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Hoshizora Rin (CV.Iida Riho) & Nishikino Maki (CV.Pile) - Be

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Topic Starter
dosyeru
updated
Starry-
Back again for hopefully a final check~
Also, consider adding μ's to tags, too.

Col 0123

[4K Another]
00:45:270 (45270|0) - Snare
01:46:970 (106970|1) - Remove whistle
[4K Hyper]
00:04:270 (4270|2,4370|0) - Whistle
00:04:670 (4670|2,4770|0) - Whistle
00:07:470 (7470|0,7570|1,7870|2) - Whistles, also
00:07:970 (7970|3) - Add note here, at col3 (0123), and add whistle.
00:09:170 (9170|1) - Kick
00:09:470 (9470|0,9570|1) - Snare
00:10:670 (10670|2,10770|0) - Whistle
00:11:070 (11070|3,11170|1) - Whistle
00:13:270 (13270|0,13370|1,13470|3) - CTRL+H for pitch relevancy
00:13:870 (13870|3,13970|2,14270|3,14370|0) - Whistles
00:18:470 (18470|0) - Cymbal SSD
00:18:870 (18870|0) - Remove finish
00:18:870 (18870|3) - Cymbal RDW
00:26:670 (26670|1,27070|1) - Whistles, since you used whistles here 00:23:470 (23470|0,23870|1) - etc.
00:31:270 (31270|0) - This is Cymbal RDW in Another
00:31:870 (31870|2) - Remove finish, no need (not in Another either)
00:44:070 (44070|1,44470|2) - Remove Whistle, not in Another
00:45:670 (45670|3,46070|1,46470|3,46870|3,47270|2,47670|3) - Add kicks here like Another diff
00:48:070 (48070|0,48470|0) - And here
00:49:670 (49670|1,49870|3,50270|1,50670|3) - have Chm Soft Whistle Echo here instead, like Another diff
00:56:670 (56670|2,57070|2,57470|2) - These should be kicks
00:56:870 (56870|3) - Snare
00:57:670 (57670|2,57970|1,58270|2) - Add cymbal SSD like Another diff
00:59:670 (59670|0,60470|0,61270|0,62870|0) - Change to Snare
01:06:070 (66070|1) - Snare
01:11:270 (71270|1) - Cymbal SSD
01:11:670 (71670|2) - Cymbal RDW
01:21:270 (81270|0) - Snare
01:26:870 (86870|1,86870|2) - This pattern, turn it like this: (left side original, right side changed)
With hitsounds:
  1. 01:27:470 (87470|2) - Water drip
  2. 01:27:670 (87670|0) - Change kick to water drip
01:43:470 (103470|0,103570|1,103870|1,103970|2) - Add snares, since not mapping to guitar
01:44:270 (104270|1,104470|1,104670|1,104870|1) - Remove since not in Another diff
01:45:470 (105470|2,105670|2,105870|2,106070|2) - ^ (remove whistles)
01:46:670 (106670|2,106970|2) - Remove whistles
01:46:970 (106970|2) - Move to 3 for pitch relevancy
01:50:470 (110470|3) - Remove whistle, not in Another
01:51:270 (111270|2) - Change to Snare
01:52:070 (112070|0) - Better balance if move to 3
02:00:870 (120870|1) - Cymbal SSD
02:01:270 (121270|3) - Cymbal RDW
02:06:870 (126870|0) - Snare
02:08:870 (128870|3) - Kick
02:11:270 (131270|3,131470|3,131870|3,132270|3) - Remove since not in Another diff
[4K Normal]
00:02:470 (2470) - Consider adding a LN here like so, to map to the snare stream, it makes a lot of sense.
00:16:470 (16470|2,16870|2,17270|2,17670|2,18070|2) - Best to make these all kicks like other diffs
00:19:270 (19270|3) - Kick
00:20:670 (20670|3) - Whistle
Suggest to add kick sounds on these notes, to be honest, I suggest to remove nearly all whistles on the next notes, since inconsistent with other diffs. I know it's mapped to vocals, but it's just inconsistent.
00:21:270 (21270|0) - Kick
00:21:670 (21670|2) - Kick
00:22:870 (22870|0) - Kick
00:24:470 (24470|1) - Kick
00:24:870 (24870|3) - Kick
00:26:070 (26070|3,26470|2,26870|1,27670|2,28070|1,28470|2,29270|2) - Add kicks here
00:32:870 (32870|2,33670|1) - Kicks
00:36:070 (36070|2,36870|2) - Kicks
00:40:870 (40870|0) - Kick
00:42:470 (42470|2) - Kick
00:43:470 (43470|0,43670|2,43870|1) - Best to make snares like other diffs
00:45:270 (45270|0) - Snare
00:49:670 (49670|2) - Soft Whistle Echo sound
01:00:070 (60070|3) - Kick
01:04:070 (64070|0) - Kick
01:06:470 (66470|1) - Kick
01:08:670 (68670|3) - Suggest to make LN up to 01:09:070 (69070) -
01:09:670 (69670|2) - Kick
01:10:670 (70670|0) - Clap
01:12:070 (72070|3) - Kick
01:13:470 (73470|0) - Whistle?
01:14:470 (74470|1) - Whistle
01:18:470 (78470|3) - Kick
01:19:470 (79470|1) - Whistle
01:44:270 (104270|2,104470|2,104670|2,104870|2) - Remove whistle since not in Another
01:45:470 (105470|3,105670|3,105870|3,106070|3) - ^
01:46:670 (106670|0,106970|1) - ^
01:48:870 (108870|3) - Kick?
01:59:270 (119270|2) - Kick
02:11:270 (131270|2,131470|2) - Remove since not in Another
02:11:870 (131870|3,132270|3) - ^
-LASU-

Starry- wrote:

Back again for hopefully a final check~
Also, consider adding μ's to tags, too.

Col 0123

hitsound
[4K Another]
00:45:270 (45270|0) - Snare
01:46:970 (106970|1) - Remove whistle
[4K Hyper]
00:04:270 (4270|2,4370|0) - Whistle
00:04:670 (4670|2,4770|0) - Whistle
00:07:470 (7470|0,7570|1,7870|2) - Whistles, also
00:07:970 (7970|3) - Add note here, at col3 (0123), and add whistle.
00:09:170 (9170|1) - Kick
00:09:470 (9470|0,9570|1) - Snare
00:10:670 (10670|2,10770|0) - Whistle
00:11:070 (11070|3,11170|1) - Whistle
00:13:270 (13270|0,13370|1,13470|3) - CTRL+H for pitch relevancy
00:13:870 (13870|3,13970|2,14270|3,14370|0) - Whistles
00:18:470 (18470|0) - Cymbal SSD
00:18:870 (18870|0) - Remove finish
00:18:870 (18870|3) - Cymbal RDW
00:26:670 (26670|1,27070|1) - Whistles, since you used whistles here 00:23:470 (23470|0,23870|1) - etc.
00:31:270 (31270|0) - This is Cymbal RDW in Another
00:31:870 (31870|2) - Remove finish, no need (not in Another either)
00:44:070 (44070|1,44470|2) - Remove Whistle, not in Another
00:45:670 (45670|3,46070|1,46470|3,46870|3,47270|2,47670|3) - Add kicks here like Another diff
00:48:070 (48070|0,48470|0) - And here
00:49:670 (49670|1,49870|3,50270|1,50670|3) - have Chm Soft Whistle Echo here instead, like Another diff
00:56:670 (56670|2,57070|2,57470|2) - These should be kicks
00:56:870 (56870|3) - Snare
00:57:670 (57670|2,57970|1,58270|2) - Add cymbal SSD like Another diff
00:59:670 (59670|0,60470|0,61270|0,62870|0) - Change to Snare
01:06:070 (66070|1) - Snare
01:11:270 (71270|1) - Cymbal SSD
01:11:670 (71670|2) - Cymbal RDW
01:21:270 (81270|0) - Snare
01:26:870 (86870|1,86870|2) - This pattern, turn it like this: (left side original, right side changed)
[Ex.1]

