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Afilia Saga - S.M.L

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Cerulean Veyron
Hello! R4 ticket used from my queue~

[> General <]
  1. - There's an .osb file that you might not use it for your map, i guess to remove it?
  2. - I might think the last three diff's spread has a huge gap. Like Insane and Hard, 4.89SR > 3.72SR which is away by 1.17. And maybe Normal and Hard, 3.72SR > 2.27SR, away by 1.45. It's quite big imo. Well, it might be the reason of the song is too fast, so i think it' not a big deal.
  3. - What "Widescreen Support" and "Letterbox during breaks" are used for? If not, unchecked them.
  4. - On tags, "with my" with your... who?
[> Easy <]
  1. 00:28:800 (2) - I might think you'll need to curve a bit more on the first curve of this slider, at least on x:164|y:148 or closer to it.
  2. 00:50:100 (4,2) - Maybe you should split these two notes, not closely to stacking. It's recommended for notes to be very clear for beginners on easier diffs.
  3. 01:12:000 (2) - Not sure but, try making a symmetry here between two curves on this slider.
  4. 01:17:400 (3,1) - I can clearly see this blanket is not quite curved well, recorrect it.
  5. 01:33:900 (3,1) - I might help you with this flow for improving it > http://puu.sh/gMbow/04acd1c5aa.png
  6. 01:45:600 (2,1,2) - Try to do the same pattern as you've done on 01:50:400 (2,1,2) -
  7. 02:29:400 (4,1) - Recorrect blanket~
  8. 02:39:600 (4) - Same as 01:12:000 (2) -
  9. 03:32:400 (1,2) - It could've been neater if both of these sliders had the same sliding position.
  10. - Very good diff.
[> Normal <]
  1. 00:03:600 (1,2) - Idk recorrect double blanket.
  2. 00:12:000 (1,2,3,4) - I feel the spacing here is quite wrong, try to check this.
  3. 00:37:500 (1,2,3,4) - Why not try a symmetry here? it can possibly make circle (3) being blanketed under two sliders.
  4. 01:18:000 (1) - A weird slider to me, i'm not sure if it would be okay for normal players... but that's just my opinion.
  5. 01:34:800 (1,2) - Recorrect double blanket~
  6. 01:49:200 (1,2,3) - ^, maybe idk..
  7. 02:23:100 (2,1,2) - Would've been better if you made a little bit of parallel here.
  8. 02:28:800 (3,2) - Stack, or something?
  9. 02:32:400 (1,2) - Recorrect double blanket~
  10. 02:33:600 (3,4,1) - Almost made a perfect symmetry here, but i don't think it's important imv.
  11. 02:59:700 (3,4) - Make both the same position? same reason as the previous diff.
  12. 03:33:750 (2) - Same as 01:18:000 (1) -
  13. - Quite nice, few double blankets need a few checks.
[> Hard <]
  1. 00:21:300 (4) - Improve playstyle by Ctrl + G on this, might flow good at least.
  2. 00:27:300 (3,1) - Double blanket or something?
  3. 00:45:000 (3,4) - ^
  4. 00:50:850 (2,3,1) - I thought a small jump should be between slider (3) and (1), not (2) and (3).
  5. 01:15:300 (4,2) - Is this overlap on purpose?
  6. 01:26:700 (2,3,4) - Balance the spacing here a bit.
  7. 01:54:600 (3,3) - Idk, but trying to blanket here?
  8. 01:58:500 (4) - Replace clap with finish?
  9. 02:20:100 (3,1) - Recorrect blanket~
  10. 02:34:200 (3,4) - ^
  11. 02:36:000 (1,2,3) - I don't feel this fine, i might suggest you to balance the spacing here.
  12. 02:40:725 (5) - Remove this circle, you haven't added it on other parts that's similar to this track.
  13. 03:03:300 (4,3) - A bit perfect stack needed it.
  14. 03:48:600 (3,1) - Spacing~ I know you're trying to make symmetry here, but i prefer to use DS here.
  15. 04:12:450 (3,4) - Recorrect double blanket~
  16. - Almost the same comment as Normal, but few distance spacings aren't well-balanced, so i guess you should check a few times too.
[> Insane <]
  1. 00:21:450 (6,3) - Trying to make blanket?
  2. 00:21:600 (1,2) - Extend a little bit of spacing, for emphasizing with the previosu notes with it ofc.
  3. 00:31:200 (1,2,3,4) - Weird flow here, i wonder that you did increase each note's spacing. Perhaps, try to make a few formation here to make it understandable, like 00:34:800 (1,2,3,4) - for example.
  4. 01:15:600 (1,2,3,4) - ^
  5. 01:17:325 (3) - Ctrl + G or something?
  6. 02:04:500 (6,4) - Stack perfect?
  7. 02:07:650 (3,1) - Is this overlap on purpose??
  8. 02:16:350 (4,1) - Wasn't this kind of flow is against the ranking criteria?!
  9. 02:39:300 (6,1) - Recorrect double blanket~
  10. 03:31:650 (2,3) - Same as 00:21:600 (1,2) -
  11. 03:36:900 (4,1) - Well, you haven't done any 1/4 jump on other tracks like this one, looks way too sudden.
  12. 03:59:400 (3,4,5,6) - Same as 00:31:200 (1,2,3,4) -
  13. 04:14:250 (5,5) - Recorrect blanket~
  14. - This diff look pretty excellent, some minor issue found here. There might be more than what i mentioned here, so find them.

