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Apocalyptica - Worlds Collide

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Total Posts
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Topic Starter
pishifat
This beatmap was submitted using in-game submission on Thursday, January 22, 2015 at 6:12:04 PM

Artist: Apocalyptica
Title: Worlds Collide
Tags: cello thrash symphonic metal extended long
BPM: 160
Filesize: 9678kb
Play Time: 05:06
Difficulties Available:
  1. ! (4.75 stars, 1142 notes)
Download: Apocalyptica - Worlds Collide
Information: Scores/Beatmap Listing
---------------




!
Okoratu
!
Topic Starter
pishifat
!
Sieg
oh my....
Topic Starter
pishifat
i like those

those are good
Mao

Sieg wrote:

oh my....
Okoratu
something
04:45 pishifat: dont touch it
04:45 Okoratu: what
04:45 Okoratu: i'm not touching anything
04:46 pishifat: hurting yourself by looking at map
04:46 Okoratu: at least i like the song
04:47 pishifat: what you should do instead
04:47 pishifat: is testplay so i can see how crap my 1/4 jumps are
04:47 Okoratu: the !
04:48 pishifat: !
04:48 pishifat: also timing is still wrong
04:48 pishifat: in places
04:49 pishifat: so ignore your accuracy
04:53 pishifat: yea it's done
04:53 pishifat: you handled things gud tho
04:53 pishifat: now i need to see how a scrub can handle them
04:58 Okoratu: beginning was most interesting part of map
04:58 Okoratu: lol
04:59 pishifat: my super slow sliders
04:59 pishifat: how do you map repetitive noise
04:59 Okoratu: 01:10:818 (5,1,2) - this right here was confusing
05:00 pishifat: yea i saw you screw up
05:00 pishifat: twice :/
05:00 Okoratu: nc doesn't help
05:00 Okoratu: i got no colors
05:00 Okoratu: so
05:00 Okoratu: idk if ncs have that much impact anyway
05:00 Okoratu: lel
05:00 pishifat: everyone sucks at it
05:01 pishifat: changed it to less stupid
05:01 Okoratu: 01:28:068 (5,6) - if you think of slider as single circle which forces cursor in that direction this could be a bit close
05:02 pishifat: sense is
05:02 pishifat: found something that's cooler
05:02 Okoratu: 01:14:380 (7) - same applies here but not as much
05:03 Okoratu: 01:23:380 (3,4,5,1,2,3,1) - this was cool.
05:03 pishifat: tyhanzer
05:03 Okoratu: 01:48:505 (2,3,4) - wanted to ask streamspacing why
05:04 pishifat: https://osu.ppy.sh/ss/2360275 stolen from that
05:04 pishifat: wait wut
05:04 Okoratu: why so low
05:04 Okoratu: idk
05:04 pishifat: looks cool i guess
05:04 pishifat: didnt want to stack
05:05 Okoratu: wondered because you had bigger things in 02:02:005 (3,4,5) -
05:06 pishifat: build up tho
05:06 Okoratu: there were 2 1/4 sliders which felt incredibly close
05:06 Okoratu: i don't find them atm
05:07 Okoratu: nvm
05:07 Okoratu: 02:39:505 (2,4) -
05:07 Okoratu: 02:50:755 (2,3,4) - this felt better
05:07 pishifat: so bigger
05:07 Okoratu: 02:53:568 (6,7) - ah yes and these could be a bit more spaced i think
05:10 Okoratu: yes
05:10 pishifat: sdaf
05:10 pishifat: yes
05:10 pishifat: am doing
05:10 Okoratu: 04:11:568 (7,8,1) - this one is also kind of small considering the previous pattern
05:11 Okoratu: yes but i want to sleep so i am just writing
05:11 pishifat: good thing i have room to move it
05:12 pishifat: amyway did
05:13 Okoratu: 02:13:255 (3) - didn't you nc these elsewhere
05:14 Okoratu: 01:10:255 (1) - ye
05:14 pishifat: probably
05:14 pishifat: meaning yes
05:15 pishifat: got rid of the first one
05:15 pishifat: cuz i like it long
05:15 pishifat: or not
05:15 pishifat: contemplating
05:15 pishifat: yea not long k
05:15 Okoratu: 03:58:255 (3) -
05:16 Okoratu: you did it this way here
05:16 pishifat: made things better yes
05:16 Okoratu: and 04:02:005 (4) -
05:16 Okoratu: other than that it played k
05:17 Okoratu: and the ncs were just because i was looking at it and asking myself how they worked
05:17 pishifat: .

will probably come back with something else sometime else
Saut
yo, as requested pishiCAT


