Receptor - Adrenaline

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Topic Starter
deetz

Asfano wrote:

Hello!

If you are starting your song here 00:00:443 (1) - then I think its appropriate that the red timing tick starts at the same place. what?
I dont like the break from here 00:03:000 (1) - to 00:13:909 (1) - . Either cut out the first part or map the break. there's nothing much for me to map to that would be consistent
00:24:477 (4) - keep the map consistent this is the only note that is stacking on top of the slider. Maybe you wanted to emphasize the change in the song by making it stack but I think that was accomplished well already by making the slider different as that is the note that changes! on second thought I don't like the way it works with the blanket
01:50:386 (5) - nc I looked at what you're trying to say but I'm happy with my NC scheme already. but thanks
02:54:818 (1) - increase the volume as you are progressing in the slider making the next section a bit louder than previous one the volume already does slightly increase
03:05:982 (2) - I dont like this note mmm maybe the positioning is awkward, I moved it a bit
03:44:420 (2,3) - make these sliders like the first slider (rough edges) no thanks
03:46:636 (1,2,3) - these also I think no thanks


The small breaks from 00:49:363 (6) - 01:03:000 (1) - there are a lot of cool instruments you can map here! these also feel kind of out of place as it doesn't hype up anything coming after. The spinner 01:04:534 (1) - here basically achieves the same purpose as the three small breaks. the rhythm I was mapping to is gone there

You can do some really cool things with hitsound volumes like here I already like the way the hitsounds work

Overall:
It's mapped really cool!
thanks for the mod!
Asfand
http://puu.sh/dMgxu/bf98c0f124.jpg

just start the timing of the map before you place notes is what I meant. minor thing really
Topic Starter
deetz

Asfano wrote:

http://puu.sh/dMgxu/bf98c0f124.jpg

just start the timing of the map before you place notes is what I meant. minor thing really
Mmm. I don't think that's a problem but I'll see.
- Milhofo -
Hi, from my modding queue :)

These are all suggestions, the map is already looking great, for that reason I'm giving it a star.

[Apocalypse]
  1. 00:58:909 (4) - rotate by ~ 16º anticlockwise and reposition
  2. 00:15:613 (1) - should keep same combo as previous slider, right?
  3. 01:36:409 (5) - kee it straight and pointing away from the previous slider, imo would be better
  4. 01:24:477 (1) - keep this the same combo and start the NC on 01:24:562 (2)
  5. 01:24:818 (1) - remove NC
  6. 01:25:159 (1) - I would remove this NC too, but this one makes sense if you decide to keep it
  7. 01:38:454 (1) - keep this same combo, it's still noticeble over the next slider
  8. 03:37:431 (2,3) - this jump is bigger than the other ones, I can play it fine but you might want to reduce distance for consistency
  9. 04:21:579 (5,6) - consider making the distance between these 2 larger, I miss that double a lot because I think it comes sooner (due to distance)
  10. 04:34:363 (1,2,3,4,5) - this part gives me chills wtf
  11. I stoped referring Combo problems because there are "a lot", I wouldn't say they're serious, but you have some combos that are really small, to the point where they aren't really needed, consider removing NC's that you see are a bit too small


I know this isn't a lot, but I would be creating problems where they didn't exist, sorry about the small mod but the map is already great, it deserves ranking, gl :)
Topic Starter
deetz

Milhofo wrote:

Hi, from my modding queue :)

These are all suggestions, the map is already looking great, for that reason I'm giving it a star.

