Hoshizora Rin (CV.Iida Riho) & Nishikino Maki (CV.Pile) - Be

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Topic Starter
dosyeru
updated
Starry-
Discussing with a few others now~
Will be back to give final checks soon.

Thank you for your patience!
Pinecone
Nice map :)
Starry-
Alright I just checked now.
Nearly all of Zan's mod was not applied.
I highly suggest to listen to his suggestions, since 4K NM needs the most work (in my opinion).

Since right now, most of the LN's are inconsistent - I spoke to other BNs about this too.
Sometimes you will make an LN for a vocal, and sometimes not?
I highly recommend to change, and reapply Zan's mod.

I apologise for any inconvenience.
Topic Starter
dosyeru
4K normal updated

Hazelnut- wrote:

Nice map :)
ty ;)
Starry-
0123
[4K Normal]
00:40:670 (40670|3) - This LN should end at 00:41:270 - (easier for this diff)

00:50:670 (50670|1) - More balanced at 2

01:13:070 (73070|3,73470|0) - CTRL+H
01:14:070 (74070|1) - Move to 0 - for pitch / balance.

01:19:470 (79470|1) - Kinda hard to hit / accuracy on, make normal note.

01:19:870 (79870|0,80070|1,80270|3,80470|2,80670|0,80870|1,81270|3) - CTRL+H works so much better for pitch
01:21:270 (81270|0) - Then move to 1 for balance.

01:57:270 (117270|3) - this part recommend to:

01:12:670 (72670|2,73070|0,73470|3) - 02:02:270 (122270|0,122670|1,123070|2) - why are these different?
rest looks a lot better now in this diff

[8K Normal]
00:17:070 (17070|4,17470|4) - Hitsound too loud ;w;
00:25:870 (25870|4,26070|5,26270|6) - Best to remove or rearrange, as a player, dont really see what this represents.
00:29:870 (29870|0,30270|0) - slightly too loud

[4K Hyper]
00:17:070 (17070|1,17470|1) - Too loud
Again this diff has (only slight) LN issues like Zan mentioned before. 00:20:070 (20070|1) - if this is LN, why not 00:19:671 - ? Stuff like this. Just for example. It's like this quite a lot. Suggest to remove some LN like this which is short vocal (1/1 vocal) or keep and add more LN for vocals.

00:49:270 (49270|1) - Move to 2

01:28:870 (88870|2) - Too loud

01:30:470 (90470|1,90870|1) - Actually might be best to remove water drip hitsounds after all. (only these)

01:30:870 (90870|2) - Move to 3

[8K Hyper]
00:17:070 (17070|5,17470|5) - loud

00:46:070 (46070|4) - Why drum sample set?
00:47:670 (47670|4) - ^

01:23:470 (83470|6,83570|4,83670|2,83770|6,83870|4,83970|2) - Either follow correct snap here, or make it LN or something.

01:25:470 (85470|0) - These hitsounds always so loud xD

01:32:270 (92270|0,92670|0,95470|0,95870|0) - Best to use the LR kick low ... noise (the one i say always too loud)

02:08:070 (128070|7) - Why LN here?

I'm more confident with this map now, so I will come more quickly~
Looking better!
Rizqy
Pile is mine.
Topic Starter
dosyeru

Starry- wrote:

[8K Normal]
00:17:070 (17070|4,17470|4) - Hitsound too loud ;w; -15%
00:25:870 (25870|4,26070|5,26270|6) - Best to remove or rearrange, as a player, dont really see what this represents.
rearranged/reorganized to emphasize more organ piano sounds, and removed S notes from this section.
00:29:870 (29870|0,30270|0) - slightly too loud
that note was removed

[8K Hyper]
00:17:070 (17070|5,17470|5) - loud -15%
01:25:470 (85470|0) - These hitsounds always so loud xD ^
00:46:070 (46070|4) - Why drum sample set?
00:47:670 (47670|4) - ^ must be Rin-chan's prank :o removed
01:23:470 (83470|6,83570|4,83670|2,83770|6,83870|4,83970|2) - Either follow correct snap here, or make it LN or something.
remapped
01:32:270 (92270|0,92670|0,95470|0,95870|0) - Best to use the LR kick low ... noise (the one i say always too loud)
ok
02:08:070 (128070|7) - Why LN here?
To give variety of patterns into the chart. Is that answer to your question? Honestly i dont get your question.
I'm more confident with this map now, so I will come more quickly~
Looking better!
thx mod ;)

Zan - wrote:

Pile is mine.
you are gonna get spammed by all Pile's fans around the world lol
-LASU-

Starry- wrote:

0123
[4K Normal]
00:40:670 (40670|3) - This LN should end at 00:41:270 - (easier for this diff) ok