With hitsounds:
  1. 01:27:470 (87470|2) - Water drip
  2. 01:27:670 (87670|0) - Change kick to water drip
01:43:470 (103470|0,103570|1,103870|1,103970|2) - Add snares, since not mapping to guitar
01:44:270 (104270|1,104470|1,104670|1,104870|1) - Remove since not in Another diff
01:45:470 (105470|2,105670|2,105870|2,106070|2) - ^ (remove whistles)
01:46:670 (106670|2,106970|2) - Remove whistles
01:46:970 (106970|2) - Move to 3 for pitch relevancy
01:50:470 (110470|3) - Remove whistle, not in Another
01:51:270 (111270|2) - Change to Snare
01:52:070 (112070|0) - Better balance if move to 3
02:00:870 (120870|1) - Cymbal SSD
02:01:270 (121270|3) - Cymbal RDW
02:06:870 (126870|0) - Snare
02:08:870 (128870|3) - Kick
02:11:270 (131270|3,131470|3,131870|3,132270|3) - Remove since not in Another diff
[4K Normal]
00:02:470 (2470) - Consider adding a LN here like so, to map to the snare stream, it makes a lot of sense.
[Ex.2]
00:16:470 (16470|2,16870|2,17270|2,17670|2,18070|2) - Best to make these all kicks like other diffs
00:19:270 (19270|3) - Kick
00:20:670 (20670|3) - Whistle
Suggest to add kick sounds on these notes, to be honest, I suggest to remove nearly all whistles on the next notes, since inconsistent with other diffs. I know it's mapped to vocals, but it's just inconsistent.
00:21:270 (21270|0) - Kick
00:21:670 (21670|2) - Kick
00:22:870 (22870|0) - Kick
00:24:470 (24470|1) - Kick
00:24:870 (24870|3) - Kick
00:26:070 (26070|3,26470|2,26870|1,27670|2,28070|1,28470|2,29270|2) - Add kicks here
00:32:870 (32870|2,33670|1) - Kicks
00:36:070 (36070|2,36870|2) - Kicks
00:40:870 (40870|0) - Kick
00:42:470 (42470|2) - Kick
00:43:470 (43470|0,43670|2,43870|1) - Best to make snares like other diffs
00:45:270 (45270|0) - Snare
00:49:670 (49670|2) - Soft Whistle Echo sound
01:00:070 (60070|3) - Kick
01:04:070 (64070|0) - Kick
01:06:470 (66470|1) - Kick
01:08:670 (68670|3) - Suggest to make LN up to 01:09:070 (69070) -
01:09:670 (69670|2) - Kick
01:10:670 (70670|0) - Clap
01:12:070 (72070|3) - Kick
01:13:470 (73470|0) - Whistle?
01:14:470 (74470|1) - Whistle
01:18:470 (78470|3) - Kick
01:19:470 (79470|1) - Whistle
01:44:270 (104270|2,104470|2,104670|2,104870|2) - Remove whistle since not in Another
01:45:470 (105470|3,105670|3,105870|3,106070|3) - ^
01:46:670 (106670|0,106970|1) - ^
01:48:870 (108870|3) - Kick?
01:59:270 (119270|2) - Kick
02:11:270 (131270|2,131470|2) - Remove since not in Another
02:11:870 (131870|3,132270|3) - ^all done

Topic Starter
dosyeru
updated

added μ's to tags

changed pattern in Hyper from 01:43:270 (103270|7) - a bit
LordRaika
Stawwy~ i've check the dif again, its fine ^^ no weird LN...
also i've give some pattern suggestion for 4K 8-)


NO KUDOSU mod
2015-02-24 14:53 LordRaika: osuu ^^/
2015-02-24 14:53 LordRaika: ACTION is editing [http://osu.ppy.sh/b/600241 Iida Riho & Pile - Beat in Angel [-LASU-'s 4K Normal]]
2015-02-24 14:54 -LASU-: wow
2015-02-24 14:54 -LASU-: osu~^-^
2015-02-24 14:54 LordRaika: ^^ jst a wnt to give a little mod before starry rrebubble XD
2015-02-24 14:54 LordRaika: everything looks fine >w<
2015-02-24 14:55 LordRaika: but i want to suggest something
2015-02-24 14:56 -LASU-: Is anywhere in the part ?
2015-02-24 14:57 LordRaika: y
2015-02-24 14:58 LordRaika: 00:37:870 - http://puu.sh/gapMr.jpg here , try to put it like this
2015-02-24 14:59 LordRaika: becareful of the hitsound ^^, and that way, the LN play really nice on the vocal
2015-02-24 15:02 LordRaika: etoo ? XD
2015-02-24 15:03 -LASU-: okay 00:37:870 - changed
2015-02-24 15:03 -LASU-: nice desu>w<
2015-02-24 15:04 LordRaika: ok ^^
2015-02-24 15:04 -LASU-: I'm sorry I was thinking slowly...
2015-02-24 15:04 LordRaika: 01:57:670 (117670|0,117670|1,118070|2,118270|3,118470|0) - how bout make this simple? >>> http://puu.sh/gaq2x.jpg\
2015-02-24 15:04 LordRaika: daijoubu desu ^^/
2015-02-24 15:06 -LASU-: done desu- ^^/
2015-02-24 15:06 LordRaika: 02:03:070 (123070|2) - short LN too
2015-02-24 15:07 -LASU-: https://osu.ppy.sh/ss/2817035 koudesuka?
2015-02-24 15:07 LordRaika: 02:08:670 (128670|1,128870|0,129470|0) - this pattern does not feels good ;w;
2015-02-24 15:07 LordRaika: yes yes ^^b
2015-02-24 15:08 -LASU-: 02:08:670 (128670|1,128870|0,129470|0) - hmm muzukashi?
2015-02-24 15:09 LordRaika: ie ie... tada... okashii XD
2015-02-24 15:09 LordRaika: haha
2015-02-24 15:09 -LASU-: hahaha ww
2015-02-24 15:10 -LASU-: dousureba iidesuka?
2015-02-24 15:10 LordRaika: haawawa
2015-02-24 15:10 LordRaika: etooo
2015-02-24 15:12 LordRaika: 02:08:270 - kore desu >> http://puu.sh/gaqly.jpg
2015-02-24 15:12 LordRaika: easier and still consistent LN for vocal, douu??
2015-02-24 15:13 -LASU-: It is a good idea okay^-^
2015-02-24 15:14 -LASU-: fixed
2015-02-24 15:14 LordRaika: \>w</
2015-02-24 15:15 LordRaika: done
2015-02-24 15:15 LordRaika: and
2015-02-24 15:15 LordRaika: moo chotto dake....
2015-02-24 15:15 LordRaika: ACTION is editing [http://osu.ppy.sh/b/608915 Iida Riho & Pile - Beat in Angel [-LASU-'s 4K Hyper]]
2015-02-24 15:15 -LASU-: okay
2015-02-24 15:16 LordRaika: 01:00:470 - this LN "start" and "end" is a bit weird
2015-02-24 15:17 LordRaika: 01:05:670 - soshite... >>> http://puu.sh/gaqyT.png better LN ^^
2015-02-24 15:19 -LASU-: naruhodo- ^^
2015-02-24 15:20 LordRaika: oh....00:59:270 - you can use the same style ^
2015-02-24 15:20 LordRaika: thats all desu ^^
2015-02-24 15:21 -LASU-: https://osu.ppy.sh/ss/2817051
2015-02-24 15:21 -LASU-: pattern change -
2015-02-24 15:21 LordRaika: are... ii desu ^^b
2015-02-24 15:22 -LASU-: ^^
2015-02-24 15:22 LordRaika: ok thts all :D/
2015-02-24 15:22 -LASU-: thank you >w<
2015-02-24 15:22 LordRaika: the hitsound does not get delete right?
2015-02-24 15:28 -LASU-: When I want to delete the notes of the hit sound, I turn on hit sound after removing notes once
2015-02-24 15:28 LordRaika: ^^b nara ii desu
2015-02-24 15:28 -LASU-: ^-^

Stawwy~ ^^/ let's bub it.... and let me know once you are ready
-LASU-
Topic Starter
dosyeru
updated

お二人のIRCログをみてちょっとほっこりしました :oops:
RuberusuScarlet
ちょっとした提案?を

Another系にて
00:19:070 - ここにあるLR_CymbalSSD.wavは他のdiffにはないノートだし音楽にもないから少し音を下げてみたらどうかな…?
厳密に言えば60~70%ぐらい(そんなに変わらないかもだけど)

全diff共通
00:19:270 - から00:32:070 - シンバル系がちょっとうるさいかも(音楽はサビじゃないから少し音量低めだと思うし)65%ぐらいまで下げてもいいかも
(00:32:070 - と00:19:270 - のシンバルは除く)
8KAnotherの00:31:270 (31270|0) - は小さすぎかな

4KAnother
00:37:170 - add (とってる音(00:37:070 (37070|0,37370|2,37470|1,37570|2) - )と同じ感じで?)
01:24:020 (84020|3) - ヒットサウンド入れ忘れ(snare)


no kudos please

good luck. もう少しだよ!