  • [l]
    00:06:000 (1) - 00:58:500 (1) - nothing really wrong with this part but i fell asleep (maybe some more variation would have a positive effect)
  1. 00:58:500 (1,2,3,4,5,6,1,2) - beautiful christmastree
  2. 01:10:312 (1,2,3,4,5,6,7) - instant miss - probably im too s2pid but if you decrease the ds between 4 and 5 without decreasing the ds between 5 and 6 it's much more readable. (photoshop cs6 incoming) http://prntscr.com/5jujsr - distance seems to be the same but the between 5 and 6 is a 1/2 tackt - you are fooling everyone. example: http://prntscr.com/5jumee
  3. 01:17:250 (1,2,3) - also got problems with playing that for some reason but thats probably only me (still wanted to mention my weaks)
  4. 01:23:906 (3,1) - i cry everytime but thats the style
  5. 04:31:125 (1) - good timing sections (pretending to understand them)
    can't spot anything odd - after the first part (01:37:500 (1) - ) it was also more readable for some reason

i feel useless as always, so i shoot a star - good luck with ranking it pishicat

don't you dare giving me kds for this


Edit: yes, i was too scared
Gaia
my queue
[attack on pishibat]
00:24:000 (1) - blanket heh
00:45:000 (1,2,3) - not sure if just me but i think if it's straighter it looks a lot better http://puu.sh/dFMQz/db60e6d487.jpg
00:48:000 (1) - curve this one less too like almost straight going up :>
00:59:250 (5,6) - 1 -> 2 was 1.5x ds, 3 -> 4 was 1.6x and so it only makes sense if 5 - > 6 was 1.7 since they're in the same combo afterall
01:03:375 (4) - the past jumps were somewhat ok (01:02:250 (1) - barely) but this one is cross map so like nerf pls
01:06:000 (1) - rip like try (408, 332) and see if u like it
01:27:937 (3,4,5) - i was expecting a jump on (3) tho
01:30:562 (5) - ^
01:35:812 (4) - why not a slider here and end it 1/2 later, the sound keeps going after this beat so it makes sense for a slider. decrease the volume if u do tho
01:38:625 (5) - i swear less diagonal is a lot better http://puu.sh/dFNLq/01e9eeb801.jpg
01:40:312 (5,1) - manual stack?? do it more >.>
01:58:500 (1) - should have a jump here imo
02:04:875 (2) - gg
02:08:625 (2) - cross map op
02:49:500 (1) - you've used a larger spacing before (02:17:625 (6) - 02:27:000 (1) - ) so u should do the same here
03:08:250 (5) - this sound better to me
03:11:250 (6,7) - 03:14:250 (5,6) - 03:17:250 (5,6) - ^
03:28:500 (5,6) - http://puu.sh/dFOuJ/931bada3f3.jpg
03:47:250 (5,6,7) - kinda lame uhh i think an antijump would be cool here http://puu.sh/dFODX/a5a7ff471f.jpg
03:54:000 (1) - i'd have to disagree with this jump here, the more prominent beat in the section is 03:53:812 (3) - and yet this one has a bigger spacing
04:02:062 (1,2,3) - whaaat can we not
04:23:812 (4) - same thing as earlier
04:34:223 (3) - 04:35:442 (3) - (etc) why isnt this a jump like earlier? cuz its a low note? i think its better to have a small jump in there
04:49:646 (3) - WHATS THIS MAPPED TO lol

ok so like this song isnt even that hard but u have cross map jumps which i dont think fits uh yeah
other than the jumps patterns seem fine

yeah lol gl hf
Topic Starter
pishifat
saut

Saut wrote:

yo, as requested pishiCAT


  • [l]
    00:06:000 (1) - 00:58:500 (1) - nothing really wrong with this part but i fell asleep (maybe some more variation would have a positive effect) if you mean rhythmic variation i can't really do that since i want to follow the song as accurately as possible (and song is repetitive af here), but i did some stuff with spacing so maybe you'll wake up idunno lul
  1. 00:58:500 (1,2,3,4,5,6,1,2) - beautiful christmastree hohoho
  2. 01:10:312 (1,2,3,4,5,6,7) - instant miss - probably im too s2pid but if you decrease the ds between 4 and 5 without decreasing the ds between 5 and 6 it's much more readable. (photoshop cs6 incoming) http://prntscr.com/5jujsr - distance seems to be the same but the between 5 and 6 is a 1/2 tackt - you are fooling everyone. example: http://prntscr.com/5jumee made it better i think. didn't space things closer, but instead spaced the 1/2 stuff further. 1/4 sliders don't really matter with spacing much anymore since everyone plays them as 1/2 circles usually
  3. 01:17:250 (1,2,3) - also got problems with playing that for some reason but thats probably only me (still wanted to mention my weaks) slider leniency g
  4. 01:23:906 (3,1) - i cry everytime but thats the style
  5. 04:31:125 (1) - good timing sections (pretending to understand them) lol.
    can't spot anything odd - after the first part (01:37:500 (1) - ) it was also more readable for some reason

i feel useless as always, so i shoot a star - good luck with ranking it pishicat

don't you dare giving me kds for this dont tell me what to do u cant hold me back


