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Pile - Aishiteru Banzai! [Taiko|Osu]

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Topic Starter
Peachtrees
This map has been deleted on the request of its creator. It is no longer available.
zxhzxhz
title ->[爱してるばんざーい!] and remanised title ->[Aishiteru Banzai!]

[Hard]
cs->3(i think it's more suit for your hard)

00:00:918 - to 00:10:084 - lower volume of hitsounds

00:03:418 (2) - you need DS
appears many times,plz fix all of them

00:35:584 (3) - blanketed better

00:39:251 (2) - ^

00:40:251 (4) - nc (00:40:584 (1) - cancel nc)

00:41:918 - add a note here

00:42:084 (5) - x0.821 and move to 00:42:251 -

00:43:084 - add a note

00:49:418 (4,5,6) - not a good rhythm,you should make a change

01:04:751 (4,5) - not a good idea if you place them as this

01:07:251 (3,4) - ^ (a little change is ok)

03:43:418 (4) - ctrl+g


something more:
rhythm is mainly on drumbeat and sometimes on vocal,you should fit them.(More learning of ranked hard is helpful.)
the hitsounds is over placed and make me feel very noisy when i play it.Think it if you really need a hitsound there?
Do Not miss sounds(this always take a Lag feeling) and overmap,unless you are sure it's nice.
placement is surely inaesthetic,you need more mapping to improve it.

hopefully your map will be ranked oneday XD

From #modreq
Topic Starter
Peachtrees

zxhzxhz wrote:

title ->[爱してるばんざーい!] and remanised title ->[Aishiteru Banzai!]
->I was wondering what the right Title was! Thanks for pointing that out.
[Hard]
cs->3(i think it's more suit for your hard)
[/color]
00:00:918 - to 00:10:084 - lower volume of hitsounds
->lowered the volume by 30%. Much more fitting.

00:03:418 (2) - you need DS
appears many times,plz fix all of them
->I fixed those as well as I could, although it just wasn't possible to make them 1.30 each every single time. I did my best though..haha!
00:35:584 (3) - blanketed better
->blanket!

00:39:251 (2) - ^
-blanket!

00:40:251 (4) - nc (00:40:584 (1) - cancel nc)
->nc!

00:41:918 - add a note here
->added!

00:42:084 (5) - x0.821 and move to 00:42:251 -
->I'm not quite sure if I get what you mean :/. I changed up this part as well as I could while trying to stick to your suggestion, so I hope it didn't turn out too bad!

00:43:084 - add a note
->added!

00:49:418 (4,5,6) - not a good rhythm,you should make a change
->sorry, but I couldn't figure out a nicer way of mapping this yet :c I'll get back to remapping this if I figure out a better way. Thanks for pointing that out though!
01:04:751 (4,5) - not a good idea if you place them as this
->changed the second slider to make this look prettier!

01:07:251 (3,4) - ^ (a little change is ok)
->changed this up a little bit.

03:43:418 (4) - ctrl+g
->ctrl+g'd!


something more:
rhythm is mainly on drumbeat and sometimes on vocal,you should fit them.(More learning of ranked hard is helpful.)
->I tried to make the transition between vocals and drumbeat as smooth as possilbe so I was hoping it would be somewhat ok? You're right though, I do need a lot more experience when it comes to mapping hard diffs!
the hitsounds is over placed and make me feel very noisy when i play it.Think it if you really need a hitsound there?
->You are right about this. I removed A LOT of hitsounds to make this sound a lot more clear and a lot less noisy!
Do Not miss sounds(this always take a Lag feeling) and overmap,unless you are sure it's nice.
->I don't think I overmapped all that much? I occassionally added some circles when I felt like they emphasize the rythm..if they ended up being unfitting and annoying, I'll gladly remove them! I personally feel as though they're atleast somewhat fitting? I'll remove them without hesitating if they're not emphasizing the rythm as they're supposed to.
placement is surely inaesthetic,you need more mapping to improve it.
->yeah..I do need more experience when it comes to makin my maps looks beautiful! That's why I'm trying to get mods though: To get people to show me how a beautiful map is supposed to look like until I can eventually make a beautiful map myself c:

hopefully your map will be ranked oneday XD
->Me too!..although that will not happen anytime soon ;w;



From #modreq
Thanks for the mod! I really appreciate it. I did my best to apply all of your suggestions as well as I could!
El Koko
hi this mod sucks do not apply it, also not messing with the hitsounds

[Hard]
• probably tick rate should be 1 or something... feels weird, i don't know

• should check sliders and make them perfectly symmetrical, such as: 00:59:584 (1) -

01:07:251 (3,4) - move these a little bit, so that (3) isn't over (4)'s track, maybe?

01:47:251 (1) - remove reverse and add note instead, not sure

03:43:251 (3) - is over (4)'s track, move/change the track, maybe?

01:20:251 (1,2,3,4) - , 01:25:584 (5,6,7,8) - , 02:34:918 (5,6,7,8) - 03:35:751 (6,7,8,9,10) -, 03:41:584 (2,3,4,5) - <- all of these are either too spaced or have weird placement, should really change them. they are hard to read/awkward to play

that's all i could find... eh... yeah. 8-)
Topic Starter
Peachtrees

El Koko wrote:

hi this mod sucks do not apply it, also not messing with the hitsounds

[Hard]
• probably tick rate should be 1 or something... feels weird, i don't know
->I changed it and I guarantee 100% it's a lot better (I can't)!

• should check sliders and make them perfectly symmetrical, such as: 00:59:584 (1) -
->uuh...I did my best to make them look nice and symmetrical, some did look really ugly...some I did not change since they were not meant to be symmetrical (they're special OK?!)

01:07:251 (3,4) - move these a little bit, so that (3) isn't over (4)'s track, maybe?
->YES
01:47:251 (1) - remove reverse and add note instead, not sure
->added note with finish hitsound, feels great.

