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Owl City - The Christmas Song (Nightcore Ver.)

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Total Posts
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Topic Starter
Nickelony
This beatmap was submitted using in-game submission on niedziela, 27 stycznia 2019 at 20:20:28

Artist: Owl City
Title: The Christmas Song (Nightcore Ver.)
Tags: holiday xmas snow lights winter santa nightcore speed pitch beatofike
BPM: 186,9
Filesize: 3470kb
Play Time: 01:09
Difficulties Available:
  1. BeatofIke's Normal (1,85 stars, 78 notes)
  2. Hard (2,38 stars, 102 notes)
Download: Owl City - The Christmas Song (Nightcore Ver.)
Information: Scores/Beatmap Listing
---------------
Will we rank it this year? ... I hope.

Normal - 100% Done. (By BeatofIke)
Hard - 100% Done.

Merry Christmas! :)

Special thanks to: BeatofIke, for the beautiful Normal diff !!
[ Eon Fox ]
I would like to work on the Insane, if you don't mind.
BeatofIke
EDIT: Done (Hitsounds are now added)

Code
osu file format v13

[General]
AudioFilename: [Nightcore] The Christmas Song.mp3
AudioLeadIn: 0
PreviewTime: 53989
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 3
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:The Christmas Song (Speed Up Ver.)
TitleUnicode:The Christmas Song (Speed Up Ver.)
Artist:Owl City
ArtistUnicode:Owl City
Creator:Nickelony
Version:BeatofIke's "Advent"
Source:
Tags:christmas theme snow lights winter santa english pop nightcore beatofike
BeatmapID:559703
BeatmapSetID:237772

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Wallpaper.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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Krfawy


No cześć! : D

Ogólnie
  1. Bardzo podobają mi się kółeczka i numerki oraz kolory combo, ale gdzie jest reszta skinu? Jeżeli mapset ma skin to MUSZĄ być zawarte takie elementy wymienione w artykule na osu!pedii (patrz: "osu!standard"). Wiem że jeszcze rok temu nie było tak drastycznych wymogów, ale to się zmieniło już parę dobrych miesięcy temu.
  2. Tło w mapsecie ma wymiary 1365x768 a najbliższy wymiar rankingowy wynosi 1366x768. Nieduża różnica, ale potrafi sprawić że mapa jest dyskwalifikowana.
BeatOfIke
  1. 01:02:095 (2) - This touches the HP bar which is pretty unrankable if I remember correctly. Lower it maybe so it's not considering.
  2. 01:03:700 (1) - This almost touches the HP too. Please, lower this too since it's that close when it could be a bit lower.
Nickelony
  1. Szczerze ilość tyknięć w sliderach na dwa to moim zdaniem nie jest najlepszy pomysł. Jest głośno, a z jednym brzmi na pewno lepiej, to ci gwarantuję. Jeżeli ustawiłeś taką dyfrę tylko dlatego że z jednym tikiem jest mniejsze combo niż w niższym poziomie, to nie martw się. W kryteriach rankingu nie ma czegoś takiego że wyższy poziom trudności musi mieć większą ilość punktów czy combo niż poziom poprzedni. Może po prostu wydaje się to trochę śmieszne, ale przecież już nieraz były mapsety które miały takie rzeczy jak wymieniłem. Jeżeli nie wierzysz, to spójrz na poziomy Normal i Heaven w *tym mapsecie* oraz na ilość punktów w *tym mapsecie* w poziomach Xtreme i Nogard. Zaprawdę powiadam, użyj jednego zamiast dwóch tyknięć. Takie rzeczy się zdarzają i jak widać są rankingowe!
  2. 00:17:473 (1) - Szczerze ten finisz mi nie pasuje bo nie ma niczego głośnego, zmiennego, dziwnego, nowego takiego co by wymagało takiego głośnego hitsoundu. Może zamienisz to na gwizdek?
  3. 00:55:353 (4,5) - Szczerze... Może mam tylko takie wrażenie, ale BPM jest serio wysokie, a tutaj są tylko dwa poziomy trudności i taki triplet może być ciężki do ogarnięcia dla ludzi. Gorąco radzę przedłużyć ten slider do 00:55:594 - a kółko zwyczajnie usunąć. Taki jeden wyskok nie jest dobrym pomysłem w szczególności że to jest tylko Hard, a nie Insejn, a to podchodzi bardziej pod to drugie.
Fajny pomysł z tym mapowaniem tych dźwięków po spinnerze w Hardzie a potem robienie przerwy. ;)

Wszystko co napisałem w twoim poziomie to sugestie, aczkolwiek to z tikami to serio radzę zmienić bo mnie na przykład to po prostu irytuje, podobnie z tym tripletem ze sliderów i kółka. Jednak rzeczy wymienione u Beat oraz do ogóły to rzeczy które muszą być zmienione bo są niezgodne z kryteriami. Nie jestem pewien, ale mam wrażenie że to chyba nie jest pierwszy raz że coś takiego ci umyka a są to drobnostki. Takie drobnostki które jednak mają spore znaczenie.

