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Hoshizora Rin (CV.Iida Riho) & Nishikino Maki (CV.Pile) - Be

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Starry-
8K Another seems fine now, diff names are fine.
Just a few more hitsound checks.

[8K Another]
00:22:470 (22470|5) - remove whistle? out of place

[8K Hyper]
00:20:270 (20270|7,20370|5) - in Another you use whistles for these beats, consider changing
00:20:670 (20670|7,20770|5) - 00:23:470 (23470|1,23570|3) - etc.
00:44:470 (44470|6,44870|7) - Why whistles? remove, no need and not in Another

01:09:870 (69870|0,70270|0) - You don't use these in Another?

01:23:070 (83070) - Add cymbal noise, feels empty (SSD cymbal used in another diff)

01:35:470 (95470|0) - Idk, I don't hear anything in the music that's like this

01:44:270 (104270|5,104470|5,104670|5,104870|5) - You don't use these in Another diff
01:49:670 (109670|4,110470|7,111270|6,111670|4,112070|5,112870|7,113670|6,114470|6,114870|7) - Not used in another

01:55:670 (115670|4,115670|0,115670|1,115670|6,115870|4,115870|6) - From here, make the next patterns have Kick -> Snare hitsounds, like the rest of the map (01:55:670 (115670|6,116470|1,117270|1) - for example, change these to snare)

02:10:870 (130870|5) - Snare

02:11:270 (131270|7,131470|7) - etc. You don't use these whistles in Another diff

[8K Normal]

00:17:270 (17270|2) - Add kick?

00:49:670 (49670|1) - Change to soft whistle echo hitsound

01:09:270 (69270|4) - Might as well just add snare here

01:44:270 (104270|6,104470|6,104670|6,104870|6,105470|7,105670|7,105870|7,106070|7) - These whistles are not in Another diff
01:46:670 (106670|5,106970|6,107270|7) -

01:58:870 (118870|2,119270|2) - Kicks? They're in another

02:11:270 (131270|5,131470|5,131870|6,132270|6) - Again whistles aren't in another

[4K Another]

00:04:470 (4470|0) - Change to snare since it's a Kick->Snare pattern of hitsounds
00:06:070 (6070|3) - Change to snare
00:07:670 (7670|2) - ^
00:08:470 (8470|1) - ^

00:20:270 (20270|2,20370|1,20670|3,20770|2) - Make these a whistle to be like other diffs, (the sound in the background)
00:23:470 (23470|3,23570|2,23870|3,23970|2) - ^ etc.

00:30:770 (30770|3) - Add clap
00:30:970 (30970|1) - Add finish, normal sampleset
00:31:170 (31170|0) - Change to normal sampleset
00:31:470 (31470|3) - ^

00:41:270 (41270|1) - Snare

00:59:670 (59670|2) - Snare
01:00:070 (60070|3) - Kick
01:00:470 (60470|3) - Snare
01:00:470 (60470|2) - Whistle(vocal)
01:01:270 (61270|0) - Snare
01:01:570 (61570|0) - Remove kick
01:04:470 (64470|0) - Snare
01:06:070 (66070|1) - Snare
01:06:870 (66870|0) - Snare
01:07:670 (67670|3) - Snare
01:09:270 (69270|3) - Snare

01:10:970 (70970|1,71170|1) - Normal sampleset
01:11:470 (71470|3) - ^

01:13:270 (73270|3) - Snare
01:14:870 (74870|3) - Snare
01:17:270 (77270|2) - Snare
01:19:670 (79670|0) - Snare

01:27:470 (87470|2,87670|2,87870|2) - Water drip sound?
01:30:270 (90270|1,90470|0,90670|0,90870|1) - ^

01:39:070 (99070|1) - Missing whistle
01:38:870 (98870|3) - Missing Kick

01:48:470 (108470|0) - You can make this a kick too

01:56:470 (116470|1) - Snare

02:00:570 (120570|2,120770|3) - Normal sampleset
02:01:070 (121070|3) - ^

02:02:870 (122870|3) - Snare
02:04:470 (124470|0) - Snare
02:06:870 (126870|2) - Snare
02:08:470 (128470|3) - Snare
02:10:870 (130870|0) - Snare
02:10:870 (130870|3) - Whistle
02:14:070 (134070|0) - Whistle

[]

I'll come back again when updated.
Topic Starter
dosyeru

Starry- wrote:

[8K Hyper]
01:09:870 (69870|0,70270|0) - You don't use these in Another?
yes im sure about these notes and hit-sounds.
01:35:470 (95470|0) - Idk, I don't hear anything in the music that's like this
the pitch of SFX are different between 01:32:270 and 01:38:670. i wanted to try following that in hyper.
added a note on S at 01:32:670 (92670|0) - and 01:35:870 (95870|0) - . it should make more sense now.

[8K Normal]
01:09:270 (69270|4) - Might as well just add snare here
mm no adding snare in this part sounds awkward to me.
01:58:870 (118870|2,119270|2) - Kicks? They're in another ^
[]
I'll come back again when updated.
thank you for hitsounds tips
LordRaika
mina-sannnn... gambarre d(T^T)b , mooo sukoshi dakeeeeee.....

Starry, let me know if u need me to help, i feel bad if i leave all the things to you.... asdfasdfasdf
( eventhough im on vacation during Lunar New Year )
-LASU-

Starry- wrote:

8K Another seems fine now, diff names are fine.
Just a few more hitsound checks.
hitsound
[4K Another]

00:04:470 (4470|0) - Change to snare since it's a Kick->Snare pattern of hitsounds
00:06:070 (6070|3) - Change to snare
00:07:670 (7670|2) - ^
00:08:470 (8470|1) - ^

00:20:270 (20270|2,20370|1,20670|3,20770|2) - Make these a whistle to be like other diffs, (the sound in the background)
00:23:470 (23470|3,23570|2,23870|3,23970|2) - ^ etc.