00:50:670 (50670|1) - More balanced at 2 move

01:13:070 (73070|3,73470|0) - CTRL+H ok
01:14:070 (74070|1) - Move to 0 - for pitch / balance. move

01:19:470 (79470|1) - Kinda hard to hit / accuracy on, make normal note. change normal note

01:19:870 (79870|0,80070|1,80270|3,80470|2,80670|0,80870|1,81270|3) - CTRL+H works so much better for pitch ok
01:21:270 (81270|0) - Then move to 1 for balance. move

01:57:270 (117270|3) - this part recommend to:
Ex.1 http://puu.sh/gm5bG/c44c68d6ce.png ok

01:12:670 (72670|2,73070|0,73470|3) - 02:02:270 (122270|0,122670|1,123070|2) - why are these different?
rest looks a lot better now in this diff
01:12:670 (72670|2,73070|0,73470|3) - change pattern
[4K Hyper]
00:17:070 (17070|1,17470|1) - Too loud change 70%
Again this diff has (only slight) LN issues like Zan mentioned before. 00:20:070 (20070|1) - if this is LN, why not 00:19:671 - ? Stuff like this. Just for example. It's like this quite a lot. Suggest to remove some LN like this which is short vocal (1/1 vocal) or keep and add more LN for vocals.
00:19:670 - add LN
00:49:270 (49270|1) - Move to 2 move

01:28:870 (88870|2) - Too loud change 60%

01:30:470 (90470|1,90870|1) - Actually might be best to remove water drip hitsounds after all. (only these) remove

01:30:870 (90870|2) - Move to 3 move

I'm more confident with this map now, so I will come more quickly~
Looking better!
mod thx~(^ω^)

Topic Starter
dosyeru
updated
Starry-
[8K Hyper]01:24:070 (84070|0) - For this stream, something like this will work lots better. No need to skip notes. :P
02:13:070 (133070|3) - ^ same idea.
Rest seems fine

[4K Normal]
01:14:070 (74070|1) - Move to 0
01:19:670 - Best to add at 0 here for snare sound.
01:41:270 (101270|0) - Move to 1 for balance.

[4K Hyper]
00:35:270 (35270|2) - More balanced if moved to 3
00:54:870 (54870|2) - Add whistle like Another
02:03:270 (123270|1) - Move to 0 for balance.

[4K Another]
00:00:770 (770|1,1070|3) - CTRL+H? pitch
00:17:070 (17070|0,17470|0) - Too loud,
00:31:170 (31170|0) - Add finish
00:30:970 (30970|1,31170|0) - Put both in normal sample set (on left side of screen)
00:55:470 (55470|1) - Move to 0, balance
01:10:970 (70970|1,71170|1) - Put normal sample set (on left side of screen)
01:25:470 (85470|1,86470|2,87070|3,88670|0,88870|0) - Too loud
01:42:470 (102470|0,102470|3) -
http://puu.sh/gnRwg/b081d99c5f.png
The stream plays so much more comfortable like this.
01:59:470 (119470|1,119870|1) - So loud ;w;
02:00:570 (120570|2,120770|3) - Add finishes, and make normal sampleset

[8K Another]
I suggest on LR_Kick Low .wav noises to reduce volume to 65%
00:27:470 (27470|6) - More comfortable if moved to 7
00:30:270 (30270|5) - Move to 2? (optional, but a lot more comfortable if this on a different hand)
01:02:470 (62470|6) - Move to 7, more balance.
01:29:170 (89170|0) - Best to replace with LR_Kick low.wav sound with 65%

Pretty sure rest is fine :3/
LordRaika
Starry X_X why not just give a IRC mod , and talk with dosyeru & -LASU-
Rizqy

LordRaika wrote:

Starry X_X why not just give a IRC mod , and talk with dosyeru & -LASU-
starry is too shy to give irc mod. srsly.
Blocko
Beep