追記:タグの倉内 達矢と畑 亜貴の苗字名前の空間あるっぽい

さらに追記: https://osu.ppy.sh/ss/2824800 おお、楽しい楽しい
Topic Starter
dosyeru

RuberusuScarlet wrote:

ちょっとした提案?を
Another系にて
00:19:070 - LR_CymbalSSD.wav - hit-sounds volume changed to 65%

全diff共通
00:19:270 - to 00:32:070 - cymbal sounds volume changed to 65%
8KAnotherの00:31:270 (31270|0) - は小さすぎかな changed to 60%

no kudos please 後で気づきました :o

追記:タグの倉内 達矢と畑 亜貴の苗字名前の空間あるっぽい
changes in tags
removed space from 倉内 達矢, and also 畑 亜貴
removed Original Song CD4 オリジナルソングCD④
提案ありです :)
-LASU-

RuberusuScarlet wrote:

ちょっとした提案?を

Another系にて
00:19:070 - ここにあるLR_CymbalSSD.wavは他のdiffにはないノートだし音楽にもないから少し音を下げてみたらどうかな…?
厳密に言えば60~70%ぐらい(そんなに変わらないかもだけど)

全diff共通
00:19:270 - から00:32:070 - シンバル系がちょっとうるさいかも(音楽はサビじゃないから少し音量低めだと思うし)65%ぐらいまで下げてもいいかも
(00:32:070 - と00:19:270 - のシンバルは除く)
8KAnotherの00:31:270 (31270|0) - は小さすぎかな
hitsoundの音量は8Kに合わせました(65%and60%)
4KAnother
00:37:170 - add (とってる音(00:37:070 (37070|0,37370|2,37470|1,37570|2) - )と同じ感じで?) add note 3
01:24:020 (84020|3) - ヒットサウンド入れ忘れ(snare) add snare


no kudos please

good luck. もう少しだよ!

追記:タグの倉内 達矢と畑 亜貴の苗字名前の空間あるっぽい 

さらに追記: https://osu.ppy.sh/ss/2824800 おお、楽しい楽しい  (^ω^)
提案どうもでした!
Topic Starter
dosyeru
updated
RuberusuScarlet

dosyeru wrote:

RuberusuScarlet wrote:

no kudos please 後で気づきました :o
わかりにくい位置に書いたウチが悪かったかも・・・w
Zan-
| 1 | 2 | 3 | 4 |

ye
[4K Normal]
suggestion about LN for vocal usage

00:19:670 (19670|2) - turn to LN till 00:20:070 -
00:20:670 (20670|3) - ^ till 00:21:070 -
00:21:670 (21670|2) - ^ till 00:22:070 - | this one can for emphasise effect too***
00:23:870 (23870|3) - ^ till 00:24:270 -
00:24:870 (24870|3) - ^ till 00:25:270 - | this one too***

00:25:670 - http://puu.sh/gfBu2/9246b8498d.jpg

00:26:470 (26470|2) - optional: turn this to LN till 00:26:870 -

00:27:070 (27070|2) - move to 1 then turn to LN till 00:27:470 -

00:28:870 (28870|1) - LN till 00:29:270 -

00:31:470 - optional: http://puu.sh/gfBGF/ac84d14fee.jpg

00:33:670 (33670|1) - LN till 00:34:070 -

00:36:870 (36870|2) - move to 4 then turn to LN till 00:37:270 -

00:40:870 - http://puu.sh/gfBM4/100eb965f7.jpg

00:41:870 (41870|2) - optional: move to 1 then turn to LN till 00:42:270 -

00:43:470 (43470|0) - move to 4

00:44:870 (44870|2,45270|0) - swap them

00:46:070 - ~ 00:47:670 - just out my thought, suddenly follow rhythm after vocal, then vocal again at 00:48:070 - hmmm it's ok but in my opinion a bit not consistence

00:48:070 (48070|0) - LN till 00:48:470 -
01:02:270 (62270|1) - ^ till 01:02:670 -
01:02:670 (62670|2) - ^ till 01:03:070 -
01:03:070 (63070|0) - ^ till 01:03:470 -

01:06:070 - add note at 1

01:07:070 (67070|0) - LN till 01:07:470 -

01:08:070 - add note at 3 | loud cymbal

01:10:270 (70270|1) - ^ till 01:10:670 -
01:13:470 (73470|0) - ^ till 01:13:870 -
01:15:270 (75270|3) - ^ till 01:15:670 -
01:15:870 (75870|0) - ^ till 01:16:270 -
01:16:270 (76270|1) - ^ till 01:16:670 -
01:16:670 (76670|2) - ^ till 01:17:070 -

01:27:870 - add note | preferably at 1

01:49:470 - add note at 4 | fill it instead empty
01:49:670 - ^ at 1

01:51:870 (111870|2) - LN till 01:52:270 -
01:52:270 (112270|1) - ^ till 01:52:670 -
01:52:670 (112670|2) - ^ till 01:53:070 -
01:53:470 (113470|1) - ^ till 01:53:870 -
01:55:270 (115270|2) - ^ till 01:55:670 -
01:56:670 (116670|0) - ^ till 01:57:070 -
01:59:870 (119870|0) - ^ till 02:00:270 -

02:04:870 - http://puu.sh/gfDdy/037531fc72.jpg

02:08:670 - http://puu.sh/gfDjc/4fa3cdf183.jpg

02:14:470 - until 02:29:070 - wow blank, you can put more notes here owo aaaa it's a waste

gl~
i'm ninzan
-LASU-
Zan - san mod thx ;)

4K Normal Update
osu file format v14

[General]
AudioFilename: Beat in Angel.mp3
AudioLeadIn: 500
PreviewTime: 58470
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.4999998

[Metadata]
Title:Beat in Angel
TitleUnicode:Beat in Angel
Artist:Iida Riho & Pile
ArtistUnicode:飯田 里穂 & Pile
Creator:dosyeru
Version:-LASU-'s 4K Normal
Source:Love Live! School idol project
Tags:-LASU- μ's muse u's Hoshizora Rin Nishikino Maki Hori Eriko Kurauchi Tatsuya Hata Aki Lantis EMOTION Bandai Visual 星空凛 西木野真姫 堀絵梨子 倉内達矢 畑亜貴 バンダイビジュアル
BeatmapID:600241
BeatmapSetID:238297

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg4.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
70,400,4,2,1,25,1,0
59270,-100,4,2,1,30,0,1
84870,-100,4,2,1,25,0,0
115670,-100,4,2,1,30,0,1
134370,-100,4,2,1,25,0,0
134470,-100,4,2,1,30,0,1
134570,-100,4,2,1,25,0,0


