Mayama Rika - Liar Mask

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Reiki

Yuthuil wrote:

General: Disable Widescreen support, and isnt the m in mask not capital Widescreen supp was already disabled on my diff. As for title change, that's up to Atsuro.

Normal:

01:17:247 (2) - very low It's fully visible during game, so it's okay.
01:56:914 (1) - make this right on top of the previous slider Flow is nice as it is already. Plus, symmetry of 01:56:914 (1,2,3) - rocks!
03:28:248 (1) - moving this slightly to the left or right will ensure better flow Moved sightly to the right. Change isn't that visible during game, but meh.
04:32:747 (1,2) - blanket properly Blanket is okay, from what I can see...
Thanks for modding.

Update.
Topic Starter
Atsuro

Yuthuil wrote:

General: Disable Widescreen support, and isnt the m in mask not capital
Mask is with capital (the ranked mapsets have it like that)
The widescreen thing is not necessary, but disabling it so other modders don't repeat it :p


Easy:

00:10:100 (3) - personally i think that ctrl + j,g and h would get better flow I think the flow here is good as it is
00:30:246 (3) - I think this is too low - the slider follow circle goes out of screen - a bit unrankable for easy This isn't unrankable as far as i know
01:05:580 (4) - i feel this clashes with the slider before it, how about making it straight I don't like how it looks straight
01:22:247 (1,2,3,4,5,6) - the rhythm here feels really really weird Can you explain why? It's really simple and understandable. It follows music well imo
01:29:747 (2) - make this on the same x coordinate as the slider tail ok
01:39:580 (1,3) - create symmetry here maybe I did that on purpose, will consider it later but i really want to keep it
01:55:580 (2) - I think this is too low on the screen I agree with this one, moved it up a bit
02:00:913 (1,1) - tiny overlap Pretty sure it's unnoticeable during gameplay
02:10:247 (2) - this is definitely too low but at the same time i know the pain of destroying a good pattern T_T Fixed, why is the mappable area so small? T.T
02:58:247 (3) - ctrl + j, g, and h I prefer to keep it, the flow is fine already and i prefer how mine looks
03:50:914 (1,3) - make this on the same level as before Ok
04:02:247 (2) - idk but this wave slider looks weird, fix? One side was more curved than the other, fixed

Hard:

00:13:400 (1) - Aimod tells me the end of this is not snapped Re snapped
00:49:914 (4,6) - too close together imo Slightly fixed
01:04:747 (4) - a more symmetrical slider would be nice I don't get what you mean, this slider is like "blanketing" (or at least trying to :p) the borders of the previous two
01:41:830 the timing point about here is unsnapped? Fixed
02:16:914 (1,1) - these two look weird,are you sure they're stacked properly Fixed, they weren't
02:20:747 (4) - symmetry? Same as before
03:09:802 (3) - the tick this slider starts on, the sound is very soft i think you should just map the white tick That makes sense, but i like how it plays already T.T will change if other modders repeat that
03:48:247 (1,1) - stack properly Ok
03:52:914 (1) - this is a bit annoying.. I'm considering to change it with two sliders, but not now.
03:59:247 (2,1) - overlap? Unnoticeable during gameplay
Thanks for modding!
Topic Starter
Atsuro
Double post, internet lagged and mod answer got posted twice :?
Owntrolf
General
Not sure if its just me or is that image ripped directly from printscreening while watching the anime ,0,
I think that pink is a bit too pink


[b]Hard
Aimod objectend not snapped

01:40:080 (2,5) - Nazistack
03:02:413 - to 03:07:413 - Some of the notes you might want to move and switch around
03:48:247 (1,2,1,2,1,2) - Nazistack galore
03:52:914 (1) - NOOO THE EVEN NUMBER REPEATS :(

Insane
The map looks a bit weird with all this 1/12 stuff

00:07:500 (6) - wat is dis it starts way before any sound even happens
00:54:914 (5) - You dont really need the repeat on this
01:10:747 (5) - The stream should end here so you should probably change something about the next few notes too
02:56:913 - The part after this feels weird such as how some sort of stream should start here 03:02:247 (1) -
03:47:165 (2) - Also theres random streams starting from here
Topic Starter
Atsuro

Owntrolf wrote:

General
Not sure if its just me or is that image ripped directly from printscreening while watching the anime ,0, Placeholder until i find a better looking one :p
I think that pink is a bit too pink Combo colors will change with new bg too so i will leave it like that for now


[b]Hard
Aimod objectend not snapped Resnapped

01:40:080 (2,5) - Nazistack Fixd
03:02:413 - to 03:07:413 - Some of the notes you might want to move and switch around Rearranged differently to improve flow
03:48:247 (1,2,1,2,1,2) - Nazistack galore Lol, stacked
03:52:914 (1) - NOOO THE EVEN NUMBER REPEATS :(Baaaah changed to 2 sliders, apparently nobody liked that :p

Insane
The map looks a bit weird with all this 1/12 stuff Did i use 1/12?

00:07:500 (6) - wat is dis it starts way before any sound even happens There is a wuuuub there
00:54:914 (5) - You dont really need the repeat on this I think you're right, removed
01:10:747 (5) - The stream should end here so you should probably change something about the next few notes too Ehhhh, it actually ends here 01:11:080 - , listen closely to the drums at a slower playback speed
02:56:913 - The part after this feels weird such as how some sort of stream should start here 03:02:247 (1) - I want to keep a constant rhythm here, since a stream could be used anywhere in this part of the song and i don't want to make it too hard.
03:47:165 (2) - Also theres random streams starting from here Same reason as 01:10:747 (5) - , listen to the drums
Thanks for modding! i'll mod your map today (or tomorrow)
Cerulean Veyron
Hello, Atsuro! From my queue, sorry for the delay.

[> General <]
  1. - Timing Check: The second offset should be on 15,595, adjust with 180BPM, and remove the next two offsets. With this suggestion, it is confirmed the timing is correct.
  2. - The Hard and Insane spread gap is quite huge. But if you optionally do this, then it's not an issue to be fixed. Well, be careful when other modders after me will mention this for sure.
  3. - You should change the red combo colour to avoid inflicting with the background since it's also red. Just change to dark red or find a different colour.
  4. - 02:56:913 - I don't think this part is intense enough for a kiai time. It's just the vocal break and hearing only instruments.
  5. - Checked everything, fine.