Edit: yes, i was too scared oko pls

gaia

Gaia wrote:

my queue
[attack on pishibat]
00:24:000 (1) - blanket heh pls
00:45:000 (1,2,3) - not sure if just me but i think if it's straighter it looks a lot better http://puu.sh/dFMQz/db60e6d487.jpg don't really care either way so k
00:48:000 (1) - curve this one less too like almost straight going up :> i think i know why you're saying that and moved 00:48:562 (2,3) - more to the right instead
00:59:250 (5,6) - 1 -> 2 was 1.5x ds, 3 -> 4 was 1.6x and so it only makes sense if 5 - > 6 was 1.7 since they're in the same combo afterall made scaling things by increasing 3->4
01:03:375 (4) - the past jumps were somewhat ok (01:02:250 (1) - barely) but this one is cross map so like nerf pls people seem to play it fine since bpm is so low so na
01:06:000 (1) - rip like try (408, 332) and see if u like it i do matey
01:27:937 (3,4,5) - i was expecting a jump on (3) tho expectations met
01:30:562 (5) - ^ this one nope tho cuz reasons
01:35:812 (4) - why not a slider here and end it 1/2 later, the sound keeps going after this beat so it makes sense for a slider. decrease the volume if u do tho would need them on 01:33:750 (5,5) - too and that is nope. gap is gud
01:38:625 (5) - i swear less diagonal is a lot better http://puu.sh/dFNLq/01e9eeb801.jpg 0k
01:40:312 (5,1) - manual stack?? do it more >.> wut look at it ingame
01:58:500 (1) - should have a jump here imo imno 01:55:125 (4,1) - same thingwithout jumpz
02:08:625 (2) - cross map op yes it is
02:49:500 (1) - you've used a larger spacing before (02:17:625 (6) - 02:27:000 (1) - ) so u should do the same here i would if a spiral that gets smaller as it goes further would make sense with larger spacing at the end. that maybe doesnt maek sense but neither would spacing more
03:08:250 (5) - this sound better to me
03:11:250 (6,7) - 03:14:250 (5,6) - 03:17:250 (5,6) - ^ wow im retarded like really retarded
03:28:500 (5,6) - http://puu.sh/dFOuJ/931bada3f3.jpg the point was not to have a jump :/
03:47:250 (5,6,7) - kinda lame uhh i think an antijump would be cool here http://puu.sh/dFODX/a5a7ff471f.jpg ^
03:54:000 (1) - i'd have to disagree with this jump here, the more prominent beat in the section is 03:53:812 (3) - and yet this one has a bigger spacing spacing may be larger but it's predictable since every new combo in this thing is placed in the same location. explaining hard
04:02:062 (1,2,3) - whaaat can we not but is coo
04:23:812 (4) - same thing as earlier
04:34:223 (3) - 04:35:442 (3) - (etc) why isnt this a jump like earlier? cuz its a low note? i think its better to have a small jump in there you said the reason why it's not tho :c
04:49:646 (3) - WHATS THIS MAPPED TO lol 1/3 yoooooooooooooooo

ok so like this song isnt even that hard but u have cross map jumps which i dont think fits uh yeah
other than the jumps patterns seem fine

yeah lol gl hf 3 mods in 2 hours still does not seem possible
guineaQ

Granting lifetime wish


General
If you are going to include cello to the tags, why not include guitar as well lol or just say string assemble
omg this song has actually quite a stable bpm for some reasonable time

Mod
  1. 01:59:625 (5,6) - I prefer stacking at double snares
  2. 03:04:875 (2,3,4,5,6,7) - is there any real reason to vary distances in this part of music this part is screaming for linear spacing to my ears
  3. 03:32:250 (5,6) - hitsound where
  4. 03:47:250 (5,6,7) - yo this antijump doesn't fit for me, pls the pitch goes up and down so i want up and down pattern why u no give me my up and down
  5. 04:02:062 (1,2,3) - why u do dis
  6. 04:06:562 (2,3,4,5,6,7) - RIP flow
    I am sleepy
Ok now lemme rant about something
the kiais
the transition from the quiet part and loud part does require some emphasizing with introduction of bigger spacing
but some patterns are toooooooo far off from each other like 02:06:000 (2,3,4,5) - , it kinda feels exaggerated when you are mapping primarily with percussion support and the percussion isn't even that loud relative to other sounds (especially with transition from 3 to 4 i have issues with)
02:09:750 (2,3,4,5) - do you want to kill ppl m8

I'm not supposed to be even awake right now
and screw aesthetics, I'll come back to that later

take my facking virginity stars

EDIT: I was so sad since I got 88% accuracy on this but





ok
Kaguya Hourain
Hellol

General
  1. Is a storyboard coming? If not disable widescreen support.

