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BeautifulDay - Christmas Memories

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Chordzi
Merry Christmas.
ErunamoJAZZ


Hi, from Christmas Queue :3

[General]
lol, i hope the diff names dont would be problematic xD
And, aimod:

[Easy ;A;]
humm... CS2 will be hard to read, for instance in 01:16:465 (2,3) - or 00:47:524 (2,3) - etc. I really recommend CS3.
  1. 00:12:936 (1) - (nazi) blanket is not perfect.
  2. 00:21:406 (1,2) - fix spacing. Mmm.. idk, the spacing i very variant (0.96x~1.04x), and due 1/3 rhythm, i think is better if spacing is 1.0x in all map (spacing without "grid snap").
  3. 00:22:818 (3) - lol, what happen here? extend a bit :P
  4. 00:29:877 (1) - the real end is in 00:30:583 - (the previous sliders, listen fine for me, but not this).
  5. 01:40:465 (1) - (nazi) blanket is not perfect.


BakaHuang's Normal ;^;


why without stack leniency??!, really think is a BIG bad idea. just use the leniency to 3:


And... CS in 4 is a bit small for a normal diff (this feels a bit like a Hard xD). Pls, consider CS to 3.5

  1. 00:14:230 (3) - stacks in slider tail are hard to read for a normal. Pls, consider spacing and not stack.

    SPOILER
    Note this is very diferent to 00:40:112 (4) - where is fine the stack.(imo)
  2. 00:16:112 (1) - UNRANKABLE. need more time after spinner. Delete this note. Or change the spinner.
  3. 00:23:171 (4) - AiMod mark this, fix stack, is not perfect.
  4. 01:22:347 (1) - same here... orz
  5. 01:41:759 (3) - Same first.

[Hard ;A;]
mm.. same in normal about stack leniency. Why not trust in it? :P
  1. 00:19:289 (3) - i know thi broken the symetry, but, the rhythm are you folow is like (i think)
  2. 00:24:936 (3) - ^
  3. 00:39:641 (5,1) - nice, but i think will be very "failable", may be a sliler works better.

Cilvery's Insane ;^;

Not spinners?? ._.
  1. 00:09:877 (6) - this is overmapping.. really follow nothing.
  2. 00:12:700 (6) - ^
  3. 00:22:112 (3,5) - maybe you will try it:
  4. 00:34:112 (3,5) - like before:
  5. 00:37:641 - note here? (stacked over 00:37:994 (1) - )
  6. 00:45:641 - note here?
  7. 00:47:524 (1) - AAAHHH, the real end is in 00:47:877 - ... pls fix ;___;
  8. 00:48:230 - why ignore this?
  9. 01:24:936 (3) - hehehe, is not symetryc o.o (use Ctrl+H for see).
Good luck!
nika mika
from your m4m queue so i made this modwith low quality maybe

Cilvery's Insane ;^;
  • 00:05:053 (2) - delete
    00:06:230 (2,3) - why not use a slider to cover the rhythm of these two objects?
    00:13:524 - add
    00:17:877 (3) - it sounds better after ctrl+G, but i think the pattern should improve after this, however i've got no points on what should be the changes...sorry
    00:19:171 - there is a vocal sound here, i suggest you'd better delete that reverse arrow and add two circles from here 00:19:289 -
    00:20:583 - add a circle at the place of that slider, i don't know if that's overmap but it sounds better
    00:20:700 (8) - if you take my suggestion above then at a circle at this time point as well
    00:33:994 - add
    00:34:347 - add
    01:41:759 (1,2,3,4,1,2,3,1,2,3,4,5,6,7) - the music is downwards here, i think if you put the first 5 at the very top and make a stack there it will follow the music
    01:36:936 (5) - why not put a same shape as 01:34:112 (5) - ? i think this is great!
    01:39:994 (1,2) - could be higher


Hard ;A;
  • 00:35:524 (1,2,3,1,2,3,1,2,3,1,2) - maybe too difficult for hard diff players
    00:37:641 (3,1) - now that you've put a large distance between previous objects (maybe not that large) why don't you put these objects closer?
    00:39:759 (1) - delete and at 00:39:994 - add a circle and NC at (2)'s place
    00:41:053 - add
    00:48:583 (1,2,3,4,5,6,7,8,9,1) - to difficult as well../
    00:51:406 (2,3) - are they too far away from other objects in this combo?
    00:58:112 (1,2,3,4,5,6,7,8,9,10,11) - …………i suggest you alter some stream into hold sliders
    01:22:465 (1,2,3,1,2,3,1,2,3,1) - ^
i'm not good at hard diff, if it's bad ignore then ;w;


normal and easy……i've got no ideas, sorry
i'm not lazy i'm not lazy
Topic Starter
fanzhen0019
Frey

Frey wrote:

Yeah~ Christmas! :)


[Easy ;A;]

可能是歌曲特殊的原因,整首曲子在第一次打的时候感觉节奏有些拿不准..嘛嘛,毕竟歌曲的原因

· 00:06:583 (2) - 这个滑条,我其实觉得叠在00:09:406 (2) - 上好一点。因为00:06:583 (2,1,2,1) 整体就会很好看。(可能如果这里改了,不少人会评论Blanket没包好 :? hao

· 00:21:406 (1) - 调整一下DS,这里前后DS和固定的1.0有一点点差距

· 00:22:818 (3) -00:23:994这里没音啊..我觉得可以取消折返,然后在00:23:877和00:24:230放点东西 wocao 应该是忘了检查了 resnap

· 00:29:877 (1) - 把话条延长到00:30:583,原来那个位置没音。 啊啊啊

· 00:47:524 (2,3) - DS有一点点问题 00:47:524 (2) - 放到x164 y276; 00:48:230 (3) - 放到x296 y220