[> Easy <]
  1. 00:07:700 (1) - Add whistle?
  2. 00:08:500 (1,2,3) - Check the spacing, almost the circle is close to the tail. Seems like you were using 0.9x instead of 1.0x?
  3. 00:24:548 (2,3) - Make symmetry? same flow, but smoother.
  4. 00:38:915 (1,2) - Good symmetry, but you'd better check the spacing here.
  5. 00:52:914 (3,1) - Swap NC, new track.
  6. 01:28:913 (1,2) - Flow almost break here, so i prefer making a sharp blanket.
  7. 01:39:580 (1,2,3) - I prefer a symmetry here, well... curve or sharp, it's still symmetric.
  8. 01:42:247 (1,2) - Too nazi, recorrect blanket.
  9. 02:00:913 (1,2,1,2) - Not important, but... each two sliders overlap each other? i wonder why...
  10. 02:07:247 (2,3) - I think you should make these two sliders the same position together, might improve the flow a little.
  11. 02:15:414 (2,1) - Overlap is pretty visible, split to keep them clear for beginners.
  12. 02:28:747 (3) - Add finish on head?
  13. 02:51:580 (1,2) - Recorrect blanket.
  14. 03:06:247 (3) - This should be curved for smoother flow in Easy diff, not sharped.
  15. 03:24:248 (1,2) - Check spacing~
  16. 03:37:247 (3,1) - Recorrect blanket.
  17. 03:54:747 (2,3) - ^, or not making one?
  18. 04:00:914 (4) - I think you should shorten the slider's length and add a circle next to it for the rhythm, to reflect with the vocals in the song track.
  19. 04:21:414 (3,4) - You haven't done this overlap in any parts in the diff, i recommend you to split and keep slider tails clear.
  20. - Not bad with symmetry, but you need to check them up again for the spacing. Don't be the second Tari.


[> Rei's Normal <]
  1. - Hi LixRei~ 8D
  2. 00:03:700 (3,4,1) - Avoid overlapping slider (1) with circle (3), by splitting them, try to find a place for slider (1), or make a Triangle.
  3. 00:16:923 (3) - Try to change this slider's position, it just goes off and gets back to where it was from the head because of the repeat arrow. So to keep flow nicer, here's my example, but you can try a different position than this one > http://puu.sh/eDRp3/aa884c9522.png
  4. 00:27:580 (3) - ^
  5. 00:34:224 (1) - Parallize this slider for a bit.
  6. 00:36:915 (1,2) - You could've made a better symmetry here.
  7. 00:41:914 (2,3,4,5) - Form a better square formation?
  8. 00:44:914 (1,3) - You can possibly make a blanket here, not really important.
  9. 00:59:081 (2,1) - Are you trying to perfectly overlap these two?
  10. 01:03:580 (1,2,1) - Stack all body slider perfectly? It might not be visible, but good flow.
  11. 01:15:747 (1,2) - Weird pattern, i might help to improve it a little > http://puu.sh/eDSoT/af2b1b559f.png
  12. 01:18:080 (3) - Parallize this sharpen slider.
  13. 01:26:247 (1,1) - Symmetry?
  14. 01:37:913 (2,3,4,1) - Instead of stacking circle (3) and (4) for no movements, try to make a diamond here if possible.
  15. 01:42:913 (2,3,4) - Try to make slider (3) blanket (2)'s tail, keep the slider (4) blanket, it'll improve flow big!
  16. 01:55:580 (3,4) - Almost the same reason as above, but just blanket slider (4) on circle (3), it's just a repeat arrow.
  17. 02:00:913 (1,1) - Likely an overlap, not important for a split because of the spacing.
  18. 02:16:247 (2,1,2,3) - Good symmetry, but the issue is the same as 01:37:913 (2,3,4,1) -
  19. 02:18:580 (1,2) - Recorrect the double blanket here.
  20. 02:22:580 (2) - Move to x:100|y:140?
  21. 02:34:080 (3) - Parallelize sharp slider.
  22. 02:40:247 (4,5,1) - Imo, this sounds offbeat, the rhythm is on 1/1 beat, but the song track makes it offbeat. How about changing the rhythm a little bit here?
  23. 02:59:580 (1) - Slider is pretty confusing to players, since it's a Normal diff, it might lead to unrankability when players can't notice it's border in Easy/Normal diffs to know it's position. So i recommend you to change that.
  24. 03:02:747 (2) - Add circle?
  25. 03:25:248 (2,3,4,1) - Make a diamond formation? this grid is really clear for one.
  26. 03:34:248 (1,2,3) - Recorrect this triangle.
  27. 03:42:914 - Why is this part of the song track off to break? i prefer mapping some notes here.
  28. 03:57:080 (3) - Curve? idk, just curve.
  29. 04:05:414 (1,2,1) - Keep them symmetric, you almost done it right.
  30. 04:16:080 (3) - Same as 03:57:080 (3) -
  31. 04:31:414 - Copy-pasted from here? > 01:22:747 (1) -
  32. - A little work needed with the sharp slider, it's a good mapping, but try to focus utilizing the sliders you're creating.


[> Hard <]
  1. 00:25:542 (7,1) - Recorrect blanket.
  2. 00:30:913 (6,1) - Might be the spacing big enough for a small jump like this one.
  3. 00:32:898 (5,6) - Quite an offbeat, 1/6 doesn't fit the song track, just follow the vocals instead.
  4. 00:35:329 (4,5) - ^
  5. 00:48:581 (4,1,2,3,4,5,6,7) - What kind of weird pattern is this? i thought it'd be a Hexagon formation, but the pattern breaker circle (6) and (7) just.... pff nvm
  6. 00:59:413 (1) - This slider head almost touched the healthbar, you should bring it downgrid, or find somewhere else to avoid unrankability.
  7. 01:01:580 (3,2) - Purpose overlap?
  8. 01:56:414 (4) - Remove drum whistle.
  9. 01:57:414 (2,3,4) - Spacing looks different here, mind for a check?
  10. 02:06:247 (5,6) - Stack perfectly.
  11. 02:25:913 (3,5) - Recorrect blanket.
  12. 02:55:747 (1,2,3) - Spacing check~
  13. 03:03:580 (1,2) - Stack slider tail.
  14. 03:13:358 (2,3,1) - I don't think this anti-jump makes sense with the song track you're hearing here, so just split or stack.
  15. 03:34:248 (1,3,2) - Likely nazi, stack all.
  16. 03:48:914 (1) - WTH, remove NC, still in the same track. Even if you're making a jump for this pattern, just keep new combos consistent in all diffs.
  17. 04:05:414 (1,4) - Overlap, or purposely doing that?
  18. 04:24:747 (3,4) - Ctrl + G? better playstyle.
  19. - Good mapping techniques, just some minor issues spotted out here.