I
  1. Pishipishi this is not LeaF - I ples
  2. Not sure how you didn't sudoku mapping the intro, so repetitive
  3. 01:03:375 (4,5) - Would reduce spacing from the previous jump since it's the exact same beats in the music
  4. 01:10:687 (4,5) - Reduce spacing a little bit, maybe 5 on 294|144?
  5. 01:24:000 (1) - 477|131 with 1,4 DS?
  6. 01:40:875 (2) - Polarity, maybe two circles?
  7. 02:25:500 (5,6,1,2,3,4,5,6,7,8,9,10,1) - This plays really really well I SSd it on first play.
  8. 03:53:812 (3) - This feels a bit too spaced out, maybe stack it 03:53:062 (2) - here?
  9. 04:02:625 (5) - Maybe too low SV?
  10. 04:48:109 (1) - Not sure if rankable cuz of the red point there.
  11. 04:52:044 - Why second same red line here?
  12. I might take a look at the timing in the end if you're still not sure about it, poke me if you want an opinion

Wow great map great patterns great flow great everything go map more you sick bastard!

Good luck have a couple of stars
Topic Starter
pishifat
will reply to stuff when i'm home in a couple days. mods are nice

oops
Topic Starter
pishifat
gQ
SPOILER

guineaQ wrote:

Granting lifetime wish


General
If you are going to include cello to the tags, why not include guitar as well lol or just say string assemble but they aren't guitars silly
omg this song has actually quite a stable bpm for some reasonable time no it isn't this song is retarded but you can't tell i made 100000 cuts to the mp3 so it's good

Mod
  1. 01:59:625 (5,6) - I prefer stacking at double snares thats not a double snare tho ._.
  2. 03:04:875 (2,3,4,5,6,7) - is there any real reason to vary distances in this part of music this part is screaming for linear spacing to my ears eeeedsfadfasdfsdf
  3. 03:32:250 (5,6) - hitsound where wut why owuld hitsound if hitsounds only on the circley bits
  4. 03:47:250 (5,6,7) - yo this antijump doesn't fit for me, pls the pitch goes up and down so i want up and down pattern why u no give me my up and down did the down do but not the picture did
  5. 04:02:062 (1,2,3) - why u do dis cuz it's steamy
  6. 04:06:562 (2,3,4,5,6,7) - RIP flow whats flow
    I am sleepy
Ok now lemme rant about something
the kiais
the transition from the quiet part and loud part does require some emphasizing with introduction of bigger spacing
but some patterns are toooooooo far off from each other like 02:06:000 (2,3,4,5) - , it kinda feels exaggerated when you are mapping primarily with percussion support and the percussion isn't even that loud relative to other sounds (especially with transition from 3 to 4 i have issues with)
02:09:750 (2,3,4,5) - do you want to kill ppl m8
babied some jumps ;-;
I'm not supposed to be even awake right now
and screw aesthetics, I'll come back to that later

take my facking virginity stars

EDIT: I was so sad since I got 88% accuracy on this but

be sad again cuz i fixed timing after oko's post gg



ok

KH
SPOILER

Kaguya Hourain wrote:

Hellol

General
  1. Is a storyboard coming? If not disable widescreen support.sooooooon

I
  1. Pishipishi this is not LeaF - I ples
  2. Not sure how you didn't sudoku mapping the intro, so repetitive
  3. 01:03:375 (4,5) - Would reduce spacing from the previous jump since it's the exact same beats in the music changed (from some nerfing in guinea's mod but yes)
  4. 01:10:687 (4,5) - Reduce spacing a little bit, maybe 5 on 294|144? closer'd (but not that close)
  5. 01:24:000 (1) - 477|131 with 1,4 DS? i'd want there to be a visible gap between these so can't do 1.4x spacing
  6. 01:40:875 (2) - Polarity, maybe two circles? maybe
  7. 02:25:500 (5,6,1,2,3,4,5,6,7,8,9,10,1) - This plays really really well I SSd it on first play. mm
  8. 03:53:812 (3) - This feels a bit too spaced out, maybe stack it 03:53:062 (2) - here? rearragnedstuff
  9. 04:02:625 (5) - Maybe too low SV? don't think so it's 1.3x like everywhere else ._.
  10. 04:48:109 (1) - Not sure if rankable cuz of the red point there. if it's not rankable, all of my ranked maps should be unranked lol
  11. 04:52:044 - Why second same red line here? now people have to redownload becuase i changed something in the mp3 you suck
  12. I might take a look at the timing in the end if you're still not sure about it, poke me if you want an opinion

Wow great map great patterns great flow great everything go map more you sick bastard!

Good luck have a couple of stars
Justify
IRC MOD BY YOURS TRUELY

My mod queue has been filled up to the brim amidst the seasonal time, please forgive me for my long delay in modding your map.



