Receptor - Adrenaline

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Total Posts
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Topic Starter
deetz
This beatmap was submitted using in-game submission on January 7, 2015 at 1:21:29 PM

Artist: Receptor
Title: Adrenaline
Tags: dnb neurofunk breakbeat no sleep
BPM: 176
Filesize: 9346kb
Play Time: 05:43
Difficulties Available:
  1. Apocalypse (4.93 stars, 1230 notes)


Download: Receptor - Adrenaline
Information: Scores/Beatmap Listing
---------------
éèéèéè

Bubble #1: pishifat
Bubble #2: Okoratu
Approval: Cherry Blossom

Thank you!!!
let it be known that i tried
for approval

12/21 - Changed the very dark combo colour.
12/25 - added tags
12/27 - RIP kiai flashes, you might be missed idk
12/31 - Improved BG (thanks Ringating!) - please re-dl
Haeventers
Hi! From my modding queue :)

[Apocalypse]
00:46:977 (2,3,4) - Dont let these sliders and the circle end on the same point. It doesnt feel so smooth to play.
00:57:545 (1,2,3,4) - Dont let these sliders and the circle end on the same point. It doesnt feel so smooth to play.
02:47:147 (4,5) - The circle that should be 4 has a 5 written in it.
04:29:931 (1) - Ctrl- g
05:07:090 (1,2,3,4) - Dont let these sliders and the circle end on the same point. It doesnt feel so smooth to play.
05:36:750 (10) - Ctrl- g

That's all I could find. Good luck with the map! :)
Topic Starter
deetz

Wormar wrote:

Hi! From my modding queue :)

[Apocalypse]
00:46:977 (2,3,4) - Dont let these sliders and the circle end on the same point. It doesnt feel so smooth to play. I think it's fine and looks nice.
00:57:545 (1,2,3,4) - Dont let these sliders and the circle end on the same point. It doesnt feel so smooth to play. ^
02:47:147 (4,5) - The circle that should be 4 has a 5 written in it. ???
04:29:931 (1) - Ctrl- g Okay
05:07:090 (1,2,3,4) - Dont let these sliders and the circle end on the same point. It doesnt feel so smooth to play. I liked those ones but I tried to fix it up by messing with the sliders immediately before.
05:36:750 (10) - Ctrl- g Okay

That's all I could find. Good luck with the map! :)

Thanks dude!
reinaertdevos
Hello! From my queue.

General

While it still needs some polishing I think this is quite decent. It was fun to play, but there are probably still a lot of things to clean up. Seeing that you don't have any ranked maps, you are certainly well on your way.
This is just going to be a fast mod because the mapping style is a lot different from what I would do.

Apocalypse

If you would take care of every blanket and stack it would look a lot better at first sight, so think about that.

00:00:272 (1) - The sound actually starts at 00:00:528 -
00:25:159 (2) - The slider end doesn't stack perfectly
00:42:545 (1) - The other sliders all have a whistle sound during the slider except for this one, so you can fix that.
01:33:000 (1) - The circle under the 1/4 stack plays rather uncomfortable, consider moving it elsewhere.
01:35:556 (1) - EDIT: forgot to say what I meant here: There is a very strong beat on the slider end, it would make a lot more sense if this was 2 circles or something like that.
01:50:727 (11) - NC?
02:57:545 (1) - From here on you are using a lot of square-like and jump to-and-back to circle (this 03:12:545 (1,2,1,2,1,2,1,2) - )patterns, but consider using some other, more complex shapes. The current ones don't play bad but sometimes they feel weird.
03:38:454 (6) - NC
03:46:636 (1,2,3) - Take care of the stacks
04:30:102 (2) - Ctrl+g to stay consistent with how you use the other 1/4 sliders

Again, small mod, not all too deep insights. I think this map is good in a certain way. So good luck and keep it up!
Topic Starter
deetz

A Mystery wrote:

Hello! From my queue.

General

While it still needs some polishing I think this is quite decent. It was fun to play, but there are probably still a lot of things to clean up. Seeing that you don't have any ranked maps, you are certainly well on your way.
This is just going to be a fast mod because the mapping style is a lot different from what I would do.

Apocalypse

If you would take care of every blanket and stack it would look a lot better at first sight, so think about that. I will certainly look through, thank you.

