider and note ?

that's the rhythm point, sry for short mod. i'm a little tired
If you want me to assist and point out full things of weird flow and pattern, you could try to catch me on IRC. I'm a bit lazy to do a speech mod here atm ><
Topic Starter
-Nya-

CelsiusLK wrote:

Hi, modding here

Bold= Highly suggested
Blue= Questionable
Red= Somehow unrankable

[General]
  1. Alright metadata is fine as it is http://vgmdb.net/album/45377 Fixed
  2. Japanese of Koi wa a la Mode = 恋はア・ラ・モード Fixed
  3. Uncheck enable countdown ( no need ) , wide screen support ( your map doesn't has SB ) , letter box during breaks ( your map doesn't has break on any diff) Oops, forgot to remove those. Fixed
  4. At tags use only 1 "Myū" also how about add "Mew" to tags too ? Ok, fixed the tags
  5. Offset somehow sound reasonable now Hopefully the offset is fine. I usually struggle with the timing


[Easy]
  • HP=2 OD=2 AR=2 I think the one you use is quite low I thought it might be a bit too hard, but fixed
  1. 00:00:477 (1) - x88 y120 so this will flow with (2) better Fixed
  2. 00:13:600 (2) - How about Ctrl+ H this ? Because the current flow is pretty mess for Easy , (3) isn't sound so emphasized to break a flow there Okay
  3. 00:20:725 (1,2) - Blanket? No, I want a different flow here
  4. 00:21:475 (2,3) - ^ ^
  5. 00:25:975 (3,1) - imo flow is pretty bad for Easy , how about move to x248 y208 ? The flow be a bit easier for beginners Followed your suggestion
  6. 00:26:725 (1,2,1,2,3) - Intresting rhythm , Here 00:26:725 (1,2) - you decide to map 1/2 beat but why you stop to map it here 00:28:225 (1,2,3) -
    I think the rhythm here can be a bit more consistent here suggestion: I think I like my flow better here, because of the placement.
  7. 00:32:725 (1,2) - Bad flow , it can be a bit more simple here for beginners, how about placing like this ? Okay, followed your suggestion
  8. 00:34:975 (4) - x192 y68 would make this flow with (1) better I followed your previous suggestion so I can't place it where you had suggested but I know what you mean, so I think the flow is better now
  9. 00:40:975 (2,1) - The overlap looks a bit bad for Easy , I would not overlap anything or overlap less in Easy ,I prefer to place like this Okay, followed your suggestion
  10. 00:54:475 (3,4,1) - Blanket is a bit unbalance here Tried my best to fix it
  11. 00:55:975 (1,2) - Even it's kiai time it still not good to break flow like this in Easy but well this need to change next pattern a bit to fix this( it's up to you to decide) , so I'm just saying this in case you didn't know about that , Easy is somehow for beginners and my beginners is someone who first time come here and play osu! and need to learn some of basic things about playing osu! I know that, but I didn't think it would be too hard to play. Anyway, I fixed it
  12. 01:03:100 (2) - How about placing it like this? I changed a lot of things after following your previous suggestion, so I can't really make a nice blanket there now
  13. 01:22:975 (1) - Ctrl+G for better flow Ok
  14. 01:23:725 (2) - How about placing it like this? Okay
    No spinnerl? It's not a must
    Overall I can see that the flow still can be improved a bit , rhythm looks pretty fine ,NC looks pretty consistent imo, this Easy is Okay not too good and not too bad I followed most of your flow suggestions, so hopefully it's better now