I kinda liked the song a bit close ;3 Sorry if i can't bring this to the ranking process, but it's the rules not to overdo it much.
Good luck with this!
Topic Starter
furywolf
Thanks Gray Veyron, went through and updated quite a bit that I can't even remember what I changed

-General-
"with my" is part of the english title

-Easy-
01:12:000 (2) - This looks symmetrical to me when i rotate it
01:45:600 (2,1,2) - Looks the same and rotated to me as 01:50:400 (2,1,2)

-Normal-
00:37:500 (1,2,3,4) - Wasn't quite sure what you meant, tried something else instead

-Insane-
Edited quite a number of patterns including those you mentioned
Speed of Snail
Well, I have to say good job so far, there really isn't much for me to really crack down on (granted I'm only looking at hard/insane here).
So this is gonna be me nitpicking, although I'm pretty sure that's what you want anyways.

HARD

First off, Might just be me, but I feel the AR is a little oddly slow for the map and makes it look faster than it actually is, I'd recommend a slight increase to 7.5 or 7.7

00:18:000 - (1,2,3,4) - This Pattern here feels very robotic to play, Id recommend increasing the spacing so that the tails of each are about at the same level and angling the sliders towards the next combo.

00:31:950 - (1,2) - This flick feels a little strenuous for a Hard difficulty, I'd reduce the spacing here slightly.

01:58:350 - (3,4) - I'd recommend slightly spacing these two, the lack on consistency from the flick last time this pattern occurred is visible

02:17:700 - (3) - I don't like the angle of this slider, I'd recommend tilting it slightly so that the head is closer to the tail of the previous slider and that the tail leads to the next slider properly.

03:27:000 - (3,4) - Listening to the song I feel like these two sliders should actually be one longer slider, if you want to cut the length you can always make it snake on 1/12 or 1/16 snap to reduce speed and length.

04:25:650 - (2) - This circle is very high on the grid, while it doesn't seem to have any errors while playing I wouldn't want to take chances with a note that's half off the "map able" grid.

That's it for the Hard, if anything else I'd say it feels very difficult for what's supposed to be a "Hard" map, but seeing as the difficulty spread holds alright it shouldn't be a problem.

INSANE

03:15:300 - 03:37:200 - Honestly, This whole section, There should be notes starting from the initial time there, and when you did have notes later, I felt like they weren't highlighting the guitar which was the dominant track and would've been very fun to play, I'd recommend remapping this entier segment with that in mind.