Poza tym co napisałem nie widzę nic innego. Ładny mapset! :3

Powodzenia! :D Good luck BeatOfIke! Cute Normal! :3
Pappy
Na razie nie kudosuj, mod jest wip. xD/ Will finish that mod tomorrow

Ogółem
  1. Usuń christmas z tagów - przecież to słowo zawarte jest w tytule. Możesz za to dodać xmas i holiday.
  2. Usuń english i pop z tagów - te słowa będą przy rankingu ustawione, nie ma potrzeby tego tutaj zostawiać.
  3. Naprawdę nie jestem pewien, ale Advent nie jest chyba odpowiednią nazwą na normala. D:
  4. Ze skinem jest wszystko w porządku, nie wiem czemu Krfawy krzyczy. ;_;
  5. MP3 ma słabą jakość (128kbps) Tutaj przygotowałem dla ciebie lepszą. (192kbps)
Christmas
  1. 00:05:595 (4,4) - Ogółem są to dwa takie same momenty w muzyce, więc dlaczego jedno kółko ma whistla a drugie nie?
  2. 00:11:693 (4,5) - Jak dla mnie ten jump jest za duży. 4.20 na takim cichym parcie? ;_; To najtrudniejszy moment w mapce.
  3. 00:17:472 - 00:38:660 - Nie rozumiem dlaczego przestałeś tutaj mapować jak wcześniej. Jestem jeszcze w stanie zrozumieć te momenty po spinnerze, chociaż też nie są idealne. Z hiddenem ciężko je kliknąć. A w dodatku Ike zmapowała te party normalnie.
  4. 00:34:166 (1) - A z tym sliderem jest coś nie tak? :v
  5. 00:42:352 (1) - W tym momencie dałbym kółko a dopiero potem slider, sliderticki denerwują ponieważ są na offbeatach.
  6. 00:50:057 (1) - ^
  7. 01:05:947 (1,2) - Zasłanianie kółkiem strzałkę jest nierankingowe.
  8. 01:08:195 (1,2) - Zamień combo, nie wiem skąd ci się wzięło takie coś. ;_; Potem 01:08:837 (1) - usuń tutaj.
Advent
  1. AR+1? Sometimes it have too many objects on screen for newbies. o.o Also Nickelony's diff have 7,5
  2. 01:09:478 (6) - Don't you think that NC fits here?
  3. 01:05:947 (2,3) - You always used DS when 1/4, this is first time when you used stack. Maybe use here DS as well?
Fajny mapset ci wyszedł :3 / Great normal, keep this work Ike!

Tyle
Owl City <3
Powodzenia! / Good Luck!
BeatofIke
Fixed!

osu file format v13

[General]
AudioFilename: [Nightcore] The Christmas Song.mp3
AudioLeadIn: 0
PreviewTime: 53989
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 3
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:The Christmas Song (Speed Up Ver.)
TitleUnicode:The Christmas Song (Speed Up Ver.)
Artist:Owl City
ArtistUnicode:Owl City
Creator:Nickelony
Version:BeatofIke's Advent
Source:
Tags:christmas theme snow lights winter santa english pop nightcore beatofike
BeatmapID:559703
BeatmapSetID:237772

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Wallpaper.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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54069,-83.3333333333333,3,2,1,35,0,1
69479,-83.3333333333333,3,2,1,35,0,0


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Combo2 : 0,215,105
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SliderBorder : 63,63,63

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Topic Starter
Nickelony

Krfawy wrote:



No cześć! : D

Ogólnie
  1. Bardzo podobają mi się kółeczka i numerki oraz kolory combo, ale gdzie jest reszta skinu? Jeżeli mapset ma skin to MUSZĄ być zawarte takie elementy wymienione w artykule na osu!pedii (patrz: "osu!standard"). Wiem że jeszcze rok temu nie było tak drastycznych wymogów, ale to się zmieniło już parę dobrych miesięcy temu. Ten skin jest z mojego poprzedniego mapsetu, który został ranknięty około miesiąc temu
  2. Tło w mapsecie ma wymiary 1365x768 a najbliższy wymiar rankingowy wynosi 1366x768. Nieduża różnica, ale potrafi sprawić że mapa jest dyskwalifikowana. Fixed!
Nickelony
  1. Szczerze ilość tyknięć w sliderach na dwa to moim zdaniem nie jest najlepszy pomysł. Jest głośno, a z jednym brzmi na pewno lepiej, to ci gwarantuję. Jeżeli ustawiłeś taką dyfrę tylko dlatego że z jednym tikiem jest mniejsze combo niż w niższym poziomie, to nie martw się. W kryteriach rankingu nie ma czegoś takiego że wyższy poziom trudności musi mieć większą ilość punktów czy combo niż poziom poprzedni. Może po prostu wydaje się to trochę śmieszne, ale przecież już nieraz były mapsety które miały takie rzeczy jak wymieniłem. Jeżeli nie wierzysz, to spójrz na poziomy Normal i Heaven w *tym mapsecie* oraz na ilość punktów w *tym mapsecie* w poziomach Xtreme i Nogard. Zaprawdę powiadam, użyj jednego zamiast dwóch tyknięć. Takie rzeczy się zdarzają i jak widać są rankingowe! Fixed!
  2. 00:17:473 (1) - Szczerze ten finisz mi nie pasuje bo nie ma niczego głośnego, zmiennego, dziwnego, nowego takiego co by wymagało takiego głośnego hitsoundu. Może zamienisz to na gwizdek? Fixed!
  3. 00:55:353 (4,5) - Szczerze... Może mam tylko takie wrażenie, ale BPM jest serio wysokie, a tutaj są tylko dwa poziomy trudności i taki triplet może być ciężki do ogarnięcia dla ludzi. Gorąco radzę przedłużyć ten slider do 00:55:594 - a kółko zwyczajnie usunąć. Taki jeden wyskok nie jest dobrym pomysłem w szczególności że to jest tylko Hard, a nie Insejn, a to podchodzi bardziej pod to drugie. https://www.youtube.com/watch?v=gDbS-mWLTf4 Fixed!
Fajny pomysł z tym mapowaniem tych dźwięków po spinnerze w Hardzie a potem robienie przerwy. ;) :D