[Normal]
  • HP=4 OD=4 AR=4 Ok
  1. 00:16:037 (3) - This sound pretty weird , try mapping 1/1 beat it should make the rhythm here a bit more consistent Ok, followed your suggestion
  2. 00:16:600 (4) - NC Fixed
  3. 00:18:100 - Feel empty here , try moving (1) to here Ok
  4. 00:22:975 (2) - Ctrl+J then adjust a bit for better flow Did something better, but improved the flow
  5. 00:23:537 (3) - imo I think the 1/2 beat here doesn't need to be mapped for Normal , how about using only 1/1 note here? I placed a single hitcircle here 00:23:725 -
  6. 00:24:100 - Same as 00:18:100 - Okay, fixed
  7. 00:26:725 (1,2,1,2) - Intresting rhythm , here 00:28:225 (1,2) - you follow the vocal but here 00:26:725 (1,2) - you don't follow it , imo try making it a bit more consistent here , suggestion I like using different patterns each time. I'm not such a huge fan of consistency
  8. 00:38:537 (1) - Unrankable spinner https://osu.ppy.sh/forum/t/241019 so you should start this here 00:38:725 - instead Okay, fixed
  9. 00:44:725 - The change in SV here is pretty unnatural for Normal, I suggest you keep the SV consistent here Okay, fixed
  10. 00:47:912 (1,2,3) - How about this rhythm? Followed your suggestion
    I guess it play better and a bit more consistent than the current one
  11. 00:51:475 (1,2) - Curve a bit? Okay
  12. 00:52:225 (2,1) - Blanket? ^
  13. 01:05:350 (1,2) - How about unstack these I think it make the flow for Normal better here Okay
  14. 01:07:225 (1,2,3) - Okay another instresting repeated rhythm in most kiai part , this one I try to listen a lots of time to find out is it sound good to use this rhythm here, well I see that somehow it sound a bit fast than usual which make me think is this Hard'srhythm ? so this might can be improved to make it somehow a bit reasonable for Normal Followed your suggestion
  15. 01:11:725 (4) - x172 y128 so it might make the flow here 01:10:975 (3,4) - better Okay
  16. 01:22:600 (1,2) - Same as 01:05:350 (1,2) - Fixed
    Overall okay Normal , somehow I find that rhythm can be improved a little bit Tried my best to improve the rhythm

Well I'm pretty sleepy now , will continue this tomorrow
If you somehow reply to this mods or get a new mods then I will continue this on new post
Cya o/
Thanks for taking the time to mod this map. Really appreciate it. :D
Topic Starter
-Nya-

ReallyFastCat wrote:

Hi! From my modding queue :)
I'm sorry if I repeat anything from CelsiusLK's mod, that one was posted while I was writing this and I'm too lazy to read the whole thing :o

[General]
- There's only 1975ms of audio lead-in, while the minimum is 2000ms (I know it's picky but it isn't that hard to change :p) Changed it to 2000ms
- Try to make your background have a 16:9 or 4:3 aspect ratio (In this case it would be best to crop it to 1024x768) Fixed the BG
- You need to skin the full set of elements when skinning something out of one. Added the necessary skin elements (https://osu.ppy.sh/wiki/Ranking_Criteria#Skinning)

- The diff names "Hard" and "Mei's Hard" don't clearly indicate which one is harder. I'd rename Mei's diff to something like "Mei's Advanced". Okay, named it Mei's Advanced now

[Easy]
- AR2 and OD2 would be better I think Yeah, already fixed that
00:26:725 (1,2,1) - 1/2 beats seem too fast compared to the rest of the diff (there's no change in the music, so no reason for that) I disagree. The vocals get faster. I feel that rhythm fits.
00:48:100 (4) - I think it would be better if you just deleted this slider and left a gap here (since there's nothing happening in the song at that part except for the vocals) There is still vocals there, so I think the slider is necessary.

[Normal]
- There's a pretty huge gap on the difficulty settings between this and Hard. I'd either make this one a bit harder or Hard a bit easier. Is it really such a big issue. There are a lot of ranked maps with a big difficulty gap and I think this normal is pretty hard. This diff gap is actually not that big at all. Remember, doesn't Mei's diff count as well?
00:38:537 (1) - The notes after this spinner are already visible right after it appears, which is confusing. I'd replace this with a slider. I think a spinner fits better, and seeing the notes a bit earlier just makes the diff a bit easier. Doesn't it. And it's a Normal not an Easy.
00:44:725 - Small SV changes are probably okay on a Normal, but halving it is too much. Set it to around 0,80x here. Already fixed this. I just removed the SV change