Didn't have time to mod Insane because it's a long song >_> so i just modded the first three diffs.
That's all, Good luck~
Reiki
I'll just left the general suggestions to Atsuro. Apply them in my diff if you see them fit. :P

Gray Veyron wrote:

[> Rei's Normal <]
  1. - Hi LixRei~ 8D Hi, Gray~ 8D
  2. 00:03:700 (3,4,1) - Avoid overlapping slider (1) with circle (3), by splitting them, try to find a place for slider (1), or make a Triangle. Overlap isn't visible in game, so I think it's okay. May change depending on other modders, through.
  3. 00:16:923 (3) - Try to change this slider's position, it just goes off and gets back to where it was from the head because of the repeat arrow. So to keep flow nicer, here's my example, but you can try a different position than this one > http://puu.sh/eDRp3/aa884c9522.png Done. Curve is sightly different, but it's good enough.
  4. 00:27:580 (3) - ^ ^
  5. 00:34:224 (1) - Parallize this slider for a bit. Fixed. :P
  6. 00:36:915 (1,2) - You could've made a better symmetry here. It wasn't my intention to create symmetry here.
  7. 00:41:914 (2,3,4,5) - Form a better square formation? lol, making a square here wasn't my intention. But it doesn't seem to be wrong to do this, so: Done. :P
  8. 00:44:914 (1,3) - You can possibly make a blanket here, not really important. Will keep as it is. I like straight sliders when they aren't vertically/horizontally straight (when they are diagaonally straight... curious, right?).
  9. 00:59:081 (2,1) - Are you trying to perfectly overlap these two? Not really...
  10. 01:03:580 (1,2,1) - Stack all body slider perfectly? It might not be visible, but good flow. Will apply for now. It seems to be visible enough to be played, so why not? ;)
  11. 01:15:747 (1,2) - Weird pattern, i might help to improve it a little > http://puu.sh/eDSoT/af2b1b559f.png I used a pattern like this in other map and no one said nothing about it (also, I like it. :P ) May change if more people mention it.
  12. 01:18:080 (3) - Parallize this sharpen slider. Done.
  13. 01:26:247 (1,1) - Symmetry? Whoops. Fixed.
  14. 01:37:913 (2,3,4,1) - Instead of stacking circle (3) and (4) for no movements, try to make a diamond here if possible. Will keep for now. I like the stack (since it follows vocal + drum quite well, and seems to have some sort of "effect" on players).
  15. 01:42:913 (2,3,4) - Try to make slider (3) blanket (2)'s tail, keep the slider (4) blanket, it'll improve flow big! I know, but I'll keep this for now. First, it doesn't flow that badly; and second, I wanted to make slider (2) and (3) the opposite. If mapping area was a bit bigger, I would've mapped (3) and (4) as the mirror of (1) and (2).
  16. 01:55:580 (3,4) - Almost the same reason as above, but just blanket slider (4) on circle (3), it's just a repeat arrow. I like my actual flow a bit more here.
  17. 02:00:913 (1,1) - Likely an overlap, not important for a split because of the spacing. That's right. Also, it doesn't disrupt gameplay, so I'll keep.
  18. 02:16:247 (2,1,2,3) - Good symmetry, but the issue is the same as 01:37:913 (2,3,4,1) - This is mostly the same I said up there... :o
  19. 02:18:580 (1,2) - Recorrect the double blanket here. ? This blanket is correct on my end, through.
  20. 02:22:580 (2) - Move to x:100|y:140? Done.
  21. 02:34:080 (3) - Parallelize sharp slider. Fixed.
  22. 02:40:247 (4,5,1) - Imo, this sounds offbeat, the rhythm is on 1/1 beat, but the song track makes it offbeat. How about changing the rhythm a little bit here? For me, the rhythm is actually good enough, through...
  23. 02:59:580 (1) - Slider is pretty confusing to players, since it's a Normal diff, it might lead to unrankability when players can't notice it's border in Easy/Normal diffs to know it's position. So i recommend you to change that. Yeah, you're right here. I thought this wasn't much of an issue, but it seems shape is actually confusing. Fixed!
  24. 03:02:747 (2) - Add circle? Since violin sounds as weird as hell, I would like to keep slider here, to avoid confusing players.
  25. 03:25:248 (2,3,4,1) - Make a diamond formation? this grid is really clear for one. I would like to keep it as it is.
  26. 03:34:248 (1,2,3) - Recorrect this triangle. Fixed!
  27. 03:42:914 - Why is this part of the song track off to break? i prefer mapping some notes here. I really think this would be a nice place for a break, since song is too long and players who aren't really used to the game yet get tired.
  28. 03:57:080 (3) - Curve? idk, just curve. Curved, but since it's a short slider, it isn't that obvious. @_@
  29. 04:05:414 (1,2,1) - Keep them symmetric, you almost done it right. I think it's either okay now, or the difference is simply minuscule and I can't see it...
  30. 04:16:080 (3) - Same as 03:57:080 (3) - I want to leave this one as it is. It seems to give some kind of emphasis to vocal, since it passes from a high-pitched sound to a lower one for a moment; and I think this slider reflects that quite well.
  31. 04:31:414 - Copy-pasted from here? > 01:22:747 (1) - Yeah, that's right. It's the second and last time this part repeats itself exactly like that, so I copy-pasted. I fixed the symmetry thing you mentioned here too.
  32. - A little work needed with the sharp slider, it's a good mapping, but try to focus utilizing the sliders you're creating.


That's all, Good luck~
Thank you for the cool mod, Grey! o/

Update!
Topic Starter
Atsuro

Gray Veyron wrote:

Hello, Atsuro! From my queue, sorry for the delay. Hi

[> General <]
  1. - Timing Check: The second offset should be on 15,595, adjust with 180BPM, and remove the next two offsets. With this suggestion, it is confirmed the timing is correct. Made the change but offset 15,585 sounds better to me
  2. - The Hard and Insane spread gap is quite huge. But if you optionally do this, then it's not an issue to be fixed. Well, be careful when other modders after me will mention this for sure. I will have to nerf the insane a bit, there is a guideline now that im breaking p/3576827 T.T
  3. - You should change the red combo colour to avoid inflicting with the background since it's also red. Just change to dark red or find a different colour. I'm trying to find a better background, will change combo colors when i find a decent one :p
  4. - 02:56:913 - I don't think this part is intense enough for a kiai time. It's just the vocal break and hearing only instruments. For me it warrants a kiai, the instruments go crazy in that part. Also, it's the most intense part on the insane
  5. - Checked everything, fine.


