Gray Veyron wrote:
Hello! M4M from my queue, sorry for the delay.
I modded this map with a playback rate of 75%, so I can mod this properly xD Ahaha, speed-up songs these days...[> General <][> Easy <]
- - Overall, the Easy diff is fine. But what's bugging me is that this diff looks a little hard for beginners imo, more like an Easy+. Maybe you should reduce harshness of adding some notes, since it's quite really close to having almost the same rhythms as the normal diff. – The normal diff is a lot harder to read and uses ½ notes much more. I think lowering the difficulty of the Easy is unnecessary. Yes, it is more of an Easy+, but that's more of a naming problem.
- - Also, the Easy diff startup is very unusual and quite inconsistent through other diffs. Unlike the other diffs as you've started them on 00:05:615 - , not 00:04:990 - . Or is this on purpose? – I wanted the rhythm to follow the beat there since it is low energy. Starting the beat on the red tick doesn't play well, so I had to start earlier. The other difficulties start on the vocals, so it's fine to be different there.
- - I suggest the third kiai time should be on 02:04:053 - . At 01:54:053 -, the song track represents only the standard music tracks instead of being a 'chorus'. You might need to reconsider this. – I can see why you think that, but I like it the way I have it.
- - You have inconsistency of hitsounding the finishes and the whistles throughout the difficulties. I might not mention them all, but only the major ones. Somehow, try to hear these parts each difficulty for example; 00:37:803 - / 00:46:865 - / 01:22:803 - / 02:16:553 - / and so on. You can hear that there are some missing hitsounds, or either the additional ones. So, make sure to take your time consisting every hitsound you've added or removed is in equal with other diffs. – the inconsistency is only with the Easy difficulty. This is a result of using a different rhythm that stressed different vocals differently. The whistles made more sense in Easy, and the finishes made more sense in the others, so I don't see how this is a problem.
- - Well, I haven't find anything major than these. Nice!
[> Normal <]
- 00:10:928 (2) - A simple 3-point curved slider would look better, since the tail haven't done anything special for the next few notes, and only left them a blanket. So, the red point does not make sense here. – okay
- 00:12:803 - I think you should reduce this Inherited point's volume from 44% to 40%, every points should be multiplied by 5 unless with special cases. – sure
- - Also, It's quite too sudden for the normal sampleset to emphasize with the music here. Although you're trying to follow the vocals, and likely awkward with the normal sampleset that's probably not making sense with the song track. – so you'd rather have soft sampleset? That sounds underhitsounded to me. The change in octave is good enough justification.
- 00:16:553 (3,1,2,3) - If you could try making a symmetry here, flow might be improved big. Something like this for example. – fixed
- 00:22:802 (1,2) - I prefer the rhythm should start by that slider, and the circle is behind it as it will perform an upbeat rhythm. It follows the vocals much better imo. – I don't really like it. The circle now fits the drum better, and the slider starting on the lyrics fits fine. Plus you lose the clap hitsound so that kind of breaks the pattern of that.
- 00:25:303 (1,2) - Same thing as above.
- 00:32:021 (5) - I'm not quite okay with the slider's downbeat here, the beat on 00:32:490 - is pretty major for a circle or sth. So maybe you should shoten this slider and add some notes next to it. – yah you're right, changed
- 00:35:615 (2,3,4) - I guess this rhythm made the previous ones inconsistent with the rest. Just because you're likely trying to follow few vocals or the precussion doesn't mean it'd do something special while the emphasis, try sth like this one, for example. – I like my rhythm a lot more. This section is different and deserves this different rhythm.
- 00:46:240 (3,4) - It'd sound better if these two swapped for the rhythm. – okay
- - There are more of these and are exactly the same issue as above (also 00:22:802 (1,2) -), just for myself to avoid making a huge dam of repetitive mods. Try to work more on stressing the downbeats to make the rhythm more natural. – I've looked through the map and there aren't many notes I think are not stressed right. With the rhythm following the vocals at times and vocals getting syncopated or changing meter, the downbeat isn't always the note that should be stressed. The best example of this is something like 00:49:990 (4,1) - , where (4) accentuates the raised vocals nicely while not actually losing any significant beats at (4)'s slider end, and then picking up the vocals again at (1). See the long rant in Insane for more discussion.
- 00:55:928 (2,3,4,5) - You could've shaped here something different to make the flow more neater, maybe a square formation for example. – the idea was to have an axis of symmetry about a diagonal line. Revisiting it, I changed (5) so make this a lot more apparent.