00:00:272 (1) - The sound actually starts at 00:00:528 - woops, okay
00:25:159 (2) - The slider end doesn't stack perfectly - fixed, I think
00:42:545 (1) - The other sliders all have a whistle sound during the slider except for this one, so you can fix that. - Edit: This slider seems to be problematic, I whistled both ends and it seems to be fine now
01:33:000 (1) - The circle under the 1/4 stack plays rather uncomfortable, consider moving it elsewhere. - okay
01:35:556 (1) - EDIT: forgot to say what I meant here: There is a very strong beat on the slider end, it would make a lot more sense if this was 2 circles or something like that. - yeah, okay
01:50:727 (11) - NC? - ok, but I also NC'd the others for consistency.
02:57:545 (1) - From here on you are using a lot of square-like and jump to-and-back to circle (this 03:12:545 (1,2,1,2,1,2,1,2) - )patterns, but consider using some other, more complex shapes. The current ones don't play bad but sometimes they feel weird. I think they're fine but if more people express a similar opinion about it playing weird, I'll see if I can remap some of that part.
03:38:454 (6) - NC sure
03:46:636 (1,2,3) - Take care of the stacks not 100% sure what you mean but I restacked them again
04:30:102 (2) - Ctrl+g to stay consistent with how you use the other 1/4 sliders ok!

Again, small mod, not all too deep insights. I think this map is good in a certain way. So good luck and keep it up! thank you!

Thank you!
zorefire
[Apocalypse]
01:13:227 (1,2,3,4,1,2,3,4,1) - make them curve into each other or put them in 1 line
01:14:079 (2,3) - that jump impossibru make closer please
04:26:863 (3,4,5) - looks ugly
04:52:431 (3,4,5,6) - ^

All I could find good map
&
Good luck~
Topic Starter
deetz

zorefire wrote:

[Apocalypse]
01:13:227 (1,2,3,4,1,2,3,4,1) - make them curve into each other or put them in 1 line I like it like this
01:14:079 (2,3) - that jump impossibru make closer please I guess, right after a stream
04:26:863 (3,4,5) - looks ugly Crowbar sound, crowbar slider :D
04:52:431 (3,4,5,6) - ^ I like it like this

All I could find good map
&
Good luck~

Thanks for the mod!
zorefire

deetz wrote:

zorefire wrote:

[Apocalypse]
01:13:227 (1,2,3,4,1,2,3,4,1) - make them curve into each other or put them in 1 line I like it like this
01:14:079 (2,3) - that jump impossibru make closer please I guess, right after a stream
04:26:863 (3,4,5) - looks ugly Crowbar sound, crowbar slider :D
04:52:431 (3,4,5,6) - ^ I like it like this

All I could find good map
&
Good luck~

Thanks for the mod!
No problemo
Axarious

General
  1. Ooh, a marathon!
Apocalypse
  1. 00:00:528 (1) - Spinner should be able to start 00:00:443 - here but should end here 00:02:659 - here for recovery time to hit this 00:03:000 (1) - .
  2. 00:13:909 (1,2) - Yo, fix this blanket. Move to x:221 y:199.
  3. 00:14:931 (4) - Move to x:392 to mirror the 8 pixel left shift of 00:16:295 (4,1) - this pattern.
  4. 00:15:272 (1,2) - Messy. I suggest having the first part of both sliders parallel.
  5. 00:23:454 (1,2) - Blanket fix, move (2) to x:253 y:198.
  6. 00:25:159 (2) - Move down one pixel to y:212 to stack the tail with slider (1).
  7. 00:25:670 (3) - Move to x:150.
  8. 00:30:613 (2) - Move to x:187 y:279.
  9. 00:35:215 (4) - Move to x:181 y:186.
  10. 00:36:068 (2) - Move to y:233.
  11. 00:42:886 (2) - Move to x:62 y:99.
  12. 00:44:761 (3) - Move to x:286 y:196.
  13. 00:46:636 (1) - Rotate 4 degrees around selection center.
  14. 00:52:090 (1,2,3,4) - I like it.
  15. 01:03:000 (1,2) - Why have a curve in slider (2)'s beginning when it seems like it should be parallel with (1)?
  16. 01:04:363 (4) - Stack, move to x:338 y:169.
  17. 01:04:534 (1) - Spinner should end 01:08:113 - here perhaps? Recovery time.
  18. 01:08:454 (1,2) - Fix blanket?
  19. 01:09:136 (3) - Move to x:353 y:265.
  20. 01:12:716 (2,3,4) - Equilateral triangle please, rotate each 120 and make it sexy.
  21. 01:13:227 (1,2,3,4,1,2,3,4,1) - 01:13:568 (1,2,3,4) - Select these four and move them to x:295 y:199.
  22. 01:14:761 (6) - Rotate -1 degree around selection center.
  23. 01:20:215 (6,7) - Nice.
  24. 01:21:068 (3,4,5,6) - Very nice.
  25. 01:25:159 (1) - Move to x:111 y:231 to stack tails.
  26. 01:25:500 (2) - If ya do ^, move this to x:46 y:185.
  27. 01:26:522 (3) - Rotate 2 degrees around selection center.
  28. 01:27:886 (1,2,3,4,1,2,3,4) - Wonderful.
  29. 01:29:761 (4,1,2,1) - Magnificent.
  30. 02:54:818 (1) - End spinner 02:56:863 - here.
  31. 03:38:625 (1) - End spinner 03:40:840 - here.
  32. 04:00:272 (1) - End spinner 04:02:659 - here.
  33. 04:26:181 (1) - I heard this and I thought someone was in my house. I panicked. Nice slider, though.
  34. 04:30:272 (1) - Move to x:415.
Topic Starter
deetz