03:43:251 (3) - is over (4)'s track, move/change the track, maybe?
->remapped to avoid overlapping c:

01:20:251 (1,2,3,4) - , 01:25:584 (5,6,7,8) - , 02:34:918 (5,6,7,8) - 03:35:751 (6,7,8,9,10) -, 03:41:584 (2,3,4,5) - <- all of these are either too spaced or have weird placement, should really change them. they are hard to read/awkward to play
->changed all of them to make them feel a lot nicer and more fitting c: I wasn't sure whether or not they were fitting, so thatnks for pointing that out.

that's all i could find... eh... yeah. 8-)
thanks for modding

i love u
Saut
yo, as requested



  • [General]
  1. no tags? :o
  2. could replace source with: ラブライブ - and add love live to the tags
  3. some tags you could also add: "sunrise", "ending"/"opening" "theme" (depends), "muse", "lantis", ...
  4. Genre: Anime (Japanese)
  5. disable letterbox in misc settings
  6. what about some fresh custom colors?
  7. ^ fresh custom sounds?
  8. i recommend changing the background name to something shorter (e.g. bg) and remove the "www.mp3fun.cc" in the songfile (should change the music file name also at the diffs so they accept the new name)
  9. maybe find a better resolution of the bg?
  10. Your bpm is correct but the offset isnt - it will be hard to hit all notes perfectly! I am not an expert at timing but i think you should set the offset to 959 (this way the maps also sounds right)


  • [Normal]
  1. most time you used inherating points with 1.5x SV multiplicator but instead of that you could simply rise the sv in the timing section and leave the inherating points at 1.0x
  2. also the tick rate is pretty high i would recommend reducing it to 2 (sounds even better)
  3. 00:09:625 (1,2,3) - simply copy slider (1) and rotate it by -20° to get slider (2) - repeat for slider 3 with -40°
  4. 00:14:292 (1,2,3) - ^
  5. 00:10:959 (3,1) - stack properly
  6. 00:20:292 (2,3,4) - not 100% perfectly stacked
  7. 00:35:625 (1) - change the form of the slider a bit
  8. 00:43:959 (1,2,3,4) - change a bit so you can stack 4 on 1
  9. 00:54:959 (2,3) - fix b (b=blanket)
  10. 01:00:959 (4,5) - stack
  11. 01:02:959 (6,7) - b
  12. 01:04:959 (1,2) - avoid 1/4 tackt spaces
  13. 01:26:292 (1,2,3) - maybe avoid the overlap
  14. 01:32:959 (3) - too far outside the box
  15. 01:44:959 (1,2,3) - fix ds - should be 1.0 the whole time
  16. 02:11:625 (1,2) - fix b
  17. 02:57:292 (2,3,4) - nah remove nc's
  18. 03:09:625 (3) - not so beautiful form
  19. 03:27:625 (3) - too far outside the box
  20. 03:38:292 (3,1) - stack properly
    basicllay these aspects repeat so work an them ^^

You can call me back when you have fixed everything here, gonna recheck that and mod the hard one then.
Hope my mod was useful - good luck with ranking!

Saut
Topic Starter
Peachtrees

Saut wrote:

yo, as requested
HI HOW ARE YOU


  • [General]
  1. no tags? :o
    ->I added a few tags just like you suggested! I just can't seem to come up with proper tags though..:c
  2. could replace source with: ラブライブ - and add love live to the tags
    ->done!
  3. some tags you could also add: "sunrise", "ending"/"opening" "theme" (depends), "muse", "lantis", ...
    ->As I already said above, I added every tag except for 'opening/ending' because as far as I know, this song is no op/ed.
  4. Genre: Anime (Japanese)
    ->uuh...how do I add the genre?
  5. disable letterbox in misc settings
    ->done!
  6. what about some fresh custom colors?
    ->I ended up using really colorful custom colors as I feel like they fit they're quitting the song quite well. c:
  7. ^ fresh custom sounds?
    -> I would like to add custom sounds but I have NO CLUE AT ALL about how it works and whether or not I would have to somehow 'make my own' hitsounds? Adding custom sounds would be awesome..
  8. i recommend changing the background name to something shorter (e.g. bg) and remove the "www.mp3fun.cc" in the songfile (should change the music file name also at the diffs so they accept the new name)
    ->done!
  9. maybe find a better resolution of the bg?
    ->again, I have no idea when it comes to changing the resolution of a bg. There's a modding Q with the sole purpose of improving the background though so I might just post in in there and hope for the best. C:
  10. Your bpm is correct but the offset isnt - it will be hard to hit all notes perfectly! I am not an expert at timing but i think you should set the offset to 959 (this way the maps also sounds right)

    [/color]


  • [Normal]
  1. most time you used inherating points with 1.5x SV multiplicator but instead of that you could simply rise the sv in the timing section and leave the inherating points at 1.0x
    ->I played around with the SV in the timing section quite a bit but I can't seem to find the right SV with 1.0x. It might just be that I'm not experienced enough, but I can't seem to get it right.
  2. also the tick rate is pretty high i would recommend reducing it to 2 (sounds even better)
    ->had the same problem for my Hard Diff, changed it!
  3. 00:09:625 (1,2,3) - simply copy slider (1) and rotate it by -20° to get slider (2) - repeat for slider 3 with -40°
    ->This was a pattern that occured multiple times throughout the difficulty so I did this for every single pattern (expect for one time where I ended up remapping that part)
  4. 00:14:292 (1,2,3) - ^
    ^^^^^^
  5. 00:10:959 (3,1) - stack properly
    ->I tried fixing every ugly stack in the Difficulty so it should be a lot cleaner now c:
  6. 00:20:292 (2,3,4) - not 100% perfectly stacked
    ->this should be stacked properly now
  7. 00:35:625 (1) - change the form of the slider a bit
    ->made this one a lot less weird. It's basically a normaly curved slider that goes straight at the end, definitely not as weird as before.
  8. 00:43:959 (1,2,3,4) - change a bit so you can stack 4 on 1
    ->stacked!
  9. 00:54:959 (2,3) - fix b (b=blanket)
    ->fixed! I tried fixing all the blankets throughout the whole map, though there weren't too many blankets in the first place.
  10. 01:00:959 (4,5) - stack
    ->stacked!
  11. 01:02:959 (6,7) - b
    ->blanketed!
  12. 01:04:959 (1,2) - avoid 1/4 tackt spaces
    ->I wasn't sure about that pattern to begin with I just needed someone to confirm it was out of place...I remapped this part using back'n'forth sliders so no more 1/4!
  13. 01:26:292 (1,2,3) - maybe avoid the overlap
    ->no more overlapping! Looks a lot cleaner.
  14. 01:32:959 (3) - too far outside the box
    ->this should be fixed now
  15. 01:44:959 (1,2,3) - fix ds - should be 1.0 the whole time
    ->I don't know what happened there...fixed!
  16. 02:11:625 (1,2) - fix b
    ->fixed!
  17. 02:57:292 (2,3,4) - nah remove nc's
    ->yeahhh...removed those.
  18. 03:09:625 (3) - not so beautiful form
    ->ended up using a rather normal curved slider for this one, feels a lot nicer.
  19. 03:27:625 (3) - too far outside the box
    ->fixed too!
  20. 03:38:292 (3,1) - stack properly
    ->stacked!
    basicllay these aspects repeat so work an them ^^
    ->As I said, I tried fixing things like blankets or stacks whenever I could find them throughout the map. c: the whole thing feels a lot nicer and cleaner now!