- 00:59:366 (4,3) - Minor, how about a stack on the slider's tail? It can still be noticeable on game play imo. – fixed I think
- 01:12:178 (3,4) - Uhhhh, this flow is kinda cracked imo... How about curving slider (3)'s tail to blanket circle (4), for example? Well, It's just the this flow is quite odd to me.
- 01:13:271 (5) - Almost the same as 00:32:021 (5) – Since I'm changing this, I'll go ahead and change the above as well.
- 01:20:146 (2,3,1) - Quite minor, but the distance in-between these notes are a little... irregular, since you've using 0.90x spacing all the way here. – fixed
- 01:25:303 (4,2) - Okay, uhhh well... speaking about overlaps, this is the only blanket like this in the whole diff, and it looks a bit untidy and tricky for beginners. It looks fine and okay, but it's recommended not to make such things when you don't even use it often. So, mind doing something else here? – I don't like changing it, but I will.
- 01:30:303 (3,4) - The curves of these two sliders makes the flow go weird. Since I've seen you're trying to match slider (3) with 01:31:865 (1) - 's curve. And the other blankets with a different curve. Idk, but I just can't understand your flow here. – I made it like http://puu.sh/jbEOm/027262fdf1.jpg, but honestly I don't see a difference in the quality between the two flows.
- 01:34:365 (2,3,4,1) - Same as 01:20:146 (2,3,1) -
- 01:42:803 (3,4,5,6) - Minor and just my opinion. Flow is fine, but this kind of placement might be (a little) tricky for beginners, because you've made it go zig-zag or sth. So maybe move (5) and (6) few grids above, or how about sth like this for example. – I like it, changed
- 01:58:271 (5) - Try to make the slider's tail curved heading to circle (1) for the flow to be on going. Sth like this represents a smoother flow, and makes the red point a good use. – okay
- 02:14:365 (2,3,4,5) - The flow... It's quite too straight and linear... Can't you try sth different to make the pattern neater? At least, just a single curve e_e – added a curve
- 02:20:303 (1) - Since the song is quite fast, I think this spinner is kinda... short for beginners to spin it properly. But It's your decision if you want to consider making it longer or keeping it. Mehh. – I think the spinner fits better than a long slider even if it is a little short.
- Try to work more on stressing the downbeats. Pattern flows can also be improved.
[> Hard <]
- 00:09:053 (3) - The slider's tail could be moved down in a few grid for a neater slider. Perhaps sth like this, for example? – okay
- 00:12:646 - Same Inherited point issue as the previous diff. Ehhh, this'll count to other next diffs as well. – fixed
- 00:16:553 (2,1,2) - The spacing here is quite random imo, as you could see on the top right on the editor when selecting the note. – fixed
- 00:31:396 (3) - Minor, this pattern would look neater if you Ctrl + G this slider for a symmetry with the previous slider. Although, the flow heads to the next circle smoothly. – okay
- 00:38:428 (2,3) - Minor as well, the spacing is likely off just by 0.03x. – fixed
- 00:39:209 (4,5) - I think this rhythm is inconsistent with the next similar song track. The rhythm can be improved by replacing 00:38:896 (3,4) - as a slider. – okay
- 00:42:178 (6) - I kinda don't like downbeats on some time like this, especially when the kiai time showed up. So I prefer a slider being clicked on 00:42:803 - , or a circle at least. – yah you're right, made it a circle
- 00:47:803 (1) - Uhh, did you forget to add a finish here? – yes, added
- 00:52:021 (5) - What I could see here, maybe you can make this slider much neater than the current one. Perfectly curved like this for example. – okay
- 01:01:553 (3,4,5,6,7) - Could be cool if you'd made a star formation here. Flow would be cool too ;p Well, It's just by moving (7) somewhere near x:222|y:100. – I like what I have
- 01:08:740 (6,1) - Pretty minor, so just recorrect this blanket. – fixed
- 01:20:146 (3) - Oddly curved, maybe a decent curve fits here. – hope I fixed
- 01:23:428 (6) - Same as 00:42:178 (6) -
- 01:32:490 (3,4,5) - Well, also minor, recorrect a few blanket at least. – fixed
- 01:32:803 (4) - Okay, what's with the whistle doing here?! You haven't done that on any other parts. – the idea is to accentuate the falsetto. The reason it's not in the earlier chorus is because it is quite a high energy hitsound, so it's better for the pacing that the first one not be so intense. This might not be the most suitable in a Normal so I'd be open to removing it here, but I'd rather not.