00:30:770 (30770|3) - Add clap
00:30:970 (30970|1) - Add finish, normal sampleset
00:31:170 (31170|0) - Change to normal sampleset
00:31:470 (31470|3) - ^

00:41:270 (41270|1) - Snare

00:59:670 (59670|2) - Snare
01:00:070 (60070|3) - Kick
01:00:470 (60470|3) - Snare
01:00:470 (60470|2) - Whistle(vocal)
01:01:270 (61270|0) - Snare
01:01:570 (61570|0) - Remove kick
01:04:470 (64470|0) - Snare
01:06:070 (66070|1) - Snare
01:06:870 (66870|0) - Snare
01:07:670 (67670|3) - Snare
01:09:270 (69270|3) - Snare

01:10:970 (70970|1,71170|1) - Normal sampleset
01:11:470 (71470|3) - ^

01:13:270 (73270|3) - Snare
01:14:870 (74870|3) - Snare
01:17:270 (77270|2) - Snare
01:19:670 (79670|0) - Snare

01:27:470 (87470|2,87670|2,87870|2) - Water drip sound?
01:30:270 (90270|1,90470|0,90670|0,90870|1) - ^

01:39:070 (99070|1) - Missing whistle
01:38:870 (98870|3) - Missing Kick

01:48:470 (108470|0) - You can make this a kick too

01:56:470 (116470|1) - Snare

02:00:570 (120570|2,120770|3) - Normal sampleset
02:01:070 (121070|3) - ^

02:02:870 (122870|3) - Snare
02:04:470 (124470|0) - Snare
02:06:870 (126870|2) - Snare
02:08:470 (128470|3) - Snare
02:10:870 (130870|0) - Snare
02:10:870 (130870|3) - Whistle
02:14:070 (134070|0) - Whistle
all done

I'll come back again when updated.
check thx

LordRaika wrote:

mina-sannnn... gambarre d(T^T)b , mooo sukoshi dakeeeeee.....
I’ll do my best.(^ω^)b
Topic Starter
dosyeru
updated
Starry-
Back again for hopefully a final check~
Also, consider adding μ's to tags, too.

Col 0123

[4K Another]
00:45:270 (45270|0) - Snare
01:46:970 (106970|1) - Remove whistle
[4K Hyper]
00:04:270 (4270|2,4370|0) - Whistle
00:04:670 (4670|2,4770|0) - Whistle
00:07:470 (7470|0,7570|1,7870|2) - Whistles, also
00:07:970 (7970|3) - Add note here, at col3 (0123), and add whistle.
00:09:170 (9170|1) - Kick
00:09:470 (9470|0,9570|1) - Snare
00:10:670 (10670|2,10770|0) - Whistle
00:11:070 (11070|3,11170|1) - Whistle
00:13:270 (13270|0,13370|1,13470|3) - CTRL+H for pitch relevancy
00:13:870 (13870|3,13970|2,14270|3,14370|0) - Whistles
00:18:470 (18470|0) - Cymbal SSD
00:18:870 (18870|0) - Remove finish
00:18:870 (18870|3) - Cymbal RDW
00:26:670 (26670|1,27070|1) - Whistles, since you used whistles here 00:23:470 (23470|0,23870|1) - etc.
00:31:270 (31270|0) - This is Cymbal RDW in Another
00:31:870 (31870|2) - Remove finish, no need (not in Another either)
00:44:070 (44070|1,44470|2) - Remove Whistle, not in Another
00:45:670 (45670|3,46070|1,46470|3,46870|3,47270|2,47670|3) - Add kicks here like Another diff
00:48:070 (48070|0,48470|0) - And here
00:49:670 (49670|1,49870|3,50270|1,50670|3) - have Chm Soft Whistle Echo here instead, like Another diff
00:56:670 (56670|2,57070|2,57470|2) - These should be kicks
00:56:870 (56870|3) - Snare
00:57:670 (57670|2,57970|1,58270|2) - Add cymbal SSD like Another diff
00:59:670 (59670|0,60470|0,61270|0,62870|0) - Change to Snare
01:06:070 (66070|1) - Snare
01:11:270 (71270|1) - Cymbal SSD
01:11:670 (71670|2) - Cymbal RDW
01:21:270 (81270|0) - Snare
01:26:870 (86870|1,86870|2) - This pattern, turn it like this: (left side original, right side changed)
With hitsounds:
  1. 01:27:470 (87470|2) - Water drip
  2. 01:27:670 (87670|0) - Change kick to water drip
01:43:470 (103470|0,103570|1,103870|1,103970|2) - Add snares, since not mapping to guitar
01:44:270 (104270|1,104470|1,104670|1,104870|1) - Remove since not in Another diff
01:45:470 (105470|2,105670|2,105870|2,106070|2) - ^ (remove whistles)
01:46:670 (106670|2,106970|2) - Remove whistles
01:46:970 (106970|2) - Move to 3 for pitch relevancy
01:50:470 (110470|3) - Remove whistle, not in Another
01:51:270 (111270|2) - Change to Snare
01:52:070 (112070|0) - Better balance if move to 3
02:00:870 (120870|1) - Cymbal SSD
02:01:270 (121270|3) - Cymbal RDW
02:06:870 (126870|0) - Snare
02:08:870 (128870|3) - Kick
02:11:270 (131270|3,131470|3,131870|3,132270|3) - Remove since not in Another diff
[4K Normal]
00:02:470 (2470) - Consider adding a LN here like so, to map to the snare stream, it makes a lot of sense.
00:16:470 (16470|2,16870|2,17270|2,17670|2,18070|2) - Best to make these all kicks like other diffs
00:19:270 (19270|3) - Kick
00:20:670 (20670|3) - Whistle
Suggest to add kick sounds on these notes, to be honest, I suggest to remove nearly all whistles on the next notes, since inconsistent with other diffs. I know it's mapped to vocals, but it's just inconsistent.
00:21:270 (21270|0) - Kick
00:21:670 (21670|2) - Kick
00:22:870 (22870|0) - Kick
00:24:470 (24470|1) - Kick
00:24:870 (24870|3) - Kick
00:26:070 (26070|3,26470|2,26870|1,27670|2,28070|1,28470|2,29270|2) - Add kicks here
00:32:870 (32870|2,33670|1) - Kicks
00:36:070 (36070|2,36870|2) - Kicks
00:40:870 (40870|0) - Kick
00:42:470 (42470|2) - Kick
00:43:470 (43470|0,43670|2,43870|1) - Best to make snares like other diffs
00:45:270 (45270|0) - Snare
00:49:670 (49670|2) - Soft Whistle Echo sound
01:00:070 (60070|3) - Kick
01:04:070 (64070|0) - Kick
01:06:470 (66470|1) - Kick
01:08:670 (68670|3) - Suggest to make LN up to 01:09:070 (69070) -
01:09:670 (69670|2) - Kick
01:10:670 (70670|0) - Clap
01:12:070 (72070|3) - Kick
01:13:470 (73470|0) - Whistle?
01:14:470 (74470|1) - Whistle
01:18:470 (78470|3) - Kick
01:19:470 (79470|1) - Whistle
01:44:270 (104270|2,104470|2,104670|2,104870|2) - Remove whistle since not in Another
01:45:470 (105470|3,105670|3,105870|3,106070|3) - ^
01:46:670 (106670|0,106970|1) - ^
01:48:870 (108870|3) - Kick?
01:59:270 (119270|2) - Kick
02:11:270 (131270|2,131470|2) - Remove since not in Another
02:11:870 (131870|3,132270|3) - ^
-LASU-

