updated
changed 4K names
changed 4K names
thank you for hitsounds tipsStarry- wrote:
[8K Hyper]
01:09:870 (69870|0,70270|0) - You don't use these in Another?
yes im sure about these notes and hit-sounds.
01:35:470 (95470|0) - Idk, I don't hear anything in the music that's like this
the pitch of SFX are different between 01:32:270 and 01:38:670. i wanted to try following that in hyper.
added a note on S at 01:32:670 (92670|0) - and 01:35:870 (95870|0) - . it should make more sense now.
[8K Normal]
01:09:270 (69270|4) - Might as well just add snare here
mm no adding snare in this part sounds awkward to me.
01:58:870 (118870|2,119270|2) - Kicks? They're in another ^
[]
I'll come back again when updated.
check thxStarry- wrote:
8K Another seems fine now, diff names are fine.
Just a few more hitsound checks.hitsound[4K Another]
00:04:470 (4470|0) - Change to snare since it's a Kick->Snare pattern of hitsounds
00:06:070 (6070|3) - Change to snare
00:07:670 (7670|2) - ^
00:08:470 (8470|1) - ^
00:20:270 (20270|2,20370|1,20670|3,20770|2) - Make these a whistle to be like other diffs, (the sound in the background)
00:23:470 (23470|3,23570|2,23870|3,23970|2) - ^ etc.
00:30:770 (30770|3) - Add clap
00:30:970 (30970|1) - Add finish, normal sampleset
00:31:170 (31170|0) - Change to normal sampleset
00:31:470 (31470|3) - ^
00:41:270 (41270|1) - Snare
00:59:670 (59670|2) - Snare
01:00:070 (60070|3) - Kick
01:00:470 (60470|3) - Snare
01:00:470 (60470|2) - Whistle(vocal)
01:01:270 (61270|0) - Snare
01:01:570 (61570|0) - Remove kick
01:04:470 (64470|0) - Snare
01:06:070 (66070|1) - Snare
01:06:870 (66870|0) - Snare
01:07:670 (67670|3) - Snare
01:09:270 (69270|3) - Snare
01:10:970 (70970|1,71170|1) - Normal sampleset
01:11:470 (71470|3) - ^
01:13:270 (73270|3) - Snare
01:14:870 (74870|3) - Snare
01:17:270 (77270|2) - Snare
01:19:670 (79670|0) - Snare
01:27:470 (87470|2,87670|2,87870|2) - Water drip sound?
01:30:270 (90270|1,90470|0,90670|0,90870|1) - ^
01:39:070 (99070|1) - Missing whistle
01:38:870 (98870|3) - Missing Kick
01:48:470 (108470|0) - You can make this a kick too
01:56:470 (116470|1) - Snare
02:00:570 (120570|2,120770|3) - Normal sampleset
02:01:070 (121070|3) - ^
02:02:870 (122870|3) - Snare
02:04:470 (124470|0) - Snare
02:06:870 (126870|2) - Snare
02:08:470 (128470|3) - Snare
02:10:870 (130870|0) - Snare
02:10:870 (130870|3) - Whistle
02:14:070 (134070|0) - Whistle
all done
I'll come back again when updated.
I’ll do my best.(^ω^)bLordRaika wrote:
mina-sannnn... gambarre d(T^T)b , mooo sukoshi dakeeeeee.....
Starry- wrote:
Back again for hopefully a final check~
Also, consider adding μ's to tags, too.
Col 0123hitsound[4K Another]
00:45:270 (45270|0) - Snare
01:46:970 (106970|1) - Remove whistle
[4K Hyper]
00:04:270 (4270|2,4370|0) - Whistle
00:04:670 (4670|2,4770|0) - Whistle
00:07:470 (7470|0,7570|1,7870|2) - Whistles, also
00:07:970 (7970|3) - Add note here, at col3 (0123), and add whistle.
00:09:170 (9170|1) - Kick
00:09:470 (9470|0,9570|1) - Snare
00:10:670 (10670|2,10770|0) - Whistle
00:11:070 (11070|3,11170|1) - Whistle
00:13:270 (13270|0,13370|1,13470|3) - CTRL+H for pitch relevancy
00:13:870 (13870|3,13970|2,14270|3,14370|0) - Whistles
00:18:470 (18470|0) - Cymbal SSD
00:18:870 (18870|0) - Remove finish
00:18:870 (18870|3) - Cymbal RDW
00:26:670 (26670|1,27070|1) - Whistles, since you used whistles here 00:23:470 (23470|0,23870|1) - etc.