[Apocalypse]
  1. 00:58:909 (4) - rotate by ~ 16º anticlockwise and reposition I rotated and repositioned, but to a lesser extent. I want to keep the flow there
  2. 00:15:613 (1) - should keep same combo as previous slider, right? oh shit, woops xD
  3. 01:36:409 (5) - kee it straight and pointing away from the previous slider, imo would be better I like the antiflow it makes like this
  4. 01:24:477 (1) - keep this the same combo and start the NC on 01:24:562 (2) I'm NCing to the change in the background so I'll keep it
  5. 01:24:818 (1) - remove NC again, I'm NCing to the change in the background and there's a new pattern here
  6. 01:25:159 (1) - I would remove this NC too, but this one makes sense if you decide to keep it this NC was an honest mistake
  7. 01:38:454 (1) - keep this same combo, it's still noticeble over the next slider ok
  8. 03:37:431 (2,3) - this jump is bigger than the other ones, I can play it fine but you might want to reduce distance for consistency I like this pattern but if it is turns out to be a problem later I can absolutely change it
  9. 04:21:579 (5,6) - consider making the distance between these 2 larger, I miss that double a lot because I think it comes sooner (due to distance) sure
  10. 04:34:363 (1,2,3,4,5) - this part gives me chills wtf thanks ;w;
  11. I stoped referring Combo problems because there are "a lot", I wouldn't say they're serious, but you have some combos that are really small, to the point where they aren't really needed, consider removing NC's that you see are a bit too small I'm following a specific NC "scheme" but it looks like I've left a few mistakes here and there so I'll try to fix those.. additionally I'll think hard about changing the NC scheme for less short combos...


I know this isn't a lot, but I would be creating problems where they didn't exist, sorry about the small mod but the map is already great, it deserves ranking, gl :)

thank you for the mod!
Birdy
00:33:000 (1,2) - (2) should start around where it currently ends, and go upwards for a smoother flow IMO.
01:12:715 (2,3,4) - Design suffers. Try to form a perfect triangle or come up with something else.
02:43:909 (1,2,3,4,5,6,7) - Idk whether I hate or like this. Confusion maximum.
02:48:511 (2) - Should be blanketing the next object.
03:05:982 (2) - Remove.
03:16:892 (3) - ^
03:41:181 (1,2,3) -
03:43:909 (1,2) - Overlap could be improved (although difficult at this slider velocity).
04:10:159 (2,3,4,5) - Nah man. Terrible flow, unnecessary overlapping.
04:26:181 (1) - Too brutal speed up. Reduce to 1,3 or 1,33, whichever floats your boat. I also think the second kiai could start here to keep both the same length and also to prevent overusing Kiai. I mean, there's nearly 2 minutes of Kiai in an under 6 minutes long map now.
05:14:250 (2) - Don't use a drum hitsound here.

idk, I'm not too experienced with Extra stuff. Nice song tho.
good luck!
Topic Starter
deetz

Static Noise Bird wrote:

00:33:000 (1,2) - (2) should start around where it currently ends, and go upwards for a smoother flow IMO. I get what you mean but I don't like the way that works with the blanket, plus I've already got the pattern working w/ the other slider. fixed the blanket there though
01:12:715 (2,3,4) - Design suffers. Try to form a perfect triangle or come up with something else. you're right. that pattern was hard to read anyways, so I redesigned it. should play much nicer now
02:43:909 (1,2,3,4,5,6,7) - Idk whether I hate or like this. Confusion maximum. I think it plays pretty nicely
02:48:511 (2) - Should be blanketing the next object. done
03:05:982 (2) - Remove. I think it emphasizes the end of the phrase nicely. if it actively becomes a problem later I'll remove it
03:16:892 (3) - ^ ^
03:41:181 (1,2,3) - ???
03:43:909 (1,2) - Overlap could be improved (although difficult at this slider velocity). tried to adjust
04:10:159 (2,3,4,5) - Nah man. Terrible flow, unnecessary overlapping. ok
04:26:181 (1) - Too brutal speed up. Reduce to 1,3 or 1,33, whichever floats your boat. I also think the second kiai could start here to keep both the same length and also to prevent overusing Kiai. I mean, there's nearly 2 minutes of Kiai in an under 6 minutes long map now. The sound is very sudden, and the slider is "bunched up" so that you can still play it the same way. Also, I think long kiai is fine as long as the song supports it, just not spamming kiai flashes (which I had in this map before I removed them)
05:14:250 (2) - Don't use a drum hitsound here. I noticed that problem randomly here and there too, seems to have fixed itself. definitely not intentional

idk, I'm not too experienced with Extra stuff. Nice song tho.
good luck!

thanks for the mod!
Birdy

deetz wrote:

03:41:181 (1,2,3) - ???
Whoops. I think it was supposed to be something like "The sliders could blanket each other". The pattern is fine, though, now that I look at it, but I could also recommend experimenting with a blanketing design, why not.
Topic Starter
deetz