Starry- wrote:

Back again for hopefully a final check~
Also, consider adding μ's to tags, too.

Col 0123

hitsound
[4K Another]
00:45:270 (45270|0) - Snare
01:46:970 (106970|1) - Remove whistle
[4K Hyper]
00:04:270 (4270|2,4370|0) - Whistle
00:04:670 (4670|2,4770|0) - Whistle
00:07:470 (7470|0,7570|1,7870|2) - Whistles, also
00:07:970 (7970|3) - Add note here, at col3 (0123), and add whistle.
00:09:170 (9170|1) - Kick
00:09:470 (9470|0,9570|1) - Snare
00:10:670 (10670|2,10770|0) - Whistle
00:11:070 (11070|3,11170|1) - Whistle
00:13:270 (13270|0,13370|1,13470|3) - CTRL+H for pitch relevancy
00:13:870 (13870|3,13970|2,14270|3,14370|0) - Whistles
00:18:470 (18470|0) - Cymbal SSD
00:18:870 (18870|0) - Remove finish
00:18:870 (18870|3) - Cymbal RDW
00:26:670 (26670|1,27070|1) - Whistles, since you used whistles here 00:23:470 (23470|0,23870|1) - etc.
00:31:270 (31270|0) - This is Cymbal RDW in Another
00:31:870 (31870|2) - Remove finish, no need (not in Another either)
00:44:070 (44070|1,44470|2) - Remove Whistle, not in Another
00:45:670 (45670|3,46070|1,46470|3,46870|3,47270|2,47670|3) - Add kicks here like Another diff
00:48:070 (48070|0,48470|0) - And here
00:49:670 (49670|1,49870|3,50270|1,50670|3) - have Chm Soft Whistle Echo here instead, like Another diff
00:56:670 (56670|2,57070|2,57470|2) - These should be kicks
00:56:870 (56870|3) - Snare
00:57:670 (57670|2,57970|1,58270|2) - Add cymbal SSD like Another diff
00:59:670 (59670|0,60470|0,61270|0,62870|0) - Change to Snare
01:06:070 (66070|1) - Snare
01:11:270 (71270|1) - Cymbal SSD
01:11:670 (71670|2) - Cymbal RDW
01:21:270 (81270|0) - Snare
01:26:870 (86870|1,86870|2) - This pattern, turn it like this: (left side original, right side changed)
[Ex.1]