· 01:18:583 (2,2) - 可以考虑放到x256 y108(强迫症 233

· 01:23:171 (1) - 这个可以删

· 01:34:112 (2) - 同第一条(悄悄复制偷懒的反震)

[BakaHuang's Normal]

整体整洁,Flow也没什么可调的,节奏也很丰富易懂,好。

· 00:25:994 (4) - 滑条的开头取消finish,改成Additions为Soft的Clap k

· 01:06:583 (1) - 这里为了一个更好看的Blanket以及为后边01:08:700 (4) 的blanket做铺垫。应该放到x144 y208。
如果改了这条,请记得把01:08:700 (4) - 放到x201 y106

· 01:19:995 (4) - Ctrl+g ,因为01:17:877 (1,2,3) - 的出发点是上下上,这里为了Flow,理应出发点在下。done

[Hard ;A;]

这真的是Hard吗,我个人觉得可以算light insane了。除此之外,音效和排列没什么问题。

· 00:36:818 (1) - 前面是黄黄黄紫紫紫红红红,我倒是觉得为了好看,这里可以取消NC弄成绿色 索性弄成红绿

· 01:19:641 (2) - 好像没有对齐 wocao


Good Luck! :D


ErunamoJAZZ

ErunamoJAZZ wrote:



Hi, from Christmas Queue :3

[General]
lol, i hope the diff names dont would be problematic xD
And, aimod:

[Easy ;A;]
humm... CS2 will be hard to read, for instance in 01:16:465 (2,3) - or 00:47:524 (2,3) - etc. I really recommend CS3. uh... i think it works good for newbie players..
  1. 00:12:936 (1) - (nazi) blanket is not perfect. fixed!
  2. 00:21:406 (1,2) - fix spacing. Mmm.. idk, the spacing i very variant (0.96x~1.04x), and due 1/3 rhythm, i think is better if spacing is 1.0x in all map (spacing without "grid snap"). done!
  3. 00:22:818 (3) - lol, what happen here? extend a bit :P oh my.. fixed!
  4. 00:29:877 (1) - the real end is in 00:30:583 - (the previous sliders, listen fine for me, but not this). fixed!
  5. 01:40:465 (1) - (nazi) blanket is not perfect. yes!


BakaHuang's Normal ;^;


why without stack leniency??!, really think is a BIG bad idea. just use the leniency to 3:


And... CS in 4 is a bit small for a normal diff (this feels a bit like a Hard xD). Pls, consider CS to 3.5
[box=AiMod]

  1. 00:14:230 (3) - stacks in slider tail are hard to read for a normal. Pls, consider spacing and not stack. yes

    SPOILER
    Note this is very diferent to 00:40:112 (4) - where is fine the stack.(imo)
  2. 00:16:112 (1) - UNRANKABLE. need more time after spinner. Delete this note. Or change the spinner. removed
  3. 00:23:171 (4) - AiMod mark this, fix stack, is not perfect. done
  4. 01:22:347 (1) - same here... orz well i think it's okay since the start of the slider is near the center..
  5. 01:41:759 (3) - Same first. fixed!

[Hard ;A;]
mm.. same in normal about stack leniency. Why not trust in it? :P I‘ll keep it in Hard..
[box=AiMod]
  1. 00:19:289 (3) - i know thi broken the symetry, but, the rhythm are you folow is like (i think) umm.. it isn't imo
  2. 00:24:936 (3) - ^ following bass
  3. 00:39:641 (5,1) - nice, but i think will be very "failable", may be a sliler works better. yes!

Good luck!

Thanks for modding!
Kaguya Hourain
Hi~

General
  1. *Thumbs up*

Easy ;A;
  1. 00:01:642 (1,2,3,4) - Hmm I'm not feeling these circles with the rhythm. Why not make a nice long slider there? :3
  2. 00:12:230 (2,1) - Blanket = Imperfect XD
  3. 00:21:406 (1,2,3) - Uneven DS here, make it x1.00 for both ends :>
  4. 01:00:936 (1,2) - It would play nicer if you continued the cursorpath the first slider is suggesting instead of breaking flow by moving slider 2 upwards :D
  5. 01:06:583 (1,2) - Same here <:
  6. 01:10:700 (1) - Hmmm this here is awkward. Freakin music making ticks like that >.< I dunno if you should move that slider from there. Maybe you'd like to start a slider from 3 and end it where 1 begins and do something else there.
  7. 01:20:700 (1) - Spinners might be too short for Easy.
  8. 01:39:759 (2,1) - That blanket like previously :3
  9. Why copypasta fanzhen whyyyyy >.<

BakaHuang's Normal ;^;
  1. 00:05:524 (4,5) - I don't think this follows anything in the music >.>
  2. 00:08:347 (4,5) - Same as above actually!
  3. 00:11:171 (2,3) - U.U >.>
  4. 01:20:700 (1,1) - Pretty sure the space between the spinner's end and the next object is too short, fix that please :3
  5. 01:33:053 (6,7,4,5,2,3) - Same issue with all these objects as the previous ones at the start.

Hard ;A;
  1. AR8 pls *runs*
  2. 00:15:053 (2,3,4,5) - Well this looks like a large jump! Consider nerfing it a little bit :3
  3. 00:17:053 (3,4) - Blanket :(
  4. 00:22:465 (2,3) - Muh blankets U.U
  5. 00:25:994 (2,1,2,3,4,5,6) - Looks easier this time XD
  6. 00:35:524 (1,2,3,1,2,3,1,2,3,1,2,1) - You should do even spacing here it's too hard ;..;
  7. 00:48:112 (1) - Maybe try circle on purple tick and start slider on white tick?
  8. 01:22:465 (1,2,3,1,2,3,1,2,3,1) - Hard hard hard nerf or riot!