- 01:35:615 (5,6) - Same as.... 00:38:428 (2,3) - but 0.04x... I guess this is enough ._. – fixed
- 02:07:803 (4,5) - The finish hitsounds here doesn't seem to make sense with the song track, it took some huge emphasis than the song track. So, there's an unbalance consistency here. – Rather than delete this, I added more by adopting the hitsound pattern in the higher difficulties. I think the finishes make sense, so I added more finishes around it for consistency
- 02:12:803 (4) - Same as 01:32:803 (4) -
- - The diff is likely good imo, since I can see you mostly follow the vocals. But there are also some downbeats that should be worked out (as I've told on the previous diff). Just a small suggestion, maybe try to enlighten some slider curves. I've seen some are quite odd, so yeah... find them ;p
[> Insane <]
- 00:12:803 (1,2,3,4) - Why would you extend the spacing to 1.40x, while the song track is still low at intensity than the next similar parts? Try at least 1.3x for some vocals you've heard, or just the regular 1.2x you've used for more balanced consistency. – I disagree that the song is still low in intensity. The singer switches from a relatively minor octave to a relatively major octave. This justifies the change in spacing.
- 00:23:115 (2,3) - Ehh, the spacing is a little weird... 1.17x?! – fixed
- 00:27:803 (1,2) - I didn't like the flow here, because slider (1)'s tail head on to nowhere. And slider (2) is just sitting there from a broken flow. Maybe you should Ctrl + H slider (1) or sth neater to do here. – yah I see that. changed
- 00:38:896 (5,6) - Same as above. – changed
- 00:44:521 (6,1,2) - The finish hitsounds here are having a higher emphasis than the song track, it's quite trying make it overrated... This one is also facing the hitsound inconsistency as I said on the General. So I highly suggest you should remove those finishes. – The reason why I think I need these is to force the player to take the singer's perspective. Missing the beat at 00:45:303 – makes sense if you follow the singer but doesn't if you don't. The “oo-OH-oh” lyric is high enough energy to justify these hitsounds and NC and force the player into this rhythm, but without these highlights, I'm afraid the rhythm won't come out as strong (The question then becomes 'is this rhythm worth it,' to which I say yes).
- 00:45:615 (2,3,4) - This pattern, imo, is a little awkward on game play. Maybe you show try this kind of pattern, it'd flow much better with the rhythm, with 1.9x spacing as you've using on some parts as well ;p – even with slider leniency I don't like putting that kind of spacing here. I just changed to a boring flow.
- 00:49:990 (2,3) - Same as 00:44:521 (6,1,2) -
- 00:54:365 (6) - This flow could've been done better without me mentioning this. Try making the same slider shape, Ctrl + H / J, and replace from the current. The result might have a flow broken, but plays significantly great on game play. – okay
- 00:56:553 (4,5,6,7) - Hmm, there are a few unbalance spacings here. It might be between (5) and (6), or (6) and (7). Make sure you balance it once you consider to remake it, the top right of the editor tool can help you for this one. – I want the jump at (5,6), so you're saying if I do that than the low DS at (6,7) doesn't make sense right? I can see that perspective, but I think it's fine as is.
- 01:01:553 (4,5,6,7) - Same as above.
- 01:05:302 (4) - This slider, is not snapped properly. Also, uuhhh minor; recorrect blanket with 01:05:771 (5) - – fixed
- 01:12:646 (5,6,7) - Same.. as 00:56:553 (4,5,6,7) -... I guess it's enough, try to find them on your own if you feel there's more than what i mentioned here. – these are intentional. I think the bigger spacing/change in spacing fits with the more energetic/changing vocals.
- 01:16:865 (2,4) - Didn't you stack this or, is this on purpose? – stack leniency is weird. I don't think this presents that big of an issue as is.
- 01:17:490 (4) - Same as before, flow breaks. I'll stop mentioning these as well.
- 01:23:740 (9) - Remove this finish, The song doesn't seem to ask for it. Also, with the 01:23:740 (9,1,2) -, try making a symmetry here. It'll improve flow greatly. – Did the symmetry change, but the energy here is certainly higher relative to what came before it. I think this start up energy justifies the hitsound
- 01:25:302 (5,1) - Well, kinda odd overlap to me... Why haven't you use this on the previous part for pattern consistency? – because the overlap is kind of odd. I don't want to overlap here or anywhere else, it's just where the flow took me and I don't know what to do about it. If I choose to not overlap, I lose the linear flow out of the slider, so I feel like this flow would be boring.