You can call me back when you have fixed everything here, gonna recheck that and mod the hard one then.
Hope my mod was useful - good luck with ranking!

Thank you for modding this despite it's lenght! I knew you'd rather mod something short so I appreciate it! I think I'm done fixing this/applying your suggestions as well as I could, so feel free to recheck anytime you feel like it, you're in no hurry at all!
Saut
Ringating
from my queue:

the image you linked was 1282x925. Since background images are limited by height (768p), I cropped off the top and bottom to get the image to 1282x768. This achieves a wider aspect ratio than what you currently have, but not all the way to 16:9 (1366x768). I could have upscaled then cropped in order to get it to 1366x768, but that would have significantly decreased the sharpness from the original image (due to upscaling interpolation). It also would have resulted in even less of the original image being in-frame. Osu upscales on its own anyway when internal resolution is higher than the bg resolution, so imho this 1282x768 image is as good as this image will get for osu.
this version also has fewer compression artifacts than the one that you currently have (so yay).

no kudosu
Topic Starter
Peachtrees

Ringating wrote:

from my queue:

the image you linked was 1282x925. Since background images are limited by height (768p), I cropped off the top and bottom to get the image to 1282x768. This achieves a wider aspect ratio than what you currently have, but not all the way to 16:9 (1366x768). I could have upscaled then cropped in order to get it to 1366x768, but that would have significantly decreased the sharpness from the original image (due to upscaling interpolation). It also would have resulted in even less of the original image being in-frame. Osu upscales on its own anyway when internal resolution is higher than the bg resolution, so imho this 1282x768 image is as good as this image will get for osu.
this version also has fewer compression artifacts than the one that you currently have (so yay).

no kudosu
Holy crap, that was FAST! Thank you so much c:. I'm really bad when it comes to stuff like this so I greatly appreciate it when people take their time to help me out! Thanks!
Monstrata
[Hard]

00:09:959 (4) - The repeat covers two different sounds. Consider splitting into two sliders?
00:12:125 (2,3,4) - move to white ticks (they're currently on blue ticks)
01:32:792 (5,6) - uneven
02:42:125 (5,6) - make symmetrical? or make them more different. they're too similar to be considered different components
03:43:459 (4) - tidy up the slider, it has a weird point jutting out
03:44:959 (3,4) - 03:45:459 (4) - doesnt really match the vocals, consider making 03:44:959 (3) - a repeat slider (might have to change the pattern a bit to account for the jump afterwards)
04:06:292 (2,3,4) - fix 04:06:292 (2) - so it follows the shape of the next two sliders
04:31:625 (1,1,1,1) - the timing is wrong. change the beat snap divider to 1/3 instead of 1/4 and re-snap the circles
04:31:847 - ^is where the first circle should be placed

[Normal]

00:56:959 (5) - minor, move the slider closer to the center? it's bordering on off screen which is unusual for a Normal diff.
01:46:959 - random Inheriting Sections
04:06:292 (1) - minor, kind of an odd slider to use for a 2x repeat. consider another pattern?
04:38:292 (3) - move the endpoint to x, 200, y 200, adjust midpoint for symmetry
04:39:625 (4) - ^ (diff coordinates, same adjustment)
04:39:625 (4) - Also, consider taking out the repeat and maybe shortening the slider so you can add another slider beginning at 04:40:625 - ending 04:41:292 - which would flow better into the final spinner.

Thanks for the help earlier today :D. Thought i'd give you a mod since you posted on #modreq too :D
Topic Starter
Peachtrees

monstrata wrote:

[Hard]

00:09:959 (4) - The repeat covers two different sounds. Consider splitting into two sliders?
->I ended up using two circles instead of another slider. Feels pretty good and I think it flows well. Getting rid of the reverse slider was a good call!
00:12:125 (2,3,4) - move to white ticks (they're currently on blue ticks)
->They're on the blue ticks as I'm trying to have them follow the vocals (TRYING). I moved them to the white ticks and I personally feel like they just ended up sounding weird and unfitting. If it turns out that moving them to the white ticks would be the best choice, I will not hestitate to do so!
01:32:792 (5,6) - uneven
->made this more even!
02:42:125 (5,6) - make symmetrical? or make them more different. they're too similar to be considered different components
->I ended up making them symmetrical. Looks a lot nicer!
03:43:459 (4) - tidy up the slider, it has a weird point jutting out
->I suck at making nice sliders...I tried my best to tidy it up a bit!
03:44:959 (3,4) - 03:45:459 (4) - doesnt really match the vocals, consider making 03:44:959 (3) - a repeat slider (might have to change the pattern a bit to account for the jump afterwards)
->I remapped this part just like you suggested, expect I used a long slider going along with the vocals instead of using a back'n'forth slider. I felt like that was more fitting c:.
04:06:292 (2,3,4) - fix 04:06:292 (2) - so it follows the shape of the next two sliders
->adjusted the shape to make it more fitting!
04:31:625 (1,1,1,1) - the timing is wrong. change the beat snap divider to 1/3 instead of 1/4 and re-snap the circles
04:31:847 - ^is where the first circle should be placed
->I don't think it's possible to change the beat snap divider for just that one timing section? I tried using a back'n'fourth slider instead, but that did not turn out very fitting...I left it blank for now as I feel like not mapping that small portion would be fine too. I will map it once and if I figure out a nice way of mapping it!
[Normal]