[> Easy <]
  1. 00:07:700 (1) - Add whistle? Added
  2. 00:08:500 (1,2,3) - Check the spacing, almost the circle is close to the tail. Seems like you were using 0.9x instead of 1.0x? By a tiny bit lol, fixed
  3. 00:24:548 (2,3) - Make symmetry? same flow, but smoother. Ok, but had to move it a bit lower to keep spacing with 00:26:251 (1) -
  4. 00:38:915 (1,2) - Good symmetry, but you'd better check the spacing here. Fixed
  5. 00:52:914 (3,1) - Swap NC, new track. Fixed
  6. 01:28:913 (1,2) - Flow almost break here, so i prefer making a sharp blanket. But i like how it looks D:
  7. 01:39:580 (1,2,3) - I prefer a symmetry here, well... curve or sharp, it's still symmetric. This was intentional
  8. 01:42:247 (1,2) - Too nazi, recorrect blanket. Did my best to make it perfect
  9. 02:00:913 (1,2,1,2) - Not important, but... each two sliders overlap each other? i wonder why... Unnoticeable while playing (at least by me)
  10. 02:07:247 (2,3) - I think you should make these two sliders the same position together, might improve the flow a little. I don't really understand, the same y?
  11. 02:15:414 (2,1) - Overlap is pretty visible, split to keep them clear for beginners. They are too far appart in the timeline for it to be noticeable imo
  12. 02:28:747 (3) - Add finish on head? Nah, im removing that finish from all kiais through all my diffs to avoid spamming it
  13. 02:51:580 (1,2) - Recorrect blanket. Ok
  14. 03:06:247 (3) - This should be curved for smoother flow in Easy diff, not sharped. It's a bad attempt at vertical symmetry 03:04:914 (1,3) - not curved but tried to make it look nicer
  15. 03:24:248 (1,2) - Check spacing~ It's good here :?
  16. 03:37:247 (3,1) - Recorrect blanket. OK
  17. 03:54:747 (2,3) - ^, or not making one? Made it a blanket
  18. 04:00:914 (4) - I think you should shorten the slider's length and add a circle next to it for the rhythm, to reflect with the vocals in the song track. You're right, changed
  19. 04:21:414 (3,4) - You haven't done this overlap in any parts in the diff, i recommend you to split and keep slider tails clear. I ran out of ideas on how to make this flow lol, made it into something different and more fitting
  20. - Not bad with symmetry, but you need to check them up again for the spacing. Don't be the second Tari.


[> Hard <]
  1. 00:25:542 (7,1) - Recorrect blanket. Fixed
  2. 00:30:913 (6,1) - Might be the spacing big enough for a small jump like this one. Did not understand this one
  3. 00:32:898 (5,6) - Quite an offbeat, 1/6 doesn't fit the song track, just follow the vocals instead. There is a beat here 00:33:362 - and i want to keep that other slider on 1/3 to keep the player on that rhythm and don't confuse him
  4. 00:35:329 (4,5) - ^ I'm following drums here
  5. 00:48:581 (4,1,2,3,4,5,6,7) - What kind of weird pattern is this? i thought it'd be a Hexagon formation, but the pattern breaker circle (6) and (7) just.... pff nvm Woah, i made that accidentally lol, i was just increasing the DS gradually
  6. 00:59:413 (1) - This slider head almost touched the healthbar, you should bring it downgrid, or find somewhere else to avoid unrankability. Moved it a bit lower
  7. 01:01:580 (3,2) - Purpose overlap? Not on purpose but i don't think it's noticeable
  8. 01:56:414 (4) - Remove drum whistle. Fixedd
  9. 01:57:414 (2,3,4) - Spacing looks different here, mind for a check? It's intentional, it's easier to go from slider to slider than with sliders so i did that to make it look a bit better
  10. 02:06:247 (5,6) - Stack perfectly. Kay
  11. 02:25:913 (3,5) - Recorrect blanket. Ooook
  12. 02:55:747 (1,2,3) - Spacing check~ Intentional jumpsss
  13. 03:03:580 (1,2) - Stack slider tail. Not needed imo
  14. 03:13:358 (2,3,1) - I don't think this anti-jump makes sense with the song track you're hearing here, so just split or stack. Agreed
  15. 03:34:248 (1,3,2) - Likely nazi, stack all. Stacked the most visible i guess
  16. 03:48:914 (1) - WTH, remove NC, still in the same track. Even if you're making a jump for this pattern, just keep new combos consistent in all diffs. Okay
  17. 04:05:414 (1,4) - Overlap, or purposely doing that? Not on purpose but i think flow comes first
  18. 04:24:747 (3,4) - Ctrl + G? better playstyle. Too hard imo :/
  19. - Good mapping techniques, just some minor issues spotted out here. Thanks!

Didn't have time to mod Insane because it's a long song >_> so i just modded the first three diffs.
That's all, Good luck~
Thanks for modding!

Will update later after i'm done with timing stuff
-Tochi
Hi o/

M4M from your queue


  • Insane

  1. 00:25:585 (7) - Why the hitsounds here? It's too sudden imo. Remove the finish just like here 00:22:918 (7) -
  2. 00:54:917 (5) - Slider should end here 00:54:917 (5) -
  3. 01:02:083 (1) - Finish?
  4. 01:08:583 (6,7,1) - Why not use same DS?
  5. 01:09:916 (5) - Curve it a bit more down like:
  6. 01:18:916 (3,4,5,6,7,8,9,10,11) - It's boring to play when the stream isn't curved in nice ways. I suggest to curve them more.
  7. 01:33:666 (4,6) - This is overmap. Be carefull with those, the QATs is against overmapping.
  8. 02:47:747 (4,5,6) - Make a triangle? This flow is not so good imo.
  9. 03:35:248 (4) - Finish here?
  10. 03:49:581 (1,2,3,4) - This part of the stream is overmapping, please delete it =.=
  11. 04:24:081 (1) - Remove the finish.
  12. 04:38:914 (9) - NC?