Yea honestly, Outside that one segment, I didn't see anything I'd want to change in the insane, I played it through maybe 5 or 6 times modding it alone, I could see my self playing this enough to learn and SS it. the Insane is a very good map and I hope you get this ranked soon, GL. :D
Topic Starter
furywolf
Thanks TheOnlyLeon

TheOnlyLeon wrote:

HARD

First off, Might just be me, but I feel the AR is a little oddly slow for the map and makes it look faster than it actually is, I'd recommend a slight increase to 7.5 or 7.7 Went with 7.4

00:18:000 - (1,2,3,4) - This Pattern here feels very robotic to play, Id recommend increasing the spacing so that the tails of each are about at the same level and angling the sliders towards the next combo. Moved and reangled a bit

00:31:950 - (1,2) - This flick feels a little strenuous for a Hard difficulty, I'd reduce the spacing here slightly. Reduced

01:58:350 - (3,4) - I'd recommend slightly spacing these two, the lack on consistency from the flick last time this pattern occurred is visible Not sure what you meant but kept it to be consistent with previous

02:17:700 - (3) - I don't like the angle of this slider, I'd recommend tilting it slightly so that the head is closer to the tail of the previous slider and that the tail leads to the next slider properly. Adjusted

03:27:000 - (3,4) - Listening to the song I feel like these two sliders should actually be one longer slider, if you want to cut the length you can always make it snake on 1/12 or 1/16 snap to reduce speed and length. Prefer to keep this on 1/2 beat

04:25:650 - (2) - This circle is very high on the grid, while it doesn't seem to have any errors while playing I wouldn't want to take chances with a note that's half off the "map able" grid. Moved

INSANE

03:15:300 - 03:37:200 - Honestly, This whole section, There should be notes starting from the initial time there, and when you did have notes later, I felt like they weren't highlighting the guitar which was the dominant track and would've been very fun to play, I'd recommend remapping this entier segment with that in mind. Remapped some of it, left the break there as the song really needed a break somewhere
Synpoo
Hi, from my modding queue !

[Insane]
03:15:450 - I feel like this guitar solo should be mapped up until at least 03:20:400 or something if you still want a break in the map.

[Hard]
Consider raising the AR to 8
00:10:050 (2) - put this on the red tick
00:11:250 (2) - ^
00:31:950 (1,2) - could increase the spacing here a bit
04:34:800 (1) - this slider doesn't look as nice as the rest of them

[Easy]
00:22:800 (4) - NC

Couldn't really find any problems honestly...great mapset, and good luck getting it ranked :)
Topic Starter
furywolf
Thanks Synpoo!

Synpoo wrote:

[Insane]
03:15:450 - I feel like this guitar solo should be mapped up until at least 03:20:400 or something if you still want a break in the map. Added some stuff

[Hard]
Consider raising the AR to 8 Used 7.8
00:10:050 (2) - put this on the red tick Shortened slider and added circle in front and adjusted to red tick
00:31:950 (1,2) - could increase the spacing here a bit Seemed fine
04:34:800 (1) - this slider doesn't look as nice as the rest of them Wow it was ugly, better now

[Easy]
00:22:800 (4) - NC Done
DahplA
Hi, DahplA here posting from Jloughman14's and DahplA's Modding team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

General
  1. Maybe add "SML" to tags for lazy people who can't type the periods like me?
Insane
  1. 00:04:800 (1) - Maybe move this so it doesn't touch 00:05:700 (4) -
  2. 00:08:100 (4) - ^
  3. 00:19:500 (2) - Not stacked properly
  4. 00:52:800 (1) - ^
  5. 03:06:900 (6) - Move so it's symmetrical to 03:07:050 (7) - ?
  6. 03:19:050 (6) - This should be mapped to the lyrics.
  7. 03:31:200 (1) - Not stacked properly
  8. 04:40:200 (1,2) - Maybe change the distance spacing on these because of the last two circles being 1/2 apart, it might confuse people to hitting it too quickly. I'd recommend either making the distance smaller or use fancy slider
  9. 01:04:800 (11) - & 02:31:200 (1) - Isn't this meant to be 3/4?
Hard
  1. 00:10:200 (3) - Was this meant to be stacked?
  2. 00:10:500 (1) - Remove NC
  3. 01:04:800 (5) - & 02:31:200 (5) - You sure this isn't meant to be 3/4?
  4. 02:42:000 (1) - Fix blanket a bit

inb4 /rank
Topic Starter
furywolf
Thanks DahplA!