Cilvery's Insane ;^;
  1. OD to 8 please
  2. 00:06:700 (5,6) - There's no music there ;...;
  3. 00:14:229 (1,2,3,1,2,3,4) - Music divided by thirds is better off being mapped as triples, I think that you should either make those reverse sliders or 1/3 stream with a bigger space every three beats!
  4. 00:26:347 (1,2,3) - I will stand by my opinion here and suggest two reverse sliders instead of three 1/3 sliders!
  5. 00:35:171 (1,1,2,1,2,1,2,1,2) - It would fit the music much better here if you resized the first slider to 0,75 and continued like this:
  6. 00:49:053 (7,1,2) - Here you should keep 7 as a circle then continue with another circle then make a slider and then another circle (or make a reverse slider instead of slider + circle).
  7. 00:53:759 (1,2,3,4) - Ehhh overmapping >.>
  8. 01:10:818 (5,1,2,3,4) - Same theory as previously, resize to 0,75 and continue like previous screenshot \:D/
  9. 01:41:759 (1,2,3,4,1,2,3,1,2,3,4,5,6,7) - That is pretty hard to read/play. Up to you what you wanna do with it! :D

Well this will take some work! If you keep up with it you will have it ranked before christmas :3

Good luck~
AIR
hi
[Easy]
  • 00:40:112 (1) - 这种连接部分我打了又打怎么也不舒爽,您看这怎样
  1. 01:10:700 (1) - 我看这个难度别的蓝线都在结尾,强迫症就是任性
  2. 01:28:818 - 配合下前面的加个圈吧
[Normal]
  • 00:40:112 (4) - 按ds来吧,别挡了
    其他没了
[Hard]
  • 00:28:347 (3) - 蓝线加个圈?跟后面差不多
    其他没了
[Insane]
  • 00:06:347 - there is no music
    00:20:700 (5,6) - seems more appropriate
    00:53:759 (1,2,3) - try to add whistle at the sliders end
    01:27:054 (1,1) - why you use nc here;w;
good luck :3
Cilvery

Frey wrote:

Yeah~ Christmas! :)

[Cilvery's Insane]

Nice diff with nice flow, I love it <3 omg.. I LOVE YOU thanks :D

· 00:05:877 (1) - remove whistle, because I don't hear any sound that should be emphasized in the music

· 00:08:700 (1) - same as above

· 00:11:524 (2) - same as above

· Ah, I think you missed lots of whistle hitsounds which should be added,add whistle plz↓ ya.. added them
00:16:112、00:16:818 (3) 、00:17:524、00:18:230 、00:18:936 、00:19:641... like this,until 00:32:347 (2)

· 01:04:818 (4) - change the addtions, it shoule be normal at 01:04:818 changed

· 01:35:170 (2,3) - add whistle? added at 01:34:818 -

· 01:37:994 (2,3) - add whistle? added at 01:37:641 -



Good Luck! :D
ty for the mod ^^
Topic Starter
fanzhen0019
nika:
SPOILER

nikachyan wrote:

from your m4m queue so i made this modwith low quality maybe

Hard ;A;
  • 00:35:524 (1,2,3,1,2,3,1,2,3,1,2) - maybe too difficult for hard diff players i was going to make a insane...
    00:37:641 (3,1) - now that you've put a large distance between previous objects (maybe not that large) why don't you put these objects closer? but they can be hit and look well :p
    00:39:759 (1) - delete and at 00:39:994 - add a circle and NC at (2)'s place o.o..
    00:41:053 - add done!
    00:48:583 (1,2,3,4,5,6,7,8,9,1) - to difficult as well../ ;w;
    00:51:406 (2,3) - are they too far away from other objects in this combo? nope indeed~
    00:58:112 (1,2,3,4,5,6,7,8,9,10,11) - …………i suggest you alter some stream into hold sliders orz
    01:22:465 (1,2,3,1,2,3,1,2,3,1) - ^ ^
i'm not good at hard diff, if it's bad ignore then ;w; nonono o3o


normal and easy……i've got no ideas, sorry
i'm not lazy i'm not lazy


Kaguya Hourain:
SPOILER

Kaguya Hourain wrote:

Hi~

General
  1. *Thumbs up*

Easy ;A;
  1. 00:01:642 (1,2,3,4) - Hmm I'm not feeling these circles with the rhythm. Why not make a nice long slider there? :3 ;w; idk how to make good long sliders..
  2. 00:12:230 (2,1) - Blanket = Imperfect XD hope it's better now..
  3. 00:21:406 (1,2,3) - Uneven DS here, make it x1.00 for both ends :> ah i think i have fixed it already
  4. 01:00:936 (1,2) - It would play nicer if you continued the cursorpath the first slider is suggesting instead of breaking flow by moving slider 2 upwards :D ummm i intended to put it in X-axis
  5. 01:06:583 (1,2) - Same here <: ya same as above
  6. 01:10:700 (1) - Hmmm this here is awkward. Freakin music making ticks like that >.< I dunno if you should move that slider from there. Maybe you'd like to start a slider from 3 and end it where 1 begins and do something else there. but it's a slider :p at least players get 300 rather than 100 here.
  7. 01:20:700 (1) - Spinners might be too short for Easy. i hope not ;w;
  8. 01:39:759 (2,1) - That blanket like previously :3 yesyes!
  9. Why copypasta fanzhen whyyyyy >.< aaa i did a lot of copy in easier diff ;w;

BakaHuang's Normal ;^;
  1. 00:05:524 (4,5) - I don't think this follows anything in the music >.> it follows indeed.. the sample you gave might be a bit hard for normal o.o
  2. 00:08:347 (4,5) - Same as above actually! yes~
  3. 00:11:171 (2,3) - U.U >.> n.n <.<
  4. 01:20:700 (1,1) - Pretty sure the space between the spinner's end and the next object is too short, fix that please :3 i have deleted one note already ;A;
  5. 01:33:053 (6,7,4,5,2,3) - Same issue with all these objects as the previous ones at the start. alright o.o