- 01:41:552 (1,2) - This is an odd flow here, could've looked neater if the slider is curved up. – okay
- 02:01:865 (2,3) - Minor; recorrect this little blanket? – Tried
- 02:09:834 (4,6) - Almost the same issue as Easy, this is probably the only overlap in this diff. But uhh, split? – no
- 02:12:802 (4,1) - Minor; Try to see this closer, you may notice it's not correctly stacked. – fixed
- 02:17:803 (1,1) - What does the reverse arrow actually follow? vocals? the hi-hat on the background music? Eheheeh just asking.. – It'd be wrong for me to map this as a 1/1 slider because that would be too slow for the song. So it follows the vocals as a 1/1 slider in terms of how you click, but uses the reverse part to hit the bass to make it more energetic.
- - Sorry for being a little picky with flows and some spacings. Also, I just notice that your comboing is quite irregular. Like these 00:44:990 (1) - / 01:26:240 (1) - and so on... It's quite making an unbalance combo consistency in-between your diffs. So, I prefer removing them. Lastly, I can see few downbeats as well, which is exactly the same issue as the previous diffs. But I didn't mention them, for not boosting up the mod size ;p Overall, this diff is quite good. – the combos are intentional to go with the hitsounds to go with the energetic vocals. You might be right though
[> Superman <]
- 00:08:115 (1) - The red point on the slider represents nothing. The curve seems to be random and does not match with the music. Why don't you just use a simple curved slider to represent the music better? or an anchored slider at least? – sure
- 00:13:740 (4,5,6,7) - Probably minor, but... you were close to make a symmetry here. – okay
- 00:25:615 (3,4,5) - I'm not sure if this is on purpose or sth, but I could see an unbalance spacing here. Passing on (3), then the spacing changes randomly to (5). Don't you think it's quite odd? – between slider leniency and the high note on 00:26:240 (5) - , I think the spacing is good.
- 00:32:021 (7) - Flow would be on going if you'd try to Ctrl + H this. – okay
- 00:39:365 (6,7,8) - I prefer this kind of pattern over the current one for this part. This'd equal the emphasis with the song track. – I'm not really feeling it. I think this pattern has the same intensity as 00:37:803 (1,2,3) – and I don't want the spacing to be that high.
- 00:42:959 (2,3) - Ctrl + G these two circles? spacing is a little big, but flows greatly on game play. – I like the curve flow more since it feels smooth and offers more recovery time off the stream.
- 00:47:803 (1) - Add finish? Just my suggestion. – added
- 00:51:553 (1) - Idk why would you need to make this wiggly slider, but if this is on purpose. Don't feel irritated by telling me a good reason or sth ;p – the wiggle fits nicely with the singer going into falsetto
- 00:53:740 (6,1) - Why is this spaced by 1.2x, while the rest is 1.3x?! – woops fixed
- 00:58:740 (6) - Minor; recorrect this blanket on 00:59:365 (2) - – this is blanketed correctly
- 00:59:990 (6,1) - Try to make these two sliders, having the same slider shapes. It'd make a symmetry or sth neater. – okay
- 01:03:037 - Why would you add a break time here, and the previous three diffs doesn't have a break here as well?! This'll count on Superman diff too. – because on any one difficulty, having a break here is better since not having a break is just dead time. But due to the AR and time of this break, this isn't possible on Easy, Normal, or Hard. So we have to compare how much strength is added to the map by having the break versus how much strength it takes away from the mapset by being inconsistent. I think mapset inconsistency is very minimal since the only players who are going to notice this are the players transitioning from Hard to Insane, in which the players are probably going to appreciate the break rather than complain about inconsistency. For these reasons I think the break should stay, but since the QAT's will DQ the map for this reason and many others, I feel like I should change it. If changing this means a BN will bubble this I will, but I'll be pretty salty.
- 01:06:553 (1) - Haven't you tried 1.5x here too? Just as you've did on the previous notes. – Why does this need 1.5x? Because of the downbeat? What is the downbeat doing? It's playing very quiet, very low trumpets. In comparison to the jump at 01:05:615 (5,6) – which has the singer rising in pitch and volume, how energetic is it? Is it wrong for me to interpret high pitched, high volume notes as big spacing and low pitch, low volume notes as small spacing? The point is, the big white tick isn't strong here because it is not stressed by the main rhythm. In fact, this really should be timed as a 5/4 meter making the downbeat start at 01:06:865 (3) – because that's where the "downbeat" is.