DANGEROUS MOD OPEN WITH CAUTION
22:21 *Justify is editing [http://osu.ppy.sh/b/565939 Apocalyptica - Worlds Collide [I]]
22:21 pishifat: is map
22:22 Justify: modding
22:22 Justify: i just have a few changes
22:22 pishifat: oo
22:22 pishifat: strong
22:22 Justify: if you want I can come back later
22:23 pishifat: it will hopefully be less than the map i'm modding
22:23 pishifat: hitsounds are a mess
22:23 Justify: ok
22:23 pishifat: so waht you got
22:23 Justify: uhh
22:23 Justify: 03:48:750 (3,1,1,1)
22:23 Justify: It would make sense to space these out more during the second kiai time
22:24 pishifat: why's that
22:24 Justify: matching the buildup of the song
22:24 Justify: as it progresses
22:25 Justify: like this
22:25 pishifat: yea i cant say i agree with that
22:25 Justify: http://puu.sh/dLJE6/6e70c29d53.jpg
22:25 pishifat: cuz it is the exact same in both places
22:25 pishifat: plus that looks gross
22:25 Justify: yes well obviously
22:25 Justify: its just a mock up
22:25 Justify: a sort of curve
22:25 Justify: just to space the 4 jumps out from each other
22:26 pishifat: the issue with spacing more
22:26 pishifat: is that it would be spaced the same as stream stuff
22:26 pishifat: like your screenshot is almost the same as http://i.gyazo.com/d27544c3b95a3bc0bfcac18e2996700a.png
22:26 pishifat: and i wouldn't want them to be anywhere similar
22:26 Justify: yes thats why I suggested a curve
22:27 Justify: just to keep it different as in my screenshot I provided
22:29 pishifat: i'm doing things and they make no sense
22:29 pishifat: if i wnated the last kiai to be more intense i would have increased slider velocity throughout too
22:29 pishifat: but i've got it same as others
22:30 Justify: true
22:30 Justify: i just think it would make sense to have the second kiai more intense and that's why I suggested that
22:30 pishifat: .
22:34 Justify: next thing
22:35 Justify: thing(s)
22:35 Justify: 03:56:250 (3,1,1,1) - 04:00:000 (3,1,1,1) -
22:35 pishifat: gimme
22:35 Justify: were the same as my first suggestion
22:35 Justify: just space them out more :|
22:35 pishifat: lol...
22:35 pishifat: well uh
22:35 pishifat: that not happening
22:35 pishifat: and explained why
22:35 Justify: okok
22:35 Justify: 04:20:062 (2,3,4,5,6,7,2) - this stream is weird and doesnt really fit in with the song
22:36 Justify: having the triple and then a space-ish stream is just strange
22:37 pishifat: hmmy
22:37 pishifat: yes it is weird
22:37 pishifat: changed that triple thing to match whatever i did here 01:31:875 (1,2,3,4,5,6,7,8,9) -
22:37 Justify: sounds good
22:37 Justify: alright
22:38 Justify: 04:33:598 (1,2,3) - why isnt this pattern the same as 04:32:392 (1,2,3) - ? it doesnt really make much sense.
22:38 Justify: its a key change not a different beat
22:38 Justify: if anything it should be flipped on the y axis
22:38 pishifat: pitch changes is enough reason to have it be different
22:39 Justify: it's not too dramatic of a pitch change
22:39 pishifat: if it weren't this whole section would just be copy/paste of the same pattern
22:39 Justify: i suggest changing it so it's not a triangle and keeps near the same as the pattern I showed you
22:40 Justify: with a slight varience
22:41 pishifat: i am like 184% sure its k as a triangle
22:41 pishifat: point was to not space it like the others so spacing it like the others would be not point
22:42 Justify: okay
22:42 Justify: another thing I just saw there
22:42 Justify: is that between 04:35:442 (3,1) -
22:42 Justify: theres an unmapped beat
22:42 pishifat: yea
22:42 pishifat: does not seem worth mapping something that's barely audible like that
22:43 pishifat: remember that image material slider on mountain king
22:43 pishifat: like the 1/8 thing in the beginning probably not
22:43 Justify: no
22:43 pishifat: but bats were like "yo this thing is barely audible get rid of it"
22:43 pishifat: so i did the rid
22:43 Justify: what I would do is incorporate a slider there
22:43 Justify: wouldnt do it much harm
22:44 pishifat: 00:23:077 -
22:44 *pishifat is editing [http://osu.ppy.sh/b/514597 Apocalyptica - Hall of the Mountain King [Extra]]
22:44 pishifat: it was this thing
22:44 Justify: yes
22:44 Justify: I do remember it
22:44 pishifat: this one is way clearer than that one and it was not worth mapping
22:44 Justify: the slider
22:44 pishifat: slider was implanted into your memories
22:44 pishifat: rip slider
22:45 Justify: ha
22:45 Justify: um
22:45 Justify: last thing
22:45 Justify: 04:49:646 (3) - seems out of time slightly
22:45 Justify: the end of the slider doesnt seem to quite match the beat
22:45 pishifat: it's not following that same instrument
22:46 Justify: yes i know
22:46 pishifat: it's the higher pitch held out cello
22:46 Justify: yes
22:46 pishifat: then not seeing it
22:46 pishifat: cuz it is timed correctly pretty sure
22:47 pishifat: i cheated in the mp3 to get it on the right ticks so
22:47 Justify: the ending seems off to me
22:47 Justify: but i guess im crazy or something :|||
22:48 pishifat: just that object
22:48 pishifat: or the whole ending
22:48 Justify: that object
22:48 Justify: also
22:48 Justify: if you are mapping that cello part
22:48 Justify: you might awell replace the triple that follows it
22:48 Justify: its like you're mapping half of the cello for that part
22:49 Justify: fluctuating between 2 instruments and only mapping half of one is strange
22:49 pishifat: you mean like changing this 04:50:852 (1,2,3) -
22:49 pishifat: into a slider
22:49 Justify: yes
22:50 pishifat: i had that originally actually lol
22:50 pishifat: then i realized
22:50 pishifat: that instrument goes off and does its own thing around 04:53:010 -
22:50 pishifat: on like the 1/3 ticks
22:50 Justify: mhm
22:50 pishifat: and it sounds really screwed up
22:50 pishifat: + plays like crap
22:51 Justify: i guess its just personal preference
22:51 pishifat: so ended up replacing the phrase with the triple stuffs
22:51 Justify: but just something to keep in mind
22:51 pishifat: it is musically stupid
22:51 pishifat: i understand the getting weirded out by it
22:52 Justify: also i dont know but about that previous slider i mentioned
22:52 Justify: 04:49:646 (3) -
22:52 Justify: does the timing change inbetween that slider at all?
22:52 pishifat: dunno what ytou mean
22:52 pishifat: and 04:50:852 (1,2,3,1,2,3,1,2,3,1,2,3) -
22:53 pishifat: i think i will change this
22:53 Justify: like should there be a timing tick when that slider plays
22:53 pishifat: cuz it is bugging me too now
22:53 Justify: yes
22:53 pishifat: timing tick
22:53 pishifat: http://i.gyazo.com/eb8ffbe554633b2fbd01789ac8ef133d.png
22:53 pishifat: you mean that dot on the reverse
22:53 Justify: no...
22:53 Justify: like the bpm changes when that slider plays
22:53 Justify: during the slider
22:54 pishifat: um dunno what you're getting at
22:54 Justify: nevermind
22:54 pishifat: the slider is on 1/3 ticks
22:54 pishifat: the triple noise thing that i followed earlier is 1/2
22:55 Justify: okay never mind then ><
22:55 Justify: welp thats it
22:56 Justify: your map has been given the justify touch ™
22:56 pishifat: your kudosu history looks so good
22:56 Justify: i know right
22:57 pishifat: so you posting logs yes
22:57 Justify: ayup
Justify
double post pls ignore
pkk
Summoned by free ticket like a month ago