Static Noise Bird wrote:

deetz wrote:

03:41:181 (1,2,3) - ???
Whoops. I think it was supposed to be something like "The sliders could blanket each other". The pattern is fine, though, now that I look at it, but I could also recommend experimenting with a blanketing design, why not.
Ah, I see. I already like how the flow works there, and I don't want them to overlap, so I'll leave it as-is.
HelloSCV
from my queue

[Apocalypse]
  1. 00:27:886 (1) - delete NC for consistency
  2. 01:50:386 (5,6,7) - off screen, you should fix this
  3. 02:33:000 (1) - try this rhythm instead of current one, this fits better with the song. and i also have no idea if that anti-jump works well,so consider stacking it perfectly if you don't want to change the rhythm
  4. 03:12:886 (1,1,1) - what about removing those NCs? since you didn't add NCs like this on 03:07:090 (1) - this part and those NC seem unnecessary
  5. 03:34:363 (1) - i think adjusting this placement like previous pattern 03:33:000 (1,2,3,4) - , well it's a kind of minor suggestion but this feels better. you'd better move next notes as well to keep the awesome pattern
  6. 03:47:147 (2,3) - for better flow, i'd recommend changing this pattern. current one feels a bit weird
  7. 04:07:090 (1) - this slider needs normal addtions rather than drum imo
  8. 04:35:386 (5) - perhaps you had a mistake while adding clap
  9. 04:53:454 (1) - hmm i don't think that this NC is really necessary, what about removing it?
  10. 05:14:250 (2) - same as 04:07:090 (1) -
  11. 05:30:272 - consider adding some whistles and adjusting hitsounds from this part, check what i've done on it
    396,56,330272,6,0,P|424:28|432:12,2,45,6|0|0,0:0|0:0|0:0,0:0:0:0:
    380,153,330784,2,0,P|390:191|400:206,2,45,2|0|0,0:0|0:0|0:0,0:0:0:0:
    303,90,331295,2,0,P|264:79|246:80,1,45,2|0,0:0|0:0,0:0:0:0:
    212,156,331636,6,0,P|180:132|168:112,2,45,2|0|0,0:0|0:0|0:0,0:0:0:0:
    152,224,332147,2,0,P|184:248|196:268,2,45,2|0|0,0:0|0:0|0:0,0:0:0:0:
    88,160,332659,2,0,L|44:116,1,45,2|0,0:0|0:0,0:0:0:0:
    28,216,333000,6,0,P|60:248|72:256,2,45,2|0|0,0:0|0:0|0:0,0:0:0:0:
    136,296,333511,2,0,P|181:296|195:293,2,45,2|0|0,0:0|0:0|0:0,0:0:0:0:
    160,208,334022,1,2,0:0:0:0:
    160,208,334193,1,0,0:0:0:0:
    160,208,334363,6,0,L|220:208,1,45,2|0,0:0|0:0,0:0:0:0:
    296,204,334704,1,0,0:0:0:0:
    336,124,334875,2,0,L|276:124,1,45,2|0,0:0|0:0,0:0:0:0:
    200,128,335216,1,0,0:0:0:0:
    112,108,335386,2,0,L|112:156,1,45,2|0,0:0|0:0,0:0:0:0:
    40,208,335727,2,0,P|68:232|88:240,1,45,2|0,0:0|0:0,0:0:0:0:
    164,216,336068,1,0,0:0:0:0:
    188,304,336238,2,0,P|224:301|244:292,1,45,2|0,0:0|0:0,0:0:0:0:
    281,221,336579,1,0,0:0:0:0:
    378,220,336750,2,0,P|370:199|360:180,1,45,2|0,0:0|0:0,0:0:0:0:
    300,132,337090,6,0,P|324:108|348:100,2,45,2|0|0,0:0|0:0|0:0,0:0:0:0:
    226,123,337602,2,0,P|217:91|222:66,2,45,2|0|0,0:0|0:0|0:0,0:0:0:0:
    182,183,338113,2,0,P|149:175|130:158,1,45,2|0,0:0|0:0,0:0:0:0:
    136,260,338454,2,0,P|184:280|192:280,1,45,2|0,0:0|0:0,0:0:0:0:
    256,236,338795,1,0,0:0:0:0:
    344,248,338965,2,0,P|368:276|376:300,2,45,2|0|0,0:0|0:0|0:0,0:0:0:0:
    384,172,339477,2,0,P|352:164|328:172,1,45,2|0,0:0|0:0,0:0:0:0:
    260,128,339818,6,0,P|240:104|232:76,2,45,2|0|0,0:0|0:0|0:0,0:0:0:0:
    198,220,340329,2,0,P|187:249|167:270,2,45,2|0|0,0:0|0:0|0:0,0:0:0:0:
    309,227,340840,2,0,P|340:222|368:229,1,45,2|0,0:0|0:0,0:0:0:0:
    444,236,341181,1,4,0:1:0:0:


good luck~
jyu
Hi! m4m from queue :3

[General]

  1. bg resolution is usually 1366x768 meanwhile yours is 1365x768 lmao you better fix


[Apocalypse]

  1. 00:00:443 (1) - might be better if you make the hitsound gradually getting louder accordingly to the song :3
  2. 00:03:000 (1) - well this is just personal preference but i think normal-hitfinish fits better in here. you can change it by selecting the circle first, then change the additions into normal without having to add a green line, so it won't affect others http://puu.sh/dQq7X/2d9db935ea.jpg
  3. 00:27:886 (1) - remove nc
  4. 00:28:568 (3,2) - sorry for being nazi, but the stack is a bit off. turn off Grid Snap when stacking them
  5. 00:33:340 (2,3) - this could be a blanket? idk its only a suggestion tho im not really good at blanket so i had to lower this down a bit http://puu.sh/dQqPZ/dd090a741b.jpg
  6. 00:48:000 (4,5,6) - stack is also a bit off. turn of Grid Snap when stacking them dang bless my nazi mod skill
  7. 00:57:545 (1) - finish at slider's head? because there's a vocal here, unlike the
    previous and the rhythm afterwards
  8. 00:57:545 (1) - only suggestion http://puu.sh/dQrmV/3715ab5c5f.jpg because the ds
    between them is like a turn-off after the jump between 00:57:886 (2,3) - if you follow, ofc
    you have to adjust the stack afterwards
  9. 00:58:909 (4,5,6) - stack is a bit off btw. turn off Grid Snap when stacking them
  10. 01:04:534 (1) - ending this at 01:08:284 - makes it more interesting lmao
  11. 01:08:454 (1,2) - you can blanket them better http://puu.sh/dQrLt/3a86d6e9d4.jpg
  12. 01:26:181 (1,3) - you can also improve the blanket here http://puu.sh/dQupp/671f57504c.jpg as you can see from the screenshot, i moved (3) to 01:26:267 - for better adjustment
  13. 01:29:079 (2,3,4,6,7,8) - idk i kinda prefer to make them similiar http://puu.sh/dQuAP/e64aee5507.jpg but its up to you ofc
  14. 01:31:125 (6,7,8) - stack is a bit off
  15. 01:32:488 (1) - remove nc. 01:32:488 (1,2,3) - is still in the same combo with 01:31:636 (1,2,3) -
  16. 01:44:250 (3,4,5) - stack is a bit off
  17. 02:03:000 - 02:13:909 - i suggest to use the same clap pattern like 00:13:909 - 00:46:636 -
  18. 02:08:454 (1,2) - blanket is a bit off
  19. 02:08:454 (1,2) - only suggestion http://puu.sh/dQvdf/89afca6a6b.jpg
  20. 03:26:522 (2,3,4) - fix the stack
  21. 03:49:363 (1) - add finish? idk it seems a bit dull without any hitsound there
  22. 04:00:272 (1) - end this at 04:02:829 - ? same reason like 01:04:534 (1) -
  23. 04:21:750 (6) - dang the clap feels out of place. if you want to keep your hitsound consistency, you should add clap at 04:24:477 (1,2) - and remove clap at 04:21:750 (6) -
  24. 04:34:363 (1,2,3,4) - dang this feels sooooo good
  25. 04:45:272 (1,2,3,4) - holy cow
  26. 04:51:068 (2,3) - you can blanket this better
  27. 04:53:113 (1) - remove nc
  28. 05:01:125 (4,5,6) - stack is a bit off
  29. 05:02:147 (4,5,6) - ^
  30. 05:06:579 (3,1,2,3,4) - ^
  31. 05:14:250 (2) - the drum-clap at slider's head feels really weird because you didn't use any drum-clap for pattern. i suggest to remove, but idk its up to you
  32. 05:35:727 (6) - nc? because you nc-ed 05:31:636 (1) - 05:33:000 (1) - 05:34:363 (1) -
  33. 05:38:454 (4) - ^