00:31:270 (31270|0) - This is Cymbal RDW in Another
00:31:870 (31870|2) - Remove finish, no need (not in Another either)
00:44:070 (44070|1,44470|2) - Remove Whistle, not in Another
00:45:670 (45670|3,46070|1,46470|3,46870|3,47270|2,47670|3) - Add kicks here like Another diff
00:48:070 (48070|0,48470|0) - And here
00:49:670 (49670|1,49870|3,50270|1,50670|3) - have Chm Soft Whistle Echo here instead, like Another diff
00:56:670 (56670|2,57070|2,57470|2) - These should be kicks
00:56:870 (56870|3) - Snare
00:57:670 (57670|2,57970|1,58270|2) - Add cymbal SSD like Another diff
00:59:670 (59670|0,60470|0,61270|0,62870|0) - Change to Snare
01:06:070 (66070|1) - Snare
01:11:270 (71270|1) - Cymbal SSD
01:11:670 (71670|2) - Cymbal RDW
01:21:270 (81270|0) - Snare
01:26:870 (86870|1,86870|2) - This pattern, turn it like this: (left side original, right side changed)
[Ex.1]
With hitsounds:01:43:470 (103470|0,103570|1,103870|1,103970|2) - Add snares, since not mapping to guitar
- 01:27:470 (87470|2) - Water drip
- 01:27:670 (87670|0) - Change kick to water drip
01:44:270 (104270|1,104470|1,104670|1,104870|1) - Remove since not in Another diff
01:45:470 (105470|2,105670|2,105870|2,106070|2) - ^ (remove whistles)
01:46:670 (106670|2,106970|2) - Remove whistles
01:46:970 (106970|2) - Move to 3 for pitch relevancy
01:50:470 (110470|3) - Remove whistle, not in Another
01:51:270 (111270|2) - Change to Snare
01:52:070 (112070|0) - Better balance if move to 3
02:00:870 (120870|1) - Cymbal SSD
02:01:270 (121270|3) - Cymbal RDW
02:06:870 (126870|0) - Snare
02:08:870 (128870|3) - Kick
02:11:270 (131270|3,131470|3,131870|3,132270|3) - Remove since not in Another diff
[4K Normal]
00:02:470 (2470) - Consider adding a LN here like so, to map to the snare stream, it makes a lot of sense.
[Ex.2]
00:16:470 (16470|2,16870|2,17270|2,17670|2,18070|2) - Best to make these all kicks like other diffs
00:19:270 (19270|3) - Kick
00:20:670 (20670|3) - Whistle
Suggest to add kick sounds on these notes, to be honest, I suggest to remove nearly all whistles on the next notes, since inconsistent with other diffs. I know it's mapped to vocals, but it's just inconsistent.
00:21:270 (21270|0) - Kick
00:21:670 (21670|2) - Kick
00:22:870 (22870|0) - Kick
00:24:470 (24470|1) - Kick
00:24:870 (24870|3) - Kick
00:26:070 (26070|3,26470|2,26870|1,27670|2,28070|1,28470|2,29270|2) - Add kicks here
00:32:870 (32870|2,33670|1) - Kicks
00:36:070 (36070|2,36870|2) - Kicks
00:40:870 (40870|0) - Kick
00:42:470 (42470|2) - Kick
00:43:470 (43470|0,43670|2,43870|1) - Best to make snares like other diffs
00:45:270 (45270|0) - Snare
00:49:670 (49670|2) - Soft Whistle Echo sound
01:00:070 (60070|3) - Kick
01:04:070 (64070|0) - Kick
01:06:470 (66470|1) - Kick
01:08:670 (68670|3) - Suggest to make LN up to 01:09:070 (69070) -
01:09:670 (69670|2) - Kick
01:10:670 (70670|0) - Clap
01:12:070 (72070|3) - Kick
01:13:470 (73470|0) - Whistle?
01:14:470 (74470|1) - Whistle
01:18:470 (78470|3) - Kick
01:19:470 (79470|1) - Whistle
01:44:270 (104270|2,104470|2,104670|2,104870|2) - Remove whistle since not in Another
01:45:470 (105470|3,105670|3,105870|3,106070|3) - ^
01:46:670 (106670|0,106970|1) - ^
01:48:870 (108870|3) - Kick?
01:59:270 (119270|2) - Kick
02:11:270 (131270|2,131470|2) - Remove since not in Another
02:11:870 (131870|3,132270|3) - ^all done
提案ありですRuberusuScarlet wrote:
ちょっとした提案?を
Another系にて
00:19:070 - LR_CymbalSSD.wav - hit-sounds volume changed to 65%
全diff共通
00:19:270 - to 00:32:070 - cymbal sounds volume changed to 65%
8KAnotherの00:31:270 (31270|0) - は小さすぎかな changed to 60%
no kudos please 後で気づきました
追記:タグの倉内 達矢と畑 亜貴の苗字名前の空間あるっぽい
changes in tags
removed space from 倉内 達矢, and also 畑 亜貴
removed Original Song CD4 オリジナルソングCD④
提案どうもでした!RuberusuScarlet wrote:
ちょっとした提案?を
Another系にて
00:19:070 - ここにあるLR_CymbalSSD.wavは他のdiffにはないノートだし音楽にもないから少し音を下げてみたらどうかな…?