Sorry I'm reallylate

  1. unsnapped bookmarks gg
  2. 00:35:625 (4) - maybe ctrl+h here/have it point left, might be more interesting to play (like at 00:44:250 (3,4) - ) since 00:35:250 (3,4) - won't be in a straight line. You can also do it here 00:53:250 (3,4) - , I think it'll be more interesting to have 00:53:625 (4) - point left so it doesn't directly lead into 00:54:000 (1) - .
  3. 00:47:812 (4,1) - did you intend for these to be stacked
  4. 01:37:500 (1,2) - you can try moving this up a bit, maybe around y 250. imo it's a lot more comfortable to play since the jump going down is angled more, and makes more of a triangle between 01:37:875 (2,3,4) - .
  5. 01:39:000 (1) - consider adding a very slight curve on this slider, maybe you'll like it more than the straight slider:
  6. 03:17:250 (5,6) - since these are the last two objects before the next section in the song, you can use a different rhythm. Try two 1/2 sliders mirroring each other, the head of the slider will also map the higher pitched note at 03:17:625 -, which you can also add a whistle to:
  7. 03:30:750 (6,1) - imo this jump is a bit too far, it didn't feel natural to me like 03:29:625 (2,3) - . I'd say use, like, ~4.20 - 4.30 spacing.
  8. 04:35:906 (3,1) - this was a bit confusing, the first time I played it my brain exploded and I hit the middle of the slider instead of the right side since I thought the head was going on the left. Then again I was using default skin and had background undimmed
  9. 04:55:312 (2,3,4) - even if you were going for reduced spacing here, the jump feels too small. Try moving 04:55:500 (3) - to around x 354 y 230 or just around 1.1x spacing between the two circles before and after it.