Wszystko co napisałem w twoim poziomie to sugestie, aczkolwiek to z tikami to serio radzę zmienić bo mnie na przykład to po prostu irytuje, podobnie z tym tripletem ze sliderów i kółka. Jednak rzeczy wymienione u Beat oraz do ogóły to rzeczy które muszą być zmienione bo są niezgodne z kryteriami. Nie jestem pewien, ale mam wrażenie że to chyba nie jest pierwszy raz że coś takiego ci umyka a są to drobnostki. Takie drobnostki które jednak mają spore znaczenie.

Poza tym co napisałem nie widzę nic innego. Ładny mapset! :3

Powodzenia! :D Good luck BeatOfIke! Cute Normal! :3
Dziękuję! :D
Topic Starter
Nickelony

Pappy wrote:

Na razie nie kudosuj, mod jest wip. xD/ Will finish that mod tomorrow

Ogółem
  1. Usuń christmas z tagów - przecież to słowo zawarte jest w tytule. Możesz za to dodać xmas i holiday.
  2. Usuń english i pop z tagów - te słowa będą przy rankingu ustawione, nie ma potrzeby tego tutaj zostawiać.
  3. Naprawdę nie jestem pewien, ale Advent nie jest chyba odpowiednią nazwą na normala. D:
Fajny mapset ci wyszedł :3 / Great normal, keep this work Ike!
Wszystko naprawione! Thx :D
Topic Starter
Nickelony

Pappy wrote:

Na razie nie kudosuj, mod jest wip. xD/ Will finish that mod tomorrow

Ogółem
  1. Usuń christmas z tagów - przecież to słowo zawarte jest w tytule. Możesz za to dodać xmas i holiday.
  2. Usuń english i pop z tagów - te słowa będą przy rankingu ustawione, nie ma potrzeby tego tutaj zostawiać.
  3. Naprawdę nie jestem pewien, ale Advent nie jest chyba odpowiednią nazwą na normala. D:
  4. Ze skinem jest wszystko w porządku, nie wiem czemu Krfawy krzyczy. ;_;
  5. MP3 ma słabą jakość (128kbps) Tutaj przygotowałem dla ciebie lepszą. (192kbps) Nope.
Christmas
  1. 00:05:595 (4,4) - Ogółem są to dwa takie same momenty w muzyce, więc dlaczego jedno kółko ma whistla a drugie nie? Nope, w drugim jest wokal
  2. 00:11:693 (4,5) - Jak dla mnie ten jump jest za duży. 4.20 na takim cichym parcie? ;_; To najtrudniejszy moment w mapce. Nope.
  3. 00:17:472 - 00:38:660 - Nie rozumiem dlaczego przestałeś tutaj mapować jak wcześniej. Jestem jeszcze w stanie zrozumieć te momenty po spinnerze, chociaż też nie są idealne. Z hiddenem ciężko je kliknąć. A w dodatku Ike zmapowała te party normalnie. OK!
  4. 00:34:166 (1) - A z tym sliderem jest coś nie tak? :v OK xD
  5. 00:42:352 (1) - W tym momencie dałbym kółko a dopiero potem slider, sliderticki denerwują ponieważ są na offbeatach. OK!
  6. 00:50:057 (1) - ^ OK!
  7. 01:05:947 (1,2) - Zasłanianie kółkiem strzałkę jest nierankingowe. OK!
  8. 01:08:195 (1,2) - Zamień combo, nie wiem skąd ci się wzięło takie coś. ;_; Potem 01:08:837 (1) - usuń tutaj. Nope.
Fajny mapset ci wyszedł :3 / Great normal, keep this work Ike!

Tyle
Owl City <3
Powodzenia! / Good Luck!
Thx :D
BeatofIke
Fixed everything in Pappy's Mod. :D

osu file
osu file format v13

[General]
AudioFilename: [Nightcore] The Christmas Song.mp3
AudioLeadIn: 0
PreviewTime: 53989
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 3
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:The Christmas Song (Speed Up Ver.)
TitleUnicode:The Christmas Song (Speed Up Ver.)
Artist:Owl City
ArtistUnicode:Owl City
Creator:Nickelony
Version:BeatofIke's Advent
Source:
Tags:holiday xmas snow lights winter santa nightcore beatofike
BeatmapID:559703
BeatmapSetID:237772

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Wallpaper.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
137,321.027287319422,3,2,1,35,1,0
54069,-83.3333333333333,3,2,1,35,0,1
69479,-83.3333333333333,3,2,1,35,0,0


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Combo4 : 128,255,255
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Eni

Hi from Christmas Queue <3
Testing http://waa.ai/46ff
[General]
  1. 00:54:069 - I love this
[BeatofIke's Advent]
  1. 00:19:719 - / 00:26:782 - Curve some of these sliders for variation? If you're feeling adventurous you can semi-blanket Slider 3 or Slider 4 (or both) ( 00:21:324 (3,4) - ) with the next Slider 1.
  2. 00:30:955 (1,2) - Switch these positions? You may need to adjust the previous Slider 3 and 4, but I think it's worth it. The current Slider 4 pulls the user towards the right, so it makes sense for the next object to be on the right.