Hard ;A;
  1. AR8 pls *runs* OAO
  2. 00:15:053 (2,3,4,5) - Well this looks like a large jump! Consider nerfing it a little bit :3 QAQ
  3. 00:17:053 (3,4) - Blanket :( fixed!
  4. 00:22:465 (2,3) - Muh blankets U.U wawawa fixxxx
  5. 00:25:994 (2,1,2,3,4,5,6) - Looks easier this time XD aha
  6. 00:35:524 (1,2,3,1,2,3,1,2,3,1,2,1) - You should do even spacing here it's too hard ;..; orz moved closer a bit
  7. 00:48:112 (1) - Maybe try circle on purple tick and start slider on white tick? yes!
  8. 01:22:465 (1,2,3,1,2,3,1,2,3,1) - Hard hard hard nerf or riot!



Well this will take some work! If you keep up with it you will have it ranked before christmas :3

Good luck~

Thanks guys!!! :D
Cilvery

nikachyan wrote:

from your m4m queue so i made this modwith low quality maybe

Cilvery's Insane ;^;
  • 00:05:053 (2) - delete
    00:06:230 (2,3) - why not use a slider to cover the rhythm of these two objects?
    00:13:524 - add
    00:17:877 (3) - it sounds better after ctrl+G, but i think the pattern should improve after this, however i've got no points on what should be the changes...sorry
    00:19:171 - there is a vocal sound here, i suggest you'd better delete that reverse arrow and add two circles from here 00:19:289 -
    00:20:583 - add a circle at the place of that slider, i don't know if that's overmap but it sounds better
    00:20:700 (8) - if you take my suggestion above then at a circle at this time point as well
    00:33:994 - add added
    00:34:347 - add ^
    01:41:759 (1,2,3,4,1,2,3,1,2,3,4,5,6,7) - the music is downwards here, i think if you put the first 5 at the very top and make a stack there it will follow the music
    01:36:936 (5) - why not put a same shape as 01:34:112 (5) - ? i think this is great! idk.. don't wanna use same patterns
    01:39:994 (1,2) - could be higher
i'm not lazy i'm not lazy
ty for the mod ^^
Cilvery

ErunamoJAZZ wrote:


Cilvery's Insane ;^;

Not spinners?? ._. should i add it??
  1. 00:09:877 (6) - this is overmapping.. really follow nothing.
  2. 00:12:700 (6) - ^
  3. 00:22:112 (3,5) - maybe you will try it:
  4. 00:34:112 (3,5) - like before:
  5. 00:37:641 - note here? (stacked over 00:37:994 (1) - )
  6. 00:45:641 - note here?
  7. 00:47:524 (1) - AAAHHH, the real end is in 00:47:877 - ... pls fix ;___;
  8. 00:48:230 - why ignore this?
  9. 01:24:936 (3) - hehehe, is not symetryc o.o (use Ctrl+H for see).
Good luck!
sorry no changes, thanks for the mod though ^^
Cilvery

AIR wrote:

hi
[Insane]
  • 00:06:347 - there is no music
    00:20:700 (5,6) - seems more appropriate
    00:53:759 (1,2,3) - try to add whistle at the sliders end added
    01:27:054 (1,1) - why you use nc here;w; fixed
good luck :3
ty for the mod ^^
Lavender
From your M4M queue
Red means you should fix
Blue means highly recommended to fix
Black means my personal commenrts, feel free to ignore.


[General]
  1. Your BG size is 1288*768, please use 1366*768 or 1024*768
  2. Use http://up.ppy.sh/files/blank.wav to replace drum-sliderslide.wav
  3. Why do you add some like ;A; after your diff name? You'd better delete it.(I admit that it's moe.)
  4. I really don't know how to deal with 1/3 maps, so I just give some simple suggestions.
[Easy ;A;]
Fine.

[BakaHuang's Normal ;^;]
  1. 00:05:171 (3,4) - 00:07:994 (3,4) - 00:21:053 (5,1) - 00:22:700 (3,4) - ....Please don't stack in Normal.
  2. 00:36:583 (6) - Delete it?
  3. 00:36:818 (1) - It should end at 00:37:994, because u should make player have enough time to react to a note after spinner.
  4. 01:22:347 (1) - Same reason, you can replace this slider with a note at 01:22:818
[Hard ;A;]
  1. 00:06:230 (3) - This slider is inconvenient for playing, rotate -15
  2. 00:42:230 (4,5) - Too far
  3. 01:19:171 (1) - Inconvenient for playing.
Overall fine.

[Cilvery's Insane ;^;]
  1. 00:14:700 (3,1) - Flow not good.
  2. 00:32:347 (2,1,1) - I can't hear a decrescendo here. So we don't need to add green lines to change the SV
  3. 00:39:641 (1,2) - Overlap looks bad.
  4. 00:47:524 (1,2) - Use two sliders to replace it, 00:47:524 - 00:47:877 and 00:47:994 - 00:48:112. And current distance between 1 and 2 is too far.