With hitsounds:
  1. 01:27:470 (87470|2) - Water drip
  2. 01:27:670 (87670|0) - Change kick to water drip
01:43:470 (103470|0,103570|1,103870|1,103970|2) - Add snares, since not mapping to guitar
01:44:270 (104270|1,104470|1,104670|1,104870|1) - Remove since not in Another diff
01:45:470 (105470|2,105670|2,105870|2,106070|2) - ^ (remove whistles)
01:46:670 (106670|2,106970|2) - Remove whistles
01:46:970 (106970|2) - Move to 3 for pitch relevancy
01:50:470 (110470|3) - Remove whistle, not in Another
01:51:270 (111270|2) - Change to Snare
01:52:070 (112070|0) - Better balance if move to 3
02:00:870 (120870|1) - Cymbal SSD
02:01:270 (121270|3) - Cymbal RDW
02:06:870 (126870|0) - Snare
02:08:870 (128870|3) - Kick
02:11:270 (131270|3,131470|3,131870|3,132270|3) - Remove since not in Another diff
[4K Normal]
00:02:470 (2470) - Consider adding a LN here like so, to map to the snare stream, it makes a lot of sense.
[Ex.2]
00:16:470 (16470|2,16870|2,17270|2,17670|2,18070|2) - Best to make these all kicks like other diffs
00:19:270 (19270|3) - Kick
00:20:670 (20670|3) - Whistle
Suggest to add kick sounds on these notes, to be honest, I suggest to remove nearly all whistles on the next notes, since inconsistent with other diffs. I know it's mapped to vocals, but it's just inconsistent.
00:21:270 (21270|0) - Kick
00:21:670 (21670|2) - Kick
00:22:870 (22870|0) - Kick
00:24:470 (24470|1) - Kick
00:24:870 (24870|3) - Kick
00:26:070 (26070|3,26470|2,26870|1,27670|2,28070|1,28470|2,29270|2) - Add kicks here
00:32:870 (32870|2,33670|1) - Kicks
00:36:070 (36070|2,36870|2) - Kicks
00:40:870 (40870|0) - Kick
00:42:470 (42470|2) - Kick
00:43:470 (43470|0,43670|2,43870|1) - Best to make snares like other diffs
00:45:270 (45270|0) - Snare
00:49:670 (49670|2) - Soft Whistle Echo sound
01:00:070 (60070|3) - Kick
01:04:070 (64070|0) - Kick
01:06:470 (66470|1) - Kick
01:08:670 (68670|3) - Suggest to make LN up to 01:09:070 (69070) -
01:09:670 (69670|2) - Kick
01:10:670 (70670|0) - Clap
01:12:070 (72070|3) - Kick
01:13:470 (73470|0) - Whistle?
01:14:470 (74470|1) - Whistle
01:18:470 (78470|3) - Kick
01:19:470 (79470|1) - Whistle
01:44:270 (104270|2,104470|2,104670|2,104870|2) - Remove whistle since not in Another
01:45:470 (105470|3,105670|3,105870|3,106070|3) - ^
01:46:670 (106670|0,106970|1) - ^
01:48:870 (108870|3) - Kick?
01:59:270 (119270|2) - Kick
02:11:270 (131270|2,131470|2) - Remove since not in Another
02:11:870 (131870|3,132270|3) - ^all done

Topic Starter
dosyeru
updated

added μ's to tags

changed pattern in Hyper from 01:43:270 (103270|7) - a bit
LordRaika
Stawwy~ i've check the dif again, its fine ^^ no weird LN...
also i've give some pattern suggestion for 4K 8-)


NO KUDOSU mod
2015-02-24 14:53 LordRaika: osuu ^^/
2015-02-24 14:53 LordRaika: ACTION is editing [http://osu.ppy.sh/b/600241 Iida Riho & Pile - Beat in Angel [-LASU-'s 4K Normal]]
2015-02-24 14:54 -LASU-: wow
2015-02-24 14:54 -LASU-: osu~^-^
2015-02-24 14:54 LordRaika: ^^ jst a wnt to give a little mod before starry rrebubble XD
2015-02-24 14:54 LordRaika: everything looks fine >w<
2015-02-24 14:55 LordRaika: but i want to suggest something
2015-02-24 14:56 -LASU-: Is anywhere in the part ?
2015-02-24 14:57 LordRaika: y
2015-02-24 14:58 LordRaika: 00:37:870 - http://puu.sh/gapMr.jpg here , try to put it like this
2015-02-24 14:59 LordRaika: becareful of the hitsound ^^, and that way, the LN play really nice on the vocal
2015-02-24 15:02 LordRaika: etoo ? XD
2015-02-24 15:03 -LASU-: okay 00:37:870 - changed
2015-02-24 15:03 -LASU-: nice desu>w<
2015-02-24 15:04 LordRaika: ok ^^
2015-02-24 15:04 -LASU-: I'm sorry I was thinking slowly...
2015-02-24 15:04 LordRaika: 01:57:670 (117670|0,117670|1,118070|2,118270|3,118470|0) - how bout make this simple? >>> http://puu.sh/gaq2x.jpg\
2015-02-24 15:04 LordRaika: daijoubu desu ^^/
2015-02-24 15:06 -LASU-: done desu- ^^/
2015-02-24 15:06 LordRaika: 02:03:070 (123070|2) - short LN too
2015-02-24 15:07 -LASU-: https://osu.ppy.sh/ss/2817035 koudesuka?
2015-02-24 15:07 LordRaika: 02:08:670 (128670|1,128870|0,129470|0) - this pattern does not feels good ;w;
2015-02-24 15:07 LordRaika: yes yes ^^b
2015-02-24 15:08 -LASU-: 02:08:670 (128670|1,128870|0,129470|0) - hmm muzukashi?
2015-02-24 15:09 LordRaika: ie ie... tada... okashii XD
2015-02-24 15:09 LordRaika: haha
2015-02-24 15:09 -LASU-: hahaha ww
2015-02-24 15:10 -LASU-: dousureba iidesuka?
2015-02-24 15:10 LordRaika: haawawa
2015-02-24 15:10 LordRaika: etooo
2015-02-24 15:12 LordRaika: 02:08:270 - kore desu >> http://puu.sh/gaqly.jpg
2015-02-24 15:12 LordRaika: easier and still consistent LN for vocal, douu??
2015-02-24 15:13 -LASU-: It is a good idea okay^-^
2015-02-24 15:14 -LASU-: fixed
2015-02-24 15:14 LordRaika: \>w</
2015-02-24 15:15 LordRaika: done
2015-02-24 15:15 LordRaika: and
2015-02-24 15:15 LordRaika: moo chotto dake....
2015-02-24 15:15 LordRaika: ACTION is editing [http://osu.ppy.sh/b/608915 Iida Riho & Pile - Beat in Angel [-LASU-'s 4K Hyper]]
2015-02-24 15:15 -LASU-: okay
2015-02-24 15:16 LordRaika: 01:00:470 - this LN "start" and "end" is a bit weird
2015-02-24 15:17 LordRaika: 01:05:670 - soshite... >>> http://puu.sh/gaqyT.png better LN ^^
2015-02-24 15:19 -LASU-: naruhodo- ^^
2015-02-24 15:20 LordRaika: oh....00:59:270 - you can use the same style ^
2015-02-24 15:20 LordRaika: thats all desu ^^
2015-02-24 15:21 -LASU-: https://osu.ppy.sh/ss/2817051
2015-02-24 15:21 -LASU-: pattern change -
2015-02-24 15:21 LordRaika: are... ii desu ^^b
2015-02-24 15:22 -LASU-: ^^
2015-02-24 15:22 LordRaika: ok thts all :D/
2015-02-24 15:22 -LASU-: thank you >w<
2015-02-24 15:22 LordRaika: the hitsound does not get delete right?
2015-02-24 15:28 -LASU-: When I want to delete the notes of the hit sound, I turn on hit sound after removing notes once
2015-02-24 15:28 LordRaika: ^^b nara ii desu
2015-02-24 15:28 -LASU-: ^-^

