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Jeff Williams - Time to say Goodbye (feat. Casey Lee William

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Topic Starter
Pho
ye
allright, found a better drum-HS and fixed an unsnapped greenline in maoratu's diff, hope you guys don't mind
Mao
Well then we just need to wait for Oko now, right?
Okoratu
Do

Your

Damn

Parts

For

Everything
Pekov
Nice map.
Nice song.
If it was get ranked, then i fc it.
Okoratu


https://0paste.com/8108
fix circlepositions pls, would've done myself if i remembered the x-y formula but i guess you're faster at that anyways

things i changed in mao's parts:
01:56:965 (1) - ended spinner in 01:58:765 - because that sounded better lol
02:52:651 - added a whistle
Topic Starter
Pho
Updated! SB will be updated later~

@ Mao & Okoratu: I'm going to mod the diff myself as I still see potential flaws in the map that should be looked at, shouldn't take too long.

@ apple: I changed the diffname of the Insane ot the 'special' one I suggested xd Milan is fine with it, but I want your confirmation so if you think it's not good tell me and I'll revert the change!
pishifat
Milar1ngochan*
Mint
Yeah, I'm okay with it. tho maybe i should do a name change lol, pishi's one is nice too 8)
Topic Starter
Pho
Put the -chan out of pish's suggestion since this is not japanese stuff.
Arranged some stuff with oko's part, now it's you Mao:

00:36:565 (2,4) - Something feels wrong here, the 2-circle is less emphasized via spacing than 4 and yet yields the stronger prominent beat.
00:41:725 (1) - This hurts really hard because there's a clear finisher on the tail ;-; Not sure if you should correct this as I see the intention behind it for the vocal, but i'd recommend setting a beat on the white tick.
01:10:725 (1) - 01:12:685 (1) - These are really heavy overlaps that might trigger some people during gameplay. Making these shapes clearer would be great.
01:14:125 (3,4,5,6,1) - This pattern doesn't fit into your scheme, as similar sections like 01:12:205 (1,2,3,4,1) - 01:19:885 (3,4,5,6,1) - 01:21:805 (3,4,5,6,1) - (especiallly the latter) use oval flow patterns. Be more consistent here.
01:24:205 (1) - I'm really uncertain about this, you probably used it to follow the vocals but the strongest vocal pitch is heard at the white tick at 01:24:325 - so uhm... yea. Using a circle+ 1/2 slider pattern here would be a more valid option imo.
01:54:325 (2,3,4,5) - This plays pretty bad, you are resetting the flow at 01:54:325 (2,3) - and expect players to immediately make these big jumps at 3->4->5 right after. Tone it down or arrange the jumps a bit.

That's all suggestions from me/oko. Send me the update when you're done!
puxtu

pishifat wrote:

Milar1ngochan*
sounds like a rare pokemon
Mao
Remind me ingame again to have a look at these.
Topic Starter
Pho
And we're ready to go, all updated!
Pituophis
Fun maps!
Monstrata
[Farewell]

  1. 00:24:565 (5,1) - Was expecting a jump here. I think Ctrl+G"ing 3 and 5 could work.
  2. 00:33:685 (2) - I would just Ctrl+G this since the melody is basically identical to the measure before, so maintaining the same flow is more consistent imo.
  3. 00:45:205 (2,3,4,5) - I'm not really liking this flow here. You have a counterclockwise flow with 00:44:245 (2,3,4) - leading up to 00:45:205 (2) - but then you kind of switch the flow mid-measure using obtuse angles. Ctrl+G'ing 00:45:205 (2) - would work better but maybe you have other ideas.
  4. 00:50:605 (5,1) - Ctrl+G the rhythm? Well, these 1/1 sliders beginning the red tick before the downbeat just fit really well with the vocals, was a bit surprised you didnt use that here (but feel free to deny for variety reasons).
  5. 00:52:525 (5) - NC for consistency. and 01:02:125 (5) - this isn't a good spot to switch to using NC's every two measures. 01:03:085 (1) - Is more understandable because now theres a guitar sound in the back that you follow.
  6. 01:10:645 (10,1) - This is just going to tempt so many people to click early ;c.
  7. 01:36:325 (3) - Is thsi supposed to be like a different angle to the other sliders? (parallel looks nicer!!)
  8. 01:56:005 (1,2) - From my experience working with high bpm stuff, flows like this don't play well. You generally want some sort of angle/directional change but this arrangement doesn't bring any shift.
  9. 01:59:005 - Red and green lines have different volumes/samplesets
  10. 02:01:097 (1) - I'm a bit surprised you didn't do anything fancy with the combo color like using only grey colors in this section.
  11. 02:24:706 (2,3) - Gamebreaking blanket pls fix.
  12. 02:59:851 (4) - NC would fit the guitar riff nicely here if you want.
  13. 03:08:011 (1,2,1,2,1,2,3) - Ahhh this jump sequence feels weird to me. I would've Ctrl+G'ed 03:08:251 (1,2) - and Ctrl+G"ed 03:08:611 (2,3) - To maintain this counter-clockwise flow you created with 03:07:771 (4,1,2) - .
[Maoratu's Extra]