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320,192,95670,1,0,0:0:0:50:snare.wav
448,192,96070,1,0,0:0:0:50:kick.wav
192,192,96470,1,0,0:0:0:50:snare.wav
448,192,96870,1,0,0:0:0:50:kick.wav
320,192,97270,1,0,0:0:0:50:kick.wav
192,192,97670,128,2,100870:0:0:0:33:
448,192,97670,1,0,0:0:0:100:LR_CymbalSSD.wav
320,192,98070,1,0,0:0:0:50:snare.wav
448,192,98470,1,0,0:0:0:50:kick.wav
64,192,98870,1,0,0:0:0:50:snare.wav
320,192,99270,1,0,0:0:0:50:kick.wav
448,192,99670,1,0,0:0:0:50:snare.wav
64,192,100070,1,0,0:0:0:50:kick.wav
320,192,100470,1,0,0:0:0:50:snare.wav
448,192,100870,128,2,104070:0:0:0:33:
64,192,100870,1,0,0:0:0:50:kick.wav
64,192,101270,1,0,0:0:0:50:snare.wav
320,192,101670,1,0,0:0:0:50:kick.wav
64,192,102070,1,0,0:0:0:50:snare.wav
192,192,102470,1,0,0:0:0:50:kick.wav
64,192,102870,1,0,0:0:0:50:kick.wav
320,192,103270,1,0,0:0:0:50:kick.wav
192,192,103670,1,0,0:0:0:50:kick.wav
64,192,104270,1,0,0:0:0:50:kick.wav
320,192,104270,1,0,0:0:0:16:
64,192,104470,1,0,0:0:0:50:kick.wav
320,192,104470,1,0,0:0:0:16:
64,192,104670,1,0,0:0:0:50:kick.wav
320,192,104670,1,0,0:0:0:16:
320,192,104870,1,0,0:0:0:0:
64,192,104870,1,0,0:0:0:50:kick.wav
192,192,105470,1,0,0:0:0:50:kick.wav
448,192,105470,1,0,0:0:0:16:
192,192,105670,1,0,0:0:0:50:kick.wav
448,192,105670,1,0,0:0:0:16:
192,192,105870,1,0,0:0:0:50:kick.wav
448,192,105870,1,0,0:0:0:16:
192,192,106070,1,0,0:0:0:50:kick.wav
448,192,106070,1,0,0:0:0:16:
192,192,106670,1,0,0:0:0:50:kick.wav
64,192,106670,1,4,0:0:0:0:
320,192,106970,1,0,0:0:0:50:kick.wav
192,192,106970,1,4,0:0:0:0:
64,192,107270,1,0,0:0:0:50:kick.wav
448,192,107270,1,4,0:0:0:0:
192,192,108470,1,0,0:0:0:50:kick.wav
320,192,108470,1,0,0:0:0:50:kick.wav
64,192,108870,1,0,0:0:0:100:LR_CymbalSSD.wav
448,192,108870,1,0,0:0:0:50:kick.wav
192,192,108870,128,2,110070:0:0:0:0:
320,192,110270,1,0,0:0:0:0:
64,192,110470,1,0,0:0:0:50:kick.wav
448,192,110670,1,0,0:0:0:0:
320,192,110870,1,0,0:0:0:0:
192,192,111070,1,0,0:0:0:50:kick.wav
64,192,111270,128,2,111670:0:0:0:0:
448,192,111670,1,0,0:0:0:50:kick.wav
320,192,111870,1,0,0:0:0:0:
192,192,112270,1,0,0:0:0:0:
320,192,112670,1,0,0:0:0:50:kick.wav
64,192,113070,1,0,0:0:0:0:
448,192,113270,1,0,0:0:0:0:
192,192,113470,1,0,0:0:0:0:
320,192,113870,1,0,0:0:0:0:
448,192,114070,128,2,114470:0:0:0:0:
192,192,114470,1,0,0:0:0:85:LR_CymbalRDW.wav
64,192,114870,1,0,0:0:0:85:LR_CymbalRDW.wav
192,192,115070,5,0,0:0:0:50:snare.wav
320,192,115270,5,0,0:0:0:50:kick.wav
64,192,115670,5,0,0:0:0:100:LR_CymbalSSD.wav
448,192,115670,1,0,0:0:0:50:kick.wav
192,192,115670,128,2,116470:0:0:0:0:
320,192,116070,1,0,0:0:0:50:kick.wav
448,192,116470,1,0,0:0:0:50:snare.wav
64,192,116670,1,0,0:0:0:0:
192,192,117070,1,0,0:0:0:0:
448,192,117270,1,0,0:0:0:50:snare.wav
320,192,117470,1,0,0:0:0:0:
64,192,117670,1,0,0:0:0:100:LR_CymbalSSD.wav
192,192,117670,1,0,0:0:0:50:kick.wav
192,192,118070,1,0,0:0:0:85:LR_CymbalRDW.wav
320,192,118070,1,0,0:0:0:50:kick.wav
320,192,118470,1,0,0:0:0:100:LR_CymbalSSD.wav
448,192,118470,1,0,0:0:0:50:kick.wav
64,192,118670,1,0,0:0:0:0:
192,192,119070,1,0,0:0:0:0:
320,192,119270,1,0,0:0:0:50:kick.wav
448,192,119470,1,0,0:0:0:0:
64,192,119870,1,0,0:0:0:0:
192,192,120270,1,8,0:0:0:0:
320,192,120470,128,2,121270:0:0:0:33:
448,192,120870,1,0,0:0:0:100:LR_CymbalSSD.wav
192,192,121270,1,0,0:0:0:85:LR_CymbalRDW.wav
448,192,121670,1,0,0:0:0:50:kick.wav
64,192,121670,1,0,0:0:0:100:LR_CymbalSSD.wav
320,192,122070,1,0,0:0:0:50:snare.wav
64,192,122270,128,2,122470:0:0:0:0:
192,192,122670,128,2,122870:0:0:0:0:
320,192,123070,128,2,123270:0:0:0:0:
448,192,123470,1,0,0:0:0:33:
320,192,123670,1,0,0:0:0:50:snare.wav
192,192,123870,1,0,0:0:0:33:
64,192,124070,128,2,124470:0:0:0:0:
320,192,124470,128,2,124870:0:0:0:0:
448,192,124870,1,0,0:0:0:70:LR_Chm Fast.wav
192,192,125270,1,0,0:0:0:50:snare.wav
448,192,125470,1,0,0:0:0:33:
320,192,125870,1,0,0:0:0:0:
64,192,126270,128,2,126670:0:0:0:0:
192,192,126670,128,2,127070:0:0:0:0:
448,192,127070,128,2,127470:0:0:0:33:
320,192,127470,128,2,128470:0:0:0:0:
64,192,127670,1,0,0:0:0:50:snare.wav
192,192,128070,1,0,0:0:0:100:LR_CymbalSSD.wav
448,192,128470,1,0,0:0:0:50:snare.wav
64,192,128470,1,0,0:0:0:50:kick.wav
192,192,128670,1,0,0:0:0:0:
320,192,128870,1,0,0:0:0:50:kick.wav
448,192,129070,128,2,129470:0:0:0:0:
64,192,129470,128,2,129870:0:0:0:0:
192,192,129870,5,0,0:0:0:33:
448,192,130070,1,0,0:0:0:50:snare.wav
320,192,130270,1,0,0:0:0:0:
192,192,130470,128,2,130870:0:0:0:0:
448,192,130870,128,2,131270:0:0:0:0:
64,192,131270,1,0,0:0:0:50:kick.wav
320,192,131270,1,0,0:0:0:16:
64,192,131470,1,0,0:0:0:50:kick.wav
320,192,131470,1,0,0:0:0:16:
192,192,131870,1,0,0:0:0:50:kick.wav
448,192,131870,1,0,0:0:0:16:
192,192,132270,1,0,0:0:0:50:kick.wav
448,192,132270,1,0,0:0:0:16:
320,192,132670,128,2,133470:0:0:0:16:
64,192,132670,1,0,0:0:0:50:kick.wav
192,192,133670,128,2,134470:0:0:0:16:
448,192,133670,1,4,0:0:0:16:
320,192,134070,1,0,0:0:0:0:
64,192,134470,1,0,0:0:0:100:LR_CymbalSSD.wav
448,192,134470,1,0,0:0:0:50:kick.wav
Topic Starter
dosyeru
updated
Starry-
Discussing with a few others now~
Will be back to give final checks soon.