    ~
  3. 00:47:970 (3,4,5) - Try this pattern instead. I think you'll like it!


    ~
  4. 01:04:663 (3,1) - Make these symmetrical?
  5. 01:08:515 (5,1) - Personal preference, I would increase the DS for the last object of the song (before the finishing 1/1). To maintain symmetry, try something like below.


    ~
[Christmas]
  1. 01:00:811 (2,3,1) - I find this pattern rather hard to read. Consider changing it to match the difficulty of the rest of the map.
  2. Try using 1/2 repeat sliders on beats like 01:05:947 (1) - instead? It'd increase the difficulty. (:
  3. 00:11:694 (4,5) - This jump does not match any other part in the map? Can you lower the DS a bit to make it fit better?
Nice background (Miku <3), Good luck~
BeatofIke
Updated! :D
osu file
osu file format v13

[General]
AudioFilename: [Nightcore] The Christmas Song.mp3
AudioLeadIn: 0
PreviewTime: 53989
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 3
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:The Christmas Song (Speed Up Ver.)
TitleUnicode:The Christmas Song (Speed Up Ver.)
Artist:Owl City
ArtistUnicode:Owl City
Creator:Nickelony
Version:BeatofIke's Advent
Source:
Tags:holiday xmas snow lights winter santa nightcore beatofike
BeatmapID:559703
BeatmapSetID:237772

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Wallpaper.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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54069,-83.3333333333333,3,2,1,35,0,1
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Combo3 : 255,128,192
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Topic Starter
Nickelony
Let's finally rank this map!
Topic Starter
Nickelony
next year... :P
Topic Starter
Nickelony
COME ON! :D
BounceBabe
Please map the break parts on Hard. It's a 1:10 min cut song. Even the Normal has the whole length of the mp3 mapped. Those 3 sliders between the breaks make the map even shorter and cuts off more gameplay time.
Mekki
Hi :)

[General]
  1. Combo colours are inconsistent through the diffs, if BG is the same, please use the same for all diffs.
[Beatof1ke's Normal]
  1. 00:06:878 (4,1) - Pretty sure it can be made better, this bad blanket overlapping (4) feels weird.
  2. 00:30:955 (1) - I'd use a 2/1 slider here due to the vocals, as you did to the other parts.
Seems ready for me.

[Hard]
  1. 00:04:953 (2,3,4) - I'd recommend spacing them more as you did here 00:06:879 (2,3,4).
  2. 00:17:472 (1) - 00:19:398 (1) - The finishes on those slider heads seems too overused to the song, I'd just use soft whistle to fit more.
  3. 00:21:325 (1) - Please, map this part normally, the song is very short and those breaks just seems too boring for a Hard diff especially when Normal has those parts mapped. There are songs worth enough to be mapped there so you dont need to follow just these sounds 00:26:462 (1) - 00:30:314 (1) etc.
  4. 00:42:352 (1) - I'd stack it on (2) just for be consistent with the other parts.
  5. 00:53:106 (1) - This speed up seems to not fit the song if you ask me, I'd just use 0.75x SV for this part as you used for the other one.
  6. 00:54:069 (1) - How about using 55% of volume to the kiai part? The song is very much louder, it will fit better.
  7. 00:54:390 (2) - Remove finish from slider head.
  8. 00:55:353 (1) - Remove NC, the song didnt change enough to a NC.
  9. In the kiai, I'd say you undermapped some parts, and what does that means? It means you ignored a lot of worthy sounds for the diff you are mapping and for the actual part of the song, in kiai, the rhythm should be more harsh if you ask me, as the song pretty much propose that. I'll list the parts I think you could make a harder rhythm:
    00:56:878 - A note could be added in this spot to fit the instrumental and also for don't leave this big 2/1 gap. NOTE: 01:06:509 - same here.
    01:03:700 (1,2,3) - This big 2/1 slider followed by this other long slider isn't good considereing the song, you could pretty much use the same rhythm you used in the previous part for this part of the song.
    01:07:552 (1,2,1,2,1,2) - Be sure to add some few more notes as a lot of consecutives 1/1 are boring. Also, adding more notes would give the map an pretyt nice ending.
  10. 01:03:058 (3,4) - This jump is too big, the song propose nothing worthy to do that, so be sure to lower the spacing between the notes.
Apart from the undermapped rhythm in the kiai and the breaks you have the diff seems nice. Keep up the good work!

Good luck, Nickelony and Beatof1ke :)
mancuso_JM_
Fix MkGuh's mod and revive this!!

I'll take a look after that c:
Topic Starter
Nickelony

mancuso_JM_ wrote:

Fix MkGuh's mod and revive this!!