  1. 01:29:125 (1) - This slider just looks overbent xP.
  2. 01:42:565 (1,2) - This SV change looks really confusing visually. half the SV = half the slider length so 2 looks like it'll be 1/8's. I don't really see why you'd reduce the SV here especially since the song is winding up to a chorus, and your streams become more spaced. You don't do it 03:00:571 (2) - .
[Milar1ngo's Insane]
  1. Apple's name is barely legible in Kiai sections. Can we increase contrast or something to make it more visible? <3
  2. 00:34:405 (2,3) - Repeats are okay but you could try putting circles instead for a denser rhythm leading up to the kiai.
  3. 00:35:365 (1,2,3,4,5) - More for Pho, but these rings look really weird on the storyboard because of how the circles are arranged. I think for this particular pattern it might be better to just have all 5 rings expand from one given point at the center of these 5 circles, since that's the intention of this circle arrangement anyways.
[Hyper]
  1. 00:46:165 (2,3,4) - These sliders look different probably because you didn't actually copy/paste them. Mind remaking them as copy pastas? They would look a lot neater.
  2. 00:45:085 (6,1) - Not liking this slider :C. Mainly the overlap.
  3. 01:37:765 (1,2) - This transition isn't too good imo. The drop off flow is still a bit ehh just because of the angle you need to enter slider 2 in order not to experience a flow break. Think you can make this flow a bit better visually?
  4. 01:51:445 (2,3) - These are spaced too close visually, relative to the other sliders in this pattern. Move 2 down like 2 pixels.
  5. 02:58:891 (5) - I think two sliders are better :P. 2x repeat sliders generally don't play that well anyways with 1/2 rhythms since most people will only anticipate the first repeat.
[Hard]

  1. 00:35:365 (2) - I think you can make this rhythm a bit denser. Even just removing the repeat and adding a circle would be good enough.
  2. 01:21:205 (3,4,5) - DS increase fits a bit better from 3>4. the 1.50x spacing you have from 4>5 doesn't seem that fitting to the music.
  3. 01:46:405 (5) - NC for consistency with 03:04:171 (1) -
  4. 02:05:532 (2,3,4) - This is a really dense rhythm, like almost denser than many parts of your first and second Kiai. I would just make them circles or even simpler 1/1 sliders but yea, this rhythm choice doesn't really fit the calm section of music here considering the rhythm choice you use elsewhere in this map.
[Normal]
  1. 00:35:365 (2,1) - Spacing inconsistency since you use regular spacing elsewhere.
  2. 00:37:285 (4,1) - Same here.
  3. 03:15:691 - What are all these Kiai flashes doing o.o They aren't present in higher difficulties, so I don't see why you would need to put them on a Normal xD.
Call me back when everything's ready :D
Okoratu
https://0paste.com/8141

idk what you mean with overbent but uh i bent it even more in response to that to make visual distance more even
and fixed the other point

just saying that


this can be hard af to read *to clarify i mean colors of approachcircle and bg in the slow section*
Topic Starter
Pho

Monstrata wrote:

[Farewell]