dang this map is awesome 10/10 would bang. im kinda too focused on small things like stacks blanket etc im really sorry. the map's already good. you should call a BAT quick
goodluck~
Topic Starter
deetz

HelloSCV wrote:

from my queue

[Apocalypse]
  1. 00:27:886 (1) - delete NC for consistency oops, okay
  2. 01:50:386 (5,6,7) - off screen, you should fix this should be fine now
  3. 02:33:000 (1) - try this rhythm instead of current one, this fits better with the song. and i also have no idea if that anti-jump works well,so consider stacking it perfectly if you don't want to change the rhythm new rhythm should fit nicer now
  4. 03:12:886 (1,1,1) - what about removing those NCs? since you didn't add NCs like this on 03:07:090 (1) - this part and those NC seem unnecessary it was for readability but I guess it's out of place yeah
  5. 03:34:363 (1) - i think adjusting this placement like previous pattern 03:33:000 (1,2,3,4) - , well it's a kind of minor suggestion but this feels better. you'd better move next notes as well to keep the awesome pattern I agree, done
  6. 03:47:147 (2,3) - for better flow, i'd recommend changing this pattern. current one feels a bit weird that is much better, thank you. changed
  7. 04:07:090 (1) - this slider needs normal addtions rather than drum imo my mistake, fixed
  8. 04:35:386 (5) - perhaps you had a mistake while adding clap clap is to stay consistent
  9. 04:53:454 (1) - hmm i don't think that this NC is really necessary, what about removing it? consistent for NC pattern
  10. 05:14:250 (2) - same as 04:07:090 (1) - again, my mistake, fixed
  11. 05:30:272 - consider adding some whistles and adjusting hitsounds from this part, check what i've done on it I like your idea, done


good luck~
thank you!

AlpacaCokelat wrote:

Hi! m4m from queue :3

[General]

  1. bg resolution is usually 1366x768 meanwhile yours is 1365x768 lmao you better fix


[Apocalypse]