Nice map and nice song! Have fun mapping~~
Topic Starter
pishifat
Pkk

pkk wrote:

Summoned by free ticket like a month ago

Sorry I'm reallylate box title is your punishment

  1. unsnapped bookmarks gg lol yeah got rid of them cuz why not
  2. 00:35:625 (4) - maybe ctrl+h here/have it point left, might be more interesting to play (like at 00:44:250 (3,4) - ) since 00:35:250 (3,4) - won't be in a straight line. You can also do it here 00:53:250 (3,4) - , I think it'll be more interesting to have 00:53:625 (4) - point left so it doesn't directly lead into 00:54:000 (1) - . sweet
  3. 00:47:812 (4,1) - did you intend for these to be stacked they are intentionally one pixel off u cant handle such sophisticated mapping so fixed
  4. 01:37:500 (1,2) - you can try moving this up a bit, maybe around y 250. imo it's a lot more comfortable to play since the jump going down is angled more, and makes more of a triangle between 01:37:875 (2,3,4) - . dank
  5. 01:39:000 (1) - consider adding a very slight curve on this slider, maybe you'll like it more than the straight slider: wowz
  6. 03:17:250 (5,6) - since these are the last two objects before the next section in the song, you can use a different rhythm. Try two 1/2 sliders mirroring each other, the head of the slider will also map the higher pitched note at 03:17:625 -, which you can also add a whistle to: had that before and didnt work too well since new section is all 1/2 slider stuffs and want things differentiated yaya

  7. 03:30:750 (6,1) - imo this jump is a bit too far, it didn't feel natural to me like 03:29:625 (2,3) - . I'd say use, like, ~4.20 - 4.30 spacing. blazed it
  8. 04:35:906 (3,1) - this was a bit confusing, the first time I played it my brain exploded and I hit the middle of the slider instead of the right side since I thought the head was going on the left. Then again I was using default skin and had background undimmed i thought it was pretty easy to read and plays better than most of the other 1/4 jumps lol so gonna leave it default skin pls
  9. 04:55:312 (2,3,4) - even if you were going for reduced spacing here, the jump feels too small. Try moving 04:55:500 (3) - to around x 354 y 230 or just around 1.1x spacing between the two circles before and after it. um i think something went wrong cuz the jump there is 2x ds and you say to make it larger by going to 1.1x ._.

Nice map and nice song! Have fun mapping~~
Koiyuki
General
  1. is the diff name acceptable?
  2. normal-slidertick.wav has some kind of delay, use this instead? http://puu.sh/euGa7/0c4c52e5ec.wav
!
The map is definitely well made, so I just wanna leave something I feel after playing this.
  1. unable widescreen support?
  2. 02:26:906 (10,1,2) - the flow is really difficult to deal with, After the stream, the 1/4 distance is suddenly widened and then the opposite jump is really easy to cause combo break.
  3. 04:17:062 (1,2,3,4) - that slider 3 and 4 is really tricky, although I get that you like to make the last slider a little far away from the stream but 1/4 sliders are harder to handle than 1/2 sliders.
  4. 04:26:250 (4,5,6,7,8,9) - ^
  5. 04:35:718 (1,2,3,1) - oh this, ctrl+g with 1 to make the flow better? you can also make a 1/4 jump here after ctrl+g.
let me know when done.
Okoratu
I said I will come back to this so I should probably do that

edit: gonna be 2nd bubble kthx checking this evening
Topic Starter
pishifat
did everything in some really retarded way. also the diff name should be fine

Koiyuki
!

#1
Okoratu
General
  1. for the sake of the people playing this with a black bg (so everyone who will ever play it) the purple and blue color are somewhat hard to read, making them slightly brighter could be idea
  2. oh nice new apocalyptica album April 2015
  3. according to their website and amazon thing your tags are k thought about adding album title to tags but it literally is worlds collide so wtf
  4. normal-hitwhistle.wav seems to have like 1ms delay lol
  5. rename your mp3 when people are supposed to redl or rename your BG or something so people will wonder what happened
  6. you could admit that you extended this version in tags

!nsane
  1. !
  2. I somewhat wished that the soft-hitnormal used from 00:06:000 - until 00:58:500 - and the other faint part in 03:15:000 - would be more silent instead like 25% or something sounds a bit like bambambam idk
  3. 00:50:250 - , 00:51:000 - , 00:52:500 - are somewhat different from the other sounds in that whole section, using drum hitnormal on them or something could be cool or so (dunno, doesn't matter much)
  4. 01:14:437 (4) - a bit more space to 3 or/and slight rotation could play better
  5. 01:23:437 (3,4,5,1,2,3) - 04:35:437 (4,5,6,1,2,3) - i dislike ncs in the middle of streams because of changing streamspacing because they just give you back so much HP for reading something correctly and the spacing difference is 0.1x here so :/ 02:35:250 (3) - also applies to dis
  6. 01:24:750 (4,2) - gross.
  7. 02:14:062 (6,7,1) - fuck this stack in particular, forcing it to stack with an already disappeared slider makes this pattern like really cramped, moving it down and to the left should be beteter
  8. 02:40:406 (6,1) - due to the previous 1/4 spacing you could stack/customstack these objects and move them further away from 02:40:125 (5) - in order to maintain the jump motion here - avoiding going from 2.3x spacing into 0.5x thanks (04:14:156 (6,1) - yes 04:29:156 (7,1) - yes, could be further tho lol)
  9. 02:53:812 (7) - moving this a bit further from 6 so the visible distacne between 02:53:625 (6,7,1) - is more even would be cool because these sliders are essentially treated similar to circles yea
  10. 03:43:500 (5) - using circles for this would fit buildup just saying because next pattern you end in 03:47:250 (5,6,7) -
  11. 04:17:062 (1,2,3) - overlapping itself and being generally unpredictable, please at least reduce the amount of overlap between circles and slider like really.
  12. 04:25:687 (6) - ignoring stack and moving like this would feel less forced because it decreases distance from 04:25:500 (5) - while keeping distance to 04:25:875 (1) - :
  13. 04:47:062 (7,8,1) - a bit more space to prev pattern could be cool
  14. also pls increase the volume on the ends of your extended sliders from 20% to 30% nobody notices them anyway but that way i won't have troubles hearing them with music volume to 20%