Axarious wrote:


General
  1. Ooh, a marathon!
Apocalypse
  1. 00:00:528 (1) - Spinner should be able to start 00:00:443 - here but should end here 00:02:659 - here for recovery time to hit this 00:03:000 (1) - . hm yeah I guess that's a bit better
  2. 00:13:909 (1,2) - Yo, fix this blanket. Move to x:221 y:199. goddammit I'm bad at blanketing lol
  3. 00:14:931 (4) - Move to x:392 to mirror the 8 pixel left shift of 00:16:295 (4,1) - this pattern. ok
  4. 00:15:272 (1,2) - Messy. I suggest having the first part of both sliders parallel. ok
  5. 00:23:454 (1,2) - Blanket fix, move (2) to x:253 y:198. ok
  6. 00:25:159 (2) - Move down one pixel to y:212 to stack the tail with slider (1). ok
  7. 00:25:670 (3) - Move to x:150. I think that's too far but I still moved it less to the left
  8. 00:30:613 (2) - Move to x:187 y:279. ok
  9. 00:35:215 (4) - Move to x:181 y:186. ok
  10. 00:36:068 (2) - Move to y:233. ok
  11. 00:42:886 (2) - Move to x:62 y:99. ok
  12. 00:44:761 (3) - Move to x:286 y:196. no thanks
  13. 00:46:636 (1) - Rotate 4 degrees around selection center. ok
  14. 00:52:090 (1,2,3,4) - I like it.
  15. 01:03:000 (1,2) - Why have a curve in slider (2)'s beginning when it seems like it should be parallel with (1)? I like this blanket
  16. 01:04:363 (4) - Stack, move to x:338 y:169. ok
  17. 01:04:534 (1) - Spinner should end 01:08:113 - here perhaps? Recovery time. I guess
  18. 01:08:454 (1,2) - Fix blanket? sure
  19. 01:09:136 (3) - Move to x:353 y:265. ok
  20. 01:12:716 (2,3,4) - Equilateral triangle please, rotate each 120 and make it sexy. ok
  21. 01:13:227 (1,2,3,4,1,2,3,4,1) - 01:13:568 (1,2,3,4) - Select these four and move them to x:295 y:199. sort of done I guess
  22. 01:14:761 (6) - Rotate -1 degree around selection center. ok
  23. 01:20:215 (6,7) - Nice.
  24. 01:21:068 (3,4,5,6) - Very nice.
  25. 01:25:159 (1) - Move to x:111 y:231 to stack tails. ok
  26. 01:25:500 (2) - If ya do ^, move this to x:46 y:185.
  27. 01:26:522 (3) - Rotate 2 degrees around selection center. ok
  28. 01:27:886 (1,2,3,4,1,2,3,4) - Wonderful.
  29. 01:29:761 (4,1,2,1) - Magnificent.
  30. 02:54:818 (1) - End spinner 02:56:863 - here. sure
  31. 03:38:625 (1) - End spinner 03:40:840 - here. sure
  32. 04:00:272 (1) - End spinner 04:02:659 - here. sure
  33. 04:26:181 (1) - I heard this and I thought someone was in my house. I panicked. Nice slider, though. Haha yeah, and the footsteps at the end too >_>
  34. 04:30:272 (1) - Move to x:415. ok

Thanks for the mod!
Midge
M4m, I guess. Really cool patterns; I hope this gets ranked :3

[Apocalypse]

00:16:636 (1,4) - stack 4 at the tail end of 1, makes a cleaner blanket
00:18:000 (1,2) - blanket? http://puu.sh/dH5r8/a35c65a4ec.jpg
00:27:886 (1) - move red node to x:248 y:248 (cleaner blanket)
00:28:568 (3,2) - stack tail of 3 on head of 2
00:29:761 (3) - move to around x:100 y:136 for better flow
00:31:977 (2,3) - blanket http://puu.sh/dH5Il/de3f9a73c0.jpg
00:35:727 (1) - move to x:136 y:336 for a cleaner blanket
01:21:068 (3,4) - better blanket http://puu.sh/dH5VJ/e065286053.jpg

this is turning into a blanket mod and ii really hate those. i heavily recommend going through and fixing as much as you can.

01:16:977 (1,2,3,4,1) - this pattern is badass, dude nice. if you're looking to make this into an extra, increasing ds on this would be funner, but it's up to you
02:37:431 (2,3,4,5,6) - one thing about these is that you do this a lot. typically, a really satisfying mini-jump section have the circles cross over eachother. imo, it's why fycho and mythol have good maps.


compared to



better, but still not as cool as it could be. like i said, play around with it.