  1. 00:24:565 (5,1) - Was expecting a jump here. I think Ctrl+G"ing 3 and 5 could work.
  2. 00:33:685 (2) - I would just Ctrl+G this since the melody is basically identical to the measure before, so maintaining the same flow is more consistent imo. Music becomes more intense and rough at this point, the sharp flows bring up the best emphasis at this point imo.
  3. 00:45:205 (2,3,4,5) - I'm not really liking this flow here. You have a counterclockwise flow with 00:44:245 (2,3,4) - leading up to 00:45:205 (2) - but then you kind of switch the flow mid-measure using obtuse angles. Ctrl+G'ing 00:45:205 (2) - would work better but maybe you have other ideas. I tried some sharp flow arrangement.
  4. 00:50:605 (5,1) - Ctrl+G the rhythm? Well, these 1/1 sliders beginning the red tick before the downbeat just fit really well with the vocals, was a bit surprised you didnt use that here (but feel free to deny for variety reasons). It'd feel kind of awkward at this point as I was primarily following percussions/instrumentals here. I like a more stable rhythm here.
  5. 00:52:525 (5) - NC for consistency. and 01:02:125 (5) - this isn't a good spot to switch to using NC's every two measures. 01:03:085 (1) - Is more understandable because now theres a guitar sound in the back that you follow. Well, I made it more consistent anyway. Feels awkward to suddenly switch to two stasnza NCing when there's no considerably change of mood in the song, why did i do that in first place lol.
  6. 01:10:645 (10,1) - This is just going to tempt so many people to click early ;c.
  7. 01:36:325 (3) - Is thsi supposed to be like a different angle to the other sliders? (parallel looks nicer!!)
  8. 01:56:005 (1,2) - From my experience working with high bpm stuff, flows like this don't play well. You generally want some sort of angle/directional change but this arrangement doesn't bring any shift. This plays just fine, the flow is linear here since the music lost a bit of momentum at this point. It also flows pretty well into the upcoming triangle, so I don't think a change is necessary here.
  9. 01:59:005 - Red and green lines have different volumes/samplesets
  10. 02:01:097 (1) - I'm a bit surprised you didn't do anything fancy with the combo color like using only grey colors in this section. I didn't feel like it was necessary to colorhack at this point tbh. Still don't think it is, grey-only colors feel somewhat odd here.
  11. 02:24:706 (2,3) - Gamebreaking blanket pls fix. ffffff
  12. 02:59:851 (4) - NC would fit the guitar riff nicely here if you want.
  13. 03:08:011 (1,2,1,2,1,2,3) - Ahhh this jump sequence feels weird to me. I would've Ctrl+G'ed 03:08:251 (1,2) - and Ctrl+G"ed 03:08:611 (2,3) - To maintain this counter-clockwise flow you created with 03:07:771 (4,1,2) - .
[Hyper]
  1. 00:46:165 (2,3,4) - These sliders look different probably because you didn't actually copy/paste them. Mind remaking them as copy pastas? They would look a lot neater.
  2. 00:45:085 (6,1) - Not liking this slider :C. Mainly the overlap.
  3. 01:37:765 (1,2) - This transition isn't too good imo. The drop off flow is still a bit ehh just because of the angle you need to enter slider 2 in order not to experience a flow break. Think you can make this flow a bit better visually?
  4. 01:51:445 (2,3) - These are spaced too close visually, relative to the other sliders in this pattern. Move 2 down like 2 pixels.
  5. 02:58:891 (5) - I think two sliders are better :P. 2x repeat sliders generally don't play that well anyways with 1/2 rhythms since most people will only anticipate the first repeat.
[Hard]

  1. 00:35:365 (2) - I think you can make this rhythm a bit denser. Even just removing the repeat and adding a circle would be good enough. I don't think this is necessary here, would like to keep it simple.
  2. 01:21:205 (3,4,5) - DS increase fits a bit better from 3>4. the 1.50x spacing you have from 4>5 doesn't seem that fitting to the music.
  3. 01:46:405 (5) - NC for consistency with 03:04:171 (1) -
  4. 02:05:532 (2,3,4) - This is a really dense rhythm, like almost denser than many parts of your first and second Kiai. I would just make them circles or even simpler 1/1 sliders but yea, this rhythm choice doesn't really fit the calm section of music here considering the rhythm choice you use elsewhere in this map. I used kicksliders instead, I think this will be more understandable for the player.
[Normal]
  1. 00:35:365 (2,1) - Spacing inconsistency since you use regular spacing elsewhere.
  2. 00:37:285 (4,1) - Same here.
  3. 03:15:691 - What are all these Kiai flashes doing o.o They aren't present in higher difficulties, so I don't see why you would need to put them on a Normal xD.
Call me back when everything's ready :D
Everything not commented = fixed, thanks for the mod monstrata! :)
Added more contrast to ringochan's name and fixed the SB stuff. Also fixed your suggestion from Milan's diff myself with his permission because of SB-related things.
Monstrata
Fixed some inconsistent snapping, and made that grey combo color easier to read during the calm section.

Bubbled!
Bara-
We fixed something in the SB yesterday (but I had a qualify cap so it had to wait a little)
Flask

Pho wrote:

Rest in Peace Monty Oum.
22.06.1981 - 01.02.2015.
You will be missed.
;w;

Congratz!
Topic Starter
Pho
Thank you guys a bunch! <3
Luna-
OH MY GOD FINALLY
CONGRATS!
Mint
It happened!!!

Greetings,
paseli
Okoratu
wth did you do to r1ngochan
puxtu
Wth is r1ngochan like seriously
Kalibe

puxtu wrote:

Wth is r1ngochan like seriously
PoNo
RIP left hand for extra diff D:
Gordon123
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