00:56:959 (5) - minor, move the slider closer to the center? it's bordering on off screen which is unusual for a Normal diff.
->moved the slider, no more bordering!
01:46:959 - random Inheriting Sections
->I just used the ones from the hard diff, and since the random change in SV didn't affect the map at all, I didn't bother removing it :x. I removed it now.
04:06:292 (1) - minor, kind of an odd slider to use for a 2x repeat. consider another pattern?
-> removed the back'n'forth aspect and used another, short back'n'forth slider afterwards instead. Feels a lot nicer!
04:38:292 (3) - move the endpoint to x, 200, y 200, adjust midpoint for symmetry
->it looks a lot nicer now!
04:39:625 (4) - ^ (diff coordinates, same adjustment)
->copied the slider from above
04:39:625 (4) - Also, consider taking out the repeat and maybe shortening the slider so you can add another slider beginning at 04:40:625 - ending 04:41:292 - which would flow better into the final spinner.
->I ended up copying the same slider again, going for the symmetry. I'm not quite sure about this one though as I'm not sure whether or not it's fitting with the vocals getting slower and slower. It does feels good though so I'll like it like it is for now!

Thanks for the help earlier today :D. Thought i'd give you a mod since you posted on #modreq too :D
Thanks for modding! I really only helped you out a little bit so I wasn't expecting a mod! I'll go ahead and mod a map of your choice, just message me with your map.
Thism2
Here is mod for you (as requested from #modreqs)!

General

The sections from here 00:32:959 - to 00:54:292 - here and from 01:47:625 - here to 02:03:625 - here has a noticeable clap-beat in the song. You could consider to mimic it with clap hitsounds (unless you are avoiding it ^^).

Timing

Towards the very end of the song (from 04:38:292 - and forward) the song slows down a bit and it throws off your beatmap and I suggest that you use the following timing changes to make it fit better with the song's ending:
04:38:251 - Change the BMP for this section starting here to be 80 (offset 278251).
04:39:751 - Then add a timing section here with BMP 70 (offset 279751) .
This should make the hitcircles and slider synched better with the song on both difficulties (Try it!).

Normal

SPOILER
00:45:959 - Remove clap here. It sounds superfluous.
00:52:959 - Same as above.
01:06:625 - remove/replace this finish. It's to many finish hitsounds in a row.
01:10:292 (1) - You could remove the whistles here and 01:10:959 - here. Or is there a reason for having them there?
01:43:292 (2) - Use something else than finish here. It sounds a bit out of place...
01:43:625 (3) - Same as above.
01:50:625 (1) - Remove clap here. Not really fitting.
02:01:625 - Maybe use clap here and 02:02:959 - here instead of finish? (For variety and since it's a clap in the song here)
02:27:292 - Add a hitcircle here. It feels like it could give a better flow.
04:05:959 - Add a hitcircle here and 04:07:292 - here. I sound like you are following the "la" here and then they are missing here.
04:38:251 - Here and forward: If you use my timing suggetion you will need to resnap/remap this part since it will have to be synched to the new timing...

Hard

SPOILER
00:14:125 - Add a hitcircle here. If you follow the vocal it should be something here, right?
00:34:959 (6) - Use a clap here instead (Sound better to me).
01:06:459 (7) - Remove hitcircle here. I couldn't hear why it should be one here...
01:43:625 (6) - Shorten it to 1/4. That's what i hear anyway ^^
01:50:792 - Add a hitcircle here maybe?
01:51:625 (5) - I would move this and 01:51:959 (7) - this, back one 1/4 tick and remove the middle one 01:51:792 (6) - since that is more fitting to the song.
02:59:625 (1) - Reduce the length of this slider here, 03:02:292 (1) - here and 03:04:959 (1) - here to 3/4 (from 4/4) and place a hitcircle below the slider's end (should be the next red tick) . This gives a better "swing" rhythm.
04:11:959 - Stack another hircircle here and 04:12:625 - here (stacked as 2 each). So you have a hircircle for all the la's.
04:38:251 - Here and forward: Same as in Normal (Synch to the new timing if you use it).

Hopefully this mod will help you improve this sweet beatmap! ^^
Topic Starter
Peachtrees

Thism2 wrote:

Here is mod for you (as requested from #modreqs)!

Aww yisss...

General

The sections from here 00:32:959 - to 00:54:292 - here and from 01:47:625 - here to 02:03:625 - here has a noticeable clap-beat in the song. You could consider to mimic it with clap hitsounds (unless you are avoiding it ^^).

->I did not consider following this clap-beat of the song when hitsounding this. Not because I didn't want to, simply because I'm not that experienced when it comes to hitsounding. Thanks for pointing this out, I did my best to mimic it in both difficulties!

Timing

Towards the very end of the song (from 04:38:292 - and forward) the song slows down a bit and it throws off your beatmap and I suggest that you use the following timing changes to make it fit better with the song's ending:
04:38:251 - Change the BMP for this section starting here to be 80 (offset 278251).
04:39:751 - Then add a timing section here with BMP 70 (offset 279751) .
This should make the hitcircles and slider synched better with the song on both difficulties (Try it!).

->I used those timing points for both difficulties and the ending felt A LOT nicer! I knew that the endings felt somewhat off, but I couldn't quite get it right...It feels a lot better for both difficulties now, thanks!

Normal

SPOILER
00:45:959 - Remove clap here. It sounds superfluous.

->I had this problem with my hard Diff too. to many hitsounds which made the whole thing very noise..:c Thanks for pointing this out

00:52:959 - Same as above.

->removed!

01:06:625 - remove/replace this finish. It's to many finish hitsounds in a row.

->yeah..I tend to use to many finish hitsounds..I don't know why I'm in love with those so much haha

01:10:292 (1) - You could remove the whistles here and 01:10:959 - here. Or is there a reason for having them there?

->nope, there is no reason at all.

01:43:292 (2) - Use something else than finish here. It sounds a bit out of place...