Good luck. 我好想要腿照啊prprprpr
CSLM
m4m from your queue

Unrankeable
Important
Suggestion

General


  1. Unrankeable BG: the BGs must be of 1280x720 at least for a 720p

Easy


The DS is a lot confusing in 1.00x, rised up to 1.20x better plzz

  1. 00:17:877 (2) - i feel the flow of this slider weird, something rect imo, will be better if you move the start point of the slider and move it too: x184 y216 (of that way make a blanket with 00:15:759 (1) - )
  2. 00:55:289 (1) - i don't think apropiated this kind of sliders in the easy diffs, maybe if you delete a reverse and add a note or delete 2 reverse and reemplaze it with another 2/1 slider will be better
  3. 01:14:347 (2) - the same thing of the start, the flow is weird imo
  4. 01:16:465 (2,3) - this 2 sliders of that way is... weird, don't make a good style imo, change it plzz

Baka Normal


  1. 00:05:524 (4,5) - is rhythm isn't apropiated imo for that part, if you add a note instead of the slider, move (5) a 1/3 tick less (00:05:759 - ) and take of a reverse will have a better rhythm imo
  2. 00:08:347 (4,5) - ^
  3. 00:11:171 (2,3) - ^
  4. 00:36:818 (1,1) - this is unrankeable, all normal diffs must have at least 2 BPM ticks of recovery time after a spinner
  5. 00:50:700 (3,4,5,6) - this don't have a rhythm consistence with the patterns of before, change it for a rhythm more consistent plzz
  6. 01:20:700 (1,1) - the same about the spinner thing

Hard


I'm not sure if the star spread of this diff is acceptable for a hard, the map have jumps and a lot of 1/3 stream (which isn't normal for a hard), and why the hp is older than the insane? you must check this with a BAT.

  1. 00:05:406 (1) - ugly overmap, i don't see apropiated a single microslider of this way, i think what you could making better
  2. 00:08:230 (1) - ^
  3. 00:11:053 (1) - ^
  4. 00:28:112 (2,3) - you can make this blanket better imo
  5. 01:32:936 (1) - the same thing about the overmap, and here: 01:32:936 (1) - here: 01:35:760 (1) - and here: 01:38:583 (1) -

Cil Insane


Great insane! the only thing what i see is the overmap in the start of the diff, like in 00:06:230 (2,3,4,5,6) - and 00:09:641 (5,6) - i think what that will be noticied
nice song
i think what you need a diff between the normal and hard, i don think what that gap is rankeable
GL with the map :3
choo choo~
Lust
Hey

[General]
Whats up with the ;^; on the diff names, I don't get it lol better to just remove them

[Cilvery's Insane]
Great diff, flows and plays wonderfully
  1. 00:20:818 (6) - Eh the drum hitsounds on the repeat and end make the play a bit strange. Maybe have a circle where it starts followed by a slider like so?
  2. 01:36:936 (5) - This slider shape is a bit too clustered together, makes it look and play a bit awkwardly in comparison to the rest of the map. Maybe do something like 01:34:112 (5) - ?
[Hard]
  1. 00:01:642 (1) - I don't really get the NC spam that populates the diff. Nothing in the music really calls for all this stuff imo, so maybe just a routine combo coloring will be best and more appropriate.
[BakaHuang's Normal]
  1. 00:22:700 (3,4) - Having a stack at the end of a slider 1/3 distance apart is kind of tricky. The hitburst will make it hard to read so I suggest you find another location for 4
Call me back
Topic Starter
fanzhen0019
Fixed some in Teichan's and CSLMVenezuela's mod!

Also fixed diff name issue and other stuff! Now waiting for Cilvery's response.

Thanks guys :D
Skystar
please keep ;A; ;^; they're too cute!!

;A; ;^;
Garven
[General]
Keep the 泣 in the diff names. It amuses me.

[Easy]
Tick rate 1 fits this song best. 2 doesn't fit the swing style
01:43:289 (1) - I'd position this near the bottom so you don't have as much overlap under the 01:40:465 (1) - slider.

[Ms. Huang]
00:38:700 (1) - Give more recovery time. :( Two beats should be fine.
01:22:347 (1) - ^
00:39:641 (3,4) - It'd be better if this wasn't stacked like 00:42:465 (3,4) - to keep your momentum going during the kiai. It's also iffy in a normal difficulty anyway due to it being more difficult to discern the rhythm when it's stacked.

[Hard]
The map itself is fairly okay, but you should think about reducing some of the jumps a bit to help with the transition from Normal to Hard. The one that made me most alarmed was 01:24:583 (4,1) -
00:28:112 (2,3,4,5) - Be careful about your rhythms vs. distance snap. These are very duplicitous .
00:22:465 (2,3,4,5) - ^ etc. Fix these instances.

[しるべり]
良い(・∀・)
Topic Starter
fanzhen0019
fixed all and waiting for Cilvery's response! thank you garven :D
Cilvery

CSLMVenezuela wrote:

Cil Insane


Great insane! the only thing what i see is the overmap in the start of the diff, like in 00:06:230 (2,3,4,5,6) - and 00:09:641 (5,6) - i think what that will be noticied ahhhhhhh.. changed!
thanks for the mod~
Cilvery
[quote="Lust"]Hey

[Cilvery's Insane]
Great diff, flows and plays wonderfully
  1. 00:20:818 (6) - Eh the drum hitsounds on the repeat and end make the play a bit strange. Maybe have a circle where it starts followed by a slider like so?
  2. 01:36:936 (5) - This slider shape is a bit too clustered together, makes it look and play a bit awkwardly in comparison to the rest of the map. Maybe do something like 01:34:112 (5) - ? changed the slider!
ty for mod!
Cilvery

Garven wrote:

[General]
[しるべり]
良い(・∀・) <3
codes
osu file format v13

[General]
AudioFilename: christmas memories o2version.mp3
AudioLeadIn: 0
PreviewTime: 36818
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.9
BeatDivisor: 3
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:Christmas Memories
TitleUnicode:크리스마스의 기억
Artist:BeautifulDay
ArtistUnicode:BeautifulDay
Creator:fanzhen0019
Version:Cilvery's Insane
Source:O2Jam
Tags:BakaHuang Cilvery
BeatmapID:555501
BeatmapSetID:239387

