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posted

119410501 wrote:

Storm- wrote:

what was old hypers like anyways, I'm very interested, was it a timing difference? the way you hit them?
Once it didn't matter where and when you caught them, they just brought you under the next fruit perfectly.
good old times :')
posted
A perefect HyperDash system would mean that:

(terminal dashes / just 1 more pixel to become hyperdash kind of dashes C:)


(mixture of hyperdashes and terminal dashes)


(complete hyperdashes)


Can all be perfectly caught with the exact same:
1. Amount of time of holding down left and right keys
2. Timing of changing between left and right movement.
posted
They changed the physics of hyperdash...AGAIN
Why you want us to suffer liike that and this time there is no excuses...
posted
Not this time no :P If you wait you might be provided with a very good excuse ;P
posted

Badis wrote:

They changed the physics of hyperdash...AGAIN
Why you want us to suffer liike that and this time there is no excuses...
da fuq happened?
posted
Gogo, shitstorm incoming.
posted
huh? they changed hypers? i didn't notice anything
posted

Storm- wrote:

huh? they changed hypers? i didn't notice anything
posted
https://osu.ppy.sh/b/390883?m=2
Try to play this , you'll see the 1/4 hypers are faster than usual and the 1/2 hypers are slower than usual :|
posted

Badis wrote:

https://osu.ppy.sh/b/390883?m=2
Try to play this , you'll see the 1/4 hypers are faster than usual and the 1/2 hypers are slower than usual :|
good?
posted
@Storm: I can provide you an old client where the old hyperdash system is still working. (I didn't update that one)
Uhm..it's hard to explain, just the movement is a whole different thing.


And what, they did change it? Again?
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