->yep. used a whistle sound and a normal clap for the next one. Felt a lot more fitting than the finish hitsound.

01:43:625 (3) - Same as above

->as stated above, changed this.

01:50:625 (1) - Remove clap here. Not really fitting.

->removed!

02:01:625 - Maybe use clap here and 02:02:959 - here instead of finish? (For variety and since it's a clap in the song here)

->yea, it feels a lot more fitting!

02:27:292 - Add a hitcircle here. It feels like it could give a better flow.

->adding a hitcircle DID improve the flow, did not hurt the map at alL!

04:05:959 - Add a hitcircle here and 04:07:292 - here. I sound like you are following the "la" here and then they are missing here.
->same as above! All the ''la'' part have been covered now!c:

04:38:251 - Here and forward: If you use my timing suggetion you will need to resnap/remap this part since it will have to be synched to the new timing...

->remapped this part using your new timing points, which made the ending feel a lot more fitting!

Hard

SPOILER
00:14:125 - Add a hitcircle here. If you follow the vocal it should be something here, right?

->yep. I don't know how I missed this one, thanks for pointing it out!

00:34:959 (6) - Use a clap here instead (Sound better to me).

->clap!

01:06:459 (7) - Remove hitcircle here. I couldn't hear why it should be one here...

->I think this was simply overmapped, thanks for pointing this out.

01:43:625 (6) - Shorten it to 1/4. That's what i hear anyway ^^

->yep, 1/4 is the way to go!

01:50:792 - Add a hitcircle here maybe?

->I wasn't sure about this one first, I do feel like adding a hitcircle feels a bit better though, so I'll keep it!

01:51:625 (5) - I would move this and 01:51:959 (7) - this, back one 1/4 tick and remove the middle one 01:51:792 (6) - since that is more fitting to the song.

->remapped according to your suggestion!

02:59:625 (1) - Reduce the length of this slider here, 03:02:292 (1) - here and 03:04:959 (1) - here to 3/4 (from 4/4) and place a hitcircle below the slider's end (should be the next red tick) . This gives a better "swing" rhythm.

->You're right about this, shortening the sliders does make look a lot ..uuh..well swingy I guess... Great suggestion, feels a lot nicer now.

04:11:959 - Stack another hircircle here and 04:12:625 - here (stacked as 2 each). So you have a hircircle for all the la's.

->All he la's have been covered successfully!

04:38:251 - Here and forward: Same as in Normal (Synch to the new timing if you use it).

->Again, I remapped this part using your timing points. It feels a lot nicer!

Hopefully this mod will help you improve this sweet beatmap! ^^
Thanks for modding this! It sure as shit helped me improve this!c:
BerryJellyXD
Heey there its me again. (yes the same modder as the one from the other song XD.)\

Normal:
02:06:292 (1) - I couldnt help spotting this lonely slider, +/-NC i geuss as long he fits with either of the 2.
02:24:292 (1) - His friend has the same problem i geuss.
Other then that nothing wrong with Normal mode iff you ask me.

Hard:
00:58:959 (1) - 00:59:625 (1) - 01:00:292 (1) - 3 sliders in a row with all new combo's on them makes me wonder why not place them in 1 combo,
01:14:959 (1) - <Lonely slider from this map
01:46:792 (1,1) - I wonder why these 2 got a new combo i mean the combo before it is 6 nodes long, you might as well stick these 2 sliders with that.
02:18:959 (1) - love how far these are apart from eachother compared to the rest of the song,
also the combo goes up till 10 nodes in 1 combo in general thats not a problem but people in tag coop will hate that.
02:24:292 (1) - more lonely sliders. :(
02:43:292 (1) - Same story as the 2:18:959 ones again its not required but adviced.
03:49:959 (1) - <another lonely slider :o
03:50:292 (1) - why not let these 2 be friends?
04:21:625 (1) - really 11 long? how isnt aimod noticing this one?
i geuss 04:31:625 (1) - is intended to do that, wich makes me wonder why not place 04:34:292 (1) - also in a combo of its own?

That was the last of it i hope this was helpfull to make it more organized,
Because it certainly will only affect gameplay for coop mode. (wich hardly anyone ever plays.)

Good luck on getting ranked because it really is ranked material. :)
And iff you have anymore questions then feel free to ask them to me or ingame or by sending me a message.
Topic Starter
Peachtrees

JellyberryXD wrote:

Heey there its me again. (yes the same modder as the one from the other song XD.)\

Hello again!

Normal:
02:06:292 (1) - I couldnt help spotting this lonely slider, +/-NC i geuss as long he fits with either of the 2.

This one was super out of place. Thanks for pointing this out!

02:24:292 (1) - His friend has the same problem i geuss.

yeah..I probably got all worked up over mapping the refrain so I didn't pay enough attention to the combos

Other then that nothing wrong with Normal mode iff you ask me.

Hard:
00:58:959 (1) - 00:59:625 (1) - 01:00:292 (1) - 3 sliders in a row with all new combo's on them makes me wonder why not place them in 1 combo,

uuh...I think this was just me trying to be super fancy...fixed!

01:14:959 (1) - <Lonely slider from this map

lonellyyyy...fixed!

01:46:792 (1,1) - I wonder why these 2 got a new combo i mean the combo before it is 6 nodes long, you might as well stick these 2 sliders with that.

you're right.

02:18:959 (1) - love how far these are apart from eachother compared to the rest of the song,
also the combo goes up till 10 nodes in 1 combo in general thats not a problem but people in tag coop will hate that.

as for the combos: I placed the new combo on the 6th note, I felt like that was fitting! As for the spacing: The spacing for the whole map (with only one or two exceptions I think) is 1.3. It looks like the spacing is different because the sliders before are mapped on 1/4 while the circles are on 1/2. c:

02:24:292 (1) - more lonely sliders. :(

no more!

02:43:292 (1) - Same story as the 2:18:959 ones again its not required but adviced.

same story as above, placed a new combo!

03:49:959 (1) - <another lonely slider :o

they just keep coming ;w;

03:50:292 (1) - why not let these 2 be friends?

yeah why not!