厳密に言えば60~70%ぐらい(そんなに変わらないかもだけど)
全diff共通
00:19:270 - から00:32:070 - シンバル系がちょっとうるさいかも(音楽はサビじゃないから少し音量低めだと思うし)65%ぐらいまで下げてもいいかも
(00:32:070 - と00:19:270 - のシンバルは除く)
8KAnotherの00:31:270 (31270|0) - は小さすぎかな
hitsoundの音量は8Kに合わせました(65%and60%)
4KAnother
00:37:170 - add (とってる音(00:37:070 (37070|0,37370|2,37470|1,37570|2) - )と同じ感じで?) add note 3
01:24:020 (84020|3) - ヒットサウンド入れ忘れ(snare) add snare
no kudos please
good luck. もう少しだよ!
追記:タグの倉内 達矢と畑 亜貴の苗字名前の空間あるっぽい
さらに追記: https://osu.ppy.sh/ss/2824800 おお、楽しい楽しい (^ω^)
わかりにくい位置に書いたウチが悪かったかも・・・wdosyeru wrote:
RuberusuScarlet wrote:
no kudos please 後で気づきました
osu file format v14
[General]
AudioFilename: Beat in Angel.mp3
AudioLeadIn: 500
PreviewTime: 58470
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
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LetterboxInBreaks: 0
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[Editor]
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BeatDivisor: 4
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[Metadata]
Title:Beat in Angel
TitleUnicode:Beat in Angel
Artist:Iida Riho & Pile
ArtistUnicode:飯田 里穂 & Pile
Creator:dosyeru
Version:-LASU-'s 4K Normal
Source:Love Live! School idol project
Tags:-LASU- μ's muse u's Hoshizora Rin Nishikino Maki Hori Eriko Kurauchi Tatsuya Hata Aki Lantis EMOTION Bandai Visual 星空凛 西木野真姫 堀絵梨子 倉内達矢 畑亜貴 バンダイビジュアル
BeatmapID:600241
BeatmapSetID:238297
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tyHazelnut- wrote:
Nice map
thx modStarry- wrote:
[8K Normal]I'm more confident with this map now, so I will come more quickly~
00:17:070 (17070|4,17470|4) - Hitsound too loud ;w; -15%
00:25:870 (25870|4,26070|5,26270|6) - Best to remove or rearrange, as a player, dont really see what this represents.
rearranged/reorganized to emphasize more organ piano sounds, and removed S notes from this section.
00:29:870 (29870|0,30270|0) - slightly too loud
that note was removed
[8K Hyper]
00:17:070 (17070|5,17470|5) - loud -15%
01:25:470 (85470|0) - These hitsounds always so loud xD ^
00:46:070 (46070|4) - Why drum sample set?
00:47:670 (47670|4) - ^ must be Rin-chan's prank removed
01:23:470 (83470|6,83570|4,83670|2,83770|6,83870|4,83970|2) - Either follow correct snap here, or make it LN or something.
remapped
01:32:270 (92270|0,92670|0,95470|0,95870|0) - Best to use the LR kick low ... noise (the one i say always too loud)
ok
02:08:070 (128070|7) - Why LN here?
To give variety of patterns into the chart. Is that answer to your question? Honestly i dont get your question.
Looking better!
you are gonna get spammed by all Pile's fans around the world lolZan - wrote:
Pile is mine.
mod thx~(^ω^)Starry- wrote:
0123mod[4K Normal]
00:40:670 (40670|3) - This LN should end at 00:41:270 - (easier for this diff) ok
00:50:670 (50670|1) - More balanced at 2 move
01:13:070 (73070|3,73470|0) - CTRL+H ok
01:14:070 (74070|1) - Move to 0 - for pitch / balance. move
01:19:470 (79470|1) - Kinda hard to hit / accuracy on, make normal note. change normal note
01:19:870 (79870|0,80070|1,80270|3,80470|2,80670|0,80870|1,81270|3) - CTRL+H works so much better for pitch ok
01:21:270 (81270|0) - Then move to 1 for balance. move
01:57:270 (117270|3) - this part recommend to:
Ex.1 http://puu.sh/gm5bG/c44c68d6ce.png ok
01:12:670 (72670|2,73070|0,73470|3) - 02:02:270 (122270|0,122670|1,123070|2) - why are these different?
rest looks a lot better now in this diff
01:12:670 (72670|2,73070|0,73470|3) - change pattern
[4K Hyper]
00:17:070 (17070|1,17470|1) - Too loud change 70%
Again this diff has (only slight) LN issues like Zan mentioned before. 00:20:070 (20070|1) - if this is LN, why not 00:19:671 - ? Stuff like this. Just for example. It's like this quite a lot. Suggest to remove some LN like this which is short vocal (1/1 vocal) or keep and add more LN for vocals.