  • Feedback

    I this the sliders needs more work, but overall it's ok.
Topic Starter
Atsuro

-Tochi wrote:

Hi o/

M4M from your queue


  • Insane

  1. 00:25:585 (7) - Why the hitsounds here? It's too sudden imo. Remove the finish just like here 00:22:918 (7) - Agreed
  2. 00:54:917 (5) - Slider should end here 00:54:917 (5) - Did you copy something wrong or meant to turn it into a circle lol
  3. 01:02:083 (1) - Finish? Added
  4. 01:08:583 (6,7,1) - Why not use same DS? Why should i???
  5. 01:09:916 (5) - Curve it a bit more down like: I like how it is already D:
  6. 01:18:916 (3,4,5,6,7,8,9,10,11) - It's boring to play when the stream isn't curved in nice ways. I suggest to curve them more. Made it more curvy
  7. 01:33:666 (4,6) - This is overmap. Be carefull with those, the QATs is against overmapping. Actually it isn't, you can hear the sound of the drum
  8. 02:47:747 (4,5,6) - Make a triangle? This flow is not so good imo. Made a different pattern (with triangles)
  9. 03:35:248 (4) - Finish here? No cymbal or anything on the song, not needed
  10. 03:49:581 (1,2,3,4) - This part of the stream is overmapping, please delete it =.= Okay
  11. 04:24:081 (1) - Remove the finish. Okz
  12. 04:38:914 (9) - NC? I don't see why not

  • Feedback

    I this the sliders needs more work, but overall it's ok.
Thanks for moding, i'll mod yours a bitt later
Monstrata
Hi Atsuro, M4M from your queue! I hope this helps! Good luck~

[Insane]

00:24:918 (5,6) - There is a strong beat at 00:25:251 - which is missed since you use a slider-end. Consider making 5 a shorter slider and making 6 a slider as well beginning at 00:25:251 - .
00:54:250 (1,2,3,4,5) - I think if you spaced them more evenly you can also blanket 4 with 5. Right now 1, 2, and 3 seem evenly spaced but 4 just seems out of place :P.
01:44:250 (5,6,7,8) - This part doesn't flow too well following 1, 2, 3, 4. Try Ctrl+G 01:44:416 (6,7,8) - i think it flows better like this.
02:10:414 (2,3,4,5) - Evenly space them?
02:10:914 (5) - Also i'm not sure if a repeat slider works well here... Try just a normal 1/2 slider?
02:11:581 (1) - Minor but, shorten slider so you can map a beat on 02:11:915 - ? The vocals differ from say 02:12:748 (1) - So it feels a bit weird to have them both be 1/1 sliders.
02:21:581 (3,4,5,6) - No Ctrl+G on 4 and 6?
02:29:914 (4) - Since you have a lot of 1/2 sliders here, you could make this slider 2 circles instead.
03:57:831 (1,2,3,4,5,6,7,8,9,10) - Not sure this pattern works :P. There aren't enough circles for the loop-shaped stream to play well, it just seems forced here. Consider another pattern?
04:03:581 (7,8,9,10,1) - Doesn't really flow well here, especially from 10 to 1. Why not make this a square pattern?
04:39:247 - Potential for spinner here since the music fades out. (Should be applied to all difficulties if you choose to do so.)

[Hard]

00:05:300 (1,2,3,4,5) - Star pattern? Or is the increased distance-spacing from 4 to 5 intentional.
00:48:917 (1,2,3,4,5,6,7) - I think you could tidy up the pattern here, make the triangles more equilateral.
01:02:583 (2,3) - Doesn't flow well from 2 to 3. Maybe rotate 3 a bit?
01:08:583 (4,2) - Try and have the slider-ends stack.
01:19:750 (2) - Rotate this 90 degrees from selection center. Flows a lot better.
01:43:583 (1,2) - Flow isn't great. Try Ctrl+J 2 and reposition.
02:08:249 (5,6,1) - Is it just me or is this triangle slightly off :S. I feel like 1 should be at 256||268
02:26:748 (5,6) - Flow isn't great here imo. Try rotating 02:25:914 (3,4,5) - -30 degrees and repositioning.
03:03:248 (5,1,2) - Could tidy up these two blankets and make them equal in spacing.
03:47:581 (3) - Ctrl+G, much better flow.
03:47:914 (4) - ^
04:24:914 (4,5) - I feel like you could space them a bit further apart since you're creating a jump.
04:34:747 (4,1) - Poor flow too. Try rotating 90 degrees from selection center too.
04:37:580 (1) - It wouldn't hurt to Ctrl+G this for better flow too, and repositioning 04:38:080 (2,3,4) won't be difficult since it's the end of the song anyways.

[Rei's Normal]

Rhythmically your difficulty is great. Nothing wrong from what I can see. Flow is good too! This mod is mainly going to be just to improving your difficulty visually. Sorry if this mod won't be as helpful, I might sound nit-picky too x____x (I'm not D:).

00:20:918 (1,2,3) - Make them straight?
00:31:584 (1) - Have the angles of the slider be the same. Hard to explain, but basically this. Instead of this
00:34:251 (1) - ^
00:34:251 (1,3) - Also keep them parallel.
01:36:916 (1,2) - Could blanket this. (And symmetrical pattern later on)
01:45:916 (2,3) - ^
01:47:583 (1) - Slider angles.
01:50:250 (1,3) - ^ Also make parallel.
02:21:081 (1,2) - Blanket?
02:22:248 (1,3) - ^
02:25:747 (3,1) - Fix blanket.
03:42:914 - Not sure why there is a break here :S. The vocals continue. If anything maybe end the break at 03:45:581 - since the rhythm returns to normal here.
04:18:414 (3,1) - Fix blanket.
04:32:747 (1,2) - ^
Topic Starter
Atsuro

monstrata wrote:

Hi Atsuro, M4M from your queue! I hope this helps! Good luck~

[Insane]

00:24:918 (5,6) - There is a strong beat at 00:25:251 - which is missed since you use a slider-end. Consider making 5 a shorter slider and making 6 a slider as well beginning at 00:25:251 - . Ok, changed how that part plays
00:54:250 (1,2,3,4,5) - I think if you spaced them more evenly you can also blanket 4 with 5. Right now 1, 2, and 3 seem evenly spaced but 4 just seems out of place :P. Did my best to blanket that while keeping the stack on 3
01:44:250 (5,6,7,8) - This part doesn't flow too well following 1, 2, 3, 4. Try Ctrl+G 01:44:416 (6,7,8) - i think it flows better like this. Nah, the flow is fine imo
02:10:414 (2,3,4,5) - Evenly space them? Fixed
02:10:914 (5) - Also i'm not sure if a repeat slider works well here... Try just a normal 1/2 slider? I think it fits with the sound the gutar makes
02:11:581 (1) - Minor but, shorten slider so you can map a beat on 02:11:915 - ? The vocals differ from say 02:12:748 (1) - So it feels a bit weird to have them both be 1/1 sliders. I think the slider does the work fine
02:21:581 (3,4,5,6) - No Ctrl+G on 4 and 6? Yep, intended
02:29:914 (4) - Since you have a lot of 1/2 sliders here, you could make this slider 2 circles instead. Did that to the previous slider to avoid breaking my pattern
03:57:831 (1,2,3,4,5,6,7,8,9,10) - Not sure this pattern works :P. There aren't enough circles for the loop-shaped stream to play well, it just seems forced here. Consider another pattern? I'll consider changing it but i like how it flows
04:03:581 (7,8,9,10,1) - Doesn't really flow well here, especially from 10 to 1. Why not make this a square pattern? Yep
04:39:247 - Potential for spinner here since the music fades out. (Should be applied to all difficulties if you choose to do so.) Nah, the music fades but i don't want to overextend the map

