Requested mod~
I'm doing GDs aswell because short map = Spare time ha (don't kill me all those other GD mappers pls)
[Easy]
Admittedly very decent in patterns and flow but it is small touches overall that are what needs doing.
This is probably just gonna be opinions as the map is nice.
00:09:807 (2) - Can't this blanket the start of slider 1?
00:13:307 (2) - Angle is kinda harsh to this note considering this music is calm as hell~ imo 00:11:807 (4,1,2,3) - the notes could be made into a curve spacing anyway.
00:16:807 (1) - x:291 y:296 nazitriangle
00:20:307 (5,1) - Sounds and feels better as a note then a slider. (yes I can tell this is emphasizing the instrument but point stands it feels nicer after the reverse before)
00:30:807 (3) - Should be a reverse if 00:26:807 (3) - is for consistency.
00:39:807 (3) - Another naziblanket thing here (end point up middle point down)
00:51:807 (4) - Make it an 180 degree flip of last slider?
00:54:807 (1,1) - Neccessary NCs? Would remove one.
00:59:807 (3) - Sorry but flow is pointing more right than down here rip pattern.
01:08:307 (2,3,4,5,1) - Placement of notes in this is kinda weird. Make into a nicer curve? (Or a curve at all)
01:21:807 (2) - 180 degree flip of last slider if possible?
01:26:807 (1,1,1) - I can see the NCs are meant to emphasize this area but sadly it looks weird haha (and everyone complains about sections like these on my maps)
[Pishi's Normal]
Love this normal, loss of words. <3
00:18:307 (3) - Would make it more down to fit with the patterning of last notes/sliders.
00:46:640 (4,1,2,3) - Kinda makes a difficulty spike in terms of reading, change or keep as your will, either way make 00:47:307 (2) - point more upwards so the angle is same to previous and next please.
[Rakuen's Hard]
Nazi stuff incoming (rip this difficulty needed it the most)
00:09:307 (2) - x:264 y:246 naziblanket
00:10:307 (5) - Would play better as a curve imo
00:14:307 (6) - y:71 (I can see off pixel stacks in play OCD fox here)
00:16:473 (4,5,1) - Either fix the DS up here, or make the curve less harsh with the momentum needed here. This is weird as hell.
00:26:807 (1) - x:16 y:268 naziblanket
00:27:473 (2,3) - Weird to play this whilst on these ticks (i cant say blue/red rip)
00:55:307 (2) - Jump is fine, not emphasized THIS MUCH from 1.3 DS to 2.5 imo
01:08:807 (2) - Move middle point down a tad for naziblanket
[Smug's Insane]
The long sliders in this really cramped my style. Mapping to every sound then missing out ones is just... no please ouch.
00:10:140 - Why no sound here? (I see you do this as a recurring pattern so I wont point it our every time, still nice to know why.)
00:11:807 (1) - if you are going to use darty jumping like this, atleast stack it properly at x:451 y:302 <3
00:32:306 (4) - Pls follow curve, put it more up-left
00:46:807 (1) - So... off putting to stack this and last note... There isn't a good enough reason for this. It kinda ruins the momentum of the last jumps too.
01:00:307 - Sound?
01:08:140 (2) - Same as above but this just feels weird entirely. Having a long slider at a random time like this killed my brain (no offense but that's how I felt) you should make into a note + long slider (and delete next note)
01:16:140 (2) - Kinda okay here though
[Insane]
Pretty decent. Little things nothing big at all!
00:09:973 (3) - No reason for stack, breaks momentum and music isn't really "stopping" any time soon.
00:21:307 (3) - Feels better when raised a little.
00:44:307 (5,6,1) - Kinda weird with momentum pointing up-right (you can use slider leniency to your advantage for linear flow but still) I would try and make the flow to the slider pointing that direction more obvious -if possible-
00:48:473 (5,6,1) - Would equalize DS here.
01:03:307 (2) - Some reason I expected a reverse short slider, kinda helps in terms of the music and the previous slider.
I would actually love to see this ranked. I like the maps and the music, I think the difficulties really fit well with the song style (except the long sliders *stares at Smug*)
Good luck with this!