I'll take a look after that c:
Yup :>

BounceBabe wrote:

Please map the break parts on Hard. It's a 1:10 min cut song. Even the Normal has the whole length of the mp3 mapped. Those 3 sliders between the breaks make the map even shorter and cuts off more gameplay time. I've changed it. :)

MkGuh wrote:

Hi :)

[General]
  1. Combo colours are inconsistent through the diffs, if BG is the same, please use the same for all diffs. I'll fix it.
[Hard]
  1. 00:04:953 (2,3,4) - I'd recommend spacing them more as you did here 00:06:879 (2,3,4). I'll keep it.
  2. 00:17:472 (1) - 00:19:398 (1) - The finishes on those slider heads seems too overused to the song, I'd just use soft whistle to fit more. ok
  3. 00:21:325 (1) - Please, map this part normally, the song is very short and those breaks just seems too boring for a Hard diff especially when Normal has those parts mapped. There are songs worth enough to be mapped there so you dont need to follow just these sounds 00:26:462 (1) - 00:30:314 (1) etc. ok :)
  4. 00:42:352 (1) - I'd stack it on (2) just for be consistent with the other parts. yup
  5. 00:53:106 (1) - This speed up seems to not fit the song if you ask me, I'd just use 0.75x SV for this part as you used for the other one. I'll keep it because I like the escalation.
  6. 00:54:069 (1) - How about using 55% of volume to the kiai part? The song is very much louder, it will fit better. it's 45% now
  7. 00:54:390 (2) - Remove finish from slider head. ok
  8. 00:55:353 (1) - Remove NC, the song didnt change enough to a NC. ok
  9. In the kiai, I'd say you undermapped some parts, and what does that means? It means you ignored a lot of worthy sounds for the diff you are mapping and for the actual part of the song, in kiai, the rhythm should be more harsh if you ask me, as the song pretty much propose that. I'll list the parts I think you could make a harder rhythm: I've changed a lot of things in this map so consider it's fixed.
    00:56:878 - A note could be added in this spot to fit the instrumental and also for don't leave this big 2/1 gap. NOTE: 01:06:509 - same here.
    01:03:700 (1,2,3) - This big 2/1 slider followed by this other long slider isn't good considereing the song, you could pretty much use the same rhythm you used in the previous part for this part of the song.
    01:07:552 (1,2,1,2,1,2) - Be sure to add some few more notes as a lot of consecutives 1/1 are boring. Also, adding more notes would give the map an pretyt nice ending.
  10. 01:03:058 (3,4) - This jump is too big, the song propose nothing worthy to do that, so be sure to lower the spacing between the notes. fixed
Apart from the undermapped rhythm in the kiai and the breaks you have the diff seems nice. Keep up the good work! Thanks :D

Good luck, Nickelony and Beatof1ke :)
BeatofIke will check it soon I guess :d

Thanks for the mod :)
-NeBu-
m4m, nie wiem co uda mi się wymyśleć, no ale...:

BeatofIke's Normal:

00:13:620 (3) - This blanket is slightly too far compared to 00:11:693 (1,2,4) - (I think?)
00:15:546 (1) - 1/2 slider and circle between those 00:15:546 (1,2) - You just miss this sound here 00:15:867 - where there's no vocal like 00:17:472 (4) - here.
00:30:955 (1,2) - I would add some shape here, make them more round
00:55:995 (1) - Maybe slider to blue tick? (not sure about this one)
00:59:848 (5) - NC?
01:05:947 (2) - Blanket slider for me.

Hard:

00:11:534 (3,4) - Zrób blanket z 00:10:731 (2) -
00:36:734 (3) - Zrób slider do dużego białego ticku, myślę, że by pasował.
00:38:661 (1,2) - Z tego też zrobiłbym jeden slider. Po prostu skopiuj ten 00:40:586 (1) - i będzie git.
00:49:093 (4,5,1,2) - To też całe przeniósłbym pod blankiet z 00:48:291 (3) - akurat będzie iść idealnie do 00:51:822 (1) -
00:56:637 (2) - Dodałbym tutaj coś.
01:06:268 (2) - To samo.

PS. O coś Ci tam AiMod pluje, ale to nie wiem czy ma jakąś różnicę. Ogólnie nic więcej odemnie, bo dosyć krótkie i chillowe, także powodzenia. c:
BeatofIke
lol I haven't mapped or modded in like 4+ months. Hope I still got this haha

EDIT: No fix to @MkGuh's mod.

NeBuSC2 wrote:

BeatofIke's Normal:

00:13:620 (3) - This blanket is slightly too far compared to 00:11:693 (1,2,4) - (I think?) Fixed
00:15:546 (1) - 1/2 slider and circle between those 00:15:546 (1,2) - You just miss this sound here 00:15:867 - where there's no vocal like 00:17:472 (4) - here. The vocal sound is actually 1/6, so I decided to skip that sound.
00:30:955 (1,2) - I would add some shape here, make them more round It wouldn't hurt honestly. I may or may not consider this one.
00:55:995 (1) - Maybe slider to blue tick? (not sure about this one) Nope
00:59:848 (5) - NC? The combo would lose consistency with the combo at 01:05:626 (1,2,3,4,5) pattern-wise.
01:05:947 (2) - Blanket slider for me. Not a bad suggestion, but for now I prefer this shape. I may or may not consider this one.
Updated and thanks for the mod @MkGuh and @NeBuSC2
osu file format v14