Thank you for your patience!
Pinecone
Nice map :)
Starry-
Alright I just checked now.
Nearly all of Zan's mod was not applied.
I highly suggest to listen to his suggestions, since 4K NM needs the most work (in my opinion).

Since right now, most of the LN's are inconsistent - I spoke to other BNs about this too.
Sometimes you will make an LN for a vocal, and sometimes not?
I highly recommend to change, and reapply Zan's mod.

I apologise for any inconvenience.
Topic Starter
dosyeru
4K normal updated

Hazelnut- wrote:

Nice map :)
ty ;)
Starry-
0123
[4K Normal]
00:40:670 (40670|3) - This LN should end at 00:41:270 - (easier for this diff)

00:50:670 (50670|1) - More balanced at 2

01:13:070 (73070|3,73470|0) - CTRL+H
01:14:070 (74070|1) - Move to 0 - for pitch / balance.

01:19:470 (79470|1) - Kinda hard to hit / accuracy on, make normal note.

01:19:870 (79870|0,80070|1,80270|3,80470|2,80670|0,80870|1,81270|3) - CTRL+H works so much better for pitch
01:21:270 (81270|0) - Then move to 1 for balance.

01:57:270 (117270|3) - this part recommend to:

01:12:670 (72670|2,73070|0,73470|3) - 02:02:270 (122270|0,122670|1,123070|2) - why are these different?
rest looks a lot better now in this diff

[8K Normal]
00:17:070 (17070|4,17470|4) - Hitsound too loud ;w;
00:25:870 (25870|4,26070|5,26270|6) - Best to remove or rearrange, as a player, dont really see what this represents.
00:29:870 (29870|0,30270|0) - slightly too loud

[4K Hyper]
00:17:070 (17070|1,17470|1) - Too loud
Again this diff has (only slight) LN issues like Zan mentioned before. 00:20:070 (20070|1) - if this is LN, why not 00:19:671 - ? Stuff like this. Just for example. It's like this quite a lot. Suggest to remove some LN like this which is short vocal (1/1 vocal) or keep and add more LN for vocals.

00:49:270 (49270|1) - Move to 2

01:28:870 (88870|2) - Too loud

01:30:470 (90470|1,90870|1) - Actually might be best to remove water drip hitsounds after all. (only these)

01:30:870 (90870|2) - Move to 3

[8K Hyper]
00:17:070 (17070|5,17470|5) - loud

00:46:070 (46070|4) - Why drum sample set?
00:47:670 (47670|4) - ^

01:23:470 (83470|6,83570|4,83670|2,83770|6,83870|4,83970|2) - Either follow correct snap here, or make it LN or something.

01:25:470 (85470|0) - These hitsounds always so loud xD

01:32:270 (92270|0,92670|0,95470|0,95870|0) - Best to use the LR kick low ... noise (the one i say always too loud)

02:08:070 (128070|7) - Why LN here?

I'm more confident with this map now, so I will come more quickly~
Looking better!
Zan-
Pile is mine.
Topic Starter
dosyeru

Starry- wrote:

[8K Normal]
00:17:070 (17070|4,17470|4) - Hitsound too loud ;w; -15%
00:25:870 (25870|4,26070|5,26270|6) - Best to remove or rearrange, as a player, dont really see what this represents.
rearranged/reorganized to emphasize more organ piano sounds, and removed S notes from this section.
00:29:870 (29870|0,30270|0) - slightly too loud
that note was removed

[8K Hyper]
00:17:070 (17070|5,17470|5) - loud -15%
01:25:470 (85470|0) - These hitsounds always so loud xD ^
00:46:070 (46070|4) - Why drum sample set?
00:47:670 (47670|4) - ^ must be Rin-chan's prank :o removed
01:23:470 (83470|6,83570|4,83670|2,83770|6,83870|4,83970|2) - Either follow correct snap here, or make it LN or something.
remapped
01:32:270 (92270|0,92670|0,95470|0,95870|0) - Best to use the LR kick low ... noise (the one i say always too loud)
ok
02:08:070 (128070|7) - Why LN here?
To give variety of patterns into the chart. Is that answer to your question? Honestly i dont get your question.
I'm more confident with this map now, so I will come more quickly~
Looking better!
thx mod ;)

Zan - wrote:

Pile is mine.
you are gonna get spammed by all Pile's fans around the world lol
-LASU-

Starry- wrote:

0123
mod
[4K Normal]
00:40:670 (40670|3) - This LN should end at 00:41:270 - (easier for this diff) ok

00:50:670 (50670|1) - More balanced at 2 move

01:13:070 (73070|3,73470|0) - CTRL+H ok
01:14:070 (74070|1) - Move to 0 - for pitch / balance. move

01:19:470 (79470|1) - Kinda hard to hit / accuracy on, make normal note. change normal note

01:19:870 (79870|0,80070|1,80270|3,80470|2,80670|0,80870|1,81270|3) - CTRL+H works so much better for pitch ok
01:21:270 (81270|0) - Then move to 1 for balance. move

01:57:270 (117270|3) - this part recommend to:
Ex.1 http://puu.sh/gm5bG/c44c68d6ce.png ok

01:12:670 (72670|2,73070|0,73470|3) - 02:02:270 (122270|0,122670|1,123070|2) - why are these different?
rest looks a lot better now in this diff
01:12:670 (72670|2,73070|0,73470|3) - change pattern
[4K Hyper]
00:17:070 (17070|1,17470|1) - Too loud change 70%
Again this diff has (only slight) LN issues like Zan mentioned before. 00:20:070 (20070|1) - if this is LN, why not 00:19:671 - ? Stuff like this. Just for example. It's like this quite a lot. Suggest to remove some LN like this which is short vocal (1/1 vocal) or keep and add more LN for vocals.
00:19:670 - add LN
00:49:270 (49270|1) - Move to 2 move

01:28:870 (88870|2) - Too loud change 60%

01:30:470 (90470|1,90870|1) - Actually might be best to remove water drip hitsounds after all. (only these) remove

01:30:870 (90870|2) - Move to 3 move

I'm more confident with this map now, so I will come more quickly~
Looking better!
mod thx~(^ω^)

Topic Starter
dosyeru
updated
Starry-
[8K Hyper]01:24:070 (84070|0) - For this stream, something like this will work lots better. No need to skip notes. :P
02:13:070 (133070|3) - ^ same idea.
Rest seems fine

[4K Normal]
01:14:070 (74070|1) - Move to 0
01:19:670 - Best to add at 0 here for snare sound.
01:41:270 (101270|0) - Move to 1 for balance.

[4K Hyper]
00:35:270 (35270|2) - More balanced if moved to 3
00:54:870 (54870|2) - Add whistle like Another
02:03:270 (123270|1) - Move to 0 for balance.

[4K Another]
00:00:770 (770|1,1070|3) - CTRL+H? pitch
00:17:070 (17070|0,17470|0) - Too loud,
00:31:170 (31170|0) - Add finish
00:30:970 (30970|1,31170|0) - Put both in normal sample set (on left side of screen)
00:55:470 (55470|1) - Move to 0, balance
01:10:970 (70970|1,71170|1) - Put normal sample set (on left side of screen)
01:25:470 (85470|1,86470|2,87070|3,88670|0,88870|0) - Too loud
01:42:470 (102470|0,102470|3) -
Try this
http://puu.sh/gnRwg/b081d99c5f.png
The stream plays so much more comfortable like this.
01:59:470 (119470|1,119870|1) - So loud ;w;
02:00:570 (120570|2,120770|3) - Add finishes, and make normal sampleset

[8K Another]
I suggest on LR_Kick Low .wav noises to reduce volume to 65%
00:27:470 (27470|6) - More comfortable if moved to 7
00:30:270 (30270|5) - Move to 2? (optional, but a lot more comfortable if this on a different hand)
01:02:470 (62470|6) - Move to 7, more balance.
01:29:170 (89170|0) - Best to replace with LR_Kick low.wav sound with 65%

Pretty sure rest is fine :3/
LordRaika
Starry X_X why not just give a IRC mod , and talk with dosyeru & -LASU-
Zan-