[Hard]
00:25:600 (4,1) - These overlap kinda awkwardly Since someone else also mentioned this, I removed the overlap
01:07:787 (3,4) - ^ Removed the overlap

Can't find anything in the Insane, so that's it. Good luck with the map! :)Thanks!
Thanks for the mod! :D
Topic Starter
-Nya-
UPDATED
Iceskulls
K time to continue this
NO KDS

[Hitsound mods on Mei's Hard]
  1. 00:01:225 (1) - Whistle
  2. 00:01:600 (1) - Whistle head
  3. 00:03:475 (1) - Whistle head and tail
  4. 00:06:475 (1) - Whistle head and reverse arrow
  5. 00:07:600 (2) - Whistle head
  6. 00:07:975 (1) - Whistle
  7. 00:08:350 (3) - Whistle head
  8. 00:09:100 (5) - Whistle head
  9. 00:09:475 (1) - ^
  10. 00:09:850 (2) - ^
  11. 00:10:600 (4) - Whistle
  12. 00:10:975 (6) - Whistle head and tail
  13. 00:12:475 (2) - Whistle tail
  14. 00:13:037 (4) - Whistle
  15. 00:13:787 (6) - Whistle
  16. 00:13:975 (7) - Whistle tail
  17. 00:14:350 (8) - Whitsle tail
  18. 00:14:725 (1) - Finish instead ?
  19. 00:15:475 (3) - Whistle head
  20. 00:16:225 (1) - Finish instead ?
  21. 00:16:975 (3) - Whistle head
  22. 00:18:475 (2) - ^
  23. 00:19:037 (3) - ^
  24. 00:19:600 (1) - ^
  25. 00:20:162 (2) - Whistle
  26. 00:24:475 (2) - ^
  27. 00:24:662 (3) - Whistle tail
  28. 00:25:600 (5) - Whistle head
  29. 00:25:975 (1) - Whistle head and tail
  30. 00:30:475 (2) - Whistle
  31. 00:31:037 (4) - Whistle head
  32. 00:31:600 (5) - ^
  33. 00:32:162 (6) - Whistle
  34. 00:32:350 (7) - Whistle at tail
  35. 00:36:100 (3) - Whistle head
  36. 00:36:475 (1) - ^
  37. 00:36:850 (2) - ^
  38. 00:36:850 (2) - Whistle head and tail
  39. 00:37:412 (3) - Whistle
  40. 00:37:600 (1) - Whistle tail
  41. 00:38:162 (2) - Whistle tail
  42. 00:38:725 (3) - Whistle tail
  43. 00:39:475 (1) - Whistle
  44. 00:39:850 (3) - Whistle head
    Well I'm pretty sure you can add some hitsound on some notes to make some feeling when playing , I will let you organize the rest if you have any problems just pm me in-game , you can do it

[Hard]
  1. 00:00:475 (1,2) - Consistent spacing?
  2. 00:01:225 - , 00:01:412 - Feel empty , how about add some notes here
  3. 00:04:600 (2,3,4,5) - I think you can improve curve of the flow here a bit
  4. 00:20:725 (1,2,3) - You can make a nice pattern and flow here by rotate (2) CW 15 degree and rotate (3) CW 30 degree
  5. 00:25:600 (4,1) - Blanket at tail?
  6. 00:30:287 (1,2) - imo this pattern is pretty a bit boring , how about symmetry them?
  7. 00:33:287 (2) - imo this sound bad because you missed the downbeat here 00:33:475 - how about this rhythm
  8. 00:34:881 - Add a note here so the rhythm will consistent with 00:34:037 (1,2,3) -
  9. 00:38:537 - Feel empty
  10. 00:38:725 (1,2,3,4) - Spacing and flow is pretty inconsistent, consider make the spacing 00:38:725 (1,2) - here and 00:39:475 (3,4) - I mean make sure the flow and spacing from (3) to (4) is consistent with the flow and spacing from (1) to (2) or you can rework the pattern , There are some nice pattern you can make with 4 sliders ( example: windmill , symmetry combo , square , etc )
  11. 00:49:225 (1) - 00:23:725 (1) - I think you can't use 5% hitsound volume at slider head , but it fine to use at tail
  12. 00:56:537 (3) - Ctrl+G for better flow and for nice jumps here 00:56:537 (3,1) -
  13. 01:03:100 (1,2,3,4) - I think anti-jumps might be a bit too hard for Hard , I'm not sure about this
    Not bad for Hard but I think the aesthetic things can be a little bit improved here, also you can take a look at some ranked Hard , it can give you some ideas , NC is a bit inconsistent