04:21:625 (1) - really 11 long? how isnt aimod noticing this one?

does aimod spot bad combos too? I didn't know that! I placed a new combo on the 6th note, it felt kind of fitting c:

i geuss 04:31:625 (1) - is intended to do that, wich makes me wonder why not place 04:34:292 (1) - also in a combo of its own?

you're right!

That was the last of it i hope this was helpfull to make it more organized,
Because it certainly will only affect gameplay for coop mode. (wich hardly anyone ever plays.)

Good luck on getting ranked because it really is ranked material. :)
And iff you have anymore questions then feel free to ask them to me or ingame or by sending me a message.

Thanks for the mod! I'm really glad you took your time to properly organize the combos, as it is an important part of having your map look nice and neat c:

Thanks a bunch!
BerryJellyXD
And its me again. :)
Seems you were looking for another modder so i volunteered for the job again. ;)

Normal:
01:53:625 (1) - This slider makes for 2 jumps ina row wich is weird and confusing to have on normal just let it start from top to bottom to fix that.
All timing bookmarks are set on custom hitsound sets, but i dont see any custom(Selfmade) hitsounds in the beatmap folder.
So or Custom hitsounds are adviced or make them all normal hitsounds?
00:17:959 (2,3) - Are placed on top of eachother,
So song setup>advanced>stack leniency can be turned on fully to always stack to make sure that during game play they arent placed 1mm above/below the other.
(The approach circle already spoils that the slider is there so you dont need stack leniency for that.)
00:00:959 - starts with bpm+70% volume, Then a 2nd bookmark is on top of the same beatsnap timestamp(Just the exact same spot of the beat timeline.)
To make the slider velocity to 1.5x with 40% volume.

Now here is the problem because the 1st mark says it 70% the start of this slider 00:00:959 (1) - hits a 70% hitsound clap while the slidertick and end hits for 40% volume.
Consider making the 1st bookmark 40% or move the bookmark 1 beat(snap) more early.
So that it doesnt affect the slider.

I still advice song setup>design, show letterbox during breakes so that it shows to people a break started.
Rather then have them wait for their lifebar to disapear of screen. (It just makes for that extra little more time to replace a hand, drink or sit different in chairs.)

Hard:
For one thing, the highest difficulty in a beatmap set is allowed to have a custom name.
So why not use this privilage?

00:11:252 - Usefull timing bookmark? cos it doesnt seem to do anything.

https://osu.ppy.sh/wiki/Hard
The guideline say's 4 or 5 wich clearly is not the case in your hard difficulty.
Song setup>difficulty, Circle size to change it. ;)

Overall got me off guard on the streams but it was to be expected on hard i geuss.

I hope this was helpfull and starred here because it looks as good as ready for ranking iff you ask me. :)
Topic Starter
Peachtrees

JellyberryXD wrote:

And its me again. :)
Seems you were looking for another modder so i volunteered for the job again. ;)



Normal:
01:53:625 (1) - This slider makes for 2 jumps ina row wich is weird and confusing to have on normal just let it start from top to bottom to fix that.

Did the 'Reverse Section thing, so that it should now be a lot nicer to play!

All timing bookmarks are set on custom hitsound sets, but i dont see any custom(Selfmade) hitsounds in the beatmap folder.
So or Custom hitsounds are adviced or make them all normal hitsounds?

uuh I-I...have no idea. I get the feeling that I'm pretty terrible when it comes to hitsounds. :c I'll look around for custom hitsounds online so that I can actually use them!


00:17:959 (2,3) - Are placed on top of eachother,
So song setup>advanced>stack leniency can be turned on fully to always stack to make sure that during game play they arent placed 1mm above/below the other.

->done!

(The approach circle already spoils that the slider is there so you dont need stack leniency for that.)
00:00:959 - starts with bpm+70% volume, Then a 2nd bookmark is on top of the same beatsnap timestamp(Just the exact same spot of the beat timeline.)
To make the slider velocity to 1.5x with 40% volume.

This was not intentional. I don't know where the hell I was going with that one..

Now here is the problem because the 1st mark says it 70% the start of this slider 00:00:959 (1) - hits a 70% hitsound clap while the slidertick and end hits for 40% volume.
Consider making the 1st bookmark 40% or move the bookmark 1 beat(snap) more early.
So that it doesnt affect the slider.


->fixed as stated above

I still advice song setup>design, show letterbox during breakes so that it shows to people a break started.
Rather then have them wait for their lifebar to disapear of screen. (It just makes for that extra little more time to replace a hand, drink or sit different in chairs.)

done!

Hard:
For one thing, the highest difficulty in a beatmap set is allowed to have a custom name.
So why not use this privilage?

hmm...I'll have to figure out a nice and fitting name c: I'm kind of bad when it comes to that though..

00:11:252 - Usefull timing bookmark? cos it doesnt seem to do anything.

yeah...removed that one

https://osu.ppy.sh/wiki/Hard
The guideline say's 4 or 5 wich clearly is not the case in your hard difficulty.
Song setup>difficulty, Circle size to change it. ;)

'Rough idea (Not absolute, can be modified based on preference of the mapper)'
I'm just hoping that this will be ok as an exception :c


Overall got me off guard on the streams but it was to be expected on hard i geuss.

How did they catch you off guard exactly? I'm curious since I don't want these to be unfitting!

I hope this was helpfull and starred here because it looks as good as ready for ranking iff you ask me. :)

Every mod is helpful!

[/color]

Thanks again for the mod! If there is a map that you are working on yourself that you would want me to take a look at, you can just message me in-game!
BerryJellyXD
Not modding this time but just responding to forums :)

Quote:uuh I-I...have no idea. I get the feeling that I'm pretty terrible when it comes to hitsounds. :c I'll look around for custom hitsounds online so that I can actually use them!

Try searching for fruitloop studio its an open source program that lets you pick sounds and save them as you go.
(You will need to pay to open them again in fruitloop, But really just dont pay get a sound like a bass save it as a .wav file and you can use the sounds
for hitsounds.
As this program just views kicks bass piano or drum hits sorted by list you wont have a problem finding a hitsound anymore as soon you learned how the
menu screen works.)
Thats how i make custom sounds for maps i make though.
(I just havent uploaded them yet cos i keep messing up and i kinda mod my own maps.)