[Difficulty]
HPDrainRate:7
CircleSize:4.5
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"nio.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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468,208,46700,5,0,0:0:0:0:
468,208,46818,2,0,P|412:176|352:192,1,127.99999609375
256,232,47171,2,0,L|124:224,1,127.99999609375
144,292,47524,6,0,P|88:168|188:260,1,320.000012207032,2|0,0:0|0:0,0:0:0:0:
224,344,48112,1,4,0:0:0:0:
384,292,48465,5,8,0:3:0:0:
396,272,48583,1,8,0:3:0:0:
384,252,48700,1,0,0:0:0:0:
396,232,48818,1,0,0:0:0:0:
384,212,48936,1,0,0:0:0:0:
396,192,49053,1,0,0:0:0:0:
384,172,49171,6,0,L|316:160,1,53.3333333333333,8|0,0:3|0:0,0:0:0:0:
220,180,49406,2,0,L|152:168,1,53.3333333333333,4|0,0:3|0:0,0:0:0:0:
56,192,49641,6,0,P|92:224|84:300,1,127.99999609375,4|0,0:0|0:0,0:0:0:0:
28,256,49994,2,0,P|96:228|148:264,1,127.99999609375,2|0,0:0|0:0,0:0:0:0:
224,344,50347,2,0,P|292:372|344:336,1,127.99999609375
512,260,50700,2,0,P|444:232|392:268,1,127.99999609375,2|0,0:0|0:0,0:0:0:0:
400,256,51053,1,0,0:0:0:0:
335,347,51289,1,0,0:0:0:0:
335,347,51407,1,2,0:0:0:0:
448,356,51641,1,0,0:0:0:0:
448,356,51759,1,0,0:0:0:0:
288,244,51994,6,0,L|216:232,1,63.9999980468751,0|2,0:0|0:0,0:0:0:0:
40,204,52347,1,0,0:0:0:0:
112,160,52465,6,0,P|120:232|80:280,1,127.99999609375
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220,132,53171,2,0,B|296:140|280:104|352:112,1,127.99999609375,0|0,0:0|0:0,0:0:0:0:
432,124,53524,1,2,0:0:0:0:
392,344,53759,6,0,L|380:284,2,53.3333333333333,0|0|2,0:0|0:0|0:0,0:0:0:0:
284,324,54112,2,0,L|272:264,2,53.3333333333333,0|2|2,0:0|0:0|0:0,0:0:0:0:
176,308,54465,2,0,L|164:248,2,53.3333333333333,0|0|2,0:0|0:0|0:0,0:0:0:0:
68,288,54818,2,0,L|56:228,1,53.3333333333333,0|2,3:0|3:2,0:0:0:0:
444,122,55289,6,0,B|412:108|400:80|400:80|372:88|336:76,1,128,0|0,0:0|0:0,3:0:0:0:
67,261,55994,6,0,B|100:276|112:304|112:304|140:296|176:308,1,128,0|0,0:0|0:0,3:0:0:0:
176,76,56700,6,0,B|140:88|112:80|112:80|100:108|67:122,1,128,0|0,0:0|0:0,3:0:0:0:
336,308,57406,6,0,B|372:296|400:304|400:304|412:276|444:261,1,128,0|0,0:0|0:0,3:0:0:0:
256,144,58112,5,0,3:0:0:0:
256,152,58230,1,0,3:0:0:0:
256,160,58347,1,0,3:0:0:0:
256,168,58465,1,0,3:0:0:0:
256,176,58583,1,0,3:0:0:0:
256,184,58700,1,0,3:0:0:0:
256,192,58818,1,0,3:0:0:0:
256,200,58936,6,0,L|256:248,1,42.6666666666667,0|0,0:0|0:0,3:0:0:0:
256,364,59171,2,0,L|256:316,1,42.6666666666667,0|0,0:0|0:0,3:0:0:0:
256,64,59406,1,4,0:0:0:0:
152,272,59877,5,2,0:0:0:0:
256,321,60230,1,2,0:0:0:0:
360,272,60583,1,2,0:0:0:0:
200,132,60936,6,0,L|80:136,1,106.666666666667,4|0,0:0|0:0,0:0:0:0:
24,84,61289,2,0,B|40:60|60:48|60:48|88:44|120:56,1,106.666666666667,8|0,0:1|0:0,0:0:0:0:
114,213,61641,2,0,B|88:224|60:220|60:220|40:208|24:184,1,106.666666666667,0|0,0:2|0:0,0:0:0:0:
93,135,61994,6,0,L|200:132,1,106.666666666667,8|0,0:1|1:2,0:0:0:0:
312,252,62347,6,0,L|418:248,1,106.666666666667,0|0,0:0|1:2,0:0:0:0:
488,300,62700,2,0,B|472:324|452:336|452:336|424:340|392:328,1,106.666666666667,8|0,0:1|0:0,0:0:0:0:
397,170,63052,2,0,B|424:160|452:164|452:164|472:176|488:200,1,106.666666666667,0|0,1:0|0:0,0:0:0:0:
418,248,63405,6,0,L|312:252,1,106.666666666667,8|0,0:1|0:0,0:0:0:0:
260,164,63759,2,0,B|240:128|258:86|258:86|276:48|256:8,2,160,0|8|0,1:0|1:0|1:0,0:0:0:0:
172,312,64701,1,0,0:0:0:0:
172,312,64818,2,0,B|140:288|104:288|104:288|92:264|76:252,1,106.666666666667,8|0,0:1|1:0,0:0:0:0:
36,192,65171,2,0,P|88:176|144:204,1,106.666666666667,0|0,0:0|0:0,0:0:0:0:
220,184,65524,2,0,P|268:160|332:176,1,106.666666666667,8|0,0:1|0:0,0:0:0:0:
380,228,65877,2,0,P|332:252|268:236,1,106.666666666667,0|10,0:0|0:0,0:0:0:0:
220,184,66230,2,0,L|204:68,1,106.666666666667,8|0,0:1|0:0,0:0:0:0:
268,20,66583,6,0,B|328:16|360:56|360:56|384:40|424:40,1,160,0|8,1:0|0:1,0:0:0:0:
480,188,67171,1,0,0:0:0:0:
480,188,67289,2,0,P|428:168|416:108,1,106.666666666667,0|0,1:0|0:0,0:0:0:0:
414,40,67641,1,8,0:1:0:0:
292,244,67877,5,0,1:0:0:0:
300,280,67994,1,0,0:0:0:0:
156,300,68229,1,0,0:0:0:0:
168,252,68347,1,8,0:1:0:0:
64,192,68582,1,0,0:0:0:0:
40,212,68700,1,0,0:0:0:0:
224,168,68936,1,0,0:0:0:0:
224,168,69053,2,0,B|206:90|206:90|152:160,1,160,8|4,0:1|0:0,0:0:0:0:
256,312,69759,5,8,0:1:0:0:
400,192,70112,1,0,1:0:0:0:
256,76,70465,1,8,0:1:0:0:
256,192,70700,1,4,0:0:0:0:
256,192,70818,2,0,B|256:224|256:224|248:248|248:248|256:274|256:274|256:320,1,123.199997556152,4|8,0:0|0:3,0:0:0:0:
332,356,71289,6,0,P|352:344|368:324,1,41.0666658520508,0|0,0:0|0:0,0:0:0:0:
152,332,71524,2,0,P|160:344|184:360,1,41.0666658520508,0|0,0:3|0:0,0:0:0:0:
180,136,71759,2,0,P|160:148|144:168,1,41.0666658520508,0|0,0:3|0:0,0:0:0:0:
360,160,71994,2,0,P|347:143|330:132,1,41.0666658520508,0|0,0:3|0:0,0:0:0:0:
328,248,72230,6,0,P|396:248|448:176,1,160,4|8,0:0|0:1,0:0:0:0:
388,76,72818,1,0,0:0:0:0:
388,76,72936,2,0,P|320:76|268:148,1,160,0|8,1:0|0:1,0:0:0:0:
204,336,73524,2,0,L|144:332,1,53.3333333333333,0|0,1:0|0:0,0:0:0:0:
56,192,73877,2,0,L|116:196,1,53.3333333333333,0|8,1:0|0:1,0:0:0:0:
212,200,74230,1,0,0:0:0:0:
212,200,74347,1,0,0:0:0:0:
48,328,74583,1,0,0:0:0:0:
48,328,74701,1,8,0:1:0:0:
280,272,74936,5,0,0:0:0:0:
280,272,75053,2,0,B|336:264|364:288|364:288|344:296,1,106.666666666667,0|0,1:0|0:0,0:0:0:0:
244,360,75406,2,0,P|192:372|128:356,1,106.666666666667,8|0,0:1|0:0,0:0:0:0:
48,328,75759,2,0,P|20:280|44:224,1,106.666666666667,0|0,1:0|0:0,0:0:0:0:
84,168,76112,6,0,L|92:284,1,106.666666666667,8|0,0:1|1:0,0:0:0:0:
212,192,76465,6,0,L|220:296,1,85.3333333333333
344,216,76818,6,0,L|352:298,1,74.6666643880209,8|0,0:1|0:0,0:0:0:0:
472,240,77171,6,0,L|478:311,1,53.3333333333333,0|10,0:0|0:0,0:0:0:0:
484,372,77524,1,8,0:1:0:0:
168,240,77877,5,0,1:0:0:0:
200,116,78230,1,8,0:1:0:0:
340,152,78583,1,0,0:0:0:0:
308,276,78936,1,8,0:1:0:0:
104,102,79289,6,0,P|147:37|224:24,1,160,0|8,0:0|0:1,0:0:0:0:
399,289,79994,2,0,P|356:354|280:368,1,160,0|8,0:0|0:1,0:0:0:0:
172,344,80700,5,0,3:0:0:0:
140,328,80818,1,0,3:0:0:0:
116,300,80936,1,0,3:0:0:0:
104,264,81053,1,0,3:0:0:0:
104,228,81171,5,0,3:0:0:0:
148,228,81289,1,0,3:0:0:0:
176,260,81406,1,0,3:0:0:0:
176,304,81524,1,0,3:0:0:0:
140,328,81641,1,0,3:0:0:0:
96,328,81759,1,0,3:0:0:0:
52,328,81877,1,0,3:0:0:0:
8,328,81994,6,0,L|208:328,1,191.999994140625,4|0,0:0|0:0,0:0:0:0:
304,316,82465,1,0,0:0:0:0:
332,304,82582,1,0,0:0:0:0:
352,280,82700,1,0,0:0:0:0:
368,252,82818,1,8,0:3:0:0:
368,220,82935,1,8,0:3:0:0:
360,188,83053,1,8,0:3:0:0:
340,164,83171,5,4,0:3:0:0:
384,152,83289,1,4,0:3:0:0:
428,140,83406,1,4,0:3:0:0:
488,80,83524,6,0,B|432:40|376:72|376:72|336:60,1,160,4|2,0:0|0:0,0:0:0:0:
24,80,84230,2,0,B|80:40|136:72|136:72|176:60,1,160,4|2,0:0|0:0,0:0:0:0:
376,264,84936,2,0,B|332:272|312:312|312:312|276:320|256:344|256:344|232:320|192:316|192:316|172:276|127:271,2,303.999991882324,4|4|4,0:0|0:0|0:0,0:0:0:0:
416,192,86466,5,0,3:0:0:0:
396,156,86583,1,0,3:0:0:0:
368,128,86701,1,0,3:0:0:0:
332,108,86819,1,0,3:0:0:0:
296,96,86936,1,0,3:0:0:0:
256,92,87054,1,0,3:0:0:0:
216,96,87172,1,0,3:0:0:0:
180,108,87289,1,0,3:0:0:0:
144,128,87407,1,0,3:0:0:0:
116,156,87525,1,0,3:0:0:0:
96,192,87642,1,4,3:2:0:0:
176,332,87994,6,0,B|228:344|228:344|312:300,1,128,8|0,0:3|0:0,0:0:0:0:
288,224,88465,1,8,0:3:0:0:
252,240,88582,1,8,0:3:0:0:
216,256,88700,1,0,0:0:0:0:
340,376,88818,1,4,0:3:0:0:
340,376,88936,2,0,L|392:348,1,42.6666666666667,0|0,0:0|0:0,0:0:0:0:
460,288,89171,6,0,B|480:164|480:164|432:184,1,160,4|2,0:0|0:0,0:0:0:0:
52,288,89877,2,0,B|32:164|32:164|80:184,1,160,0|2,0:0|0:0,0:0:0:0:
472,76,90583,6,0,B|364:120|364:120|384:76,1,160,4|2,0:0|0:0,0:0:0:0:
40,76,91289,2,0,B|148:120|148:120|128:76,1,160,0|2,0:0|0:0,0:0:0:0:
256,24,91994,5,4,0:0:0:0:
256,24,92347,1,0,0:0:0:0:
256,24,92700,1,0,0:0:0:0:
228,188,92936,5,0,0:0:0:0:
228,188,93053,2,0,P|276:156|288:104,1,106.666666666667,2|0,0:0|0:0,0:0:0:0:
196,100,93406,2,0,B|133:102|133:102|116:124|116:124|138:124,1,106.666666666667,2|0,0:0|0:0,0:0:0:0:
228,188,93759,2,0,L|232:308,1,106.666666666667
308,352,94112,2,0,P|352:348|312:320,1,106.666666666667,2|0,0:0|0:0,0:0:0:0:
144,252,94465,1,2,0:0:0:0:
460,140,94818,5,2,0:0:0:0:
460,140,95170,1,0,0:0:0:0:
460,140,95523,1,0,0:0:0:0:
292,168,95759,5,0,0:0:0:0:
292,168,95877,2,0,P|340:204|396:200,1,106.666666666667,2|0,0:0|0:0,0:0:0:0:
368,108,96230,2,0,B|356:36|356:36|333:72,1,106.666666666667,2|0,0:0|0:0,0:0:0:0:
292,168,96583,2,0,L|252:276,1,106.666666666667
308,348,96936,2,0,B|352:340|364:284|364:284|344:268,1,106.666666666667
184,204,97289,1,2,0:0:0:0:
36,40,97641,5,2,0:0:0:0:
36,40,97994,1,0,0:0:0:0:
36,40,98347,1,0,0:0:0:0:
216,104,98583,5,0,0:0:0:0:
216,104,98701,2,0,B|208:60|208:60|144:36,1,106.666666666667,2|0,0:0|0:0,0:0:0:0:
92,116,99053,2,0,L|84:228,1,106.666666666667,2|0,0:0|0:0,0:0:0:0:
132,292,99406,2,0,B|180:264|180:264|168:212,1,106.666666666667
8,164,99759,1,2,0:0:0:0:
256,228,99994,6,0,L|256:172,1,53.3333333333333
504,164,100465,6,0,P|429:140|356:169,1,160,2|0,0:0|0:0,0:0:0:0:
8,292,101171,2,0,P|82:316|155:287,1,160,2|0,0:0|0:0,0:0:0:0:
256,228,101759,5,4,0:0:0:0:
248,184,101877,1,0,0:0:0:0:
256,144,101994,1,0,0:0:0:0:
248,100,102112,1,0,0:0:0:0:
256,56,102230,5,4,0:3:0:0:
256,56,102347,1,4,0:3:0:0:
256,56,102465,1,4,0:3:0:0:
256,56,102583,5,0,0:0:0:0:
248,100,102700,1,4,0:3:0:0:
256,144,102818,1,4,0:3:0:0:
248,184,102936,1,8,0:3:0:0:
256,228,103053,1,0,0:0:0:0:
248,272,103171,1,0,0:0:0:0:
256,316,103289,1,4,0:0:0:0:
Topic Starter
fanzhen0019
uodated!
Lust
Bubbled!
Lust
rebubbled to fix the diff names
Topic Starter
fanzhen0019
awawawa thank you Lust!
Cilvery
lust the god
Topic Starter
fanzhen0019
may i keep this bubble until next xmas
Garven
Damnit, you were supposed to tell me when Cilvery replied. I'll check this when I get home or something.
Topic Starter
fanzhen0019

Garven wrote:

Damnit, you were supposed to tell me when Cilvery replied. I'll check this when I get home or something.
;A; Sorry garven chan!
Garven
Ranked! ;A;
HelloSCV
gratz ;A;
Lust
Congrats~
Myxo
This is amazing <3 I especially love the Hard ;A; diff, congratz!
Axey
;)
Sonnyc
wow This reminds me EiJi http://osu.ppy.sh/s/214

grats!
Kaguya Hourain
Finally lol
Avishay
I'm confused, why are the diff names rankable?
Myxo

Avishay wrote:

I'm confused, why are the diff names rankable?
Because it's easy to guess the difficulty level from the names
Avishay

Desperate-kun wrote:

Avishay wrote:

I'm confused, why are the diff names rankable?
Because it's easy to guess the difficulty level from the names
So it means I can add unneecssary symbols to the diff name as long as I know the diff's difficulty level?
Topic Starter
fanzhen0019

Avishay wrote:

So it means I can add unneecssary symbols to the diff name as long as I know the diff's difficulty level?
https://osu.ppy.sh/s/16964
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