[Insane]
  1. 00:00:475 (1,2) - Line up properly
  2. 00:13:975 (6) - Maybe curve tail up a bit so it will flow with 00:14:537 (7) - better
  3. 00:15:287 (2,3,4) - Somehow this sound overmapped , and the rhythm is pretty not so good for me, how about something like this?
  4. 00:16:787 (5,6) - Minor spacing error try make spacing >1.2 but <1.25
  5. 00:18:662 (3,4) - Jumps is a bit forced , try make jumps here 00:18:475 (2,3) - instead then make the spacing consistent here 00:18:662 (3,4) - ( Jumps here is fine 00:18:850 (4,5) - )
  6. 00:19:506 (6) - Sound overmapped even when I listen at 100% playback , delete it ?
  7. 00:20:725 (1,2) - You can improve this symmetry by move (2) to x336 y304
  8. 00:23:162 (2,3) - imo the beat here doesn't sound so emphasized so it not good to use jumps here
  9. 00:23:725 (1) - I think you can't use 5% hitsound volume at slider head , but it fine to use at tail
  10. 00:27:100 (3,4,5) - The way you end (3) on downbeat can give a weird feeling when playing (4), (5) consider try use something like this
  11. 00:29:725 (1) - Same as 00:23:725 (1) -
  12. 00:46:975 (5,6) - Consistent spacing? The beat here doesn't feel emphasized for me
  13. 00:49:225 (1) - Same as 00:23:725 (1) -
  14. 00:50:256 (2) - imo sound overmapped here , delete it ?
  15. 01:01:975 (1,2) - Now this is pretty boring for Insane how about make a symmetry jumps here ?
  16. 01:03:100 (1,2) - How about decrease spacing a bit , it feel a bit forced here imo
  17. 01:05:725 (3,4,5,6) - Try make spacing a bit consistent here for better flow
  18. 01:10:787 (3,4,5,6) - Maybe circular flow here
  19. 01:22:037 (4,5) - Pretty inconsistent , 01:21:662 (2) - is not stacked but 01:22:037 (4,5) - stacked , try unstack them
  20. 01:24:850 (2) - Ctrl+G for better flow
  21. 01:25:600 (4) - ^
    Fine Insane but aesthetic things can be improve , and you can make spacing a bit more reasonable at some part make sure the notes you want to make jumps is emphasized , NC is a bit inconsistent