- 01:13:740 (9) - The flow gone out away, while (1) wanted to continue on going the flow. Ehhh, try sth else than this kind of slider. – Made a slider that wasn't that different, but I think it still plays fine
- 01:19:678 (3) - You didn't use 1.3x here? Quite a sudden, y'know... – hmm, re-did everything around it in order to fix it.
- 01:21:553 (1,3) - Haven't tried to stack slider tail perfectly? – fixed
- 01:24:678 (5) - Try curving this to the left. Or make a similar slider shape as 01:24:990 (6) - , and Ctrl + H/rotate over. – made them the same curve
- 01:31:709 (1,1) - So... What's with the weird NC-ing here? – woops, fixed
- 01:43:115 (2,4) - Ehh, it's minor... stack slider tail? – fixed
- 01:55:772 (3,4) - Same as the previous diff, curve the slider for unpredictable flow. Or perhaps, doing it on purpose? – okay
- 02:02:178 (3) - Curve this slider upper head? Just my suggestion. – I don't know what you are suggesting me to do
- 02:12:803 (1) - Same reason as 00:51:553 (1) -
- - Overall, It's pretty fun to play this. What it lacks of improvement is aesthetics, flow enhancements, and stabilized spacing. Anyways, Nicely done!
- 00:17:802 (1,2,3,4) - Why the spacings are going random so sudden here? Since it's an extra diff, I don't think it'd be such an important issue. – Because the note at 00:17:959 (2) – is stupid and gives this way too much energy. So in order to make the vocals and the drums distinct I have to make the distance big, or just not put a beat at 00:17:959 (2) – but that also sounds dumb.
- 00:27:803 (1,3) - Minor; eheheheh recorrect blanket or sth. – okay
- 00:32:490 (9,10,11,12,1) - The 1/4 notes here, what were they following? I never hear any hi-hats or percussion hitting on this part of an empty 1/4 beat. So I guess it's considered an overmap. How about removing (10) or (12) to avoid this? – there is a faint instrument in the background (probably some wind instrument) that is doing a constant falling scale. The stream here is supposed to be that.
- 00:46:084 (5,6,7) - The first four circles can stay, but when it keeps going and going, it starts to lack of more movements. It's a good pattern, but it's quite recommendable. – I think the rising DS justifies this pattern being this long. It's really up to the player to interpret whether 00:46:084 (5) – is a more distinct section of the melody. Some will and won't like it not changing flow. Some will see this as a continuation of the same melody, so not changing flow makes sense in connecting the lyrics.
- 00:51:553 (1) - Okay, what?!?! Were you trying to CURVE this wiggly slider? o_o Or is it just me? Ehhh, idk... – yes that is the intention.
- 00:54:678 (5,6,7) - 'Probably' small spacing here, maybe try extending the spacing to 1.5x? Or just make a shape of flow here since it's flow is kinda linear. – sounds good
- 01:11:865 (2) - It's just my suggestion, how about a curve? Ehh, to smoothen the flow here. – linear makes the vocals more distinct imo.
- 01:13:740 (9,10,11,12,1) - Same as 00:32:490 (9,10,11,12,1) -
- 01:18:271 (8,10) - Stack slider tail? – fixed
- 01:27:803 (1) - I prefer this would be Ctrl + G... The movement would flow with the next sliders properly. – That really takes away the emphasis from the change in flow at 01:28:115 (2,3) - , which is where I'd prefer that emphasis to be.
- 01:35:771 (3,4,5) - Weirdly-placed circles, at least do some formations here for improving the flow better? – fixed in a way that doesn't fix it
- 01:40:459 (2,5) - Didn't you try to stack? Maybe you should see this a little closer. – editor y u no stack right
- 02:03:271 (3) - Well, I changed my mind... How about remaking this as a straight slider heading to circle (4) directly? – interesting, added.
- - Playable, appreciable, and gratifying diff! Well, almost the same comment as Insane. It seriously need some aesthetics, if this'd putted in, it could've been better. Anyways, Good job! – yah I kind of get the feeling when comparing it to modern maps that mine doesn't look as good as theirs. I'll ask around to see if someone will go through with me how to improve the design of this and the Insane
Hmmm.... What a mass of mods... Is this one of my biggest mods I've ever made? Well, hehe ;p
-- Thank you so much for taking the time to give such a thorough and helpful mod. I think it improved the maps a lot.
Take your time replying to this, I think we're done for now.
Good song, and good luck!