  1. 00:00:443 (1) - might be better if you make the hitsound gradually getting louder accordingly to the song :3 i think it's fine as is
  2. 00:03:000 (1) - well this is just personal preference but i think normal-hitfinish fits better in here. you can change it by selecting the circle first, then change the additions into normal without having to add a green line, so it won't affect others yeah
  3. 00:27:886 (1) - remove nc already done
  4. 00:28:568 (3,2) - sorry for being nazi, but the stack is a bit off. turn off Grid Snap when stacking them goddammit that was hard but fixed lol
  5. 00:33:340 (2,3) - this could be a blanket? idk its only a suggestion tho im not really good at blanket so i had to lower this down a bit http://puu.sh/dQqPZ/dd090a741b.jpg done
  6. 00:48:000 (4,5,6) - stack is also a bit off. turn of Grid Snap when stacking them dang bless my nazi mod skill jesus christ stacking is hard
  7. 00:57:545 (1) - finish at slider's head? because there's a vocal here, unlike the
    previous and the rhythm afterwards I'm happy with this pattern
  8. 00:57:545 (1) - only suggestion http://puu.sh/dQrmV/3715ab5c5f.jpg because the ds
    between them is like a turn-off after the jump between 00:57:886 (2,3) - if you follow, ofc
    you have to adjust the stack afterwards ^
  9. 00:58:909 (4,5,6) - stack is a bit off btw. turn off Grid Snap when stacking them awfojpoeaaieogha[;'
  10. 01:04:534 (1) - ending this at 01:08:284 - makes it more interesting lmao it's for recovery time
  11. 01:08:454 (1,2) - you can blanket them better http://puu.sh/dQrLt/3a86d6e9d4.jpg ok
  12. 01:26:181 (1,3) - you can also improve the blanket here http://puu.sh/dQupp/671f57504c.jpg as you can see from the screenshot, i moved (3) to 01:26:267 - for better adjustment ok
  13. 01:29:079 (2,3,4,6,7,8) - idk i kinda prefer to make them similiar http://puu.sh/dQuAP/e64aee5507.jpg but its up to you ofc yeah
  14. 01:31:125 (6,7,8) - stack is a bit off i moved it a bit but it shouldn't matter because of stack leniency
  15. 01:32:488 (1) - remove nc. 01:32:488 (1,2,3) - is still in the same combo with 01:31:636 (1,2,3) - ye
  16. 01:44:250 (3,4,5) - stack is a bit off i moved it a bit but it shouldn't matter because of stack leniency
  17. 02:03:000 - 02:13:909 - i suggest to use the same clap pattern like 00:13:909 - 00:46:636 - definitely
  18. 02:08:454 (1,2) - blanket is a bit off looks fine to me
  19. 02:08:454 (1,2) - only suggestion http://puu.sh/dQvdf/89afca6a6b.jpg wrong part and i think it's fine
  20. 03:26:522 (2,3,4) - fix the stack ok
  21. 03:49:363 (1) - add finish? idk it seems a bit dull without any hitsound there the sound changed
  22. 04:00:272 (1) - end this at 04:02:829 - ? same reason like 01:04:534 (1) - recovery time
  23. 04:21:750 (6) - dang the clap feels out of place. if you want to keep your hitsound consistency, you should add clap at 04:24:477 (1,2) - and remove clap at 04:21:750 (6) - but if you listen the sound there is a lot more pronounced - it's not completely consistent with before
  24. 04:34:363 (1,2,3,4) - dang this feels sooooo good thanks :D
  25. 04:45:272 (1,2,3,4) - holy cow
  26. 04:51:068 (2,3) - you can blanket this better ok
  27. 04:53:113 (1) - remove nc nc pattern
  28. 05:01:125 (4,5,6) - stack is a bit off same as before
  29. 05:02:147 (4,5,6) - ^ ^
  30. 05:06:579 (3,1,2,3,4) - ^ looks fine to me
  31. 05:14:250 (2) - the drum-clap at slider's head feels really weird because you didn't use any drum-clap for pattern. i suggest to remove, but idk its up to you yes it was a mistake, already fixed
  32. 05:35:727 (6) - nc? because you nc-ed 05:31:636 (1) - 05:33:000 (1) - 05:34:363 (1) - ok
  33. 05:38:454 (4) - ^ ok


dang this map is awesome 10/10 would bang. im kinda too focused on small things like stacks blanket etc im really sorry. the map's already good. you should call a BAT quick
goodluck~
thank you as well :)
Ringating
quick bg mod:

your bg has some fairly heavy artifacting from compression, so I found a higher res version and manually downscaled it and saved it with more of an image-quality focused compression setting.
no kudosu
Topic Starter
deetz

Ringating wrote:

quick bg mod:

your bg has some fairly heavy artifacting from compression, so I found a higher res version and manually downscaled it and saved it with more of an image-quality focused compression setting.
no kudosu
thanks man, really appreciate it. I want to kd you for that ;_;
neonat
Apocalypse

00:39:818 (1,2) - the end of 00:40:159 (1) should be closer to the body of 00:39:818 (1) to make the curve more parallel with each other
00:53:454 (4) - lower it down, make it more in line with the ends of the rest 00:52:090 (1,2,3) - the flow from 00:52:943 (3) would be smoother as well as 00:53:454 (4) would then be lower and hence its path isn't too sharp or affected by a sudden change in direction, something like this:
01:29:250 (4) - you have to tilt the slider end slightly once more to the left, it's not in-line with the circles before this:
01:35:727 (2) - NC should be here
01:38:454 (9) - ^
02:25:670 (3) - shift it diagonally upwards slightly, looks better this way with regards to both 02:24:818 (1,2) like:
03:44:420 (2) - shift to x: 472 y: 144
04:21:750 (6) - for the section of 04:21:750 (6,7,8) the rhythm is actually only at 04:21:835 - 04:22:005 and 04:22:090 - which means there is no music at 04:21:750 (6) - there are 2 options for this: 1. is that you remove 04:21:750 (6) completely because there is no music there. 2. would be that you remove the clap on that circle and place it at the start of 04:21:835 (7) as the clap made me realise that the rhythm here wasn't following the song, and you placed emphasis on nothing in the music by placing the clap here, so it would sound better when it's on the drums on the slider
04:51:750 (1,2,3,4,1) - place it slightly further from 04:51:579 (4) - it gives more breathing space for the notes and that helps movement, and it also improves the map visually as it would be less cramped:
04:54:818 (5) - NC
05:34:875 (3,4,5) - the flow here is quite angular and rigid, it's not really very ideal