[Hitsound mod]
  • Time stamps are from Insane
  1. 00:07:787 (4) - whistle
  2. 00:10:600 (3) - whistle
  3. 00:12:475 (2) - ^
  4. 00:13:225 (4) - Whistle head and tail
  5. 00:13:975 (6) - ^
  6. 00:15:475 (4) - Whistle head
  7. 00:16:037 (5) - Whistle head
  8. 00:16:412 (1) - Whistle
  9. 00:16:506 (2) - Whistle
  10. 00:16:694 (4) - ^
  11. 00:16:787 (5) - ^
  12. 00:18:662 (3) - ^
  13. 00:19:037 (5) - Whistle head
  14. 00:19:600 (7) - Whistle head
  15. 00:22:412 (3) - ^
  16. 00:25:600 (7) - ^
  17. 00:26:350 (9) - ^
  18. 00:27:100 (3) - ^
  19. 00:28:225 (1) - Whistle tail
  20. 00:30:662 (3) - Whistle head
  21. 00:31:412 (5) - Whistle tail
  22. 00:32:537 (7) - Whistle
  23. 00:33:006 (2) - ^
  24. 00:33:194 (4) - Whistle tail
  25. 00:34:225 (3) - Whistle at reverse arrow
  26. 00:34:694 (4) - Whistle head and reverse arrow
  27. 00:36:475 (4) - Whistle head and tail
  28. 00:37:225 (2) - Whistle tail
  29. 00:37:787 (3) - Whistle head
  30. 00:38:162 (4) - ^
  31. 00:40:787 (3) - Whistle tail
  32. 00:41:350 (5) - Whistle
  33. 00:42:475 (4) - Whistle
  34. 00:42:850 (6) - ^
  35. 00:43:787 (3) - ^
  36. 00:43:975 (4) - Whistle tail
  37. 00:44:537 (6) - Whistle
  38. 00:45:100 (2) - Whistle or finish at head
  39. 00:45:662 (4) - Whistle
  40. 00:46:319 (2) - ^
  41. 00:46:412 (3) - ^
  42. 00:46:506 (4) - Whistle head
  43. 00:46:975 (5) - ^
  44. 00:47:350 (6) - ^
  45. 00:51:100 (2) - ^
  46. 00:53:350 (4) - ^
  47. 00:53:725 (1) - Whistle head
    From now I will let you organize it by yourself , you can do it
    If you have any problems pm me in-game

Make sure hitsound is consistent with others diffs
Btw do you use hitsound copier?



Cute song <3

Good luck :)
Topic Starter
-Nya-

Momochikun wrote:

Reseving a post for mod, should be done in a few days :3

I see that you're pretty new to mapping, as i'd only pointing some general and major stuffs without disturbing your style. Some pattern and flow does looks weird for me, but as time goes maybe you'll find your own way.
Ah, also you forget to change the hard to advanced in creator words

[Insane]
00:16:037 (5) - This could be arranged to straight slider or 2 note instead for better flow, current transition is weird for me Changed the slider to a straight slider
00:17:350 (2) - Need a whistle at slider head Ok, added the whistle
00:19:506 (6,7) - i can't understand this rhythm, it feels out of place, would be better if you ditch (7) into a 1/2 slider instead Followed your suggestion and made other little changes as well
00:28:225 (1) - Try this arrangement Okay
00:35:537 (1) - This spacing is really far without some noticeable music which pretty weird to play, move this closer to 00:34:975 (5) - instead so you can give pressure to the cymbal hit Okay, followed your suggestion
00:40:600 - note here to follow the drum wouldn't hurt imo Okay, I placed a hitcircle there
00:22:225 (1,2,3) - Why dont ya map this just like 00:46:225 (1,2,3,4) - ? its more prominent to vocal Yeah, followed your suggestion
00:57:850 (2) - copy from (1) ? >< I want to blanket the backside of (1)

[Hard]
00:06:850 (3,7) - They don't need a finish here I like the sound of the finishes here, so no change
00:55:975 (1) - and this one need finish lol Hehe, added the finish
00:13:975 (5,6) - this looks cramped for me, reduce their curve point ? Okay, reduced the curve a bit

[Normal]
00:38:725 (1) - this spinner really not fit, just map it normally pls Okay, removed the spinner and mapped that section
01:17:350 (1) - change this into note and start 1/1 slider from 01:17:725 - to catch the vocal Ok, followed your suggestion

[Easy]
00:49:975 (1) - missing finish Fixed
00:57:475 (2) - slider reverse was landed on nothing, just 1/1 slider and note ? Ok

that's the rhythm point, sry for short mod. i'm a little tired
If you want me to assist and point out full things of weird flow and pattern, you could try to catch me on IRC. I'm a bit lazy to do a speech mod here atm ><
Thanks for the mod! :D
Topic Starter
-Nya-

CelsiusLK wrote:

K time to continue this
NO KDS

[Hard]
  1. 00:00:475 (1,2) - Consistent spacing? Fixed
  2. 00:01:225 - , 00:01:412 - Feel empty , how about add some notes here I just added a note here: 00:01:225 - The rest of the space doesn't need notes in my opinion
  3. 00:04:600 (2,3,4,5) - I think you can improve curve of the flow here a bit Made a few changes
  4. 00:20:725 (1,2,3) - You can make a nice pattern and flow here by rotate (2) CW 15 degree and rotate (3) CW 30 degree Good idea. Followed your suggestion
  5. 00:25:600 (4,1) - Blanket at tail? Nah, I like the straight slider more
  6. 00:30:287 (1,2) - imo this pattern is pretty a bit boring , how about symmetry them? Okay, made changes there
  7. 00:33:287 (2) - imo this sound bad because you missed the downbeat here 00:33:475 - how about this rhythm Yeah, followed your suggestion
  8. 00:34:881 - Add a note here so the rhythm will consistent with 00:34:037 (1,2,3) - I made a short repetitive slider instead and made other little changes as well
  9. 00:38:537 - Feel empty Added a circle there
  10. 00:38:725 (1,2,3,4) - Spacing and flow is pretty inconsistent, consider make the spacing 00:38:725 (1,2) - here and 00:39:475 (3,4) - I mean make sure the flow and spacing from (3) to (4) is consistent with the flow and spacing from (1) to (2) or you can rework the pattern , There are some nice pattern you can make with 4 sliders ( example: windmill , symmetry combo , square , etc ) It looks fine to me . . .
  11. 00:49:225 (1) - 00:23:725 (1) - I think you can't use 5% hitsound volume at slider head , but it fine to use at tail Really? If another modder complains about it then I will consider fixing it
  12. 00:56:537 (3) - Ctrl+G for better flow and for nice jumps here 00:56:537 (3,1) - Yeah, good idea. Changed
  13. 01:03:100 (1,2,3,4) - I think anti-jumps might be a bit too hard for Hard , I'm not sure about this I don't think it's too hard and I've seen a lot of ranked maps with patterns like these, and I really like them.
    Not bad for Hard but I think the aesthetic things can be a little bit improved here, also you can take a look at some ranked Hard , it can give you some ideas , NC is a bit inconsistent


[Insane]
  1. 00:00:475 (1,2) - Line up properly Fixed
  2. 00:13:975 (6) - Maybe curve tail up a bit so it will flow with 00:14:537 (7) - better Okay
  3. 00:15:287 (2,3,4) - Somehow this sound overmapped , and the rhythm is pretty not so good for me, how about something like this? Good idea. Followed your suggestion
  4. 00:16:787 (5,6) - Minor spacing error try make spacing >1.2 but <1.25 Hope it's better now
  5. 00:18:662 (3,4) - Jumps is a bit forced , try make jumps here 00:18:475 (2,3) - instead then make the spacing consistent here 00:18:662 (3,4) - ( Jumps here is fine 00:18:850 (4,5) - ) Changed the jumps there, but not exactly like you had suggested
  6. 00:19:506 (6) - Sound overmapped even when I listen at 100% playback , delete it ? Okay
  7. 00:20:725 (1,2) - You can improve this symmetry by move (2) to x336 y304 Ok
  8. 00:23:162 (2,3) - imo the beat here doesn't sound so emphasized so it not good to use jumps here Well, it is an Insane and I think it will then be too easy. But if other modders point this out as well, then I will consider changing it.
  9. 00:23:725 (1) - I think you can't use 5% hitsound volume at slider head , but it fine to use at tail Will wait and see what other modders say
  10. 00:27:100 (3,4,5) - The way you end (3) on downbeat can give a weird feeling when playing (4), (5) consider try use something like this I made a change there. Hopefully it's better now
  11. 00:29:725 (1) - Same as 00:23:725 (1) - ^
  12. 00:46:975 (5,6) - Consistent spacing? The beat here doesn't feel emphasized for me Okay
  13. 00:49:225 (1) - Same as 00:23:725 (1) - ^
  14. 00:50:256 (2) - imo sound overmapped here , delete it ? Okay
  15. 01:01:975 (1,2) - Now this is pretty boring for Insane how about make a symmetry jumps here ? Made a change here. It's harder now
  16. 01:03:100 (1,2) - How about decrease spacing a bit , it feel a bit forced here imo Okay
  17. 01:05:725 (3,4,5,6) - Try make spacing a bit consistent here for better flow Okay. Spacing is consistent now
  18. 01:10:787 (3,4,5,6) - Maybe circular flow here Ok
  19. 01:22:037 (4,5) - Pretty inconsistent , 01:21:662 (2) - is not stacked but 01:22:037 (4,5) - stacked , try unstack them Okay, unstacked them
  20. 01:24:850 (2) - Ctrl+G for better flow Ok
  21. 01:25:600 (4) - ^ Ok
    Fine Insane but aesthetic things can be improve , and you can make spacing a bit more reasonable at some part make sure the notes you want to make jumps is emphasized , NC is a bit inconsistent