20:49 dosyeru: hi
20:49 Blocko: hello
20:49 dosyeru: id like to ask your opinion about my mania map...
20:50 Blocko: sure
20:50 dosyeru: yay
20:50 *dosyeru is editing [http://osu.ppy.sh/b/555227 Iida Riho & Pile - Beat in Angel [8K Hyper]]
20:50 dosyeru: at 01:23:470
20:50 dosyeru: 01:23:470 (83470|6) -
20:50 dosyeru: im trying to follow snare drums there
20:51 dosyeru: how would you map here in Hyper diff
20:51 Blocko: hold on, my internet is pretty bad right now, so it's taking me awhile to dl your map orz
20:52 dosyeru: oh ok, sry
20:52 Blocko: it's cool
20:54 Blocko: alright let's see
20:54 dosyeru: i mapped like this http://puu.sh/gofR2.jpg before
20:55 dosyeru: i changed to 32th notes since i got mod
20:55 dosyeru: but i feel filling full of 32th notes are not suit for Hyper diff
20:55 dosyeru: thats why i mapped the one you see now
20:56 Blocko: so what do you think is best for that part?
20:57 dosyeru: 16th notes are best for hyper diff imo
20:57 Blocko: i'm hearing 1/8th notes for the song
20:58 Blocko: similar to what you have mapped on 8k another
20:58 dosyeru: yeah music sounds 1/8 notes
20:59 dosyeru: im wodnering whether i should map exactly what music sounds in hyper or not
20:59 Blocko: i think it's good to map all sounds in there, as long as the patterns are easy
21:00 Blocko: [http://osu.ppy.sh/ss/2854000 just like this one, all sounds mapped with an easy stair pattern]
21:01 dosyeru: hm, i agree with that. modder also gave me the placement suggestion that was like what you gave me
21:02 Blocko: oh nice
21:02 dosyeru: i just couldnt decide if this stair is suit for hyper or not
21:02 Blocko: hmm
21:03 Blocko: i think it's fine
21:03 Blocko: you have a good variety of patterns mapped in hyper, and a burst like that is a nice touch imo
21:04 dosyeru: ah, you brought me new point of view that i never thought
21:05 dosyeru: yeap i rarely map stairs in hyper
21:05 Blocko: ah
21:05 dosyeru: ok, i take that
21:05 Blocko: alright
21:05 dosyeru: lets change to stairs
21:05 dosyeru: thx alot ;)
21:06 Blocko: you should probably do this one to hyper too 02:13:020 -
21:06 Blocko: oh, and correct offset for the song is 80
21:06 dosyeru: absolutely
21:06 dosyeru: really
21:06 Blocko: yeah
21:06 Blocko: the song sounded quite early with 70
21:07 Blocko: test that out and see if that's the correct one
21:10 Blocko: wait, a more correct one would be 79
21:10 Blocko: check that one?
21:11 dosyeru: ahh i dunno. both seems fine to me while test-playting lol
21:12 Blocko: 79 is a better one
21:12 dosyeru: you are the first one who suggested new offset
21:12 Blocko: oh?
21:12 Blocko: i thought other people would've found that by now
21:13 dosyeru: i started to feel good with offset 79
21:14 Blocko: ah, that's good
21:15 Blocko: so do i post this short irc mod in the thread?
21:16 dosyeru: yeah pls.
21:16 Blocko: alrighty
21:17 dosyeru: so that i have supportive opinion for changing offset


In short, this IRC mod is about a certain pattern in 8K Hyper, and a new offset suggestion of 79. Seemed a bit off for the song, so that's why I suggested that.
Good luck to qualified!
Topic Starter
dosyeru
i agree with offset 79, and will change.

Sry BNs, but pls check notes snap again after updating.

timing setup panel > select all > offset +9 and click move
timing tab > move all notes in time > put 9 ms and ok
adjust preview point
this is what i did to change offset and adjust note snaps.
there should be no problem then...

Starry- wrote:

[8K Another]
00:30:270 (30270|5) - Move to 2? (optional, but a lot more comfortable if this on a different hand)
move to 4
thx mod
-LASU-
Topic Starter
dosyeru
updated
Starry-
[4K Another]
01:10:979 (70979|1,71179|1) - These are missing finish hitsounds.
01:13:279 - Add note at 2? Since snare = 2 notes.
01:17:979 (77979|0,78079|3) - CTRL+H so much more comfortable
01:19:679 (79679|0) - Move to 2 and add at 3?
01:27:079 (87079|3) - Maybe this is better:
But, IDK why 01:27:479 (87479|0,87479|2,87679|2,87679|0,87879|0,87879|2) - these water drops have 2 notes, 01:30:279 (90279|1,90679|0) - these only have one?
02:00:579 (120579|2,120779|3) - Missing finish hitsounds
02:07:079 (127079|0) - Maybe this is better:
02:10:079 (130079|1,130079|2,130079|3) - 3 note random chord, LN seems misplaced, maybe remove it

[4K Hyper]
01:13:479 - Add note here? at 3 maybe
01:28:879 (88879|2) - Probably best to move to 3, for balance.

Checked 8K diffs, all fine now. Just last changes to 4K and we should be ready.

LordRaika wrote:

Starry X_X why not just give a IRC mod , and talk with dosyeru & -LASU-
1. Timezones
2. I focus a lot more if I'm modding on forum
3. I don't sugercoat words on forum compared to IRC
4. My modding style revolves around checking a map more than once.
etc.
Don't see how it's such a big problem :?

Anyways, we'll see how this turns out. If anyone else has any suggestions about these diffs please post them quickly.
Topic Starter
dosyeru
updated
Starry-
I'm pretty satisfied now with how this turned out. Thank you all for your patience.
Bubbled~

To the next BN: You need to catch me in PM or IRC to discuss a variety of concerns before qualification. Thanks.

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