DahplA wrote:

General
  1. Maybe add "SML" to tags for lazy people who can't type the periods like me? Haha me too


Insane
  1. 00:04:800 (1) - Maybe move this so it doesn't touch 00:05:700 (4) -
  2. 00:08:100 (4) - ^ Both moved
  3. 00:19:500 (2) - Not stacked properly
  4. 00:52:800 (1) - ^ They seem stacked for me
  5. 03:06:900 (6) - Move so it's symmetrical to 03:07:050 (7) - ? Moved
  6. 03:19:050 (6) - This should be mapped to the lyrics. Changed
  7. 03:31:200 (1) - Not stacked properly Looks stacked
  8. 04:40:200 (1,2) - Maybe change the distance spacing on these because of the last two circles being 1/2 apart, it might confuse people to hitting it too quickly. I'd recommend either making the distance smaller or use fancy slider Shortened a bit
  9. 01:04:800 (11) - & 02:31:200 (1) - Isn't this meant to be 3/4? Lyrics fall on 2/3
Hard
  1. 00:10:200 (3) - Was this meant to be stacked? Looks stacked
  2. 00:10:500 (1) - Remove NC It's there to tell people its not 1/2
  3. 01:04:800 (5) - & 02:31:200 (5) - You sure this isn't meant to be 3/4? Lyrics fall on 2/3
  4. 02:42:000 (1) - Fix blanket a bit Done
_tasty
STAR~~!
Topic Starter
furywolf
Thanks ReeChelly!
Kuki
From ✞Kuki and Moph's Modding Q✞(Sorry it took so long!)

I couldn't find any issues with the easy/normal, but that doesn't mean there aren't, try and get some more modders to focus on these two to make them perfect! :)

Hard
  1. 00:46:350 (3,4) - try this: http://puu.sh/hLuQV/77801aa553.jpg.
  2. 02:52:350 - Map this beat.
Insane
  1. 01:39:300 (5,1) - Could make a small stream here between these notes.
  2. 01:43:500 (2,3,4,5) - Try this here: http://puu.sh/hLvs2/14f9ddb19b.jpg.
  3. 03:37:200 (1) - This is juuust out of snap with the rest of the stream I think, try to fix this if you see a problem.
  4. 04:09:600 (1) - Try making this a reverse slider and removing 04:09:900 (2).
Topic Starter
furywolf
Thanks Kuki!

Kuki wrote:

Hard
  1. 00:46:350 (3,4) - try this: http://puu.sh/hLuQV/77801aa553.jpg. Did this and a few others I spotted
  2. 02:52:350 - Map this beat. Prefer skipping this to match vocals
Insane
  1. 01:39:300 (5,1) - Could make a small stream here between these notes. Stacked for consistency
  2. 01:43:500 (2,3,4,5) - Try this here: http://puu.sh/hLvs2/14f9ddb19b.jpg. Needed the 2nd blue tick for the drum
  3. 03:37:200 (1) - This is juuust out of snap with the rest of the stream I think, try to fix this if you see a problem. Moved a bit
  4. 04:09:600 (1) - Try making this a reverse slider and removing 04:09:900 (2). 04:09:900 (2) Too strong with vocals to remove
Sieg
general:
move offset to 3600

ez:
00:22:050 (3) - start from 00:21:900 ()
01:03:600 (1,2) - fix DS
01:09:600 (3) - normal sample set on repeat
01:19:200 (3) - ^ \\ 01:25:200 (1) - \\ 01:27:600 (1) - \\ 01:30:000 (1) - \\ and for the same sliders on other kiais
01:33:900 (3,1) - fix DS
02:30:000 (1,2) - ^

nrml:
01:19:200 (3) - normal sample set on repeat - and for the same sliders on other kiais

ins:
01:46:500 (2,1) - jump here
01:48:900 (2,1) - ^

not really type of vocals I like, find 2-3 mods and call me
Topic Starter
furywolf
Thanks Sieg!