Good Luck on getting this Approved
pishifat
i do the thing with the mod

soon

probably

i think so
Topic Starter
deetz

neonat wrote:

Apocalypse

00:39:818 (1,2) - the end of 00:40:159 (1) should be closer to the body of 00:39:818 (1) to make the curve more parallel with each other ok
00:53:454 (4) - lower it down, make it more in line with the ends of the rest 00:52:090 (1,2,3) - the flow from 00:52:943 (3) would be smoother as well as 00:53:454 (4) would then be lower and hence its path isn't too sharp or affected by a sudden change in direction, something like this: ok
01:29:250 (4) - you have to tilt the slider end slightly once more to the left, it's not in-line with the circles before this: ok
01:35:727 (2) - NC should be here yeah
01:38:454 (9) - ^ ok
02:25:670 (3) - shift it diagonally upwards slightly, looks better this way with regards to both 02:24:818 (1,2) like: small difference but I guess yeah
03:44:420 (2) - shift to x: 472 y: 144 okay
04:21:750 (6) - for the section of 04:21:750 (6,7,8) the rhythm is actually only at 04:21:835 - 04:22:005 and 04:22:090 - which means there is no music at 04:21:750 (6) - there are 2 options for this: 1. is that you remove 04:21:750 (6) completely because there is no music there. 2. would be that you remove the clap on that circle and place it at the start of 04:21:835 (7) as the clap made me realise that the rhythm here wasn't following the song, and you placed emphasis on nothing in the music by placing the clap here, so it would sound better when it's on the drums on the slider woops, this does sound better with the music, I was trying to replace with my own rhythm :c
04:51:750 (1,2,3,4,1) - place it slightly further from 04:51:579 (4) - it gives more breathing space for the notes and that helps movement, and it also improves the map visually as it would be less cramped: okay
04:54:818 (5) - NC okay but I removed the NC at the start of the quintuplet
05:34:875 (3,4,5) - the flow here is quite angular and rigid, it's not really very ideal added some curves


Good Luck on getting this Approved
thanks for the mod!

pishifat wrote:

i do the thing with the mod

soon

probably

i think so
okay, cool
Okoratu


Edit: we will do things in whenever order (probably pishi first)
Topic Starter
deetz
cool, my map's not stupid \o/
pishifat
what is this how i have

[general]
  1. offset is like 3013. no perfect 3000 for you. do it after rest of mod applied
  2. switch the order of combo colors. using two of the same colors in a row (gray gray yellow yellow) is usually a bad idea. would want to avoid something like this so just switch stuff and it'll be k (gray yellow gray yellow)
  3. ringating is so strong


[difficulty]
comboing:
  1. 01:11:522 (3) - shoudl have a new combo for consistency with like everywhere you do this thing 01:16:636 (1) -
  2. 01:35:385 (10,1) - should be combod the same way you do 04:13:227 (6,7,8,9,1,2,1) - . that one object combo really does not fit
  3. 01:44:250 (3) - should have a new combo for consistency with like 4000 other places you know what im talking about
  4. 01:49:704 (3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,1) - what is going on with combos here um they should be consistent with 01:16:636 (1,2,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,1) - since literally same rhythm stuffs. if anything, you should have each new combo on the hitsounded objects cuz it just makes sense that way
  5. 04:11:181 (10) - should have a new combo for same reason 04:05:726 (1) - has one.
  6. 04:16:977 (2) - should have a new combo for same reason as 01:27:886 (1) -
  7. 04:22:090 (8) - do i need to say it
  8. 04:33:000 (8) - yeah combo same thing
  9. 04:53:113 (1) - shouldn't have a new combo cuz you never did on this stuff anywhere else in the song why here wut
  10. 05:08:113 (5) - should for consistency with 04:57:204 (1) - and the other stuff that's that ok