00:19:670 - add LN
00:49:270 (49270|1) - Move to 2 move
01:28:870 (88870|2) - Too loud change 60%
01:30:470 (90470|1,90870|1) - Actually might be best to remove water drip hitsounds after all. (only these) remove
01:30:870 (90870|2) - Move to 3 move
I'm more confident with this map now, so I will come more quickly~
Looking better!
starry is too shy to give irc mod. srsly.LordRaika wrote:
Starry X_X why not just give a IRC mod , and talk with dosyeru & -LASU-
20:49 dosyeru: hi
20:49 Blocko: hello
20:49 dosyeru: id like to ask your opinion about my mania map...
20:50 Blocko: sure
20:50 dosyeru: yay
20:50 *dosyeru is editing [http://osu.ppy.sh/b/555227 Iida Riho & Pile - Beat in Angel [8K Hyper]]
20:50 dosyeru: at 01:23:470
20:50 dosyeru: 01:23:470 (83470|6) -
20:50 dosyeru: im trying to follow snare drums there
20:51 dosyeru: how would you map here in Hyper diff
20:51 Blocko: hold on, my internet is pretty bad right now, so it's taking me awhile to dl your map orz
20:52 dosyeru: oh ok, sry
20:52 Blocko: it's cool
20:54 Blocko: alright let's see
20:54 dosyeru: i mapped like this http://puu.sh/gofR2.jpg before
20:55 dosyeru: i changed to 32th notes since i got mod
20:55 dosyeru: but i feel filling full of 32th notes are not suit for Hyper diff
20:55 dosyeru: thats why i mapped the one you see now
20:56 Blocko: so what do you think is best for that part?
20:57 dosyeru: 16th notes are best for hyper diff imo
20:57 Blocko: i'm hearing 1/8th notes for the song
20:58 Blocko: similar to what you have mapped on 8k another
20:58 dosyeru: yeah music sounds 1/8 notes
20:59 dosyeru: im wodnering whether i should map exactly what music sounds in hyper or not
20:59 Blocko: i think it's good to map all sounds in there, as long as the patterns are easy
21:00 Blocko: [http://osu.ppy.sh/ss/2854000 just like this one, all sounds mapped with an easy stair pattern]
21:01 dosyeru: hm, i agree with that. modder also gave me the placement suggestion that was like what you gave me
21:02 Blocko: oh nice
21:02 dosyeru: i just couldnt decide if this stair is suit for hyper or not
21:02 Blocko: hmm
21:03 Blocko: i think it's fine
21:03 Blocko: you have a good variety of patterns mapped in hyper, and a burst like that is a nice touch imo
21:04 dosyeru: ah, you brought me new point of view that i never thought
21:05 dosyeru: yeap i rarely map stairs in hyper
21:05 Blocko: ah
21:05 dosyeru: ok, i take that
21:05 Blocko: alright
21:05 dosyeru: lets change to stairs
21:05 dosyeru: thx alot ;)
21:06 Blocko: you should probably do this one to hyper too 02:13:020 -
21:06 Blocko: oh, and correct offset for the song is 80
21:06 dosyeru: absolutely
21:06 dosyeru: really
21:06 Blocko: yeah
21:06 Blocko: the song sounded quite early with 70
21:07 Blocko: test that out and see if that's the correct one
21:10 Blocko: wait, a more correct one would be 79
21:10 Blocko: check that one?
21:11 dosyeru: ahh i dunno. both seems fine to me while test-playting lol
21:12 Blocko: 79 is a better one
21:12 dosyeru: you are the first one who suggested new offset
21:12 Blocko: oh?
21:12 Blocko: i thought other people would've found that by now
21:13 dosyeru: i started to feel good with offset 79
21:14 Blocko: ah, that's good
21:15 Blocko: so do i post this short irc mod in the thread?
21:16 dosyeru: yeah pls.
21:16 Blocko: alrighty
21:17 dosyeru: so that i have supportive opinion for changing offset
thx modStarry- wrote:
[8K Another]
00:30:270 (30270|5) - Move to 2? (optional, but a lot more comfortable if this on a different hand)
move to 4
1. TimezonesLordRaika wrote:
Starry X_X why not just give a IRC mod , and talk with dosyeru & -LASU-