Changed everything, will find a few more mods
Asonate
Here I am, and here is my mod :)

[Insane]
  1. 00:31:500 (3) - This jump seems out of place
  2. 00:34:800 (1) - Maybe move 1 a bit away from 3
  3. 00:49:050 (5,1) - The vocals, to which (I think) you mapped the slider 1 to, start on 5 already
  4. 00:58:200 (3,4) - Maybe flip 3 and 4 horizontally
  5. 01:18:000 (1) - Maybe flip that vertically
  6. 01:48:750 (1,2) - Looks and plays weird, consider making it go more horizontally
  7. 01:51:150 (1,2) - Like here
  8. 02:12:750 (1) - Maybe move that a bit
  9. 02:27:600 (1,2,1,2,1,2,1,2) - Even when playing, this looks copy/pasted, consider remaking this
  10. 02:56:100 (5,6) - I can't hear anything in the song that would justify these being further spaced than the previous ones
  11. 03:17:100 (2) - Consider filling these empty places with jumps, as you did later
  12. 03:28:800 (1) - You could do a stream here
  13. 04:22:350 (1,2) - Maybe make the ending note not stack with the previous one (same for the following)
That's it, I hope I could help
For further questions, feel free to PM me in-game
Good luck ! :)
Topic Starter
furywolf
Thanks Asonate!

Asonate wrote:

  1. 00:31:500 (3) - This jump seems out of place 2,3,4 makes a triangle
  2. 00:34:800 (1) - Maybe move 1 a bit away from 3 Stacked 1 on 3 instead
  3. 00:49:050 (5,1) - The vocals, to which (I think) you mapped the slider 1 to, start on 5 already Was following the beat this time
  4. 00:58:200 (3,4) - Maybe flip 3 and 4 horizontally I like how it is now more
  5. 01:18:000 (1) - Maybe flip that vertically I prefer it flowing to the next combo instead of previous
  6. 01:48:750 (1,2) - Looks and plays weird, consider making it go more horizontally Moved 1
  7. 01:51:150 (1,2) - Like here
  8. 02:12:750 (1) - Maybe move that a bit Swapped them around
  9. 02:27:600 (1,2,1,2,1,2,1,2) - Even when playing, this looks copy/pasted, consider remaking this Redone
  10. 02:56:100 (5,6) - I can't hear anything in the song that would justify these being further spaced than the previous ones Moved closer
  11. 03:17:100 (2) - Consider filling these empty places with jumps, as you did later Filled
  12. 03:28:800 (1) - You could do a stream here Fine with slider
  13. 04:22:350 (1,2) - Maybe make the ending note not stack with the previous one (same for the following) Moved a couple around
Asonate
Thanks for responding :)
Monstrata
[Insane]

  1. 00:17:100 (2,3) - Ctrl+G this rhythm, maps the instruments better.
  2. 00:19:500 (2) - Same here. Circle, then Slider so you can emphasize the beat on 00:19:650 - .
  3. 00:31:950 (1) - How about stacking this below 4 so you create a jump from 1>2 instead of from 4>1. Emphasizes vocals much better imo.
  4. 00:42:450 - Theres a beat here you didnt map? :S This is an Insane, feels weird to skip beats especially since you dont seem to be skipping them in later lines.
  5. 00:45:600 (1,2,3,4) - I would space these out more so theyre bigger than 00:44:850 (2,3,4,5) - . Otherwise there is no emphasis.
  6. 00:58:500 (4,1,2) - Deceptive spacing here. Notice how 4>1 is 1/2 spaced, but 1>2 is 1/1 spaced? Yet they are almost the same spacing. Same with
  7. 00:59:850 (4,1) - . If you're going to put 1/1 gaps in your map, you should space them farther apart so its *clear* that theres a 1/1 gap between the two objects and not a large jump. (I would discourage using 1/1 gaps in your Insane to begin with, more often than not they end up just skipping clearly audible beats).
  8. 01:45:600 (1,2) - Not going to use 1/2 circles instead?
  9. 02:02:550 (1,2) - 4 circles instead to be consistent with: 00:36:150 (1,2,3,4) -
  10. 02:24:900 (4,1,2) - Okay, this spacing is good!
  11. 03:13:200 - Theres still vocals... and instruments... why the random break...
  12. 03:27:900 (3,4) - Should have larger spacing here to emphasize the guitar. .
  13. 03:36:000 (1,2) - How about using 1/4 repeat sliders instead? The stream begins on 03:36:000 -
  14. 04:28:800 (1,2) - Circles here would fit better with the vocals. Also, i mentioned this earlier too about consistency. Don't be afraid to use more circles and jumps honestly... You seem to use a lot of 1/2 sliders when circles would fit just as well if not better (because you can map jumps to them and emphasize vocals on like 04:28:950 - and 04:29:250 - Which you can't emphasize when you use 1/2 sliders)
  15. 04:36:300 (3) - Two circles fits better.
[Easy]