[General]
AudioFilename: [Nightcore] The Christmas Song.mp3
AudioLeadIn: 0
PreviewTime: 53989
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 3
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:The Christmas Song (Speed Up Ver.)
TitleUnicode:The Christmas Song (Speed Up Ver.)
Artist:Owl City
ArtistUnicode:Owl City
Creator:Nickelony
Version:BeatofIke's Normal
Source:
Tags:holiday xmas snow lights winter santa nightcore beatofike
BeatmapID:559703
BeatmapSetID:237772

[Difficulty]
HPDrainRate:4
CircleSize:3.2
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Wallpaper.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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69479,-83.3333333333333,3,2,1,35,0,0


[Colours]
Combo1 : 255,255,128
Combo2 : 0,215,105
Combo3 : 255,128,192
Combo4 : 128,255,255
Combo5 : 255,128,64
Combo6 : 192,192,192
SliderBorder : 63,63,63

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meii18
placeholder
UndeadCapulet

generaal

i dont really recommend using a dark grey sliderborder because that will be very hard to see with background dim, it'll make your skin look rly weird ingame

---

hard

the song you've mapped uses 1/3 beat snap, but you've mapped it to a 1/4 beat snap. this means almost every note in your map is unsnapped!

00:26:462 (1) - you should probably repeat this slider rhythm at 00:33:844 (4,1) - since it's the same sound

---
little to say other than the snapping thing, since it's so short
gl~
Topic Starter
Nickelony
I didn't notice it's 1/3 lol xD
gonna fix it.
meii18
from


[general]
different ending points
01:09:478 - BeatofIke's Normal
01:11:405 - Hard
seems like you didn't choose combo colours. try these out!
[Colours]
Combo1 : 255,155,106
Combo2 : 1,150,95
SliderBorder : 63,63,63
turqoise for miku's hair and orange for some contrast (plus there are some orange dots lol)

[beatofike's normal]
00:47:328(2,3)- here looks mostly like a vocal extension tbh. instead of 1/1 slider plus 1/1 note, you can delete (3)- and make (2)- into 2/1 slider as you did for 00:41:549(4)-. http://puu.sh/sSYKs/1912862278.jpg
00:49:254(4)- the whistle isn't supposed to be here because it breaks the consistency with 00:39:623(2)- and 00:41:549(4)- so you have to leave only the clap hs on slider's head.
00:54:069(1,2)- blanket looks somewhat off. try to move (1)- a bit to right in order to fix the blanket. http://puu.sh/sSYGG/d5565db467.jpg
01:09:479- *kiai's end isn't snapped!* the kiai's end is supposed to be on 01:09:478- so 1ms unsnap lol.

[hard]
00:03:990(1,2)- ; 00:05:915(1,2)- really weird to see these 3/1 gaps empty, even if the song gets slowly intensified. why don't you map these 3/1 gaps to give emphasis to the intensity of the song? you can try like in this picture http://puu.sh/sSZfN/61f43ceb93.jpg.
00:05:274(3)- maybe remove the whistle? sounds a bit disturbing imo
00:07:200(3)- ^
00:09:767(1,2)- i would remove the whistles from sliders' tail as you did for 00:11:693(3,4)-. having whistles on (1)- and (2)- would break the consistency with (3)- and (4)- which does not have whistles on their tails.
00:17:472- idk why did you decreased the sv because the vocals are getting intensified and the song tho, not really chill so having the sv decreased won't have any effect since the song and vocals are getting intensified so i think you have to delete that green line with sv change and keep the normal sv instead.
00:18:435(2)- i think this one is supposed to end on 1/3.
00:26:462(1)- that whistle from sliderborder sounds really noisy and disturbing so i would remove that whistle instead plus i don't see any new stanza since i see a nc here. i suggest to remove the nc tho since here's no any new stanza imo.
in addition, i would make this slider into a 1/1 slider in order to make the downbeat from 00:27:103- clickable. http://puu.sh/sT04j/efe6bb3ee8.jpg
00:29:992(1)- i don't see any new stanza here tbh so maybe remove the nc? moreover, i would remove the whistle from slider's tail for consistency with the previous slider.
00:36:734(3,1)- i'm feeling so dissapointed when i see this 6/1 gap left empty, even if the song is slowly intensified imo. i would map this 6/1 section for the sake of getting emphasis to the slowly intensify of the song tbh. rhythm suggestion on 1/3 lol.
00:38:932(2)- this 1/2 slider with repeat does not even follow the song properly. the repeat follows nothing since there's no any beat on 00:39:141-. i would do a rhythm like this instead for example http://puu.sh/sT0CM/1265e5e9ca.jpg in order to follow much better the song imo.
01:02:095(1)- nc on purpose? i don't see any new stanza here so maybe removing the nc would be better imo.
01:07:552(1,1)- you don't need to overuse the nc here tbh, when there's no any sv change lol tho. i would remove the nc from 01:08:194(1)- in order to avoid any nc overusing.
01:09:478(1)- that downbeat is really stronger since there's the final cymbal tho and it deserves to be clickable imo. i would place a note here as you did for beatofike's normal and move the spinner to 01:09:559- for instance.
seems like the song is somewhat on 1/4 combined with 1/3 so you have to be careful on snapping part here. moreover, i suggested to remove some whistles because you don't need to repeat the whistles on every note and then would sound a bit noisy and disturbing tbh. i just gave you few examples of where you have to remove some whistles.