[Hard]

00:05:300 (1,2,3,4,5) - Star pattern? Or is the increased distance-spacing from 4 to 5 intentional. Not a star pattern and yeah, intentional
00:48:917 (1,2,3,4,5,6,7) - I think you could tidy up the pattern here, make the triangles more equilateral. I never saw them as triangles lol. I just increased spacing gradually
01:02:583 (2,3) - Doesn't flow well from 2 to 3. Maybe rotate 3 a bit? Will change this pattern if other modder mention it because i like how it works
01:08:583 (4,2) - Try and have the slider-ends stack. Ok
01:19:750 (2) - Rotate this 90 degrees from selection center. Flows a lot better. Done, but i lost my parallel sliders
01:43:583 (1,2) - Flow isn't great. Try Ctrl+J 2 and reposition. Ok
02:08:249 (5,6,1) - Is it just me or is this triangle slightly off :S. I feel like 1 should be at 256||268 Why do you keep seeing triangles everywhere? lol, still change done
02:26:748 (5,6) - Flow isn't great here imo. Try rotating 02:25:914 (3,4,5) - -30 degrees and repositioning. 02:26:581 (4,5,6) - Triangle
03:03:248 (5,1,2) - Could tidy up these two blankets and make them equal in spacing. Yeah
03:47:581 (3) - Ctrl+G, much better flow. I don't see how it would flow better
03:47:914 (4) - ^
04:24:914 (4,5) - I feel like you could space them a bit further apart since you're creating a jump. Sure
04:34:747 (4,1) - Poor flow too. Try rotating 90 degrees from selection center too. Eh, are you sure 90 deg?
04:37:580 (1) - It wouldn't hurt to Ctrl+G this for better flow too, and repositioning 04:38:080 (2,3,4) won't be difficult since it's the end of the song anyways. Only rotated it a little
Thanks for your mod!
Noc
I'm no mod, but this map is pretty damn fun.
Topic Starter
Atsuro

Katskii wrote:

I'm no mod, but this map is pretty damn fun.
Thanks!
I'm glad that you enjoyed it :D
Reiki

monstrata wrote:

[Rei's Normal]

Rhythmically your difficulty is great. Nothing wrong from what I can see. Flow is good too! This mod is mainly going to be just to improving your difficulty visually. Sorry if this mod won't be as helpful, I might sound nit-picky too x____x (I'm not D:).

00:20:918 (1,2,3) - Make them straight? Done + spacing fixes.
00:31:584 (1) - Have the angles of the slider be the same. Hard to explain, but basically this. Instead of this I thought I fixed this with previous mod. Well, it's fixed for sure now.
00:34:251 (1) - ^ ^
00:34:251 (1,3) - Also keep them parallel. Done!
01:36:916 (1,2) - Could blanket this. (And symmetrical pattern later on) Fixed blanket (how did I missed it? o.o)
01:45:916 (2,3) - ^ ^
01:47:583 (1) - Slider angles. Fixed.
01:50:250 (1,3) - ^ Also make parallel. ^
02:21:081 (1,2) - Blanket? Blanket here's fine.
02:22:248 (1,3) - ^ Aye. Fixed!
02:25:747 (3,1) - Fix blanket. ^
03:42:914 - Not sure why there is a break here :S. The vocals continue. If anything maybe end the break at 03:45:581 - since the rhythm returns to normal here. This is here for resting purpose ( :P ). Players get tired quite easily, especially if they aren't used to the game yet. I'm being merciful here (?).
04:18:414 (3,1) - Fix blanket. Fixed.
04:32:747 (1,2) - ^ ^
Thanks for great positioning mod!
Update!
hehe
hi atsuro~

General

  1. kiai inconsistency http://i.imgur.com/FfX5rTG.png
  2. unsnapped greenlines in Normal and Insane: http://i.imgur.com/CKd4Ajb.png 00:20:901 / 01:11:247 / 01:31:247
  3. swap combo 1 and 3
  4. disable letterbox

Insane

  1. 00:20:140 (5) - are you sure about this? sounds overmapped~
  2. 00:54:917 (5) - this is perfect for some slider wobbles, feels a bit boring now orz, like 01:36:250 (4) -
  3. 00:59:416 (1,2,3,4) - change to http://i.imgur.com/4fpIp4b.png , because right now 4 is a 'empty' beat, so its fine to leave it on a sliderend :D
  4. 01:19:666 - pls map this note like 01:20:916 (1,2,3,4,5) - i would do smth like this: http://i.imgur.com/2rGoqCA.png
  5. 01:19:583 (11) - at least nc this like 04:28:248 (1) -
  6. 02:18:581 (2,3,4) - ahh fix this pattern, i checked and its a little off :/
  7. 02:34:914 (3,4,5,6,7,8,9,10,11) - hmmm, symmetry? :D 7 @ the x-axis
  8. 02:45:581 (7) - maybe NC so it doesn't look so cluttered
  9. 02:50:331 - triple?
  10. 03:09:359 (2,3) - swap in rhythm, now it is confusing to read and play
  11. 03:29:248 - maybe end the break here? drag the end
  12. 03:43:748 (3,4) - keep this a slider, its a pretty calm part so mapping to vocals only is fine.
  13. 03:52:915 (3) - nc :D
  14. 03:57:831 (1,2,3,4,5,6,7,8,9,10) - this is really ugly T_T pls improve this shape!
  15. 04:03:581 (7) - nc