  1. 00:12:000 (1) - Remove NC, inconsistent with your pattern.
  2. 00:36:150 (1) - Remove NC.
  3. 00:39:600 (4) - NC, 00:40:800 (1) - Remove NC
  4. 00:42:600 (2) - NC
  5. 00:43:200 (1) - Remove NC
  6. 00:44:400 (3) - NC and Remove from 00:45:600 (1) - Now your NC pattern makes more sense. and you don't have random single NC's on like 00:45:600 (1) - .
  7. 01:01:200 (1,2,3,4) - 1/2 sliders are really discouraged on Easies. Also consider that this song is 200 bpm. I've seen maps get disqualified because of 1/2 sliders on 140 bpm maps... Imo, just replace them with circles.
  8. 02:27:600 (1,2,3,4) - ^
  9. 04:10:800 (1) - Just a tip, but, make the control point in the center red instead. Makes the wave curve look nicer.
Tbh, your NC pattern in this diff isn't very consistent. You seem to be NC'ing every 2 measures, but you deviate from this quite often... It results in NC patterns that are very different in length. For example: 00:47:100 (1,2,3,4,1,2,3,1,2) - The first combo spans 3 measures, the second combo spans 2, and the third combo spans 1, so you already know the first combo is too long and the third combo is too short. Additionally, you have stuff like 00:56:400 (1,2,1,2) - Which *could* work, but I wouldn't recommend it on Easy. Just stay with the 2 measure NC pattern and remove it on 00:57:600 (1) - so visually, beginners can see that the beginning of each new color marks the start of a new line that is 2 measures long. Visual rhythm if you want to call it that. (NC spam is totally fine in higher diffs though)

01:13:200 (4,1,2) - Stuff like this should be one combo. NC on 4., and remove it from 1. Why? because 01:10:800 - Is the beginning of a new 2 measure interval. This 2 measure interval ends on 01:13:200 - (where a new one begins).

Alright, good luck with this set!
Topic Starter
furywolf
Thanks monstrata, changed pretty much everything (insane suffered my learning process so some stuff are still wierd) except

monstrata wrote:

[Insane]
03:13:200 - Theres still vocals... and instruments... why the random break...I feel after 3 minutes on 200bpm most people would be dying for a break
litoluna
hi~ furywolf
form my Queue
Red : Unrankable issue / must fix.
Bold : Should be fixed / highly suggested.
Black : Just suggestion.

[Easy]
  1. 00:45:600 (2) - blanket 00:44:400 (1) - tail point
    my not good blanket x_x
  2. 01:19:200 (3) - add finish at tail point
  3. 02:25:800 (2,1) - If you can stack this note, beautiful than now
[Normal]
  1. 00:07:200 (1) - blanket this Circle 00:05:700 (2) -
  2. 00:12:000 (1) - add finish
  3. 00:12:300 (2,3,4) - remove clap
    I think don't need hit sound
  4. 00:31:350 (3) - add NC
    this point is changed Rhythm pattern
  5. 01:00:300 (2,4) - remove finish
    hitting Cymbals point is 01:00:000 (1,3) - only.
  6. 01:33:300 (3,4) - try this Rhythm
  7. 02:59:400 (2,1) - stack!
[Insane]
  1. 00:35:700 (5,6) - If your not reason, stack it
  2. 00:48:900 (4,5) - ctrl + G?
    little jump
  3. 01:37:200 (1,2) - umm I think don't need finish
  4. 01:50:400 (1,2) - I think that you should leave the interval a little more
    01:50:550 (2) -  move at x180 y224
    01:50:700 (3) - change direction
  5. 03:43:200 (1) - why not so far of the street pattern hitsound?
  6. 03:51:600 (1) - add finish at head
  7. 04:10:800 (1) - same as above
gl~!!
ai no jumon wo tonaeyou~
Topic Starter
furywolf
Thanks litoluna

litoluna wrote:

[Easy]
01:19:200 (3) - add finish at tail point doesn't fit

[Normal]
00:12:300 (2,3,4) - remove clap
I think don't need hit sound i like the claps
00:31:350 (3) - add NC
this point is changed Rhythm pattern keeping nc to every 2 big ticks
01:00:300 (2,4) - remove finish
hitting Cymbals point is 01:00:000 (1,3) - only. i prefer 4 finish
Fixed the rest
Lumael
Hello!