Quote:hmm...I'll have to figure out a nice and fitting name c: I'm kind of bad when it comes to that though..

Well consider to use your name like:peachtrees relaxing zone.
Or peachtrees helish song. (Colabs require the name for it but the hardest difficulty in the map is the only map that can have your name in it.)

Quote:'Rough idea (Not absolute, can be modified based on preference of the mapper)'
I'm just hoping that this will be ok as an exception :c

It will be an exception as the other things like approach rate are average, And because its lower then the recommended and not higher.

Quote:How did they catch you off guard exactly? I'm curious since I don't want these to be unfitting!

i wasnt expecting 04:31:625 (1,1,1,1) - in hard mode
As i had streams the whole song already wich was placed on each note-snap and this one sudden leaves 1 note-snap between them.
Making me miss cos of the delay between them.

Quote(last one):Thanks again for the mod! If there is a map that you are working on yourself that you would want me to take a look at, you can just message me in-game!

I already mentioned i mod my own maps but for the ones that need a mod i already got a whole list of modders.
Because people are curious about the maps as i also play alot in game and people wonder how it will turn out.
On top im also starting to become pretty well know in Modland. :)
Topic Starter
Peachtrees

JellyberryXD wrote:

Not modding this time but just responding to forums :)

Quote:uuh I-I...have no idea. I get the feeling that I'm pretty terrible when it comes to hitsounds. :c I'll look around for custom hitsounds online so that I can actually use them!

Try searching for fruitloop studio its an open source program that lets you pick sounds and save them as you go.
(You will need to pay to open them again in fruitloop, But really just dont pay get a sound like a bass save it as a .wav file and you can use the sounds
for hitsounds.
As this program just views kicks bass piano or drum hits sorted by list you wont have a problem finding a hitsound anymore as soon you learned how the
menu screen works.)
Thats how i make custom sounds for maps i make though.
(I just havent uploaded them yet cos i keep messing up and i kinda mod my own maps.)

Quote:hmm...I'll have to figure out a nice and fitting name c: I'm kind of bad when it comes to that though..

Well consider to use your name like:peachtrees relaxing zone.
Or peachtrees helish song. (Colabs require the name for it but the hardest difficulty in the map is the only map that can have your name in it.)

Quote:'Rough idea (Not absolute, can be modified based on preference of the mapper)'
I'm just hoping that this will be ok as an exception :c

It will be an exception as the other things like approach rate are average, And because its lower then the recommended and not higher.

Quote:How did they catch you off guard exactly? I'm curious since I don't want these to be unfitting!

i wasnt expecting 04:31:625 (1,1,1,1) - in hard mode
As i had streams the whole song already wich was placed on each note-snap and this one sudden leaves 1 note-snap between them.
Making me miss cos of the delay between them.

Quote(last one):Thanks again for the mod! If there is a map that you are working on yourself that you would want me to take a look at, you can just message me in-game!

I already mentioned i mod my own maps but for the ones that need a mod i already got a whole list of modders.
Because people are curious about the maps as i also play alot in game and people wonder how it will turn out.
On top im also starting to become pretty well know in Modland. :)

I'll give you a more generic response for this one: I'll look into the 'hitsound issuea' during the weekend once I find the time for it, thanks for recommending a proper site! As for the one pattern you linked, I spaced it out and made it look like a square. I feel like it is a lot nicer now c:

Good luck to your modding/mapping career and thanks for re-checking!
LucyS
Hi
Such a nice song!

[General]

The hitsounds in Kiai time is inaudible, raise the volume to 60% at least

[Normal]


Decrease Stack Leniency
Disable Letterbox during breaks
00:09:292 - You really should add a note here, just drag these notes: 00:09:292 (1,2,3) - to this timing 00:09:292, remember to fix the spacing after.
And you don't need to add a note here 00:11:292 - This break before a strong beat is cool.
00:20:959 (3,4) - Hiding notes in a normal is not good, unstack them.
00:40:959 (1,3) - If you want to keep these in the same line, move 00:42:959 (3) - to y:116 (One grid down)
00:56:292 (4) 01:09:959 (9,1) 01:35:959 (2) 01:43:292 (2,3) 01:47:625 (1) 01:52:625 (3,4) 02:15:959 (3) 04:39:376 (4,6) - Same, You shouldn't hide notes.
01:15:584 02:24:918 02:48:251 03:30:251 03:30:918 ... Fix these green lines out of time.
Kiai should end at 01:36:959 or 01:39:625, there isn't necessary to keep kiai in a break.
01:07:625 (6) - New Combo
01:10:292 (10) - ^ NC
01:14:959 (1) - This combo is to short, Remove NC
01:36:959 (1) - This spinner has to start here 01:36:959 - and end here 01:39:625
02:19:625 (1,2) - I suggest this http://puu.sh/dCQAA/daebe18ea0.jpg
Spinner obviously should end here: 02:23:959 . And you'll need to delete this 02:24:292 (1) - for give a time after spinner.
Spinner start : 02:46:292
Move the start of the break to: 02:48:959 - just drag it http://puu.sh/dCT27/eb399e4f78.jpg
02:58:292 (1) - To short, Remove NC
03:50:292 (4) - ^ Same
04:00:292 (1) - ^
04:18:959 (1) - ^
04:30:292 (1) - ^
04:32:959 (1,1,1,1,1) - ^
03:52:959 (1) - Spinner start : 03:52:959 (1)
Delete these redundant green lines: 00:11:625 03:30:292


[Hard]