03:00:272 (1,2,3,4,1,2,3,4) - this is a good example. it's pretty cool

Mostly aesthetic issues, some questionable flow (nothing I felt I should mention though), but it's rhythmically fun. Good luck.
Topic Starter
deetz

Midge wrote:

M4m, I guess. Really cool patterns; I hope this gets ranked :3

[Apocalypse]

00:16:636 (1,4) - stack 4 at the tail end of 1, makes a cleaner blanket okay
00:18:000 (1,2) - blanket? http://puu.sh/dH5r8/a35c65a4ec.jpg okay
00:27:886 (1) - move red node to x:248 y:248 (cleaner blanket) ok
00:28:568 (3,2) - stack tail of 3 on head of 2 oops okay
00:29:761 (3) - move to around x:100 y:136 for better flow ahh i get it now okay
00:31:977 (2,3) - blanket http://puu.sh/dH5Il/de3f9a73c0.jpg not what I was going for but that does look nicer
00:35:727 (1) - move to x:136 y:336 for a cleaner blanket ok
01:21:068 (3,4) - better blanket http://puu.sh/dH5VJ/e065286053.jpg nice sliderball

this is turning into a blanket mod and ii really hate those. i heavily recommend going through and fixing as much as you can. I try but evidently I'm horrendous at spotting bad blankets >_<

01:16:977 (1,2,3,4,1) - this pattern is badass, dude nice. if you're looking to make this into an extra, increasing ds on this would be funner, but it's up to you I like the difficulty where it is but thanks
02:37:431 (2,3,4,5,6) - one thing about these is that you do this a lot. typically, a really satisfying mini-jump section have the circles cross over eachother. imo, it's why fycho and mythol have good maps. I tried messing with a couple of patterns, hopefully it's not too weird now


Mostly aesthetic issues, some questionable flow (nothing I felt I should mention though), but it's rhythmically fun. Good luck. thank you!

thanks a ton dude!
Gaia
from queue

[fancy name]
00:13:909 (1,2) - the blanket's fine, just when you look at it together it's not really appealing . something like this is really cool and simple http://puu.sh/dHqrt/a27a88fd94.jpg
00:14:761 (3,4) - 00:16:125 (2,3) - these 2 are supposedly the same, but the 2nd one has a larger spacing. they share the same rhythm so they should have relatively the same spacing// and this 00:17:488 (3,4) -
00:13:909 (1,2) - 00:15:272 (1,1) - 00:16:636 (1,2) - etc. ^
00:24:818 (1) - from this point on u hear the bass so we all know it's a pretty significant change in the music, u should change up ur patterns, like slider shapes or jumps. something like 00:25:159 (2) - is a good start i guess
00:41:522 (2,3) - ehhh doesnt look so good
00:43:909 (1,2,3) - Cool pattern, but it can get better if 00:44:761 (3) - blanketed 00:43:909 (1) - as well
00:58:909 (4) - going by ur pattern this should be at the begining no?
01:08:454 (1,2) - same as what i said in the beginning. u can make this horizontal instead, and pull (2) out for a better blanket
01:08:795 (2,3,4) - ahhhhh nooo this isnt goood . do something like this it plays better and looks better too with some symmetry http://puu.sh/dHqTT/1d3c5d0485.jpg
01:10:159 (2,3,4,5) - not really a fan of these overlaps x_x if it was like this tho http://puu.sh/dHqWT/5286e731f6.jpg
01:16:977 (1) - watch the nc spamming
01:17:318 (4,1) - THIS IS NOT A 1/4 SPACING nonononon first of all the rhythm is super hard to play and 2ndly this is reallyy hard to read so pls nerf


yeah i only wanted to do something general so i'm not gunna go too in depth with this, just focus on your spacing and patterns, work with consistency in mind and you're off to a good start

good luck and have fun mapping~
Topic Starter
deetz

Gaia wrote:

from queue

[fancy name]
00:13:909 (1,2) - the blanket's fine, just when you look at it together it's not really appealing . something like this is really cool and simple http://puu.sh/dHqrt/a27a88fd94.jpg looking back I did screw up what I was going for there, curved back a bit more
00:14:761 (3,4) - 00:16:125 (2,3) - these 2 are supposedly the same, but the 2nd one has a larger spacing. they share the same rhythm so they should have relatively the same spacing// and this 00:17:488 (3,4) - fixed all
00:13:909 (1,2) - 00:15:272 (1,1) - 00:16:636 (1,2) - etc. ^ but those are already spaced at 1.0x
00:24:818 (1) - from this point on u hear the bass so we all know it's a pretty significant change in the music, u should change up ur patterns, like slider shapes or jumps. something like 00:25:159 (2) - is a good start i guess I like it like this right now but idk :|
00:41:522 (2,3) - ehhh doesnt look so good ok
00:43:909 (1,2,3) - Cool pattern, but it can get better if 00:44:761 (3) - blanketed 00:43:909 (1) - as well you're right :o
00:58:909 (4) - going by ur pattern this should be at the begining no? not what I was going for
01:08:454 (1,2) - same as what i said in the beginning. u can make this horizontal instead, and pull (2) out for a better blanket I like this though D:
01:08:795 (2,3,4) - ahhhhh nooo this isnt goood . do something like this it plays better and looks better too with some symmetry http://puu.sh/dHqTT/1d3c5d0485.jpg yeah, okay
01:10:159 (2,3,4,5) - not really a fan of these overlaps x_x if it was like this tho http://puu.sh/dHqWT/5286e731f6.jpg I like it D:
01:16:977 (1) - watch the nc spamming fixed and fixed all around for consistency
01:17:318 (4,1) - THIS IS NOT A 1/4 SPACING nonononon first of all the rhythm is super hard to play and 2ndly this is reallyy hard to read so pls nerf yeah you're right. I think most of the others are fine, although I nerfed one other as well.