Stawwy~ ^^/ let's bub it.... and let me know once you are ready
-LASU-
Topic Starter
dosyeru
updated

お二人のIRCログをみてちょっとほっこりしました :oops:
RuberusuScarlet
ちょっとした提案?を

Another系にて
00:19:070 - ここにあるLR_CymbalSSD.wavは他のdiffにはないノートだし音楽にもないから少し音を下げてみたらどうかな…?
厳密に言えば60~70%ぐらい(そんなに変わらないかもだけど)

全diff共通
00:19:270 - から00:32:070 - シンバル系がちょっとうるさいかも(音楽はサビじゃないから少し音量低めだと思うし)65%ぐらいまで下げてもいいかも
(00:32:070 - と00:19:270 - のシンバルは除く)
8KAnotherの00:31:270 (31270|0) - は小さすぎかな

4KAnother
00:37:170 - add (とってる音(00:37:070 (37070|0,37370|2,37470|1,37570|2) - )と同じ感じで?)
01:24:020 (84020|3) - ヒットサウンド入れ忘れ(snare)


no kudos please

good luck. もう少しだよ!

追記:タグの倉内 達矢と畑 亜貴の苗字名前の空間あるっぽい

さらに追記: https://osu.ppy.sh/ss/2824800 おお、楽しい楽しい
Topic Starter
dosyeru

RuberusuScarlet wrote:

ちょっとした提案?を
Another系にて
00:19:070 - LR_CymbalSSD.wav - hit-sounds volume changed to 65%

全diff共通
00:19:270 - to 00:32:070 - cymbal sounds volume changed to 65%
8KAnotherの00:31:270 (31270|0) - は小さすぎかな changed to 60%

no kudos please 後で気づきました :o

追記:タグの倉内 達矢と畑 亜貴の苗字名前の空間あるっぽい
changes in tags
removed space from 倉内 達矢, and also 畑 亜貴
removed Original Song CD4 オリジナルソングCD④
提案ありです :)
-LASU-

RuberusuScarlet wrote:

ちょっとした提案?を

Another系にて
00:19:070 - ここにあるLR_CymbalSSD.wavは他のdiffにはないノートだし音楽にもないから少し音を下げてみたらどうかな…?
厳密に言えば60~70%ぐらい(そんなに変わらないかもだけど)

全diff共通
00:19:270 - から00:32:070 - シンバル系がちょっとうるさいかも(音楽はサビじゃないから少し音量低めだと思うし)65%ぐらいまで下げてもいいかも
(00:32:070 - と00:19:270 - のシンバルは除く)
8KAnotherの00:31:270 (31270|0) - は小さすぎかな
hitsoundの音量は8Kに合わせました(65%and60%)
4KAnother
00:37:170 - add (とってる音(00:37:070 (37070|0,37370|2,37470|1,37570|2) - )と同じ感じで?) add note 3
01:24:020 (84020|3) - ヒットサウンド入れ忘れ(snare) add snare


no kudos please

good luck. もう少しだよ!

追記:タグの倉内 達矢と畑 亜貴の苗字名前の空間あるっぽい 

さらに追記: https://osu.ppy.sh/ss/2824800 おお、楽しい楽しい  (^ω^)
提案どうもでした!
Topic Starter
dosyeru
updated
RuberusuScarlet

dosyeru wrote:

RuberusuScarlet wrote:

no kudos please 後で気づきました :o
わかりにくい位置に書いたウチが悪かったかも・・・w
Zan-
| 1 | 2 | 3 | 4 |

ye
[4K Normal]
suggestion about LN for vocal usage

00:19:670 (19670|2) - turn to LN till 00:20:070 -
00:20:670 (20670|3) - ^ till 00:21:070 -
00:21:670 (21670|2) - ^ till 00:22:070 - | this one can for emphasise effect too***
00:23:870 (23870|3) - ^ till 00:24:270 -
00:24:870 (24870|3) - ^ till 00:25:270 - | this one too***

00:25:670 - http://puu.sh/gfBu2/9246b8498d.jpg

00:26:470 (26470|2) - optional: turn this to LN till 00:26:870 -

00:27:070 (27070|2) - move to 1 then turn to LN till 00:27:470 -

00:28:870 (28870|1) - LN till 00:29:270 -

00:31:470 - optional: http://puu.sh/gfBGF/ac84d14fee.jpg

00:33:670 (33670|1) - LN till 00:34:070 -

00:36:870 (36870|2) - move to 4 then turn to LN till 00:37:270 -

00:40:870 - http://puu.sh/gfBM4/100eb965f7.jpg

00:41:870 (41870|2) - optional: move to 1 then turn to LN till 00:42:270 -

00:43:470 (43470|0) - move to 4

00:44:870 (44870|2,45270|0) - swap them

00:46:070 - ~ 00:47:670 - just out my thought, suddenly follow rhythm after vocal, then vocal again at 00:48:070 - hmmm it's ok but in my opinion a bit not consistence