that's all for now! the map looks nice but it needs some work on hard at snapping part since the song is on 1/4 combined with 1/3.
good luck and merry christmas! \:D/
Topic Starter
Nickelony

ByBy wrote:

from


[hard]
00:03:990(1,2)- ; 00:05:915(1,2)- really weird to see these 3/1 gaps empty, even if the song gets slowly intensified. why don't you map these 3/1 gaps to give emphasis to the intensity of the song? you can try like in this picture http://puu.sh/sSZfN/61f43ceb93.jpg. I like it how it is.
00:05:274(3)- maybe remove the whistle? sounds a bit disturbing imo ok
00:07:200(3)- ^ ok
00:09:767(1,2)- i would remove the whistles from sliders' tail as you did for 00:11:693(3,4)-. having whistles on (1)- and (2)- would break the consistency with (3)- and (4)- which does not have whistles on their tails. yup
00:17:472- idk why did you decreased the sv because the vocals are getting intensified and the song tho, not really chill so having the sv decreased won't have any effect since the song and vocals are getting intensified so i think you have to delete that green line with sv change and keep the normal sv instead. idk but 1.0 feels too fast imo :d
00:18:435(2)- i think this one is supposed to end on 1/3. I don't think so.
00:26:462(1)- that whistle from sliderborder sounds really noisy and disturbing so i would remove that whistle instead plus i don't see any new stanza since i see a nc here. i suggest to remove the nc tho since here's no any new stanza imo.
in addition, i would make this slider into a 1/1 slider in order to make the downbeat from 00:27:103- clickable. http://puu.sh/sT04j/efe6bb3ee8.jpg ok but I'll keep the whistle here. (for the wind in the background)
00:29:992(1)- i don't see any new stanza here tbh so maybe remove the nc? moreover, i would remove the whistle from slider's tail for consistency with the previous slider. ok
00:36:734(3,1)- i'm feeling so dissapointed when i see this 6/1 gap left empty, even if the song is slowly intensified imo. i would map this 6/1 section for the sake of getting emphasis to the slowly intensify of the song tbh. rhythm suggestion on 1/3 lol. I've changed it.
00:38:932(2)- this 1/2 slider with repeat does not even follow the song properly. the repeat follows nothing since there's no any beat on 00:39:141-. i would do a rhythm like this instead for example http://puu.sh/sT0CM/1265e5e9ca.jpg in order to follow much better the song imo. ok
01:02:095(1)- nc on purpose? i don't see any new stanza here so maybe removing the nc would be better imo. oops
01:07:552(1,1)- you don't need to overuse the nc here tbh, when there's no any sv change lol tho. i would remove the nc from 01:08:194(1)- in order to avoid any nc overusing. ok
01:09:478(1)- that downbeat is really stronger since there's the final cymbal tho and it deserves to be clickable imo. i would place a note here as you did for beatofike's normal and move the spinner to 01:09:559- for instance. yup
seems like the song is somewhat on 1/4 combined with 1/3 so you have to be careful on snapping part here. moreover, i suggested to remove some whistles because you don't need to repeat the whistles on every note and then would sound a bit noisy and disturbing tbh. i just gave you few examples of where you have to remove some whistles. I've re-checked it and it should be fine.

that's all for now! the map looks nice but it needs some work on hard at snapping part since the song is on 1/4 combined with 1/3.
good luck and merry christmas! \:D/
Thanks for the mod and merry christmas :)
BeatofIke
Arigotou ByBy!
Fixed Everything ^-^

Updated
osu file format v14

[General]
AudioFilename: [Nightcore] The Christmas Song.mp3
AudioLeadIn: 0
PreviewTime: 53989
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 3
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:The Christmas Song (Speed Up Ver.)
TitleUnicode:The Christmas Song (Speed Up Ver.)
Artist:Owl City
ArtistUnicode:Owl City
Creator:Nickelony
Version:BeatofIke's Normal
Source:
Tags:holiday xmas snow lights winter santa nightcore beatofike
BeatmapID:559703
BeatmapSetID:237772

[Difficulty]
HPDrainRate:4
CircleSize:3.2
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Wallpaper.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
137,321.027287319422,3,2,1,35,1,0
54069,-83.3333333333333,3,2,1,35,0,1
69478,-83.3333333333333,3,2,1,35,0,0


[Colours]
Combo1 : 255,255,128
Combo2 : 0,215,105
Combo3 : 255,128,192
Combo4 : 128,255,255
Combo5 : 255,128,64
Combo6 : 192,192,192
SliderBorder : 63,63,63