hitsounds:
  1. 00:46:636 (1) - head should ahve a finish
  2. 00:57:545 (1) - head should finish cuz there's a super obvious one in the music :/
  3. 01:16:636 (1) - finish cuz reasons
  4. 01:19:363 (1) - could use a whistle to emphasize whatever intense noise that is i dont even know
  5. 01:50:727 (4,4) - you've got drum additions here, yet 04:23:454 (1,5) - 01:28:909 (1,5) - 04:45:272 (1,2,3,4) - 05:07:090 (1,2,3,4) - are all the same exact things without drum additions. add them or something they sound nice gj
  6. 01:51:750 (1,2) - would sound a lot cooler to use bassy hitsounds here as well. like drumfinishes are good. would apply with all the other bassy stuff as listed in the previous point too
  7. 02:16:636 (1) - to 02:34:363 (4) - the finishes between here should really just be a different hitsound. finishes usually just don't fit in a non-intense section unless they're in the actual music. whistles would be good so if you replaced the finishes here with whistles you'd be dandy. same hitsounding style as 05:30:272 (1) - if you wanna reference yourself. might be a good idea to emphasize the same things here as you do at 00:46:636 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3,4) - with whistle stuffs too
  8. 02:23:454 (5) - 02:34:363 (4) - these objects should have the same hitsounds. pretty much everything inthis section should be consistent in finish/whistle/whatever you change it to placement
  9. 04:21:835 (7) - clap doesn't really fit here considering you never hitsounded any of the blue tick stuff before now (like the tail of 04:21:068 (3) - has no clap and same sound)
  10. 04:26:181 (1) - head could use a whislte to accent the wtfsound
  11. 04:46:295 (1,1) - two finishes in a row sounds pretty gross. if you did the bassy hitsound addition stuff as mentioned earlier this will have been changed, but if not, just do a clap for cosnistency with the everywhere else
  12. 05:41:352 (1) - 03:49:363 (1) - whistles on the ends of these would fit pretty well for covering the high pitch vocal thing


aesthetics:
  1. 00:15:613 (2) - curve on this is pretty gross. if you want to blanket 4, use more than 1 anchor for that second half of the slider. i'd say a shape like this is better overall but what do i know
  2. 00:24:477 (4,1) - shouldn't this have the same visual offset thing as everywhere else
  3. 00:27:204 (4) - should probs move this up so it's not overlapping the sliderbody of 00:27:886 (2) -
  4. 01:16:125 (5,6) - were these supposed to be parallel or
  5. 02:50:386 (4,1) - visual offset thing should be more like everywhere else with the closer things kk
  6. 03:11:181 (1,5) - would be nice to space these more so they're not touchign :/
  7. 04:14:761 (5,1,2,3) - stack here looks awkward cuz of stack leniency stuff. doing a manual stack would work. wow those gifs are stretched
  8. 05:08:113 (5,6,7,8,1) - would be nice to move this stuff more to the right cuz overlap is garbage. would also give the chance for better movement between 05:08:795 (2,3) - if you cared about that


gameplay:
  1. 01:52:090 (1) - just my opinion but moving this higher than the rest would make it stand out more as the last object idunno it would be cool don't listen to me
  2. 03:05:727 (1,2,3) - as the only 1/4 jump in this entire section you should probably space them a lil closer. doesn't even need to be much more
  3. 04:35:386 (5,1) - would be nice to differentiate this from the 1/4-gap-sliders with a different shape and larger spacing. something like this would work or use your imagination idk. covering the beat on 04:35:642 - is also an option since it's distinct enough


rhythm:
  1. 02:13:909 (1,2) - ctrl+ging these would probs be better since the white tick at 02:14:250 - with a slider tail is gross. you did it fine everywhere else so i think you know what i mean
  2. 02:26:011 (4) - such a strong note for a slider tail ;-; using a clickable object just feels way better for that
  3. 02:28:227 (4,5) - pls the tails


the last two sections are the most important and they're almost empty so you're golden
message ingame yayaya
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