00:48:070 (48070|0) - LN till 00:48:470 -
01:02:270 (62270|1) - ^ till 01:02:670 -
01:02:670 (62670|2) - ^ till 01:03:070 -
01:03:070 (63070|0) - ^ till 01:03:470 -

01:06:070 - add note at 1

01:07:070 (67070|0) - LN till 01:07:470 -

01:08:070 - add note at 3 | loud cymbal

01:10:270 (70270|1) - ^ till 01:10:670 -
01:13:470 (73470|0) - ^ till 01:13:870 -
01:15:270 (75270|3) - ^ till 01:15:670 -
01:15:870 (75870|0) - ^ till 01:16:270 -
01:16:270 (76270|1) - ^ till 01:16:670 -
01:16:670 (76670|2) - ^ till 01:17:070 -

01:27:870 - add note | preferably at 1

01:49:470 - add note at 4 | fill it instead empty
01:49:670 - ^ at 1

01:51:870 (111870|2) - LN till 01:52:270 -
01:52:270 (112270|1) - ^ till 01:52:670 -
01:52:670 (112670|2) - ^ till 01:53:070 -
01:53:470 (113470|1) - ^ till 01:53:870 -
01:55:270 (115270|2) - ^ till 01:55:670 -
01:56:670 (116670|0) - ^ till 01:57:070 -
01:59:870 (119870|0) - ^ till 02:00:270 -

02:04:870 - http://puu.sh/gfDdy/037531fc72.jpg

02:08:670 - http://puu.sh/gfDjc/4fa3cdf183.jpg

02:14:470 - until 02:29:070 - wow blank, you can put more notes here owo aaaa it's a waste

gl~
i'm ninzan
-LASU-
Zan - san mod thx ;)

4K Normal Update
osu file format v14

[General]
AudioFilename: Beat in Angel.mp3
AudioLeadIn: 500
PreviewTime: 58470
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.4999998

[Metadata]
Title:Beat in Angel
TitleUnicode:Beat in Angel
Artist:Iida Riho & Pile
ArtistUnicode:飯田 里穂 & Pile
Creator:dosyeru
Version:-LASU-'s 4K Normal
Source:Love Live! School idol project
Tags:-LASU- μ's muse u's Hoshizora Rin Nishikino Maki Hori Eriko Kurauchi Tatsuya Hata Aki Lantis EMOTION Bandai Visual 星空凛 西木野真姫 堀絵梨子 倉内達矢 畑亜貴 バンダイビジュアル
BeatmapID:600241
BeatmapSetID:238297

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg4.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
70,400,4,2,1,25,1,0
59270,-100,4,2,1,30,0,1
84870,-100,4,2,1,25,0,0
115670,-100,4,2,1,30,0,1
134370,-100,4,2,1,25,0,0
134470,-100,4,2,1,30,0,1
134570,-100,4,2,1,25,0,0


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64,192,60670,1,0,0:0:0:0:
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Topic Starter
dosyeru
updated
Starry-
Discussing with a few others now~
Will be back to give final checks soon.

Thank you for your patience!
Pinecone
Nice map :)
Starry-
Alright I just checked now.
Nearly all of Zan's mod was not applied.
I highly suggest to listen to his suggestions, since 4K NM needs the most work (in my opinion).

Since right now, most of the LN's are inconsistent - I spoke to other BNs about this too.
Sometimes you will make an LN for a vocal, and sometimes not?
I highly recommend to change, and reapply Zan's mod.

I apologise for any inconvenience.
Topic Starter
dosyeru
4K normal updated

Hazelnut- wrote:

Nice map :)
ty ;)
Starry-
0123
[4K Normal]
00:40:670 (40670|3) - This LN should end at 00:41:270 - (easier for this diff)

00:50:670 (50670|1) - More balanced at 2

01:13:070 (73070|3,73470|0) - CTRL+H
01:14:070 (74070|1) - Move to 0 - for pitch / balance.

01:19:470 (79470|1) - Kinda hard to hit / accuracy on, make normal note.

01:19:870 (79870|0,80070|1,80270|3,80470|2,80670|0,80870|1,81270|3) - CTRL+H works so much better for pitch
01:21:270 (81270|0) - Then move to 1 for balance.

01:57:270 (117270|3) - this part recommend to:

01:12:670 (72670|2,73070|0,73470|3) - 02:02:270 (122270|0,122670|1,123070|2) - why are these different?
rest looks a lot better now in this diff

[8K Normal]
00:17:070 (17070|4,17470|4) - Hitsound too loud ;w;
00:25:870 (25870|4,26070|5,26270|6) - Best to remove or rearrange, as a player, dont really see what this represents.
00:29:870 (29870|0,30270|0) - slightly too loud

[4K Hyper]
00:17:070 (17070|1,17470|1) - Too loud
Again this diff has (only slight) LN issues like Zan mentioned before. 00:20:070 (20070|1) - if this is LN, why not 00:19:671 - ? Stuff like this. Just for example. It's like this quite a lot. Suggest to remove some LN like this which is short vocal (1/1 vocal) or keep and add more LN for vocals.

00:49:270 (49270|1) - Move to 2

01:28:870 (88870|2) - Too loud

01:30:470 (90470|1,90870|1) - Actually might be best to remove water drip hitsounds after all. (only these)

01:30:870 (90870|2) - Move to 3

[8K Hyper]
00:17:070 (17070|5,17470|5) - loud

00:46:070 (46070|4) - Why drum sample set?
00:47:670 (47670|4) - ^

01:23:470 (83470|6,83570|4,83670|2,83770|6,83870|4,83970|2) - Either follow correct snap here, or make it LN or something.

01:25:470 (85470|0) - These hitsounds always so loud xD

01:32:270 (92270|0,92670|0,95470|0,95870|0) - Best to use the LR kick low ... noise (the one i say always too loud)

02:08:070 (128070|7) - Why LN here?