LordRaika wrote:

Starry X_X why not just give a IRC mod , and talk with dosyeru & -LASU-
starry is too shy to give irc mod. srsly.
Blocko
Beep

IRC mod
20:49 dosyeru: hi
20:49 Blocko: hello
20:49 dosyeru: id like to ask your opinion about my mania map...
20:50 Blocko: sure
20:50 dosyeru: yay
20:50 *dosyeru is editing [http://osu.ppy.sh/b/555227 Iida Riho & Pile - Beat in Angel [8K Hyper]]
20:50 dosyeru: at 01:23:470
20:50 dosyeru: 01:23:470 (83470|6) -
20:50 dosyeru: im trying to follow snare drums there
20:51 dosyeru: how would you map here in Hyper diff
20:51 Blocko: hold on, my internet is pretty bad right now, so it's taking me awhile to dl your map orz
20:52 dosyeru: oh ok, sry
20:52 Blocko: it's cool
20:54 Blocko: alright let's see
20:54 dosyeru: i mapped like this http://puu.sh/gofR2.jpg before
20:55 dosyeru: i changed to 32th notes since i got mod
20:55 dosyeru: but i feel filling full of 32th notes are not suit for Hyper diff
20:55 dosyeru: thats why i mapped the one you see now
20:56 Blocko: so what do you think is best for that part?
20:57 dosyeru: 16th notes are best for hyper diff imo
20:57 Blocko: i'm hearing 1/8th notes for the song
20:58 Blocko: similar to what you have mapped on 8k another
20:58 dosyeru: yeah music sounds 1/8 notes
20:59 dosyeru: im wodnering whether i should map exactly what music sounds in hyper or not
20:59 Blocko: i think it's good to map all sounds in there, as long as the patterns are easy
21:00 Blocko: [http://osu.ppy.sh/ss/2854000 just like this one, all sounds mapped with an easy stair pattern]
21:01 dosyeru: hm, i agree with that. modder also gave me the placement suggestion that was like what you gave me
21:02 Blocko: oh nice
21:02 dosyeru: i just couldnt decide if this stair is suit for hyper or not
21:02 Blocko: hmm
21:03 Blocko: i think it's fine
21:03 Blocko: you have a good variety of patterns mapped in hyper, and a burst like that is a nice touch imo
21:04 dosyeru: ah, you brought me new point of view that i never thought
21:05 dosyeru: yeap i rarely map stairs in hyper
21:05 Blocko: ah
21:05 dosyeru: ok, i take that
21:05 Blocko: alright
21:05 dosyeru: lets change to stairs
21:05 dosyeru: thx alot ;)
21:06 Blocko: you should probably do this one to hyper too 02:13:020 -
21:06 Blocko: oh, and correct offset for the song is 80
21:06 dosyeru: absolutely
21:06 dosyeru: really
21:06 Blocko: yeah
21:06 Blocko: the song sounded quite early with 70
21:07 Blocko: test that out and see if that's the correct one
21:10 Blocko: wait, a more correct one would be 79
21:10 Blocko: check that one?
21:11 dosyeru: ahh i dunno. both seems fine to me while test-playting lol
21:12 Blocko: 79 is a better one
21:12 dosyeru: you are the first one who suggested new offset
21:12 Blocko: oh?
21:12 Blocko: i thought other people would've found that by now
21:13 dosyeru: i started to feel good with offset 79
21:14 Blocko: ah, that's good
21:15 Blocko: so do i post this short irc mod in the thread?
21:16 dosyeru: yeah pls.
21:16 Blocko: alrighty
21:17 dosyeru: so that i have supportive opinion for changing offset


In short, this IRC mod is about a certain pattern in 8K Hyper, and a new offset suggestion of 79. Seemed a bit off for the song, so that's why I suggested that.
Good luck to qualified!
Topic Starter
dosyeru
i agree with offset 79, and will change.

Sry BNs, but pls check notes snap again after updating.

timing setup panel > select all > offset +9 and click move
timing tab > move all notes in time > put 9 ms and ok
adjust preview point
this is what i did to change offset and adjust note snaps.
there should be no problem then...

Starry- wrote:

[8K Another]
00:30:270 (30270|5) - Move to 2? (optional, but a lot more comfortable if this on a different hand)
move to 4
thx mod
-LASU-
Topic Starter
dosyeru
updated
Starry-
[4K Another]
01:10:979 (70979|1,71179|1) - These are missing finish hitsounds.
01:13:279 - Add note at 2? Since snare = 2 notes.
01:17:979 (77979|0,78079|3) - CTRL+H so much more comfortable
01:19:679 (79679|0) - Move to 2 and add at 3?
01:27:079 (87079|3) - Maybe this is better:
But, IDK why 01:27:479 (87479|0,87479|2,87679|2,87679|0,87879|0,87879|2) - these water drops have 2 notes, 01:30:279 (90279|1,90679|0) - these only have one?
02:00:579 (120579|2,120779|3) - Missing finish hitsounds
02:07:079 (127079|0) - Maybe this is better:
02:10:079 (130079|1,130079|2,130079|3) - 3 note random chord, LN seems misplaced, maybe remove it

[4K Hyper]
01:13:479 - Add note here? at 3 maybe
01:28:879 (88879|2) - Probably best to move to 3, for balance.

Checked 8K diffs, all fine now. Just last changes to 4K and we should be ready.

LordRaika wrote:

Starry X_X why not just give a IRC mod , and talk with dosyeru & -LASU-
1. Timezones
2. I focus a lot more if I'm modding on forum
3. I don't sugercoat words on forum compared to IRC
4. My modding style revolves around checking a map more than once.
etc.
Don't see how it's such a big problem :?

Anyways, we'll see how this turns out. If anyone else has any suggestions about these diffs please post them quickly.
Topic Starter
dosyeru
updated
Starry-
I'm pretty satisfied now with how this turned out. Thank you all for your patience.
Bubbled~

To the next BN: You need to catch me in PM or IRC to discuss a variety of concerns before qualification. Thanks.

Topic Starter
dosyeru
thank you starry ;) ;) ;)
I really appreciate all work you did 8-)
Zan-
i after it.
i take the qualify part.
/o/


raika took it
Topic Starter
dosyeru
do you mean you are going to mod this map?
got it
LordRaika
sry i jst got back, key ^^/
wait for it...