yeah i only wanted to do something general so i'm not gunna go too in depth with this, just focus on your spacing and patterns, work with consistency in mind and you're off to a good start

good luck and have fun mapping~

thanks!
Squichu
hey there!
mod from my queue

map looks pretty good as it is, I think. I can't really play it, so Idk in how much this is helpful.. I'll try ~ >:

Apocalypse
  1. "e - OKAY (deetz).osb" ins ong folder. even if you had osb this wouldn't work. .o. delete?
    (doesn't take up any space, but still. why keep a file that even has a wrong title...)
  2. hmh. I think you could map the first break. it's pretty boring to wait such a long time, especially cause this is a marathon. some people will fail much later in the diff and when they retry they have to wait 10 seconds for anything to happen (except for spinner + circle). :n
  3. 00:19:363 (1) - just wondering why this is the only one with normal spacing? seems a little random to me '-' if it wasn't for the finish hitsound it's totally the same melody
  4. 00:15:613 (1,3) - I don't really wanna complain about blankets, but this one looks so off.... :c
  5. 00:24:477 (4,1) - cause of the change in music I wouldn't stack them. the song gets more intense here and it makes much more of an impact when players have to move instead of staying at the same place
  6. 00:31:636 (1) - would look nice if this was a copypasted version of 00:31:125 (3) - , imo
    // I'm sorry this is so much about aesthetics, but except for some minor flow issues I can't finy any problems with this. :?
  7. 00:38:454 (1,2) - at first I wanted to complain about the blanket, but something else might work better - you could make this 00:38:795 (2,3,4) - a copypasted version of 00:39:818 (1,2,3) - only slightly different
  8. 00:44:761 (3,1) - so close, please curve 1 a little more
  9. 00:45:613 (2,3,4,5,6,7) - I kind of expected some jumps here, cause of the background sound. and 00:46:125 (5,6,7) - sound a little different than the others, too, so how about alternating the placement slightly?
  10. 01:09:136 (3) - I'd prefer two circles instead of one slider, cause it's two seperate sounds on the white and blue tick and not one angoing sound
    you have the same rhythm here anyway 01:10:500 (3,4) -
  11. 01:12:119 (7) - this should be removed cause of the much more dominant sound on the red tick before this (01:12:034 - ) or replaced with a slider
  12. 01:13:568 (1,2,3,4) - how about spacing them differently than 01:13:227 (1,2,3,4) - ? the pace really slows down, so it's more interesting to play when they don't follow the same spacing
  13. 01:30:443 (2,3) - flow here plays a bit awkward, imo, cause of the back-forth between 2-3. I'd suggest to bend 3 in another way and place the following pattern differently
  14. 01:34:022 (6,7,8,9,10) - ctrl+g would be awesome for better flow (cause movement gets rounded out)
    same goes for 01:35:045 (6,7,8,9,10) -
  15. 01:36:068 (4,5,6) - also about flow, I'd prefer it this way, cause it moves slightly smoother, but might be just me
  16. 02:11:181 (1,2,3,4,5) - hm. this background sound gets added (clearly audiable after 2) to the music and changes the feel of the music, but you stick with the previous rhythms that seems really monotonous at this point. maybe you can change up the rhythm following this 'new' sound and spice up this part a little
  17. 03:42:204 (3) - and the following patterns too - I don't agree with the sliderends on the downbeats here, cause they're so loud. I wanna click them .o.
    there were some others like this before, but not constantly used so it wasn't as abvious as it is here.
  18. 04:19:704 (2) - ctrl+g improves flow a ton, imo


well, that's all. hope I could help a little. .o. good luck!
Topic Starter
deetz

Squirrel wrote:

hey there!
mod from my queue

map looks pretty good as it is, I think. I can't really play it, so Idk in how much this is helpful.. I'll try ~ >:

Apocalypse
  1. "e - OKAY (deetz).osb" ins ong folder. even if you had osb this wouldn't work. .o. delete?
    (doesn't take up any space, but still. why keep a file that even has a wrong title...) lmao oops i'm dumb
    ok
  2. hmh. I think you could map the first break. it's pretty boring to wait such a long time, especially cause this is a marathon. some people will fail much later in the diff and when they retry they have to wait 10 seconds for anything to happen (except for spinner + circle). :n there's nothing there I could map that would feel good to play, and honestly I like the title fade thing ^_^
  3. 00:19:363 (1) - just wondering why this is the only one with normal spacing? seems a little random to me '-' if it wasn't for the finish hitsound it's totally the same melody hmm, i kept it like it is except i did the overlap thingy
  4. 00:15:613 (1,3) - I don't really wanna complain about blankets, but this one looks so off.... :c wow I didn't even mean to blanket that LOL fixed blanket
  5. 00:24:477 (4,1) - cause of the change in music I wouldn't stack them. the song gets more intense here and it makes much more of an impact when players have to move instead of staying at the same place I like it, it's like a quick stop before the bass kicks in
  6. 00:31:636 (1) - would look nice if this was a copypasted version of 00:31:125 (3) - , imo I like the asymmetry
    // I'm sorry this is so much about aesthetics, but except for some minor flow issues I can't finy any problems with this. :?
  7. 00:38:454 (1,2) - at first I wanted to complain about the blanket, but something else might work better - you could make this 00:38:795 (2,3,4) - a copypasted version of 00:39:818 (1,2,3) - only slightly different Kept pattern as is, fixed blanket
  8. 00:44:761 (3,1) - so close, please curve 1 a little more oops
  9. 00:45:613 (2,3,4,5,6,7) - I kind of expected some jumps here, cause of the background sound. and 00:46:125 (5,6,7) - sound a little different than the others, too, so how about alternating the placement slightly? good idea
  10. 01:09:136 (3) - I'd prefer two circles instead of one slider, cause it's two seperate sounds on the white and blue tick and not one angoing sound
    you have the same rhythm here anyway 01:10:500 (3,4) - no, sorry
  11. 01:12:119 (7) - this should be removed cause of the much more dominant sound on the red tick before this (01:12:034 - ) or replaced with a slider ok
  12. 01:13:568 (1,2,3,4) - how about spacing them differently than 01:13:227 (1,2,3,4) - ? the pace really slows down, so it's more interesting to play when they don't follow the same spacing I think it's fine
  13. 01:30:443 (2,3) - flow here plays a bit awkward, imo, cause of the back-forth between 2-3. I'd suggest to bend 3 in another way and place the following pattern differently keeping for now, i like it
  14. 01:34:022 (6,7,8,9,10) - ctrl+g would be awesome for better flow (cause movement gets rounded out)
    same goes for 01:35:045 (6,7,8,9,10) - makes the jump too big
  15. 01:36:068 (4,5,6) - also about flow, I'd prefer it this way, cause it moves slightly smoother, but might be just me sorry, I don't like the flow in your example ;w;
  16. 02:11:181 (1,2,3,4,5) - hm. this background sound gets added (clearly audiable after 2) to the music and changes the feel of the music, but you stick with the previous rhythms that seems really monotonous at this point. maybe you can change up the rhythm following this 'new' sound and spice up this part a little sorry, if I were to change something there I'd put a spinner instead
  17. 03:42:204 (3) - and the following patterns too - I don't agree with the sliderends on the downbeats here, cause they're so loud. I wanna click them .o.
    there were some others like this before, but not constantly used so it wasn't as abvious as it is here. I personally think it adds more force to the sound like this but if more people mention this I'll change it for sure
  18. 04:19:704 (2) - ctrl+g improves flow a ton, imo makes for a weird jump


well, that's all. hope I could help a little. .o. good luck!

