ye
allright, found a better drum-HS and fixed an unsnapped greenline in maoratu's diff, hope you guys don't mind
allright, found a better drum-HS and fixed an unsnapped greenline in maoratu's diff, hope you guys don't mind
sounds like a rare pokemonpishifat wrote:
Milar1ngochan*
Everything not commented = fixed, thanks for the mod monstrata!Monstrata wrote:
[Farewell][Hyper]
- 00:24:565 (5,1) - Was expecting a jump here. I think Ctrl+G"ing 3 and 5 could work.
- 00:33:685 (2) - I would just Ctrl+G this since the melody is basically identical to the measure before, so maintaining the same flow is more consistent imo. Music becomes more intense and rough at this point, the sharp flows bring up the best emphasis at this point imo.
- 00:45:205 (2,3,4,5) - I'm not really liking this flow here. You have a counterclockwise flow with 00:44:245 (2,3,4) - leading up to 00:45:205 (2) - but then you kind of switch the flow mid-measure using obtuse angles. Ctrl+G'ing 00:45:205 (2) - would work better but maybe you have other ideas. I tried some sharp flow arrangement.
- 00:50:605 (5,1) - Ctrl+G the rhythm? Well, these 1/1 sliders beginning the red tick before the downbeat just fit really well with the vocals, was a bit surprised you didnt use that here (but feel free to deny for variety reasons). It'd feel kind of awkward at this point as I was primarily following percussions/instrumentals here. I like a more stable rhythm here.
- 00:52:525 (5) - NC for consistency. and 01:02:125 (5) - this isn't a good spot to switch to using NC's every two measures. 01:03:085 (1) - Is more understandable because now theres a guitar sound in the back that you follow. Well, I made it more consistent anyway. Feels awkward to suddenly switch to two stasnza NCing when there's no considerably change of mood in the song, why did i do that in first place lol.
- 01:10:645 (10,1) - This is just going to tempt so many people to click early ;c.
- 01:36:325 (3) - Is thsi supposed to be like a different angle to the other sliders? (parallel looks nicer!!)
- 01:56:005 (1,2) - From my experience working with high bpm stuff, flows like this don't play well. You generally want some sort of angle/directional change but this arrangement doesn't bring any shift. This plays just fine, the flow is linear here since the music lost a bit of momentum at this point. It also flows pretty well into the upcoming triangle, so I don't think a change is necessary here.
- 01:59:005 - Red and green lines have different volumes/samplesets
- 02:01:097 (1) - I'm a bit surprised you didn't do anything fancy with the combo color like using only grey colors in this section. I didn't feel like it was necessary to colorhack at this point tbh. Still don't think it is, grey-only colors feel somewhat odd here.
- 02:24:706 (2,3) - Gamebreaking blanket pls fix. ffffff
- 02:59:851 (4) - NC would fit the guitar riff nicely here if you want.
- 03:08:011 (1,2,1,2,1,2,3) - Ahhh this jump sequence feels weird to me. I would've Ctrl+G'ed 03:08:251 (1,2) - and Ctrl+G"ed 03:08:611 (2,3) - To maintain this counter-clockwise flow you created with 03:07:771 (4,1,2) - .
[Hard]
- 00:46:165 (2,3,4) - These sliders look different probably because you didn't actually copy/paste them. Mind remaking them as copy pastas? They would look a lot neater.
- 00:45:085 (6,1) - Not liking this slider :C. Mainly the overlap.
- 01:37:765 (1,2) - This transition isn't too good imo. The drop off flow is still a bit ehh just because of the angle you need to enter slider 2 in order not to experience a flow break. Think you can make this flow a bit better visually?
- 01:51:445 (2,3) - These are spaced too close visually, relative to the other sliders in this pattern. Move 2 down like 2 pixels.
- 02:58:891 (5) - I think two sliders are better . 2x repeat sliders generally don't play that well anyways with 1/2 rhythms since most people will only anticipate the first repeat.
[Normal]
- 00:35:365 (2) - I think you can make this rhythm a bit denser. Even just removing the repeat and adding a circle would be good enough. I don't think this is necessary here, would like to keep it simple.
- 01:21:205 (3,4,5) - DS increase fits a bit better from 3>4. the 1.50x spacing you have from 4>5 doesn't seem that fitting to the music.
- 01:46:405 (5) - NC for consistency with 03:04:171 (1) -
- 02:05:532 (2,3,4) - This is a really dense rhythm, like almost denser than many parts of your first and second Kiai. I would just make them circles or even simpler 1/1 sliders but yea, this rhythm choice doesn't really fit the calm section of music here considering the rhythm choice you use elsewhere in this map. I used kicksliders instead, I think this will be more understandable for the player.
Call me back when everything's ready
- 00:35:365 (2,1) - Spacing inconsistency since you use regular spacing elsewhere.
- 00:37:285 (4,1) - Same here.
- 03:15:691 - What are all these Kiai flashes doing o.o They aren't present in higher difficulties, so I don't see why you would need to put them on a Normal xD.
;w;Pho wrote:
Rest in Peace Monty Oum.
22.06.1981 - 01.02.2015.
You will be missed.
puxtu wrote:
Wth is r1ngochan like seriously