Fix the green lines out of time, like in normal.
00:09:625 (3) - You skip a strong beat here, I suggest to add a circle here 00:12:792 - and the slider here 00:12:959
00:13:959 - Remove New Combo
00:14:959 - ^
00:15:625 - ^
00:04:959 (6) - For better the flow: http://puu.sh/dDDE1/392bc7df0c.jpg
00:36:125 (4) - Blanket this better: http://puu.sh/dDDJg/5850ed1836.jpg
00:41:959 - This circle isn't necessary, you should add a circle here 00:42:125 - insteed.
00:42:292 - This rhythm don't fits in the song, Try this: http://puu.sh/dDE09/2e8b78ade6.jpg
01:11:625 (6) - New combo
01:14:959 (1) - Delete this and add a repeat here 01:14:625 -http://puu.sh/dDFSO/79789357c6.jpg Because the Instrumental here 01:14:625 - looks more strong than the vocal that you follow.
01:28:625 (1) - Remove NC
01:29:625 (1) - ^
01:30:292 (1) - ^
01:44:959 (3,4) - Blanket it better http://puu.sh/dDEhM/64976bdcd4.jpg
01:49:125 - You miss a note here: http://puu.sh/dDF0E/72f484de3d.jpg
02:08:959 (1,1,1) - Combos to short again
02:28:792 (6,7) - Same ^
02:45:625 - Try this rhythm: http://puu.sh/dDExD/59472e964a.jpg
02:48:959 - Like normal, Break should start here. Or add a circle here 02:48:959
03:52:125 (1) - Spinner should start here 03:52:959
Kiai ends here 03:52:959
04:31:625 (1,1,1,1,1) - Combos to short

Good Luck! xD
Topic Starter
Peachtrees

LucyS wrote:

Hi
Such a nice song!

[General]

The hitsounds in Kiai time is inaudible, raise the volume to 60% at least

I think I just made them really silent because my hitsounds sucked so bad..Fixed!

[Normal]


Decrease Stack Leniency

Fixed!

Disable Letterbox during breaks

Someone told me to enable them, so I that's what I did. Thanks for pointing out this was wrong!

00:09:292 - You really should add a note here, just drag these notes: 00:09:292 (1,2,3) - to this timing 00:09:292, remember to fix the spacing after.
And you don't need to add a note here 00:11:292 - This break before a strong beat is cool.

Done! This sounds a lot better than why I had mapped.

00:20:959 (3,4) - Hiding notes in a normal is not good, unstack them.

unstacked!

00:40:959 (1,3) - If you want to keep these in the same line, move 00:42:959 (3) - to y:116 (One grid down)

oops...thanks for pointing this out!

00:56:292 (4) 01:09:959 (9,1) 01:35:959 (2) 01:43:292 (2,3) 01:47:625 (1) 01:52:625 (3,4) 02:15:959 (3) 04:39:376 (4,6) - Same, You shouldn't hide notes.

Fixed all of those stacks!

01:15:584 02:24:918 02:48:251 03:30:251 03:30:918 ... Fix these green lines out of time.

I don't know why all of those are messed up..fixed!

Kiai should end at 01:36:959 or 01:39:625, there isn't necessary to keep kiai in a break.

no more Kiai!

01:07:625 (6) - New Combo

done!

01:10:292 (10) - ^ NC

done!

01:14:959 (1) - This combo is to short, Remove NC

removed!

01:36:959 (1) - This spinner has to start here 01:36:959 - and end here 01:39:625

fixed! Also added a circle because I felt like the break before the spinner was bit too long.

02:19:625 (1,2) - I suggest this http://puu.sh/dCQAA/daebe18ea0.jpg

looks a lot cleaner!

Spinner obviously should end here: 02:23:959 . And you'll need to delete this 02:24:292 (1) - for give a time after spinner.

yeah you're right

Spinner start : 02:46:292

done c:

Move the start of the break to: 02:48:959 - just drag it http://puu.sh/dCT27/eb399e4f78.jpg

I didn't know this was possible :o Thanks for telling me!

02:58:292 (1) - To short, Remove NC
03:50:292 (4) - ^ Same
04:00:292 (1) - ^
04:18:959 (1) - ^
04:30:292 (1) - ^
04:32:959 (1,1,1,1,1) - ^

I'm just gonna shorten this down by telling you that I removed all the combos you pointed out c: Thanks!

03:52:959 (1) - Spinner start : 03:52:959 (1)

fixed! kept the break before the spinner, I felt like it was fairly nice c:

Delete these redundant green lines: 00:11:625 03:30:292

no more green lines!

[Hard]

Fix the green lines out of time, like in normal.

sigh...fixed!

00:09:625 (3) - You skip a strong beat here, I suggest to add a circle here 00:12:792 - and the slider here 00:12:959

feels a lot more fitting! great suggestion

00:13:959 - Remove New Combo

no more nc!

00:14:959 - ^

FIXED

00:15:625 - ^

rip

00:04:959 (6) - For better the flow: http://puu.sh/dDDE1/392bc7df0c.jpg

fixed! remapping the part after that made it look a lot nicer too!

00:36:125 (4) - Blanket this better: http://puu.sh/dDDJg/5850ed1836.jpg

done!

00:41:959 - This circle isn't necessary, you should add a circle here 00:42:125 - insteed.

you're right, this whole pattern sounded pretty odd

00:42:292 - This rhythm don't fits in the song, Try this: http://puu.sh/dDE09/2e8b78ade6.jpg

this really fits the song!

01:11:625 (6) - New combo

NC!

01:14:959 (1) - Delete this and add a repeat here 01:14:625 -http://puu.sh/dDFSO/79789357c6.jpg Because the Instrumental here 01:14:625 - looks more strong than the vocal that you follow.

yep, following the Instrumental here feels better and stronger, you're right

01:28:625 (1) - Remove NC
01:29:625 (1) - ^
01:30:292 (1) - ^

Removed all of those c:

01:44:959 (3,4) - Blanket it better http://puu.sh/dDEhM/64976bdcd4.jpg

again, fixed!

01:49:125 - You miss a note here: http://puu.sh/dDF0E/72f484de3d.jpg

using your suggestion instead feels nicer!

02:08:959 (1,1,1) - Combos to short again

yeeaaah..

02:28:792 (6,7) - Same ^

I'm guessing you're talking about the blanket and not the combos here right?

02:45:625 - Try this rhythm: http://puu.sh/dDExD/59472e964a.jpg

great suggestion!

02:48:959 - Like normal, Break should start here. Or add a circle here 02:48:959

I ended up dragging the break like I did in the normal

03:52:125 (1) - Spinner should start here 03:52:959

fixed!

Kiai ends here 03:52:959

fixed!

04:31:625 (1,1,1,1,1) - Combos to short

aaaaand fixed

Good Luck! xD


AWESOME MOD!

Thanks for modding this despite it's shittyness c:
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