[Hitsound mod]
  • Time stamps are from Insane
  1. 00:07:787 (4) - whistle
  2. 00:10:600 (3) - whistle
  3. 00:12:475 (2) - ^
  4. 00:13:225 (4) - Whistle head and tail
  5. 00:13:975 (6) - ^
  6. 00:15:475 (4) - Whistle head
  7. 00:16:037 (5) - Whistle head
  8. 00:16:412 (1) - Whistle
  9. 00:16:506 (2) - Whistle
  10. 00:16:694 (4) - ^
  11. 00:16:787 (5) - ^
  12. 00:18:662 (3) - ^
  13. 00:19:037 (5) - Whistle head
  14. 00:19:600 (7) - Whistle head
  15. 00:22:412 (3) - ^
  16. 00:25:600 (7) - ^
  17. 00:26:350 (9) - ^
  18. 00:27:100 (3) - ^
  19. 00:28:225 (1) - Whistle tail
  20. 00:30:662 (3) - Whistle head
  21. 00:31:412 (5) - Whistle tail
  22. 00:32:537 (7) - Whistle
  23. 00:33:006 (2) - ^
  24. 00:33:194 (4) - Whistle tail
  25. 00:34:225 (3) - Whistle at reverse arrow
  26. 00:34:694 (4) - Whistle head and reverse arrow
  27. 00:36:475 (4) - Whistle head and tail
  28. 00:37:225 (2) - Whistle tail
  29. 00:37:787 (3) - Whistle head
  30. 00:38:162 (4) - ^
  31. 00:40:787 (3) - Whistle tail
  32. 00:41:350 (5) - Whistle
  33. 00:42:475 (4) - Whistle
  34. 00:42:850 (6) - ^
  35. 00:43:787 (3) - ^
  36. 00:43:975 (4) - Whistle tail
  37. 00:44:537 (6) - Whistle
  38. 00:45:100 (2) - Whistle or finish at head
  39. 00:45:662 (4) - Whistle
  40. 00:46:319 (2) - ^
  41. 00:46:412 (3) - ^
  42. 00:46:506 (4) - Whistle head
  43. 00:46:975 (5) - ^
  44. 00:47:350 (6) - ^
  45. 00:51:100 (2) - ^
  46. 00:53:350 (4) - ^
  47. 00:53:725 (1) - Whistle head Applied all these hitsound suggestions
    From now I will let you organize it by yourself , you can do it
    If you have any problems pm me in-game

Make sure hitsound is consistent with others diffs
Btw do you use hitsound copier?
I don't know what that is . . .


Cute song <3

Good luck :)Thanks!
Thanks so much for the very helpful mod! :D
[-Mei-]

CelsiusLK wrote:

[Mei]
  • HP=6 OD=6 7 seems to be too much Fixed
  1. 00:01:600 (5) - NC here instead of 00:02:725 (1) - Fixed
  2. 00:03:475 (3) - NC Fixed
  3. 00:06:475 (3) - NC Fixed
  4. 00:07:975 (6) - NC here instead of 00:08:912 (1) - Fixed
  5. 00:09:475 (3) - NC here instead of 00:10:412 (1) - Fixed
  6. 00:19:600 (4) - NC Fixed
  7. 00:25:975 (6) - NC ^
  8. 00:28:975 (3) - NC ^
  9. 00:36:475 (4) - ^ ^
  10. 00:37:600 (7) - ^ ^
  11. 00:39:475 (2) - NC here instead of 00:39:287 (1) - Fixed
  12. 00:40:975 (3) - NC Fixed
    OKay try to NC on a beat that feel emphasized which can start a new rhythm/feeling in music , they're mostly on downbeat
    try remember the pattern of beat in music here , it might come in handy when NC , if you just want something that really basic just NC every big white tick , it works well but this song kinda need to NC on some 3rd white tick [/b]
  13. 00:04:225 (1,2) - Blanket is a bit off here Fixed
  14. 00:08:912 (1,4) - Stack? Fixed
  15. 00:20:350 (6) - End this slider here 00:20:537 - it where the beat plays Okay
  16. 00:32:350 (7) - Ctrl+G for better flow to the next note (+fun imo) Okay
  17. 00:58:225 (7,1) - Jumps here is pretty forced , try decrease spacing here a bit Fixed
  18. 01:03:287 (6,7) - Rhythm and flow here is somehow a bit weird because you end (6) on emphasized beat it make the jumps here seems to be a bit unnatural so how about change the rhythm to this?
    Fixed
  19. 01:19:975 (3) - imo a bit hard to play this note since it hide at (1)'s tail , how about placing like this?
    Okay
  20. 01:21:475 (1) - End this on 01:21:662 - the beat end there Okay

    Hmm...I think I can mod hitsound here a bit

CelsiusLK wrote:

[Hitsound mods on Mei's Hard]
  1. 00:01:225 (1) - Whistle Fixed
  2. 00:01:600 (1) - Whistle head ^
  3. 00:03:475 (1) - Whistle head and tail ^
  4. 00:06:475 (1) - Whistle head and reverse arrow ^
  5. 00:07:600 (2) - Whistle head Fixed
  6. 00:07:975 (1) - Whistle ^
  7. 00:08:350 (3) - Whistle head ^
  8. 00:09:100 (5) - Whistle head ^
  9. 00:09:475 (1) - ^ Okay
  10. 00:09:850 (2) - ^ Okay
  11. 00:10:600 (4) - Whistle ^
  12. 00:10:975 (6) - Whistle head and tail ^
  13. 00:12:475 (2) - Whistle tail ^
  14. 00:13:037 (4) - Whistle ^
  15. 00:13:787 (6) - Whistle ^
  16. 00:13:975 (7) - Whistle tail ^
  17. 00:14:350 (8) - Whitsle tail ^
  18. 00:14:725 (1) - Finish instead ? ^
  19. 00:15:475 (3) - Whistle head ^
  20. 00:16:225 (1) - Finish instead ? Fixed
  21. 00:16:975 (3) - Whistle head Fixed
  22. 00:18:475 (2) - ^ ^
  23. 00:19:037 (3) - ^ ^
  24. 00:19:600 (1) - ^ ^
  25. 00:20:162 (2) - Whistle Okay
  26. 00:24:475 (2) - ^ Fixed
  27. 00:24:662 (3) - Whistle tail
  28. 00:25:600 (5) - Whistle head
  29. 00:25:975 (1) - Whistle head and tail
  30. 00:30:475 (2) - Whistle
  31. 00:31:037 (4) - Whistle head
  32. 00:31:600 (5) - ^
  33. 00:32:162 (6) - Whistle
  34. 00:32:350 (7) - Whistle at tail
  35. 00:36:100 (3) - Whistle head
  36. 00:36:475 (1) - ^
  37. 00:36:850 (2) - ^
  38. 00:36:850 (2) - Whistle head and tail
  39. 00:37:412 (3) - Whistle
  40. 00:37:600 (1) - Whistle tail
  41. 00:38:162 (2) - Whistle tail
  42. 00:38:725 (3) - Whistle tail
  43. 00:39:475 (1) - Whistle
  44. 00:39:850 (3) - Whistle head
    Well I'm pretty sure you can add some hitsound on some notes to make some feeling when playing , I will let you organize the rest if you have any problems just pm me in-game , you can do it Okay
Fixed everything~

Thanks for the helpful mod! :D
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