Last check before Qualify
2015-03-14 09:49 LordRaika: osu ^^/
2015-03-14 09:49 LordRaika: oh... etoooo chotto matte neeee
2015-03-14 09:49 -LASU-: hai- ^^/
2015-03-14 10:38 LordRaika: ^^/
2015-03-14 10:38 LordRaika: ACTION is listening to [http://osu.ppy.sh/b/555227 Iida Riho & Pile - Beat in Angel]
2015-03-14 10:38 -LASU-: okay
2015-03-14 10:38 LordRaika: lets make the 4k perfeect mapping
2015-03-14 10:38 LordRaika: so i can qualify it
2015-03-14 10:39 -LASU-: wow >w<
2015-03-14 10:39 LordRaika: ehm because u map vocal with LN, lets make it fully consistent and perfect mapping
2015-03-14 10:39 LordRaika: ACTION is editing [http://osu.ppy.sh/b/600241 Iida Riho & Pile - Beat in Angel [-LASU-'s 4K Normal]]
2015-03-14 10:39 LordRaika: 00:22:879 (22879|0) - LN
2015-03-14 10:40 LordRaika: because its same with 00:19:679 (19679|2,20079|1) -
2015-03-14 10:40 -LASU-: Sure
2015-03-14 10:40 -LASU-: done
2015-03-14 10:40 LordRaika: ^^b
2015-03-14 10:40 LordRaika: 00:26:479 (26479|2,26879|1) - move to right and make both LN
2015-03-14 10:41 LordRaika: *move to right 1 column
2015-03-14 10:41 LordRaika: 00:27:079 (27079|0) - single note
2015-03-14 10:41 -LASU-: ok
2015-03-14 10:43 LordRaika: done? its like this >>> http://puu.sh/gzpMs.jpg
2015-03-14 10:43 LordRaika: 00:26:479 - ^
2015-03-14 10:44 -LASU-: done desu
2015-03-14 10:44 LordRaika: 00:49:879 (49879|1,50679|2) - LN
2015-03-14 10:45 LordRaika: tsugi?
2015-03-14 10:46 -LASU-: done
2015-03-14 10:47 LordRaika: ok for reef part desu......
2015-03-14 10:47 LordRaika: i have an idea... because some short LN is quite hard in normal... tatoeba.... : 01:09:079 (69079|0,69879|3) -
2015-03-14 10:49 LordRaika: the idea is... 01:01:679 - map LN on music melody , instead of vocal.... and remove vocal LN? because 1/1 LN is easy and its 100% consistent >w<
2015-03-14 10:49 LordRaika: http://puu.sh/gzq5l.png
2015-03-14 10:50 LordRaika: 01:04:879 - soshite , http://puu.sh/gzqbT.png
2015-03-14 10:51 LordRaika: dou?
2015-03-14 10:52 -LASU-: good idea -
2015-03-14 10:52 LordRaika: but you will have to rearrange pattern XD sry
2015-03-14 10:52 LordRaika: but ofc this one is easier thou
2015-03-14 10:52 LordRaika: *of course
2015-03-14 10:57 -LASU-: done
2015-03-14 10:57 -LASU-: Normal is this the end?
2015-03-14 10:58 LordRaika: yep . but do the same here 01:57:679 - ^^
2015-03-14 10:58 -LASU-: Sure
2015-03-14 10:58 LordRaika: >w< done
2015-03-14 10:59 -LASU-: >w<
2015-03-14 10:59 LordRaika: 00:22:879 (22879|0) - LN
2015-03-14 10:59 LordRaika: ACTION is editing [http://osu.ppy.sh/b/608915 Iida Riho & Pile - Beat in Angel [-LASU-'s 4K Hyper]]
2015-03-14 11:01 LordRaika: 00:25:679 (25679|0) - LN end 00:26:479 - ,
2015-03-14 11:01 LordRaika: easier to be play
2015-03-14 11:01 -LASU-: done
2015-03-14 11:03 LordRaika: 00:40:279 - >>> [http://puu.sh/gzqU2.jpg kore de dou omou?]
2015-03-14 11:04 LordRaika: saigo wa.... >>> 00:59:279 - http://puu.sh/gzr0f.jpg
2015-03-14 11:04 LordRaika: 01:05:679 - do the same ^
2015-03-14 11:07 -LASU-: 01:00:479 (60479|3) - LN end 01:01:279 ?
2015-03-14 11:07 -LASU-: 00:40:279 - done
2015-03-14 11:09 -LASU-: aa 01:01:679 - deshita
2015-03-14 11:09 LordRaika: hai 01:01:679 - kore desu
2015-03-14 11:09 LordRaika: ^^
2015-03-14 11:10 -LASU-: 01:05:679 - done desu -
2015-03-14 11:10 LordRaika: \:D/
2015-03-14 11:10 -LASU-: \:D/
2015-03-14 11:10 LordRaika: 02:08:679 (128679|1) - okashii XD
2015-03-14 11:11 LordRaika: single note? and move to 4
2015-03-14 11:11 LordRaika: then 02:08:879 (128879|3) - move to 2
2015-03-14 11:12 LordRaika: done? then 02:09:279 (129279|2) - move to 3 and 02:09:079 - add LN here >w< end 02:09:479 -
2015-03-14 11:12 -LASU-: ok single note and moved -
2015-03-14 11:13 -LASU-: done
2015-03-14 11:15 LordRaika: kore honto ni saigo desu >>> 01:16:279 - http://puu.sh/gzryW.png
2015-03-14 11:17 -LASU-: ok done desu
2015-03-14 11:17 LordRaika: :D
2015-03-14 11:17 LordRaika: ACTION is editing [http://osu.ppy.sh/b/600239 Iida Riho & Pile - Beat in Angel [-LASU-'s 4K Another]]
2015-03-14 11:19 LordRaika: 00:35:079 (35079|3) - normal note and 00:37:479 (37479|0) -
2015-03-14 11:20 -LASU-: both done
2015-03-14 11:20 LordRaika: 01:05:679 - http://puu.sh/gzrPH.jpg
2015-03-14 11:21 LordRaika: 01:13:079 (73079|0,74879|2) - single note
2015-03-14 11:21 -LASU-: changed -
2015-03-14 11:21 -LASU-: done
2015-03-14 11:21 LordRaika: 01:17:079 (77079|0) - single because... 01:17:479 - no LN as well on rin's voice
2015-03-14 11:22 LordRaika: 01:19:279 (79279|1,80679|2) - single note, and u can add more note... >w<
2015-03-14 11:22 -LASU-: Sure-
2015-03-14 11:22 LordRaika: no LN because this part , people can say its not consistent
2015-03-14 11:23 LordRaika: 01:51:279 (111279|1,112279|3) - LN on single note
2015-03-14 11:24 -LASU-: ok
2015-03-14 11:25 LordRaika: 02:06:279 - http://puu.sh/gzs4G.png
2015-03-14 11:26 -LASU-: done
2015-03-14 11:26 LordRaika: 02:08:679 (128679|0,129479|1) - single note
2015-03-14 11:26 -LASU-: done
2015-03-14 11:27 -LASU-: end ?
2015-03-14 11:27 LordRaika: hai desu ^^/
2015-03-14 11:27 LordRaika: otsukare
2015-03-14 11:27 -LASU-: thank you >w<
2015-03-14 11:27 -LASU-: otukare desu
2015-03-14 11:28 LordRaika: will ask starry once again if he's satisfy with 4k consistency or not :D
2015-03-14 11:28 LordRaika: and i will qualify it

Let see if stawwy love this update/change for 4k consistency now
Topic Starter
dosyeru
will be updated soon
updated
Harbyter
mark for mod on 4k Another pattern


[4K Another]

SPOILER
00:07:279 (7279|2) - suggest to move in col 1 then 00:07:479 (7479|0) - in col 3 for a better pitch revelancy while playing too

00:07:679 (7679|2) - col 1 and 00:07:879 (7879|2,7979|1) - ctrl+h same reason as before

for a better flow of pattern and pitch i suggest you to apply those changes too 00:08:179 (8179|2,8279|3) - move one column on left

00:08:379 (8379|0) - col 2

00:08:479 (8479|2,8479|1) - col 1 4

00:08:579 (8579|3) - col 3

00:08:679 (8679|0,8779|1) - move one column on right

00:08:879 (8879|2) - col 1 and 00:09:079 (9079|3) - col 3

00:10:479 (10479|2,10579|0,10679|1,10779|3,10879|2,10979|0,11079|1) - suggest something like this

00:12:479 (12479|1) - what is this note ,previous pattern like here there wasn't a double ,remove it and rearrange this pattern ,something simple here

00:19:079 (19079|0) - suggest to avoid another jack here ,better in col 2

00:19:679 (19679|2,19879|1) - suggest to move one col on right for a better flow of pattern

00:20:079 (20079|3) - someone told me that you like those LN for vocal , i like map vocal too but only putting a LN here for the last vocal feel a little awkward .really suggest you to turn in simple note and then rearranging those pattern

if you followed the previous suggestion about the LN then 00:20:479 (20479|2) - col 4 and 00:20:279 (20279|2,20379|1) - ctrl+h

00:21:079 (21079|1,21179|2,21279|3,21379|1,21479|2,21579|3) - for those sound a pattern like this is more suitable

00:22:079 - sudden triple meanwhile in the previous pattern like this was a double ,nothing for a triple remove 00:22:079 (22079|2) - ??And 00:22:079 (22079|3) - turn this too in a simple note

00:22:079 (22079|1) - col 1 for balance then 00:22:279 (22279|0,22379|1) - ctrl+h and 00:22:479 (22479|2) - col 4 for a better pitch revelancy

00:23:279 - another triple , nothing for a triple here too , suggest to remove this 00:23:279 (23279|2) - and then turning into a simple note the LN too 00:23:279 (23279|0) -