I'm more confident with this map now, so I will come more quickly~
Looking better!
Zan-
Pile is mine.
Topic Starter
dosyeru

Starry- wrote:

[8K Normal]
00:17:070 (17070|4,17470|4) - Hitsound too loud ;w; -15%
00:25:870 (25870|4,26070|5,26270|6) - Best to remove or rearrange, as a player, dont really see what this represents.
rearranged/reorganized to emphasize more organ piano sounds, and removed S notes from this section.
00:29:870 (29870|0,30270|0) - slightly too loud
that note was removed

[8K Hyper]
00:17:070 (17070|5,17470|5) - loud -15%
01:25:470 (85470|0) - These hitsounds always so loud xD ^
00:46:070 (46070|4) - Why drum sample set?
00:47:670 (47670|4) - ^ must be Rin-chan's prank :o removed
01:23:470 (83470|6,83570|4,83670|2,83770|6,83870|4,83970|2) - Either follow correct snap here, or make it LN or something.
remapped
01:32:270 (92270|0,92670|0,95470|0,95870|0) - Best to use the LR kick low ... noise (the one i say always too loud)
ok
02:08:070 (128070|7) - Why LN here?
To give variety of patterns into the chart. Is that answer to your question? Honestly i dont get your question.
I'm more confident with this map now, so I will come more quickly~
Looking better!
thx mod ;)

Zan - wrote:

Pile is mine.
you are gonna get spammed by all Pile's fans around the world lol
-LASU-

Starry- wrote:

0123
mod
[4K Normal]
00:40:670 (40670|3) - This LN should end at 00:41:270 - (easier for this diff) ok

00:50:670 (50670|1) - More balanced at 2 move

01:13:070 (73070|3,73470|0) - CTRL+H ok
01:14:070 (74070|1) - Move to 0 - for pitch / balance. move

01:19:470 (79470|1) - Kinda hard to hit / accuracy on, make normal note. change normal note

01:19:870 (79870|0,80070|1,80270|3,80470|2,80670|0,80870|1,81270|3) - CTRL+H works so much better for pitch ok
01:21:270 (81270|0) - Then move to 1 for balance. move

01:57:270 (117270|3) - this part recommend to:
Ex.1 http://puu.sh/gm5bG/c44c68d6ce.png ok

01:12:670 (72670|2,73070|0,73470|3) - 02:02:270 (122270|0,122670|1,123070|2) - why are these different?
rest looks a lot better now in this diff
01:12:670 (72670|2,73070|0,73470|3) - change pattern
[4K Hyper]
00:17:070 (17070|1,17470|1) - Too loud change 70%
Again this diff has (only slight) LN issues like Zan mentioned before. 00:20:070 (20070|1) - if this is LN, why not 00:19:671 - ? Stuff like this. Just for example. It's like this quite a lot. Suggest to remove some LN like this which is short vocal (1/1 vocal) or keep and add more LN for vocals.
00:19:670 - add LN
00:49:270 (49270|1) - Move to 2 move

01:28:870 (88870|2) - Too loud change 60%

01:30:470 (90470|1,90870|1) - Actually might be best to remove water drip hitsounds after all. (only these) remove

01:30:870 (90870|2) - Move to 3 move

I'm more confident with this map now, so I will come more quickly~
Looking better!
mod thx~(^ω^)

Topic Starter
dosyeru
updated
Starry-
[8K Hyper]01:24:070 (84070|0) - For this stream, something like this will work lots better. No need to skip notes. :P
02:13:070 (133070|3) - ^ same idea.
Rest seems fine

[4K Normal]
01:14:070 (74070|1) - Move to 0
01:19:670 - Best to add at 0 here for snare sound.
01:41:270 (101270|0) - Move to 1 for balance.

[4K Hyper]
00:35:270 (35270|2) - More balanced if moved to 3
00:54:870 (54870|2) - Add whistle like Another
02:03:270 (123270|1) - Move to 0 for balance.

[4K Another]
00:00:770 (770|1,1070|3) - CTRL+H? pitch
00:17:070 (17070|0,17470|0) - Too loud,
00:31:170 (31170|0) - Add finish
00:30:970 (30970|1,31170|0) - Put both in normal sample set (on left side of screen)
00:55:470 (55470|1) - Move to 0, balance
01:10:970 (70970|1,71170|1) - Put normal sample set (on left side of screen)
01:25:470 (85470|1,86470|2,87070|3,88670|0,88870|0) - Too loud
01:42:470 (102470|0,102470|3) -
Try this
http://puu.sh/gnRwg/b081d99c5f.png
The stream plays so much more comfortable like this.
01:59:470 (119470|1,119870|1) - So loud ;w;
02:00:570 (120570|2,120770|3) - Add finishes, and make normal sampleset

[8K Another]
I suggest on LR_Kick Low .wav noises to reduce volume to 65%
00:27:470 (27470|6) - More comfortable if moved to 7
00:30:270 (30270|5) - Move to 2? (optional, but a lot more comfortable if this on a different hand)
01:02:470 (62470|6) - Move to 7, more balance.
01:29:170 (89170|0) - Best to replace with LR_Kick low.wav sound with 65%

Pretty sure rest is fine :3/
LordRaika
Starry X_X why not just give a IRC mod , and talk with dosyeru & -LASU-
Zan-

LordRaika wrote:

Starry X_X why not just give a IRC mod , and talk with dosyeru & -LASU-
starry is too shy to give irc mod. srsly.
Blocko
Beep