ya
Topic Starter
pishifat
oko

Okoratu wrote:

General
  1. for the sake of the people playing this with a black bg (so everyone who will ever play it) the purple and blue color are somewhat hard to read, making them slightly brighter could be idea k
  2. oh nice new apocalyptica album April 2015 k
  3. according to their website and amazon thing your tags are k thought about adding album title to tags but it literally is worlds collide so wtf k
  4. normal-hitwhistle.wav seems to have like 1ms delay lol k
  5. rename your mp3 when people are supposed to redl or rename your BG or something so people will wonder what happened k
  6. you could admit that you extended this version in tags k

!nsane
  1. ! k
  2. I somewhat wished that the soft-hitnormal used from 00:06:000 - until 00:58:500 - and the other faint part in 03:15:000 - would be more silent instead like 25% or something sounds a bit like bambambam idk k
  3. 00:50:250 - , 00:51:000 - , 00:52:500 - are somewhat different from the other sounds in that whole section, using drum hitnormal on them or something could be cool or so (dunno, doesn't matter much) k increased volume on them drum weird
  4. 01:14:437 (4) - a bit more space to 3 or/and slight rotation could play betterk
  5. 01:23:437 (3,4,5,1,2,3) - 04:35:437 (4,5,6,1,2,3) - i dislike ncs in the middle of streams because of changing streamspacing because they just give you back so much HP for reading something correctly and the spacing difference is 0.1x here so :/ 02:35:250 (3) - also applies to dis not k because i like pretty colors and other reasons
  6. 01:24:750 (4,2) - gross. k
  7. 02:14:062 (6,7,1) - fuck this stack in particular, forcing it to stack with an already disappeared slider makes this pattern like really cramped, moving it down and to the left should be beteter k
  8. 02:40:406 (6,1) - due to the previous 1/4 spacing you could stack/customstack these objects and move them further away from 02:40:125 (5) - in order to maintain the jump motion here - avoiding going from 2.3x spacing into 0.5x thanks (04:14:156 (6,1) - yes 04:29:156 (7,1) - yes, could be further tho lol) k it's really stupid now
  9. 02:53:812 (7) - moving this a bit further from 6 so the visible distacne between 02:53:625 (6,7,1) - is more even would be cool because these sliders are essentially treated similar to circles yea k
  10. 03:43:500 (5) - using circles for this would fit buildup just saying because next pattern you end in 03:47:250 (5,6,7) - k
  11. 04:17:062 (1,2,3) - overlapping itself and being generally unpredictable, please at least reduce the amount of overlap between circles and slider like really. k
  12. 04:25:687 (6) - ignoring stack and moving like this would feel less forced because it decreases distance from 04:25:500 (5) - while keeping distance to 04:25:875 (1) - : k
  13. 04:47:062 (7,8,1) - a bit more space to prev pattern could be cool not k because other places same as this equal spacing and i like it
  14. also pls increase the volume on the ends of your extended sliders from 20% to 30% nobody notices them anyway but that way i won't have troubles hearing them with music volume to 20% k

ya k
Okoratu


Edit yes that's #2
Topic Starter
pishifat
^that's #2 btw

so thanks oko and minakami :p
Hinsvar
...Is 4:55 for marathon ranking really okay?

Also, I'll check this ASAP (for real).
Topic Starter
pishifat
spinner pls
Hinsvar
This is why I should actually check the map before asking anything.

About to start modding in a few minutes.

  1. Consider increasing the AR to 9. This is so the small 1/4 jumps (especially the very first one at 01:10:500 (3,4,5)) will be more readable. Right now, a few of them, including the one that I mentioned, feels kinda unexpected due to the AR.
  2. 04:56:906 (1) - Consider splitting this to two spinners: One that begins on the current place and ends at 05:02:812, then is continued by another spinner from 05:03:000 to 05:07:875? Fits with the song better, IMO.
Well uh don't give any kudosu. There is almost nothing (even minor stuff) that I can mention here.

Get back to me once you have considered these suggestions.

Let's rock, fellas.
Lanturn
Grats pishifat! Epic song <3
Topic Starter
pishifat
hinsvar <33333 and lanturn <3
Okoratu
yessss
Oracle
Apocalyptica mapper www
iiyo
!
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