00:23:679 - add note 1 for drum and pattern consistency

00:23:879 (23879|3) - col 2 and 00:24:079 (24079|1) - col 4 ,avoid same pattern

00:24:379 (24379|3,24479|1,24479|2) - suggest to make a pattern like the previous one in this section but inverted, move one column on left then 00:24:579 (24579|0) - col 4 and 00:24:779 (24779|3,24879|1,24879|2) - one column on left

00:25:079 (25079|0) - suggest to move in col 3 if you applied the previous changes

00:25:279 - another triple orz xD suggest to remove 00:25:279 (25279|2) - and turn the LN into a simple note too

00:25:679 (25679|0) - this LN for the vocal should end here 00:26:079 -

00:26:479 (26479|3) - same here LN should end here 00:26:879 -

00:26:479 (26479|2) - suggest to move in col 1 and then 00:26:079 (26079|2) - turn this note in a 1/1LN , don't delete the note due for the keysound ,just press shift and click on the note

00:26:779 - add a note 1 here

00:27:079 (27079|0) - move in col 4 and add 00:27:279 - another note 4 for the drum

00:29:079 - 00:29:479 - nothing for a triple here, suggest to remove those 00:29:079 (29079|0,29479|3) -

00:29:479 (29479|1) - this LN is wrong , suggest to turn into a simple note and 00:30:479 (30479|2,31479|1) - same as for those two LN too

00:29:679 - if you followed the previous suggestion about the LN then add a note 4 for the drum

00:29:879 (29879|0) - move in col 2 and 00:29:879 (29879|3) - move this note here 00:30:079 -

00:30:379 (30379|3) - col 2 and 00:30:479 (30479|2) - col 4 for a better flow of pattern

suggest to add a note 1 here 00:30:679 - and a note 3 here 00:30:779 - , then 00:30:979 - add a note 4 and move 00:30:979 (30979|1) - in col 3 ,after this remove this note 00:31:079 (31079|3) - and add a note 4 here 00:31:179 - and a note 3 here 00:31:279 - ,all this to emphatize those strange sound in this section ,

if you followed the previous suggestion then 00:31:479 (31479|1) - move in col 1 and 00:31:479 (31479|3,31679|3) - move one column on left ,after this 00:31:879 (31879|2) - move in col 4 and always here add a note 2 for consistency mall this for a better pitch revelancy

00:33:379 (33379|3) - ghost note, remove it unrankable

00:37:079 (37079|0) - col 2 and 00:37:279 (37279|1) - col 1 ,then 00:37:479 (37479|0) - move this note here 00:37:679 -

00:37:579 (37579|2) - no sound in 1/4 here unrankable notes are in 1/6 here 00:37:545 - 00:37:612 -


00:38:279 (38279|1) - suggest to turn in a simple note too

00:38:479 - add a note for the drum here in col 4

00:38:679 (38679|0) - move in col 2 for a better flow of those pattern

00:39:079 (39079|2) - remove this LN , no need a triple here

00:39:179 (39179|1) - move in col 3 and add a note 4 here 00:39:279 -

00:39:879 (39879|0) - suggest to turn this LN too into a simple note then rearrange this pattern 00:39:679 (39679|3) - col 1 00:39:879 (39879|1) - col 4 00:40:079 (40079|3) - col 1 and always here add a note 2

00:40:879 (40879|2) - turn into a simple note and 00:40:279 (40279|1,40479|2,40679|1,40879|2) - ctrl+h for a better flow of those pattern

00:41:279 - add note 1 for the drum and 00:41:479 (41479|3) - turn into a simple note

00:41:679 - add a note 4 for the drum

00:44:479 (44479|0) - for those vocal move in col 2 and 00:44:079 (44079|0) - turn this note into a 1/1 LN

00:44:879 (44879|3) - remove this note and 00:44:879 (44879|1) - move in col 4 ,after this turn this note 00:44:479 (44479|1) - into a 1/1 LN too

00:45:079 (45079|3,45479|3) - suggest to move in col 2 and 00:45:279 - add a note 4 for the drum

00:45:679 (45679|1,45879|3) - switch column and 00:46:079 (46079|1) - move in col 4 for a better flow of those patterns

00:46:479 - suggest to don't change the consistency of the triple here ,wait for the refrain remove this 00:46:479 (46479|3) -

00:46:279 (46279|0,46379|1,46479|2) - move one column on right

00:46:679 (46679|3,46879|2) - move one column on left

00:47:279 (47279|3,48079|3) - remove those too

00:47:079 (47079|1) - move in col 4

00:48:079 (48079|1,48079|2,48279|0) - move one col on right and 00:48:479 (48479|1) - move in col 1 for a better flow of pattern

00:48:679 (48679|1) - remove this note

00:48:679 (48679|0) - move in col 2

00:48:679 (48679|3) - turn in simple note this LN ,00:48:879 - add a note 3 for drum

00:49:279 (49279|2) - col 4 and 00:49:379 (49379|1,49479|2,49579|3) - ctrl+h for pitch ,after this remove 00:49:679 (49679|2) - and move 00:49:679 (49679|0) - in col 4

00:51:479 - add a note 1 here and 00:51:679 (51679|0) - move in col 2 ,after this 00:51:879 (51879|2) - move in col 1 00:52:079 - add a note 3 and 00:52:279 (52279|2) - remove this ,just let notes for the drums in this section

00:52:679 (52679|2,52879|0,52879|3,52879|1,53079|1,53279|2,53279|3) - rearrange like this

00:55:079 (55079|2) - suggest to turn in simple note and 00:55:179 (55179|1,55279|3) - removing those note ,just emphatize the drums here

00:55:479 - add a note 3 for the drum and move 00:55:679 (55679|2) - in col 4

00:55:879 (55879|3) - turn in simple note 00:56:479 (56479|2) - this too

00:56:279 - add a note 4 and 00:56:379 (56379|3,56479|1,56479|2,56579|3) - move one col on left

00:56:679 (56679|1,56779|0) - ctrl+j and add a note 4 here 00:56:679 - after this follor those suggestion

00:56:879 (56879|1,57079|1,57279|1,57479|1) - col 1 and 00:56:979 (56979|0,57379|0) - col 3 and 00:57:179 (57179|0) - col 2

00:56:779 - add note 3

00:57:679 (57679|1,57979|2,58279|1) - ctrl+h for pitch

00:59:679 (59679|0,60079|1,60479|2) - turn in simple notes..

00:59:679 - from here suggest to put triple for those kick ,add note 4

00:59:879 (59879|3) - move in col 2 and 01:00:079 (60079|1,60179|2,60279|3) - move one col on left for a better flow of pattern

01:00:479 - add a note 1 and move 01:00:479 (60479|2) - move in col 2

01:00:679 (60679|0) - suggest to move in col 3 and 01:00:879 - add a note 2 for the drum ,also 01:00:979 - add a note 3 for the tick

01:01:279 - add notes 2 3

01:01:479 (61479|3,61579|0) - col 3 2

01:01:679 - add note 1 for the drum

01:02:479 (62479|3) - remove

01:02:879 - add note 2 for the kick

01:04:479 (64479|2) - turn into a simple note and 01:04:479 - add a note 4 for the kick

01:04:779 (64779|3) - move in col 3 for a better flow of pattern

01:06:079 (66079|3,66479|2,66879|1) - feel like a copypaste here ,turn into simple notes those too and rearrange the pattern like the previous section as here

01:08:879 (68879|1) - remove

01:09:079 (69079|2,69879|3) - turn in simple notes

01:09:079 (69079|0) - move in col 2 and 01:09:279 - add notes 1 2

01:10:879 (70879|2,71079|3) - remove those notes and make this pattern something like here 00:30:679 -

01:11:779 (71779|3,71979|1) - remove and add a note here 01:11:879 - col 2

and.. so much things to fix here , poke me in game better











[8k]

00:33:379 - ghost note ,remove it

00:37:579 - no sound in 1/4 notes are in 1/6 here 00:37:545 - 00:37:612 -

00:37:779 - 00:37:979 - same here ,sound are in 1/6
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