IRC mod
20:49 dosyeru: hi
20:49 Blocko: hello
20:49 dosyeru: id like to ask your opinion about my mania map...
20:50 Blocko: sure
20:50 dosyeru: yay
20:50 *dosyeru is editing [http://osu.ppy.sh/b/555227 Iida Riho & Pile - Beat in Angel [8K Hyper]]
20:50 dosyeru: at 01:23:470
20:50 dosyeru: 01:23:470 (83470|6) -
20:50 dosyeru: im trying to follow snare drums there
20:51 dosyeru: how would you map here in Hyper diff
20:51 Blocko: hold on, my internet is pretty bad right now, so it's taking me awhile to dl your map orz
20:52 dosyeru: oh ok, sry
20:52 Blocko: it's cool
20:54 Blocko: alright let's see
20:54 dosyeru: i mapped like this http://puu.sh/gofR2.jpg before
20:55 dosyeru: i changed to 32th notes since i got mod
20:55 dosyeru: but i feel filling full of 32th notes are not suit for Hyper diff
20:55 dosyeru: thats why i mapped the one you see now
20:56 Blocko: so what do you think is best for that part?
20:57 dosyeru: 16th notes are best for hyper diff imo
20:57 Blocko: i'm hearing 1/8th notes for the song
20:58 Blocko: similar to what you have mapped on 8k another
20:58 dosyeru: yeah music sounds 1/8 notes
20:59 dosyeru: im wodnering whether i should map exactly what music sounds in hyper or not
20:59 Blocko: i think it's good to map all sounds in there, as long as the patterns are easy
21:00 Blocko: [http://osu.ppy.sh/ss/2854000 just like this one, all sounds mapped with an easy stair pattern]
21:01 dosyeru: hm, i agree with that. modder also gave me the placement suggestion that was like what you gave me
21:02 Blocko: oh nice
21:02 dosyeru: i just couldnt decide if this stair is suit for hyper or not
21:02 Blocko: hmm
21:03 Blocko: i think it's fine
21:03 Blocko: you have a good variety of patterns mapped in hyper, and a burst like that is a nice touch imo
21:04 dosyeru: ah, you brought me new point of view that i never thought
21:05 dosyeru: yeap i rarely map stairs in hyper
21:05 Blocko: ah
21:05 dosyeru: ok, i take that
21:05 Blocko: alright
21:05 dosyeru: lets change to stairs
21:05 dosyeru: thx alot ;)
21:06 Blocko: you should probably do this one to hyper too 02:13:020 -
21:06 Blocko: oh, and correct offset for the song is 80
21:06 dosyeru: absolutely
21:06 dosyeru: really
21:06 Blocko: yeah
21:06 Blocko: the song sounded quite early with 70
21:07 Blocko: test that out and see if that's the correct one
21:10 Blocko: wait, a more correct one would be 79
21:10 Blocko: check that one?
21:11 dosyeru: ahh i dunno. both seems fine to me while test-playting lol
21:12 Blocko: 79 is a better one
21:12 dosyeru: you are the first one who suggested new offset
21:12 Blocko: oh?
21:12 Blocko: i thought other people would've found that by now
21:13 dosyeru: i started to feel good with offset 79
21:14 Blocko: ah, that's good
21:15 Blocko: so do i post this short irc mod in the thread?
21:16 dosyeru: yeah pls.
21:16 Blocko: alrighty
21:17 dosyeru: so that i have supportive opinion for changing offset


In short, this IRC mod is about a certain pattern in 8K Hyper, and a new offset suggestion of 79. Seemed a bit off for the song, so that's why I suggested that.
Good luck to qualified!
Topic Starter
dosyeru
i agree with offset 79, and will change.

Sry BNs, but pls check notes snap again after updating.

timing setup panel > select all > offset +9 and click move
timing tab > move all notes in time > put 9 ms and ok
adjust preview point
this is what i did to change offset and adjust note snaps.
there should be no problem then...

Starry- wrote:

[8K Another]
00:30:270 (30270|5) - Move to 2? (optional, but a lot more comfortable if this on a different hand)
move to 4
thx mod
-LASU-
Topic Starter
dosyeru
updated
Starry-
[4K Another]
01:10:979 (70979|1,71179|1) - These are missing finish hitsounds.
01:13:279 - Add note at 2? Since snare = 2 notes.
01:17:979 (77979|0,78079|3) - CTRL+H so much more comfortable
01:19:679 (79679|0) - Move to 2 and add at 3?
01:27:079 (87079|3) - Maybe this is better:
But, IDK why 01:27:479 (87479|0,87479|2,87679|2,87679|0,87879|0,87879|2) - these water drops have 2 notes, 01:30:279 (90279|1,90679|0) - these only have one?
02:00:579 (120579|2,120779|3) - Missing finish hitsounds
02:07:079 (127079|0) - Maybe this is better:
02:10:079 (130079|1,130079|2,130079|3) - 3 note random chord, LN seems misplaced, maybe remove it

[4K Hyper]
01:13:479 - Add note here? at 3 maybe
01:28:879 (88879|2) - Probably best to move to 3, for balance.

Checked 8K diffs, all fine now. Just last changes to 4K and we should be ready.

LordRaika wrote:

Starry X_X why not just give a IRC mod , and talk with dosyeru & -LASU-
1. Timezones
2. I focus a lot more if I'm modding on forum
3. I don't sugercoat words on forum compared to IRC
4. My modding style revolves around checking a map more than once.
etc.
Don't see how it's such a big problem :?

Anyways, we'll see how this turns out. If anyone else has any suggestions about these diffs please post them quickly.
Topic Starter
dosyeru
updated
Starry-
I'm pretty satisfied now with how this turned out. Thank you all for your patience.
Bubbled~

To the next BN: You need to catch me in PM or IRC to discuss a variety of concerns before qualification. Thanks.

Topic Starter
dosyeru
thank you starry ;) ;) ;)
I really appreciate all work you did 8-)
Zan-
i after it.
i take the qualify part.
/o/


raika took it
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