thanks for your mod!
Xinely
Hi deetz :3~
from my queue ~




  • Apocalypse
  1. first of all, the hitsounds of this diff are totally empty , i mean from start until 01:08:113 - , you can add claps for the drums here, and whistle every 1st and 3rd whiteticks
  2. 00:48:000 - 00:52:090 - 00:57:545 - those break dont fit with the musics imo, i know you follow a music like "wub wub" but better to map all since the rest of musics are totally same with first pattern
  3. 00:03:000 (1) - finish please because the cymbal :C
  4. 00:00:443 (1) - i think the music starts from 00:00:613 - so it would be better if spin starts from that time too
  5. 00:22:431 (2) - hmm the flow can improved a lot if you ctrl+G this slider actually, natural flow will move to downward instead of upward here
  6. 00:23:454 (1) - hmm for me, when you move the curve to downward instead example 208,292 (middle node), the flow feels more natural here
  7. 00:27:886 (1) - unnecessary greenline here
  8. 00:28:909 (1) - hmm actually from design, this slider looks quite messy for me, try something like http://puu.sh/dJQxe.jpg
  9. 00:33:000 (1,2) - actually you still can improve the design here, maybe like blanket http://puu.sh/dJQPz.jpg (p.s : my blanket isnt perfect)
  10. 00:36:579 (3) - still can improve the blanket for neater design here http://puu.sh/dJR09.jpg
  11. 00:37:431 (2) - nazi, if you can curve the slider more like previous slider, it will improve the flow of this slider, example http://puu.sh/dJR4s.jpg
  12. 00:41:522 (2) - aa the flow feels so rigid with straight slider here, actually i can improved it with pic but, a little bit remap here example http://puu.sh/dJRgg.jpg and 00:42:886 (2) - http://puu.sh/dJRhW.jpg
  13. 00:57:545 (1) - this slider is too curvy and looks different with next sliders, please make it smoother http://puu.sh/dJRyd.jpg
  14. 00:58:909 (4) - the drum music quite strong here so try to give mini jump example 336,168
  15. 01:04:363 (4) - same as above, example move the circle to 232,236
  16. 01:09:136 (3) - the jump feels quite harsh here, try ctrl+G for smoothing the flow and the jump
  17. 01:09:306 (4,5,6,1) - actually streams can improved here, i mean when you have a curve slider at previous 01:09:306 (4) - , try to make the stream continuing what the curve works at previous, example like http://puu.sh/dJRVU.jpg and the flow feels smoother :3
  18. 01:10:500 (3,4,5) - same here http://puu.sh/dJS22.jpg
  19. 01:11:863 (4,5,6) - yap here too http://puu.sh/dJSm3.jpg
  20. 01:13:312 (2,3,4,1,2,3,4) - hmm not really big deal but i think the flow can improved from 01:13:483 (4,1) - if you do smoother movement for them http://puu.sh/dJSue.jpg
  21. 01:36:409 (5) - ctrl+G here for the smoother flow o.o
  22. 01:36:068 (4,6) - nazi but try avoid the overlap as possible lol
  23. 01:41:011 (2) - according curve on your previous flow, actually this slider should be moved to 164,240, well my another suggestion is http://puu.sh/dJSJX.jpg
  24. 01:49:107 (7,8,9,1) - flow on stream can improved according the previous flow http://puu.sh/dJSQr.jpg
  25. 01:52:090 (1) - no need NC here, i guess we can still read with easily, also you did NC for 01:51:750 (1) - so the combo looks so short
  26. 02:25:670 (3,4) - if you reverse the curve of these sliders, actually the flow can improved more naturally http://puu.sh/dJT9U.jpg
  27. 02:30:272 (1) - try move the middle note to upside, i mean just like http://puu.sh/dJTf5.jpg for more natural flow
  28. 02:34:363 (4) - aw the overlap looks so ugly here, at least i would make mini jump for emphasize the cymbal here
  29. 02:36:068 (2) - the normal spacing looks so ugly for design here, if i were you i would move this slider around 200,292. it looks cleaner and more consistent with next spacings
  30. 02:37:431 (2,3) - the flow can improved more natural imo, i guess flow from (1) to (2) a little bit rigid for me, you can try http://puu.sh/dJTwa.jpg
  31. 02:45:442 (2) - im a little bit dislike about straight flow so how about move this circle to 312,60? ofc just my two cents
  32. literally i only mention flow here and it is repetiting until end of map, just i can say try make cleaner design by increase 1,0x slider spacing here, also flow for streams. rest of map unless them are fine for me

Keep your work, i proud with your first map here :)
Good luck for now :3~
Topic Starter
deetz
double post
Topic Starter
deetz

Xinely wrote:

Hi deetz :3~ hi!
from my queue ~




  • Apocalypse
  1. first of all, the hitsounds of this diff are totally empty , i mean from start until 01:08:113 - , you can add claps for the drums here, and whistle every 1st and 3rd whiteticks I didn't do it because I wanted to build up but this is actually much better with the sounds
  2. 00:48:000 - 00:52:090 - 00:57:545 - those break dont fit with the musics imo, i know you follow a music like "wub wub" but better to map all since the rest of musics are totally same with first pattern I didn't map in those breaks because the rhythm I was mapping to before stopped
  3. 00:03:000 (1) - finish please because the cymbal :C okay
  4. 00:00:443 (1) - i think the music starts from 00:00:613 - so it would be better if spin starts from that time too I listened closely on 25% and I'm almost certain it's still at 00:00:443 -
  5. 00:22:431 (2) - hmm the flow can improved a lot if you ctrl+G this slider actually, natural flow will move to downward instead of upward here yeah
  6. 00:23:454 (1) - hmm for me, when you move the curve to downward instead example 208,292 (middle node), the flow feels more natural here yeah
  7. 00:27:886 (1) - unnecessary greenline here I don't see a greenline there
  8. 00:28:909 (1) - hmm actually from design, this slider looks quite messy for me, try something like http://puu.sh/dJQxe.jpg hm I think I see
  9. 00:33:000 (1,2) - actually you still can improve the design here, maybe like blanket http://puu.sh/dJQPz.jpg (p.s : my blanket isnt perfect) ok
  10. 00:36:579 (3) - still can improve the blanket for neater design here http://puu.sh/dJR09.jpg ok I think
  11. 00:37:431 (2) - nazi, if you can curve the slider more like previous slider, it will improve the flow of this slider, example http://puu.sh/dJR4s.jpg I see it yeah
  12. 00:41:522 (2) - aa the flow feels so rigid with straight slider here, actually i can improved it with pic but, a little bit remap here example http://puu.sh/dJRgg.jpg and 00:42:886 (2) - http://puu.sh/dJRhW.jpg done first but I think I can keep the flow of the second
  13. 00:57:545 (1) - this slider is too curvy and looks different with next sliders, please make it smoother http://puu.sh/dJRyd.jpg ok
  14. 00:58:909 (4) - the drum music quite strong here so try to give mini jump example 336,168 ok
  15. 01:04:363 (4) - same as above, example move the circle to 232,236 ooh ok
  16. 01:09:136 (3) - the jump feels quite harsh here, try ctrl+G for smoothing the flow and the jump I guess
  17. 01:09:306 (4,5,6,1) - actually streams can improved here, i mean when you have a curve slider at previous 01:09:306 (4) - , try to make the stream continuing what the curve works at previous, example like http://puu.sh/dJRVU.jpg and the flow feels smoother :3
  18. 01:10:500 (3,4,5) - same here http://puu.sh/dJS22.jpg fixed in a different way
  19. 01:11:863 (4,5,6) - yap here too http://puu.sh/dJSm3.jpg okay
  20. 01:13:312 (2,3,4,1,2,3,4) - hmm not really big deal but i think the flow can improved from 01:13:483 (4,1) - if you do smoother movement for them http://puu.sh/dJSue.jpg I like this stream D:
  21. 01:36:409 (5) - ctrl+G here for the smoother flow o.o I like this kind of antiflow, though. If it becomes a problem later I will remove it
  22. 01:36:068 (4,6) - nazi but try avoid the overlap as possible lol ok
  23. 01:41:011 (2) - according curve on your previous flow, actually this slider should be moved to 164,240, well my another suggestion is http://puu.sh/dJSJX.jpg took the suggestion i think
  24. 01:49:107 (7,8,9,1) - flow on stream can improved according the previous flow http://puu.sh/dJSQr.jpg ok
  25. 01:52:090 (1) - no need NC here, i guess we can still read with easily, also you did NC for 01:51:750 (1) - so the combo looks so short I like having no follow point here, and it emphasizes the music change imo
  26. 02:25:670 (3,4) - if you reverse the curve of these sliders, actually the flow can improved more naturally http://puu.sh/dJT9U.jpg ok!
  27. 02:30:272 (1) - try move the middle note to upside, i mean just like http://puu.sh/dJTf5.jpg for more natural flow ok
  28. 02:34:363 (4) - aw the overlap looks so ugly here, at least i would make mini jump for emphasize the cymbal here ah okay
  29. 02:36:068 (2) - the normal spacing looks so ugly for design here, if i were you i would move this slider around 200,292. it looks cleaner and more consistent with next spacings ok
  30. 02:37:431 (2,3) - the flow can improved more natural imo, i guess flow from (1) to (2) a little bit rigid for me, you can try http://puu.sh/dJTwa.jpg fixed in my own way
  31. 02:45:442 (2) - im a little bit dislike about straight flow so how about move this circle to 312,60? ofc just my two cents I like the way it lines up with the grid
  32. literally i only mention flow here and it is repetiting until end of map, just i can say try make cleaner design by increase 1,0x slider spacing here, also flow for streams. rest of map unless them are fine for me EDIT: I went through the map and tried to change things

Keep your work, i proud with your first map here :)
Good luck for now :3~ thank you!

thank you for the mod! very helpful :)
Shad0w1and
I am not sure I can mod a map at this difficulty, I will try though.
kind of busy now, may update and complete this within 2 days.

04:03:000 - you might want move preview point to here
01:17:147 (2,3,4,5) - ds seems too much especially it does not flow well to me, i suggest either decrease ds or place notes like this:

04:11:693 (2,3,4,5) - I suggest change to short sliders
kiai should not be used as fountain, which will make the map unrankable, your map seems need only 4 kiai or even 2.

01:49:875 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,1) - i actually do not like this pattern, i think it could be something different and flow better idk. especially when the rhythm during 01:50:898 (2,3,4,5,6,7,8,1) - changed

04:23:625 (2,3,4,5,6,7,8,1) - rhythm changed as well

I could not find much since I don't ever play this kind of maps. if my mod does not help I apologize about it. one star for your awesome mod.
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