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412,144,36734,2,0,L|255:108,1,160,2|0,0:0|0:0,0:0:0:0:
212,32,37697,2,0,L|132:52,2,80,2|0|0,0:0|0:0|0:0,0:0:0:0:
256,108,38660,6,0,B|284:146|256:184|228:223|256:260,1,160,2|0,0:0|0:0,0:0:0:0:
300,336,39623,2,0,P|338:346|376:336,2,80,8|0|0,0:0|0:0|0:0,0:0:0:0:
212,336,40586,2,0,P|174:346|136:336,2,80,2|0|0,0:0|0:0|0:0,0:0:0:0:
256,260,41549,2,0,B|228:223|256:184|284:146|256:108,1,160,8|0,0:0|0:0,0:0:0:0:
188,52,42512,6,0,P|256:16|324:52,1,160,2|0,0:0|0:0,0:0:0:0:
392,108,43475,2,0,L|472:108,2,80,10|0|0,0:0|0:0|0:0,0:0:0:0:
324,164,44438,2,0,P|256:200|188:164,1,160,2|0,0:0|0:0,0:0:0:0:
120,108,45401,2,0,L|40:108,2,80,10|0|0,0:0|0:0|0:0,0:0:0:0:
188,52,46364,6,0,P|256:16|324:52,1,160,2|0,0:0|0:0,0:0:0:0:
256,108,47328,2,0,L|256:268,1,160,8|0,0:0|0:0,0:0:0:0:
212,344,48291,2,0,L|132:344,2,80,2|0|0,0:0|0:0|0:0,0:0:0:0:
300,344,49254,2,0,L|384:344,2,80,8|0|0,0:0|0:0|0:0,0:0:0:0:
256,192,50217,12,2,52143,0:0:0:0:
56,152,54069,5,6,0:0:0:0:
52,256,54390,2,0,P|128:228|160:156,1,159.999995117188,2|2,0:0|0:0,0:0:0:0:
160,124,55032,2,0,L|256:140,1,95.9999970703126,2|2,1:2|0:0,0:0:0:0:
352,180,55674,1,0,0:0:0:0:
336,76,55995,5,2,0:0:0:0:
254,139,56316,2,0,P|248:200|304:276,1,159.999995117188,2|2,0:0|0:0,0:0:0:0:
340,284,56958,2,0,P|388:276|432:244,1,95.9999970703126,2|2,1:2|0:0,0:0:0:0:
352,180,57600,1,2,0:0:0:0:
336,76,57921,5,2,0:0:0:0:
254,139,58242,2,0,B|205:139|205:139|156:176|156:176|104:176,1,159.999995117188,2|2,0:0|0:0,0:0:0:0:
84,200,58884,2,0,P|72:244|84:292,1,95.9999970703126,2|2,1:2|0:0,0:0:0:0:
164,356,59527,1,0,0:0:0:0:
256,308,59848,2,0,L|352:308,2,95.9999970703126,2|0|0,0:0|0:0|0:0,0:0:0:0:
304,212,60811,2,0,L|400:212,2,95.9999970703126,2|0|2,1:2|0:0|0:0,0:0:0:0:
352,116,61774,5,6,0:0:0:0:
400,20,62095,2,0,P|320:12|256:64,1,159.999995117188,2|2,0:0|0:0,0:0:0:0:
248,92,62737,2,0,P|208:120|160:124,1,95.9999970703126,2|2,1:2|0:0,0:0:0:0:
68,76,63379,1,0,0:0:0:0:
156,20,63700,5,2,0:0:0:0:
163,124,64021,2,0,L|112:276,1,159.999995117188,2|2,0:0|0:0,0:0:0:0:
100,308,64663,2,0,P|124:352|168:376,1,95.9999970703126,2|2,1:2|0:0,0:0:0:0:
256,344,65305,1,2,0:0:0:0:
349,374,65626,5,2,0:0:0:0:
324,280,65947,2,0,B|256:237|256:237|188:280,1,159.999995117188,2|2,0:0|0:0,0:0:0:0:
180,312,66589,2,0,L|84:312,2,95.9999970703126,2|2|0,1:2|0:0|0:0,0:0:0:0:
256,237,67552,2,0,L|256:141,2,95.9999970703126,2|2|2,0:0|0:0|0:0,0:0:0:0:
332,312,68515,2,0,L|428:312,2,95.9999970703126,2|2|0,1:2|0:0|0:0,0:0:0:0:
256,384,69478,5,6,0:0:0:0:
Louis Cyphre
[General]

- AiMod says that kiai is unsnapped here 01:09:479
- Background is good, but those fingers... well, nvm.



[Hard]

I didn't find anything wrong wit this map, but there are some things which i think are weird

00:54:390 (2) - ctrl+h and ctrl+j. The flow goes in a odd way, so it's better to flip the slider. (i like this one 00:58:242 (2,3) - , really, very good). I also suggest to increase spacing on 1/2 spacing for avoiding those little overlaps
00:56:958 (3) - ^


[Normal]

00:50:217 (1) - no, no, no and again no. Why did you use spinner here? Use just usual notes instead, it sounds fits completely weird
00:59:848 (5) - new combo

that's it, nothing else to say. Good luck
BeatofIke
For some reason, I decided to remove the combo at 00:59:848 (5) from the last mod for combo consistency lol. The spinner was intentional, but I could just replace the spinner with notes, ending at the same spot where the spinner ended 00:52:143.

@Nickelony: At this pace, we might have to wait until next Christmas (again) XD
Topic Starter
Nickelony

BeatofIke wrote:

For some reason, I decided to remove the combo at 00:59:848 (5) from the last mod for combo consistency lol. The spinner was intentional, but I could just replace the spinner with notes, ending at the same spot where the spinner ended 00:52:143.

@Nickelony: At this pace, we might have to wait until next Christmas (again) XD
I had lots of irl stuff to do this month so I wasn't able to spend more time on osu! :(

Let's just hope we'll rank it next year (again)
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