I'm doing GDs aswell because short map = Spare time ha (don't kill me all those other GD mappers pls)
[Easy]
Admittedly very decent in patterns and flow but it is small touches overall that are what needs doing.
This is probably just gonna be opinions as the map is nice.
00:09:807 (2) - Can't this blanket the start of slider 1?
00:13:307 (2) - Angle is kinda harsh to this note considering this music is calm as hell~ imo 00:11:807 (4,1,2,3) - the notes could be made into a curve spacing anyway.
00:16:807 (1) - x:291 y:296 nazitriangle
00:20:307 (5,1) - Sounds and feels better as a note then a slider. (yes I can tell this is emphasizing the instrument but point stands it feels nicer after the reverse before)
00:30:807 (3) - Should be a reverse if 00:26:807 (3) - is for consistency.
00:39:807 (3) - Another naziblanket thing here (end point up middle point down)
00:51:807 (4) - Make it an 180 degree flip of last slider?
00:54:807 (1,1) - Neccessary NCs? Would remove one.
00:59:807 (3) - Sorry but flow is pointing more right than down here rip pattern.
01:08:307 (2,3,4,5,1) - Placement of notes in this is kinda weird. Make into a nicer curve? (Or a curve at all)
01:21:807 (2) - 180 degree flip of last slider if possible?
01:26:807 (1,1,1) - I can see the NCs are meant to emphasize this area but sadly it looks weird haha (and everyone complains about sections like these on my maps)
[Pishi's Normal]
Love this normal, loss of words. <3
00:18:307 (3) - Would make it more down to fit with the patterning of last notes/sliders.
00:46:640 (4,1,2,3) - Kinda makes a difficulty spike in terms of reading, change or keep as your will, either way make 00:47:307 (2) - point more upwards so the angle is same to previous and next please.
[Rakuen's Hard]
Nazi stuff incoming (rip this difficulty needed it the most)
00:09:307 (2) - x:264 y:246 naziblanket
00:10:307 (5) - Would play better as a curve imo
00:14:307 (6) - y:71 (I can see off pixel stacks in play OCD fox here)
00:16:473 (4,5,1) - Either fix the DS up here, or make the curve less harsh with the momentum needed here. This is weird as hell.
00:26:807 (1) - x:16 y:268 naziblanket
00:27:473 (2,3) - Weird to play this whilst on these ticks (i cant say blue/red rip)
00:55:307 (2) - Jump is fine, not emphasized THIS MUCH from 1.3 DS to 2.5 imo
01:08:807 (2) - Move middle point down a tad for naziblanket
[Smug's Insane]
The long sliders in this really cramped my style. Mapping to every sound then missing out ones is just... no please ouch.
00:10:140 - Why no sound here? (I see you do this as a recurring pattern so I wont point it our every time, still nice to know why.)
00:11:807 (1) - if you are going to use darty jumping like this, atleast stack it properly at x:451 y:302 <3
00:32:306 (4) - Pls follow curve, put it more up-left
00:46:807 (1) - So... off putting to stack this and last note... There isn't a good enough reason for this. It kinda ruins the momentum of the last jumps too.
01:00:307 - Sound?
01:08:140 (2) - Same as above but this just feels weird entirely. Having a long slider at a random time like this killed my brain (no offense but that's how I felt) you should make into a note + long slider (and delete next note)
01:16:140 (2) - Kinda okay here though
[Insane]
Pretty decent. Little things nothing big at all!
00:09:973 (3) - No reason for stack, breaks momentum and music isn't really "stopping" any time soon.
00:21:307 (3) - Feels better when raised a little.
00:44:307 (5,6,1) - Kinda weird with momentum pointing up-right (you can use slider leniency to your advantage for linear flow but still) I would try and make the flow to the slider pointing that direction more obvious -if possible-
00:48:473 (5,6,1) - Would equalize DS here.
01:03:307 (2) - Some reason I expected a reverse short slider, kinda helps in terms of the music and the previous slider.
I would actually love to see this ranked. I like the maps and the music, I think the difficulties really fit well with the song style (except the long sliders *stares at Smug*)
Good luck with this!