Hard

  1. you can improve rhythm a lot here by using more trips. right now there's very little and the spread from hard to insane might be a little too big, since hard = no 1/4, insane = full of streams. using some here and there won't hurt :D
  2. 00:13:300 (3) - to 92, 339 for proper triangle
  3. 00:25:418 (6) - i think its fine to delete this
  4. 00:53:250 (2,3) - change rhythm since drums are pretty loud, maybe http://i.imgur.com/cTG2l18.png if you decide to use this you can change a few other portions of the map with the same rhythm too
  5. 01:08:583 (4,2) - ehhh can be improved :p
  6. 01:41:416 (6) - delete and repeat 5

will continue another day, GL
Topic Starter
Atsuro

handsome wrote:

hi atsuro~

General

  1. kiai inconsistency Fixedhttp://i.imgur.com/FfX5rTG.png
  2. unsnapped greenlines in Normal and Insane: http://i.imgur.com/CKd4Ajb.png 00:20:901 , 01:11:247 , 01:31:247 Fixed
  3. swap combo 1 and 3 Will do for now
  4. disable letterbox Nah, i liek it

Insane

  1. 00:20:140 (5) - are you sure about this? sounds overmapped~ No, im not sure, changed
  2. 00:54:917 (5) - this is perfect for some slider wobbles, feels a bit boring now orz, like 01:36:250 (4) - I THINK THE SAME but i'm having a hard time trying to think of a way of doing it while keeping decent flow
  3. 00:59:416 (1,2,3,4) - change to http://i.imgur.com/4fpIp4b.png , because right now 4 is a 'empty' beat, so its fine to leave it on a sliderend :DNice suggestion, changed
  4. 01:19:666 - pls map this note like 01:20:916 (1,2,3,4,5) - i would do smth like this: http://i.imgur.com/2rGoqCA.png Nice!
  5. 01:19:583 (11) - at least nc this like 04:28:248 (1) - Ok
  6. 02:18:581 (2,3,4) - ahh fix this pattern, i checked and its a little off :/ I think i fixed it
  7. 02:34:914 (3,4,5,6,7,8,9,10,11) - hmmm, symmetry? :D 7 @ the x-axis Eh?
  8. 02:45:581 (7) - maybe NC so it doesn't look so cluttered Ok
  9. 02:50:331 - triple? It's not that audible, and i prefer to keep the jump pattern
  10. 03:09:359 (2,3) - swap in rhythm, now it is confusing to read and play Sure
  11. 03:29:248 - maybe end the break here? drag the end Ok
  12. 03:43:748 (3,4) - keep this a slider, its a pretty calm part so mapping to vocals only is fine. OkOk
  13. 03:52:915 (3) - nc :D:D
  14. 03:57:831 (1,2,3,4,5,6,7,8,9,10) - this is really ugly T_T pls improve this shape! I did it more for the flow, i find it fun. Will change it the next time a mod tells me to
  15. 04:03:581 (7) - nc Yeup

Hard

  1. you can improve rhythm a lot here by using more trips. right now there's very little and the spread from hard to insane might be a little too big, since hard = no 1/4, insane = full of streams. using some here and there won't hurt :DThere were trips the first time i mapped this, but the spread from normal to this was huge. I'll try to find some key spots on kiais to add some triples and avoid a huge increase in sd
  2. 00:13:300 (3) - to 92, 339 for proper triangle Ok, never saw that as a triangle but ok :p
  3. 00:25:418 (6) - i think its fine to delete this Yeah
  4. 00:53:250 (2,3) - change rhythm since drums are pretty loud, maybe http://i.imgur.com/cTG2l18.png if you decide to use this you can change a few other portions of the map with the same rhythm too Ok, sounds good
  5. 01:08:583 (4,2) - ehhh can be improved :p I think i improved it
  6. 01:41:416 (6) - delete and repeat 5 Done

will continue another day, GL
Thanks for a great moddd!
hehe
continue, no kds

Rei's Normal

  1. http://i.imgur.com/qKdcaoU.png
  2. hmm same stuff about wiggle sliders if you still remember :p
  3. 00:08:500 (3) - small tip on sliders like these, you can make it equal by having the bend right on the midpoint of the slider. set the tickrate to 2 and make sure the redpoint is on the tick. http://i.imgur.com/zHZBNPq.png
  4. 00:08:100 (2,3,4,5,1,2,1,2,3) - hmm, wouldn't hurt to move this section around so that they are in perfect symmetry along the y axis? keeping 00:09:300 (4,5) - on (256,#).
  5. 00:13:300 (1) - this is fine, imo, and better. http://i.imgur.com/pmsVDix.png
  6. 00:56:417 (2,1) - apart from being 3/2 rhythm which is weird, this doesn't really play too well, in my opinion. switching polarity is much better, a la http://i.imgur.com/lyynwGx.png
  7. 01:01:916 (2,1) - same here, http://i.imgur.com/cAEkIDW.png
  8. 01:04:416 (3,1) - too many 1/2s is just... plain weird man to play. its like more breaks than actually beat-hitting, you know what i mean? i can't say this is the best but it is definitely better, imo. http://i.imgur.com/8IyEb6t.png
  9. 01:11:416 (3,1) - turn this into a slider, cuz 3/2 is weird.
  10. 01:14:083 (1) - pull this earlier 1/2 tick, and extend 1/2 tick, following vocals, much more suitable than the soft choir thingy going on behind. http://i.imgur.com/x18Cicr.png
  11. 01:15:750 (1,2) - shape of this needs to be changed, i think it might be confusing. consider ctrl+j 1.
  12. 01:16:750 (1,2) - same thing about 3/2 stuff, maybe http://i.imgur.com/7LR77OS.png
  13. 01:19:583 (1) - disaster!! spinner can be used here, but the following notes is just bad to play. i suggest removing this spinner outright and following what you did in 01:26:250 - not gonna mod this general portion since it can be greatly improved with a rework!
  14. 01:37:916 (2) - 01:40:583 (2) - improve this blanket~
  15. for the second chorus some 3/2 spacing and 1/2 sliders appear, if you fixed the first chorus you can go ahead and fix the other stuff too :D PM me if you need help i guess
  16. 02:33:248 (2) - ctrl+H
  17. 02:35:581 - everything after here is a big mess... i'd rather not touch it since i wouldn't be sure what i was doing. it is hard to map ;w;
  18. 03:42:914 - gayest break ever, don't break here. dont!! even if you want a break, start the notes here: 03:45:581 -
  19. 04:26:747 (2) - same as previous

NC stuff
  1. 00:07:700 (1,3) - swap NC
  2. 00:10:100 (1,1) - swap NC
  3. 01:07:416 (3) - NC
  4. 01:12:750 (3) - NC
  5. 01:18:083 (3) - NC
  6. 02:19:581 (2) - NC
  7. 02:34:081 (3) - NC
  8. 04:16:080 (3) - NC
  9. 04:21:414 (3) - NC
  10. 04:26:747 (2) - NC