[General]
  • Timing:
  1. BPM: OK!
  2. Offset: OK!

    Folder:
  3. BG: OK! (but quality is not so good)
  4. HS: OK!
  5. LeadIn: OK!

    Other Stuff:
  6. Combo Color: OK!
  7. Song Setup: OK!
  8. General AiMod: You may want to add "SLM☆" to tags
  9. Gap between Hard and Insane is huge, you may want to call this Insane an Extra and map a real Insane
[Insane]
  1. 00:14:400 (1,2,3,4) - This jump is a bit messed up. 00:14:100 (5,1) - This DS should be higher than 00:14:400 (1,2) -, also the DS at 00:14:700 (3,4) - should be higher than 00:14:400 (1,2) - as well
  2. 00:17:550 (4,5) - Swipe DS here to make it sensible
  3. 00:19:050 (5,1) - ^
  4. 00:19:500 (2,3) - Increase DS here a bit, you got a very strong rhythm at 00:19:650 (3) - to keep up with this small DS
  5. 00:32:400 (1,4) - Improve this blanket
  6. 00:39:000 (4,5) - Jump here is very random and doesn't emphasizes anything
  7. 00:39:450 (6,1) - Slighly increase the DS here because 00:39:600 (1) - changes the tone of the song
  8. 00:44:250 (5,1) - Make a jump here, using the same DS from 00:43:950 (4,5) - feels very boring to play, and I think 00:44:400 (1) - should get more attention
  9. 00:48:000 (1,2) - Swipe DS here, 00:47:850 (5,1) - this was supposed to have higher DS than 00:48:300 (2,3) -
  10. 00:49:950 (4,5,1) - ^, increase jump to 00:50:400 (1) -
  11. 00:50:700 (2,3,4) - ^, increase jump to 00:51:150 (4) - and make 00:50:700 (2,3) - smaller, too random
  12. 00:51:450 (5,1) - Jump here
  13. 00:53:100 (2,3,4) - Swipe DS here too 00:53:250 (3,4) - you should increase this jump by making 00:53:100 (2,3) - smaller
  14. 00:57:000 (3,4,5) - Shorten DS here, no sense for making it higher , also increase jump here 00:57:450 (5,1) -
  15. 00:58:200 (3,4) - ^
    Well correcting all jumps will take so long and it will be a very painful work, try to look them by yourself, jumps are usually reasonable where you can hear a strong beat, normally the tall white tick and every 2/1, these are normally the strongest ones. You may jump following vocals, but be aware that it may not feel good everywhere. Example 02:10:800 - this point is very strong, so you should create a jump between 02:10:650 (7) - and 02:10:800 (1) - .
  16. 01:06:300 (3,1) - Looks very awkward to stack these I recommend moving 01:07:200 (1) - to somewhere else

    In fact this seens to be the only real issue on this diff, the rest is pretty well done, sliders looks nice overall
[Hard]
  1. 01:17:400 (3,1) - Improve this blanket
  2. 01:43:650 (2,3) - You messed up DS here, the jump should be between these 01:43:650 (2,3) - and not 01:43:200 (1,2) -
  3. 01:56:700 (2,3) - Improve this blanket, just move 01:57:000 (3) - to 21|223
  4. 02:10:800 (1,4) - A bit unpleasant overlap, you could fix it by stacking them
  5. 02:33:000 (3,1) - Would look better if you blanket them, however the spacing here is nice
  6. 02:57:450 (1) - Slider shape is kinda weird, also following vocals here make you lose a beat at 02:57:600 - which sounds very weird imo

    This diff is really good, good job here

I hope this was helpful, don't forget to vote on my Poll
Topic Starter
furywolf
Thanks Lumael, I pretty much corrected all your suguestions and am now going through Insane again. I may add a new difficulty soon to bridge the gap
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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