Easyl

  1. 00:07:700 (1) - remove NC
  2. 00:12:100 - i would say sound here is louder than 00:12:500 (1) - , so you might not want to ignore it! turn 5 into slider maybe.
  3. 00:11:700 (5,1) - swap NC
  4. 01:30:083 - 1/2 slider?
  5. 02:04:915 - cut slider and start note here~
  6. 03:37:247 (1) - hmm remove NC?
  7. pretty nice, i can't say much because i'm not to comfortable with easier difficulties. consider looking at your 3/2 and 5/2 spacing in the chorus, see if those can be minimized. they might be confusing. if you ask me, places like 01:08:916 (1,2,3) - can use 1/2 spacing with 1/1 sliders. i think it is playable for easy. http://i.imgur.com/C1tAKA2.png

good luck Atsuro :)
Reiki

handsome wrote:

Rei's Normal

  1. http://i.imgur.com/qKdcaoU.png Should be fixed.
  2. hmm same stuff about wiggle sliders if you still remember :p I'm sure I already fixed those, through... There are actually some sliders I shaped like that intentionally, since song gets distorted a little.
  3. 00:08:500 (3) - small tip on sliders like these, you can make it equal by having the bend right on the midpoint of the slider. set the tickrate to 2 and make sure the redpoint is on the tick. http://i.imgur.com/zHZBNPq.png Nice advice. I'll keep it in mind.
  4. 00:08:100 (2,3,4,5,1,2,1,2,3) - hmm, wouldn't hurt to move this section around so that they are in perfect symmetry along the y axis? keeping 00:09:300 (4,5) - on (256,#). Partially fixed symmetry, but I want to keep the last three you mentioned as they are. Flow isn't that bad here, and I want to avoid overlapping as much as possible.
  5. 00:13:300 (1) - this is fine, imo, and better. http://i.imgur.com/pmsVDix.png I thought same thing when first mapping this, actually. However, it seems people say that "circle is too close to spinner for a Normal" since 1/4. I wanna do this, but it seems many people disagree when things like those appears, so I won't.
  6. 00:56:417 (2,1) - apart from being 3/2 rhythm which is weird, this doesn't really play too well, in my opinion. switching polarity is much better, a la http://i.imgur.com/lyynwGx.png My actual rhythm sounds better here IMO. Also, I have faith in Normal players! (lol, it's not that hard, I think).
  7. 01:01:916 (2,1) - same here, http://i.imgur.com/cAEkIDW.png ^
  8. 01:04:416 (3,1) - too many 1/2s is just... plain weird man to play. its like more breaks than actually beat-hitting, you know what i mean? i can't say this is the best but it is definitely better, imo. http://i.imgur.com/8IyEb6t.png I really think my rhythm is better here.
  9. 01:11:416 (3,1) - turn this into a slider, cuz 3/2 is weird. A slider just doesn't fit into this part quite well...
  10. 01:14:083 (1) - pull this earlier 1/2 tick, and extend 1/2 tick, following vocals, much more suitable than the soft choir thingy going on behind. http://i.imgur.com/x18Cicr.png Okay, this one is good.
  11. 01:15:750 (1,2) - shape of this needs to be changed, i think it might be confusing. consider ctrl+j 1. Done.
  12. 01:16:750 (1,2) - same thing about 3/2 stuff, maybe http://i.imgur.com/7LR77OS.png This one is far easier, since (2) is a slider. Even if players hit sightly early/late, they won't get 100 unless they hit too early/late.
  13. 01:19:583 (1) - disaster!! spinner can be used here, but the following notes is just bad to play. i suggest removing this spinner outright and following what you did in 01:26:250 - not gonna mod this general portion since it can be greatly improved with a rework! What are you talking about? This part sounds good to me (since following the basic of the guitar).
  14. 01:37:916 (2) - 01:40:583 (2) - improve this blanket~ Blankets are okay.
  15. for the second chorus some 3/2 spacing and 1/2 sliders appear, if you fixed the first chorus you can go ahead and fix the other stuff too :D PM me if you need help i guess Pratically the same I said previously.
  16. 02:33:248 (2) - ctrl+H No. I like this and it doesn't flow that badly.
  17. 02:35:581 - everything after here is a big mess... i'd rather not touch it since i wouldn't be sure what i was doing. it is hard to map ;w; Can't find an answer to this part. I really think I'm follows instruments well.
  18. 03:42:914 - gayest break ever, don't break here. dont!! even if you want a break, start the notes here: 03:45:581 - Don't care. Break is break, and I don't plan on changing it. I think I have stated my reasons clearly enough in previous posts already.
  19. 04:26:747 (2) - same as previous No.

NC stuff
  1. 00:07:700 (1,3) - swap NC NC'ed 00:08:500 (1) - instead.
  2. 00:10:100 (1,1) - swap NC No.
  3. 01:07:416 (3) - NC Done.
  4. 01:12:750 (3) - NC ^
  5. 01:18:083 (3) - NC ^
  6. 02:19:581 (2) - NC Don't want to make a combo of only a note, so no.
  7. 02:34:081 (3) - NC Done.
  8. 04:16:080 (3) - NC ^
  9. 04:21:414 (3) - NC ^
  10. 04:26:747 (2) - NC Same as 02:19:581 (2) -
Thanks for modding.
Time to update.
Topic Starter
Atsuro

handsome wrote:

continue, no kds

Easyl

  1. 00:07:700 (1) - remove NC Removedd
  2. 00:12:100 - i would say sound here is louder than 00:12:500 (1) - , so you might not want to ignore it! turn 5 into slider maybe. Considering it, but i really want to keep it
  3. 00:11:700 (5,1) - swap NC Since i didn't make the last change, i think this way it looks better
  4. 01:30:083 - 1/2 slider? I prefer not to, i don't use any 1/2 slider on all the diff
  5. 02:04:915 - cut slider and start note here~ But i liek my slider, i might change it later but for now i'll keep it
  6. 03:37:247 (1) - hmm remove NC? My NC skills are bad
  7. pretty nice, i can't say much because i'm not to comfortable with easier difficulties. consider looking at your 3/2 and 5/2 spacing in the chorus, see if those can be minimized. they might be confusing. if you ask me, places like 01:08:916 (1,2,3) - can use 1/2 spacing with 1/1 sliders. i think it is playable for easy. http://i.imgur.com/C1tAKA2.png I try to never use 1/2 on high bpm easies :/. Might rethink some of the rhythms there later

good luck Atsuro :)
Thanks a lot! You're the first one that modded all diffs haha
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